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General clarification on work content


* CharacterSelectForcing: As the game progresses, each of the three main playable characters (Juno, Vela and Lupus) goes through a specific route of three worlds (namely two planets and one enemy mothership) to reach Mizar's Palace. But in those paths, they will find obstacles or {{Locked Door}}s that can only be overcome with a character other than them (for example, Juno goes through Goldwood and finds a chasm that can only be traversed by Lupus with his JetPack flight, Vela goes through Sekhmet and finds a tunnel in a lava foundry that can only be traversed by the fireproof Juno, Lupus goes through Eschebone and finds a submerged entrance that can only be accessed by Vela, and so on).

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* CharacterSelectForcing: As the game progresses, each of the three main playable characters (Juno, Vela and Lupus) goes through a specific route of three worlds (namely two planets and one enemy mothership) to reach Mizar's Palace. But in those paths, they will find obstacles or {{Locked Door}}s that can only be overcome with a character other than them (for example, Juno goes through Goldwood and finds a chasm that can only be traversed by Lupus with his JetPack flight, Vela goes through Sekhmet and finds a tunnel in a lava foundry that can only be traversed by the fireproof Juno, Lupus goes through Eschebone and finds a submerged entrance that can only be accessed by Vela, and so on).on), so the player will need to back track to those areas with the correct respective characters during the second half of the game.
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* CharacterSelectForcing: As the game progresses, each of the three main playable characters (Juno, Vela and Lupus) goes through a specific route of three worlds (namely two planets and one enemy mothership) to reach Mizar's Palace. But in those paths, they will find obstacles or {{Locked Door}}s that can only be overcome with a character other than them (for example, Juno goes through Goldwood and finds a chasm that can only be traversed by Lupus with his JetPack flight, Vela goes through Sekhmet and finds a tunnel in a lava foundry that can only be traversed by the fireproof Juno, Lupus goes through Eschebone and finds a submerged entrance that can only be accessed by Vela, and so on).
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Mild fix


** Eschebone is a LethalLavaLand planet, and in its first level Lupus has to venture through many areas filled with lava while dealing with powerful enemies. Halfway in the level, however, he will find a giant worm he can enter through by knocking it out [[FeedItABomb by throwing a bomb at its mouth]]. From there, the level transitions into WombLevel and the second level follows suit (though the boss battle against the Mechantids takes place in a wide volcanic area accessed by [[ToiletHumor exiting through the worm's anus]]. Much later in the game, it's possible to access to the third level, which takes place inside the worm's spinal cord plus the central nervous system, complete with [[ConspicuousElectricObstacle several electrical hazards]].

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** Eschebone is a LethalLavaLand planet, and in its first level Lupus has to venture through many areas filled with lava while dealing with powerful enemies. Halfway in the level, however, he will find a giant worm he can enter through by knocking it out [[FeedItABomb by throwing a bomb at its mouth]]. From there, the level transitions into WombLevel and the second level follows suit (though the boss battle against the Mechantids takes place in a wide volcanic area accessed by [[ToiletHumor exiting through the worm's anus]].anus]]). Much later in the game, it's possible to access to the third level, which takes place inside the worm's spinal cord plus the central nervous system, complete with [[ConspicuousElectricObstacle several electrical hazards]].
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Crosswicking

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* AnuscapePlan: During his visit to the volcanic planet Eschebone to dispatch the local Drone army, Lupus reaches the whereabouts of a gigantic worm. He throws a grenade at its mouth to incapacitate it so he can go inside. The rest of the playable world has him go through the worm's anatomy and dispatch more Drones as he does so. The way back outside requires traversing the anus, but Lupus will need to gather a color-coded key to open the way. As shown in the cutscene preceding a DualBoss fight, the worm does explicitly excrete Lupus, alongside other fluids.

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Crosswicking


* EpicLaunchSequence: The launch of the Tribals' primeval spaceship near the end of the game, which takes place right after TheGreatRepair is complete, is shown with a bombastic buildup cutscene. This is justified both because it's the first time in a lifetime that the ship has been put into use after being in disrepair, and because this is the ship that allows them to intercept Mizar's Asteroid before its impact onto Earth, making up for TheVeryDefinitelyFinalDungeon.



* SpaceZone: Despite its intergalactic setting, the game takes place primarily on different planets and the interior of large space vessels. As such, the only two levels that properly display this setting are the Spacestation (a wrecked, derelict vessel stranded in outer space) and the Asteroid (the one Mizar is taking to planet Earth, and also the VeryDefinitelyFinalDungeon).

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* SpaceZone: Despite its intergalactic setting, the game takes place primarily on different planets and the interior of large space vessels. As such, the only two levels that properly display this setting are the Spacestation (a wrecked, derelict vessel stranded in outer space) and the Asteroid (the one Mizar is taking to planet Earth, and also the VeryDefinitelyFinalDungeon).TheVeryDefinitelyFinalDungeon).
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Crosswicking

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* CapRaiser: Scattered around the planets and space vessels are Capacity Crates, which raise the ammunition cap of specific weapons. Unusually, they do ''not'' refill the weapons' ammunition proper, so it's up to you to find ammo crates for that (or, if it's a rare weapon like the Shocker or the Flamethrower, buy s refill to Diamond Geezer).
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Small fix to the earlier layout fix of Sound Track Dissonance, which placed the "Long Song Short Scene" note in the middle of the three examples to which it applied rather than the end.


* SoundtrackDissonance: A few strange examples:

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* SoundtrackDissonance: A few strange examples:



** The underground cave in Water Ruin is a short run down a corridor to a hidden ship part, with no combat taking place or mechanical elements on show, yet here the S.S. Anubis theme plays with its dramatic melody and soundscape evocative of the mechanical level it's usually heard in. These three cases would double as LongSongShortScene if it weren't for the fact that they are all heard in full (and more sensible contexts) earlier in the game.
** During Asteroid, the unique and climactically urgent sounding theme is replaced by the theme of Eschebone for a single room - while Eschebone's theme becomes plenty dramatic as it goes on, you're unlikely to spend long enough in the room to reach that point, making it ill-fitting.

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** The underground cave in Water Ruin is a short run down a corridor to a hidden ship part, with no combat taking place or mechanical elements on show, yet here the S.S. Anubis theme plays with its dramatic melody and soundscape evocative of the mechanical level it's usually heard in. These three cases would double as LongSongShortScene if it weren't for the fact that they are all heard in full (and more sensible contexts) earlier in the game.
in.
** During Asteroid, the unique and climactically urgent sounding theme is replaced by the theme of Eschebone for a single room - while Eschebone's theme becomes plenty dramatic as it goes on, you're unlikely to spend long enough in the room to reach that point, making it ill-fitting. This and the above two strange cases would double as LongSongShortScene if it weren't for the fact that the songs used are all heard in full (and more sensible contexts) earlier in the game.
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General clarification on works content


* UnderTheSea: Water Ruin, a planet that consists of a very large body of water, and has its ground parts destroyed due to the BugWar.

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* UnderTheSea: Water Ruin, Ruin is a planet that consists of a very large body of water, and has its ground parts destroyed due to the BugWar.BugWar. The only area that is tall enough to remain dry is the ruins of a castle, where a friendly bear can be talked to for a plot-critical FetchQuest. There's also a flooded cave beneath the castle's ground that houses one of the Ship Parts.

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Fixing indentation


* SoundtrackDissonance: A few strange examples - during Walkway, a level with no music otherwise, the Rith Essa theme plays during the elevator ride back up to the surface, barely getting started before the 5 second ride is over. During Asteroid, the unique and climactically urgent sounding theme is replaced by the theme of Eschebone for a single room - while Eschebone's theme becomes plenty dramatic as it goes on, you're unlikely to spend long enough in the room to reach that point, making it ill-fitting. Finally, the underground cave in Water Ruin is a short run down a corridor to a hidden ship part, with no combat taking place or mechanical elements on show, yet here the S.S. Anubis theme plays with its dramatic melody and soundscape evocative of the mechanical level it's usually heard in. These three cases would double as LongSongShortScene if it weren't for the fact that they are all heard in full (and more sensible contexts) earlier in the game.

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* SoundtrackDissonance: A few strange examples - during examples:
** During
Walkway, a level with no music otherwise, the Rith Essa theme plays during the elevator ride back up to the surface, barely getting started before the 5 second ride is over. During Asteroid, the unique and climactically urgent sounding theme is replaced by the theme of Eschebone for a single room - while Eschebone's theme becomes plenty dramatic as it goes on, you're unlikely to spend long enough in the room to reach that point, making it ill-fitting. Finally, the over.
** The
underground cave in Water Ruin is a short run down a corridor to a hidden ship part, with no combat taking place or mechanical elements on show, yet here the S.S. Anubis theme plays with its dramatic melody and soundscape evocative of the mechanical level it's usually heard in. These three cases would double as LongSongShortScene if it weren't for the fact that they are all heard in full (and more sensible contexts) earlier in the game.game.
** During Asteroid, the unique and climactically urgent sounding theme is replaced by the theme of Eschebone for a single room - while Eschebone's theme becomes plenty dramatic as it goes on, you're unlikely to spend long enough in the room to reach that point, making it ill-fitting.
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Added Soundtrack Dissonance entry

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* SoundtrackDissonance: A few strange examples - during Walkway, a level with no music otherwise, the Rith Essa theme plays during the elevator ride back up to the surface, barely getting started before the 5 second ride is over. During Asteroid, the unique and climactically urgent sounding theme is replaced by the theme of Eschebone for a single room - while Eschebone's theme becomes plenty dramatic as it goes on, you're unlikely to spend long enough in the room to reach that point, making it ill-fitting. Finally, the underground cave in Water Ruin is a short run down a corridor to a hidden ship part, with no combat taking place or mechanical elements on show, yet here the S.S. Anubis theme plays with its dramatic melody and soundscape evocative of the mechanical level it's usually heard in. These three cases would double as LongSongShortScene if it weren't for the fact that they are all heard in full (and more sensible contexts) earlier in the game.
** While every single boss fight sharing the same music fits just fine, the same can't be said of the upbeat Robot Mission theme, which plays as usual on the sixth one of the game, [[spoiler:which is not only the final playable part of the game overall, but features Floyd flying towards [[HeroicSacrifice his death]].]]

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Crosswicking


A third-person shooter released by Creator/{{Rare}} in 1999 for the UsefulNotes/Nintendo64.

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A third-person shooter released by Creator/{{Rare}} in 1999 for the UsefulNotes/Nintendo64.
Platform/Nintendo64.



In December 2023, the game was added to the catalogue of UsefulNotes/Nintendo64 games available for the expanded subscription plan of the UsefulNotes/NintendoSwitch.

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In December 2023, the game was added to the catalogue of UsefulNotes/Nintendo64 Platform/Nintendo64 games available for the expanded subscription plan of the UsefulNotes/NintendoSwitch.
Platform/NintendoSwitch.


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* DownTheDrain: The second level of Mizar's Palace is Flume, which serves as a highly-advanced network to store water and also doubles as an extended aquarium for fish. Vela is the only character who can swim underwater, so this level is exclusive to her.


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* UniqueEnemy: There's an unusually large Airborne Squadron that attacks the player in a wide-open chasm located halfway through the Ascent level of Rith Essa. It's also very fast and shoots relentlessly upon approaching the player's chosen character. This enemy doesn't appear anywhere else in the game.

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Expanded some examples


* EternalEngine: The game has the three cargo ships that are stormed respectively by the three main characters: S.S. Anubis (Juno, though Vela tried to take control over it until she was kidnapped), Sekhmet (Vela, this time succesfully) and Spawnship (Lupus). These serve as the dungeon levels of the game. There's also the Spacestation, a wrecked vessel that has been stranded in outer space for a long time, but it's only accessible during the latter half of the game and plays more like a MiniDungeon.

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* EternalEngine: The game has the three cargo ships that are stormed respectively by the three main characters: S.S. Anubis (Juno, though Vela tried to take control over it until she was kidnapped), Sekhmet (Vela, this time succesfully) and Spawnship (Lupus). These serve as the dungeon levels of the game.game, and feature mechanical designs and features like hovering platforms, high-tech corridors, ''lots'' of Drones and airborne squadrons to deal with and, depending on the case, specific obstacles like conveyor belts, electrical obstacles and pools of lava. There's also the Spacestation, a wrecked vessel that has been stranded in outer space for a long time, but it's only accessible during the latter half of the game and plays more like a MiniDungeon.



* TheFederation: The Federation, although only briefly mentioned in-game and in the manual.

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* TheFederation: The military organization the main characters work for, simply called the Federation, although it's only briefly mentioned in-game and in the manual.



* FinalBossPreview: When all three playable characters arive Mizar's Palace and enter the pyramidal spaceship of the eponymous BigBad, one of them (Juno) watches Mizar approach and tries to confront him with his standard pistol. Mizar laughs at him and then throws him an energy ball that incapacitates him, and then leaves. The other two characters (Vela and Lupus) confort him as he stands up again, and all three go forward to face the villain together. Surprisingly, Lupus manages to defeat Mizar alone, since the latter only intended to toy with him for the sake of intimidation; realizing this mistake, Mizar does a RageQuit and begins a plan to destroy Earth, kickstarting the second half of the game.

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* FinalBossPreview: When all three playable characters arive Mizar's Palace and enter the pyramidal spaceship of the eponymous BigBad, one of them (Juno) watches Mizar approach and tries to confront him with his standard pistol. Mizar laughs at him and then throws him an energy ball that incapacitates him, and then leaves. The other two characters (Vela and Lupus) confort comfort him as he stands up again, and all three go forward to face the villain together. Surprisingly, Lupus manages to defeat Mizar alone, since the latter only intended to toy with him for the sake of intimidation; realizing this mistake, Mizar does a RageQuit and begins a plan to destroy Earth, kickstarting the second half of the game.



* HailfirePeaks: Eschebone is both LethalLavaLand and WombLevel.

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* HailfirePeaks: HailfirePeaks:
** Tawfret combines elements of BubblegloopSwamp and BigBoosHaunt, being a rainy marshland overrun by zombified Drones while also having a haunted lake, a graveyard, and finally a large decrepit castle where a boss monster (Fet Bubb) lurks.
**
Eschebone is both a LethalLavaLand planet, and WombLevel.in its first level Lupus has to venture through many areas filled with lava while dealing with powerful enemies. Halfway in the level, however, he will find a giant worm he can enter through by knocking it out [[FeedItABomb by throwing a bomb at its mouth]]. From there, the level transitions into WombLevel and the second level follows suit (though the boss battle against the Mechantids takes place in a wide volcanic area accessed by [[ToiletHumor exiting through the worm's anus]]. Much later in the game, it's possible to access to the third level, which takes place inside the worm's spinal cord plus the central nervous system, complete with [[ConspicuousElectricObstacle several electrical hazards]].



* SingleBiomePlanet: Several planets have each a specific ecosystem that is common in their global geography. They are, in order of appearance: [[TheLostWoods Goldwood]], [[BubblegloopSwamp Tawfret]], [[ShiftingSandLand Cerulean]], [[GhibliHills Rith Essa]], [[LethalLavaLand Eschebone]], [[GreenHillZone Gem Quarry]], [[LevelInTheClouds Walkway]], and [[UnderTheSea Water Ruin]]. It's unclear if this also applies to Ichor, whose playable parts take place inside the Drones' military facility (thus being RemilitarizedZone levels), so we don't see how the rest of the planet is like (one of the last areas prior to the boss room suggests it's a blue desert like Cerulean, whose orbit happens to be close to Ichor's). The remaining levels are EternalEngine vessels (S.S. Anubis, Sekhmet, Spawnship and Spacestation; the last one doubles as GhostShip), Mizar's Palace (a TempleOfDoom), and Asteroid (the final level).

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* SingleBiomePlanet: Several planets have each a specific ecosystem that is common in their global geography. They are, in order of appearance: [[TheLostWoods Goldwood]], [[BubblegloopSwamp Tawfret]], [[ShiftingSandLand Cerulean]], [[GhibliHills Rith Essa]], [[LethalLavaLand Eschebone]], [[GreenHillZone Gem Quarry]], [[LevelInTheClouds Walkway]], and [[UnderTheSea Water Ruin]]. It's unclear if this also applies to Ichor, whose playable parts take place inside the Drones' military facility (thus being RemilitarizedZone levels), so we don't see how the rest of the planet is like (one of the last areas prior to the boss room suggests it's a blue desert like Cerulean, whose orbit happens to be close to Ichor's). The remaining levels are EternalEngine vessels (S.S. Anubis, Sekhmet, Spawnship and Spacestation; the last one doubles as GhostShip), Mizar's Palace (a TempleOfDoom), and Asteroid (the (SpaceZone with some SlippySlideyIceWorld parts; also the final level).
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Crosswicking

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* SlippySlideyIceWorld: The final level in the game (Asteroid) features cold areas in its interior. In them, several parts of the floor are frozen (you can even see Juno's reflection through them), thougn luckily they're not slippery; there' s even a section where enemies are covering up with walls of ice.
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Moving to YMMV


* NintendoHard: Since the game is a platformer-shooter hybrid on the UsefulNotes/Nintendo64, the controls can be quite cumbersome to deal with while enemies move around rapidly and try to riddle you with bullets. Explosions also eat up your health like crazy, so you can bet the game starts putting explosive-wielding-foes-around-corner surprises. And the CompilationReRelease in ''Rare Replay'' bringing more somewhat-modern controls to the table don't mitigate the difficulty.
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None


* MsFanservice: Being the only female cast member, Vela was likely designed with a ''[[MostGamersAreMale certain audience]]'' in mind. She wears no helmet so we can see her blue hair, has a neckline along with the usual assets and of course a tiny skirt that gives panty shots (until she's upgraded, then she's wearing shorts).

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* MsFanservice: Being the only female cast member, Vela was likely designed with a ''[[MostGamersAreMale certain audience]]'' in mind. She wears no helmet so we can see her blue hair, has a neckline along with the usual assets and of course a tiny skirt that gives panty shots (until she's upgraded, upgraded; then she's wearing shorts).



* NintendoHard: Since the game is a platformer-shooter hybrid on the UsefulNotes/Nintendo64, the controls can be quite cumbersome to deal with while enemies move around rapidly and try to riddle you with bullets. Explosions also eat up your health like crazy, so you can bet the game starts putting explosive-wielding foes around corner surprises. And the CompilationReRelease in ''Rare Replay'' bringing more somewhat-modern controls to the table don't mitigate the difficulty.

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* NintendoHard: Since the game is a platformer-shooter hybrid on the UsefulNotes/Nintendo64, the controls can be quite cumbersome to deal with while enemies move around rapidly and try to riddle you with bullets. Explosions also eat up your health like crazy, so you can bet the game starts putting explosive-wielding foes around corner explosive-wielding-foes-around-corner surprises. And the CompilationReRelease in ''Rare Replay'' bringing more somewhat-modern controls to the table don't mitigate the difficulty.
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Reflecting the changes made to this example in the trope page


* TheVeryDefinitelyFinalDungeon: Mizar's Asteroid, which can only be accessed when the legendary Tribal ship is fully repaired.

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* TheVeryDefinitelyFinalDungeon: While Mizar's Asteroid, which Palace is hyped as this, it's revealed to be only a DiscOneFinalDungeon, since Mizar pulls a RageQuit upon being defeated easily by Lupus (a ''dog''). The true last level is the Asteroid Mizar is travelling with to reach Earth in a desperate attempt to cause a doomsday there, and it can only be accessed when intercepted by performing TheGreatRepair to a sacred apaceship, which makes up for the legendary Tribal ship is fully repaired.whole second half of the game.
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Crosswicking

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* EveryoneIsArmed: The Big Bug Fun Club, located in Ichor's second level, has a large group of Drones enjoying the music (which you can also select by talking to Fishface, who serves as the MC). Just make sure not to shoot at any times or interrupt their dances by moving too close to them, or else they'll throw grenades at you (the bigger bug will also shoot you if you take the Tribals, though doing this will be necessary to proceed in the game). And all of this assumes that you enter the building [[DressingAsTheEnemy while transformed into a Drone]], because getting there in human form is a fatal mistake from the get-go. The trope is justified, because the nightclub is located inside a widespread military base.
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Oops


* TwentyBearAsses: The game requires you to collect Drone Heads to activate "cheats", which are just gimmicks really. 100 Drone Heads give you Rainbow Blood, 200 give you Jet Force Kids (younger-looking versions of the main characters), and 300 give you... wait for it... Ants As Pants! Yes, Rareware's mascot Mr Pants replaces all the regular Blue Ant Drones. However, you have to kill the drones in the correct way, or you can't collect their heads. You must either shoot their heads clean off with a weapon such as the Pistol, Machine Gun or even the Shurikens, or blow them to bits with explosives (which has the added bonus of making blood and body parts fly EVERYWHERE, making it somewhat hard to see where the head has gone if it bounces off the top of the screen while many other limbs and splashes of blood are flying around). For extra difficulty, to unlock the cheats, you must reach the thresholds ''with the same character'', which means the Mr Pants requires you to gather 300 heads with ''one'' character; the accumulated amounts between the three characters do not count.

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* TwentyBearAsses: The game requires you to collect Drone Heads to activate "cheats", which are just gimmicks really. 100 Drone Heads give you Rainbow Blood, 200 give you Jet Force Kids (younger-looking versions of the main characters), and 300 give you... wait for it... Ants As Pants! Yes, Rareware's mascot Mr Pants replaces all the regular Blue Ant Drones. However, you have to kill the drones in the correct way, or you can't collect their heads. You must either shoot their heads clean off with a weapon such as the Pistol, Machine Gun or even the Shurikens, or blow them to bits with explosives (which has the added bonus of making blood and body parts fly EVERYWHERE, making it somewhat hard to see where the head has gone if it bounces off the top of the screen while many other limbs and splashes of blood are flying around). For extra difficulty, to unlock the cheats, you must reach the thresholds ''with the same character'', which means the Mr Pants cheat requires you to gather 300 heads with ''one'' character; the accumulated amounts between the three characters do not count.
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Just found out about this, and it sucks. =(


* TwentyBearAsses: The game requires you to collect Drone Heads to activate "cheats", which are just gimmicks really. 100 Drone Heads give you Rainbow Blood, 200 give you Jet Force Kids (younger-looking versions of the main characters), and 300 give you... wait for it... Ants As Pants! Yes, Rareware's mascot Mr Pants replaces all the regular Blue Ant Drones. However, you have to kill the drones in the correct way, or you can't collect their heads. You must either shoot their heads clean off with a weapon such as the Pistol, Machine Gun or even the Shurikens, or blow them to bits with explosives (which has the added bonus of making blood and body parts fly EVERYWHERE, making it somewhat hard to see where the head has gone if it bounces off the top of the screen while many other limbs and splashes of blood are flying around).

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* TwentyBearAsses: The game requires you to collect Drone Heads to activate "cheats", which are just gimmicks really. 100 Drone Heads give you Rainbow Blood, 200 give you Jet Force Kids (younger-looking versions of the main characters), and 300 give you... wait for it... Ants As Pants! Yes, Rareware's mascot Mr Pants replaces all the regular Blue Ant Drones. However, you have to kill the drones in the correct way, or you can't collect their heads. You must either shoot their heads clean off with a weapon such as the Pistol, Machine Gun or even the Shurikens, or blow them to bits with explosives (which has the added bonus of making blood and body parts fly EVERYWHERE, making it somewhat hard to see where the head has gone if it bounces off the top of the screen while many other limbs and splashes of blood are flying around). For extra difficulty, to unlock the cheats, you must reach the thresholds ''with the same character'', which means the Mr Pants requires you to gather 300 heads with ''one'' character; the accumulated amounts between the three characters do not count.
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Now that I'm playing the game again, I've noticed that the Jet Pads are actually on the side of orange


** Jet Pads: Only usable after Juno and Vela have their armors equipped with {{Jet Pack}}s and Lupus' jet engines in his feet are enhanced, these pads provide fuel to the pads/engines to fly upward; if they run out of fuel, the pads can be stood on for a recharge. The pads' border marks are yellow as well.

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** Jet Pads: Only usable after Juno and Vela have their armors equipped with {{Jet Pack}}s and Lupus' jet engines in his feet are enhanced, these pads provide fuel to the pads/engines to fly upward; if they run out of fuel, the pads can be stood on for a recharge. The pads' border marks are yellow as well.orange.
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None

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* TooDumbToLive: Some Tribals will rush out to be rescued by you... Even if you're in an intense fight with drones.
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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None


* {{Bowdlerise}}: In the Japanese release, some violent elements of the game were changed. The tribals [[AlienBlood bleed blue]] instead of red, and you can't behead tribals and Drones at all.

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* {{Bowdlerise}}: In the Japanese release, some violent elements of the game were changed. The tribals [[AlienBlood bleed blue]] instead of red, and you can't behead tribals and Drones at all.all (which also makes the unlockable cheats requiring the heads inaccessible).

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