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* EmptyRoomPsych: Many of the rooms in Knossos, the Greater Colony, and Atlantis are empty and serve no purpose.
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* OneHitPointWonder: The 60-year-old U-boat captain, if you decide to fight him, has a ridiculously short power bar as well as a health bar that's shorter than Indiana Jones' power bar. One hit will win the fight, and to lose the fight you basically need to stand around doing nothing while the captain punches away at Indy. The 'Game Over' screen for losing is funny, though.
* OneTrueSequence: Averted. If the Nazis know anything, it's that they should [[MacguffinDeliveryService let Indiana Jones do all the dirty work]]. Depending on the path you take, sometimes the Nazis get to the scene before Indy. A prominent example is the Fists Path version of the Labyrinth.
* OneTrueSequence: Averted. If the Nazis know anything, it's that they should [[MacguffinDeliveryService let Indiana Jones do all the dirty work]]. Depending on the path you take, sometimes the Nazis get to the scene before Indy. A prominent example is the Fists Path version of the Labyrinth.
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* OneTrueSequence: Averted. If the Nazis know anything, it's that they should [[MacguffinDeliveryService let Indiana Jones do all the dirty work]]. Depending on the path you take, sometimes the Nazis get to the scene before Indy. A prominent example is the Fists Path version of the Labyrinth.
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* DevelopersForesight: You can actually use an arrowhead to remove ''a'' screw. It works, but Indy says [[SurprisinglyRealisticOutcome it really is not a good idea to use because it hurts his fingers]].
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* DevelopersForesight: You can actually use an arrowhead to remove ''a'' screw. It works, but Indy says [[SurprisinglyRealisticOutcome it really is not a good idea to use because it hurts his fingers]].fingers.
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* SurprisinglyRealisticOutcome:
** It's possible for Indy to need to remove screws from a bookshelf. If Indy uses an arrowhead, it will work for one screw, but Indy will point out how much it hurts and that this is ''not'' a good idea.
** Crossed a bit with AntiFrustrationFeatures, but if the player hangs around dark rooms long enough, eventually they become a bit brighter as Indy's eyes adjust to the dark.
** It's possible for Indy to need to remove screws from a bookshelf. If Indy uses an arrowhead, it will work for one screw, but Indy will point out how much it hurts and that this is ''not'' a good idea.
** Crossed a bit with AntiFrustrationFeatures, but if the player hangs around dark rooms long enough, eventually they become a bit brighter as Indy's eyes adjust to the dark.
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* UnexpectedlyRealisticGameplay:
** It's possible for Indy to need to remove screws from a bookshelf. If Indy uses an arrowhead, it will work for one screw, but Indy will point out how much it hurts and that this is ''not'' a good idea.
** Crossed a bit with AntiFrustrationFeatures, but if the player hangs around dark rooms long enough, eventually they become a bit brighter as Indy's eyes adjust to the dark.
** It's possible for Indy to need to remove screws from a bookshelf. If Indy uses an arrowhead, it will work for one screw, but Indy will point out how much it hurts and that this is ''not'' a good idea.
** Crossed a bit with AntiFrustrationFeatures, but if the player hangs around dark rooms long enough, eventually they become a bit brighter as Indy's eyes adjust to the dark.
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** Indy can read a collage bulletin board message "[[Film/ETTheExtraTerrestrial Edward Turner: phone home]]."
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* DevelopersForesight: You can actually use an arrowhead to remove ''a'' screw. It works, but Indy says [[SurprisinglyRealisticOutcome it really is not a good idea to use because it hurts his fingers]].
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* DummiedOut: The game code features several rooms which are never even seen in the finished game, including an entire section based around Sophia's apartment (which was relegated to only being an unplayable CutScene in the final version).
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* SurprisinglyRealisticOutcome:
** It's possible for Indy to need to remove screws from a bookshelf. If Indy uses an arrowhead, it will work for one screw, but Indy will point out how much it hurts and that this is ''not'' a good idea.
** Crossed a bit with AntiFrustrationFeatures, but if the player hangs around dark rooms long enough, eventually they become a bit brighter as Indy's eyes adjust to the dark.
** It's possible for Indy to need to remove screws from a bookshelf. If Indy uses an arrowhead, it will work for one screw, but Indy will point out how much it hurts and that this is ''not'' a good idea.
** Crossed a bit with AntiFrustrationFeatures, but if the player hangs around dark rooms long enough, eventually they become a bit brighter as Indy's eyes adjust to the dark.
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* TheVeryDefinitelyFinalDungeon: Unlike the eerie, abandoned sewer-like rest of Atlantis, the inner circle is a LethalLavaLand with lava pouring out of fountains in the walls and a massive tower in the center that houses a god-creating machine.
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* UndergroundLevel: The Greater Colony is the fabled Labyrinth of Knossos: a spooky cave complete with minotaur statue and the remains of explorers who couldn't find their way out...including one that's all too familiar.
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* CallBack: When using the macrotaur to dig into the inner ring, you have to play around with two levers the same way you did way at the beginning to activate Sophia's stage prop.
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* ChekhovsGun: Pretty much every single object you can pick up. Especially the ship rib, which has about a million uses throughout the game.
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* ChekhovsGun: Pretty much every single object you can pick up. Especially ESPECIALLY the ship rib, which has about a million uses throughout the game.rib.
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%%* ReversePsychology: One of the ways to [[spoiler:convince the Nazis to test the machine on themselves first]].
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[[quoteright:261:https://static.tvtropes.org/pmwiki/pub/images/Indiana_Jones_and_the_Fate_of_Atlantis_Cover_Without_Water_Mark_7696.jpg]]
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* CreditsGag: [[AndStarring Special appearance by]] NUR-AB-SAL.
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%%* CloudCuckoolander:
%%** Sophia, along with every single other archaeologist who knows anything about Atlantis. [[BeAsUnhelpfulAsPossible Justified because]]...
%%** The red fez guy on the Wits path.
%%** Sophia, along with every single other archaeologist who knows anything about Atlantis. [[BeAsUnhelpfulAsPossible Justified because]]...
%%** The red fez guy on the Wits path.
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%%**
** Sophia, along with every single other archaeologist who knows anything about Atlantis. [[BeAsUnhelpfulAsPossible Justified because]]...
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* DeathByRacism: [[spoiler:Mr. Smith is a deep-believer in pure Aryan qualities, and despises the Jewish and homosexuals, as Nazis are supposed to. It’s this belief that makes him want to be the first to ascend as a proper Nazi, which causes him to be horribly disfigured, and fall into the lava]].
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* PosthumanNudism: The finale takes place in the Colossus, an ancient machine reputed to be able to transform humans into gods. With the Nazis determined to make use of it, someone has to test the device; depending on Indy's choices, it can be himself, Sophia Hapgood, or Dr Hans Ubermann. Whoever enters the machine is instantly transformed into a tall, glowing, naked HornedHumanoid with no genitalia. [[spoiler: Unfortunately, after a brief demonstration of its powers, the new god appears to lose stability and tear itself to pieces - taking Atlantis with it.]]
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* {{Ghostapo}}: Dr. Hans Ubermann and Klaus Kerner, who is in fact a Gestapo and member of the [[http://en.wikipedia.org/wiki/Thule_Society Thule society]]. Initially, they are trying to find Atlantis for its source of {{orichalcum}}, a mystic substance capable of unleashing energy equal to a uranium bomb- with just a single bead of the substance. However, after discovering Atlantean technology the orichalcum can power, they begin growing more interested in the [[LostSuperweapon robots and machinery]] discovered in Atlantis itself- especially [[AscendToAHigherPlaneOfExistence the Colossus]].
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* {{Ghostapo}}: Dr. Hans Ubermann and Klaus Kerner, who is in fact a Gestapo and member of the [[http://en.wikipedia.org/wiki/Thule_Society Thule society]]. Initially, they are trying to find Atlantis for its source of {{orichalcum}}, a mystic substance capable of unleashing energy equal to a uranium bomb- with bomb--with just a single bead of the substance. However, after discovering Atlantean technology the orichalcum can power, they begin growing more interested in the [[LostSuperweapon robots and machinery]] discovered in Atlantis itself- especially itself--especially [[AscendToAHigherPlaneOfExistence the Colossus]].
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* ForgottenSuperweapon: [[spoiler: The God Machine, justified as it ''never worked at all''. Indy realizes this just as they reach the machine and tricks them into using it to beat them]].
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* ForgottenSuperweapon: [[spoiler: The God Machine, justified Machine. Justified, as it ''never worked at all''. Indy realizes this just as they reach the machine and tricks them the villains into using it on themselves to beat them]].
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* OneWingedAngel: At the end, Indy convinces the evil Colonel Kerner to try the ascension machine in lieu of using him as a guinea pig. As it activates, he becomes taller and taller, his eyes glow, and he can feel the power of godhood surging through him when -- he suddenly crumples into a misshapen little imp. Horrified by his appearance, he kills himself by jumping into the lava. Par for the course in an ''[[Franchise/IndianaJones Indy]]'' climax. A minute later, the evil scientist Dr. Ubermann undergoes the exact same fate when Indy convinces ''him'' to step into the ascension machine too. Ubermann ''does'' succeed in transforming into an energy being, but the raw power is too much for him and he quickly dissipates into nothingness, [[LoadBearingBoss taking Atlantis with him]].
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* OneWingedAngel: At the end, Indy convinces the evil Colonel Kerner to try the ascension machine in lieu of using him as a guinea pig. As it activates, he becomes taller and taller, his eyes glow, and he can feel the power of godhood surging through him when -- he suddenly crumples into a misshapen little imp. Horrified by his appearance, he kills himself by jumping into the lava. Par for the course in an ''[[Franchise/IndianaJones Indy]]'' climax. A minute later, the evil scientist Dr. Ubermann undergoes the exact same fate when Indy convinces ''him'' to step into the ascension machine too. Ubermann ''does'' succeed in transforming into an energy being, but the raw power is too much for him and he quickly dissipates into nothingness, [[LoadBearingBoss taking Atlantis with him]]. (In the comic book, they were both just horribly mutated instead.)
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Doesn't actually appear here AFAIK.
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%%* StupidJetpackHitler: See Ghostapo.
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%%* HeroesWantRedheads
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The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" (it was more like an ActionAdventure, viewed from an faux 3d [[IsometricProjection isometric perspective]], and based solely on a few select moments from the point and click adventure version). The action game is [[CanonDiscontinuity mostly forgotten today]]. This article, for the most part, discusses the adventure game, the second Indiana Jones adventure using Creator/LucasArts's SCUMM engine,[[note]]Script Creation Utility for Maniac Mansion -- the game for which it was originally designed[[/note]] released three years after ''VideoGame/IndianaJonesAndTheLastCrusade''.
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The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" (it was more like an ActionAdventure, viewed from an faux 3d [[IsometricProjection isometric perspective]], and based solely on a few select moments from the point and click adventure version). The action game is [[CanonDiscontinuity mostly forgotten today]]. This article, for the most part, discusses the adventure game, the second Indiana Jones adventure using Creator/LucasArts's SCUMM engine,[[note]]Script Creation Utility for Maniac Mansion -- Maniac Mansion being the game for which it was originally designed[[/note]] released three years after ''VideoGame/IndianaJonesAndTheLastCrusade''.
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** The bad ending - [[spoiler:the Nazis are defeated and Atlantis is destroyed, but at the cost of Sophia's life.]]
** Even in the good ending, Indy has made another earth-shattering discovery, only for have it again snatched away, this time by the entire Atlantis being destroyed in volcanic eruptions and for good measure even the volcano collapses and sinks beneath the sea.
** Even in the good ending, Indy has made another earth-shattering discovery, only for have it again snatched away, this time by the entire Atlantis being destroyed in volcanic eruptions and for good measure even the volcano collapses and sinks beneath the sea.
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** The bad ending - ending: [[spoiler:the Nazis are defeated and Atlantis is destroyed, but at the cost of Sophia's life.]]
** Even in the good ending, Indy has made another earth-shattering discovery, only for have it again snatched away, this time bythe [[spoiler:the entire Atlantis being destroyed in volcanic eruptions and for good measure even the volcano collapses and sinks beneath the sea.sea]].
** Even in the good ending, Indy has made another earth-shattering discovery, only for have it again snatched away, this time by
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I think this is not a straight example, going by the trope description; the Atlantean technology is far too alien, and doesn't really mimic modern conveniences or items.
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* BambooTechnology: Powered by ''{{orichalcum}}''.
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%%* {{Atlantis}}
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* HerrDoktor: [[BigBad Doktor Hans Uberman]] is a nazi scientist speaking with an exaggerated German accent.
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* HerrDoktor: [[BigBad Doktor Hans Uberman]] is a nazi Nazi scientist speaking with an exaggerated German accent.
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Neither the cosmic nor the horror elements, such as they are, are enough to qualify as part of the genre.
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* CosmicHorrorStory: The actual fate of Atlantis; see Broken Pedestal above.
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%%* BeneathTheEarth
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Probably not actually an example.
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%%* {{Ubermensch}}: [[spoiler:Nur-ab-sal]]. This is Ubermann's and Kerner's ideology as well, [[ThoseWackyNazis of course]].
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* AssholeVictim: [[spoiler:Dr. Heimdall, Dr. Sternhart, and the Nazis themselves at the end.]]
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* AssholeVictim: [[spoiler:Dr. Heimdall, Dr. Sternhart, and the Nazis themselves Kerner and Ubermann at the end.]]
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%%* AdvancedAncientAcropolis: [[YouShouldKnowThisAlready Guess]].
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The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" (it was more like an ActionAdventure, viewed from an faux 3d [[IsometricProjection isometric perspective]], and based solely on a few select moments from the point and click adventure version). The action game is [[CanonDiscontinuity mostly forgotten today]]. This article, for the most part, discusses the adventure game, the second Indiana Jones adventure using Creator/LucasArts's SCUMM engine,[[note]]Script Creation Utility for Maniac Mansion - the game for which it was originally designed[[/note]] released three years after ''VideoGame/IndianaJonesAndTheLastCrusade''.
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The first (and the most well known) is an AdventureGame with painted cinematic screen-by-screen backgrounds, while the second was subtitled "the action game" (it was more like an ActionAdventure, viewed from an faux 3d [[IsometricProjection isometric perspective]], and based solely on a few select moments from the point and click adventure version). The action game is [[CanonDiscontinuity mostly forgotten today]]. This article, for the most part, discusses the adventure game, the second Indiana Jones adventure using Creator/LucasArts's SCUMM engine,[[note]]Script Creation Utility for Maniac Mansion - -- the game for which it was originally designed[[/note]] released three years after ''VideoGame/IndianaJonesAndTheLastCrusade''.
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* NeglectfulPrecursors: The Atlanteans left behind extremely dangerous technology -- such as the orichalcum, which is fissile without expensive refining, thus threatening to provide the Nazis with an almost ready-made nuclear bomb.
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* NeglectfulPrecursors: The Atlanteans left behind extremely dangerous technology -- such as the orichalcum, which is fissile without expensive refining, thus threatening to provide the Nazis with an almost ready-made nuclear bomb. And of course, there is the God Machine...