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Added image, expansion.
Changed line(s) 1,7 (click to see context) from:
''inMomentum'' is a minimalistic first-person platformer. You have to go through the levels as fast as possible.
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!!'''inMomentum''' provides examples of:
* BottomlessPits
* {{Checkpoint}}
* RocketJump: The concept of rocket jump is moved to projectile jump which helps to keep.
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!!'''inMomentum''' provides examples of:
* BottomlessPits
* {{Checkpoint}}
* RocketJump: The concept of rocket jump is moved to projectile jump which helps to keep.
to:
''[=inMomentum=]'' is a minimalistic
There, you have
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!!'''inMomentum'''
!![=inMomentum=] provides examples
*
*
* ExcusePlot: According to the tutorial, the players are test subjects for some medical aid, but that's where all the storytelling begins and ends.
* FirstPersonGhost: Played absolutelystraight, even though the game was supposed to have a third-person mode, as can be seen from the promotional screenshots.
* FollowTheMoney: Here, the game uses glowing blue "data spheres" to lay out a suggested path for the player to follow.
* FloatingPlatforms: All of the levels consist of elaborate sequences of these.
* OneWayVisor: The player characters are drawn with them on the artwork.
* PlayerDeathIsDramatic: Averted. If the player falls off, they are respawned immediately, without any of the classic defeat tropes like the screen going red and[=/=]or monochrome, and the players
* RocketJump: The concept of rocket jump is moved to projectile jump which helps to
* VirtualReality: In-universe, [=inMomentum=] is a VR simulation used as part of a mobility treatment.
* WallJump: One of the player character's movement abilities, which also boosts their speed relative to a basic jump. That boost lasts until you make two normal jumps, and will then need to be reapplied through another wall jump.
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''In Momentum'' is a minimalistic first-person platformer. You have to go through the levels as fast as possible.
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!!'''In Momentum''' provides examples of:
to:
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''In Momentum'' is a minimalistic first-person platformer. You have to go through the levels as fast as possible.
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!!'''In Momentum''' provides examples of:
*BottomlessPits
*{{Checkpoint}}
*RocketJump: The concept of rocket jump is moved to projectile jump which helps to keep.
----
!!'''In Momentum''' provides examples of:
*BottomlessPits
*{{Checkpoint}}
*RocketJump: The concept of rocket jump is moved to projectile jump which helps to keep.