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Changed line(s) 26 (click to see context) from:
* {{Bookends}}: The message "Forgive me" appears as the last sentence in the game's instructional text in the game's beginning as well as [[spoiler: the last sentence in the last text file given after the player achieves the final ending.]]
to:
* {{Bookends}}: BookEnds: The message "Forgive me" appears as the last sentence in the game's instructional text in the game's beginning as well as [[spoiler: the last sentence in the last text file given after the player achieves the final ending.]]
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* [[spoiler: DownerEnding / DrivenToSuicide]] : [[spoiler: The final ending of the game requires the player to interact with the chair and noose in White Face's room. Presumably the player must commit suicide in order to leave White Face's exitless domain. After this the game will always immediately crash when opened. The final appearing text file also implies that White Face may still be dwelling within the player's computer despite the game file having crashed.]]
to:
* [[spoiler: DownerEnding / DrivenToSuicide]] : DrivenToSuicide: [[spoiler: The final ending of the game requires the player to interact with the chair and noose in White Face's room. Presumably the player must commit suicide in order to leave White Face's exitless domain. After this the game will always immediately crash when opened. The final appearing text file also implies that White Face may still be dwelling within the player's computer despite the game file having crashed.]]
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* [[spoiler: TheFourthWallWillNotProtectYou / HauntedTechnology]]: [[spoiler: The longer one plays this game, the more likely sinister files will show up on the computer and the more likely White Face will "hijack" the computer.]]
to:
* [[spoiler: TheFourthWallWillNotProtectYou / HauntedTechnology]]: HauntedTechnology: [[spoiler: The longer one plays this game, the more likely sinister files will show up on the computer and the more likely White Face will "hijack" the computer.]]
Changed line(s) 68 (click to see context) from:
* OurGhostsAreDifferent / [[spoiler: ElectromagneticGhosts]]: While White Face is actually considered an entity, it can certainly be considered a "ghost" due to its appearance and behavior. It seems to enjoy following and scaring the player, [[spoiler: as well as doing freaky things to their computer outside the game.]]
to:
* OurGhostsAreDifferent / [[spoiler: ElectromagneticGhosts]]: ElectromagneticGhosts: While White Face is actually considered an entity, it can certainly be considered a "ghost" due to its appearance and behavior. It seems to enjoy following and scaring the player, [[spoiler: as well as doing freaky things to their computer outside the game.]]
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* AWinnerIsYou: The [[spoiler:second]] ending. ''[[spoiler:NOT.]]''
to:
* AWinnerIsYou: The [[spoiler:second]] ending. ''[[spoiler:NOT.''[[spoiler:{{NOT}}.]]''
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Changed line(s) 1 (click to see context) from:
->''"The game will try to deceive you as many times as it can. In case something goes wrong, feel free to check the folder in order to report any error. I'm extremely sorry. I didn't really want to do that. Forgive me."''
to:
->''"The game will try to deceive you as many times as it can. In case something goes wrong, feel free to check the folder in order to report any error. I'm ''\\
''I'm extremely sorry. I didn't really want to do that. Forgive ''"\\\
''"Forgive me."''
''I'm extremely sorry. I didn't really want to do that.
''"Forgive me."''
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* IDontWantToDie: Said by ''White Face'', of all things, which is incredibly bizarre considering it's the thing terrifying ''us''.
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''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short [[IndieGame indie]] horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. At first, this game appears to be an experimental project made by a novice at best. The novella-length introductory text includes a profuse apology for any errors or glitches that will inevitably appear in the game. The game's graphics themselves look like they were either drawn in Microsoft Paint or otherwise came right out of a Windows 95 screensaver. During the first few minutes of gameplay the player encounters half-hearted scares such as pixelated blood and some creepy music that doesn't even continue playing for more than a minute. And then the game abruptly crashes when a monster ambushes the player. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
to:
''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short [[IndieGame indie]] horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. At first, this game appears to be an experimental project made by a novice at best. The novella-length introductory text includes a profuse apology for any errors or glitches that will inevitably appear in the game. The game's graphics themselves look like they were either drawn in Microsoft Paint or otherwise came right out of a [[FauxFirstPerson3D Windows 95 screensaver.screensaver]]. During the first few minutes of gameplay the player encounters half-hearted scares such as pixelated blood and some creepy music that doesn't even continue playing for more than a minute. And then the game abruptly crashes when a monster ambushes the player. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
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* FauxFirstPerson3D
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''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short [[IndieGame indie]] horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. On first appearance this game appears to be an experimental project made by a novice at best. The novella-length introductory text includes a profuse apology for any errors or glitches that will inevitably appear in the game. The game's graphics themselves look like they were either drawn in Microsoft Paint or otherwise came right out of a Windows 95 screensaver. In the first few minutes of gameplay the player encounters halfhearted scares such as pixelated blood and some creepy music that doesn't even continue playing for more than a minute. And then the game abruptly crashes when a monster ambushes the player. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
But the game's introductory text also mentioned that outside files would appear once the game glitches occurred. The player opens these up, and the text file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it wants the player to continue the game...
But the game's introductory text also mentioned that outside files would appear once the game glitches occurred. The player opens these up, and the text file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it wants the player to continue the game...
to:
''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short [[IndieGame indie]] horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. On first appearance At first, this game appears to be an experimental project made by a novice at best. The novella-length introductory text includes a profuse apology for any errors or glitches that will inevitably appear in the game. The game's graphics themselves look like they were either drawn in Microsoft Paint or otherwise came right out of a Windows 95 screensaver. In During the first few minutes of gameplay the player encounters halfhearted half-hearted scares such as pixelated blood and some creepy music that doesn't even continue playing for more than a minute. And then the game abruptly crashes when a monster ambushes the player. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
But the game's introductory text also mentioned that outside files would appear once the game glitches occurred. The player opens these up, and the text file mentions something about entities becoming data. It seems that one of thegame game's glitches has taken a life of its own, and it wants the player to continue the game...
But the game's introductory text also mentioned that outside files would appear once the game glitches occurred. The player opens these up, and the text file mentions something about entities becoming data. It seems that one of the
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Because this game is a recently released and relatively unknown horror game, '''expect many spoilers ahead!''' Remember, players will have the best possible horror experience if they cannot anticipate any of the frightening events that await them!
to:
Because this game is a recently released and relatively unknown horror game, '''expect many spoilers ahead!''' Remember, players will have the best possible horror experience if they cannot anticipate any of the frightening events that await them!
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** When White Face says the things it does, is it ''truly'' [[TorturedAbomination scared and regretful]] for some unknown reason, or is it just [[{{Jerkass}} mocking and screwing with]] the terrified player?
to:
** When White Face says the things it does, is it ''truly'' [[TorturedAbomination [[TorturedMonster scared and regretful]] for some unknown reason, or is it just [[{{Jerkass}} mocking and screwing with]] the terrified player?
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* TorturedAbomination: White Face says certain things indicating it to be this, such as "I'm suffering" and "I'm crying."
to:
* TorturedAbomination: TorturedMonster: White Face says certain things indicating it to be this, such as "I'm suffering" and "I'm crying."
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Removing Nightmare Fuel potholes. NF should be on YMMV only.
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[[caption-width-right:259:Hello! Do You know my name? I made [[NightmareFuel something]] for You.]]
to:
[[caption-width-right:259:Hello! Do You know my name? I made [[NightmareFuel something]] something for You.]]
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Changed line(s) 48 (click to see context) from:
* ImColdSoCold: This quote isn't said outright, but [[spoiler: White Face mentions how cold and dark its room is. In this enclosed room there is a chair and noose in the background, and White Face is slowly approaching the player who cannot move away. The player would certainly feel like they're about to die in this situation!]]
to:
* ImColdSoCold: This quote isn't said outright, but [[spoiler: White Face mentions how cold and dark its room is. In this pitch-dark and enclosed room area there is a chair and noose in the background, and the skull-like White Face is slowly approaching the player who cannot move away. The player would certainly feel like they're about to die in this eerie situation!]]
** When White Face says the things it does, is it ''truly'' [[TorturedAbomination scared and regretful]] for some unknown reason, or is it just [[{{Jerkass}} mocking and screwing with]] the terrified player?
Changed line(s) 59 (click to see context) from:
--> [[spoiler: '''0.txt''': ''It's alive. It's real. Sorry. I'm really sorry. I didn't have any other choice. I'm scared. I don't want to die. From now on remember this: the sound predicts its arrival.'']]
to:
--> [[spoiler: '''0.txt''': ''It's alive. It's real. Sorry.Sorry... I'm really sorry. I didn't have any other choice. I'm scared. I don't want to die. From now on remember this: the sound predicts its arrival.'']]
Changed line(s) 88 (click to see context) from:
''Congratulations. You made it to the end. But you can't escape from here. Stay with me. I will always be here. Looking at you.''
to:
''Congratulations. You made it to the end. [[TvTropesWillRuinYourLife But you can't escape from here. here.]] Stay with me. I will always be here. Looking at you.''
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* GigglingVillain: White Face lets out child-like giggles whenever he does something behind the player's back.
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Changed line(s) 25 (click to see context) from:
* ChekhovsGun / EasterEgg: While in the room containing the rusted key, if the player is observant enough they may notice a line of pixels on the concrete wall that are darker that the rest of the gray textures. When the player inspects this darkened spot more closely, it turns out to be the game's rendition of a crack in the wall. What can the player see through the crack? [[spoiler: A pitch-black room with only a chair and noose in view.]] The later is also the game's file icon. These items have immense significance near the end of the game.
to:
* ChekhovsGun / EasterEgg: While in the room containing the rusted key, if the player is observant enough they may notice a line of pixels on the concrete wall that are darker that the rest of the gray textures. When the player inspects this darkened spot more closely, it turns out to be the game's rendition of a crack in the wall. What can the player see through the crack? [[spoiler: A pitch-black room with only a chair and noose in view.]] The later latter is also the game's file icon. These items have immense significance near the end of the game.
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Changed line(s) 54 (click to see context) from:
* Pay attention to the things said by White Face. [[spoiler:They often coincide with things said by the game's author in the text files, but why?]]
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* AWinnerIsYou: The [[spoiler:second]] ending. ''[[spoiler:NOT.]]''
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* ArcWords: [[TitleDrop "I'm scared"]] and lines about regret.
Changed line(s) 23 (click to see context) from:
* {{Bookends}}: The message "Forgive me" appears as the last sentence in the game's instructional text in the game's beginning as well as [[spoiler: the last sentence in the last text file given after the player achieves the final ending.]]
to:
* {{Bookends}}: The message "Forgive me" appears as the last sentence in the game's instructional text in the game's beginning as well as [[spoiler: the last sentence in the last text file given after the player achieves the final ending.]] ]]
* Pay attention to the things said by White Face. [[spoiler:They often coincide with things said by the game's author in the text files, but why?]]
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* RightBehindMe: White Face will be this if the static sounds get really loud during the game of "tag."
to:
* RightBehindMe: White Face will be this if the static sounds get really loud during the game of "tag."" [[spoiler:Before that, it is how the game first "ends".]]
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* SilentProtagonist: The player character
to:
* SilentProtagonist: The player charactercharacter.
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* YouWakeUpInARoom: And the exit door requires a heart for some reason...
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Deleted line(s) 67 (click to see context) :
* ShoutOut: The few seconds of 'The Courtesy Call' from Portal 2... just before you begin playing tag.
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* ShoutOut: The few seconds of 'The Courtesy Call' from Portal 2... just before you begin playing tag.
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* ChekhovsGun / EasterEgg: While in the room containing the rusted key, if the player is observant enough they may notice a line of pixels on the concrete wall that are darker that the rest of the gray textures. When the player inspects this darkened spot more closely, it turns out to be the game's rendition of a crack in the wall. What can the player see through the crack? [[spoiler: A pitch-black room with only a chair and noose in view.]] These items have immense significance near the end of the game.
to:
* ChekhovsGun / EasterEgg: While in the room containing the rusted key, if the player is observant enough they may notice a line of pixels on the concrete wall that are darker that the rest of the gray textures. When the player inspects this darkened spot more closely, it turns out to be the game's rendition of a crack in the wall. What can the player see through the crack? [[spoiler: A pitch-black room with only a chair and noose in view.]] The later is also the game's file icon. These items have immense significance near the end of the game.
* ControllableHelplessness: [[spoiler:The second ending seems to end well and the game closes itself... revealing White Face invaded the player's internet browser, after which the game opens again, with the player locked up in a cell as White Face floats by.]]
Changed line(s) 33 (click to see context) from:
* EmptyRoomPsych: This game's introductory text encourages avid exploration of surroundings. Therefore players may spend a lot of time during their first-time playthroughs thoroughly searching for items in the most unlikely of places, or trying to access locked doors that will never open.
to:
* EmptyRoomPsych: This game's introductory text encourages avid exploration of surroundings. Therefore players may spend a lot of time during their first-time playthroughs thoroughly searching for items in the most unlikely of places, or trying to access locked doors that will never open.
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Changed line(s) 28 (click to see context) from:
* CrypticConversation: Many of the things White Face says to the player or [[CouldntFindAPen leaves as notes]] consist of this. While White Face's statements are coherent, their context are unknown, likely leaving the player confused as well as terrified.
to:
* CrypticConversation: Many of the things White Face says to the player or [[CouldntFindAPen leaves as notes]] consist of this. While White Face's statements are coherent, their context are unknown, they come with no provocation or known context, likely leaving the player confused as well as terrified. terrified.
-->'''White Face''': ''I didn't mean to do that.''
-->'''The Player''': (likely response) ''...You didn't mean to do ''what?
-->'''White Face''': ''I didn't mean to do that.''
-->'''The Player''': (likely response) ''...You didn't mean to do ''what?
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Added DiffLines:
* YankTheDogsChain: White Face does this very often.
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Deleted line(s) 38 (click to see context) :
* FreewareGame
Changed line(s) 41,42 (click to see context) from:
* GuideDangIt
* HopeSpot
* HopeSpot
to:
* GuideDangIt
GuideDangIt: Some of the keys or other items are so well hidden that it may take a frustrating amount of time to find them.
*HopeSpotHopeSpot: When things might be looking up, they aren't. Unsurprising, since this is a horror game.
*
Changed line(s) 44,45 (click to see context) from:
* ImColdSoCold
* IndieGame
* IndieGame
to:
* ImColdSoCold
* IndieGameImColdSoCold: This quote isn't said outright, but [[spoiler: White Face mentions how cold and dark its room is. In this enclosed room there is a chair and noose in the background, and White Face is slowly approaching the player who cannot move away. The player would certainly feel like they're about to die in this situation!]]
* IndieGame
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* MeaningfulBackgroundEvent
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* MyGodWhatHaveIDone
to:
* MyGodWhatHaveIDoneMyGodWhatHaveIDone: The last text file is reminiscent of this:
--> [[spoiler: '''0.txt''': ''It's alive. It's real. Sorry. I'm really sorry. I didn't have any other choice. I'm scared. I don't want to die. From now on remember this: the sound predicts its arrival.'']]
--> [[spoiler: '''0.txt''': ''It's alive. It's real. Sorry. I'm really sorry. I didn't have any other choice. I'm scared. I don't want to die. From now on remember this: the sound predicts its arrival.'']]
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* PsychologicalHorror
to:
* PsychologicalHorrorPsychologicalHorror: White Face may or may not like to screw with the terrified player's head.
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* RustproofBlood
* SealedEvilInACan
* SealedEvilInACan
to:
* RustproofBlood
RustproofBlood: Most of the blood stains in this game are bright red. [[JustifiedTrope Justified]] since this is a pixelated game.
*SealedEvilInACanSealedEvilInACan: Apparently White Face [[spoiler: is a glitch/virus/spirit who was sealed into ''Imscared's'' game file]].
*
Changed line(s) 67 (click to see context) from:
* SpookyPainting
to:
* SpookyPaintingSpookyPainting: There's a painting that will become bloodstained when the player isn't looking.
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* StylisticSuck
Changed line(s) 80 (click to see context) from:
* WombLevel: Either some of the areas are this, or the all the walls, floors, and ceilings are covered with blood and rust. [[spoiler: One such location near the end of the game even has accompanying distorted moaning and gurgling sounds!]]
to:
* WombLevel: Either some of the areas are this, or the all the walls, floors, and ceilings are covered with blood and or rust. [[spoiler: One such location near the end of the game even has accompanying distorted moaning and gurgling sounds!]]
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Changed line(s) 5,9 (click to see context) from:
[[caption-width-right:259:Hello! Do You know my name? I made something for You.]]
''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short [[IndieGame indie]] horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. On first appearance this game appears to be made by a novice at best. In the novella-length introductory text, the game developer apologizes profusely for any errors or glitches that will inevitably appear in the game. The game's graphics themselves look like they were either drawn in Microsoft Paint or otherwise came right out of a Windows 95 screensaver. In the first few minutes of gameplay the player encounters halfhearted scares such as pixelated blood and a weird face suddenly appearing. And then the game abruptly crashes when a monster ambushes you. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
But then the player opens up some files that the introductory text mentioned would appear once the game glitches occurred. The file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it wants the player to continue playing the game...
''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short [[IndieGame indie]] horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. On first appearance this game appears to be made by a novice at best. In the novella-length introductory text, the game developer apologizes profusely for any errors or glitches that will inevitably appear in the game. The game's graphics themselves look like they were either drawn in Microsoft Paint or otherwise came right out of a Windows 95 screensaver. In the first few minutes of gameplay the player encounters halfhearted scares such as pixelated blood and a weird face suddenly appearing. And then the game abruptly crashes when a monster ambushes you. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
But then the player opens up some files that the introductory text mentioned would appear once the game glitches occurred. The file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it wants the player to continue playing the game...
to:
[[caption-width-right:259:Hello! Do You know my name? I made something [[NightmareFuel something]] for You.]]
''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short [[IndieGame indie]] horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. On first appearance this game appears to be an experimental project made by a novice at best.In the The novella-length introductory text, the game developer apologizes profusely text includes a profuse apology for any errors or glitches that will inevitably appear in the game. The game's graphics themselves look like they were either drawn in Microsoft Paint or otherwise came right out of a Windows 95 screensaver. In the first few minutes of gameplay the player encounters halfhearted scares such as pixelated blood and some creepy music that doesn't even continue playing for more than a weird face suddenly appearing. minute. And then the game abruptly crashes when a monster ambushes you.the player. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
Butthen the player opens up some files that the game's introductory text also mentioned that outside files would appear once the game glitches occurred. The player opens these up, and the text file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it wants the player to continue playing the game...
''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short [[IndieGame indie]] horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. On first appearance this game appears to be an experimental project made by a novice at best.
But
Changed line(s) 16 (click to see context) from:
* AffablyEvil: The caption to this page's image is White Face's first dialogue to the player. And while White Face is creepy and seemingly finds pleasure in the player's terror, it seems to simply enjoy watching the player's behavior and [[AndCallHimGeorge playing tag with them]].
to:
* AffablyEvil: The caption to this page's image is are some of White Face's first lines of dialogue to the player. And while White Face is creepy and seemingly finds pleasure in the player's terror, it also seems to enjoy simply enjoy watching the player's behavior and [[AndCallHimGeorge playing tag with them]].
* AlwaysNight: Once the player does get to look out some windows, it's pitch black most of the time just like every other area of the game. [[spoiler: The darkness outside is also where White Face prefers to watch the player.]]
Changed line(s) 23,24 (click to see context) from:
* ChekhovsGun / EasterEgg: While in the room containing the rusted key, if the player is observant enough they may notice pixels on the concrete wall that are darker that the rest of the gray textures. When the player inspects this darkened spot more closely, it turns out to be the game's rendition of a crack in the wall. What can the player see through the crack? [[spoiler: A pitch-black room with only a chair and noose in view.]] These items have immense significance near the end of the game.
* ChekhovsGunman: The player first encounters White Face as an eerie, ghost-like apparition that then slowly fades from view into the shadows. The player may have assumed that this apparition was a brief jump scare provided by the game. Not long later it turns out that White Face would be the entity that would actively torment the player for the rest of the game.
* ChekhovsGunman: The player first encounters White Face as an eerie, ghost-like apparition that then slowly fades from view into the shadows. The player may have assumed that this apparition was a brief jump scare provided by the game. Not long later it turns out that White Face would be the entity that would actively torment the player for the rest of the game.
to:
* ChekhovsGun / EasterEgg: While in the room containing the rusted key, if the player is observant enough they may notice a line of pixels on the concrete wall that are darker that the rest of the gray textures. When the player inspects this darkened spot more closely, it turns out to be the game's rendition of a crack in the wall. What can the player see through the crack? [[spoiler: A pitch-black room with only a chair and noose in view.]] These items have immense significance near the end of the game.
* ChekhovsGunman: The player first encounters White Face as an eerie, ghost-like apparition that then slowly fades from view into the shadows. The player may have assumed that this apparition was a brief jump scare provided by the game. Not long later it turns out that White Facewould be is the entity that would will actively torment the player for the rest of the game.
* ChekhovsGunman: The player first encounters White Face as an eerie, ghost-like apparition that then slowly fades from view into the shadows. The player may have assumed that this apparition was a brief jump scare provided by the game. Not long later it turns out that White Face
Changed line(s) 26 (click to see context) from:
* CouldntFindAPen: White Face writes its notes to the player in blood.
to:
* CouldntFindAPen: White Face writes its notes to the player in pixelated blood.
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* DaylightHorror: The brightly lit dormitory is still creepy.
to:
* DaylightHorror: The brightly lit dormitory area is still creepy.creepy, because White Face is always watching...
* EnemyDetectingRadar: According to Attention.txt, "A sound will predict its [White Face's] arrival." That [[HellIsThatNoise sound]] happens to be static-like sounds that get louder as White Face approaches.
* FeaturelessProtagonist / FirstPersonGhost: Who are you playing as? What made your character trapped in a weird room that has a bloody wardrobe and an exit that requires a still-pulsating heart to open anyway? No one ever knows.
Changed line(s) 40 (click to see context) from:
* IDontWantToDie: [[spoiler: Said by ''White Face'', of all things, which is incredibly bizarre considering it's the thing terrifying ''us''.]]
to:
* IDontWantToDie: [[spoiler: Said by ''White Face'', of all things, which is incredibly bizarre considering it's the thing terrifying ''us''.]]
Changed line(s) 45,46 (click to see context) from:
* ItWontTurnOff Even after beating the game [[spoiler: and getting the final ending, 0.txt suggests that White Face may still be "haunting" the player's computer!]]
* JumpScare: Many of them are by White Face or otherwise loud and sudden sounds.
* JumpScare: Many of them are by White Face or otherwise loud and sudden sounds.
to:
* ItWontTurnOff ItWontTurnOff: Even after beating the game [[spoiler: and getting the final ending, 0.txt suggests that White Face may still be "haunting" the player's computer!]]
* JumpScare: Many of them are by White Face or otherwise any other loud and suddensounds.sounds.
* LostForever: There is nothing particularly valuable or coveted to be searched for in this game. However, [[spoiler: once this game has been beaten, the game file will never open again, since it will always crash when it does so.]]
* JumpScare: Many of them are by White Face or otherwise any other loud and sudden
* LostForever: There is nothing particularly valuable or coveted to be searched for in this game. However, [[spoiler: once this game has been beaten, the game file will never open again, since it will always crash when it does so.]]
Changed line(s) 49 (click to see context) from:
* MinimalistCast
to:
* MinimalistCast{{Minimalism}}: There's no item inventory, health bar, ability to save the game, nor anything really explaining why these crazy things are happening. We don't even see, hear, or learn anything about the player character.
* MinimalistCast: Includes the nameless player character, White Face, and possibly the unknown author of all those outside text files.
* MinimalistCast: Includes the nameless player character, White Face, and possibly the unknown author of all those outside text files.
Changed line(s) 52 (click to see context) from:
* NightmareFace: White Face
to:
* NightmareFace: White FaceFace, of course.
* NoPlotNoProblem: The introductory text advises the player to inspect and interact with everything in the game's surroundings. This game offers nothing else to do until White Face make its debut.
* NoPlotNoProblem: The introductory text advises the player to inspect and interact with everything in the game's surroundings. This game offers nothing else to do until White Face make its debut.
Changed line(s) 54 (click to see context) from:
* OurGhostsAreDifferent / [[spoiler: ElectromagneticGhosts]]: While White Face is actually considered an entity, he can certainly be considered a "ghost" due to his appearance and behavior. He seems to enjoy following and scaring the player, [[spoiler: as well as doing freaky things to their computer outside the game.]]
to:
* OneHitPointWonder: During the game of "tag" White Face will immediately crash the game if it touches the player. The player then has to start this section of the game all over again.
* OurGhostsAreDifferent / [[spoiler: ElectromagneticGhosts]]: While White Face is actually considered an entity,he it can certainly be considered a "ghost" due to his its appearance and behavior. He It seems to enjoy following and scaring the player, [[spoiler: as well as doing freaky things to their computer outside the game.]]
* OurGhostsAreDifferent / [[spoiler: ElectromagneticGhosts]]: While White Face is actually considered an entity,
* RightBehindMe: White Face will be this if the static sounds get really loud during the game of "tag."
* SilentProtagonist: The player character
Changed line(s) 64,65 (click to see context) from:
* TitleDrop: Also doubles as a LampshadeHanging, as this dialogue may also express the players' feelings within this game:
--> [[spoiler: '''White Face''']]: ''Help me. I don't want to die.'' '''I'm scared.'''
--> [[spoiler: '''White Face''']]: ''Help me. I don't want to die.'' '''I'm scared.'''
to:
* TitleDrop: Also doubles as a LampshadeHanging, as this White Face's otherwise out-of-place dialogue may also express the players' feelings within while playing this game:
--> [[spoiler: '''White Face''']]: -->'''White Face''': ''Help me. I don't want to die.'' '''I'm scared.'''
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Changed line(s) 5,6 (click to see context) from:
[[caption-width-right:259:Hello! Do You know my name?]]
to:
[[caption-width-right:259:Hello! Do You know my name?]]
name? I made something for You.]]
Changed line(s) 13 (click to see context) from:
Because this game is a recently released horror game, '''expect many spoilers ahead!''' Remember, players will experience the best possible horror experience if they cannot anticipate any of the frightening events awaiting them!
to:
Because this game is a recently released and relatively unknown horror game, '''expect many spoilers ahead!''' Remember, players will experience have the best possible horror experience if they cannot anticipate any of the frightening events awaiting that await them!
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
But then the player opens up some files that the introductory text mentioned would appear once the game glitches occurred. The file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it won't let the player quit the game...
to:
But then the player opens up some files that the introductory text mentioned would appear once the game glitches occurred. The file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it won't let wants the player quit to continue playing the game...
Changed line(s) 16 (click to see context) from:
* AffablyEvil: The caption to this page's picture is White Face's first dialogue to the player. And while White Face is creepy and seemingly finds pleasure in the player's terror, it seems to simply enjoy watching the player's behavior and [[AndCallHimGeorge playing tag with them]].
to:
* AffablyEvil: The caption to this page's picture image is White Face's first dialogue to the player. And while White Face is creepy and seemingly finds pleasure in the player's terror, it seems to simply enjoy watching the player's behavior and [[AndCallHimGeorge playing tag with them]].
Changed line(s) 23,24 (click to see context) from:
* ChekhovsGunman
* CreepyBasement
* CreepyBasement
to:
* ChekhovsGunman
ChekhovsGun / EasterEgg: While in the room containing the rusted key, if the player is observant enough they may notice pixels on the concrete wall that are darker that the rest of the gray textures. When the player inspects this darkened spot more closely, it turns out to be the game's rendition of a crack in the wall. What can the player see through the crack? [[spoiler: A pitch-black room with only a chair and noose in view.]] These items have immense significance near the end of the game.
*CreepyBasementChekhovsGunman: The player first encounters White Face as an eerie, ghost-like apparition that then slowly fades from view into the shadows. The player may have assumed that this apparition was a brief jump scare provided by the game. Not long later it turns out that White Face would be the entity that would actively torment the player for the rest of the game.
* CreepyBasement: One of the first areas of this game is presumably some very poorly lit, concrete basement-like area. Among the more notable eerie things, it includes a dark jail cell with bloody chunks of flesh scattered on the floor; a previously locked fleshy hallway that leads to a dead-end; and a gaping abyss in which one can hear echo-like chuckles if the player approaches.
*
* CreepyBasement: One of the first areas of this game is presumably some very poorly lit, concrete basement-like area. Among the more notable eerie things, it includes a dark jail cell with bloody chunks of flesh scattered on the floor; a previously locked fleshy hallway that leads to a dead-end; and a gaping abyss in which one can hear echo-like chuckles if the player approaches.
Deleted line(s) 33 (click to see context) :
* {{Foreshadowing}}
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Changed line(s) 7,9 (click to see context) from:
''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short indie horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. On first appearance this game appears to be made by a novice at best: the graphics look like they were either drawn in Microsoft Paint or otherwise came right out of a Windows 95 screensaver. In the novella-length introductory text, the game developer even apologizes profusely for any errors or glitches that will inevitably appear in the game. In the first few minutes of gameplay the player encounters halfhearted scares such as pixelated blood and a weird face suddenly appearing. And then the game abruptly crashes when a monster ambushes you. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
But then the player opens up some files that the introductory text mentioned would appear once the game glitches occurred. The file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it won't let you quit the game...
But then the player opens up some files that the introductory text mentioned would appear once the game glitches occurred. The file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it won't let you quit the game...
to:
''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short indie [[IndieGame indie]] horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. On first appearance this game appears to be made by a novice at best: best. In the novella-length introductory text, the game developer apologizes profusely for any errors or glitches that will inevitably appear in the game. The game's graphics themselves look like they were either drawn in Microsoft Paint or otherwise came right out of a Windows 95 screensaver. In the novella-length introductory text, the game developer even apologizes profusely for any errors or glitches that will inevitably appear in the game.screensaver. In the first few minutes of gameplay the player encounters halfhearted scares such as pixelated blood and a weird face suddenly appearing. And then the game abruptly crashes when a monster ambushes you. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
But then the player opens up some files that the introductory text mentioned would appear once the game glitches occurred. The file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it won't letyou the player quit the game...
But then the player opens up some files that the introductory text mentioned would appear once the game glitches occurred. The file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it won't let
Changed line(s) 13 (click to see context) from:
Because this game is recently released horror game, '''expect many spoilers ahead!''' Remember, players will experience the best possible horror experience if they cannot anticipate any of the frightening events awaiting them!
to:
Because this game is a recently released horror game, '''expect many spoilers ahead!''' Remember, players will experience the best possible horror experience if they cannot anticipate any of the frightening events awaiting them!
Changed line(s) 16 (click to see context) from:
* AffablyEvil: While being creepy and seemingly finding pleasure in the player's terror, White Face seems to simply enjoy watching the player's behavior and [[AndCallHimGeorge playing tag with them]].
to:
* AffablyEvil: While being The caption to this page's picture is White Face's first dialogue to the player. And while White Face is creepy and seemingly finding finds pleasure in the player's terror, White Face it seems to simply enjoy watching the player's behavior and [[AndCallHimGeorge playing tag with them]].
Changed line(s) 23 (click to see context) from:
* BreatherLevel
to:
* BreatherLevelChekhovsGunman
Changed line(s) 29 (click to see context) from:
* TheEndOrIsIt
to:
* TheEndOrIsItEmptyRoomPsych: This game's introductory text encourages avid exploration of surroundings. Therefore players may spend a lot of time during their first-time playthroughs thoroughly searching for items in the most unlikely of places, or trying to access locked doors that will never open.
* TheEndOrIsIt: [[spoiler: This game has false endings. Players will know that the game has ended for good once they encounter the ending that involves killing themselves.]]
* TheEndOrIsIt: [[spoiler: This game has false endings. Players will know that the game has ended for good once they encounter the ending that involves killing themselves.]]
* GameBreakingBug: White Face itself. Whenever it touches the player, the game will automatically crash.
Changed line(s) 37 (click to see context) from:
* HellIsThatNoise: Anything made by White Face when it approaches the player. [[spoiler: The laughs, the static, the distorted moaning/crying/gurgling...]]
to:
* HellIsThatNoise: Anything made by White Face when it approaches the player. HopeSpot
* IDontWantToDie: [[spoiler:The laughs, Said by ''White Face'', of all things, which is incredibly bizarre considering it's the static, the distorted moaning/crying/gurgling...thing terrifying ''us''.]]
* IDontWantToDie: [[spoiler:
Changed line(s) 57,58 (click to see context) from:
* SuperPersistentPredator: ...And the above trope explains why White Face is tailing the player throughout the game!
* SurpriseCreepy
* SurpriseCreepy
to:
* SuperPersistentPredator: ...And the above trope explains why White Face is tailing tails the player throughout the game!
*SurpriseCreepySurpriseCreepy: Who knew that a game with such low pixel count could produce so many screams and nightmares?
*
Added DiffLines:
* TouchOfTheMonster: White Face never does anything to actually ''harm'' the player per se besides terrifying them and crashing their game. However, the panicked player may flinch back/scream whenever White Face flies by and touches them (Touch of Evil variant), or the player notices White Face silently watching them from a distance (Death Ray Vision variant).
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Changed line(s) 1 (click to see context) from:
Because this game is relatively new, '''expect many spoilers ahead, both marked and unmarked!''' Remember, players will experience the best possible horror experience if they do not know any of the frightening events that await them next!
to:
->''"The game will try to deceive you as many times as it can. In case something goes wrong, feel free to check the folder in order to report any error. I'm extremely sorry. I didn't really want to do that. Forgive me."''
-->--'''Some of the game's introductory text'''
[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/WhiteFace_9613.png]]
[[caption-width-right:259:Hello! Do You know my name?]]
''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short indie horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. On first appearance this game appears to be made by a novice at best: the graphics look like they were either drawn in Microsoft Paint or otherwise came right out of a Windows 95 screensaver. In the novella-length introductory text, the game developer even apologizes profusely for any errors or glitches that will inevitably appear in the game. In the first few minutes of gameplay the player encounters halfhearted scares such as pixelated blood and a weird face suddenly appearing. And then the game abruptly crashes when a monster ambushes you. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
But then the player opens up some files that the introductory text mentioned would appear once the game glitches occurred. The file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it won't let you quit the game...
This game can be downloaded [[http://gamejolt.com/games/other/imscared-a-pixelated-nightmare/10058/ here]], if you dare to interact with the sentient game glitch yourself.
Because this game isrelatively new, recently released horror game, '''expect many spoilers ahead, both marked and unmarked!''' ahead!''' Remember, players will experience the best possible horror experience if they do not know cannot anticipate any of the frightening events that await them next!awaiting them!
-->--'''Some of the game's introductory text'''
[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/WhiteFace_9613.png]]
[[caption-width-right:259:Hello! Do You know my name?]]
''Imscared: A Pixelated Nightmare'' (also spelled as the more grammatically correct ''I'm Scared'') is a short indie horror game produced by the independent game developer [[http://gamejolt.com/profile/ivan-zanotti/16513/ Ivan Zanotti]] in October 2012. On first appearance this game appears to be made by a novice at best: the graphics look like they were either drawn in Microsoft Paint or otherwise came right out of a Windows 95 screensaver. In the novella-length introductory text, the game developer even apologizes profusely for any errors or glitches that will inevitably appear in the game. In the first few minutes of gameplay the player encounters halfhearted scares such as pixelated blood and a weird face suddenly appearing. And then the game abruptly crashes when a monster ambushes you. Well, this game definitely lives up to its title of [[StylisticSuck "pixelated nightmare"]] all right...
But then the player opens up some files that the introductory text mentioned would appear once the game glitches occurred. The file mentions something about entities becoming data. It seems that one of the game glitches has taken a life of its own, and it won't let you quit the game...
This game can be downloaded [[http://gamejolt.com/games/other/imscared-a-pixelated-nightmare/10058/ here]], if you dare to interact with the sentient game glitch yourself.
Because this game is
Changed line(s) 10 (click to see context) from:
* {{Bookends}}: The off-putting message "Forgive me" appears as the last sentence in the game's instructional text in the game's beginning as well as [[spoiler: the last sentence in the last text file given after the player achieves the final ending.]]
to:
* {{Bookends}}: The off-putting message "Forgive me" appears as the last sentence in the game's instructional text in the game's beginning as well as [[spoiler: the last sentence in the last text file given after the player achieves the final ending.]]
Changed line(s) 25 (click to see context) from:
* HellIsThatNoise: Anything made by White Face when he approaches the player. [[spoiler: The laughs, the static, the distorted moaning/crying/gurgling...]]
to:
* HellIsThatNoise: Anything made by White Face when he it approaches the player. [[spoiler: The laughs, the static, the distorted moaning/crying/gurgling...]]
* SurpriseCreepy
* StylisticSuck
Changed line(s) 54 (click to see context) from:
----
to:
''Congratulations. You made it to the end. But you can't escape from here. Stay with me. I will always be here. Looking at you.''
Is there an issue? Send a MessageReason:
None
Because this game is relatively new, '''expect many spoilers ahead, both marked and unmarked!''' Remember, players will experience the best possible horror experience if they do not know any of the frightening events that await them next!
Changed line(s) 15,16 (click to see context) from:
* [[spoiler: DownerEnding / DrivenToSuicide]] : [[spoiler: The final ending of the game requires the player to interact with the chair and noose in White Face's room; presumably they are committing suicide. After this the game will no longer load up when opened. The final appearing text file expresses [[MyGodWhatHaveIDone regret over the events that have transgressed.]] ]]
* ElectromagneticGhosts
* ElectromagneticGhosts
to:
* [[spoiler: DownerEnding / DrivenToSuicide]] : [[spoiler: The final ending of the game requires the player to interact with the chair and noose in White Face's room; presumably they are committing suicide. room. Presumably the player must commit suicide in order to leave White Face's exitless domain. After this the game will no longer load up always immediately crash when opened. The final appearing text file expresses [[MyGodWhatHaveIDone regret over the events also implies that have transgressed.]] ]]
* ElectromagneticGhostsWhite Face may still be dwelling within the player's computer despite the game file having crashed.]]
* ElectromagneticGhosts
Deleted line(s) 18 (click to see context) :
* TheFourthWallWillNotProtectYou
Changed line(s) 21 (click to see context) from:
* Foreshadowing
to:
* Foreshadowing{{Foreshadowing}}
* [[spoiler: TheFourthWallWillNotProtectYou / HauntedTechnology]]: [[spoiler: The longer one plays this game, the more likely sinister files will show up on the computer and the more likely White Face will "hijack" the computer.]]
* [[spoiler: TheFourthWallWillNotProtectYou / HauntedTechnology]]: [[spoiler: The longer one plays this game, the more likely sinister files will show up on the computer and the more likely White Face will "hijack" the computer.]]
Changed line(s) 23 (click to see context) from:
* GhostlyGoals
to:
* GhostlyGoalsGhostlyGoals: Why is the ghostly White Face pursuing and tormenting the player? Not even its [[CrypticConversation cryptic statements]] allude to any possible answer.
Changed line(s) 25,26 (click to see context) from:
* HauntedTechnology
* HellIsThatNoise
* HellIsThatNoise
to:
* HauntedTechnology
* HellIsThatNoiseHellIsThatNoise: Anything made by White Face when he approaches the player. [[spoiler: The laughs, the static, the distorted moaning/crying/gurgling...]]
* HellIsThatNoise
Changed line(s) 31,32 (click to see context) from:
* ItWontTurnOff
* JumpScare
* JumpScare
to:
* ItWontTurnOff
ItWontTurnOff Even after beating the game [[spoiler: and getting the final ending, 0.txt suggests that White Face may still be "haunting" the player's computer!]]
*JumpScareJumpScare: Many of them are by White Face or otherwise loud and sudden sounds.
*
Changed line(s) 34 (click to see context) from:
* MindScrew / ParanoiaFuel: Is White Face hiding in some of those [[NothingIsScarier shadows]]? [[HellIsThatNoise Ugh, what is that horrible sound?!]] Did this game give my computer some sort of virus, or is it actually possessed by a malevolent spirit?
to:
* MindScrew / ParanoiaFuel: Is White Face hiding in some of those [[NothingIsScarier shadows]]? [[HellIsThatNoise Ugh, what is that horrible sound?!]] [[spoiler: Did this game give my computer some sort of virus, or is it actually possessed by a malevolent spirit?spirit?]]
Changed line(s) 39,40 (click to see context) from:
* NothingIsScarier
* OurGhostsAreDifferent
* OurGhostsAreDifferent
to:
* NothingIsScarier
NothingIsScarier: The ever-present shadows and silence in this game serve to enhance players' [[ParanoiaFuel paranoia]].
*OurGhostsAreDifferentOurGhostsAreDifferent / [[spoiler: ElectromagneticGhosts]]: While White Face is actually considered an entity, he can certainly be considered a "ghost" due to his appearance and behavior. He seems to enjoy following and scaring the player, [[spoiler: as well as doing freaky things to their computer outside the game.]]
*
Changed line(s) 45,46 (click to see context) from:
* StalkerWithoutACrush
* SuperPersistentPredator
* SuperPersistentPredator
to:
* StalkerWithoutACrush
StalkerWithoutACrush: White Face ''really'' enjoys watching the player...
*SuperPersistentPredatorSuperPersistentPredator: ...And the above trope explains why White Face is tailing the player throughout the game!
*
Changed line(s) 54,55 (click to see context) from:
* WombLevel
---
---
to:
* WombLevel
---WombLevel: Either some of the areas are this, or the all the walls, floors, and ceilings are covered with blood and rust. [[spoiler: One such location near the end of the game even has accompanying distorted moaning and gurgling sounds!]]
----
---
----
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Deleted line(s) 11 (click to see context) :
* ChekovsGun
Added DiffLines:
* Foreshadowing
Is there an issue? Send a MessageReason:
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* AffablyEvil: While being creepy and seemingly finding pleasure in the player's terror, White Face seems to simply enjoy watching the player's behavior and [[AndCallHimGeorge playing tag with them]].
Changed line(s) 13 (click to see context) from:
* CrypticConversation: Many of the things White Face says to the player or [[CouldntFindAPen leaves as notes]] consist of this.
to:
* CrypticConversation: Many of the things White Face says to the player or [[CouldntFindAPen leaves as notes]] consist of this. While White Face's statements are coherent, their context are unknown, likely leaving the player confused as well as terrified.
Changed line(s) 15 (click to see context) from:
* [[spoiler: DownerEnding / DrivenToSuicide]] : [[spoiler: The final ending of the game requires the player to interact with the chair and noose in White Face's room; presumably they are committing suicide. After this the game will no longer load up when opened. The author of the final appearing text file expresses [[MyGodWhatHaveIDone regret over the events that have unfolded.]] ]]
to:
* [[spoiler: DownerEnding / DrivenToSuicide]] : [[spoiler: The final ending of the game requires the player to interact with the chair and noose in White Face's room; presumably they are committing suicide. After this the game will no longer load up when opened. The author of the final appearing text file expresses [[MyGodWhatHaveIDone regret over the events that have unfolded.transgressed.]] ]]
* MeaningfulBackgroundEvent
Changed line(s) 33 (click to see context) from:
* MeaningfulBackgroundEvent
to:
* MeaningfulBackgroundEventMinimalistCast
Changed line(s) 46 (click to see context) from:
* TitleDrop: Also doubles as a LampshadeHanging, as this dialogue may also express the players' feeling within this game:
to:
* TitleDrop: Also doubles as a LampshadeHanging, as this dialogue may also express the players' feeling feelings within this game:
Added DiffLines:
* TorturedAbomination: White Face says certain things indicating it to be this, such as "I'm suffering" and "I'm crying."
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
* AlienGeometries / EldritchLocation: All the in-game locations. Everything is darkly lit and the unrelated, bizarrely constructed locations seem to blend into one another. At times the darkness turns blindingly bright for no apparent reason, or morphs into a darkened WombLevel.
* BeatStillMyHeart: At one point the player finds a still-pulsating heart on the ground.
* BeatStillMyHeart: At one point the player finds a still-pulsating heart on the ground.
to:
* AlienGeometries / EldritchLocation: All the in-game locations. Everything is darkly lit and the unrelated, bizarrely constructed locations seem to blend into one another. At times the darkness turns blindingly bright for no apparent reason, or morphs into a darkened WombLevel.
WombLevel. Available entryways can appear and vanish in an instant, and their destinations can be variable.
* ApocalypticLog: When compiled into chronological order, the game's introduction as well as the text files the player receives outside the game can be considered this.
* BeatStillMyHeart: At one point the player finds a still-pulsating heart on the ground. [[spoiler: However, due to this game's rudimentary graphics, it looks exactly like one of the keys.]]
* ApocalypticLog: When compiled into chronological order, the game's introduction as well as the text files the player receives outside the game can be considered this.
* BeatStillMyHeart: At one point the player finds a still-pulsating heart on the ground. [[spoiler: However, due to this game's rudimentary graphics, it looks exactly like one of the keys.]]
* {{Bookends}}: The off-putting message "Forgive me" appears as the last sentence in the game's instructional text in the game's beginning as well as [[spoiler: the last sentence in the last text file given after the player achieves the final ending.]]
Changed line(s) 10 (click to see context) from:
* CouldntFindAPen
to:
* CouldntFindAPenCouldntFindAPen: White Face writes its notes to the player in blood.
Changed line(s) 13 (click to see context) from:
* [[spoiler: DownerEnding / DrivenToSuicide]] : [[spoiler: The true end of the game requires the player to interact with the chair and noose; presumably they are committing suicide. After this the game will no longer load up when opened. A text file shows up where White Face [[MyGodWhatHaveIDone regrets its behavior.]] ]]
to:
* [[spoiler: DownerEnding / DrivenToSuicide]] : [[spoiler: The true end final ending of the game requires the player to interact with the chair and noose; noose in White Face's room; presumably they are committing suicide. After this the game will no longer load up when opened. A The author of the final appearing text file shows up where White Face expresses [[MyGodWhatHaveIDone regrets its behavior.regret over the events that have unfolded.]] ]]
Changed line(s) 17,18 (click to see context) from:
* ExactlyWhatItSaysOnTheTin: "I'm scared" is exactly what players will say once they get into Imscared's more intensely scary parts. Additionally, the entity called "White Face" is well, a white face.
* FootprintsOfMuck: Or more like "streaks of blood" since White Face that doesn't have feet.
* FootprintsOfMuck: Or more like "streaks of blood" since White Face that doesn't have feet.
to:
* ExactlyWhatItSaysOnTheTin: "I'm scared" is exactly what players will say once they get into Imscared's ''Imscared's'' more intensely scary parts. Additionally, the entity called "White Face" is well, a white face.
* FootprintsOfMuck: Or more like "streaks of blood" since White Facethat doesn't have feet.
* FootprintsOfMuck: Or more like "streaks of blood" since White Face
Changed line(s) 26 (click to see context) from:
* ItCanThink
to:
* ItCanThinkItCanThink: When referring to how "entities" can become data files to possess our computers (also doubles as ParanoiaFuel):
--> '''Attention.txt''': ''There is a way to turn an entity into data. They have a life of their own, and it is difficult to distinguish them from normal computer files. In our actions of everyday, while we sit at the computer, this byte entity observes, and studies our every move and fear.''
--> '''Attention.txt''': ''There is a way to turn an entity into data. They have a life of their own, and it is difficult to distinguish them from normal computer files. In our actions of everyday, while we sit at the computer, this byte entity observes, and studies our every move and fear.''
* MindScrew / ParanoiaFuel: Is White Face hiding in some of those [[NothingIsScarier shadows]]? [[HellIsThatNoise Ugh, what is that horrible sound?!]] Did this game give my computer some sort of virus, or is it actually possessed by a malevolent spirit?
Changed line(s) 32 (click to see context) from:
* MindScrew
to:
* MindScrewNightmareFace: White Face
Deleted line(s) 35 (click to see context) :
* ParanoiaFuel
Changed line(s) 42 (click to see context) from:
* SurvivalHorror
to:
* SurvivalHorrorSurvivalHorror: This game mainly consists of the player finding items to further exploration, all while avoiding White Face catching them.
* TitleDrop: Also doubles as a LampshadeHanging, as this dialogue may also express the players' feeling within this game:
--> [[spoiler: '''White Face''']]: ''Help me. I don't want to die.'' '''I'm scared.'''
* TitleDrop: Also doubles as a LampshadeHanging, as this dialogue may also express the players' feeling within this game:
--> [[spoiler: '''White Face''']]: ''Help me. I don't want to die.'' '''I'm scared.'''
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Changed line(s) 3,4 (click to see context) from:
* AlienGeometries
* BeingWatched
* BeingWatched
to:
* AlienGeometries
AlienGeometries / EldritchLocation: All the in-game locations. Everything is darkly lit and the unrelated, bizarrely constructed locations seem to blend into one another. At times the darkness turns blindingly bright for no apparent reason, or morphs into a darkened WombLevel.
*BeingWatchedBeatStillMyHeart: At one point the player finds a still-pulsating heart on the ground.
* BeingWatched: Constantly, by White Face.
--> '''White Face''': ''I love watching you.''
*
* BeingWatched: Constantly, by White Face.
--> '''White Face''': ''I love watching you.''
* ChekovsGun
* CreepyBasement
* CreepyBasement
Changed line(s) 7,9 (click to see context) from:
* DownerEnding
* DrivenToSuicide
* EldritchLocation
* DrivenToSuicide
* EldritchLocation
to:
* DownerEnding
CrypticConversation: Many of the things White Face says to the player or [[CouldntFindAPen leaves as notes]] consist of this.
*DrivenToSuicide
DaylightHorror: The brightly lit dormitory is still creepy.
*EldritchLocation[[spoiler: DownerEnding / DrivenToSuicide]] : [[spoiler: The true end of the game requires the player to interact with the chair and noose; presumably they are committing suicide. After this the game will no longer load up when opened. A text file shows up where White Face [[MyGodWhatHaveIDone regrets its behavior.]] ]]
* ElectromagneticGhosts
*
*
* ElectromagneticGhosts
Changed line(s) 12 (click to see context) from:
* ExactlyWhatItSaysOnTheTin
to:
* ExactlyWhatItSaysOnTheTinExactlyWhatItSaysOnTheTin: "I'm scared" is exactly what players will say once they get into Imscared's more intensely scary parts. Additionally, the entity called "White Face" is well, a white face.
* FootprintsOfMuck: Or more like "streaks of blood" since White Face that doesn't have feet.
* FootprintsOfMuck: Or more like "streaks of blood" since White Face that doesn't have feet.
* GhostlyGoals
* HauntedTechnology
* HellIsThatNoise
* HellIsThatNoise
* ItCanThink
* ItWontTurnOff
* ItWontTurnOff
* MeaningfulBackgroundEvent
* MyGodWhatHaveIDone
* MyGodWhatHaveIDone
* OurGhostsAreDifferent
* PsychologicalHorror
Changed line(s) 28,29 (click to see context) from:
* VoidBetweenTheWorlds
* WhiteMaskOfDoom
* WhiteMaskOfDoom
to:
* VoidBetweenTheWorlds
VoidBetweenTheWorlds: [[spoiler: White Face's "room" simply consists of White Face, a chair, and a noose. It's cold, dark, and seems to have no walls or boundaries.]]
*WhiteMaskOfDoomWalkingBackwards: Players may do this upon seeing the game's horror scenes.
* WhiteMaskOfDoom: While White Face may not be a creepy white mask itself, it certainly looks like one.
*
* WhiteMaskOfDoom: While White Face may not be a creepy white mask itself, it certainly looks like one.
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Added DiffLines:
----
!!This game provides examples of:
* AlienGeometries
* BeingWatched
* BreatherLevel
* CouldntFindAPen
* DownerEnding
* DrivenToSuicide
* EldritchLocation
* TheEndOrIsIt
* TheFourthWallWillNotProtectYou
* ExactlyWhatItSaysOnTheTin
* FreewareGame
* GuideDangIt
* ImColdSoCold
* IndieGame
* JumpScare
* TheMostDangerousVideoGame
* MindScrew
* NothingIsScarier
* ParanoiaFuel
* RustproofBlood
* SealedEvilInACan
* SpookyPainting
* StalkerWithoutACrush
* SuperPersistentPredator
* SurvivalHorror
* VoidBetweenTheWorlds
* WhiteMaskOfDoom
* WombLevel
---
!!This game provides examples of:
* AlienGeometries
* BeingWatched
* BreatherLevel
* CouldntFindAPen
* DownerEnding
* DrivenToSuicide
* EldritchLocation
* TheEndOrIsIt
* TheFourthWallWillNotProtectYou
* ExactlyWhatItSaysOnTheTin
* FreewareGame
* GuideDangIt
* ImColdSoCold
* IndieGame
* JumpScare
* TheMostDangerousVideoGame
* MindScrew
* NothingIsScarier
* ParanoiaFuel
* RustproofBlood
* SealedEvilInACan
* SpookyPainting
* StalkerWithoutACrush
* SuperPersistentPredator
* SurvivalHorror
* VoidBetweenTheWorlds
* WhiteMaskOfDoom
* WombLevel
---