Follow TV Tropes

Following

History VideoGame / Jed

Go To

OR

Changed: 3150

Removed: 110

Is there an issue? Send a MessageReason:
Migrating YMMV entries and expanding zero content entries


%%* HundredPercentCompletion

to:

%%* HundredPercentCompletion* HundredPercentCompletion: Collecting all fifty robots unlocks a necktie accessory for Jed.



* AndYourRewardIsClothes: In this case a hat, a beard and a tie.

to:

* AndYourRewardIsClothes: In this case a top hat, a beard beard, and a tie.necktie.



%%* BrutalBonusLevel: Challenge.
* CollisionDamage: the only way enemies can actually damage you is through contact.
* ConvectionShmonvection: "Challenge" takes place around some sort of [[LethalLavaLand lava flow]].
%%* CosmeticAward: ''all of them''.
* CuteMachines: the babies are freaking ''adorable''.
* EscortMission: what the game boils down to, although you can [[VideoGameCrueltyPotential go right past the babies in favor of reaching the exit]].

to:

%%* * BrutalBonusLevel: Challenge.
Challenge is aptly-named, being unlocked after beating the ten regular levels and requiring mastery of the skills taught in those levels.
* CollisionDamage: the The only way enemies can actually damage you Jed is through contact.
contact. The hitboxes are somehow both generous and strict at the same time.
* ConvectionShmonvection: "Challenge" Challenge takes place around some sort of [[LethalLavaLand lava flow]].
%%* * CosmeticAward: ''all of them''.
The hat, beard, and tie unlocked by completing certain criteria do absolutely nothing during gameplay.
* CuteMachines: the The babies are freaking ''adorable''.
* EscortMission: what What the game boils down to, although you can [[VideoGameCrueltyPotential go right past the babies in favor of reaching the exit]].



* FloatingPlatforms: which ones are actually ''floating'' can be difficult to decipher at times, due to the game's world-flipping nature.
* ForTheEvulz: the enemy robots' motivation for everything evil they do, according to WordOfGod.
* FriendlyFireproof: the few times you get the enemy-freezing gun, the babies are immune to its shots.
%%* GameplayAllyImmortality
* GottaCatchThemAll: '''semi-important'''-type.
* HailfirePeaks: Challenge earns the triple word score via the FridgeLogic listed above.
%%* JetPack
* JumpPhysics: somewhat like that of ''VideoGame/CaveStory'', in that the Jed glides more than drops.
%%* LayeredWorld
%%* LethalLavaLand

to:

* FloatingPlatforms: which Which ones are actually ''floating'' can be difficult to decipher at times, due to the game's world-flipping nature.
* ForTheEvulz: the The enemy robots' motivation for everything evil they do, according to WordOfGod.
the author.
* FriendlyFireproof: the The few times you get the enemy-freezing gun, the babies are immune to its shots.
%%* GameplayAllyImmortality
* GottaCatchThemAll: '''semi-important'''-type.
Of the '''semi-important''' type.
* HailfirePeaks: Challenge earns graduates from LethalLavaLand to this once the triple word score via the FridgeLogic listed above.
%%* JetPack
icy platforms begin showing up.
* JetPack: Some levels have these as temporary power-ups for Jed so he can get to platforms his regular jump can't reach.
* JumpPhysics: somewhat Somewhat like that of ''VideoGame/CaveStory'', in that the Jed glides more than drops.
%%* LayeredWorld
%%* LethalLavaLand
* LayeredWorld: Each level has a foreground layer and a background layer, which swap upon touching swirly tiles.
* LethalLavaLand: In the bonus level Challenge, the floor is lava. Jed must cross precarious platforms the whole way to the exit.



* MechanicalMonster: the [[PaletteSwap upscaled]] piranha and walker robots.
* MercyInvincibility: extends past normal CollisionDamage to [[SuperDrowningSkills water]] and [[LethalLavaLand lava]].
* NintendoHard: The SlippySlideyIceWorld segments. Dear God, the SlippySlideyIceWorld segments.
%%* NonLethalBottomlessPits
* OneHitPointWonder: until you've rescued at least one robot, Jed will die from a single hit.
* PaletteSwap: of the "same color, get bigger" variety.

to:

* MechanicalLifeforms: The author confirming that robots procreate like humans points towards this being the case.
* MechanicalMonster: the The [[PaletteSwap upscaled]] piranha and walker robots.
* MercyInvincibility: extends Extends past normal CollisionDamage to [[SuperDrowningSkills water]] and [[LethalLavaLand lava]].
* NintendoHard: The SlippySlideyIceWorld segments. Dear God, NonLethalBottomlessPits: Falling into the SlippySlideyIceWorld segments.
%%* NonLethalBottomlessPits
water or lava at the bottom of the screen is no more hazardous than the enemy robots. As long as Jed has at least one baby robot with him, he'll be teleported back to the last solid ground he was on.
* OneHitPointWonder: until Until you've rescued at least one robot, Jed will die from a single hit.
* PaletteSwap: of Of the "same color, get bigger" variety.



%%* PiranhaProblem
* PowerUp: the JetPack and pellet gun.
%%* {{Retraux}}
* RidiculouslyHumanRobots or MechanicalLifeforms: it's difficult to say which, due to humanity's apparent nonexistence.
* SelectiveGravity: a select few objects delight in punching the law of gravity square in the face.
* SlaveCollar: used to keep the baby robots in place.
* SlippySlideyIceWorld: Patches of snow drastically change the movement system--Jed skates rather than walks, and there's ''massive'' inertia toward changing direction, even in jumps.
%%* SuperDrowningSkills
* TimeTrial: getting your collective time to less than seven minutes unlocks the beard.

to:

%%* PiranhaProblem
* PiranhaProblem: One of two enemy varieties in the game are robotic piranhas that leap out of water at regular intervals.
* PowerUp: the The JetPack and pellet gun.
%%* {{Retraux}}
* RidiculouslyHumanRobots or MechanicalLifeforms: it's difficult to say which, due to humanity's apparent nonexistence.
{{Retraux}}: The game is in a chunky, pixelated style reminiscent of 1980s video games.
* SelectiveGravity: a A select few objects delight in punching the law of gravity square in the face.
* SlaveCollar: used Used to keep the baby robots in place.
* SlippySlideyIceWorld: Patches of snow drastically change the movement system--Jed system -- Jed skates rather than walks, and there's ''massive'' inertia toward changing direction, even in jumps.
%%* SuperDrowningSkills
* SuperDrowningSkills: Jed can't swim at all. If he touches water, he gets teleported back to solid ground, or dies outright if he has no baby robots with him.
* TimeTrial: getting Getting your collective time across the ten main levels to less than under seven minutes unlocks the beard.



%%* WaveOfBabies: [[spoiler:the final storybook picture.]]

-----

to:

%%* * VideoGameCrueltyPotential: Getting fast times on each level means not taking the time to collect robots -- or sacrificing them for MercyInvincibility to power through time-consuming obstacles.
*
WaveOfBabies: [[spoiler:the There's a total of 50 baby robots to rescue throughout the game. [[spoiler:They all swarm around Jed like this in the final storybook picture.]]

-----
]]
Is there an issue? Send a MessageReason:
None


As a FreewareGame, it can be downloaded [[https://forums.tigsource.com/index.php?topic=4016.0 here]]. It is currently playable on [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.

to:

As a FreewareGame, it can be downloaded [[https://forums.tigsource.com/index.php?topic=4016.0 here]]. It is currently playable on [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} [[Platform/{{UNIX}} Linux]] systems.

Changed: 10

Removed: 254

Is there an issue? Send a MessageReason:


* HundredPercentCompletion

to:

* %%* HundredPercentCompletion



* AmbiguousGender: WordOfGod says that Jed is a male.



* BrutalBonusLevel: Challenge.

to:

* %%* BrutalBonusLevel: Challenge.



* CosmeticAward: ''all of them''.

to:

* %%* CosmeticAward: ''all of them''.



* DifficultySpike: In some levels, it depends on if you're trying to rescue all the robots, but there's definitely a point where it gets harder in general. A borderline case of SchizophrenicDifficulty.



* SuperDrowningSkills

to:

* %%* SuperDrowningSkills



* WaveOfBabies: [[spoiler:the final storybook picture.]]

to:

* %%* WaveOfBabies: [[spoiler:the final storybook picture.]]
Is there an issue? Send a MessageReason:
Nice Hat is now dewicked


* NiceHat: unlocked after beating the game.
Is there an issue? Send a MessageReason:
None


As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 here]]. It is currently playable on [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.

to:

As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 [[https://forums.tigsource.com/index.php?topic=4016.0 here]]. It is currently playable on [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.
Is there an issue? Send a MessageReason:
Badass Beard and Badass Mustache are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed.


* BadassBeard: rewarded for fulfilling the TimeTrial.

Changed: 113

Removed: 315

Is there an issue? Send a MessageReason:
Cleaning


* ForTheEvulz: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.

to:

* ForTheEvulz: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.WordOfGod.



* GameplayAllyImmortality

to:

* %%* GameplayAllyImmortality



* JetPack

to:

* %%* JetPack



* LayeredWorld
* LethalLavaLand
* LevelEditor

to:

* %%* LayeredWorld
* %%* LethalLavaLand
* %%* LevelEditor



* NoNameGiven: see {{Word of God}}.
* [[NonLethalBottomlessPits Non-Lethal Bottomless Pits]]

to:

* NoNameGiven: see {{Word of God}}.
* [[NonLethalBottomlessPits Non-Lethal Bottomless Pits]]
%%* NonLethalBottomlessPits



* PiranhaProblem
* {{Power Up}}s: the JetPack and pellet gun.
* {{Retraux}}

to:

* %%* PiranhaProblem
* {{Power Up}}s: PowerUp: the JetPack and pellet gun.
* %%* {{Retraux}}



* {{Slave Collar}}s: used to keep the baby robots in place.

to:

* {{Slave Collar}}s: SlaveCollar: used to keep the baby robots in place.



* {{Trial and Error Gameplay}}: Challenge kicks this into high-gear.
* {{Wave of Babies}}: [[spoiler:the final storybook picture.]]
* {{Word of God}}:
** The PlayerCharacter is named “Jed;” it took that name from the Grandaddy song “Jed the Humanoid.” Fortunately enough, the song's subject is unrelated.
** Baby robots are made like baby humans—i.e., through sex.
** Jon is thinking about creating a {{sequel}}.

to:

* {{Trial and Error Gameplay}}: TrialAndErrorGameplay: Challenge kicks this into high-gear.
* {{Wave of Babies}}: WaveOfBabies: [[spoiler:the final storybook picture.]]
* {{Word of God}}:
** The PlayerCharacter is named “Jed;” it took that name from the Grandaddy song “Jed the Humanoid.” Fortunately enough, the song's subject is unrelated.
** Baby robots are made like baby humans—i.e., through sex.
** Jon is thinking about creating a {{sequel}}.

Changed: 353

Removed: 248

Is there an issue? Send a MessageReason:


* [[HundredPercentCompletion 100% Completion]]
* {{Always Check Behind the Chair}}: Several robots are hidden past where the world seems to end, usually seperated by a concealed passage or a low roof that can be walked on. Some of these are hinted at by inexplicable empty blocks inside the wall.
* AmbiguousGender: {{Word of God}} says that Jed is a male.
* [[AndYourRewardIsClothes And Your Reward is a Hat, Beard and Tie]]

to:

* [[HundredPercentCompletion 100% Completion]]
HundredPercentCompletion
* {{Always Check Behind the Chair}}: AlwaysCheckBehindTheChair: Several robots are hidden past where the world seems to end, usually seperated by a concealed passage or a low roof that can be walked on. Some of these are hinted at by inexplicable empty blocks inside the wall.
* AmbiguousGender: {{Word of God}} WordOfGod says that Jed is a male.
* [[AndYourRewardIsClothes And Your Reward is AndYourRewardIsClothes: In this case a Hat, Beard hat, a beard and Tie]]a tie.



* BadassGrandpa: if you equip all of the unlockable clothes, Jed takes this appearance.
* {{Boss Battle}}s: The giant crawler and piranha robots, with the former appearing in Stage 5 and Challenge, and the latter being exclusive to Stage 10. Your main goals are the same as with their smaller versions: don't get hit and reach the door.

to:

* BadassGrandpa: if you equip all of the unlockable clothes, Jed takes this appearance.
* {{Boss Battle}}s:
BossBattle: The giant crawler and piranha robots, with the former appearing in Stage 5 and Challenge, and the latter being exclusive to Stage 10. Your main goals are the same as with their smaller versions: don't get hit and reach the door.



* {{For the Evulz}}: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.

to:

* {{For the Evulz}}: ForTheEvulz: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.
Is there an issue? Send a MessageReason:
None


As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 here]]. It is currently playable on [[MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.

to:

As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 here]]. It is currently playable on [[MicrosoftWindows [[UsefulNotes/MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Imagine yourself as a perfectly content robot, surrounded by a bunch of baby robots that frolic and play. One day, you fall into a nap. During your unconsciousness, the babies [[ForTheEvulz are kidnapped for no real reason]]. Now they're trapped in foreign lands, alone and scared, [[SlaveCollar tied to the ground by collars]]. You must rescue them.

Such is the [[ExcusePlot story]] of ''Jed''. Using thick pixel graphics and synthesized music, it's emulative of old-school [[PlatformGame platformers]]. There's an interesting twist to game-play, though: special tiles cause Jed's [[LayeredWorld perspective of the world to flip]]—the background becomes the foreground, and the foreground becomes the background. Whichever is currently the background can still be seen behind the foreground in a darkened state.

Although by no means a long game, several levels test the player's skill and determination to save your baby buddies while avoiding a plethora of obstacles. Some stages contain rockets, which allow Jed to fly over the terrain, and three-shot guns that lock enemies in place for several seconds.

As a FreewareGame, it can be downloaded [[http://jwhiting.nfshost.com/blog/?p=13 here]]. It is currently playable on [[MicrosoftWindows Windows]] and [[UsefulNotes/{{Unix}} Linux]] systems.

!! Tropes used in ''Jed'':

* [[HundredPercentCompletion 100% Completion]]
* {{Always Check Behind the Chair}}: Several robots are hidden past where the world seems to end, usually seperated by a concealed passage or a low roof that can be walked on. Some of these are hinted at by inexplicable empty blocks inside the wall.
* AmbiguousGender: {{Word of God}} says that Jed is a male.
* [[AndYourRewardIsClothes And Your Reward is a Hat, Beard and Tie]]
* BadassBeard: rewarded for fulfilling the TimeTrial.
* BadassGrandpa: if you equip all of the unlockable clothes, Jed takes this appearance.
* {{Boss Battle}}s: The giant crawler and piranha robots, with the former appearing in Stage 5 and Challenge, and the latter being exclusive to Stage 10. Your main goals are the same as with their smaller versions: don't get hit and reach the door.
* BrutalBonusLevel: Challenge.
* CollisionDamage: the only way enemies can actually damage you is through contact.
* ConvectionShmonvection: “Challenge” takes place around some sort of [[LethalLavaLand lava flow]].
* CosmeticAward: ''all of them''.
* CuteMachines: the babies are freaking ''adorable''.
* DifficultySpike: In some levels, it depends on if you're trying to rescue all the robots, but there's definitely a point where it gets harder in general. A borderline case of SchizophrenicDifficulty.
* EscortMission: what the game boils down to, although you can [[VideoGameCrueltyPotential go right past the babies in favor of reaching the exit]].
* ExcusePlot: Rescue baby robots! Really, even the game's description above is taking liberties.
* FloatingPlatforms: which ones are actually ''floating'' can be difficult to decipher at times, due to the game's world-flipping nature.
* {{For the Evulz}}: the enemy robots' motivation for everything evil they do, according to {{Word of God}}.
* FriendlyFireproof: the few times you get the enemy-freezing gun, the babies are immune to its shots.
* GameplayAllyImmortality
* GottaCatchThemAll: '''semi-important'''-type.
* HailfirePeaks: Challenge earns the triple word score via the FridgeLogic listed above.
* JetPack
* JumpPhysics: somewhat like that of ''VideoGame/CaveStory'', in that the Jed glides more than drops.
* LayeredWorld
* LethalLavaLand
* LevelEditor
* MechaMooks: The standard piranha and walker robots.
* MechanicalMonster: the [[PaletteSwap upscaled]] piranha and walker robots.
* MercyInvincibility: extends past normal CollisionDamage to [[SuperDrowningSkills water]] and [[LethalLavaLand lava]].
* NintendoHard: The SlippySlideyIceWorld segments. Dear God, the SlippySlideyIceWorld segments.
* NoNameGiven: see {{Word of God}}.
* [[NonLethalBottomlessPits Non-Lethal Bottomless Pits]]
* NiceHat: unlocked after beating the game.
* OneHitPointWonder: until you've rescued at least one robot, Jed will die from a single hit.
* PaletteSwap: of the “same color, get bigger” variety.
* PapaWolf: Jed. Even if he doesn't actively harm the robots that kidnapped his babies, he walks circles around them while leading the toddlers back to safety.
* PiranhaProblem
* {{Power Up}}s: the JetPack and pellet gun.
* {{Retraux}}
* RidiculouslyHumanRobots or MechanicalLifeforms: it's difficult to say which, due to humanity's apparent nonexistence.
* SelectiveGravity: a select few objects delight in punching the law of gravity square in the face.
* {{Slave Collar}}s: used to keep the baby robots in place.
* SlippySlideyIceWorld: Patches of snow drastically change the movement system—Jed skates rather than walks, and there's ''massive'' inertia toward changing direction, even in jumps.
* SuperDrowningSkills
* TimeTrial: getting your collective time to less than seven minutes unlocks the beard.
* {{Trial and Error Gameplay}}: Challenge kicks this into high-gear.
* {{Wave of Babies}}: [[spoiler:the final storybook picture.]]
* {{Word of God}}:
** The PlayerCharacter is named “Jed;” it took that name from the Grandaddy song “Jed the Humanoid.” Fortunately enough, the song's subject is unrelated.
** Baby robots are made like baby humans—i.e., through sex.
** Jon is thinking about creating a {{sequel}}.

-----

Top