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[[caption-width-right:239:Probably the most straight-forward area in ''I Wanna Be The Guy''.[[hottip:*:See the tiny thing on the right of the picture, on top of the brown platform? That's your character. Good luck...]]]]

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[[caption-width-right:239:Probably the most straight-forward area in ''I Wanna Be The Guy''.[[hottip:*:See [[note]]See the tiny thing on the right of the picture, on top of the brown platform? That's your character. Good luck...]]]]
[[/note]]]]



There is a SpiritualSuccessor by the name of ''BattleKidFortressOfPeril'', endorsed by Kayin himself. Also, The Kid is an unlockable character in ''[[VideoGame/MeatBoy Super Meat Boy]]''[[hottip:*: Naturally, he is the hardest character to unlock]].

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There is a SpiritualSuccessor by the name of ''BattleKidFortressOfPeril'', endorsed by Kayin himself. Also, The Kid is an unlockable character in ''[[VideoGame/MeatBoy Super Meat Boy]]''[[hottip:*: Boy]]''[[note]] Naturally, he is the hardest character to unlock]].unlock[[/note]].



* CheckPointStarvation: Impossible mode has no {{Save Point}}s.[[hottip:*: Except for one that can be activated via a glitch.]]

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* CheckPointStarvation: Impossible mode has no {{Save Point}}s.[[hottip:*: Except [[note]]Except for one that can be activated via a glitch.]][[/note]]



* ClassicVideoGameScrewYous: Practically a thesaurus[[hottip:* :Why thesaurus? Because an encyclopedia is more in depth, and a dictionary is too short on each entry. [[RuleOfFunny And because it's funnier.]] of them.

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* ClassicVideoGameScrewYous: Practically a thesaurus[[hottip:* :Why thesaurus [[labelnote:*]]Why thesaurus? Because an encyclopedia is more in depth, and a dictionary is too short on each entry. [[RuleOfFunny And because it's funnier.]] ]][[/labelnote]] of them.
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** But seriously, see FollowTheLeader below for what the game is REALLY Based On.

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Many, ''many'' {{fan|Sequel}}games of this game have been made due to an easy to use engine containing the basics of the original game. A list of some more prominent ones can be found [[IWBTGFangames here]]. In addition, an official sequel called I Wanna Be The Guy Gaiden has been announced. [[http://www.youtube.com/watch?feature=player_embedded&v=h03RYt67woU Stay tuned for more details.]]

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Many, ''many'' {{fan|Sequel}}games of this game have been made due to an easy to use engine containing the basics of the original game. A list of some more prominent ones can be found [[IWBTGFangames here]]. In addition, an official sequel called I Wanna Be The Guy Gaiden has been announced. [[http://www.youtube.com/watch?feature=player_embedded&v=h03RYt67woU com/watch?v=h03RYt67woU Stay tuned for more details.]]
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Many, ''many'' {{fan|Sequel}}games of this game have been made due to an easy to use engine containing the basics of the original game. A list of some more prominent ones can be found [[IWBTGFangames here]].

There is a SpiritualSuccessor by the name of ''BattleKidFortressOfPeril'', endorsed by Kayin himself. Also, The Kid is an unlockable character in ''[[VideoGame/MeatBoy Super Meat Boy]]''[[hottip:*: Naturally, he is the hardest character to unlock]].

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Many, ''many'' {{fan|Sequel}}games of this game have been made due to an easy to use engine containing the basics of the original game. A list of some more prominent ones can be found [[IWBTGFangames here]].

here]]. In addition, an official sequel called I Wanna Be The Guy Gaiden has been announced. [[http://www.youtube.com/watch?feature=player_embedded&v=h03RYt67woU Stay tuned for more details.]]

There is a SpiritualSuccessor by the name of ''BattleKidFortressOfPeril'', endorsed by Kayin himself. Also, The Kid is an unlockable character in ''[[VideoGame/MeatBoy Super Meat Boy]]''[[hottip:*: Naturally, he is the hardest character to unlock]].
unlock]].
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Contrast with ''YouHaveToBurnTheRope'' and compare ''VideoGame/{{Jumper}}'' and ''{{N}}''.

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Contrast with ''YouHaveToBurnTheRope'' and compare ''VideoGame/KaizoMarioWorld'', ''VideoGame/{{Jumper}}'' and ''{{N}}''.''VideoGame/{{N}}''.
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'''A:''' [[ComicallyMissingThePoint They're more like giant APPLES]]...

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'''A:''' [[ComicallyMissingThePoint They're more like giant APPLES]]...cherries]]...
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* BulletHell: The game flirts with this a few times. Dracula has an attack where he shoots a spiral pattern of flaming Delicious Fruit; it's no ''{{Touhou}}'' pattern, though, as Kayin admits. Later on, the ''[[{{Gradius}} Vic Viper]]'' sequence shows Dracula how it's ''really'' done.

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* BulletHell: The game flirts with tries this a few times. Dracula has an attack where he shoots a spiral pattern of flaming Delicious Fruit; it's no ''{{Touhou}}'' pattern, though, as Kayin admits. Later on, the ''[[{{Gradius}} Vic Viper]]'' sequence shows Dracula how it's ''really'' done.
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'''A:''' [[ComicallyMissingThePoint They're more like giant cherries]]...

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'''A:''' [[ComicallyMissingThePoint They're more like giant cherries]]...giant APPLES]]...
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* '''''[[NintendoHard NINTENDO NEAR FREAKING IMPOSSIBLE]]''''': Ironically, in order to make the game beatable, you have infinite lives and there are even save points. This is an almost unprecedented level of accommodation in the sidescrolling genre, but it's justified since, well, it really ''would'' be (almost) impossible without them (which is indeed exactly what Impossible mode does).

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* '''''[[NintendoHard NINTENDO NEAR FREAKING IMPOSSIBLE]]''''': '''NintendoHard''': Ironically, in order to make the game beatable, you have infinite lives and there are even save points. This is an almost unprecedented level of accommodation in the sidescrolling genre, but it's justified since, well, it really ''would'' be (almost) impossible without them (which is indeed exactly what Impossible mode does).
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* SoftWater: At one point, you jump from a very high area, fall about 3 screens downwards, '''''catch on fire like a meteor''''', and '''if''' you manage to land in the "conveniently" placed pool of water, you live.

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* SoftWater: At one point, you jump from a very high area, fall about 3 screens downwards, '''''catch '''''[[ComingInHot catch on fire like a meteor''''', meteor]]''''', and '''if''' you manage to land in the "conveniently" placed pool of water, you live.
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* FollowTheLeader: The game is actually based off a Japanese flash game called ''Jinsei Owata no Daibouken'', or ''The Life-Ending Adventure''. [[WordOfGod As Kayin himself says]] [[http://kayin.pyoko.org/iwbtg/faq.php on the faq]], "I played a 2chan flash game that was stupid hard and thought, '[[LetsSeeYouDoBetter Hm, I can do better.]]'" Amazingly, ''Owata'' was [[ObviousBeta unfinished]] when Kayin played it; when the game actually was completed (well after the release of IWBTG), its final section ''[[spoiler: [[RecursiveAdaptation is literally taken from I Wanna Be The Guy itself]], [[{{Crossover}} with the Kid as the]] FinalBoss!]]''

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* FollowTheLeader: The game is actually based off a Japanese flash game called ''Jinsei Owata no Daibouken'', or also known as ''The Life-Ending Adventure''. [[WordOfGod As Kayin himself says]] [[http://kayin.pyoko.org/iwbtg/faq.php on the faq]], "I played a 2chan flash game that was stupid hard and thought, '[[LetsSeeYouDoBetter Hm, I can do better.]]'" Amazingly, ''Owata'' was [[ObviousBeta unfinished]] when Kayin played it; when it. When the game was actually was completed (well after the release of IWBTG), its final section ''[[spoiler: [[RecursiveAdaptation is literally taken from I Wanna Be The Guy itself]], [[{{Crossover}} with the Kid as the]] FinalBoss!]]''

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I don\'t understand the coding here.


* An Impossible Mode that at least five people have been recorded as having beaten, at least one of whom recorded their entire run.



* ClassicVideoGameScrewYous: Practically a thesaurus[[hottip:* :Why thesaurus? Because an encyclopedia is more in depth, and a dictionary is too short on each entry. [[RuleOfFunny And because it's funnier.]]]] of them.

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* ClassicVideoGameScrewYous: Practically a thesaurus[[hottip:* :Why thesaurus? Because an encyclopedia is more in depth, and a dictionary is too short on each entry. [[RuleOfFunny And because it's funnier.]]]] ]] of them.

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* HardLevelsEasyBosses: "Easy" bosses to an extent.

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* HardLevelsEasyBosses: "Easy" bosses to an extent.[[HardLevelsEasyBosses Nearly Impossible Levels, Brutally Hard Bosses]]: "Brutally Hard" being the easy side of the equation.
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Since it\'s been done (check out You Tube), it can only be almost impossible.


* '''''[[NintendoHard NINTENDO NEAR FREAKING IMPOSSIBLE]]''''': Ironically, in order to make the game beatable, you have infinite lives and there are even save points. This is an almost unprecedented level of accommodation in the sidescrolling genre, but it's justified since, well, it really ''would'' be impossible without them (which is indeed exactly what Impossible mode does).

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* '''''[[NintendoHard NINTENDO NEAR FREAKING IMPOSSIBLE]]''''': Ironically, in order to make the game beatable, you have infinite lives and there are even save points. This is an almost unprecedented level of accommodation in the sidescrolling genre, but it's justified since, well, it really ''would'' be (almost) impossible without them (which is indeed exactly what Impossible mode does).
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* AIRoulette: Dracula takes this and turns it into something from the tenth circle of hell. His randomly picked attacks range from standard difficulty (i.e. hard) to beyond good and evil, and some combinations are pretty much unsurvivable. This makes him the potentially most difficult boss fight in the game (yes, he can be tougher than the ''final boss''!).

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* AIRoulette: Dracula takes this and turns it into something from the tenth circle of hell. His randomly picked attacks range from standard difficulty (i.e. hard) to beyond good and evil, and some combinations are pretty much unsurvivable. This makes him the [[LuckBasedMission potentially most difficult difficult]] boss fight in the game (yes, he can be tougher than the ''final boss''!).
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* CraniumRide: On 8-bit Link in one LegendOfZelda-themed room. [[spoiler:Link attempts to swipe at you in the process.]]

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* CraniumRide: On 8-bit Link in one LegendOfZelda-themed ''Zelda''-themed room. [[spoiler:Link attempts to swipe at you in the process.]]



* {{Engrish}}: The scroll text near the end of the attract sequence, parodying the scroll text from the original ''[[VideoGame/TheLegendOfZelda Legend of Zelda]]''.

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* {{Engrish}}: The scroll text near the end of the attract sequence, parodying the scroll text from the original ''[[VideoGame/TheLegendOfZelda Legend of Zelda]]''.''VideoGame/TheLegendOfZelda''.



* {{Homage}}: Pretty much everything in the game is a recreation of or reference to some old famous game, including ''VideoGame/{{Tetris}}, Kirby's Dream Land, Ghosts 'n Goblins, VideoGame/MegaMan, {{Metroid}}, {{Castlevania}}, TheLegendOfZelda'', and more. Especially the hard'''''er''''' parts. Most of the bosses are actually taken from other games, though made much harder.

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* {{Homage}}: Pretty much everything in the game is a recreation of or reference to some old famous game, including ''VideoGame/{{Tetris}}, Kirby's Dream Land, Ghosts 'n Goblins, VideoGame/MegaMan, {{Metroid}}, {{Castlevania}}, TheLegendOfZelda'', VideoGame/TheLegendOfZelda'', and more. Especially the hard'''''er''''' parts. Most of the bosses are actually taken from other games, though made much harder.

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sorry, but these days it\'s about actual impossible


* BeyondTheImpossible: Really, it should be self-evident why this trope belongs here, but suffice to say it has a [[ExactlyWhatItSaysOnTheTin Impossible Mode.]]
** An Impossible Mode that at least five people have been recorded as having beaten, at least one of whom recorded their entire run.

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* BeyondTheImpossible: Really, it should be self-evident why this trope belongs here, but suffice to say it has a [[ExactlyWhatItSaysOnTheTin Impossible Mode.]]
**
An Impossible Mode that at least five people have been recorded as having beaten, at least one of whom recorded their entire run.
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Zero Context Example of a highly misused trope - moved to discussion page


* CuteShotaroBoy: The Kid
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* BossDissonance: Bosses are usually easier than the levels themselves.


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*HardLevelsEasyBosses: "Easy" bosses to an extent.
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** The Kid [[spoiler:falling onto a giant bed of spikes]] at the end. In this ''one'' instance, he walks out unharmed.

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** The Kid [[spoiler:falling onto a giant bed of spikes]] at the end. In this ''one'' instance, As he has defeated The Guy and claimed his title, he walks out unharmed.



** One of the lefthand walls in the starting screen is fake and you can pass throught it, but the only in-game clue is that your bullets pass through it instead of disappearing. And considering this is your first experience with the game's many death traps, you're probably not going to notice the clue -- you're more likely to stumble on it by complete accident, or know about it already from watching playthroughs.

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** One of the lefthand walls in the starting screen is fake and you can pass throught through it, but the only in-game clue is that your bullets pass through it instead of disappearing. And considering this is your first experience with the game's many death traps, you're probably not going to notice the clue -- you're more likely to stumble on it by complete accident, or know about it already from watching playthroughs.

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* FinalBoss: The Guy.



* [[NintendoHard Nintendo Near Bloody Impossible]]: Ironically, in order to make the game beatable, you have infinite lives and there are even save points. This is an almost unprecedented level of accommodation in the sidescrolling genre, but it's justified since, well, it really ''would'' be impossible without them (which is indeed exactly what Impossible mode does).

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* [[NintendoHard Nintendo Near Bloody Impossible]]: '''''[[NintendoHard NINTENDO NEAR FREAKING IMPOSSIBLE]]''''': Ironically, in order to make the game beatable, you have infinite lives and there are even save points. This is an almost unprecedented level of accommodation in the sidescrolling genre, but it's justified since, well, it really ''would'' be impossible without them (which is indeed exactly what Impossible mode does).



* SequentialBoss: The Koopa Clown Car. Unfortunately, the first two forms are so easy, it's basically just an unskippable 2 minute cutscene every time you want to fight the much harder final form.

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* SequentialBoss: The [[VideoGame/SuperMarioWorld Koopa Clown Car.Car]]. Unfortunately, the first two forms are so easy, it's basically just an unskippable 2 minute cutscene every time you want to fight the much harder final form.
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* HarderThanHard: The difficulties start at "Medium" and go ''up''.

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* HarderThanHard: The difficulties start at "Medium" and go ''up''.''up'' through "Hard", "Very Hard", up to "[[ExactlyWhatItSaysOnTheTin Impossible]]".
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* ChainReactionDestruction: A few bosses die like this.
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* BadassGrandpa: The Kid's grandfather used to be The Guy.

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* BadassGrandpa: The Kid's grandfather used to be The Guy. His name is [[CaptainObvious Former Grandfather the Guy]].
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* TrollingCreator:
-->'''Q:''' You're a bastard.
-->'''A:''' [[BluntYes Yes.]]
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* BasedOnAGreatBigLie: The FAQ calls it a [[GameMod romhack]] of ''{{Battletoads}}''. [[DontExplainTheJoke The joke being, of course, that]] [[NintendoHard no-one ever finished Battletoads]], so how could they disprove it?

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* BasedOnAGreatBigLie: The FAQ calls it a [[GameMod romhack]] of ''{{Battletoads}}''.''VideoGame/{{Battletoads}}''. [[DontExplainTheJoke The joke being, of course, that]] [[NintendoHard no-one ever finished Battletoads]], so how could they disprove it?
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not this trope


* IGotBetter: Every level save Impossible.
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* BaitAndSwitchBoss: Near the end, the Moon that has been plaguing you appears all huge, as if ready to engage in a final showdown, [[spoiler:and then gets smacked aside in about two seconds by the dragon from ''[[VideoGame/MegaMan Mega Man 2]]'']]. Especially misleading in that the Moon was high in the sky for the entire minecart ride beforehand, ''and'' the minecart section had "The Moon" from ''VideoGame/{{DuckTales}}'' playing as the background music.

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* BaitAndSwitchBoss: Near the end, the Moon that has been plaguing you appears all huge, as if ready to engage in a final showdown, [[spoiler:and then gets smacked aside in about two seconds by the dragon from ''[[VideoGame/MegaMan Mega Man 2]]'']].''VideoGame/MegaMan2'']]. Especially misleading in that the Moon was high in the sky for the entire minecart ride beforehand, ''and'' the minecart section had "The Moon" from ''VideoGame/{{DuckTales}}'' playing as the background music.



** There's a level which certainly ''deserves'' the FanNickname "The Room of Huge Laser Beams That Come Out Of Absolutely Nowhere", based on Quick Man's infamously hard stage from ''Game/MegaMan 2''. And frankly, it might actually be easier than the original.

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** There's a level which certainly ''deserves'' the FanNickname "The Room of Huge Laser Beams That Come Out Of Absolutely Nowhere", based on Quick Man's infamously hard stage from ''Game/MegaMan 2''.''VideoGame/MegaMan2''. And frankly, it might actually be easier than the original.



* {{Homage}}: Pretty much everything in the game is a recreation of or reference to some old famous game, including ''VideoGame/{{Tetris}}, Kirby's Dream Land, Ghosts 'n Goblins, MegaMan, {{Metroid}}, {{Castlevania}}, TheLegendOfZelda'', and more. Especially the hard'''''er''''' parts. Most of the bosses are actually taken from other games, though made much harder.

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* {{Homage}}: Pretty much everything in the game is a recreation of or reference to some old famous game, including ''VideoGame/{{Tetris}}, Kirby's Dream Land, Ghosts 'n Goblins, MegaMan, VideoGame/MegaMan, {{Metroid}}, {{Castlevania}}, TheLegendOfZelda'', and more. Especially the hard'''''er''''' parts. Most of the bosses are actually taken from other games, though made much harder.



* MusicalSpoiler: Subverted! The MinecartMadness segment has "The Moon" from the ''VideoGame/{{DuckTales}}'' game playing as the background music. That, combined with the full moon high in the sky, makes you think that the boss guarding the Guy Fortress will be the Moon that has plagued you so much. [[spoiler:When it does show up, however, [[BaitAndSwitchBoss it's swatted aside by the]] ''[[BaitAndSwitchBoss real]]'' [[BaitAndSwitchBoss boss]], [[VideoGame/MegaMan Devil Dragon]]]].

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* MusicalSpoiler: Subverted! The MinecartMadness segment has "The Moon" from the ''VideoGame/{{DuckTales}}'' game playing as the background music. That, combined with the full moon high in the sky, makes you think that the boss guarding the Guy Fortress will be the Moon that has plagued you so much. [[spoiler:When it does show up, however, [[BaitAndSwitchBoss it's swatted aside by the]] ''[[BaitAndSwitchBoss real]]'' [[BaitAndSwitchBoss boss]], [[VideoGame/MegaMan [[VideoGame/MegaMan2 Devil Dragon]]]].

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The reactions of people who have let\'s played the game (or just played the game in general) do not belong here. This page is for tropes IN THIS GAME. If you want to list tropes about a let\'s player reaction to this game, do it on the let\'s player\'s page, not here.


** Kayin, the creator of the game himself actually does this a few times in his own [=LP=]. [[http://www.youtube.com/watch?v=T27w7LhiUkk&t=5m17s Here's his first one, after spending about fifteen minutes of game time attempting it from the last save point two screens away.]] [[http://www.youtube.com/watch?v=jBJH1MTmBsI&t=0m15s After saying in the second of his LP videos that he isn't going to get mad/frustrated because he's so good at it / immune to its frustrations by now]].



* ClusterFBomb: ...on the lips of many of those who have played.
** Some [=LPers=] have gone beyond F-bombing into [[{{Angrish}} incomprehensible fury and gibberish]] (case in point: [=JMan=], brain melted by constant death and explosion, can manage but 'hurdadurdledur'.)
---> '''[=JMan=]:''' [[TourettesGuy "Lemme tell you about a porcupine's balls: they're small and they don't give a shit!"]] [[[HaveANiceDeath SPLAT]]] "''LIKE THIS GAME!''"
** More than one [=LPer=] has been reduced to sobbing and/or screaming incoherently. Not to mention that one guy had also admitted to punching a hole in his wall out of frustration caused by this game.



* DeathByGenreSavviness: Just when you think you've got the game's traps and surprises all figured out, it'll do something completely unexpected and kill you when you're doing exactly the same thing that saved your life in the last screen.



* EveryoneIsJesusInPurgatory: [[invoked]]Kayin's friends briefly joke about the philosophical meaning of the game in one of his LP vids. One of them suggests that the game is about learning [[DontFearTheReaper not to fear death]], among other things.



* OrphanedSeries: It seems that, sadly, ''I Wanna Save The Kids'' was canceled. Considering how hard this game is, that's probably a good thing.

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* OrphanedSeries: It seems that, sadly, that ''I Wanna Save The Kids'' was canceled. Considering how hard this game is, that's probably a good thing.canceled.



* RageQuit: Many LP'ers have experienced this while playing this game.
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[[quoteright:239:http://static.tvtropes.org/pmwiki/pub/images/ohmysweetgod.png]]
[[caption-width-right:239:Probably the most straight-forward area in ''I Wanna Be The Guy''.[[hottip:*:See the tiny thing on the right of the picture, on top of the brown platform? That's your character. Good luck...]]]]

->'''Q:''' '''[[SelectiveGravity APPLES DO NOT FALL UP]]'''\\
'''A:''' [[ComicallyMissingThePoint They're more like giant cherries]]...
-->-- ''[[http://kayin.pyoko.org/iwbtg/faq.php The game's official FAQ]]''

You are The Kid. You [[ExactlyWhatItSaysOnTheTin want to be The Guy]]. To do that, you have to [[{{Klingon Promotion}} kill The Guy]].

And standing between you and The Guy are hordes of [[GoddamnedBats annoying, hard-to-kill monsters]], [[TrialAndErrorGameplay downright sadistic traps]], [[PlatformHell nigh-impossible obstacle courses]], and [[FakeDifficulty everything else]] that represents [[NintendoHard the worst parts of 8- and 16-bit platform gaming]].

All you have are a red cape, a small gun, and a DoubleJump. You also have infinite lives, and [[LogicBomb you will need every single one of them]].

Get the game [[http://kayin.pyoko.org/iwbtg/ here]], and have fun dying!

Many, ''many'' {{fan|Sequel}}games of this game have been made due to an easy to use engine containing the basics of the original game. A list of some more prominent ones can be found [[IWBTGFangames here]].

There is a SpiritualSuccessor by the name of ''BattleKidFortressOfPeril'', endorsed by Kayin himself. Also, The Kid is an unlockable character in ''[[VideoGame/MeatBoy Super Meat Boy]]''[[hottip:*: Naturally, he is the hardest character to unlock]].

As of December 30th, 2011, the game has been made open source, mainly to allow the community to try fixing its innumerable bugs.

Contrast with ''YouHaveToBurnTheRope'' and compare ''VideoGame/{{Jumper}}'' and ''{{N}}''.
----
!!This game contains examples of:

* AIRoulette: Dracula takes this and turns it into something from the tenth circle of hell. His randomly picked attacks range from standard difficulty (i.e. hard) to beyond good and evil, and some combinations are pretty much unsurvivable. This makes him the potentially most difficult boss fight in the game (yes, he can be tougher than the ''final boss''!).
* AttackReflector: How to defeat The Guy's first phase.
* BackgroundBoss: Mike Tyson
* {{Backtracking}}: Can be kept to a minimum if you choose the right paths, but there's a few parts you have to go through twice.
* {{Badass}}: Seems to be a requirement for The Guys. Just look at the Hall Of Former The Guys: [[SuperMarioBros Bowser]], [[RomanceOfTheThreeKingdoms Lu]] [[DynastyWarriors Bu]], [[NinjaGaiden Ryu Hayabusa]], [[FinalFight Mike Haggar]], [[MetalGearSolid Big Boss]], ''[[DuckTales Scrooge McDuck]]'', '''[[HokutoNoKen Kenshiro]]''', etc. If, despite all odds, you manage to beat the game, '''''you''''' deserve this title.
** Hell, some would say you deserve the title for not giving up. NintendoHard is a standard here.
* BadassBoast: "I have bested fruit, spike and moon!"
** It would sound incredibly silly used in any other context. In this context, though, its badass-level is somewhere between single-handedly crushing the universe into paste and ripping out someone's intestinal tract and using it as a belt.
** "I defeated The Guy" works well in real life, when you're among people who are familiar with the game. The higher the difficulty, the more badass the boast.
* BadassGrandpa: The Kid's grandfather used to be The Guy.
* BaitAndSwitchBoss: Near the end, the Moon that has been plaguing you appears all huge, as if ready to engage in a final showdown, [[spoiler:and then gets smacked aside in about two seconds by the dragon from ''[[VideoGame/MegaMan Mega Man 2]]'']]. Especially misleading in that the Moon was high in the sky for the entire minecart ride beforehand, ''and'' the minecart section had "The Moon" from ''VideoGame/{{DuckTales}}'' playing as the background music.
** In fact, the Moon does the same thing much, much earlier: throughout the ''VideoGame/GhostsNGoblins'' area, the Moon appears bigger and bigger with each screen. On the screen with a Full Moon, you head under it and the Moon falls down onto you. Instead of killing you, of course, it just breaks the floor and drops you into the Mecha Birdo boss fight.
* BasedOnAGreatBigLie: The FAQ calls it a [[GameMod romhack]] of ''{{Battletoads}}''. [[DontExplainTheJoke The joke being, of course, that]] [[NintendoHard no-one ever finished Battletoads]], so how could they disprove it?
* BeyondTheImpossible: Really, it should be self-evident why this trope belongs here, but suffice to say it has a [[ExactlyWhatItSaysOnTheTin Impossible Mode.]]
** An Impossible Mode that at least five people have been recorded as having beaten, at least one of whom recorded their entire run.
* BigNo: The Guy, once he's well and truly dead.
** Kayin, the creator of the game himself actually does this a few times in his own [=LP=]. [[http://www.youtube.com/watch?v=T27w7LhiUkk&t=5m17s Here's his first one, after spending about fifteen minutes of game time attempting it from the last save point two screens away.]] [[http://www.youtube.com/watch?v=jBJH1MTmBsI&t=0m15s After saying in the second of his LP videos that he isn't going to get mad/frustrated because he's so good at it / immune to its frustrations by now]].
* BilingualBonus: The Japanese on the mock-Ikaruga warning before Mecha-birdo says "I hate [[http://en.wikipedia.org/wiki/Dorayaki Dorayaki]]". Incidentally, it's also misspelled with the character for "jealousy" where it should say "fried", perhaps to match the quality of the English text.
* {{BFG}}: The Kid claims one as a result of triumphing over The Guy.
* BlackBeadEyes: The Kid.
* BloodstainedGlassWindows: A saintly image of The Kid, complete with [[HolyHalo nimbus]].
* BossDissonance: Bosses are usually easier than the levels themselves.
* BrickJoke: In one screen you can clearly see the moon. Several later, it falls and tries to flatten you.
* BulletHell: The game flirts with this a few times. Dracula has an attack where he shoots a spiral pattern of flaming Delicious Fruit; it's no ''{{Touhou}}'' pattern, though, as Kayin admits. Later on, the ''[[{{Gradius}} Vic Viper]]'' sequence shows Dracula how it's ''really'' done.
** Also, the [[{{Metroid}} Tourian]] section plays with this in the boss room. Of course, it's really more like Rinka Hell.
* ButtMonkey: The Kid.
* CheckPointStarvation: Impossible mode has no {{Save Point}}s.[[hottip:*: Except for one that can be activated via a glitch.]]
* ChestMonster: At one point a ''save point'' attacks you. Oddly enough, it's the only save point that appears on [[ExactlyWhatItSaysOnTheTin Impossible]], which should clearly tell you it's a fake. However, [[GoodBadBugs killing it gives you a 1-frame window to save.]]
** You'd think the word "evil" on the save point would at least make people more wary.
* ClassicVideoGameScrewYous: Practically a thesaurus[[hottip:* :Why thesaurus? Because an encyclopedia is more in depth, and a dictionary is too short on each entry. [[RuleOfFunny And because it's funnier.]]]] of them.
* ClippedWingAngel: [[spoiler:Dracula's]] final form. So much so that it's the only enemy that can't cause you any harm in any way. You can actually walk through it without anything happening.
* ClusterFBomb: ...on the lips of many of those who have played.
** Some [=LPers=] have gone beyond F-bombing into [[{{Angrish}} incomprehensible fury and gibberish]] (case in point: [=JMan=], brain melted by constant death and explosion, can manage but 'hurdadurdledur'.)
---> '''[=JMan=]:''' [[TourettesGuy "Lemme tell you about a porcupine's balls: they're small and they don't give a shit!"]] [[[HaveANiceDeath SPLAT]]] "''LIKE THIS GAME!''"
** More than one [=LPer=] has been reduced to sobbing and/or screaming incoherently. Not to mention that one guy had also admitted to punching a hole in his wall out of frustration caused by this game.
* CollisionDamage
* ColonCancer: The full title is ''[[TitleTheAdaptation I Wanna Be The Guy: The Movie:]] The Game''. There's no movie. Sadly.
* ColonyDrop:
** The moon falls out of the sky multiple times during the game. Dracula shoots it at you, complete with voice-acted "Here is TRUE POWER!" and a trail of fire.
** Surprisingly, the drops themselves aren't likely to kill you. Instead, the primary cause of death via moon is it chasing you. In fact, the one time it only falls directly down, it actually doesn't kill you. [[spoiler: This happens because it crushes the ground beneath you, sending you to the Mecha-Birdo battle]]
* CraniumRide: On 8-bit Link in one LegendOfZelda-themed room. [[spoiler:Link attempts to swipe at you in the process.]]
* CreepyChangingPainting: Lu Bu's portrait in the gallery of The Guys. (Played for laughs.)
* CuteShotaroBoy: The Kid
* DeadlyDodging: The Guy's third attack pattern renders him [[ImmuneToBullets Immune To Your Puny Pea-shooter Bullets]]. You gotta bounce his shots back at him. Which is not easy, because instead of obeying rules of motion or bouncing at proper angles, the shots always aim at ''you'' when they hit a wall.
* DeathByGenreSavviness: Just when you think you've got the game's traps and surprises all figured out, it'll do something completely unexpected and kill you when you're doing exactly the same thing that saved your life in the last screen.
* DeathCourse: The whole game, basically.
* DeathIsCheap: Usually.
** It's so common that it feels a lot worse, especially since every part of every room is a death trap. Even the things that aren't dangerous at all catch you because you're expecting something awful to happen.
* DeconstructionGame: In terms of difficulty.
* DeathWorld: A game like this can only take place in one.
* DepthPerplexion: As in tradition to PlatformHell genre, it's intentional.
* DestinationDefenestration: The Guy is sent careerning through a window -- only to return with a vengeance.
* DVDCommentary: Kayin's [[http://www.youtube.com/watch?v=_l-kBGr-tB8&feature=PlayList&p=5E7F3C14667470CF&index=0&playnext=1 own Let's Play]] functions sort of as this.
* EasterEgg:
** There are six hidden rooms with secret collectible items. One requires going through two screens full of small and completely invisible platforms in the wrong direction. And mind you, that one is the ''easiest'' one to get. Don't even ask about some of the others...
** [[spoiler: The secret items do, in fact, do something. They unlock BossRush mode.]]
** Wait long enough at the title screen. See what happens.
* EasyModeMockery: Few people wanted to play the game on Medium because the extra save points were marked "Wuss" and The Kid gains a cute red bow in his hair... The bow remains on the screen when you explode, too.
* {{Engrish}}: The scroll text near the end of the attract sequence, parodying the scroll text from the original ''[[VideoGame/TheLegendOfZelda Legend of Zelda]]''.
* EstablishingSeriesMoment:
** The third story down on the first screen. After you've learned how to avoid the huge spiked boards that shoot out of nowhere, the third shoots out from the opposite direction.
** The other obvious route on the first screen (upwards) leads to the iconic "falling apples" moment of the game, mentioned in the page quote.
* EveryoneIsJesusInPurgatory: [[invoked]]Kayin's friends briefly joke about the philosophical meaning of the game in one of his LP vids. One of them suggests that the game is about learning [[DontFearTheReaper not to fear death]], among other things.
* EverythingTryingToKillYou: There are maybe a few things that do not kill you. They include the floor, some water, some walls, the background, and the save points. [[spoiler: Except one.]]
** In the Kirby level, the floor does ''actively'' try to kill you. Freaking mobile spike pit!
** Even the background scores a few kills in a way. Once when [[spoiler: a star]] falls out of the sky and kills you, and again when the [[spoiler: gravestones]] crush you.
** Kayin's [[DVDCommentary Let's Play Commentary]] has him and his friends wonder if it would be possible to make the ''cursor'' kill you. The unrelated but equally hard game named... well, Fangame does exactly that.
** At the very end of the ending, you wind up under a tree with Delicious Fruit. Take a wild guess what happens if you don't move out the way. [[spoiler: [[KaizoTrap Yes, you can die in the ending.]]]]
** Surprisingly, there is one case when something that falls directly down towards you but does not kill you. [[spoiler: It's the moon, which breaks the ground below you sending you to the Mecha Birdo Battle]]
* EyeBeams: The Guy's second phase.
** EyeScream: Considering that you have to [[spoiler:shoot The Guy multiple times in the eyes in order to beat him]].
* FallenHero: The Guy wears a [[spoiler:tattered cape]].
* FakeDifficulty: This is sort of the point of the game. You'll spend a lot of time with the trial and error twins. That being said, the examples of this trope are all spaced out by examples of very, very real difficulty, so that even returning players will have huge troubles.
* FakePlatform
* [[IWBTGFangames Fangame]]: Numerous fangames have been made, the most famous being ''{{I Wanna Be The Fangame}}''- made by one of the few people who have beaten IWBTG on impossible.
* FissionMailed: The [[spoiler:fake Windows XP error message, which drops down and squashes The Kid if you don't move him out of the way in time immediately after regaining control.]] Especially ironic since the game crashes so much that there's a decent chance of getting a real error message instead.
** The Kid [[spoiler:falling onto a giant bed of spikes]] at the end. In this ''one'' instance, he walks out unharmed.
* FloatingPlatforms
* FollowTheLeader: The game is actually based off a Japanese flash game called ''Jinsei Owata no Daibouken'', or ''The Life-Ending Adventure''. [[WordOfGod As Kayin himself says]] [[http://kayin.pyoko.org/iwbtg/faq.php on the faq]], "I played a 2chan flash game that was stupid hard and thought, '[[LetsSeeYouDoBetter Hm, I can do better.]]'" Amazingly, ''Owata'' was [[ObviousBeta unfinished]] when Kayin played it; when the game actually was completed (well after the release of IWBTG), its final section ''[[spoiler: [[RecursiveAdaptation is literally taken from I Wanna Be The Guy itself]], [[{{Crossover}} with the Kid as the]] FinalBoss!]]''
* FrickinLaserBeams:
** There's a level which certainly ''deserves'' the FanNickname "The Room of Huge Laser Beams That Come Out Of Absolutely Nowhere", based on Quick Man's infamously hard stage from ''Game/MegaMan 2''. And frankly, it might actually be easier than the original.
** Just past the Teleportation Room, there is a room where the path requires you to go down a pit. There is also a [[SuperMarioBros Sniffit and Bullet Bill Launcher]]. [[GuideDangIt Guess what happens if you try to go down without killing the Sniffit]].
* FundamentallyFunnyFruit: Eggplants. Of course, they're trying to kill you just like everything else in this game.
* GaidenGame: ''I Wanna Save The Kids'', which combines the sadistic death-traps we all know and love with a ''Lemmings''-style EscortMission. It's pretty hard. Unfortunately, [[OrphanedSeries Kayin has canceled it and moved on to other things]], like ''I Wanna Be The Guy: Gaiden''.
* '''[[GameOver GAME OVER]]: PRESS 'R' TO TRY AGAIN'''
* GoombaStomp: Only played straight with the Bullets Bill the Snifit fires at you, which are also . . .
** GoombaSpringboard
** TheSpiny: Inverted: these are the ''only'' enemies you can GoombaStomp.
* GuideDangIt:
** Mecha Birdo's third weakpoint [[spoiler:shoot at it's mouth as it's firing an egg]] is something you're probably not going to know about even after you do find it.
** One of the lefthand walls in the starting screen is fake and you can pass throught it, but the only in-game clue is that your bullets pass through it instead of disappearing. And considering this is your first experience with the game's many death traps, you're probably not going to notice the clue -- you're more likely to stumble on it by complete accident, or know about it already from watching playthroughs.
* HarderThanHard: The difficulties start at "Medium" and go ''up''.
** Note that the actual game itself is always the same no matter what level you're on. The only difference is the frequency of save points (and the EasyModeMockery on Medium). There are ''zero real'' save points on Impossible. You're expected to win the entire game with one life. In all literal seriousness, Impossible mode ''is'' possible, but requires quite a bit of memorization and a fair degree of benevolence from the [[LuckBasedMission more random luck-requiring bosses]]. When somebody eventually beat it, the creator's official response was [[http://kayin.pyoko.org/iwbtg/forums/index.php?topic=152.0 "holy crap you're not serious are you"]].
* HaveANiceDeath
* HighPressureBlood: In both the TVTropes and the medical sense.
* {{Homage}}: Pretty much everything in the game is a recreation of or reference to some old famous game, including ''VideoGame/{{Tetris}}, Kirby's Dream Land, Ghosts 'n Goblins, MegaMan, {{Metroid}}, {{Castlevania}}, TheLegendOfZelda'', and more. Especially the hard'''''er''''' parts. Most of the bosses are actually taken from other games, though made much harder.
* HumongousMecha: Mecha Birdo.
* IGotBetter: Every level save Impossible.
* ImprovisedPlatform: in the second screen, [[spoiler:you need to shoot one of the spikes on the wall to knock it over and use it as a platform.]]
* InferredHolocaust: [[spoiler: The Kid's grandfather was killed by The Kid's father to be The Guy. The Kid's father was killed by The Kid to be The Guy. Take a guess what might happen to The Kid when he has a son. Doubles as BigScrewedUpFamily.]]
* InvisibleBlock: Not as obnoxious as most PlatformHell examples, fortunately.
* ItsPersonal: Leans towards this after The Guy [[spoiler: admits to killing The Kid's grandfather to become The Guy. And he's The Kid's dad, too]].
* JumpPhysics: Including both the DoubleJump and the WallJump.
* KaizoTrap: Everywhere, usually in the cruelest way possible.
* KidHero: Literally. His name is The Kid.
* LeapOfFaith
* LostForever: If you don't grab the hidden item in the ''{{Metroid}}'' level the first time around, you can't get it on that play file, because the Metroid level is inaccessible after [[spoiler:the Tourian System explodes.]]
* LuckBasedMission: Dracula
* LudicrousGibs: The {{Metroid}}s are the only hazard in the game that do not reduce the Kid to this.
--> J-Man: ''"The Kid is like a fragile piece of ''tomato''. HE EXPLOD every time you die."''
* LukeIAmYourFather: [[spoiler:The Guy is The Kid's father, complete with ''Star Wars'' dialogue]].
* MadeOfExplodium: The Kid. He explodes into LudicrousGibs every time you die, unless it's a Metroid.
* MakeMyMonsterGrow: [[spoiler:The Guy]] starts out as the smallest boss in the game (but still notably bigger than The Kid). He does this to himself partway through the battle.
* MalevolentArchitecture: You will most likely find yourself getting killed more often by the environment than by an actual living enemy.
* MasochistsMeal: People ''eat'' Delicious Fruit. According to Kayin, they have to get them out of trees with sticks, in order to keep from getting gibbed, and then they have to boil them ''three times'' to remove all the poison. The bouncing fruity engine of death seen in the ''{{Breakout}}'' section is what happens when you only boil them twice. Delicious!
* {{Metroidvania}}: To a small extent.
* MinecartMadness
* MusicalSpoiler: Subverted! The MinecartMadness segment has "The Moon" from the ''VideoGame/{{DuckTales}}'' game playing as the background music. That, combined with the full moon high in the sky, makes you think that the boss guarding the Guy Fortress will be the Moon that has plagued you so much. [[spoiler:When it does show up, however, [[BaitAndSwitchBoss it's swatted aside by the]] ''[[BaitAndSwitchBoss real]]'' [[BaitAndSwitchBoss boss]], [[VideoGame/MegaMan Devil Dragon]]]].
* NinjaProp: Obvious parts of the background attack the Kid.
* [[NintendoHard Nintendo Near Bloody Impossible]]: Ironically, in order to make the game beatable, you have infinite lives and there are even save points. This is an almost unprecedented level of accommodation in the sidescrolling genre, but it's justified since, well, it really ''would'' be impossible without them (which is indeed exactly what Impossible mode does).
* NoDamageRun: Required for Impossible.
* NoIndoorVoice: The Kid.
* OneBulletAtATime: In most parts, you can only have four bullets on the screen at a time, making it important to get as close to the bosses as possible.
* OneHitPointWonder: Contact with most moving things (as well as several things that don't move) that are not platforms is instant death. If it doesn't outright kill you, it will likely bump you towards something that will.
* OrphanedSeries: It seems that, sadly, ''I Wanna Save The Kids'' was canceled. Considering how hard this game is, that's probably a good thing.
* PaintingTheFourthWall: Like everything else in the game, used to create traps, like [[spoiler:the Multimedia Fusion "error" in the Ryu Hayabusa room and the Evil Save Point]].
* ParanoiaFuel: After a while of dying to cleverly-hidden traps, you will not trust ''anything'' in the background. Of course, [[InvokedTrope that's kinda the point.]]
* PerpetualSmiler: For someone who's rarely more than a few seconds away from a bloody death, The Kid always seems remarkably happy.
* PlatformHell: This isn't so much a game as it is a torture device.
* PressXToDie: This is the safest room in the game. [[SchmuckBait Only Q can kill you]].
* PressXToNotDie: No warnings, obviously, but there are a few apparent cutscenes that can kill you [[spoiler:such as the start of the battle with Dracula when he throws the wineglass.]]
* RageQuit: Many LP'ers have experienced this while playing this game.
* RainOfBlood: The Kid's death animation, with a little bouncing head, to add insult to injury.
* RecurringBoss: The Moon.
* RefugeInAudacity: Basically, this game is so unfair, so filled to the brim with FakeDifficulty, so ''freaking impossible'', that it becomes ''fun''.
* {{Retreaux}}: [[http://katie-w.deviantart.com/gallery/24127351?offset=24#/d2gxw58 This]] box art.
* RunningGag:
** The Moon.
** The downward-, upward-, sideways-falling, targeted and homing [[EverythingTryingToKillYou Delicious Fruit]].
* SaveGameLimits
* SaveScumming: It's almost impossible to complete the game without ever saving. Especially not on your first try.
* SelectiveGravity: A rule of thumb is: if something can inconvenience you by falling upwards/sideways, it will do so.
* SequentialBoss: The Koopa Clown Car. Unfortunately, the first two forms are so easy, it's basically just an unskippable 2 minute cutscene every time you want to fight the much harder final form.
* ShoutOut: And ''how!''
** [[ShoutOut/IWannaBeTheGuy Now has its own page.]]
* SmokingIsCool: The Guy is chomping on an 8-bit cigarette.
* SoftWater: At one point, you jump from a very high area, fall about 3 screens downwards, '''''catch on fire like a meteor''''', and '''if''' you manage to land in the "conveniently" placed pool of water, you live.
* SoftGlass: The glass The Guy dislodges doesn't kill you if it hits you. Fruit yes, pictures yes, the dull bits of spikes yes, but not ''sharp glass.''
** Solid glass DOES seem fatal though, as Dracula can still kill you with his wine glass. That, or The Kid is trying too hard to stay sober.
* SpikesOfDoom: So many. So very, very many.
** Some of them LAUNCH SIDEWAYS. WHILE STILL POINTING DOWNWARDS.
** At least one of them spits FRUIT at you.
** There is [[UpToEleven a set of them that lifts out of the ground and becomes a wall of death which also causes fruit to fire in your direction]].
* StalactiteSpite: Most commonly done with fruits or spikes (see above), but there are some genuine stalactites in there too. Subverted at one point with ceiling spikes that tremble when you pass underneath them, but never fall.
* StandInPortrait: Inverted with the Vic Viper, which ends up being very useful to The Kid.
* StepfordSmiler: Whether The Kid traverses through spike-covered corridors or tries to avoid gravity-defying fruit for the billionth time, he always does so with a smile.
* StylisticSuck: The magnified Nintendo sprites (Tyson, Mecha Birdo, Kraidgief, [[spoiler:and The Guy]]) look appropriately ridiculous.
* TheTetrisEffect: Don't get surprised if you start expecting traps and surprise deaths in every other game you play. Or hell, on your way back from school! Or in your lunch box, next to your sandwich!
* TheUnfought: [[spoiler: The Moon]] despite what you may think upon reaching the first boss of The Guy's castle.
* ThrowItIn: WordOfGod says the Kraidgief bug was kept in "since it works just like kraid from Super Metroid".
* TitleDrop
--> '''The Kid''': [[spoiler:Former Grandfather The Guy! You killed him!]]\\
[[spoiler:'''The Guy''': Just as you will try to kill me, or be killed yourself!]]\\
'''The Kid''': No! I WANNA BE THE GUY!
* ToBeAMaster
* TrialAndErrorGameplay: If you look hard you ''might'' be able to find a room that doesn't do this. It is worth noting that the room seen in the screenshot at the top of this article is one of only about four or so in the entire game that lack out-of-nowhere surprises and are ExactlyWhatItSaysOnTheTin. It's anything but boring.
** In fact, the entire game is based on this trope.
* {{Troll}}: In video game form.
* TurnsRed: Clown Copter and The Guy do this metaphorically. Mecha Birdo does it literally.
* UnexpectedGameplayChange: The ''{{Breakout}}'' and [[{{Gradius}} Vic Viper]] sequences.
* UnexpectedShmupLevel
* UniqueEnemy: Quite a few of them show up in their own particular places, usually to punish your perfectly logical course of action with a BigLippedAlligatorMoment.
* {{Unskippable Cutscene}}s: Thankfully averted. If you don't want to go nuts from having to watch [[spoiler:Mike Tyson rise up]] every time you die, remember, the "S" key is your friend. Perhaps just as well, considering [[spoiler:Dracula can kill you with his goblet during the cutscene before the fight with him]].
** However, the lengthy intros to the Kraidgief and Bowser fights can't be skipped. For the former, this is actually good, as you can shoot his head for a bit once he roars, which wouldn't happen if you skipped it. For the latter, this is due to it being a three-part boss.
* UnsoundEffect: In the Clown Copter battle, when you beat the first two pilots, the Copter spins off with the cartoon explosion reading "Bomb!" from ''SuperMarioBros 2''.
* {{Unwinnable}}: This can occur at many MANY parts of the game where if you fall down and can't back up or something of the similar sort, you can't progress. Luckily, the game has a suicide button... which does you no good on Impossible, which screws you over for trying to restart by wiping all your progress on the run. Also, the game makes no attempt to prevent you from saving in bad places, meaning that it is easy to unintentionally overwrite your save with an Unwinnable situation. Thanks Kayin for [[http://kayin.pyoko.org/iwbtg/forums/index.php?topic=3418.0 I Wanna Be The Fix]].
* ViolationOfCommonSense: The bit in the ''VideoGame/GhostsNGoblins'' area where you have to jump ''into'' a cluster of three apples to make them fall sideways.
* WallJump: Can only be done off of special walls. Two different kinds, actually, resulting in two different kinds of WallJump.
* WastedSong: There's a ton of great 8-bit music in this game. The problem is that, with death so frequent, you'll inevitably only hear the first few bars on each life.
* WeirdMoon: Which then ''[[ColonyDrop falls on you]]''. '''Repeatedly'''. And if it's not falling on you, [[spoiler:Dracula is flinging it at you in lieu of those bigass black fireballs.]]
* WouldHurtAChild: This has apparently become routine for The Guy. "One more to add to my score!"
* WrongGenreSavvy: Several of the traps rely on the player being this, most (in)famously the [[spoiler:"YOU JUMPED INTO A SWORD. YOU RETARD!"]] screen.
* WritersCannotDoMath: If the distance signs are to be believed, the mine cart travels 10,000 kilometres in 78 seconds. That's 286,786 miles per hour, or 373 times the speed of sound.
* YearX: 200X, parodying the ''Mega Man'' games. (the game was released in 2007)
* YouExclamation: The Kid finally unmasking The Guy.
-->'''[[{{Angrish}} WHOZAWHAT]]--? YOU!'''
* YourHeadASplode: {{Inverted|Trope}}. Everything ''but'' your head [[LudicrousGibs asplodes in a glorious cascade of red pixels]] when you die.
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->'''''[[http://www.youtube.com/watch?v=oSXnYdgutpk GAME OVER - PRESS 'R' TO TRY AGAIN]]'''''
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