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The game is available for purchase on Windows, Macintosh and Linux computers (via UsefulNotes/{{Steam}}), Ouya, Wii U, and smart devices ([=iPhone=], [=iPod=], and Android). A sequel, ''VideoGame/IttleDew2'', was released on November 15, 2016 for PC and Mac (via Steam), [=PS4=], and Xbox One.

to:

The game is available for purchase on Windows, Macintosh and Linux computers (via UsefulNotes/{{Steam}}), Ouya, Wii U, and smart devices ([=iPhone=], [=iPod=], and Android). A sequel, ''VideoGame/IttleDew2'', was released on November 15, 2016 for PC and Mac (via Steam), [=PS4=], and Xbox One.
One, with a Nintendo Switch port in 2017.
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The game is available for purchase on Windows, Macintosh and Linux computers (via UsefulNotes/{{Steam}}), Ouya, Wii U, and smart devices ([=iPhone=], [=iPod=], and Android). A sequel, ''Ittle Dew 2'', was released on November 15, 2016 for PC and Mac (via Steam), [=PS4=], and Xbox One.

to:

The game is available for purchase on Windows, Macintosh and Linux computers (via UsefulNotes/{{Steam}}), Ouya, Wii U, and smart devices ([=iPhone=], [=iPod=], and Android). A sequel, ''Ittle Dew 2'', ''VideoGame/IttleDew2'', was released on November 15, 2016 for PC and Mac (via Steam), [=PS4=], and Xbox One.
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Moved the entries about the sequel to its own page.


!!Tropes used in Ittle Dew 2:
* ActionizedSequel: Combat has been given more of an emphasis, with a dodge roll, enemies that are more frequent and more dangerous, and more areas that are purely focused on fighting.
* AliensStealCattle: [[spoiler:One event in the Pepperpain Prairie has a UFO show up to abduct a cowbun.]]
* AndYourRewardIsClothes: You can find various "outfits" in the game and equip them in the Changing Tent.
* BonusDungeon: [[spoiler: The Tomb of Simulacrum, accessed by getting all the secret shards, and getting all the forbidden keys from the secret dungeons opened with them, along with the last one from Passel at the end of the Grand Library.]]
** And then there's [[spoiler:The Promised Remedy, which has very little in the way of puzzles but a ''brutal'' BonusBoss, That Guy.]] Getting to it requires having all ten hearts at least, and [[spoiler: clearing most of the game twice and scrounging for well-hidden secret areas]] if you don't use a guide.
* BraggingRightsReward: [[spoiler:The rocket launcher under Dungeon Bypass]] is a [[ZigZaggingTrope zig-zagged example]]. In a normal playthrough, it's going to be the last weapon you get, and will mostly be used for clearing through the last few secrets on the overworld. However, the games structure means you could get it before clearing most of the dungeons, if you know what you're doing.
* DeveloperRoom: Ludo City, the only secret on the overworld that can't be accessed with just the stick. It contains Old Man scarecrows from the first game spouting lines from the developers, along with various easter eggs.
* DevelopersForesight: Tippsie has lines for every uniquely named area in the game, including many one-room secret areas.
* DungeonBypass: [[spoiler:The final dungeon gives you "The Ultimate Weapon", a ''rocket launcher'' that you can shoot any any locked door, barricade, and many obstacles to blast through them.]]
* GuideDangIt: This game has ''very'' fiendish secrets, [[spoiler:many hidden in the already-secret portal worlds.]]
* HomingProjectile: Most "energy ball" projectiles will home in on you to some degree or others. Some more "physical" projectiles are homing as well.
* JapaneseDelinquents: One of the outfits has this look, with a long-skirted school uniform and surgical mask.
* LevelAte:
** The Sweetwater Coast, a beach full of giant candy canes, ice cream cones, and jelly drops.
** The Pepperpain Prairie, with its giant peppers, lakes of hot sauce, and banana mine.
* NailedToTheWagon: Tippsie isn't able to get a drop of potion this time around, and is clearly in withdrawal much of the time. Ittle likes to taunt her about this, [[spoiler:and it turns out that Ittle's been finding potions and keeping them for herself.]]
* NoodleIncident: Ittle is interrupted before she can even mention it.
-->'''Ittle:''' Good thing I glow in the dark ever since--
* NoPartyLikeADonnerParty: At the end of the first game, Ittle and Tippsie leave the island aboard a new raft, taking [[spoiler:Itan Carver]] along with them. In the sequel's trailer, the raft now carries a sick-looking Ittle and Tippsie, along with a human skull.
* OldTimeyBathingSuit: One of the unlockable outfits. With the stripes and the locker key tied to her ankle, it makes Ittle look a bit like an escaped convict.
* PunchClockVillain: All the enemies and bosses were hired for this adventure. You can find a few [=NPCs=] that can't remember what their hints are supposed to be, and all of the bosses can be found in an employee-area village where they won't fight you because they're off the clock.
* SequenceBreaking: Very much encouraged. The first seven dungeons can be done in any order you want, and the game even keeps track of what order you're doing them in.
* ShieldBearingMook: Two new enemies based on Flopflop: One wields a spear, the other a cannon.
* TheVeryDefinitelyFinalDungeon: The Grand Library, the only required dungeon you can't beat with just the stick and the item inside.
* WarmUpBoss: Cyber Jenny, who guards the raft piece in the Pillow Fort (likely [[NoobCave the first dungeon]] one will face). Her MiniMecha makes her look intimidating, but all of her attacks are easily avoidable, and she stops to taunt every so often. It's possible to get through this battle without taking a single point of damage.
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Added DiffLines:

* KillEnemiesToOpen: Red doors must be opened by killing enemies, unlike green doors which use puzzles.
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* PunchClockVillain: All the enemies and bosses were hired for this adventure. You can find a few NPC's that can't remember what their hints are supposed to be, and all of the bosses can be found in an employee-area village where they won't fight you because they're off the clock.

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* PunchClockVillain: All the enemies and bosses were hired for this adventure. You can find a few NPC's [=NPCs=] that can't remember what their hints are supposed to be, and all of the bosses can be found in an employee-area village where they won't fight you because they're off the clock.
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Added DiffLines:

* EspeciallyZoidberg: Iran Carver claims to have carved everything he sells in his shop. Even the real-looking swordfish. Especially the swordfish.

Added: 197

Changed: 23

Removed: 148

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* GettingCrapPastTheRadar: Tippsie seems to enjoy her *ahem* Health Potions.

to:

* GettingCrapPastTheRadar: Tippsie seems to enjoy her *ahem* [[FrothyMugsOfWater Health Potions. Potions.]]



* MeaningfulName: Tippsie is not only the resident ExpositionFairy ("tips"), she's frequently seen [[TheAlcoholic chugging a red potion]] ("tipsy").


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* PunnyName:
** Ittle's name is, of course, a play on "It'll Do."
** Tippsie is not only the resident ExpositionFairy ("tips"), she's frequently seen [[TheAlcoholic chugging a red potion]] ("tipsy").

Added: 344

Changed: 27

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* DeveloperRoom: Ludo City, the only secret on the overworld that can't be accessed with just the stick. It contains Old Man scarecrows from the first game spouting lines from the developers, along with various easter eggs.
* DevelopersForesight: Tippsie has lines for every uniquely named area in the game, including many one-room secret areas.



** The Sweetwater Coast, a beach full of giant candy canes and ice creams.

to:

** The Sweetwater Coast, a beach full of giant candy canes canes, ice cream cones, and ice creams.jelly drops.

Added: 154

Removed: 135

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* LostForever: The game makes a point of averting this by saying outright that there are no items or chests than be missed permanently.


Added DiffLines:

* PermanentlyMissableContent: The game makes a point of averting this by saying outright that there are no items or chests than can be missed permanently.
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None

Added DiffLines:

* JapaneseDelinquents: One of the outfits has this look, with a long-skirted school uniform and surgical mask.

Added: 161

Changed: 85

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* LevelAte: The Pepperpain Prairie, with its giant peppers, lakes of hot sauce, and banana mine.

to:

* LevelAte: LevelAte:
** The Sweetwater Coast, a beach full of giant candy canes and ice creams.
**
The Pepperpain Prairie, with its giant peppers, lakes of hot sauce, and banana mine.

Added: 701

Changed: 628

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* BraggingRightsReward: [[spoiler:The rocket launcher under Dungeon Bypass is a [[ZigZaggingTrope zig-zagged example]]. In a normal playthrough, it's going to be the last weapon you get, and will mostly be used for clearing through the last few secrets on the overworld. However, the games structure means you could get it before clearing most of the dungeons, if you know what you're doing.]]

to:

* BonusDungeon: [[spoiler: The Tomb of Simulacrum, accessed by getting all the secret shards, and getting all the forbidden keys from the secret dungeons opened with them, along with the last one from Passel at the end of the Grand Library.]]
** And then there's [[spoiler:The Promised Remedy, which has very little in the way of puzzles but a ''brutal'' BonusBoss, That Guy.]] Getting to it requires having all ten hearts at least, and [[spoiler: clearing most of the game twice and scrounging for well-hidden secret areas]] if you don't use a guide.
* BraggingRightsReward: [[spoiler:The rocket launcher under Dungeon Bypass Bypass]] is a [[ZigZaggingTrope zig-zagged example]]. In a normal playthrough, it's going to be the last weapon you get, and will mostly be used for clearing through the last few secrets on the overworld. However, the games structure means you could get it before clearing most of the dungeons, if you know what you're doing.]]



* OldTimeyBathingSuit: One of the unlockable outfits. With the stripes and the locker key tied to her ankle, it makes her look a bit like an escaped convict.

to:

* OldTimeyBathingSuit: One of the unlockable outfits. With the stripes and the locker key tied to her ankle, it makes her Ittle look a bit like an escaped convict.



* TheVeryDefinitelyFinalDungeon: [[spoiler:The Tomb of Simulacrum, accessed by getting all the secret shards, and getting all the forbidden keys from the secret dungeons opened with them, along with the last one from Passel]]

to:

* TheVeryDefinitelyFinalDungeon: [[spoiler:The Tomb of Simulacrum, accessed by getting all The Grand Library, the secret shards, and getting all the forbidden keys from the secret dungeons opened only required dungeon you can't beat with them, along with just the last one from Passel]]stick and the item inside.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ActionizedSequel: Combat has been given more of an emphasis, with a dodge roll, enemies that are more frequent and more dangerous, and more areas that are purely focused on fighting.


Added DiffLines:

* BraggingRightsReward: [[spoiler:The rocket launcher under Dungeon Bypass is a [[ZigZaggingTrope zig-zagged example]]. In a normal playthrough, it's going to be the last weapon you get, and will mostly be used for clearing through the last few secrets on the overworld. However, the games structure means you could get it before clearing most of the dungeons, if you know what you're doing.]]
* DungeonBypass: [[spoiler:The final dungeon gives you "The Ultimate Weapon", a ''rocket launcher'' that you can shoot any any locked door, barricade, and many obstacles to blast through them.]]
* GuideDangIt: This game has ''very'' fiendish secrets, [[spoiler:many hidden in the already-secret portal worlds.]]


Added DiffLines:

* NailedToTheWagon: Tippsie isn't able to get a drop of potion this time around, and is clearly in withdrawal much of the time. Ittle likes to taunt her about this, [[spoiler:and it turns out that Ittle's been finding potions and keeping them for herself.]]


Added DiffLines:

* PunchClockVillain: All the enemies and bosses were hired for this adventure. You can find a few NPC's that can't remember what their hints are supposed to be, and all of the bosses can be found in an employee-area village where they won't fight you because they're off the clock.
* SequenceBreaking: Very much encouraged. The first seven dungeons can be done in any order you want, and the game even keeps track of what order you're doing them in.


Added DiffLines:

* TheVeryDefinitelyFinalDungeon: [[spoiler:The Tomb of Simulacrum, accessed by getting all the secret shards, and getting all the forbidden keys from the secret dungeons opened with them, along with the last one from Passel]]
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None

Added DiffLines:

* AliensStealCattle: [[spoiler:One event in the Pepperpain Prairie has a UFO show up to abduct a cowbun.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LevelAte: The Pepperpain Prairie, with its giant peppers, lakes of hot sauce, and banana mine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoodleIncident: Ittle is interrupted before she can even mention it.
-->'''Ittle:''' Good thing I glow in the dark ever since--
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HomingProjectile: Most "energy ball" projectiles will home in on you to some degree or others. Some more "physical" projectiles are homing as well.


Added DiffLines:

* ShieldBearingMook: Two new enemies based on Flopflop: One wields a spear, the other a cannon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndYourRewardIsClothes: You can find various "outfits" in the game and equip them in the Changing Tent.
* NoPartyLikeADonnerParty: At the end of the first game, Ittle and Tippsie leave the island aboard a new raft, taking [[spoiler:Itan Carver]] along with them. In the sequel's trailer, the raft now carries a sick-looking Ittle and Tippsie, along with a human skull.
* OldTimeyBathingSuit: One of the unlockable outfits. With the stripes and the locker key tied to her ankle, it makes her look a bit like an escaped convict.

Added: 364

Changed: 57

Is there an issue? Send a MessageReason:
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* HeartContainer: Ittle starts out with only one heart of life, which gives her a maximum of four hits (or two projectiles) before being knocked out. Throughout her journey, she comes across treasure chests with small scraps of paper in them. After collecting four, she simply tapes the scraps together and draws a large heart on them before attaching the paper to her life meter.

to:

* HeartContainer: Ittle starts out with only one heart of life, which gives her a maximum of four hits (or two projectiles) before being knocked out. Throughout her journey, she comes across treasure chests with small scraps of paper in them. After collecting four, she simply tapes the scraps together and draws a large heart on them before attaching the paper to her life meter. In the sequel, boxes of crayons serve the same function.


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!!Tropes used in Ittle Dew 2:
* WarmUpBoss: Cyber Jenny, who guards the raft piece in the Pillow Fort (likely [[NoobCave the first dungeon]] one will face). Her MiniMecha makes her look intimidating, but all of her attacks are easily avoidable, and she stops to taunt every so often. It's possible to get through this battle without taking a single point of damage.
Is there an issue? Send a MessageReason:
None


The game is available for purchase on Windows, Macintosh and Linux computers (via UsefulNotes/{{Steam}}), Ouya, Wii U, and smart devices ([=iPhone=], [=iPod=], and Android).

to:

The game is available for purchase on Windows, Macintosh and Linux computers (via UsefulNotes/{{Steam}}), Ouya, Wii U, and smart devices ([=iPhone=], [=iPod=], and Android).
Android). A sequel, ''Ittle Dew 2'', was released on November 15, 2016 for PC and Mac (via Steam), [=PS4=], and Xbox One.
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* SkippableBoss: Any of the main three bosses can be skipped depending on the items you collect.

to:

* SkippableBoss: Any of the main three bosses can be skipped depending on the items you collect. However, you can only skip one per playthrough.
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Added DiffLines:

* SeadogPegLeg: Itan Carver is an extreme example, with two peg legs, one peg ''hand'', and one hook.
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The title character is an adventurer who gets marooned on an island with a large monster-infested castle. She's quick to take on the adventure, but even more interested in finding a way off the island if the castle doesn't prove challenging enough for her. Along with her fairy/weasel companion Tippsie, they seek the guidance of eccentric shopkeeper Itan Carver, who is willing to build a raft to help them escape in exchange for a mysterious artifact within the castle.

to:

The title character is an adventurer who gets marooned on an island with a large monster-infested castle. She's quick to take on the adventure, but even more interested in finding a way off the island if the castle doesn't prove challenging enough for her. Along with her fairy/weasel fairy/fox companion Tippsie, they seek the guidance of eccentric shopkeeper Itan Carver, who is willing to build a raft to help them escape in exchange for a mysterious artifact within the castle.



* GettingCrapPastTheRadar: Tippsie seems to enjoy his *ahem* Health Potions.

to:

* GettingCrapPastTheRadar: Tippsie seems to enjoy his her *ahem* Health Potions.
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None


The game is heavily influenced by the ''[[Franchise/TheLegendOfZelda Legend of Zelda]]'' series, with Ittle using her weapons to solve puzzles and search for hard-to-reach treasure. It's much shorter and simpler than a typical Zelda adventure, with three different tools and a ton of shortcuts to encourage {{speed run}}ners and {{sequence break|ing}}ers. The island is also sprinkled with smaller dungeons to test the player's puzzling prowess, as well as a "Master Cave" for even harder puzzles.

to:

The game is heavily influenced by the ''[[Franchise/TheLegendOfZelda Legend of Zelda]]'' series, with Ittle using her weapons to solve puzzles and search for hard-to-reach treasure. It's much shorter and simpler than a typical Zelda adventure, with three different tools and a ton of shortcuts to encourage {{speed run}}ners and {{sequence break|ing}}ers. One of the draws is that you only require 2 of the 3 items to finish the game so you're encouraged to find different ways to get to the end goal using different load-outs. The island is also sprinkled with smaller dungeons to test the player's puzzling prowess, as well as a "Master Cave" for even harder puzzles.



* FairyCompanion: Tippsie

to:

* FairyCompanion: TippsieTippsie, serves to simply give you the hint of whether or not a room is physically possible with your current equipment.
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The game is available for purchase on Windows, Macintosh and Linux computers (via {{Steam}}), Ouya, Wii U, and smart devices ([=iPhone=], [=iPod=], and Android).

to:

The game is available for purchase on Windows, Macintosh and Linux computers (via {{Steam}}), UsefulNotes/{{Steam}}), Ouya, Wii U, and smart devices ([=iPhone=], [=iPod=], and Android).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DrunkOnMilk: It seems that health potions are rather intoxicating.


Added DiffLines:

* GettingCrapPastTheRadar: Tippsie seems to enjoy his *ahem* Health Potions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoPartyLikeADonnerParty: At the end of the first game, Ittle and Tippsie leave the island aboard a new raft, taking [[spoiler:Itan Carver]] along with them. In the sequel's trailer, the raft now carries a sick-looking Ittle and Tippsie, along with a human skull.
Is there an issue? Send a MessageReason:
None


* HarmlessFreezing: The Ice Wand does no damage and freezing a Jenny doesn't count as "hurting" her.

to:

* HarmlessFreezing: The Ice Wand does no direct damage and freezing a Jenny doesn't count as "hurting" her.
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Added DiffLines:

* HarmlessFreezing: The Ice Wand does no damage and freezing a Jenny doesn't count as "hurting" her.
Is there an issue? Send a MessageReason:
None


* HalfHeartedHenchman: The first Jenny Frogs that are encountered guard the castle by each patrolling a small area which Ittle can't even reach due to spikes being in the way. The rest of them don't seem very enthused by their jobs either.

to:

* HalfHeartedHenchman: The first Jenny Frogs that are encountered guard the castle by each patrolling a small area which Ittle can't even reach due to spikes being in the way. The rest of them don't seem very enthused by passionate about their jobs jobs, either.

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