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* RuthlessRooftops: The game has two levels set on Nar Shaddaa, the "Smugglers' Moon" orbiting the Hutt homeworld. As seen here, Nar Shaddaa basically doesn't have a "street level" -- the whole place is towering buildings with occasional catwalks and bridges that Kyle Katarn has to find his way across, over, under, around, and occasionally through. Falling means certain death.
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* TrickBomb: In addition to the thermal detonators, the expansion adds flashbangs. They're not really all that useful, since they don't do anything Force Blind doesn't already do.
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** If the player is following the Dark Side path, it's entirely possible for them to destroy [=WeeGee=] at the start of level 4. This doesn't affect the cutscene at the start of level 13, where he's still intact and is used to project the map to the Valley of the Jedi from 8t88's head.
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** AT-STs are likewise encountered sparingly but very tough opponents. They're heavily armored and immune to projectile weapons, can take a decent number of hits from explosives (5 rockets or 6 shots from the concussion rifle), and armed with a powerful blaster turret that does a lot more damage than a regular blaster rifle. Level 6 has several patrolling a large courtyard which are best avoided, and you have to fight one at the end of levels 13 and 19. Also, after you destroy it, the pilot will hop out and start shooting at you.

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** AT-STs [=AT-STs=] are likewise encountered sparingly but very tough opponents. They're heavily armored and immune to projectile weapons, can take a decent number of hits from explosives (5 rockets or 6 shots from the concussion rifle), and armed with a powerful blaster turret that does a lot more damage than a regular blaster rifle. Level 6 has several patrolling a large courtyard which are best avoided, and you have to fight one at the end of levels 13 and 19. Also, after you destroy it, the pilot will hop out and start shooting at you.

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* BossInMookClothing: Not exactly a classic example as the kell dragons look anything but your regular enemies and there's as few as three of them in total but they still can't be considered bosses (as every boss in the game has their own separate level to fight them in). They are immune to your laser weapons (except your lightsaber, which is ironically the most efficient tool against them, although one that requires you to get close to the beast) and taking them out with explosives takes ages (it's not exactly smooth with the lightsaber either). Granted, you don't actually ''have to'' fight any of them as there's always a way to just speed past them and move over to a location they have no access to, but still.

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* BossInMookClothing: BossInMookClothing:
**
Not exactly a classic example as the kell dragons look anything but your regular enemies and there's as few as three of them in total but they still can't be considered bosses (as every boss in the game has their own separate level to fight them in). They are immune to your laser weapons (except your lightsaber, which is ironically the most efficient tool against them, although one that requires you to get close to the beast) and taking them out with explosives takes ages (it's not exactly smooth with the lightsaber either). Granted, you don't actually ''have to'' fight any of them as there's always a way to just speed past them and move over to a location they have no access to, but still.still.
** AT-STs are likewise encountered sparingly but very tough opponents. They're heavily armored and immune to projectile weapons, can take a decent number of hits from explosives (5 rockets or 6 shots from the concussion rifle), and armed with a powerful blaster turret that does a lot more damage than a regular blaster rifle. Level 6 has several patrolling a large courtyard which are best avoided, and you have to fight one at the end of levels 13 and 19. Also, after you destroy it, the pilot will hop out and start shooting at you.
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* ArtificialBrilliance: While the A.I. is simple by modern standards, it's a noticeable step up from the previous generation of FPS A.I. (as seen in games like ''VideoGame/{{Doom}}'' and the original ''VideoGame/StarWarsDarkForces'') where enemies would simply wander around randomly towards your general direction and periodically shoot at you. Even ''VideoGame/QuakeII'', released the same year as ''Jedi Knight'', used A.I. of this type. In ''Jedi Knight'', by contrast, enemies strafe back and forth to avoid gunfire, can jump between different height levels (i.e. jumping down off higher platforms or jumping to climb objects to reach you), can jump to fire over high objects, etc. It noticeably predates games like ''VideoGame/{{Unreal}}'' and ''VideoGame/HalfLife'', which were a big advance in FPS A.I., by a full year.

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* ArtificialBrilliance: While the A.I. is simple by modern standards, it's a noticeable step up from the previous generation of FPS A.I. (as seen in games like ''VideoGame/{{Doom}}'' and the original ''VideoGame/StarWarsDarkForces'') where enemies would simply wander around randomly towards your general direction and periodically shoot at you. Even ''VideoGame/QuakeII'', released the same year as ''Jedi Knight'', used A.I. of this type. In ''Jedi Knight'', by contrast, enemies strafe back and forth to avoid gunfire, gunfire (which can cause them to unintentionally dodge in and out of cover or retreat into different rooms), can jump between different height levels (i.e. jumping down off higher platforms or jumping to climb objects to reach you), can jump to fire over high objects, etc. It noticeably predates games like ''VideoGame/{{Unreal}}'' and ''VideoGame/HalfLife'', which were a big advance in FPS A.I., by a full year.
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* AntiFrustrationFeatures: If your health or shields are below 100 when starting a level, the game will set them to 100, to prevent the scenario of you being unable to proceed because you checkpointed with only 1 point of health.
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* NoCanonForTheWicked: This expansion takes the Light Side ending from the base game as how it went down. In fairness, Kyle becoming TheEmperor would have had serious repercussions for the continuity of the expanded universe.

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* TheComputerIsACheatingBastard: Enemies always know your exact position once you're spotted and will actually both lead their shots and pre-fire as you strafe out of cover, so strafing in and out of cover while popping off shots isn't a reliable way to avoid taking incoming fire unlike in many other shooters, including this game's sequels.



** [[ShockAndAwe Force Lightning]]. Shooting electricity our of your hands like TheEmperor might sound fun, but it consumes your Force energy very rapidly, which you could use for other powers. You're better off just using a gun.

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** [[ShockAndAwe Force Lightning]]. Shooting electricity our out of your hands like TheEmperor might sound fun, but it consumes your Force energy very rapidly, which you could use for other powers. You're better off just using a gun.



* UnholyNuke: Jerec and Boc can both use the "Force Destruction" Power. It's a dark side attack that consists of a fiery ball of flames and negative energy and destroys everything on its path. In-game it's basically a big fireball, but in cutscenes it's a wave of destruction which Jerec uses to obliterate the support structure holding up the cargo ship Kyle is on.

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* UnholyNuke: Jerec and Boc can both use the "Force Destruction" Power. It's a dark side attack that consists of a fiery ball of flames and negative energy and destroys everything on its path. In-game it's basically a big fireball, fireball with a ''really'' big splash damage radius, but in cutscenes it's a wave of destruction which Jerec uses to obliterate the support structure holding up the cargo ship Kyle is on.
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** Kell Dragons now have bulletproof scales which deflect all non-explosive projectiles. You can now only damage them with explosives, Force powers, the lightsaber, or your fists. They also now deal 50 damage instead of 20, allowing them to kill you in just 2 bites.

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** Kell Dragons now have bulletproof scales which deflect all non-explosive projectiles. You can now only damage them with explosives, Force powers, the lightsaber, or your fists.fists, and they take significantly reduced damage from explosives. They also now deal 50 damage instead of 20, allowing them to kill you in just 2 bites.
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** Stormtroopers and other humanoid enemies have undergone a major upgrade from ''Dark Forces''. They're now much faster, will strafe back and forth to avoid blaster fire, are much more accurate, and fire more frequently. Stormtroopers in particular are faster and more aggressive than the Grans you fight in the first few levels, and will hit about half their shots, even leading their shots if you try strafing. Stormtrooper [=NCO=]s [=/=]Field Stormtroopers also carry heavier weaponry including the machinegun-like imperial repeater and the rocket launcher-like rail detonator.

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** Stormtroopers and other humanoid enemies have undergone a major upgrade from ''Dark Forces''. They're now much faster, will strafe back and forth to avoid blaster fire, are much more accurate, and fire more frequently. Stormtroopers in particular are faster and more aggressive than the Grans and Tuskens you fight in the first few levels, and will hit about half their shots, even leading their shots if you try strafing. Stormtrooper [=NCO=]s [=/=]Field Stormtroopers also carry heavier weaponry including the machinegun-like imperial repeater and the rocket launcher-like rail detonator.
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* ContractualBossImmunity: Averted; in the last 3 missions you lose all your non-lightsaber weapons anyway, so the devs didn't bother to give [[spoiler:Dark Mara]] or [[spoiler:Dark Kyle]] Force Pull or damage resistance against projectile weapons, unlike the Dark Jedi from the base game. However, this is only noticeable with cheats or in the Bespin Cloud City EasterEgg bonus mission.
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* GameBreaker: Force Persuasion makes you invisible and leaves non-Force using enemies more or less completely helpless against you. At max level, it lasts long enough that your Force meter is already recharged several seconds after it ends so you can use it again. It essentially lets you waltz through any non-boss level on a Lightside playthrough. However, you don't get it until about 3/4ths of the way through the game, and you really can only use it on the last 3 non-boss levels.

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* EliteMooks:
** Stormtrooper Officers[=/=]Field Stormtroopers (the ones with the backpacks and shoulder pauldrons) carry heavier weaponry such as repeaters or rail detonators. The ones with the rail detonators can be particularly troublesome since they fire explosive rockets which can't be deflected with your lightsaber.
** Trandoshans have almost twice as much health as a Stormtrooper and carry powerful concussion rifles. Fortunately, they only appear in a single level.
** The black-clad Imperial Commandos can take one more shot before going down compared to Stormtroopers, sometimes even able to withstand 1 light lightsaber strike, and sometimes use imperial repeaters instead of blaster rifles.



* GameBreaker: Force Persuasion makes you invisible and leaves non-Force using enemies more or less completely helpless against you. At max level, it lasts long enough that your Force meter is already recharged several seconds after it ends so you can use it again. It essentially lets you waltz through any non-boss level on a Lightside playthrough. However, you don't get it until about 3/4ths of the way through the game, and you really can only use it on the last 3 non-boss levels.



** As the game is VERY unstable on modern systems, even with official fixes, unless you run it in software mode without hardware acceleration, there have been several mods made to get it to run on modern systems with modern resolutions and framerates. [=OpenJKDF2=], an open-source project, seems to be the most comprehensive attempt.

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** As the game is VERY unstable on modern systems, even with official fixes, unless you run it in software mode without hardware acceleration, there have been several mods made to get it to run on modern systems with modern resolutions and framerates. [=OpenJKDF2=], an open-source project, project source port, seems to be the most comprehensive attempt.



** Stormtroopers and other humanoid enemies have undergone a major upgrade from ''Dark Forces''. They're now much faster, will strafe back and forth to avoid blaster fire, are much more accurate, and fire more frequently. Stormtroopers in particular are faster and more aggressive than the Grans you fight in the first few levels, and will hit about half their shots, even leading their shots if you try strafing. Stormtrooper [=NCO=]s also carry heavier weaponry including the machinegun-like imperial repeater and the rocket launcher-like rail detonator.

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** Stormtroopers and other humanoid enemies have undergone a major upgrade from ''Dark Forces''. They're now much faster, will strafe back and forth to avoid blaster fire, are much more accurate, and fire more frequently. Stormtroopers in particular are faster and more aggressive than the Grans you fight in the first few levels, and will hit about half their shots, even leading their shots if you try strafing. Stormtrooper [=NCO=]s [=/=]Field Stormtroopers also carry heavier weaponry including the machinegun-like imperial repeater and the rocket launcher-like rail detonator.
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* ContractualBossImmunity: Some of the Dark Side powers, such as Force Grip and Force Deadly Sight don't work on any of the game's bosses. Guns aren't much use, either, as most weapons' shots can be blocked by lightsabers and the bosses will use Force Pull to disarm Kyle anyway.

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* ContractualBossImmunity: Some of the Dark Side powers, such as Force Grip and Force Deadly Sight don't work on any of the game's bosses. Guns aren't much use, either, as most weapons' shots can be blocked by lightsabers and the bosses will use Force Pull to disarm Kyle anyway. Even if you keep your distance or use Force Absorb to block Force Pull, all of them only take 50% damage from projectiles and 10% damage from explosives[=/=]rockets, so blasting them simply doesn't do very much damage (Yun, the weakest Dark Jedi, takes well over 100 rockets to kill).
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* UnholyNuke: Jerec and Boc can both use the "Force Destruction" Power. It's a dark side attack that consists of a fiery ball of flames and negative energy and destroys everything on its path.

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* UnholyNuke: Jerec and Boc can both use the "Force Destruction" Power. It's a dark side attack that consists of a fiery ball of flames and negative energy and destroys everything on its path. In-game it's basically a big fireball, but in cutscenes it's a wave of destruction which Jerec uses to obliterate the support structure holding up the cargo ship Kyle is on.
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* EasterEgg: [[Franchise/SamAndMax Max]] appears on Baron's Hed in a building and can team up with Kyle for the rest of the level, if Kyle can get into the room he's in. He's invincible and carries a Bryar Pistol, which he will use with reckless abandon.

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* EasterEgg: [[Franchise/SamAndMax Max]] appears on Baron's Hed in a building and can team up with Kyle for the rest of the level, if Kyle can get into the room he's in. He's invincible got boss-level health and carries a Bryar Pistol, which he will use with reckless abandon.

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** Stormtroopers and other humanoid enemies have undergone a major upgrade from ''Dark Forces''. They're now much faster, will strafe back and forth to avoid blaster fire, are much more accurate, and fire more frequently. Stormtroopers in particular are faster and more accurate than the Grans you fight in the first few levels, and will hit about half their shots, even leading their shots if you try strafing. Stormtrooper [=NCO=]s also carry heavier weaponry including the machinegun-like imperial repeater and the rocket launcher-like rail detonator.
** Probe Droids now deal much more damage with their blaster attacks, now doing as much damage as a shot from an AT-ST. They also have a melee attack with their robot arms which counters fighting them with a lightsaber.
** Kell Dragons now have bulletproof scales which deflect all non-explosive projectiles. You can now only damage them with explosives, Force powers, the lightsaber, or your fists.

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** Stormtroopers and other humanoid enemies have undergone a major upgrade from ''Dark Forces''. They're now much faster, will strafe back and forth to avoid blaster fire, are much more accurate, and fire more frequently. Stormtroopers in particular are faster and more accurate aggressive than the Grans you fight in the first few levels, and will hit about half their shots, even leading their shots if you try strafing. Stormtrooper [=NCO=]s also carry heavier weaponry including the machinegun-like imperial repeater and the rocket launcher-like rail detonator.
** Probe Droids now deal much more damage with their blaster attacks, now doing as much damage as a shot from an AT-ST. They also have a melee attack with their robot arms which counters fighting them with a lightsaber.
lightsaber.
** Trandoshans now deal much more damage with their concussion rifles and also occasionally carry rail detonators instead.
** Kell Dragons now have bulletproof scales which deflect all non-explosive projectiles. You can now only damage them with explosives, Force powers, the lightsaber, or your fists. They also now deal 50 damage instead of 20, allowing them to kill you in just 2 bites.
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* TookALevelInBadass:
** Stormtroopers and other humanoid enemies have undergone a major upgrade from ''Dark Forces''. They're now much faster, will strafe back and forth to avoid blaster fire, are much more accurate, and fire more frequently. Stormtroopers in particular are faster and more accurate than the Grans you fight in the first few levels, and will hit about half their shots, even leading their shots if you try strafing. Stormtrooper [=NCO=]s also carry heavier weaponry including the machinegun-like imperial repeater and the rocket launcher-like rail detonator.
** Probe Droids now deal much more damage with their blaster attacks, now doing as much damage as a shot from an AT-ST. They also have a melee attack with their robot arms which counters fighting them with a lightsaber.
** Kell Dragons now have bulletproof scales which deflect all non-explosive projectiles. You can now only damage them with explosives, Force powers, the lightsaber, or your fists.
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* ImperialStormtrooperMarksmanshipAcademy: Notably averted, enemies actually have decent aim this time around. They're not crack marksman, but they still do hit about 50% of their shots, which is a ''huge'' improvement compared to the previous game.

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* ImperialStormtrooperMarksmanshipAcademy: Notably averted, enemies actually have decent aim this time around. They're not crack marksman, but they still do hit about 50% of their shots, which is a ''huge'' improvement compared to the previous game. They can even lead their shots if you strafe around.
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* ImperialStormtrooperMarksmanshipAcademy: Notably averted, enemies actually have decent aim this time around. They're not crack marksman, but they still do hit about 50% of their shots, which is a ''huge'' improvement compared to the previous game.

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