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Added some examples as well as some corrections: The city is named Hakavik, Industria is a festival that took place in it.

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Added some examples as well as some corrections: The city is named Hakavik, Industria is a festival that took place in it.


After getting knocked unconscious in a bumpy elevator ride and waking up in an abandoned underground facility, regaining her bearings Nora finds out she's somehow transported to an AlternateUniverse, Industria, seemingly devoid of life. Turns out Industria was zero point for Project ATLAS' activation 20 years ago, which somehow leads to the city's current, deserted state, and a mysterious digital voice is guiding her along the way. Also, the streets of Industria is revealed to be full of hostile robots who intends to eliminate all organic life-forms on sight.

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After getting knocked unconscious in a bumpy elevator ride and waking up in an abandoned underground facility, regaining her bearings Nora finds out she's somehow transported to a city in an AlternateUniverse, Industria, Hakavik, seemingly devoid of life. Turns out Industria Hakavik was zero point for Project ATLAS' activation 20 years ago, which somehow leads to the city's current, deserted state, and a mysterious digital voice is guiding her along the way. Also, the streets of Industria is Hakavik are revealed to be full of hostile robots who intends to eliminate all organic life-forms on sight.



* AIIsACrapshoot: Project ATLUS, which messes up royally and wipes out all life in the German city of Industria, filling it's population with robots and machines.
* AlternateUniverse: The city of Industria is definitely in a different universe from the one Walter and Nora come from. [[spoiler: It's implied Walter deliberately let ATLAS loose here to protect Nora and their universe from it, making this trope double as ExpendableAlternateUniverse]].
* BadassBookworm: You'd expect Nora, a scientist, researcher and generally a non-combatant to be quite helpless once she's stranded alone in Industria. But the moment she gets hold of a pick and firearms, she easily takes down one robot after another without too much effort.

to:

* AIIsACrapshoot: Project ATLUS, ATLAS, which messes up royally and wipes out all life in the German city of Industria, Hakavik, filling it's population with robots and machines.
* AlternateUniverse: The city of Industria Hakavik is definitely in a different universe from the one Walter and Nora come from. [[spoiler: It's implied Walter deliberately let ATLAS loose here to protect Nora and their universe from it, making this trope double as ExpendableAlternateUniverse]].
* BadassBookworm: You'd expect Nora, a scientist, researcher and generally a non-combatant to be quite helpless once she's stranded alone in Industria.Hakavik. But the moment she gets hold of a pick and firearms, she easily takes down one robot after another without too much effort.



* {{Cliffhanger}}: The game ends with [[spoiler: Nora managing to find Walt (or, rather, his comatose or dead body), only to end on a bizarre dream sequence with the whole "Atlas taking over the world" situation left unresolved)]].
* CyberCyclops: All the robots in Industria doesn't have any discernible facial features, the only organ they have being a single red eye.

to:

* {{Cliffhanger}}: The game ends with [[spoiler: Nora managing to find Walt (or, rather, his comatose or dead body), only to end on a bizarre dream sequence with the whole "Atlas "ATLAS taking over the world" situation left unresolved)]].
* CyberCyclops: All A few of the robots in Industria doesn't Hakavik don't have any discernible facial features, the only organ they have being a single red eye.



* EverythingTryingToKillYou: If anything in Industria is capable of moving about, it ''will'' attack Nora on sight. Her only ally in-game is Brent, and even then he can only be heard.

to:

* EverythingTryingToKillYou: If anything in Industria Hakavik is capable of moving about, it ''will'' attack Nora on sight. Her only ally in-game is Brent, and even then he can only be heard.



* {{Hellevator}}: The elevator attached to ATLAS' core doesn't lead to hell, but it does lead to Industria - am empty, devoid world where ATLAS' robots have taken over all life-forms.

to:

* HandicappedBadass: In his brief physical appearance, Brent is shown to be a wheelchair-bound older man. His disability in no way prevents him from gunning down a pair of robots to save Nora, as well as surviving in the robot infested Hakavik for ten years.
* {{Hellevator}}: The elevator attached to ATLAS' core doesn't lead to hell, but it does lead to Industria Hakavik - am an empty, devoid city in a world where ATLAS' robots have taken over all most life-forms.



* MechaMooks: Owing to ATLAS malfunctioning in the past, Industria is now occupied entirely by it's robots, with every onscreen mook Nora destroys being mechanical.
* MindScrew: The ending becomes increasingly surreal and dream-like, with objects from your life in East Germany randomly turning up in the outskirts of Industria, [[spoiler: a disembodied Walter lecturing you as you float down a shaft of visions, and finally being on the theater stage from the dream sequences when the curtain falls.]]

to:

* MechaMooks: Owing to ATLAS malfunctioning in the past, Industria Hakavik is now occupied entirely by it's robots, with every onscreen mook Nora destroys being mechanical.
* MindScrew: The ending becomes increasingly surreal and dream-like, with objects from your life in East Germany randomly turning up in the outskirts of Industria, Hakavik, [[spoiler: a disembodied Walter lecturing you as you float down a shaft of visions, and finally being on the theater stage from the dream sequences when the curtain falls.]]



* OneWordTitle: Also a LocationTitle, '''Industria''' is where the entire game is set.
* PowerfulPick: Nora's first pickup upon arrival in Industria and the sole melee weapon she can use. It takes down most robot enemies in just a handful of swings, too.
* RagnarokProofing: The firearms and ammunition Nora picks up throughout Industria is somehow still in working condition, despite being unused for 20 years.

to:

* NiceGuy: Despite his initial confusion at her presence, Brent is nothing but kind and helpful to Nora, guiding her to where she needs to go and encouraging her to go find Walter once she's leaving the city.
* OneWordTitle: Also a LocationTitle, '''Industria''' is an annual festival that previously took place in the city where the entire game is set.
* PowerfulPick: Nora's first pickup upon arrival in Industria Hakavik and the sole melee weapon she can use. It takes down most robot enemies in just a handful of swings, too.
* RagnarokProofing: The firearms and ammunition Nora picks up throughout Industria Hakavik is somehow still in working condition, despite being unused for 20 years.



* RobotWar: What supposedly happened in Industria years ago, though it's more of a GreatOffscreenWar with Nora arriving in time to realize the place is deserted.
* SeekingTheMissingFindingTheDead: Nora spends the whole game looking for Walter, who disappeared after crossing the dimensional portal to Industria some unspecified time ago only to discover the whole city is deserted. [[spoiler:After a lengthy search, she found Walter in the final scene, as a corpse (or a comatose body). But then Walter's voice is heard on a nearby radio]]...
* ShrineToSelf: Nora discovers how much influence Walter has to the entirety of the ATLAS project when coming across a building-sized statue of Walter in the middle of Industria.
* SniperRifle: Nora can obtain one while exploring Industria to snipe enemy robots from a distance. In a few stages it also doubles as a telescope.
* UnexpectedlyAbandoned: Industria, a city seemingly devoid of life, because the robots have taken over everything.

to:

* RobotWar: What supposedly happened in Industria Hakavik years ago, though it's more of a GreatOffscreenWar with Nora arriving in time to realize the place is deserted.
* SeekingTheMissingFindingTheDead: Nora spends the whole game looking for Walter, who disappeared after crossing the dimensional portal to Industria Hakavik some unspecified time ago only to discover the whole city is deserted. [[spoiler:After a lengthy search, she found Walter in the final scene, as a corpse (or a comatose body). But then Walter's voice is heard on a nearby radio]]...
* ShrineToSelf: Nora discovers how much influence Walter has to the entirety of the ATLAS project when coming across a building-sized statue of Walter in the middle of Industria.Hakavik.
* SniperRifle: Nora can obtain one while exploring Industria Hakavik to snipe enemy robots from a distance. In a few stages it also doubles as a telescope.
* UnexpectedlyAbandoned: Industria, Hakavik, a city seemingly devoid of life, because the robots have taken over everything.



* TheVoice: Brent, a mysterious radio voice who contacts Nora shortly after her arrival in Industria and guides her where to go for every level. By the end of the game, [[spoiler:Nora is leaving Industria via train and Brent remains unseen - whether he's actually a person or a computer program remains an AmbiguousSituation. However, if you pay close attention, Brent can be seen as a wheelchair-bound older man watching you from a distance at certain points in the game]].
* WhamShot: Combined with WhamLine, but as Nora comes across a courtyard, Brett plays a recording of their king Rosendal, the combination of the voice and the statue in the courtyard reveals to both Brett and Nora that Walter is Rosendal.
* YearInsideHourOutside: From all indications, Nora entered the interdimensional portal only a few minutes after Walter, yet when she emerges, it's eventually revealed that she arrived in Industria 20 years after Walter did.

to:

* TheVoice: Brent, Save for a mysterious radio voice who contacts Nora shortly after her arrival in Industria and guides her brief appearance at the beginning where to go for every level. By he saves Nora from some robots, Brent spends the end entirety of the game, [[spoiler:Nora is leaving Industria via train and Brent remains unseen - whether he's actually a person or a computer program remains an AmbiguousSituation. However, if you pay close attention, Brent can be seen as a wheelchair-bound older man watching you from a distance at certain points in game speaking over the game]].
radio.
* WhamShot: Combined with WhamLine, but as Nora comes across a courtyard, Brett Brent plays a recording of their king Rosendal, the combination of the voice and the statue in the courtyard reveals to both Brett Brent and Nora that Walter is Rosendal.
* YearInsideHourOutside: From all indications, Nora entered the interdimensional portal only a few minutes after Walter, yet when she emerges, it's eventually revealed that she arrived in Industria Hakavik 20 years after Walter did.
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A sequel, ''INDUSTRIA II'', [[https://www.gematsu.com/2024/03/industria-ii-announced-for-pc was announced]] and is scheduled for release in 2025 for PC.
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Wick cleaning


''INDUSTRIA'' is a FirstPersonShooter video game developed by Bleakmill, inspired by ''VideoGame/HalfLife'' series. It was released on September 30, 2021, for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, and UsefulNotes/XboxSeriesXAndS.

to:

''INDUSTRIA'' is a FirstPersonShooter video game developed by Bleakmill, inspired by ''VideoGame/HalfLife'' series. It was released on September 30, 2021, for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, Platform/MicrosoftWindows, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, and UsefulNotes/XboxSeriesXAndS.
Platform/XboxSeriesXAndS.



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This trope is a better descriptor than Failed a Spot Check


* FailedASpotCheck: Every once in a while, you can see gigantic, humanoid creatures walking around the far distance. Nora does not react to them in any way, so she might be unable to see them.


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* UnusuallyUninterestingSight: Once in a while, you can see gigantic humanoid machines walking in the far distance. Despite towering over the city proper, Nora never once comments on them, nor does she ask Brent about them.

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* ActionBomb: The spherical robot enemies' sole attack is to get close enough to Nora and detonate themselves. Their blast radius is ''huge'' and takes out quite a chunk of Nora's health, though if Nora guns them down they'll simply deactivate without detonating.



* ActionBomb: The spherical robot enemies' sole attack is to get close enough to Nora and detonate themselves. Their blast radius is ''huge'' and takes out quite a chunk of Nora's health, though if Nora guns them down they'll simply deactivate without detonating.

to:

* ActionBomb: AlternateUniverse: The spherical robot enemies' sole attack city of Industria is definitely in a different universe from the one Walter and Nora come from. [[spoiler: It's implied Walter deliberately let ATLAS loose here to get close enough to protect Nora and detonate themselves. Their blast radius is ''huge'' and takes out quite a chunk of Nora's health, though if Nora guns them down they'll simply deactivate without detonating.their universe from it, making this trope double as ExpendableAlternateUniverse]].



* IWarnedYou: Brent told Nora the "don't say I didn't warn you" variant when she insists on looking for Walter halfway into the game.



* IWarnedYou: Brent told Nora the "don't say I didn't warn you" variant when she insists on looking for Walter halfway into the game.

to:

* IWarnedYou: Brent told WhamShot: Combined with WhamLine, but as Nora comes across a courtyard, Brett plays a recording of their king Rosendal, the "don't say I didn't warn you" variant combination of the voice and the statue in the courtyard reveals to both Brett and Nora that Walter is Rosendal.
* YearInsideHourOutside: From all indications, Nora entered the interdimensional portal only a few minutes after Walter, yet
when she insists on looking for emerges, it's eventually revealed that she arrived in Industria 20 years after Walter halfway into the game.did.
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None

Added DiffLines:

* {{Cliffhanger}}: The game ends with [[spoiler: Nora managing to find Walt (or, rather, his comatose or dead body), only to end on a bizarre dream sequence with the whole "Atlas taking over the world" situation left unresolved)]].
Is there an issue? Send a MessageReason:
None


* SeekingTheMissingFindingTheDead: Nora spends the whole game looking for Walter, who disappeared after crossing the dimensional portal to Industria some unspecified time ago only to discover the whole city is deserted. [[spoiler:After a lengthy search, she found Walter in the final scene, as a corpse. But then Walter's voice is heard on a nearby radio]]...

to:

* SeekingTheMissingFindingTheDead: Nora spends the whole game looking for Walter, who disappeared after crossing the dimensional portal to Industria some unspecified time ago only to discover the whole city is deserted. [[spoiler:After a lengthy search, she found Walter in the final scene, as a corpse.corpse (or a comatose body). But then Walter's voice is heard on a nearby radio]]...



* TheVoice: Brent, a mysterious, digital voice who contacts Nora shortly after her arrival in Industria and guides her where to go for every level. By the end of the game, [[spoiler:Nora is leaving Industria via train and Brent remains unseen - whether he's actually a person or a computer program remains an AmbiguousSituation]].

to:

* TheVoice: Brent, a mysterious, digital mysterious radio voice who contacts Nora shortly after her arrival in Industria and guides her where to go for every level. By the end of the game, [[spoiler:Nora is leaving Industria via train and Brent remains unseen - whether he's actually a person or a computer program remains an AmbiguousSituation]]. AmbiguousSituation. However, if you pay close attention, Brent can be seen as a wheelchair-bound older man watching you from a distance at certain points in the game]].
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Added some tropes

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* DamnYouMuscleMemory: Pressing the "fire" button while reloading will interrupt the reload animation, making you start over. A lovely combination, especially when facing fast enemies later on.


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* FailedASpotCheck: Every once in a while, you can see gigantic, humanoid creatures walking around the far distance. Nora does not react to them in any way, so she might be unable to see them.


Added DiffLines:

* MindScrew: The ending becomes increasingly surreal and dream-like, with objects from your life in East Germany randomly turning up in the outskirts of Industria, [[spoiler: a disembodied Walter lecturing you as you float down a shaft of visions, and finally being on the theater stage from the dream sequences when the curtain falls.]]
Is there an issue? Send a MessageReason:
None


''INDUSTRIA'' is a FirstPersonShooter video game developed by Bleakmill, rather loosely based on the ''VideoGame/HalfLife'' series. It was released on September 30, 2021, for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, and UsefulNotes/XboxSeriesXAndS.

to:

''INDUSTRIA'' is a FirstPersonShooter video game developed by Bleakmill, rather loosely based on the inspired by ''VideoGame/HalfLife'' series. It was released on September 30, 2021, for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, and UsefulNotes/XboxSeriesXAndS.
Is there an issue? Send a MessageReason:
None


* SeekingTheMissingFindingTheDead: Nora spends the whole game looking for Brent, who disappeared after crossing the dimensional portal to Industria some unspecified time ago only to discover the whole city is deserted. [[spoiler:After a lengthy search, she found Brent in the final scene, as a corpse. But then Brent's voice is heard on a nearby radio]]...

to:

* SeekingTheMissingFindingTheDead: Nora spends the whole game looking for Brent, Walter, who disappeared after crossing the dimensional portal to Industria some unspecified time ago only to discover the whole city is deserted. [[spoiler:After a lengthy search, she found Brent Walter in the final scene, as a corpse. But then Brent's Walter's voice is heard on a nearby radio]]...
Is there an issue? Send a MessageReason:
None


* BadassBookworm: You'd expect Nora, a scientist, researcher and generally a non-combatant to be quite helpless once she's stranded alone in Indusatria. But the moment she gets hold of a pick and firearms, she easily takes down one robot after another without too much effort.

to:

* BadassBookworm: You'd expect Nora, a scientist, researcher and generally a non-combatant to be quite helpless once she's stranded alone in Indusatria.Industria. But the moment she gets hold of a pick and firearms, she easily takes down one robot after another without too much effort.
Is there an issue? Send a MessageReason:
None


''INDUSTRIA'' is a first-person shooter video game developed by Bleakmill, rather loosely based on the ''VideoGame/HalfLife'' series. It was released on September 30, 2021, for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, and UsefulNotes/XboxSeriesXAndS.

to:

''INDUSTRIA'' is a first-person shooter FirstPersonShooter video game developed by Bleakmill, rather loosely based on the ''VideoGame/HalfLife'' series. It was released on September 30, 2021, for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, and UsefulNotes/XboxSeriesXAndS.



* SeekingTheMissingFindingTheDead: Nora spends the whole game looking for Brent, who dissappeared after crossing the dimensional portal to Industria some unspecified time ago onyl to discover the whole city is deserted. [[spoiler:After a lengthy search, she found Brent in the final scene, as a corpse. But then Brent's voice is heard on a nearby radio]]...

to:

* SeekingTheMissingFindingTheDead: Nora spends the whole game looking for Brent, who dissappeared disappeared after crossing the dimensional portal to Industria some unspecified time ago onyl only to discover the whole city is deserted. [[spoiler:After a lengthy search, she found Brent in the final scene, as a corpse. But then Brent's voice is heard on a nearby radio]]...
Is there an issue? Send a MessageReason:
None


''INDUSTRIA'' is a first-person shooter video game developed by Bleakmill, rather loosely based on the ''VideoGame/HalfLife'' series. It was released on September 30, 2021, for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation 5, UsefulNotes/XboxOne, and UsefulNotes/XboxSeriesXAndS.

to:

''INDUSTRIA'' is a first-person shooter video game developed by Bleakmill, rather loosely based on the ''VideoGame/HalfLife'' series. It was released on September 30, 2021, for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation 5, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, and UsefulNotes/XboxSeriesXAndS.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c4a269df3eca4d3c96af6f06.jpg]]

--> 9[[superscript:th]] November 1989, 8:12pm\\
Berlin, Germany.\\
Our central processing unit, ATLAS, is out of control. I just discovered parts of it all over our servers...
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''INDUSTRIA'' is a first-person shooter video game developed by Bleakmill, rather loosely based on the ''VideoGame/HalfLife'' series. It was released on September 30, 2021, for UsefulNotes/MicrosoftWindows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation 5, UsefulNotes/XboxOne, and UsefulNotes/XboxSeriesXAndS.

The game is set in an alternate history version of Germany during the Cold War era. Nora Solheim, a scientist and researcher behind something called the ATLAS Project, is searching for her boyfriend Walter who went missing after reporting to her about ATLAS' malfunctioning and telling her "he needs to stop it" months ago. Deciding to follow Walter's trail alone, Nora enters the laboratory housing the ATLAS project alone and was unexpectedly warped into a dark void...

After getting knocked unconscious in a bumpy elevator ride and waking up in an abandoned underground facility, regaining her bearings Nora finds out she's somehow transported to an AlternateUniverse, Industria, seemingly devoid of life. Turns out Industria was zero point for Project ATLAS' activation 20 years ago, which somehow leads to the city's current, deserted state, and a mysterious digital voice is guiding her along the way. Also, the streets of Industria is revealed to be full of hostile robots who intends to eliminate all organic life-forms on sight.


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!! A Tangent Resonance... it's not usually like that...
* AIIsACrapshoot: Project ATLUS, which messes up royally and wipes out all life in the German city of Industria, filling it's population with robots and machines.
* ActionBomb: The spherical robot enemies' sole attack is to get close enough to Nora and detonate themselves. Their blast radius is ''huge'' and takes out quite a chunk of Nora's health, though if Nora guns them down they'll simply deactivate without detonating.
* BadassBookworm: You'd expect Nora, a scientist, researcher and generally a non-combatant to be quite helpless once she's stranded alone in Indusatria. But the moment she gets hold of a pick and firearms, she easily takes down one robot after another without too much effort.
* BlackoutBasement: From ''literal'' basements to dimly-lit, abandoned research facilities, where Nora can only navigate her way across through her flashlight.
* CyberCyclops: All the robots in Industria doesn't have any discernible facial features, the only organ they have being a single red eye.
* DeliberatelyMonochrome: Nora's flashback in-between levels and her scenes with Walter are in grayscale.
* EverythingTryingToKillYou: If anything in Industria is capable of moving about, it ''will'' attack Nora on sight. Her only ally in-game is Brent, and even then he can only be heard.
* FallingDamage: Nora can suffer health loss if she falls from a drop too high. The screen would [[FlashOfPain momentarily flash red]] when that happens.
* {{Hellevator}}: The elevator attached to ATLAS' core doesn't lead to hell, but it does lead to Industria - am empty, devoid world where ATLAS' robots have taken over all life-forms.
* MechaMooks: Owing to ATLAS malfunctioning in the past, Industria is now occupied entirely by it's robots, with every onscreen mook Nora destroys being mechanical.
* MooksButNoBosses: Plenty of hostile robots for Nora to battle, but not a single boss fight.
* OneWordTitle: Also a LocationTitle, '''Industria''' is where the entire game is set.
*PowerfulPick: Nora's first pickup upon arrival in Industria and the sole melee weapon she can use. It takes down most robot enemies in just a handful of swings, too.
* RagnarokProofing: The firearms and ammunition Nora picks up throughout Industria is somehow still in working condition, despite being unused for 20 years.
* RobotDog: One of the robotic enemy variants, who appears to be based on [=BigDog=] as designed by Boston Dynamics.
* RobotWar: What supposedly happened in Industria years ago, though it's more of a GreatOffscreenWar with Nora arriving in time to realize the place is deserted.
* SeekingTheMissingFindingTheDead: Nora spends the whole game looking for Brent, who dissappeared after crossing the dimensional portal to Industria some unspecified time ago onyl to discover the whole city is deserted. [[spoiler:After a lengthy search, she found Brent in the final scene, as a corpse. But then Brent's voice is heard on a nearby radio]]...
* ShrineToSelf: Nora discovers how much influence Walter has to the entirety of the ATLAS project when coming across a building-sized statue of Walter in the middle of Industria.
* SniperRifle: Nora can obtain one while exploring Industria to snipe enemy robots from a distance. In a few stages it also doubles as a telescope.
* UnexpectedlyAbandoned: Industria, a city seemingly devoid of life, because the robots have taken over everything.
* TheVoice: Brent, a mysterious, digital voice who contacts Nora shortly after her arrival in Industria and guides her where to go for every level. By the end of the game, [[spoiler:Nora is leaving Industria via train and Brent remains unseen - whether he's actually a person or a computer program remains an AmbiguousSituation]].
* IWarnedYou: Brent told Nora the "don't say I didn't warn you" variant when she insists on looking for Walter halfway into the game.
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