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** Your ship's default weapon fires pairs of these, which get smaller and deal less damage when its energy bar decreases.
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** Your ship's default weapon fires pairs of these, which get smaller and deal less damage when as its energy bar decreases.
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* BilingualBonus: In the CD version, Huayna Capac speaks his opening monologue in Quechua.
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* EnergyBall: In various flavors within the game.
** Your ship's default weapon fires pairs of these, which get smaller and deal less damage when its energy bar decreases.
** In the maze segments, enemy conquistadors shoot these from their flintlocks, or even from ''swords'', and they take a notch out of your health bar if it gets too close.
** Aguirre himself can summon plasma balls from his ''hands'', and his boss battle turns this into BulletHell.
** Your ship's default weapon fires pairs of these, which get smaller and deal less damage when its energy bar decreases.
** In the maze segments, enemy conquistadors shoot these from their flintlocks, or even from ''swords'', and they take a notch out of your health bar if it gets too close.
** Aguirre himself can summon plasma balls from his ''hands'', and his boss battle turns this into BulletHell.
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* AnachronismStew: The game takes place in June of 1525, contrasting with the advanced technology in-game.
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* ComputerVoice: The ''Tumi'' in both games has a talking feminine computer, named Dalán in the first, and [=MC2=] in the second.
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* SpaceshipGirl: The ''Tumi'' in both games has a talking feminine computer, named Dalán in the first, and [=MC2=] in the second.
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* AdventurerOutfit: Celt sports a bomber pilot outfit, complete with cowl and goggles. He's even seen wearing the goggles when in space combat.
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* TemptingFate: After your father and Celt intercept the Tumi in a much larger ship, the former tells you, "Do not. Touch. Anything!" before the two men take off in their ships. The player has to disobey to progress.
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* TemptingFate: After your father and Celt intercept the Tumi in a much larger ship, the former tells you, "Do not. Touch. Anything!" before the two men take off in their ships. The player has to disobey to progress.progress.
* TractorBeam: The Tumi includes a Grapnel, which El Dorado uses to rescue Celt when his ship malfunctions after the first space battle.
* TractorBeam: The Tumi includes a Grapnel, which El Dorado uses to rescue Celt when his ship malfunctions after the first space battle.
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* BigNo: El Dorado when [[spoiler: his son gets killed off. He adds a second, directed at the murderer.]]
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* EyepatchOfPower: Captain Delagro, who [[spoiler: killed Atahualpa]].
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* EyepatchOfPower: Captain Diego Delagro, who [[spoiler: killed Atahualpa]].
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* DevelopersForesight: After you collect one of the powers, Huayna Capac's dialogue changes depending on how many lives you have left.
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* ButNowIMustGo: Huana Capac disappears after El Dorado acquires the third power.
* TheChosenOne: You, so your [[SpiritAdvisor spiritual mentor]], Huana Capac says.
* TheChosenOne: You, so your [[SpiritAdvisor spiritual mentor]], Huana Capac says.
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* ButNowIMustGo: Huana Huayna Capac disappears after El Dorado acquires the third power.
* TheChosenOne: You, so your [[SpiritAdvisor spiritual mentor]],Huana Huayna Capac says.
* TheChosenOne: You, so your [[SpiritAdvisor spiritual mentor]],
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* CometOfDoom: The premise is kicked off by the discovery of an asteroid containing a great energy source. Aguirre wants to use this to expand his power.
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* MagicMeteor: The premise is kicked off by the discovery of an asteroid containing a great energy source. Aguirre wants to use this to expand his power.
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* LifeMeter: Your ship and [=HUD=] for the maze segments has a Tumi-shaped semicircle with two meters of blue gems. The outer ring depicts your nine hit-points, while the inner ring shows the [[VideoGameLives five lives you have]] for the game proper.
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* LifeMeter: Your ship and [=HUD=] for the maze segments has a Tumi-shaped semicircle with two meters of blue gems. The outer ring depicts your nine hit-points, while the inner ring shows the [[VideoGameLives and if they all turn dark, you lose one of five lives you have]] for in the game proper.inner ring.
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* VideoGameLives: The five large dots on your health meter are the five times you can be resurrected from death. Lose them all, and it's game over.
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* GameplayAndStorySegregation: At a couple of space battles, sometimes El Dorado's dialogue and the battle plan don't match the battle in-game. Often, the enemy ships are faster than the ''Tumi'', counter to what [=MC2=] says.
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* GameplayAndStorySegregation: At a couple of space battles, sometimes El Dorado's dialogue and the battle plan don't match the battle in-game. Often, the enemy ships are faster than the ''Tumi'', counter to what [=MC2=] says.
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* TheMaze: A third of the first game involves mazes, with puzzles and shooter segments mixed in-between. The second has only one maze at the endgame, with a bizarre distributed throughout it.
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* TheMaze: A third of the first game involves mazes, with puzzles and shooter segments mixed in-between. The second has only one maze at the endgame, with a bizarre puzzle distributed throughout it.
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* MoonLogicPuzzle: A staple of the series, with few clues around to help.
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!!This VideoGame contains examples of:
* AnachronismStew: The game takes place in June of 1525, contrasting with the advanced technology in-game.
* AsteroidThicket: Your first space battle level. Also doubles as a breather level of sorts, since it's the only battle level to not involve Aguirre's goons.
* AutobotsRockOut: The track "[[https://www.youtube.com/watch?v=Z2z4Gms-lpQ Katchampa]]" that plays during the Trench shooter segments has a wailing electric guitar alongside a frantic Andean wind track.
* AnachronismStew: The game takes place in June of 1525, contrasting with the advanced technology in-game.
* AsteroidThicket: Your first space battle level. Also doubles as a breather level of sorts, since it's the only battle level to not involve Aguirre's goons.
* AutobotsRockOut: The track "[[https://www.youtube.com/watch?v=Z2z4Gms-lpQ Katchampa]]" that plays during the Trench shooter segments has a wailing electric guitar alongside a frantic Andean wind track.
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* AnachronismStew: The game takes place in June of 1525, contrasting with the advanced technology in-game.
* AsteroidThicket: Your first space battle level. Also doubles as a breather level of sorts, since it's the only battle level to not involve Aguirre's goons.
* AutobotsRockOut: The track "[[https://www.youtube.com/watch?v=Z2z4Gms-lpQ Katchampa]]" that plays during the Trench shooter segments has a wailing electric guitar alongside a frantic Andean wind track.
* TheComputerIsACheatingBastard:
** Aguirre's galleons in the first have collision boxes larger than their hitboxes, and if you're far enough out of range, the ship ''teleports'' through you and causes damage while doing so.
** Several of the enemy ships in the second game move and fire much faster than the ''Tumi'', to the point that some can turn ''180 degrees in a matter of seconds''.
* ComputerVoice: The ''Tumi'' in both games has a talking feminine computer, named Dalán in the first, and [=MC2=] in the second.
* TheMaze: A third of the first game involves mazes, with puzzles and shooter segments mixed in-between. The second has only one maze at the endgame, with a bizarre distributed throughout it.
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!! ''Inca'' contains examples of:
* AnachronismStew: The game takes place in June of 1525, contrasting with the advanced technology in-game.
* AsteroidThicket: Your first space battle level. Also doubles as a breather level of sorts, since it's the only battle level to not involve Aguirre's goons.
* AutobotsRockOut: The track "[[https://www.youtube.com/watch?v=Z2z4Gms-lpQ Katchampa]]" that plays during the Trench shooter segments has a wailing electric guitar alongside a frantic Andean wind track.
** Aguirre's galleons in the first have collision boxes larger than their hitboxes, and if you're far enough out of range, the ship ''teleports'' through you and causes damage while doing so.
** Several of the enemy ships in the second game move and fire much faster than the ''Tumi'', to the point that some can turn ''180 degrees in a matter of seconds''.
* ComputerVoice: The ''Tumi'' in both games has a talking feminine computer, named Dalán in the first, and [=MC2=] in the second.
* TheMaze: A third of the first game involves mazes, with puzzles and shooter segments mixed in-between. The second has only one maze at the endgame, with a bizarre distributed throughout it.
----
!! ''Inca'' contains examples of:
* AnachronismStew: The game takes place in June of 1525, contrasting with the advanced technology in-game.
* AsteroidThicket: Your first space battle level. Also doubles as a breather level of sorts, since it's the only battle level to not involve Aguirre's goons.
* AutobotsRockOut: The track "[[https://www.youtube.com/watch?v=Z2z4Gms-lpQ Katchampa]]" that plays during the Trench shooter segments has a wailing electric guitar alongside a frantic Andean wind track.
* HintSystem: You can consult Huana Capac for advice from the inventory bar.
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* TheMaze: A third of the whole game involves mazes, with puzzles and shooter segments mixed in-between.
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* ComputerVoice: The new ''Tumi's'' computer, [=MC2=], who speaks in a more monotone voice than ''Dalán''.
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* ComputerVoice: The new ''Tumi's'' computer, [=MC2=], who speaks in a more monotone voice than ''Dalán''.DeathIsASlapOnTheWrist: Unlike the first game, you are able to simply continue from where you last died.
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* ChekhovsGun: Early on, El Dorado uncovers the blueprints for a tri-wing spacecraft called the Boomerang, and Celt uses it to build these for the Incan army. Toward the endgame, just when Aguirre's forces appear in full force, [[spoiler: hundreds of boomerangs arrive to hold them at bay.]]
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* AutobotsRockOut: The track "[[https://www.youtube.com/watch?v=Z2z4Gms-lpQ&t=86s Katchampa]]" that plays during the Trench shooter segments has a wailing electric guitar alongside a frantic Andean wind track.
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* AutobotsRockOut: The track "[[https://www.youtube.com/watch?v=Z2z4Gms-lpQ&t=86s com/watch?v=Z2z4Gms-lpQ Katchampa]]" that plays during the Trench shooter segments has a wailing electric guitar alongside a frantic Andean wind track.
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* SuddenlyVoiced: El Dorado has a voice actor in this game.
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* MookMaker: Lord Aguirre's space stations, which continuously launch fighters until the player destroys them. They also have a force shield immune to everything but torpedoes.
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* SmartBomb: One of the ''Tumi's'' many weapons, which destroy everything in range when detonated.
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* ButNowIMustGo: Huana Capac disappears after El Dorado acquires the second power.
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* ButNowIMustGo: Huana Capac disappears after El Dorado acquires the second third power.
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* HeroicMime: El Dorado is the only character to not have voice lines, although we do see text dialogue when interacting with objects.
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* HeroicMime: El Dorado is the only character to not have voice lines, although we do see his inner thoughts in text dialogue form when interacting with objects.
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* ButNowIMustGo: Huana Capac disappears when El Dorado acquires the third power.
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* ButNowIMustGo: Huana Capac disappears when after El Dorado acquires the third second power.
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* ButNowIMustGo: Huana Capac disappears when El Dorado acquires the third power.
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* GameplayAndStorySegregation: At a couple of space battles, sometimes El Dorado's dialogue and the battle plan don't match the battle in-game. Often, the enemy ships are faster than the ''Tumi'', counter to what [=MC12=] says.
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* GameplayAndStorySegregation: At a couple of space battles, sometimes El Dorado's dialogue and the battle plan don't match the battle in-game. Often, the enemy ships are faster than the ''Tumi'', counter to what [=MC12=] [=MC2=] says.
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* CoolStarship: Your golden Incan space fighter, ''Tumi'', complete with a [[ComputerVoice talking flight computer]] named Dalán.
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* CoolStarship: Your golden Incan space fighter, the ''Tumi'', complete with a [[ComputerVoice talking flight computer]] named Dalán.
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* ComputerVoice: The new ''Tumi's'' computer, [=MC2=], who speaks in a more monotone voice than ''Dalán''.
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* GameplayAndStorySegregation: At a couple of space battles, sometimes El Dorado's dialogue and the battle plan don't match the battle in-game. Often, the enemy ships are faster than the ''Tumi'', counter to what [=MC12=] says.
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* ShownTheirWork: For all its weirdness, the game has a lot of accurate references to ''Myth/IncaMythology''. There's even a guidebook you can read at your home base.
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* AutobotsRockOut: The track "Katchampa" that plays during the Trench shooter segments has a wailing electric guitar alongside a frantic Andean wind track.
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* AutobotsRockOut: The track "Katchampa" "[[https://www.youtube.com/watch?v=Z2z4Gms-lpQ&t=86s Katchampa]]" that plays during the Trench shooter segments has a wailing electric guitar alongside a frantic Andean wind track.
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* NoEnding: The floppy disk version of the game removes the final maze sequence, and the ending cutscene.
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!!Inca II contains examples of:
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!!Inca II II: Wiracocha contains examples of:of:
* AbortedArc: [[spoiler: Due to the GainaxEnding below, nothing regarding Celt's implied betrayal or taking down Aguirre is addressed.]]
* AbortedArc: [[spoiler: Due to the GainaxEnding below, nothing regarding Celt's implied betrayal or taking down Aguirre is addressed.]]
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* GainaxEnding: Even for a game such as this, the ending still one-ups everything else. [[spoiler: As El Dorado lays down his final power in the core of the asteroid, it glows red, drifts out of Earth orbit, and we're abruptly hit with text saying that [[AscendedToAHigherPlaneOfExistence El Dorado has now become Wiracocha]], a wandering dimensional god.]]
* HesitationEqualsDishonesty: After the ''Tumi'' is repaired, Celt [[spoiler: slips up his part of the conversation, "I am always willing to help, my looord." No one else notices.]]
* HesitationEqualsDishonesty: After the ''Tumi'' is repaired, Celt [[spoiler: slips up his part of the conversation, "I am always willing to help, my looord." No one else notices.]]
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* PowerCrystal: The three sacred powers you are sent to collect take the form of crystals.
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''Inca'' is a 1992 computer game developed by Creator/CoktelVision and published by [[Creator/Sierra Sierra On-Line]].
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''Inca'' is a 1992 computer game developed by Creator/CoktelVision and published by [[Creator/Sierra [[Creator/{{Sierra}} Sierra On-Line]].
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added creator links
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''Inca'' is a 1992 computer game developed by Coktel Vision and published by Sierra On-Line.
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''Inca'' is a 1992 computer game developed by Coktel Vision Creator/CoktelVision and published by [[Creator/Sierra Sierra On-Line.
On-Line]].