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Migrating YMMV entries and expanding zero content entries
Changed line(s) 11 (click to see context) from:
%%* HundredPercentCompletion
to:
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* AndYourRewardIsClothes: In this case a hat, a beard and a tie.
to:
* AndYourRewardIsClothes: In this case a top hat, a beard beard, and a tie.necktie.
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%%* BrutalBonusLevel: Challenge.
* CollisionDamage: the only way enemies can actually damage you is through contact.
* ConvectionShmonvection: "Challenge" takes place around some sort of [[LethalLavaLand lava flow]].
%%* CosmeticAward: ''all of them''.
* CuteMachines: the babies are freaking ''adorable''.
* EscortMission: what the game boils down to, although you can [[VideoGameCrueltyPotential go right past the babies in favor of reaching the exit]].
* CollisionDamage: the only way enemies can actually damage you is through contact.
* ConvectionShmonvection: "Challenge" takes place around some sort of [[LethalLavaLand lava flow]].
%%* CosmeticAward: ''all of them''.
* CuteMachines: the babies are freaking ''adorable''.
* EscortMission: what the game boils down to, although you can [[VideoGameCrueltyPotential go right past the babies in favor of reaching the exit]].
to:
* CollisionDamage:
* ConvectionShmonvection:
* CuteMachines:
* EscortMission:
Changed line(s) 22,31 (click to see context) from:
* FloatingPlatforms: which ones are actually ''floating'' can be difficult to decipher at times, due to the game's world-flipping nature.
* ForTheEvulz: the enemy robots' motivation for everything evil they do, according to WordOfGod.
* FriendlyFireproof: the few times you get the enemy-freezing gun, the babies are immune to its shots.
%%* GameplayAllyImmortality
* GottaCatchThemAll: '''semi-important'''-type.
* HailfirePeaks: Challenge earns the triple word score via the FridgeLogic listed above.
%%* JetPack
* JumpPhysics: somewhat like that of ''VideoGame/CaveStory'', in that the Jed glides more than drops.
%%* LayeredWorld
%%* LethalLavaLand
* ForTheEvulz: the enemy robots' motivation for everything evil they do, according to WordOfGod.
* FriendlyFireproof: the few times you get the enemy-freezing gun, the babies are immune to its shots.
%%* GameplayAllyImmortality
* GottaCatchThemAll: '''semi-important'''-type.
* HailfirePeaks: Challenge earns the triple word score via the FridgeLogic listed above.
%%* JetPack
* JumpPhysics: somewhat like that of ''VideoGame/CaveStory'', in that the Jed glides more than drops.
%%* LayeredWorld
%%* LethalLavaLand
to:
* FloatingPlatforms: which Which ones are actually ''floating'' can be difficult to decipher at times, due to the game's world-flipping nature.
* ForTheEvulz:the The enemy robots' motivation for everything evil they do, according to WordOfGod.
the author.
* FriendlyFireproof:the The few times you get the enemy-freezing gun, the babies are immune to its shots.
%%* GameplayAllyImmortality
* GottaCatchThemAll: '''semi-important'''-type.
Of the '''semi-important''' type.
* HailfirePeaks: Challengeearns graduates from LethalLavaLand to this once the triple word score via the FridgeLogic listed above.
%%* JetPack
icy platforms begin showing up.
* JetPack: Some levels have these as temporary power-ups for Jed so he can get to platforms his regular jump can't reach.
* JumpPhysics:somewhat Somewhat like that of ''VideoGame/CaveStory'', in that the Jed glides more than drops.
%%* LayeredWorld
%%* LethalLavaLand* LayeredWorld: Each level has a foreground layer and a background layer, which swap upon touching swirly tiles.
* LethalLavaLand: In the bonus level Challenge, the floor is lava. Jed must cross precarious platforms the whole way to the exit.
* ForTheEvulz:
* FriendlyFireproof:
* HailfirePeaks: Challenge
%%* JetPack
* JetPack: Some levels have these as temporary power-ups for Jed so he can get to platforms his regular jump can't reach.
* JumpPhysics:
%%* LethalLavaLand
* LethalLavaLand: In the bonus level Challenge, the floor is lava. Jed must cross precarious platforms the whole way to the exit.
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* MechanicalMonster: the [[PaletteSwap upscaled]] piranha and walker robots.
* MercyInvincibility: extends past normal CollisionDamage to [[SuperDrowningSkills water]] and [[LethalLavaLand lava]].
* NintendoHard: The SlippySlideyIceWorld segments. Dear God, the SlippySlideyIceWorld segments.
%%* NonLethalBottomlessPits
* OneHitPointWonder: until you've rescued at least one robot, Jed will die from a single hit.
* PaletteSwap: of the "same color, get bigger" variety.
* MercyInvincibility: extends past normal CollisionDamage to [[SuperDrowningSkills water]] and [[LethalLavaLand lava]].
* NintendoHard: The SlippySlideyIceWorld segments. Dear God, the SlippySlideyIceWorld segments.
%%* NonLethalBottomlessPits
* OneHitPointWonder: until you've rescued at least one robot, Jed will die from a single hit.
* PaletteSwap: of the "same color, get bigger" variety.
to:
* MechanicalLifeforms: The author confirming that robots procreate like humans points towards this being the case.
* MechanicalMonster:the The [[PaletteSwap upscaled]] piranha and walker robots.
* MercyInvincibility:extends Extends past normal CollisionDamage to [[SuperDrowningSkills water]] and [[LethalLavaLand lava]].
*NintendoHard: The SlippySlideyIceWorld segments. Dear God, NonLethalBottomlessPits: Falling into the SlippySlideyIceWorld segments.
%%* NonLethalBottomlessPits
water or lava at the bottom of the screen is no more hazardous than the enemy robots. As long as Jed has at least one baby robot with him, he'll be teleported back to the last solid ground he was on.
* OneHitPointWonder:until Until you've rescued at least one robot, Jed will die from a single hit.
* PaletteSwap:of Of the "same color, get bigger" variety.
* MechanicalMonster:
* MercyInvincibility:
*
%%* NonLethalBottomlessPits
* OneHitPointWonder:
* PaletteSwap:
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%%* PiranhaProblem
* PowerUp: the JetPack and pellet gun.
%%* {{Retraux}}
* RidiculouslyHumanRobots or MechanicalLifeforms: it's difficult to say which, due to humanity's apparent nonexistence.
* SelectiveGravity: a select few objects delight in punching the law of gravity square in the face.
* SlaveCollar: used to keep the baby robots in place.
* SlippySlideyIceWorld: Patches of snow drastically change the movement system--Jed skates rather than walks, and there's ''massive'' inertia toward changing direction, even in jumps.
%%* SuperDrowningSkills
* TimeTrial: getting your collective time to less than seven minutes unlocks the beard.
* PowerUp: the JetPack and pellet gun.
%%* {{Retraux}}
* RidiculouslyHumanRobots or MechanicalLifeforms: it's difficult to say which, due to humanity's apparent nonexistence.
* SelectiveGravity: a select few objects delight in punching the law of gravity square in the face.
* SlaveCollar: used to keep the baby robots in place.
* SlippySlideyIceWorld: Patches of snow drastically change the movement system--Jed skates rather than walks, and there's ''massive'' inertia toward changing direction, even in jumps.
%%* SuperDrowningSkills
* TimeTrial: getting your collective time to less than seven minutes unlocks the beard.
to:
* PowerUp:
* SelectiveGravity:
* SlaveCollar:
* SlippySlideyIceWorld: Patches of snow drastically change the movement
* TimeTrial:
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%%* WaveOfBabies: [[spoiler:the final storybook picture.]]
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-----
to:
* WaveOfBabies:
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None
Changed line(s) 7,8 (click to see context) from:
As a FreewareGame, it can be downloaded [[https://forums.tigsource.com/index.php?topic=4016.0 here]]. It is currently playable on [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.
to:
As a FreewareGame, it can be downloaded [[https://forums.tigsource.com/index.php?topic=4016.0 here]]. It is currently playable on [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} [[Platform/{{UNIX}} Linux]] systems.
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Difficulty Spike is YMMV.
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* HundredPercentCompletion
to:
Deleted line(s) 13 (click to see context) :
* AmbiguousGender: WordOfGod says that Jed is a male.
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* BrutalBonusLevel: Challenge.
to:
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* CosmeticAward: ''all of them''.
to:
Deleted line(s) 21 (click to see context) :
* DifficultySpike: In some levels, it depends on if you're trying to rescue all the robots, but there's definitely a point where it gets harder in general. A borderline case of SchizophrenicDifficulty.
Changed line(s) 50 (click to see context) from:
* SuperDrowningSkills
to:
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* WaveOfBabies: [[spoiler:the final storybook picture.]]
to:
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Nice Hat is now dewicked
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* NiceHat: unlocked after beating the game.
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None
Changed line(s) 7,8 (click to see context) from:
As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 here]]. It is currently playable on [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.
to:
As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 [[https://forums.tigsource.com/index.php?topic=4016.0 here]]. It is currently playable on [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.
Is there an issue? Send a MessageReason:
Badass Beard and Badass Mustache are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed.
Deleted line(s) 15 (click to see context) :
* BadassBeard: rewarded for fulfilling the TimeTrial.
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Cleaning
Changed line(s) 26 (click to see context) from:
* ForTheEvulz: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.
to:
* ForTheEvulz: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.WordOfGod.
Changed line(s) 28 (click to see context) from:
* GameplayAllyImmortality
to:
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* JetPack
to:
Changed line(s) 33,35 (click to see context) from:
* LayeredWorld
* LethalLavaLand
* LevelEditor
* LethalLavaLand
* LevelEditor
to:
Changed line(s) 40,41 (click to see context) from:
* NoNameGiven: see {{Word of God}}.
* [[NonLethalBottomlessPits Non-Lethal Bottomless Pits]]
* [[NonLethalBottomlessPits Non-Lethal Bottomless Pits]]
to:
* [[NonLethalBottomlessPits Non-Lethal Bottomless Pits]]
Changed line(s) 46,48 (click to see context) from:
* PiranhaProblem
* {{Power Up}}s: the JetPack and pellet gun.
* {{Retraux}}
* {{Power Up}}s: the JetPack and pellet gun.
* {{Retraux}}
to:
*
Changed line(s) 51 (click to see context) from:
* {{Slave Collar}}s: used to keep the baby robots in place.
to:
* {{Slave Collar}}s: SlaveCollar: used to keep the baby robots in place.
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* {{Trial and Error Gameplay}}: Challenge kicks this into high-gear.
* {{Wave of Babies}}: [[spoiler:the final storybook picture.]]
* {{Word of God}}:
** The PlayerCharacter is named “Jed;” it took that name from the Grandaddy song “Jed the Humanoid.” Fortunately enough, the song's subject is unrelated.
** Baby robots are made like baby humans—i.e., through sex.
** Jon is thinking about creating a {{sequel}}.
* {{Wave of Babies}}: [[spoiler:the final storybook picture.]]
* {{Word of God}}:
** The PlayerCharacter is named “Jed;” it took that name from the Grandaddy song “Jed the Humanoid.” Fortunately enough, the song's subject is unrelated.
** Baby robots are made like baby humans—i.e., through sex.
** Jon is thinking about creating a {{sequel}}.
to:
* {{Trial and Error Gameplay}}: TrialAndErrorGameplay: Challenge kicks this into high-gear.
*{{Wave of Babies}}: WaveOfBabies: [[spoiler:the final storybook picture.]]
* {{Word of God}}:
** The PlayerCharacter is named “Jed;” it took that name from the Grandaddy song “Jed the Humanoid.” Fortunately enough, the song's subject is unrelated.
** Baby robots are made like baby humans—i.e., through sex.
** Jon is thinking about creating a {{sequel}}.
*
** The PlayerCharacter is named “Jed;” it took that name from the Grandaddy song “Jed the Humanoid.” Fortunately enough, the song's subject is unrelated.
** Baby robots are made like baby humans—i.e., through sex.
** Jon is thinking about creating a {{sequel}}.
Is there an issue? Send a MessageReason:
Badass Grandpa cleaning
Changed line(s) 11,14 (click to see context) from:
* [[HundredPercentCompletion 100% Completion]]
* {{Always Check Behind the Chair}}: Several robots are hidden past where the world seems to end, usually seperated by a concealed passage or a low roof that can be walked on. Some of these are hinted at by inexplicable empty blocks inside the wall.
* AmbiguousGender: {{Word of God}} says that Jed is a male.
* [[AndYourRewardIsClothes And Your Reward is a Hat, Beard and Tie]]
* {{Always Check Behind the Chair}}: Several robots are hidden past where the world seems to end, usually seperated by a concealed passage or a low roof that can be walked on. Some of these are hinted at by inexplicable empty blocks inside the wall.
* AmbiguousGender: {{Word of God}} says that Jed is a male.
* [[AndYourRewardIsClothes And Your Reward is a Hat, Beard and Tie]]
to:
* [[HundredPercentCompletion 100% Completion]]
HundredPercentCompletion
*{{Always Check Behind the Chair}}: AlwaysCheckBehindTheChair: Several robots are hidden past where the world seems to end, usually seperated by a concealed passage or a low roof that can be walked on. Some of these are hinted at by inexplicable empty blocks inside the wall.
* AmbiguousGender:{{Word of God}} WordOfGod says that Jed is a male.
*[[AndYourRewardIsClothes And Your Reward is AndYourRewardIsClothes: In this case a Hat, Beard hat, a beard and Tie]]a tie.
*
* AmbiguousGender:
*
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* BadassGrandpa: if you equip all of the unlockable clothes, Jed takes this appearance.
* {{Boss Battle}}s: The giant crawler and piranha robots, with the former appearing in Stage 5 and Challenge, and the latter being exclusive to Stage 10. Your main goals are the same as with their smaller versions: don't get hit and reach the door.
* {{Boss Battle}}s: The giant crawler and piranha robots, with the former appearing in Stage 5 and Challenge, and the latter being exclusive to Stage 10. Your main goals are the same as with their smaller versions: don't get hit and reach the door.
to:
* BadassGrandpa: if you equip all of the unlockable clothes, Jed takes this appearance.
* {{Boss Battle}}s:BossBattle: The giant crawler and piranha robots, with the former appearing in Stage 5 and Challenge, and the latter being exclusive to Stage 10. Your main goals are the same as with their smaller versions: don't get hit and reach the door.
* {{Boss Battle}}s:
Changed line(s) 27 (click to see context) from:
* {{For the Evulz}}: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.
to:
* {{For the Evulz}}: ForTheEvulz: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.
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None
Changed line(s) 7,8 (click to see context) from:
As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 here]]. It is currently playable on [[MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.
to:
As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 here]]. It is currently playable on [[MicrosoftWindows [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Imagine yourself as a perfectly content robot, surrounded by a bunch of baby robots that frolic and play. One day, you fall into a nap. During your unconsciousness, the babies [[ForTheEvulz are kidnapped for no real reason]]. Now they're trapped in foreign lands, alone and scared, [[SlaveCollar tied to the ground by collars]]. You must rescue them.
Such is the [[ExcusePlot story]] of ''Jed''. Using thick pixel graphics and synthesized music, it's emulative of old-school [[PlatformGame platformers]]. There's an interesting twist to game-play, though: special tiles cause Jed's [[LayeredWorld perspective of the world to flip]]—the background becomes the foreground, and the foreground becomes the background. Whichever is currently the background can still be seen behind the foreground in a darkened state.
Although by no means a long game, several levels test the player's skill and determination to save your baby buddies while avoiding a plethora of obstacles. Some stages contain rockets, which allow Jed to fly over the terrain, and three-shot guns that lock enemies in place for several seconds.
As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 here]]. It is currently playable on [[MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.
!! Tropes used in ''Jed'':
* [[HundredPercentCompletion 100% Completion]]
* {{Always Check Behind the Chair}}: Several robots are hidden past where the world seems to end, usually seperated by a concealed passage or a low roof that can be walked on. Some of these are hinted at by inexplicable empty blocks inside the wall.
* AmbiguousGender: {{Word of God}} says that Jed is a male.
* [[AndYourRewardIsClothes And Your Reward is a Hat, Beard and Tie]]
* BadassBeard: rewarded for fulfilling the TimeTrial.
* BadassGrandpa: if you equip all of the unlockable clothes, Jed takes this appearance.
* {{Boss Battle}}s: The giant crawler and piranha robots, with the former appearing in Stage 5 and Challenge, and the latter being exclusive to Stage 10. Your main goals are the same as with their smaller versions: don't get hit and reach the door.
* BrutalBonusLevel: Challenge.
* CollisionDamage: the only way enemies can actually damage you is through contact.
* ConvectionShmonvection: “Challenge” takes place around some sort of [[LethalLavaLand lava flow]].
* CosmeticAward: ''all of them''.
* CuteMachines: the babies are freaking ''adorable''.
* DifficultySpike: In some levels, it depends on if you're trying to rescue all the robots, but there's definitely a point where it gets harder in general. A borderline case of SchizophrenicDifficulty.
* EscortMission: what the game boils down to, although you can [[VideoGameCrueltyPotential go right past the babies in favor of reaching the exit]].
* ExcusePlot: Rescue baby robots! Really, even the game's description above is taking liberties.
* FloatingPlatforms: which ones are actually ''floating'' can be difficult to decipher at times, due to the game's world-flipping nature.
* {{For the Evulz}}: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.
* FriendlyFireproof: the few times you get the enemy-freezing gun, the babies are immune to its shots.
* GameplayAllyImmortality
* GottaCatchThemAll: '''semi-important'''-type.
* HailfirePeaks: Challenge earns the triple word score via the FridgeLogic listed above.
* JetPack
* JumpPhysics: somewhat like that of ''VideoGame/CaveStory'', in that the Jed glides more than drops.
* LayeredWorld
* LethalLavaLand
* LevelEditor
* MechaMooks: The standard piranha and walker robots.
* MechanicalMonster: the [[PaletteSwap upscaled]] piranha and walker robots.
* MercyInvincibility: extends past normal CollisionDamage to [[SuperDrowningSkills water]] and [[LethalLavaLand lava]].
* NintendoHard: The SlippySlideyIceWorld segments. Dear God, the SlippySlideyIceWorld segments.
* NoNameGiven: see {{Word of God}}.
* [[NonLethalBottomlessPits Non-Lethal Bottomless Pits]]
* NiceHat: unlocked after beating the game.
* OneHitPointWonder: until you've rescued at least one robot, Jed will die from a single hit.
* PaletteSwap: of the “same color, get bigger” variety.
* PapaWolf: Jed. Even if he doesn't actively harm the robots that kidnapped his babies, he walks circles around them while leading the toddlers back to safety.
* PiranhaProblem
* {{Power Up}}s: the JetPack and pellet gun.
* {{Retraux}}
* RidiculouslyHumanRobots or MechanicalLifeforms: it's difficult to say which, due to humanity's apparent nonexistence.
* SelectiveGravity: a select few objects delight in punching the law of gravity square in the face.
* {{Slave Collar}}s: used to keep the baby robots in place.
* SlippySlideyIceWorld: Patches of snow drastically change the movement system—Jed skates rather than walks, and there's ''massive'' inertia toward changing direction, even in jumps.
* SuperDrowningSkills
* TimeTrial: getting your collective time to less than seven minutes unlocks the beard.
* {{Trial and Error Gameplay}}: Challenge kicks this into high-gear.
* {{Wave of Babies}}: [[spoiler:the final storybook picture.]]
* {{Word of God}}:
** The PlayerCharacter is named “Jed;” it took that name from the Grandaddy song “Jed the Humanoid.” Fortunately enough, the song's subject is unrelated.
** Baby robots are made like baby humans—i.e., through sex.
** Jon is thinking about creating a {{sequel}}.
-----
Such is the [[ExcusePlot story]] of ''Jed''. Using thick pixel graphics and synthesized music, it's emulative of old-school [[PlatformGame platformers]]. There's an interesting twist to game-play, though: special tiles cause Jed's [[LayeredWorld perspective of the world to flip]]—the background becomes the foreground, and the foreground becomes the background. Whichever is currently the background can still be seen behind the foreground in a darkened state.
Although by no means a long game, several levels test the player's skill and determination to save your baby buddies while avoiding a plethora of obstacles. Some stages contain rockets, which allow Jed to fly over the terrain, and three-shot guns that lock enemies in place for several seconds.
As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 here]]. It is currently playable on [[MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.
!! Tropes used in ''Jed'':
* [[HundredPercentCompletion 100% Completion]]
* {{Always Check Behind the Chair}}: Several robots are hidden past where the world seems to end, usually seperated by a concealed passage or a low roof that can be walked on. Some of these are hinted at by inexplicable empty blocks inside the wall.
* AmbiguousGender: {{Word of God}} says that Jed is a male.
* [[AndYourRewardIsClothes And Your Reward is a Hat, Beard and Tie]]
* BadassBeard: rewarded for fulfilling the TimeTrial.
* BadassGrandpa: if you equip all of the unlockable clothes, Jed takes this appearance.
* {{Boss Battle}}s: The giant crawler and piranha robots, with the former appearing in Stage 5 and Challenge, and the latter being exclusive to Stage 10. Your main goals are the same as with their smaller versions: don't get hit and reach the door.
* BrutalBonusLevel: Challenge.
* CollisionDamage: the only way enemies can actually damage you is through contact.
* ConvectionShmonvection: “Challenge” takes place around some sort of [[LethalLavaLand lava flow]].
* CosmeticAward: ''all of them''.
* CuteMachines: the babies are freaking ''adorable''.
* DifficultySpike: In some levels, it depends on if you're trying to rescue all the robots, but there's definitely a point where it gets harder in general. A borderline case of SchizophrenicDifficulty.
* EscortMission: what the game boils down to, although you can [[VideoGameCrueltyPotential go right past the babies in favor of reaching the exit]].
* ExcusePlot: Rescue baby robots! Really, even the game's description above is taking liberties.
* FloatingPlatforms: which ones are actually ''floating'' can be difficult to decipher at times, due to the game's world-flipping nature.
* {{For the Evulz}}: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.
* FriendlyFireproof: the few times you get the enemy-freezing gun, the babies are immune to its shots.
* GameplayAllyImmortality
* GottaCatchThemAll: '''semi-important'''-type.
* HailfirePeaks: Challenge earns the triple word score via the FridgeLogic listed above.
* JetPack
* JumpPhysics: somewhat like that of ''VideoGame/CaveStory'', in that the Jed glides more than drops.
* LayeredWorld
* LethalLavaLand
* LevelEditor
* MechaMooks: The standard piranha and walker robots.
* MechanicalMonster: the [[PaletteSwap upscaled]] piranha and walker robots.
* MercyInvincibility: extends past normal CollisionDamage to [[SuperDrowningSkills water]] and [[LethalLavaLand lava]].
* NintendoHard: The SlippySlideyIceWorld segments. Dear God, the SlippySlideyIceWorld segments.
* NoNameGiven: see {{Word of God}}.
* [[NonLethalBottomlessPits Non-Lethal Bottomless Pits]]
* NiceHat: unlocked after beating the game.
* OneHitPointWonder: until you've rescued at least one robot, Jed will die from a single hit.
* PaletteSwap: of the “same color, get bigger” variety.
* PapaWolf: Jed. Even if he doesn't actively harm the robots that kidnapped his babies, he walks circles around them while leading the toddlers back to safety.
* PiranhaProblem
* {{Power Up}}s: the JetPack and pellet gun.
* {{Retraux}}
* RidiculouslyHumanRobots or MechanicalLifeforms: it's difficult to say which, due to humanity's apparent nonexistence.
* SelectiveGravity: a select few objects delight in punching the law of gravity square in the face.
* {{Slave Collar}}s: used to keep the baby robots in place.
* SlippySlideyIceWorld: Patches of snow drastically change the movement system—Jed skates rather than walks, and there's ''massive'' inertia toward changing direction, even in jumps.
* SuperDrowningSkills
* TimeTrial: getting your collective time to less than seven minutes unlocks the beard.
* {{Trial and Error Gameplay}}: Challenge kicks this into high-gear.
* {{Wave of Babies}}: [[spoiler:the final storybook picture.]]
* {{Word of God}}:
** The PlayerCharacter is named “Jed;” it took that name from the Grandaddy song “Jed the Humanoid.” Fortunately enough, the song's subject is unrelated.
** Baby robots are made like baby humans—i.e., through sex.
** Jon is thinking about creating a {{sequel}}.
-----