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''Jersey Devil'' is a 3D PlatformGame, developed by Behaviour Interactive and released for the UsefulNotes/PlayStation in 1997 and for PC in 1999.
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''Jersey Devil'' is a 3D PlatformGame, developed by Behaviour Interactive and released for the UsefulNotes/PlayStation Platform/PlayStation in 1997 and for PC in 1999.
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* FlatScare: The now-grown-up JD does this to Dennis in the intro cinematic--it's worth pointing out that this is the ''only'' sound he makes in the entire game as he's completely silent otherwise.
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* FlatScare: The now-grown-up JD does this to Dennis in the intro cinematic--it's worth pointing out that this is the ''only'' sound he makes he's heard making in the entire game as he's completely silent mute otherwise.
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* FlatScare: The now-grown-up JD does this to Dennis in the intro cinematic--it's worth pointing out that this is the ''only'' sound he makes in the entire game as he's completely silent otherwise.
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Cerebus Syndrome is a series spanning trope. Also, you seem to be thinking of Reverse Cerebus Syndrome
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* AmbiguousTimePeriod: While the bulk of the game is ostensibly set in modern times (i.e. the late '90s), the DistantPrologue is a little bit unclear; Jersey Town's growth from a small town with a population of less than 1,000 to the bustling Jersey City in the transition to the present day implies a TimeSkip of at least several decades (and that's assuming it had a ridiculously quick urban growth), yet Knarf, who was already middle-aged-looking prior to the skip, doesn't appear to have aged all that much the next time you encounter him.
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* DiesWideOpen: JD keeps his default expression upon losing a life in the European version, producing predictable results.
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actually I'm thinking it might be this instead
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* NoEnding: The European version of the game simply cuts straight to the credits after JD flies away from Knarf's now-destroyed laboratory.
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* AWinnerIsYou: The European version of the game simply cuts straight to the credits after JD flies away from Knarf's now-destroyed laboratory.
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Its animated opening shows pumpkin-headed Dennis deliver the infant Devil in a cage to his master, the resident MadScientist Dr. Knarf. The latter is initially annoyed as he was just about to dissect a helpless anthroporphic eggplant, but soon decides that cutting a cute Devil into "teeny weeny little pieces" is even better! Luckily, our Devil manages to both escape his clutches and wreck the lab with a poorly stored bottle of nitroglycerin, the resultant explosion knocking the Devil all the way into Jersey.
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Its animated opening shows pumpkin-headed Dennis deliver the infant Devil in a cage to his master, the resident MadScientist Dr. Knarf. The latter is initially annoyed as he was just about to dissect a helpless anthroporphic anthropomorphic eggplant, but soon decides that cutting a cute Devil into "teeny weeny little pieces" is even better! Luckily, our Devil manages to both escape his clutches and wreck the lab with a poorly stored bottle of nitroglycerin, the resultant explosion knocking the Devil all the way into Jersey.
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* NoEnding: The European version of the game simply cuts straight to the credits after JD flies away from Knarf's now-destroyed laboratory.
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* AdaptationalHeroism: Instead of being the evil creature it is in folklore, this version of the Jersey Devil is a hero.
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* DarkIsNotEvil: The Jersey Devil has black and red eyes, is a devil, and has purple bat wings, but is a good guy.
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* PurpleIsPowerful: The Devil is all purple.
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* LosingHorns: Heard every time you lose a life.
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* ArtShift: The intro sequence is hand-drawn animation, while the in-game cutscenes are presented using the game engine.
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''Jersey Devil'' is a 3D PlatformGame, developed by Behaviour Interactive and released for UsefulNotes/{{Playstation}} in 1997.
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''Jersey Devil'' is a 3D PlatformGame, developed by Behaviour Interactive and released for UsefulNotes/{{Playstation}} the UsefulNotes/PlayStation in 1997.
1997 and for PC in 1999.
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Added image, expansion.
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'''Jersey Devil''' is a 3D [[PlatformGame platformer]] video game released for UsefulNotes/{{Playstation}} in 1997. It was developed by Behaviour Interactive.
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''Jersey Devil'' is a 3D
Its animated opening shows pumpkin-headed Dennis deliver the infant Devil in a cage to his master, the resident MadScientist Dr. Knarf. The latter is initially annoyed as he was
Many years have passed, and Dr. Knarf finally recovered from the damage inflicted on his lab, and was able to finish his experiment to create an army of mutant plants to kidnap Jersey's residents. However, the Devil has now grown up into a defender of Jersey, and is there to rescue the citizens and thwart Knarf's plans.
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* DownTheDrain: The level "Sewer Port" contains a section in the sewers themselves.
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* AirborneMook: You'll regularly encounter flying insect enemies, complete with a very annoying mosquito-like whine.
* CerebusSyndrome: [[InvertedTrope Inverted]]; the game's opening, which shows the resident BigBad about to dissect cute defenseless critters for fun, is a lot darker than that of a typical mascot platformer, and also the darkest the game ever gets. For the rest of the runtime, Dr. Knarf contents himself with merely kidnapping Jersey's citizens and calls it a needed break from the boring routine of their lives. In the end, he is sent to jail after being defeated and everyone is happy.
* DefeatEqualsExplosion: All of the enemies defeated by the devil instantly disappear in a puff of smoke.
* DownTheDrain: The level "Sewer Port" contains a section in the sewersthemselves.themselves.
* EvilLaugh: The villain, Dr. Knarf, is quite fond of ending his gloating speeches with one. He also regularly laughs during his battle.
* FlashOfPain: The Devil flickers for several seconds whenever he gets hit.
* GoodIsBoring: The motivation of Dr. Knarf, as stated in his ending monologue:
--> ''Well, well, well. Seems like this beautiful little city has fallen back into its usual peaceful, boring, casual life. Enjoy it, stupid little citizens, because I'll be back!" (crawls out unharmed from a lava pit he fell into after getting defeated by the Devil, only to get arrested immediately after.)
* HeroicMime: The Devil never speaks; pretty much all the voice acting in the game comes from Dr. Knarf.
* MadBomber: The pumpkin-headed enemies attack by spamming multiple cartoon bombs at regular intervals. Luckily, both their throw range and the explosion range is so pitifully short that they are easy to deal with regardless.
* MolotovCocktail: Dr. Knarf throws these from atop a floating platform during his boss fight. You need to [[PlayingTennisWithTheBoss deflect them back at him]].
* NotQuiteFlight: The Devil has a pair of wings on his back, but they are only large enough to allow him to glide down.
* SmashingHallwayTrapsOfDoom: A very literal example of a hallway with multiple ascending and descending doors that all have spiked edges.
* SpinAttack: The titular Devil can spin around to smack the enemies with his tail.
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* CerebusSyndrome: [[InvertedTrope Inverted]]; the game's opening, which shows the resident BigBad about to dissect cute defenseless critters for fun, is a lot darker than that of a typical mascot platformer, and also the darkest the game ever gets. For the rest of the runtime, Dr. Knarf contents himself with merely kidnapping Jersey's citizens and calls it a needed break from the boring routine of their lives. In the end, he is sent to jail after being defeated and everyone is happy.
* DefeatEqualsExplosion: All of the enemies defeated by the devil instantly disappear in a puff of smoke.
* DownTheDrain: The level "Sewer Port" contains a section in the sewers
* EvilLaugh: The villain, Dr. Knarf, is quite fond of ending his gloating speeches with one. He also regularly laughs during his battle.
* FlashOfPain: The Devil flickers for several seconds whenever he gets hit.
* GoodIsBoring: The motivation of Dr. Knarf, as stated in his ending monologue:
--> ''Well, well, well. Seems like this beautiful little city has fallen back into its usual peaceful, boring, casual life. Enjoy it, stupid little citizens, because I'll be back!" (crawls out unharmed from a lava pit he fell into after getting defeated by the Devil, only to get arrested immediately after.)
* HeroicMime: The Devil never speaks; pretty much all the voice acting in the game comes from Dr. Knarf.
* MadBomber: The pumpkin-headed enemies attack by spamming multiple cartoon bombs at regular intervals. Luckily, both their throw range and the explosion range is so pitifully short that they are easy to deal with regardless.
* MolotovCocktail: Dr. Knarf throws these from atop a floating platform during his boss fight. You need to [[PlayingTennisWithTheBoss deflect them back at him]].
* NotQuiteFlight: The Devil has a pair of wings on his back, but they are only large enough to allow him to glide down.
* SmashingHallwayTrapsOfDoom: A very literal example of a hallway with multiple ascending and descending doors that all have spiked edges.
* SpinAttack: The titular Devil can spin around to smack the enemies with his tail.
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!!This game contains the following tropes:
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!!This game contains the following tropes:tropes:
* DownTheDrain: The level "Sewer Port" contains a section in the sewers themselves.
* DownTheDrain: The level "Sewer Port" contains a section in the sewers themselves.
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Will add later
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'''Jersey Devil''' is a 3D [[PlatformGame platformer]] video game released for UsefulNotes/{{Playstation}} in 1997. It was developed by Behaviour Interactive.
!!This game contains the following tropes:
!!This game contains the following tropes: