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* UnintentionallyUnwinnable: The game released with a lot of bugs, some of which rendered certain objective impossible to complete and therefore certain achievements impossible to get. While some were fixed since then, not all were, especially with the expansion packs. That can make it a complete matter of luck whether you can get, for example, the achievement for not deploying William's exosuit in Mission 4 of the Usonia campaign. Bad luck? Forget about a gold medal in the mission, and with it the achievement for winning gold or higher on the Usonia missions.



* UnwinnableByMistake: The game released with a lot of bugs, some of which rendered certain objective impossible to complete and therefore certain achievements impossible to get. While some were fixed since then, not all were, especially with the expansion packs. That can make it a complete matter of luck whether you can get, for example, the achievement for not deploying William's exosuit in Mission 4 of the Usonia campaign. Bad luck? Forget about a gold medal in the mission, and with it the achievement for winning gold or higher on the Usonia missions.
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* UnwinnableByMistake: The game released with a lot of bugs, some of which rendered certain objective impossible to complete and therefore certain achievements impossible to get. While some were fixed since then, not all were, especially with the expansion packs. That can make it a complete matter of luck whether you can get, for example, the achievement for not deploying William's exosuit in Mission 4 of the Usonia campaign. Bad luck? Forget about a gold medal in the mission, and with it the achievement for winning gold or higher on the Usonia missions.
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* ArmoredButFrail: The Wotan has Heavy armor but low HP. Weaker attacks will deal reduced damage to it, but attacks from Field Cannons and the like will destroy a Wotan very quickly.
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** Usonia, the faction added in the expansion, takes this as their entire combat philosophy. While Rusviet will add more armor until a mech can barely move, Usonia does the same with guns. This is best exemplified by their heavy mech, the Knox, which features four main battle cannons, two heavy machine guns, and a cluster of slow-to-reload rocket pods; the the is basically three stories of weapons mounted on four legs. Most Usonian mechs follow this idea, favoring front-loaded damage on a relatively long cooldown at the expense of armor.
** Both Saxony and Polania field anti-infantry mechs armed with powerful machine guns, though there are some key differences between the two. The Polania Stranznik has four machine guns, is very fast, and is capable of firing on the move, but has very weak armor. In contrast, the Saxon Grimbart has much heavier armor and about double the health of its Polanian counterpart, but is significantly slower and has to halt to fire its machine gun. In the expansion, Usonia adds its Salem mech to the bullet-spewing, infantry-shredding fray. Like the Stranznik, the Salem has four machine guns, but has them mounted in dual independently swiveling barbettes, allowing it to fire on multiple targets simultaneously. The Salem also has an ability unlocked once it reaches veteran status to [[CastFromHitPoints fire faster at the cost of its own health]].

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** Usonia, the faction added in the expansion, takes this as their entire combat philosophy. While Rusviet will add more armor until a mech can barely move, Usonia does the same with guns. guns. This is best exemplified by their heavy mech, the Knox, which features four main battle cannons, two heavy machine guns, and a cluster of slow-to-reload rocket pods; the the thing is basically three stories of weapons mounted on four legs. legs. Most Usonian mechs follow this idea, favoring front-loaded damage on a relatively long cooldown at the expense of armor.
** Both Saxony and Polania field anti-infantry mechs armed with powerful machine guns, though there are some key differences between the two. The Polania Stranznik has four machine guns, is very fast, and is capable of firing on the move, but has very weak armor. In contrast, the Saxon Grimbart has much heavier armor and about double the health of its Polanian counterpart, but is significantly slower and has to halt to fire its machine gun. In the expansion, Usonia adds its Salem mech to the bullet-spewing, infantry-shredding fray. Like the Stranznik, the Salem has four machine guns, but has them mounted in dual independently swiveling barbettes, allowing it to fire on multiple targets simultaneously. The Salem also has an ability unlocked once it reaches veteran status to [[CastFromHitPoints fire faster at the cost of its own health]].
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** Both Saxony and Polania field anti-infantry mechs armed with powerful machine guns, though there are some key differences between the two. The Polania Stranznik has four machine guns, is very fast, and is capable of firing on the move, but has very weak armor. In contrast, the Saxon Grimbart has much heavier armor and about double the health of its Polanian counterpart, but is significantly slower and has to halt to fire its machine gun.
** In the expansion, Usonia adds its Salem mech to the bullet-spewing, infantry-shredding fray. Like the Stranznik, the Salem has four machine guns, but has them mounted in dual independently swiveling barbettes, allowing it to fire on multiple targets simultaneously.

to:

** Usonia, the faction added in the expansion, takes this as their entire combat philosophy. While Rusviet will add more armor until a mech can barely move, Usonia does the same with guns. This is best exemplified by their heavy mech, the Knox, which features four main battle cannons, two heavy machine guns, and a cluster of slow-to-reload rocket pods; the the is basically three stories of weapons mounted on four legs. Most Usonian mechs follow this idea, favoring front-loaded damage on a relatively long cooldown at the expense of armor.
** Both Saxony and Polania field anti-infantry mechs armed with powerful machine guns, though there are some key differences between the two. The Polania Stranznik has four machine guns, is very fast, and is capable of firing on the move, but has very weak armor. In contrast, the Saxon Grimbart has much heavier armor and about double the health of its Polanian counterpart, but is significantly slower and has to halt to fire its machine gun.
**
gun. In the expansion, Usonia adds its Salem mech to the bullet-spewing, infantry-shredding fray. Like the Stranznik, the Salem has four machine guns, but has them mounted in dual independently swiveling barbettes, allowing it to fire on multiple targets simultaneously. The Salem also has an ability unlocked once it reaches veteran status to [[CastFromHitPoints fire faster at the cost of its own health]].
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* UnusualPetsForUnusualPeople: The heroes of the three factions have a bear, a tiger, and a pair of wolves for pets.

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* UnusualPetsForUnusualPeople: The heroes of the three factions have Each faction has a hero accompanied by a LoyalAnimalCompanion: a bear, a tiger, a hawk, and a pair of wolves for pets.wolves.
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** A cutscene in Usonia's campaign shows a reporter's camera mounted on a tiny, autonomous mech. It then cuts to the camera's feed...which is grainy, sepia-toned black and white.
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* RiskStyleMap: The World Map mode added in an update revolves around one. There are multiple maps and scenarios that can be mixed and matched, along with the option to create custom scenarios. It should be noted that this is much a campaign structure a la ''VideoGame/DawnOfWar - Dark Crusade'' than a proper four X game a la ''VideoGame/TotalWar.''
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* PointBuySystem: Used in multiplayer and World Map.

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* PointBuySystem: PointBuildSystem: Used in multiplayer and World Map.



** In World Map mode, all units in the game have deployment costs from 1 (engineers and medics) up to 12 (superheavy mechs like the Kaiser and Tur). Each map has a deployment budget which can be spent to bring these units into the mission (barring disallowed units, like [[GameBreaker heavy mechs]] on a BaselessMission). After the battle, the player may return an equal budget of units to the army, choosing from among those deployed and produced during the battle. Interestingly, the departure budget is equal to what the player ''spent'' on the mission, not what they're entitled to. So you can't send in some cheap units bought with World Map currency and then send an expensive SuperUnit or two back to the army with excess resources from the mission.

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** In World Map mode, all units in the game have deployment costs from 1 (engineers and medics) up to 12 (superheavy mechs like the Kaiser and Tur). Each map has a deployment budget which can be spent to bring these units into the mission (barring disallowed units, like [[GameBreaker heavy mechs]] on a BaselessMission). After the battle, the player may return an equal budget of units to the army, choosing from among those deployed and produced during the battle. Interestingly, the departure budget is equal to what the player ''spent'' on the mission, not what they're entitled to. So you can't send in some cheap units bought with World Map currency and then send an expensive SuperUnit or two superheavy mechs back to the army with excess resources from the mission.army.
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* PointBuySystem: Used in multiplayer and World Map.
** In multiplayer (and skirmishes against the AI), each player builds a first and second reserve using 5 points, including up to 1 HeroUnit, with all available choices costing 1 to 3 points each. Interestingly, each faction has a mix of 1 and 2 cost heroes, and heroes are hardwired to be in a specific reserve. Generally, second reserve units and heroes cost more points (though this is not the case for Saxony, with Gunter costing 2 points and Prince Wilhem at just 1).
** In World Map mode, all units in the game have deployment costs from 1 (engineers and medics) up to 12 (superheavy mechs like the Kaiser and Tur). Each map has a deployment budget which can be spent to bring these units into the mission (barring disallowed units, like [[GameBreaker heavy mechs]] on a BaselessMission). After the battle, the player may return an equal budget of units to the army, choosing from among those deployed and produced during the battle. Interestingly, the departure budget is equal to what the player ''spent'' on the mission, not what they're entitled to. So you can't send in some cheap units bought with World Map currency and then send an expensive SuperUnit or two back to the army with excess resources from the mission.
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* {{Cyborg}}: Piotr Kos and Gunter von Duisburg both sport prosthetic arms.[[spoiler:Anna's brother Janek was turned into a more traditional version by the Rusviets. He is not happy about this development]].

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* {{Cyborg}}: Piotr Kos and Gunter von Duisburg both sport prosthetic arms.arms (though Gunter's might be more of a brace).[[spoiler:Anna's brother Janek was turned into a more traditional version by the Rusviets. He is not happy about this development]].
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** UsefulNotes/NikolaTesla is the man responsible for the development of mechs and PoweredArmor in this timeline. He's also still in Eastern Europe as opposed to the real Tesla who moved to America decaes before 1920.

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** UsefulNotes/NikolaTesla is the man responsible for the development of mechs and PoweredArmor in this timeline. He's also still in Eastern Europe as opposed to the real Tesla who moved to America decaes decades before 1920.

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* HistoricalDomainCharacter: [[UsefulNotes/RasputinTheMadMonk Grigori Rasputin]] is the leader of a rebel faction within the Rusviet Union and UsefulNotes/NikolaTesla is the man responsible for the development of mechs and PoweredArmor in this timeline. The real life tame bear [[https://en.wikipedia.org/wiki/Wojtek_(bear) Wojtek]] is a less well known example (though he's more of a reference; the real life Wojtek was a Syrian Brown Bear found in Iran and was with the Polish army in the 40s, not the 20s).

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* HistoricalDomainCharacter: HistoricalDomainCharacter:Several, though most are [[AlternateHistory rather ahistorical in their presentation.]]
**
[[UsefulNotes/RasputinTheMadMonk Grigori Rasputin]] is the leader of a rebel faction within the Rusviet Union and Union. Notably in real history he was [[RasputinianDeath very dead by 1920.]]
**
UsefulNotes/NikolaTesla is the man responsible for the development of mechs and PoweredArmor in this timeline. He's also still in Eastern Europe as opposed to the real Tesla who moved to America decaes before 1920.
** [[UsefulNotes/TsaristRussia Tsar Nicholas]] and [[UsefulNotes/ImperialGermany Kaiser Friedrich and his son Wilhelm]] appear as the rulers of Rusviet and Saxony respectively. As with Rasputin in real history Nicholas and Friedrich were both already dead by 1920, Nicholas to [[UsefulNotes/RomanovsAndRevolutions revolution,]] Friedrich to throat cancer (less than a year after taking the throne) and Wilhelm, while still alive, had lost his throne to [[UsefulNotes/WeimarRepublic a new democracy.]]
**
The real life tame bear [[https://en.wikipedia.org/wiki/Wojtek_(bear) Wojtek]] is a less well known example (though he's more of a reference; the real life Wojtek was a Syrian Brown Bear found in Iran and was with the Polish army in the 40s, not the 20s).

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