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''inMomentum'' is a minimalistic first-person platformer. You have to go through the levels as fast as possible.
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!!'''inMomentum''' provides examples of:

* BottomlessPits
* {{Checkpoint}}
* RocketJump: The concept of rocket jump is moved to projectile jump which helps to keep.

to:

''inMomentum'' [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inmomentum.png]]
''[=inMomentum=]''
is a minimalistic first-person platformer. You 3D PlatformGame with abstract art, developed by White Rabbit Interactive and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on 31st October, 2011.

There, you
have to go no real goal besides going through the levels as fast as possible.
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!!'''inMomentum'''
possible, whether alone or in a CompetitiveMultiplayer mode.

!![=inMomentum=]
provides examples of:

of:
* BottomlessPits
{{Checkpoint}}: Glowing red gates act as checkpoints once you pass through them.
* {{Checkpoint}}
EnergyBall: The player will sometimes need to fire a energy projectile in order to flip the switches that'll shatter walls of purple light blocking your way. It can also be used for rocket-jumping.
* ExcusePlot: According to the tutorial, the players are test subjects for some medical aid, but that's where all the storytelling begins and ends.
* FirstPersonGhost: Played absolutelystraight, even though the game was supposed to have a third-person mode, as can be seen from the promotional screenshots.
* FollowTheMoney: Here, the game uses glowing blue "data spheres" to lay out a suggested path for the player to follow.
* FloatingPlatforms: All of the levels consist of elaborate sequences of these.
* OneWayVisor: The player characters are drawn with them on the artwork.
* PlayerDeathIsDramatic: Averted. If the player falls off, they are respawned immediately, without any of the classic defeat tropes like the screen going red and[=/=]or monochrome, and the players
* RocketJump: The concept of rocket jump is moved to projectile jump which helps to keep.keep up the titular momentum.
* VirtualReality: In-universe, [=inMomentum=] is a VR simulation used as part of a mobility treatment.
* WallJump: One of the player character's movement abilities, which also boosts their speed relative to a basic jump. That boost lasts until you make two normal jumps, and will then need to be reapplied through another wall jump.
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''In Momentum'' is a minimalistic first-person platformer. You have to go through the levels as fast as possible.

to:

''In Momentum'' ''inMomentum'' is a minimalistic first-person platformer. You have to go through the levels as fast as possible.



!!'''In Momentum''' provides examples of:

to:

!!'''In Momentum''' !!'''inMomentum''' provides examples of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''In Momentum'' is a minimalistic first-person platformer. You have to go through the levels as fast as possible.
----
!!'''In Momentum''' provides examples of:

*BottomlessPits
*{{Checkpoint}}
*RocketJump: The concept of rocket jump is moved to projectile jump which helps to keep.

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