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Trope was cut/disambiguated due to cleanup


** Axes / CarryABigStick / DropTheHammer: Clubs require '''Brawn''' and '''Reflexes''' to be proficient at. Things like fire axes, crime sticks and piston hammers are all grouped under the Clubs skill, alongside the basic baseball bat or lead pipe. Can occasionally be seen on Brain Clubs builds, resulting in a GeniusBruiser.

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** Axes / CarryABigStick / DropTheHammer: Hammers: Clubs require '''Brawn''' and '''Reflexes''' to be proficient at. Things like fire axes, crime sticks and piston hammers are all grouped under the Clubs skill, alongside the basic baseball bat or lead pipe. Can occasionally be seen on Brain Clubs builds, resulting in a GeniusBruiser.
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Following the same basic premise as ''[=HellMOO=]'', there are some key differences with ''[=InfernoMOO=]''. Some of the things many people found uncomfortable (see: [[EveryoneHasStandards the murder or molestation of orphans]]) have been phased out, there is more focus on PlayerVersusPlayer combat, and several key systems have either [[NotAsYouKnowThem been changed or otherwise redone]], with admins and wizards currently active and adding more content or mixing up old content on a daily basis. Even so, [[WhatDoYouMeanItsNotForKids this is not a game for kids.]] Sex tropes are in full effect, and while the game is entirely in text, it can have rather graphic descriptions of the actions taken by the player and others.

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Following the same basic premise as ''[=HellMOO=]'', there are some key differences with ''[=InfernoMOO=]''. Some of the things many people found uncomfortable (see: [[EveryoneHasStandards the murder or molestation of orphans]]) have been phased out, there is more focus on PlayerVersusPlayer combat, and several key systems have either [[NotAsYouKnowThem been changed or otherwise redone]], with admins and wizards currently active and adding more content or mixing up old content on a daily basis. Even so, [[WhatDoYouMeanItsNotForKids this is not a game for kids.]] Sex tropes are in full effect, and while the game is [[{{MUCK}} entirely in text, text]], it can have rather graphic descriptions of the actions taken by the player and others.
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renamed to Clone Angst


* CloningBlues: The imperfect clones in the [[HumanResources Meat Factory]]. They are generally the first things new players will murder, and are barely capable of fighting back.
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Boobs Of Steel has been disambiguated


* BoobsOfSteel: Breast Size (as well as penis size) is influenced by, among other things, how much XP a character has. Additionally, the Fuck Skill (which also influences these thing) uses Endurance and Senses, meaning that powerful and sturdy characters are likely to be very well endowed.
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Blade On A Stick has been disambiguated


** BladeOnAStick / SinisterScythe: Spears require '''Reflexes''' and '''Endurance''' to be proficient at. Affects your ability to use all variety of pointy sticks, which can include anything from the humble sharp pole to the zap brannigan. Tends to mesh well with PsychicPowers, as high Endurance results in better Focus.

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** BladeOnAStick / SinisterScythe: Spears require '''Reflexes''' and '''Endurance''' to be proficient at. Affects your ability to use all variety of pointy sticks, which can include anything from the humble sharp pole to the zap brannigan. Tends to mesh well with PsychicPowers, as high Endurance results in better Focus.
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Whip It Good has been disambiguated


** WhipItGood / EpicFlail: Whips require '''Senses''' and '''Reflexes''' to be proficient at. Affects your ability to use weapons requiring a bit more finesse, from the basic antenna whip to the deadly [[WhipSword urumi]]. Generally the crafter weapon of choice, as Senses also affects your Craft skill, and since both Senses and Reflexes factor into Dodge, Whips builds can result in a [[GlassCannon hard hitting]], [[FragileSpeedster hard to hit character]].

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** WhipItGood / EpicFlail: Whips require '''Senses''' and '''Reflexes''' to be proficient at. Affects your ability to use weapons requiring a bit more finesse, from the basic antenna whip to the deadly [[WhipSword urumi]]. Generally the crafter weapon of choice, as Senses also affects your Craft skill, and since both Senses and Reflexes factor into Dodge, Whips builds can result in a [[GlassCannon hard hitting]], [[FragileSpeedster hard to hit character]].

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Changed: 16

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* OneStatToRuleThemAll: Reflex is the single most important stat in the game and it's highly recommended that players max out reflex first. The reason for this is because all weapons use Reflexes; it directly contributes to all of the weapon skills except Fists, and all melee weapons have their speed determined by it. It also determines Dodge, another super important skill.



* TellMeHowYouFight: Different fighting styles are available to choose from both before and during combat, each with varying effects. On two ends of the spectrum, pacifist yields the greatest defense, while lowering attack speed and preventing power attacks, while berserker has you attack much faster at the cost of accuracy and defense, and no longer being able to dodge.

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* TellMeHowYouFight: Different fighting styles are available to choose from both before and during combat, each with varying effects. On two ends of the spectrum, pacifist yields the greatest defense, while lowering attack speed and preventing power attacks, while berserker has you attack much faster at the cost of accuracy and defense, and no longer being able to dodge.use the dodge command.

Added: 281

Removed: 280

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Fixing an error.


* NonCombatXP: This is the vast majority of your XP until incredibly late game. XP from Journals/Achievements, completing jobs, travelling and even getting a first time kill. It's considered more valuable than combat XP because it persists over rerolls, while combat XP does not.


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* NonCombatEXP: This is the vast majority of your XP until incredibly late game. XP from Journals/Achievements, completing jobs, travelling and even getting a first time kill. It's considered more valuable than combat XP because it persists over rerolls, while combat XP does not.
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Added DiffLines:

* NonCombatXP: This is the vast majority of your XP until incredibly late game. XP from Journals/Achievements, completing jobs, travelling and even getting a first time kill. It's considered more valuable than combat XP because it persists over rerolls, while combat XP does not.
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Fixed a link error with Vibro Weapon.


* Vibroweapon: The Shiver Sword, generally considered THE endgame sword. It's PC2 and is described as dealing "apocalyptic" slash damage.

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* Vibroweapon: VibroWeapon: The Shiver Sword, generally considered THE endgame sword. It's PC2 and is described as dealing "apocalyptic" slash damage.

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