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''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{UsefulNotes/SNES}} by Factor 5 and published in October 1994 by JVC.
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''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{UsefulNotes/SNES}} {{Platform/SNES}} by Factor 5 and published in October 1994 by JVC.
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* WatchForRollingObjects: The snow mountain level has sections where snowballs roll downhill and Indiana has to jump over them. The burning house features rolling flaming debris that also needs to be jumped over.
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* BearTrap: Snow mountain level are littered with bear traps that snap shot when Indiana is near them.
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* DefeatEqualdExplosion: Everything explodes when killed, whether it be natives or animals.
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* DefeatEqualdExplosion: DefeatEqualsExplosion: Everything explodes when killed, whether it be natives or animals.
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* ZeroEffortBoss: The Arab Swordsman from the first film comes back as a boss. Take a wild guess how you defeat him.
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%% * BottomlessPit: Almost every level has them.
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* DefeatEqualdExplosion: Everything explodes when killed, whether it be natives or animals.
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* InconvenientlyPlacedConveyorBelt: Conveyor belts appear in temple levels and serve to impede the player.
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* SmashingHallwayTrapsOfDoom: In some sections there are crushers that try to squash Indiana.
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* SpringsSpringsEverywhere: Jumping on awnings bounce Indiana up in the air.
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Not the same developers (Super Star Wars was by Sculptured Software, not Factor 5.
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''Indiana Jones' Greatest Adventures'' is from the same developers as the ''VideoGame/SuperStarWars'' series, and the similarities are evident - in fact, the Indy sprite shares the same head as the Han Solo sprite from ''Super Star Wars''. And while it's nowhere near as difficult as ''Super Empire Strikes Back'', the game also retained the ''Super Star Wars'' series' [[NintendoHard often blistering difficulty]].
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''Indiana Jones' Greatest Adventures'' is from followed on the same developers as heels of the ''VideoGame/SuperStarWars'' series, series and was overseen by the much of the same LucasArts staffers who had overseen that trilogy, and the similarities are evident - in fact, the Indy sprite shares the same head as the Han Solo sprite from ''Super Star Wars''. And while it's nowhere near as difficult as ''Super Empire Strikes Back'', the game also retained the ''Super Star Wars'' series' [[NintendoHard often blistering difficulty]].
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Whip It Good has been disambiguated
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%% * WhipItGood: Of course.
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* BottomlessPit: Almost every level has them.
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%% * BottomlessPit: Almost every level has them.
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* WhipItGood: Of course.
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%% * WhipItGood: Of course.
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* AdaptedOut: Neither Willie Scott nor Short Round are present during the ''[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom]]'' part of the game.
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** ''Raiders of the Lost Ark'': Bellocq calls forth apparitions from within the Ark to attack Indy while he himself does his best to keep out of reach.
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** ''Raiders of the Lost Ark'': Bellocq Belloq calls forth apparitions from within the Ark to attack Indy while he himself does his best to keep out of reach.
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* SparedByTheAdaptation: Downplayed examples with two villains, both of whom survive the magical events that kill them in the films so that Indy can kill them in BossBattles instead.
** Belloq is not killed by the spirits of the Ark, which he is instead able to use against Indy.
** Instead of being outright killed by the false grail, Donovan is [[OneWingedAngel transformed]] into a ''living'' skeleton which becomes the FinalBoss.
** Belloq is not killed by the spirits of the Ark, which he is instead able to use against Indy.
** Instead of being outright killed by the false grail, Donovan is [[OneWingedAngel transformed]] into a ''living'' skeleton which becomes the FinalBoss.
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* AdaptationalBadass: Given all the movies had their [[BigBad Big Bads]] firmly in the [[NonActionBigBad non-action camp]], liberties were taken to make boss fights out of them.
** ''Raiders of the Lost Ark'': Bellocq calls forth apparitions from within the Ark to attack Indy while he himself does his best to keep out of reach.
** ''Temple of Doom'': Mola Ram faces off against Indy on a rope bridge and throws Sankara stones both to attack and destroy sections of the bridge.
** ''The Last Crusade'': Donovan turns into a very agile skeleton that attacks Indy by throwing pieces of itself.
** ''Raiders of the Lost Ark'': Bellocq calls forth apparitions from within the Ark to attack Indy while he himself does his best to keep out of reach.
** ''Temple of Doom'': Mola Ram faces off against Indy on a rope bridge and throws Sankara stones both to attack and destroy sections of the bridge.
** ''The Last Crusade'': Donovan turns into a very agile skeleton that attacks Indy by throwing pieces of itself.
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''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{SNES}} by Factor 5 and published in October 1994 by JVC.
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''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{SNES}} {{UsefulNotes/SNES}} by Factor 5 and published in October 1994 by JVC.
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''Indiana Jones' Greatest Adventures'' is from the same developers as the ''SuperStarWars'' series, and the similarities are evident - in fact, the Indy sprite shares the same head as the Han Solo sprite from ''Super Star Wars''. And while it's nowhere near as difficult as ''Super Empire Strikes Back'', the game also retained the ''SuperStarWars'' series' [[NintendoHard often blistering difficulty]].
to:
''Indiana Jones' Greatest Adventures'' is from the same developers as the ''SuperStarWars'' ''VideoGame/SuperStarWars'' series, and the similarities are evident - in fact, the Indy sprite shares the same head as the Han Solo sprite from ''Super Star Wars''. And while it's nowhere near as difficult as ''Super Empire Strikes Back'', the game also retained the ''SuperStarWars'' ''Super Star Wars'' series' [[NintendoHard often blistering difficulty]].
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* NintendoHard: While it's a bit more forgiving than the ''SuperStarWars'' series, the game can still get extremely tough.
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* NintendoHard: While it's a bit more forgiving than the ''SuperStarWars'' ''VideoGame/SuperStarWars'' series, the game can still get extremely tough.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/50793_front.jpg]]
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* PasswordSave
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* PasswordSavePasswordSave: The only way to save your progress, so you'll want to have a pen and paper handy.
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* BreatherLevel: The maze at Pankot Palace in the "Temple of Doom" portion, with its slow pace, relative lack of tough enemies and abundance of easy-to-get power ups and extra lives. And considering it's followed by some of the hardest levels in the game, you'll need all the lives you can get.
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''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the''IndianaJones'' film series, developed for the {{SNES}} by Factor 5 and published in October 1994 by JVC.
The game follows the original ''IndianaJones'' trilogy fairly faithfully, consisting of 12 levels based on ''Film/RaidersOfTheLostArk'', 8 levels based on ''[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom]]'', and 8 levels based on ''[[Film/IndianaJonesAndTheLastCrusade The Last Crusade]]''. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.
The game follows the original ''IndianaJones'' trilogy fairly faithfully, consisting of 12 levels based on ''Film/RaidersOfTheLostArk'', 8 levels based on ''[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom]]'', and 8 levels based on ''[[Film/IndianaJonesAndTheLastCrusade The Last Crusade]]''. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.
to:
''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the''IndianaJones'' the ''Franchise/IndianaJones'' film series, developed for the {{SNES}} by Factor 5 and published in October 1994 by JVC.
The game follows the original''IndianaJones'' ''Franchise/IndianaJones'' trilogy fairly faithfully, consisting of 12 levels based on ''Film/RaidersOfTheLostArk'', 8 levels based on ''[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom]]'', and 8 levels based on ''[[Film/IndianaJonesAndTheLastCrusade The Last Crusade]]''. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.
The game follows the original
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* WhatCouldHaveBeen: A SegaGenesis port was apparently completed, but never got released.
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* BreatherLevel: The maze at Pankot Palace in the "Temple of Doom" portion, with its slow pace, relative lack of tough enemies and abundance of easy-to-get power ups.
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* BreatherLevel: The maze at Pankot Palace in the "Temple of Doom" portion, with its slow pace, relative lack of tough enemies and abundance of easy-to-get power ups.ups and extra lives. And considering it's followed by some of the hardest levels in the game, you'll need all the lives you can get.
* ConvectionShmonvection: All over the place near the end of the "Temple of Doom" portion. Not only does one level have you riding rock rafts through rivers of lava - complete with lava waterfalls - but in the [[MineCartMadness mine cart level]], the tracks were seemingly built right on the lava.
* ConvectionShmonvection: All over the place near the end of the "Temple of Doom" portion. Not only does one level have you riding rock rafts through rivers of lava - complete with lava waterfalls - but in the [[MineCartMadness mine cart level]], the tracks were seemingly built right on the lava.
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* RiseToTheChallenge: The level at Marion's bar has you hurrying to the top of the level as fire rises from the bottom of the screen.
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* WhipItGood: Of course.
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* BreatherLevel: The maze at Pankot Palace in the "Temple of Doom" portion, with its slow pace, relative lack of tough enemies and abundance of easy-to-get power ups.
* CrosshairAware: The escape from Club Obi-Wan at the beginning of "Temple of Doom" has you avoiding crosshairs that try to pelt you with machine gun fire. Luckily, there are plenty of tables and pianos to hide behind.
* DemBones: After Donovan chooses the wrong grail, he becomes an insanely agile, bone-chucking skeleton that acts as the game's FinalBoss.
* CrosshairAware: The escape from Club Obi-Wan at the beginning of "Temple of Doom" has you avoiding crosshairs that try to pelt you with machine gun fire. Luckily, there are plenty of tables and pianos to hide behind.
* DemBones: After Donovan chooses the wrong grail, he becomes an insanely agile, bone-chucking skeleton that acts as the game's FinalBoss.
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* FisticuffsBoss: The fight against Colonel Vogel on the tank requires you to use your fists. Nothing else will hurt him, not even grenades.
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* SuperDrowningSkills: There are many deep pools of water that act as bottomless pits. The catacombs in "The Last Crusade" portion do have shallow areas that you can wade around in, though.
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''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the''IndianaJones'' film series, developed for the {{SNES}} by Factor 5 and published in 1994 by JVC.
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''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the''IndianaJones'' film series, developed for the {{SNES}} by Factor 5 and published in October 1994 by JVC.
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The game was released in October 1994 to mostly positive reviews, and is widely considered one of the best ''IndianaJones'' games available. It was released for the NintendoWii's virtual console in November 2009.
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* MinecartMadness: The penultimate level of the "Temple of Doom" portion.
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* WhatCouldHaveBeen: A SegaGenesis port was apparently completed, but never got released.
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* WhatCouldHaveBeen: A SegaGenesis port was apparently completed, but never got released.released.
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The game follows the original ''IndianaJones'' trilogy fairly faithfully, consisting of 12 levels based on ''Raiders of the Lost Ark'', 8 levels based on ''Temple of Doom'', and 8 levels based on ''The Last Crusade''. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.
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The game follows the original ''IndianaJones'' trilogy fairly faithfully, consisting of 12 levels based on ''Raiders of the Lost Ark'', ''Film/RaidersOfTheLostArk'', 8 levels based on ''Temple ''[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom'', Doom]]'', and 8 levels based on ''The ''[[Film/IndianaJonesAndTheLastCrusade The Last Crusade''.Crusade]]''. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.
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Changed line(s) 1,4 (click to see context) from:
''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the''IndianaJones'' film series, developed for the {{SNES}} by Factor 5 and published by JVC.
The game follows the original ''IndianaJones'' trilogy and consists of 28 levels, and is fairly faithful to the films despite taking liberties here and there. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.
The game follows the original ''IndianaJones'' trilogy and consists of 28 levels, and is fairly faithful to the films despite taking liberties here and there. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.
to:
''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the''IndianaJones'' film series, developed for the {{SNES}} by Factor 5 and published in 1994 by JVC.
The game follows the original ''IndianaJones'' trilogyand consists of 28 levels, and is fairly faithful to faithfully, consisting of 12 levels based on ''Raiders of the films despite taking liberties here Lost Ark'', 8 levels based on ''Temple of Doom'', and there.8 levels based on ''The Last Crusade''. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.
The game follows the original ''IndianaJones'' trilogy
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Added DiffLines:
''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the''IndianaJones'' film series, developed for the {{SNES}} by Factor 5 and published by JVC.
The game follows the original ''IndianaJones'' trilogy and consists of 28 levels, and is fairly faithful to the films despite taking liberties here and there. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.
''Indiana Jones' Greatest Adventures'' is from the same developers as the ''SuperStarWars'' series, and the similarities are evident - in fact, the Indy sprite shares the same head as the Han Solo sprite from ''Super Star Wars''. And while it's nowhere near as difficult as ''Super Empire Strikes Back'', the game also retained the ''SuperStarWars'' series' [[NintendoHard often blistering difficulty]].
The game was released in October 1994 to mostly positive reviews, and is widely considered one of the best ''IndianaJones'' games available. It was released for the NintendoWii's virtual console in November 2009.
!!Tropes:
* BottomlessPit: Almost every level has them.
* EverythingIsTryingToKillYou: In addition to Nazis and thugs, you will also have to deal with wolves, rats, and even birds that drop rocks on your head.
* IndyEscape: The second level consists of the iconic boulder scene.
* NintendoHard: While it's a bit more forgiving than the ''SuperStarWars'' series, the game can still get extremely tough.
* NoSwastikas: Here, they've been replaced with black X symbols.
* PasswordSave
* WhatCouldHaveBeen: A SegaGenesis port was apparently completed, but never got released.
The game follows the original ''IndianaJones'' trilogy and consists of 28 levels, and is fairly faithful to the films despite taking liberties here and there. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.
''Indiana Jones' Greatest Adventures'' is from the same developers as the ''SuperStarWars'' series, and the similarities are evident - in fact, the Indy sprite shares the same head as the Han Solo sprite from ''Super Star Wars''. And while it's nowhere near as difficult as ''Super Empire Strikes Back'', the game also retained the ''SuperStarWars'' series' [[NintendoHard often blistering difficulty]].
The game was released in October 1994 to mostly positive reviews, and is widely considered one of the best ''IndianaJones'' games available. It was released for the NintendoWii's virtual console in November 2009.
!!Tropes:
* BottomlessPit: Almost every level has them.
* EverythingIsTryingToKillYou: In addition to Nazis and thugs, you will also have to deal with wolves, rats, and even birds that drop rocks on your head.
* IndyEscape: The second level consists of the iconic boulder scene.
* NintendoHard: While it's a bit more forgiving than the ''SuperStarWars'' series, the game can still get extremely tough.
* NoSwastikas: Here, they've been replaced with black X symbols.
* PasswordSave
* WhatCouldHaveBeen: A SegaGenesis port was apparently completed, but never got released.