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* StealthPrequel: The revelation of the StableTimeLoop involving Jak and Samos's younger selves establishes that the game is both a sequel and a prequel to ''The Precursor Legacy''.
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* StealthPrequel: [[spoiler: The revelation of the StableTimeLoop involving Jak and Samos's younger selves establishes that the game is both a sequel and a prequel to ''The Precursor Legacy''.]]
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* StealthPrequel: The revelation of the StableTimeLoop involving Jak and Samos's younger selves establishes that the game is both a sequel and a prequel to ''The Precursor Legacy''.
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* SelfDisposingVillain: [[spoiler:Erol,]] [[spoiler:until ''Jak 3'' reveals he survived.]]
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* SelfDisposingVillain: [[spoiler:Erol,]] [[spoiler:until [[spoiler:Erol, until ''Jak 3'' reveals he survived.]]
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Trope was cut/disambiguated due to cleanup
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* SwissArmyGun: The Morph Gun has a shotgun, a rifle, a sub-machine gun, and a [[TheLastOfTheseIsNotLikeTheOthers lightning ball gun.]]
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* SwissArmyGun: The Morph Gun has a shotgun, a rifle, a sub-machine gun, and a [[TheLastOfTheseIsNotLikeTheOthers lightning ball gun.]]
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%%* ConflictKiller: [[spoiler:Metal Kor.]] singlehandedly
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* EarthAllAlong: A rare fantasy variant: [[spoiler: while on a mission, Jak and Daxter discover a dilapidated version of Samos' hut, and realize that the cyberpunk dystopia they're in is actually the future version of their own world.]]
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* EarthAllAlong: A rare fantasy variant: [[spoiler: while [[spoiler:while on a mission, Jak and Daxter discover a dilapidated version of Samos' hut, and realize that the cyberpunk dystopia they're in is actually the future version of their own world.]]
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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** Another case is the scenes surrounding [[spoiler: The Kid]], which while a bit more noticeable, will likely fly over new players' heads, but once noticed will put events like the [[spoiler: Test of Manhood]] in a new perspective.
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** Another case is the scenes surrounding [[spoiler: The [[spoiler:The Kid]], which while a bit more noticeable, will likely fly over new players' heads, but once noticed will put events like the [[spoiler: Test [[spoiler:Test of Manhood]] in a new perspective.
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* StormingTheCastle: The final few missions of the game involve [[spoiler: a direct assault on the Metal Head Nest by [[OneManArmy Jak]]. This is repeatedly touted as impossible by other characters such as Baron Praxis, evidenced by the rotting remains of weapons, vehicles and fortifications left over from prior invasions. Presumably Jak is only able to do so now with any success because the lion's share of Metal Heads are currently attacking the city.]]
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* StormingTheCastle: The final few missions of the game involve [[spoiler: a [[spoiler:a direct assault on the Metal Head Nest by [[OneManArmy Jak]]. This is repeatedly touted as impossible by other characters such as Baron Praxis, evidenced by the rotting remains of weapons, vehicles and fortifications left over from prior invasions. Presumably Jak is only able to do so now with any success because the lion's share of Metal Heads are currently attacking the city.]]
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** The "mucky water" (such as that on Old Town) will only ever damage you when you enter it the first time, even past your MercyInvincibility. It will only ever damage you again if you get back on solid ground first.
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** Skull Gems obtained from defeating Metal Heads will always "stick" to the surface on which they're dropped and never fall of the edge, ensuring you can always collect them. Gems from Metal Heads defeated over pits will zip straight to Jak.
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** Skull Gems obtained from defeating Metal Heads will Gems. They always "stick" to the surface on which they're dropped and never fall of edges, and Metal Heads killed by being knocked off a ledge will generously make their last action in life be to throw their gems back onto the edge, platform they were last standing on, ensuring you can always collect them. Gems from Metal Heads defeated over large pits will zip straight to Jak.Jak.
** The "mucky water" (such as that on Old Town) will only ever damage you when you enter it the first time, even past your MercyInvincibility. It will only ever damage you again if you get back on solid ground first.
** The "mucky water" (such as that on Old Town) will only ever damage you when you enter it the first time, even past your MercyInvincibility. It will only ever damage you again if you get back on solid ground first.
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**Skull Gems obtained from defeating Metal Heads will always "stick" to the surface on which they're dropped and never fall of the edge, ensuring you can always collect them. Gems from Metal Heads defeated over pits will zip straight to Jak.
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* ImNotMyFather: Ashelin says this word for word after Jak wins the Class 3 Race at the Stadium, explaining that all her life, she has dreamed of making Haven City a better place than the dystopia Praxis has made it into.
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* ImNotMyFather: IAmNotMyFather: Ashelin says this word for word after Jak wins the Class 3 Race at the Stadium, explaining that all her life, she has dreamed of making Haven City a better place than the dystopia Praxis has made it into.
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* ImNotMyFather: Ashelin says this word for word after Jak wins the Class 3 Race at the Stadium, explaining that all her life, she has dreamed of making Haven City a better place than the dystopia Praxis has made it into.