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** The radio operator on the zeppelin can only be enticed out of his room four times, and will not leave if the radio has been broken. If this state occurs while the ladder remains undeployed and you don't have the wrench, the game becomes unwinnable, because you have no way of reaching the parasite biplane to escape. The game does not end immediately when this happens, but does end soon afterward when the zeppelin reaches Berlin and the Joneses are executed.

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* BreakingTheFourthWall : "Hi, I'm Indiana Jones, welcome to my game" , right at the beginning. Indiana also reacts to the soundtrack playing his theme when he changes clothes.
* CensorBox: A RunningGag. It covers [[http://hg101.kontek.net/indy/indy3-13.png cloth changing]] and some gory things.

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* BreakingTheFourthWall : "Hi, I'm Indiana Jones, welcome to my game" , game," right at the beginning. Indiana also reacts to the soundtrack playing his theme when he changes clothes.
* CanCrushingCranium: Biff the Nazi's skull is so armor-plated, he can crush ''a beer stein'', or even '''''a giant trophy'''''.
* CensorBox: A RunningGag. It covers Indy when he [[http://hg101.kontek.net/indy/indy3-13.png cloth changing]] and some gory things.changes clothes]] or [[GoryDiscretionShot dies messily]].



* GiantMook: Biff in the castle, unbeatable by normal means, he has to be dozed first. He drinks from a metal trophy and has a CanCrushingCranium...

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* GiantMook: Biff in the castle, Nazi in Castle Brunwald. He is intended to be unbeatable by normal means, he while sober ([[https://www.youtube.com/watch?v=CsaSJYluunA though one very patient player has managed to be dozed first. He drinks from do it]]). However, he's so huge that just a metal trophy regular stein of ale do it; he'll just chug it to no effect and has destroy it with his CanCrushingCranium. You'll have to find a CanCrushingCranium...larger container to do the job.
* GoryDiscretionShot: If Indy fails the first trial in the Grail Temple, a CensorBox covers the grisly results.
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* PermanentlyMissableContent: The game has several [[PointOfNoReturn points of no return]], although none of then render the game unwinnable:

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* PermanentlyMissableContent: The game has several [[PointOfNoReturn points of no return]], although none of then them render the game unwinnable:

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Examples of the Teamwork Puzzle Game puzzles


* TeamworkPuzzleGame: A few puzzles require switching between Indiana and Henry Jones.

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* TeamworkPuzzleGame: A few Some optional puzzles require switching between Indiana and Henry Jones.Jones:
** In the airport, one can distract a man while the other steals the tickets from his pocket.
** In the zeppelin, Henry can request a song from the piano player to lure out the radio man, so that Indy can sabotage the radio and steal the wrench.



* TimedMission: A possibility. If you fail to destroy the radio, the Zeppelin turns around, and after a time, it returns to Berlin, where Vogel has the Joneses taken to the firing squad.

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* TimedMission: A possibility. If you fail to destroy the radio, or if you take too long after destroying it, the Zeppelin turns around, and after a time, it returns to Berlin, where Vogel has the Joneses taken to the firing squad.
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* PermanentlyMissableContent: The game has several [[PointOfNoReturn points of no return]]:
** Once you enter the catacombs in Venice, the library will close, and the guard that shows up prevents you from returning the way you came. This makes it impossible to get the three library books if you haven't already collected them. All three are optional, though.

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* PermanentlyMissableContent: The game has several [[PointOfNoReturn points of no return]]:
return]], although none of then render the game unwinnable:
** Once you enter the catacombs in Venice, the library will close, and the guard that shows up prevents you from returning the way you came. This makes it impossible to get the three library books if you haven't already collected them. All three are optional, though.



** You won't be able travel back to New York once you look into the knight's casket in the Venice catacombs. This prevents you from retrieving the fake Grail diary or the trophy painting. The latter is more problematic, because while you can still win, you can't get the travel pass (which can make encounters with checkpoint guards easier) or view the painting of the real Grail in Brunwald Castle. This means that you won't be able to pick the real Grail at the end without some guessing. Even if you ''do'' get the trophy painting, you can still leave Brunwald Castle without the pass or viewing the Grail painting.

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** You won't be able travel back to New York once you look into the knight's casket in the Venice catacombs. This prevents you from retrieving the fake Grail diary or the trophy painting. The latter is more problematic, because while you can still win, you can't get the travel pass (which can make encounters with checkpoint guards easier) or view the painting of the real Grail in Brunwald Castle. This means that you won't be able to pick the real Grail at the end without some guessing. Even if you ''do'' get the trophy painting, you can still leave Brunwald Castle without taking the pass or viewing the Grail painting.

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* PermanentlyMissableContent: The game has several [[PointOfNoReturn points of no return]], with the first one happening after Indy discovers the tomb of the Knight in Venice. Once he goes to the Castle, the library books, the painting and the fake Grail diary are no longer accesible. Without the painting, the pass and a second description of the grial are lost, and even with it, you can fail to pick those two items and still leave Brunwald Castle. There is also only one chance to steal the tickets in the airport, as the pertinent dialogue option is gone after the first usage.

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* PermanentlyMissableContent: The game has several [[PointOfNoReturn points of no return]], with the first one happening after Indy discovers the tomb of the Knight in Venice. return]]:
**
Once he goes to you enter the Castle, catacombs in Venice, the library books, will close, and the painting and guard that shows up prevents you from returning the way you came. This makes it impossible to get the three library books if you haven't already collected them. All three are optional, though.
** Pulling the wooden plug in the catacombs makes the inscriptions describing the Grail permanently inaccessible. You're required to do this in order to proceed, but doing so ''before'' reading the inscriptions means that you'll have to make, at best, a one-in-five guess which is the real Grail at the end.
** You won't be able travel back to New York once you look into the knight's casket in the Venice catacombs. This prevents you from retrieving
the fake Grail diary are no longer accesible. Without or the trophy painting. The latter is more problematic, because while you can still win, you can't get the travel pass (which can make encounters with checkpoint guards easier) or view the painting of the real Grail in Brunwald Castle. This means that you won't be able to pick the real Grail at the end without some guessing. Even if you ''do'' get the trophy painting, the pass and a second description of the grial are lost, and even with it, you can fail to pick those two items and still leave Brunwald Castle. Castle without the pass or viewing the Grail painting.
**
There is also only one chance to steal the tickets in the airport, as the pertinent dialogue dialog option is gone after the first usage.
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Actual quote from the game.


->''"I'm selling these fine leather jackets."''

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->''"I'm ->'''Indy:''' ''"Hi! I'm selling these fine leather jackets.jackets like the one I'm wearing."''

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* HistoricalDomainCharacter: Indy meets Der Führer himself, and can even punch him. [[RealityEnsues Reality]] and a [[http://hg101.kontek.net/indy/indy3-22.png game over screen]] ensues.

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* HistoricalDomainCharacter: Indy meets Der Führer himself, and can even punch him. [[RealityEnsues [[SurprisinglyRealisticOutcome Reality]] and a [[http://hg101.kontek.net/indy/indy3-22.png game over screen]] ensues.



* RealityEnsues: If Indy punches Hitler during their brief meeting, the soldier behind him unloads his gun into him. Game over.
** Even if Indy is disguised as a servant or an officer, the Nazis, not recognizing him, are still suspicious, requiring Indy to talk his way past them. Also, if they see him in another outfit later, they'll realize he's an impostor and attack.


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* SurprisinglyRealisticOutcome: Despite this being [[TwoFistedTales an Indy game]], if he punches Hitler during their brief meeting, the soldier behind him unloads his gun into him. Game over.
** Even if Indy is disguised as a servant or an officer, the Nazis, not recognizing him, are still suspicious, requiring Indy to talk his way past them. Also, if they see him in another outfit later, they'll realize he's an impostor and attack. Keep in mind how old the game is.
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* DidYouJustPunchOutCthulhu: Hitler, close enough. [[https://www.youtube.com/watch?v=t69UdrkzhWc Then you break more than your arm]].

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* DidYouJustPunchOutCthulhu: Played with Hitler, close enough. Indy can punch Hitler in the face during their encounter, but [[https://www.youtube.com/watch?v=t69UdrkzhWc Then then you break more than your arm]].arm]] as one of his guards proceeds to gun you down.
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Suit, not suite. It's not a multi-room hotel space!


* ConvenientlyPlacedSharpThing: The axe of the armour suite that releases the Joneses. It can also lead to a family unfriendly-CruelAndUnusualDeath.

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* ConvenientlyPlacedSharpThing: The axe of the armour suite suit of armor that releases the Joneses. It can also lead to a family unfriendly-CruelAndUnusualDeath.
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* DoorToBefore: There are two instances in the Venice Catacombs. First is a manhole cover that leads to a restaurant, which needs to be used because the library is now closed. The second is with the knight's room, which is visible from locked grating near said manhole. Navigating through the catacombs requires solving many puzzles, and the return requires unlocking the grating from within the room

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* DialogueTree: First appearance in a SCUMM game.

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* DialogueTree: First appearance in a SCUMM game.game, and later adventure games used a rather similar style of picking choices from a list. However, most appearances of the dialogue were one-shot, and requires picking a specific choices to avoid potentially difficult combat.



** Even if Indy is disguised as a servant or an officer, the Nazis, not recognizing him, are still suspicious, requiring Indy to talk his way past them. Also, if they see him in another outfit later, they'll realize he's an impostor and turn hostile.

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** Even if Indy is disguised as a servant or an officer, the Nazis, not recognizing him, are still suspicious, requiring Indy to talk his way past them. Also, if they see him in another outfit later, they'll realize he's an impostor and turn hostile.attack.



* SaveScumming:
** You can die in an (early) Creator/LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope.
** [[SaveGameLimits Savegames are disabled]] for the final trials. A sign before entering the grail temple reads [[PaintingTheMedium "If you thinkest life is but a game, be warned: beyond this point, THOU CANST NOT BE SAVED"]] .The game automatically goes back to the first trial if you fail any of those quests (and die).

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* SaveScumming:
** You can die in an (early) Creator/LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope.
** [[SaveGameLimits
SaveGameLimits: Savegames are disabled]] disabled for the final trials. A sign before entering the grail temple reads [[PaintingTheMedium "If you thinkest life is but a game, be warned: beyond this point, THOU CANST NOT BE SAVED"]] .SAVED"]]. The game automatically goes back to the first trial if you fail any of those quests (and die).



* SaveScumming: You can die in an (early) Creator/LucasArts game! The encounters and fights at Castle Brunwald and onboard the Zeppelin encourage the trope.



** Second appearance ever -in Henry's house- of "Chuck, the plant" from ''VideoGame/ManiacMansion'' . In the demo it was named ''[[VideoGame/MonkeyIsland LeChuck]] the plant"

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** Second appearance ever -in Henry's house- of "Chuck, the plant" from ''VideoGame/ManiacMansion'' .''VideoGame/ManiacMansion''. In the demo it was named ''[[VideoGame/MonkeyIsland LeChuck]] the plant"
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moved from trivia

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* ActorAllusion: Well, to Creator/HarrisonFord, anyway:
** In Indy's office there is a [[Franchise/StarWars thousand-year-old falcon]], it means a lot to him.
** In one line of dialogue, Indy introduces himself as "[=Robert McFalfa=]", a nod to the Bob Falfa character played by Ford in ''Film/AmericanGraffiti''.
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* DidWeJustHaveTeaWithCthulu: As an alternative to the above, if Indy is carrying a copy of Mein Kampf he can get Hitler to give him an autograph.

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* DidWeJustHaveTeaWithCthulu: DidWeJustHaveTeaWithCthulhu: As an alternative to the above, if Indy is carrying a copy of Mein Kampf he can get Hitler to give him an autograph.
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* DidWeJustHaveTeaWithCthulu: As an alternative to the above, if Indy is carrying a copy of Mein Kampf he can get Hitler to give him an autograph.
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* ActionizedAdaptation: Inverted, as the game removes a number of action sequences that (admittedly) would've been hard to pull off in a PointAndClick game.

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I've verified that even in the earliest EGA release, the "three strikes" rule was always present at the library.


** Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. Failing to do so would let the game continue as normal - until a crucial point where Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This protection was removed in later versions.

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** In the original EGA version, Marcus would ask Indy to translate some symbols for him, which would need to be looked up in the manual. included translation table. Failing to do so would let put the game continue as normal - until a crucial point where in "demo mode", which disables saving and loading, and Indy, at Donovan's place, would fail to translate a tablet concerning the Holy Grail (Indy mistakenly translates it as "Holy Grain"), prompting Donovan to say "Seems you're just an illegitimate copy of the man I thought you were." This protection was removed in later versions.the VGA re-release.



** Even if Indy is disguised as a servant or an officer, the Nazis, not recognizing him, are still suspicious, requiring Indy to talk his way past them. Also, if they see him in another outfit later, they'll realize he's an impostor and turn hostile.



** In some versions Indiana can be [[https://www.gamefaqs.com/pc/564917-indiana-jones-and-the-last-crusade/faqs/52953 banned]] from [[http://www.supercheats.com/pc/walkthroughs/indianajonesandthelastcrusade-walkthrough02.txt the library]]. If you keep digging the wrong slabs, a guard will escort you out and you won't be able to enter the building anymore. This is changed in later versions to a NonStandardGameOver if you get it wrong three times.
** The beer keg needed to drug and beat Biff can be drained if Indy leaves the spigot open.

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** In some versions Indiana can be [[https://www.gamefaqs.com/pc/564917-indiana-jones-and-the-last-crusade/faqs/52953 banned]] from [[http://www.supercheats.com/pc/walkthroughs/indianajonesandthelastcrusade-walkthrough02.txt the library]]. If you keep digging the wrong slabs, a guard will escort you out and you won't be able to enter the building anymore. This is changed in later versions to a NonStandardGameOver if you get it wrong three times.
** The beer keg needed to drug and beat Biff can be drained if Indy leaves the spigot open. There is no reason to manually open the spigot - Indy does this automatically when you use the stein or trophy on it.
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This article discusses mainly the 1989 PointAndClick graphic adventure game, developed by Creator/RonGilbert, [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David Fox]], Noah Falstein and [[SamAndMax Steve Purcell]].

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This article discusses mainly the 1989 PointAndClick graphic adventure game, developed by Creator/RonGilbert, [[VideoGame/ZakMcKrackenAndTheAlienMindbenders David Fox]], Noah Falstein and [[SamAndMax [[VideoGame/SamAndMax Steve Purcell]].



* DiagonalBilling: The above-mentioned RonGilbert, David Fox and Noah Falstein are credited in this way during the intro.

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* DiagonalBilling: The above-mentioned RonGilbert, Creator/RonGilbert, David Fox and Noah Falstein are credited in this way during the intro.
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* EarthquakesCauseFissures: If the grail crosses the seal. Also CollapsingLair

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* EarthquakesCauseFissures: If the grail crosses the seal. Also CollapsingLairCollapsingLair.



* MultipleEndings : Depending on the actions done with the Grail in the final temple. Indy can also die midgame.

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* MultipleEndings : MultipleEndings: Depending on the actions done with the Grail in the final temple. Indy can also die midgame.



* PlotCouponThatDoesSomething: Henry's Diary of the Grail, with vital information for the quest. Even if you have its exact random knowledge from a savegame, the game won't let progress in Venice unless you have it in your inventary (Having Henry's package is enough, Indy doesn't actually need to open it).

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* PlotCouponThatDoesSomething: Henry's Diary of the Grail, with vital information for the quest. Even if you have its exact random knowledge from a savegame, the game won't let you progress in Venice unless you have it in your inventary inventory (Having Henry's package is enough, Indy doesn't actually need to open it).



* ReplayValue: MultipleEndings and non linear puzzles, there are alternative ways to bypass guards, enemies [[AndZoidberg and Hitler]].

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* ReplayValue: MultipleEndings and non linear puzzles, there are alternative ways to bypass guards, enemies [[AndZoidberg and Hitler]].Hitler.
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* PolishedPort: Although the game is best remembered for running through the Apple, Amiga, and MS-DOS compatible systems, the FM-Towns version is considered the better version through the use of a simpler interface and Redbook Audio based on the film score. The game is still in English despite originally being released for Japanese consumption.
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* PolishedPort: Although the game is best remembered for running through the Apple, Amiga, and MS-DOS compatible systems, the FM-Towns version is considered the better version through the use of a simpler interface and Redbook Audio based on the film score. The game is still in English despite originally being released for Japanese consumption.
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* TooDumbToLive: Why did Indy think punching Hitler in the face in front of an armed Nazi soldier a good idea?
-->'''Indy:''' Nazis! I HATE Nazis! ''(punches Hitler)''
-->'''Soldier:''' ''(shoots Indy)''
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-->"I love the military books here, but they had the [[{{Pun}} gall]] to divide them into three parts."—[[Creator/GaiusJuliusCaesar J. Caesar]]

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-->"I love the military books here, but they had the [[{{Pun}} gall]] to divide them into three parts."—[[Creator/GaiusJuliusCaesar "—[[UsefulNotes/JuliusCaesar J. Caesar]]
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* NoSwastikas in the German version. Replaced by [[https://media0dk-a.akamaihd.net/85/38/60c4b0a833daaa75e7989dc69d792ae0.jpg black squares and blank circles]]. This is overlooked when a guard is knocked out during a fist fight and stars in swastika form appear over his head.

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* NoSwastikas in the NoSwastikas: The German version. Replaced by version is heavily bowdlerized, [[http://www.schnittberichte.com/schnittbericht.php?ID=4013 to comical levels]], and swastikas are [[https://media0dk-a.akamaihd.net/85/38/60c4b0a833daaa75e7989dc69d792ae0.jpg black squares and blank circles]]. This is overlooked when a guard is knocked out during a fist fight and stars in swastika form appear over his head.
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* CirclingBirds: Done with swastikas instead for Nazi guards, except for Biff, who displays beer jars. Dots or nothing is used for civilians.

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* CirclingBirds: CirclingBirdies: Done with swastikas instead for knocked out Nazi guards, except for Biff, who displays beer jars. Dots or nothing is used for civilians.

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* CirclingBirds: Done with swastikas instead for Nazi guards, except for Biff, who displays beer jars. Dots or nothing is used for civilians.



* NoSwastikas in the German version. Replaced by [[https://media0dk-a.akamaihd.net/85/38/60c4b0a833daaa75e7989dc69d792ae0.jpg black squares and blank circles]].

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* NoSwastikas in the German version. Replaced by [[https://media0dk-a.akamaihd.net/85/38/60c4b0a833daaa75e7989dc69d792ae0.jpg black squares and blank circles]]. This is overlooked when a guard is knocked out during a fist fight and stars in swastika form appear over his head.
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This was incorrect, the Iron Cross is already in the original, the german version goes for this instead


* NoSwastikas in the German version. Replaced by the Iron Cross and black squares.

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* NoSwastikas in the German version. Replaced by the Iron Cross and [[https://media0dk-a.akamaihd.net/85/38/60c4b0a833daaa75e7989dc69d792ae0.jpg black squares.squares and blank circles]].
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* FailureIsTheOnlyOption: Even if the Joneses destroy all the intercepting aircraft ([[https://www.youtube.com/watch?v=6rcSz9fEXsc 18!]]), their biplane still goes down before leaving Germany, running out of fuel instead. On the sunny side, this means only one roadblock.
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* DoWellButNotPerfect: The game punishes the player for being a bit too clever in some branches. If Indy gives the fake diary or is able to escape the Castle with Henry undetected, they will miss Berlin completely and with it not only puzzles, game content and cutscenes, but also the chance of getting an easy bypass of the roadblocks.
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* AdaptationDistilation: The Brotherhood of the Cruciform Sword is completely absent, and so are Sallah and Hatay.

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* AdaptationDistilation: AdaptationDistillation: The Brotherhood of the Cruciform Sword is completely absent, and so are Sallah and Hatay.



* TheAlcoholic: A guard in the first floor of the castle.

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* TheAlcoholic: A guard in the first floor of the castle.castle, he mentions that Helmut, also on the first floor, is his only fellow drinker. All the guards will refuse to drink on duty, but Helmut will indeed accept a jar of ale and one successful tree of dialogue with him is about alcohol.



* AngryGuardDog: At the castle top level.

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* AngryGuardDog: At An Alsatian one guards Vogel's office at the castle top level.level



* BalconyEscape: Prominent during the castle segment.

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* BalconyEscape: Prominent during the castle segment.segment, but only for Indy. Henry points out he's decidedly not following his son through a window.

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