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* BarrierChangeBoss: [[BonusBoss The Queen]], the final bounty hunt. However, she isn't outright immune to anything, so it is entirely possible to just brute force your way through the battle without ever hitting a weakness.

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* BarrierChangeBoss: [[BonusBoss The Queen]], the final bounty hunt.Queen]]. However, she isn't outright immune to anything, so it is entirely possible to just brute force your way through the battle without ever hitting a weakness.



* TheComputerIsACheatingBastard: The battle with [[spoiler:[[ClimaxBoss Lazarus]]]] is fought under the effects of a jamming pulse, which normally means that enemy craft cannot regenerate health. They, however, are exempt from this rule (as are their [[FlunkyBoss flunkies]]).



* FlunkyBoss: All of them, thus far (except for [[BonusBoss the Collector and the Tunneler]], anyway).

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* FinalBoss: [[spoiler:The Progenitor]] for the optimist ending, [[spoiler:the Black One]] for the pessimist ending.
* FlunkyBoss: All of them, thus far (except except for [[BonusBoss a few {{Bonus Boss}}es.
** The one story boss who averts this is
the Collector and the Tunneler]], anyway).Black One, [[spoiler:both times]].



* NonstandardGameOver: Sort of. If any of your crewmates are defeated while under the effects of a jamming pulse, it's an instant game over. Justified, since [[spoiler:the story can't continue when ''they're dead'']].

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* NonstandardGameOver: Sort of. If any of your crewmates are defeated while Pretty much ''anything'' that nets you a GameOver is this. It's actually pretty hard to do so, since it only happens under the effects of a jamming pulse, it's an instant game over. Justified, since [[spoiler:the story can't continue when ''they're dead'']].select few circumstances.



* RelationshipValues: Personal trust. It's gained by taking dialogue options during cutscenes or conversations that the character likes or agrees with. And no, this game isn't a DatingSim.

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* RelationshipValues: Personal trust. It's gained by taking dialogue options during cutscenes or conversations that the character likes or agrees with. And no, this game isn't Max it out by the end of a DatingSim.crewmate's CharacterArc, and you can [[DatingSim fall in love with them]].



* RecurringBoss: Depends on what choices you make, though. The Black One is fought once fairly early in the story. If you choose to [[spoiler:pursue the pessimist ending, he becomes the FinalBoss]].



** In addition, some rare weapons ([[TheComputerIsACheatingBastard usually wielded by bosses]]) have elemental properties that are not normally compatible with their shell.

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** In addition, some Some rare weapons ([[TheComputerIsACheatingBastard usually wielded by bosses]]) have elemental properties that are not normally compatible with their shell.



* WolfpackBoss: [[spoiler:Your crew]] in the pessimist ending.



** [[BonusBoss The Cryocarrier]] bears [[AdvancingWallOfDoom an intentional similarity]] with a similar BonusBoss from VideoGame/TheReconstruction.

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** Skywatch birds were an enemy in ''VideoGame/TheReconstruction'', and here, a type of MOD is named "Skywatch".
** This may be looking a bit too much into things, but lacertians being unable to have augmentations is oddly similar to shra being unable to use magic in ''VideoGame/TheReconstruction''.
** [[BonusBoss The Cryocarrier]] bears [[AdvancingWallOfDoom an intentional similarity]] with a similar BonusBoss from VideoGame/TheReconstruction.''VideoGame/TheReconstruction''.
** The FinalBoss uses the same VideoGameSetPiece as ''Videogame/TheReconstruction'''s -- you have to deplete all three of their life meters to win.



* ContinuityNod: Skywatch birds were an enemy in ''VideoGame/TheReconstruction'', and here, a type of MOD is named "Skywatch".
** This may be looking a bit too much into things, but lacertians being unable to have augmentations is oddly similar to shra being unable to use magic in ''VideoGame/TheReconstruction''.

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* LostForever: Anything you don't pick up in missions. Fortunately, they're only minor items. The most you'll miss is a high-level weapon component that you can get from random missions anyway.
** A bigger thing to watch out for are the optional conversations: though most of them can be seen as long as you complete a mission, even a random one, sometimes they'll jump ahead to a story-related one, skipping over any you missed in the process.

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* LostForever: Anything you don't pick up in missions. Fortunately, they're only minor items. The most you'll miss is a high-level weapon component that you can get from random missions anyway.
anyway. For everything else (characters, bounty hunts, etc.), this is averted.
** A bigger There is ''one'' thing to watch out for are the optional conversations: though most of them importance that can be missed: If you have not already seen as long as you complete a mission, even a random one, sometimes they'll jump ahead to a story-related one, skipping Tezkhra's previous personal conversations in episode 1, he will permanently skip over any you missed them to talk about events that occurred in the process.third mission.



* MarathonBoss: The ultimate BonusBoss, [[spoiler:the Tatzylvurm]], has ''one million hit points''. It has no defense to speak of, though, so you'll wear through it faster than usual.

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** The battle with [[spoiler:[[ClimaxBoss Lazarus]]]] can be this if you only use one weapon type. Each of their attacks has a high chance of inflicting one of the blockage effects, which can make you a sitting duck for a number of phases. You basically have to hope that the AIRoulette picks one that won't cripple you.
* MarathonBoss: MarathonBoss:
** [[spoiler:[[ClimaxBoss Lazarus]]. They have high defenses, are a DuelBoss, and are fought under the effects of a jamming pulse, so they have more health than normal.
**
The ultimate BonusBoss, [[spoiler:the Tatzylvurm]], has ''one million hit points''. It has no defense to speak of, though, so you'll wear through it faster than usual.

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** Episode 4 has a wham ''word''. In [[spoiler:Ivoronus]]' final scene, you get a piece of paper with their name on it. It's [[spoiler:"PRIME", the name that #1213 gave to their most beloved creation]].
* WhatCouldPossiblyGoWrong: [[spoiler:0001 planned to combat the decay of the universe by introducing a large amount of energy, expanding outwards, reversing compression. This is known to most people as ''[[ApocalypseWow the Shine]]'', and it's ''really obvious'' that such an experiment could have major ramifications. The text fragments collected at the location of the Shine even show that they ''knew'' reality would be spaghettified if anything went wrong. In fairness, though, he was rather insane by that point.]]

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** Episode 4 has a wham ''word''. In [[spoiler:Ivoronus]]' final scene, you get a piece of paper with their name on it. It's [[spoiler:"PRIME", the name that #1213 gave to their most beloved creation]].
* WhatCouldPossiblyGoWrong: [[spoiler:0001 planned to combat the decay of the universe by introducing a large amount of energy, expanding outwards, reversing compression. This is known to most people as ''[[ApocalypseWow the Shine]]'', and it's ''really obvious'' that such an experiment could have major ramifications. The text fragments collected at the location of the Shine even show that they ''knew'' reality would be spaghettified if anything went wrong. In fairness, though, he was rather insane by that point.]]
creation]]



* CharacterDevelopment: Mahk is...''[[BloodKnight different]]''...than in his sequel appearance. Presumably, he'll be going through a lot of this.

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* CharacterDevelopment: Mahk is...''[[BloodKnight different]]''...than in his sequel appearance. Presumably, he'll Naturally, he be going goes through a lot of this.
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* ChekhovsGun: Early in the game, in one of the optional side conversations, a character makes note of how Ros shows no signs of emotional suppression, despite not witnessing the Shine (which is what cracked other characters' stoicism). In episode 4, it's revealed that [[spoiler:this is because the Ouranos project was designed by those who avoided suppression -- thus, they did not incorporate it into their creations]].

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* GoldenEnding: The optimist ending is the canonical one. It also requires significantly more effort.


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* CanonEnding: The optimist ending. It also requires significantly more effort.

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** Specific example: [[spoiler:Once upon a time, an EROS research facility set up an experiment. The best case scenario was the successful reallocation of matter. The worst-case scenario? ''Unintentional spaghettification of all reality'' (read: ''the Shine''). They went through with it -- ''twice'', in fact, the second attempt causing their facility to implode.]]

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** In particular, [[MadScientist Willis]] is not bogged down by any of your silly "ethics" nonsense, and most of his projects have little to no applicability (or if they do, it's a secondary consideration).
** Specific example: [[spoiler:Once Once upon a time, an EROS research facility set up an experiment. The best case scenario was the successful reallocation of matter. The worst-case scenario? ''Unintentional [[spoiler:''Unintentional spaghettification of all reality'' (read: ''the Shine''). Shine'').]] They went through with it -- ''twice'', in fact, the second attempt causing their [[spoiler:their facility to implode.]]
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** And, according to [[spoiler:the Black One]], the BigBad's plan ([[spoiler:compressing the universe into a single point of energy -- essentially an artificial big crunch]]) will cause Universal (possibly Omniversal) Metaphysical Annihilation -- "It will be the end of ''all things!''". It's not entirely clear how or why, though.
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* {{Prequel}}

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* StatusQuoIsGod: Your crewmates' final personal scenes are often built up to seem like they will be making major changes to themselves or the world, but these plans are always prevented or shut down for various reasons.

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* StatusQuoIsGod: Your Many of your crewmates' final personal scenes are often built up to seem like they will be making major changes to themselves or the world, but these plans are always prevented or shut down for various reasons.reasons. Some characters' subplots do get proper resolutions in the ending, though.



** Tezkhra is an odd exception to this, though. It has not yet been revealed how he was able to be augmented.

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** Tezkhra is an odd exception to this, though. It has not yet been revealed how he He was probably able to be augmented.augmented due to [[spoiler:being the same species as the Black One, and therefore not having a normal lacertian body]].



** However, the members of Purity Point hate lacertians for unknown reasons, saying that they are "corrupt". When you visit, they force your lacertian crew members to sit in a small room. It's probable that their insanity has given them xenophobia.

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** However, the members of Purity Point hate lacertians and {{cyborg}}s for unknown reasons, saying that they are "corrupt". When you visit, they force your lacertian crew members to sit in a small room. It's probable that their insanity has given them xenophobia.


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** There appears to be a deal of negative stigma towards {{cyborg}}s as well.
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* AnAesop: Most crewmates' {{Character Arc}}s end in one.


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* StatusQuoIsGod: Your crewmates' final personal scenes are often built up to seem like they will be making major changes to themselves or the world, but these plans are always prevented or shut down for various reasons.

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* {{Foreshadowing}}: It is mentioned by some characters on occasion that if the Shine happened a second time, the world would be completely screwed. This does not bode well.
** There is also an evacuation hatch in the furthest ring of the ''Inquiry''. [[SarcasmMode That isn't ominous at all]].
** You'll get tons of this if you recover Typelog fragments when investigating, since most of them are lines spoken by characters in the future.
* ForScience: [[spoiler:Once upon a time, an EROS research facility set up an experiment. The best case scenario was the successful reallocation of matter. The worst-case scenario? ''Unintentional spaghettification of all reality'' (read: ''the Shine''). They went through with it -- ''twice'', in fact, the second attempt causing their facility to implode.]]
** Subverted -- [[spoiler:the final data files in the abandoned databanks show they actually had a ''very'' good reason for doing it. If successful, the experiment would ''reverse entropy'', thereby halting the decay of the universe.]]

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* {{Foreshadowing}}: It is mentioned by some characters on occasion that if the Shine happened a second time, the world would be completely screwed. This does not bode well.
** There is also an evacuation hatch in the furthest ring of the ''Inquiry''. [[SarcasmMode That isn't ominous at all]].
**
You'll get tons of this if you recover Typelog fragments when investigating, since most of them are lines spoken by characters in the future.
* ForScience: EROS flip-flops with this. Some of the stuff they do is for a real purpose, but a lot of it is just because.
** Specific example:
[[spoiler:Once upon a time, an EROS research facility set up an experiment. The best case scenario was the successful reallocation of matter. The worst-case scenario? ''Unintentional spaghettification of all reality'' (read: ''the Shine''). They went through with it -- ''twice'', in fact, the second attempt causing their facility to implode.]]
** Subverted -- [[spoiler:the final data files in the abandoned databanks show they actually had a ''very'' good reason for doing it. If successful, the experiment would ''reverse entropy'', thereby halting the decay of the universe.
]]



* HeroicBSOD: Tezkhra, after discovering that [[spoiler:the Black One wasn't just spouting nonsense -- the work that he loved so passionately nearly caused all of reality to be destroyed]]. This is what leads him to running away and crash-landing on the PLSE surface of ''The Reconstruction''.
** Also Mahk, after learning that [[spoiler:the Machinatorium has been destroyed]]. It is also potentially kicked up a notch by [[spoiler:Ivoronus' HeroicSacrifice]].

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* HeroicBSOD: HeroicBSOD:
**
Tezkhra, after discovering that [[spoiler:the Black One wasn't just spouting nonsense -- the work that he loved so passionately nearly caused all of reality to be destroyed]]. This is what leads him to running away and crash-landing on the PLSE surface of ''The Reconstruction''.
** Also Mahk, after learning that [[spoiler:the Machinatorium has been destroyed]].destroyed]], becomes unresponsive and uncharacteristically quiet, eventually culminating in him [[spoiler:freaking out and running away to find Tezkhra]]. It is also potentially kicked up a notch by [[spoiler:Ivoronus' HeroicSacrifice]].



* MadScientist: Willis has shades of this.
** [[spoiler:[[BigBad The Progenitor]]]] even moreso. [[spoiler:He ''created the Shine'', for one, and his later notes have him growing increasingly deranged and desperate.]]

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* MadScientist: Willis has shades is actually a bit of this.
an inversion. He's not really crazy or evil, he's just ''way'' to far towards the "logic" end of the EmotionsVersusStoicism scale.
** [[spoiler:[[BigBad The Progenitor]]]] even moreso.is a straighter example. [[spoiler:He ''created the Shine'', for one, and his later notes have him growing increasingly deranged and desperate.]]


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** [[spoiler:The Lessers in the Lesser Habitation]] also talk this way, except for [[spoiler:the "Resolute Lesser", probably to make him seem more intelligent]].

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* JerkAss: Thomas, who constantly derides and condescends towards your crew. He also dehumanizes Ros, treating him/her as nothing but a tool.



* MadScientist: [[spoiler:The leader of the project listed in the abandoned databanks, known only as "#0001", definitely seems to be this. He ''created the Shine'', for one, and his later notes have him growing increasingly deranged and desperate.]]

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* MadScientist: [[spoiler:The leader Willis has shades of the project listed in the abandoned databanks, known only as "#0001", definitely seems to be this. He this.
** [[spoiler:[[BigBad The Progenitor]]]] even moreso. [[spoiler:He
''created the Shine'', for one, and his later notes have him growing increasingly deranged and desperate.]]


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* WellIntentionedExtremist: [[spoiler:The Progenitor]] really did have the best of intentions -- he was only trying to [[spoiler:save humanity -- and the universe -- from entropy]]. In fact, his biggest mistake that everyone blames him for happened due to circumstances outside of his control.


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* WhiteHairedPrettyGirl: Ral.
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** The MultipleEndings seem to be connected to this. The optimist ending is emotional, the pessimist ending is rational.
* FlatWhat: In a CallBack to ''Videogame/The Reconstruction'', this is Rami's reaction to seeing [[spoiler:the Tatzylvurm]].
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* SimpleScoreOfSadness: "[[http://tindeck.com/listen/neuf Too Late]]"
* SoundtrackDissonance: "[[http://tindeck.com/listen/fcle Lights]]" is slow-paced, somewhat ominous and discordant but not particularly tense track. It plays during [[spoiler:the destruction of the ''Inquiry'']].
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** There are two final boss themes, depending on which ending you choose -- the optimist ending has [[http://tindeck.com/listen/abzt Fortissimo,]] while the pessimist ending has [[http://tindeck.com/listen/diai Pianissimo.]]


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* PlayingTheHeartStrings: [[http://tindeck.com/listen/vqxf Everything,]] the ending theme.


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* SadBattleMusic: Not quite sad so much as contemplative, but [[http://tindeck.com/listen/abzt Fortissimo,]] the final boss music for the optimist ending, is much calmer and quieter than you'd expect from BattleThemeMusic.

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* ContinuityNod: Skywatch birds were an enemy in ''VideoGame/TheReconstruction'', and here, a type of [=MODs=] is named "Skywatch".

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* TheCameo: Luke is apparently from a novel written by one of the developer's friends. This novel is currently unpublished however.
* ContinuityNod: Skywatch birds were an enemy in ''VideoGame/TheReconstruction'', and here, a type of [=MODs=] MOD is named "Skywatch".



* NotesInTheKeyOfPanic: "[[http://tindeck.com/listen/horv Prowling]]"
** Averted with "[[http://tindeck.com/listen/fcle Lights]]", which is rather calm and subdued, considering that it plays [[spoiler:''while the Inquiry is being destroyed'']].
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Why can I never spell that word


* HalfTheManHeUsedToBe: Chac. [[spoiler:You can give him ArtificalLimbs if you complete a sidequest, though.]]

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* HalfTheManHeUsedToBe: Chac. [[spoiler:You can give him ArtificalLimbs ArtificialLimbs if you complete a sidequest, though.]]

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** Capped off with [[spoiler:the Tatzylvurm]], the very final bounty hunt -- and it does ''not'' disappoint.

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** Capped off with [[spoiler:the Tatzylvurm]], the very ''real'' final bounty hunt -- and it does ''not'' disappoint.disappoint.
* BonusDungeon: Splice ''i'', only accessible in the postgame.


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* BraggingRightsReward: Lampshaded. After defeating the final BonusBoss, you gain a massive windfall of top-tier weapon components...but your contractors dryly comment that the reward is largely meaningless, since you would need to have unparalleled weaponry in order to beat the thing in the first place.


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* DegradedBoss: Previous bosses become normal enemies in Splice ''i''.


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* NostalgiaLevel: Splice ''i'' is a bit of an in-universe example; it's formed entirely out of Ros' previous experiences. This is represented by its enemies all being [[DegradedBoss previous bosses]].


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* YourMindMakesItReal: The HandWave used for how you can obtain items from Splice ''i'', as well as why enemies can hurt you.

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* [[spoiler:AllYourBaseAreBelongToUs]]: In ''A Plan For Everything'', [[spoiler:the ''Inquiry'' is destroyed by the BigBad's MOD units]].



* BittersweetEnding: The optimist ending. [[spoiler:The universe is preserved at its current state -- no more, no less. The war is over, but it has taken its toll -- now there is even ''more'' work to do before society gets back to pre-Shine levels of stability. Neff, Chac, Cassidy, Cole, and Ivoronus are dead, and Tezkhra and Mahk have disappeared. Ros is possibly dead as well]]. As the ending title says, you pretty much have to believe that everything will turn out right in the end.

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* BigNo: Ros' reaction to [[spoiler:witnessing the destruction of the ''Inquiry'']].
* BittersweetEnding: The optimist ending. [[spoiler:The universe is preserved at its current state -- no more, no less. The war is over, but it has taken its toll -- now there is even ''more'' work to do before society gets back to pre-Shine levels of stability. Neff, Chac, Cassidy, Cole, and Ivoronus are dead, and Tezkhra and Mahk have disappeared. Ros is possibly dead as well]]. As the ending title says, you pretty much have to believe that everything will turn out right alright in the end.


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** This is {{lampshaded}} in ''Episode 5''. One of the NPCs in [[spoiler:the ''Ezekiel'']] will inform you that there are no item boxes to pilfer in the area, and that "We know all about your kleptomania!"


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** Justified in one instance later. In ''Episode 5'', [[spoiler:the ''Inquiry'' is being torn to pieces by a swarm of all-powerful [=MODs=], with frequent explosion and alarm effects]] -- but of course, you can take as much time as you need. This is actually because [[spoiler:the Progenitor was just trying to smoke Ros out -- once they've escaped, he calls in the big guns and destroys the ''Inquiry'' immediately]].

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* TitleDrop: ''Almost''. Upon witnessing a sunrise for the first time in millennia, [[spoiler:Marie]]'s reaction is "God, I missed this."



* ShipTease: [[spoiler:Marie]] and [[spoiler:Rami]] in the optimist ending.



* PointOfNoReturn: While we can't know for certain yet, the end of episode 4 seems to be this, what with [[spoiler:Thomas]] saying "you will never walk these halls again" in [[RainbowSpeak dark red text]].
* PostEndGameContent: Will have at least a bonus splice and bonus bounty hunts.

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* PointOfNoReturn: While we can't know for certain yet, the The end of episode 4 seems to be this, what with 4. You're given fair warning; [[spoiler:Thomas]] saying says "you will never walk these halls again" in [[RainbowSpeak dark red text]].
** You ''can'' return in the postgame, however.
* PostEndGameContent: Will have at least a A bonus splice and three new bonus bounty hunts.hunts, as well as the ability to reset the target of the superweapon and your romance choice.
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** SixthRanger: Alicia, who's just along for the ride.


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* {{Snaketalk}}: The Black One. [[spoiler:For his first two bodies, anyway -- he talks normally in his third.]]

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Taking these out — their proper place is the wiki.


* BittersweetEnding: The optimist ending. [[spoiler:The universe is preserved at its current state -- no more, no less. The war is over, but it has taken its toll -- now there is even ''more'' work to do before society gets back to pre-Shine levels of stability. Neff, Chac, Cassidy, Cole, and Ivoronus are dead, and Tezkhra and Mahk have disappeared. Ros is possibly dead as well]]. As the ending title says, you pretty much have to believe that everything will turn out right in the end.



* BookEnds: Kind of. Thus far, each episode begins and ends with Ros in a stasis pod.

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* BookEnds: Kind of. Thus far, each Each episode (except the final one) begins and ends with Ros in a stasis pod.pod. ''Episode 5'' mixes things up a bit by [[spoiler:''destroying the stasis pod'']].



* DownerEnding: Judging by the fact that [[spoiler:the Black One]] says that it will [[spoiler:''[[ApocalypseHow destroy all of reality]]'']], the pessimist ending may be this.



* GainaxEnding: The pessimist ending. [[spoiler:Ros enters the Core and absorbs the universe into a single point of energy, thereby completing the Progenitor's plan]]...then the game just ends.



* WhamEpisode: [[spoiler:The penultimate mission of ''And Yet It Moves'', where the crew discovers the true nature of the Shine (it was manmade).]]

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* WhamEpisode: [[spoiler:The The penultimate mission of ''And Yet It Moves'', where the crew discovers the [[spoiler:the true nature of the Shine (it was manmade).]]



** ''A Plan For Everything'' is pretty much this non-stop. It begins with [[spoiler:''the Inquiry being destroyed'']], and goes downhill from there.



* ControllableHelplessness / HopelessBossFight: [[spoiler:The absolute final battle, where Neff tries to take on ''the entire Lesser horde''. You can't win -- enemies will just continually respawn. The odds are even stacked against you -- you're constantly losing Zone of Control every phase, and the difficulty is automatically set to expert level.]]



** The manual also mentions certain {{Field Power Effect}}s that inflict small amounts of damage to all combatants every turn, but only one is actually in the game.

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** The manual also mentions certain {{Field Power Effect}}s that inflict small amounts of damage to all combatants every turn, but only one is two are actually in the game.



* VideoGameSetPiece: The FinalBoss of ''His Master's Voice'' is immune to Pilot damage. Justified, as [[spoiler:her sensory input is cut off, and since that's usually what Pilot weapons overload, they won't work on her]].
** In addition, some rare weapons ([[TheComputerIsACheatingBastard usually wielded by bosses]]) have elemental properties that are not normally compatible with their shell. Thus far, they are:
*** Pressure Beam, a kinetic Auroral weapon[[hottip:*:Used by the MOD Master]]
*** Irradiation Field and Freezing Agent, chemical Auroral weapons[[hottip:*:Used by the Alpha Twin and the Cryocarrier, respectively]]
*** Pulse Drill, a pulse Contact weapon[[hottip:*:Used by the Tunneler, though it is given as a reward after he's beaten]]
*** Red Lotus Cannon, a thermal Ballistic weapon[[hottip:*:Deirdre's primary weapon]]
*** Targeted Torrent, an electrical Ballistic weapon[[hottip:*:Alicia's primary weapon]]
*** White Cleave, a luminous Contact weapon[[hottip:*:The fifteenth character's primary weapon]]

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* VideoGameSetPiece: VideoGameSetPiece:
**
The FinalBoss of ''His Master's Voice'' is immune to Pilot damage. Justified, as [[spoiler:her sensory input is cut off, and since that's usually what Pilot weapons overload, they won't work on her]].
** In addition, some rare weapons ([[TheComputerIsACheatingBastard usually wielded by bosses]]) have elemental properties that are not normally compatible with their shell. Thus far, they are:\n*** Pressure Beam, a kinetic Auroral weapon[[hottip:*:Used by the MOD Master]]\n*** Irradiation Field and Freezing Agent, chemical Auroral weapons[[hottip:*:Used by the Alpha Twin and the Cryocarrier, respectively]]\n*** Pulse Drill, a pulse Contact weapon[[hottip:*:Used by the Tunneler, though it is given as a reward after he's beaten]]\n*** Red Lotus Cannon, a thermal Ballistic weapon[[hottip:*:Deirdre's primary weapon]]\n*** Targeted Torrent, an electrical Ballistic weapon[[hottip:*:Alicia's primary weapon]]\n*** White Cleave, a luminous Contact weapon[[hottip:*:The fifteenth character's primary weapon]]



** As in [[Videogame/TheReconstruction the previous game]], the FinalBoss requires all of its health meters to be depleted.



* BGMOverride: In the penultimate mission of episode 3, as well as the final missions of episodes 3 and 4, the background music continues to play even during battles.

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* BGMOverride: In the penultimate mission of episode 3, as well as the final missions of episodes 3 3, 4, and 4, 5, the background music continues to play even during battles.


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** Averted with "[[http://tindeck.com/listen/fcle Lights]]", which is rather calm and subdued, considering that it plays [[spoiler:''while the Inquiry is being destroyed'']].
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* SchrodingersCat: In the optimist ending, the last thing we see of [[spoiler:Ros]], they are dragging [[spoiler:the Core]] towards a black hole. Other characters say that it's not certain whether or not they will actually have to pass the event horizon, but it is a possibility that they don't make it back.

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The game is being released episodically, with five episodes planned in total. The latest part to be released is ''Episode 4: Forever And Ever''. The announced release date for ''Episode 5: A Plan For Everything'' is 23 July.



* GoldenEnding: The optimist ending is the canonical one. It also requires significantly more effort.



* HeroicBSOD: Tezkhra, after discovering that [[spoiler:the Black One wasn't just spouting nonsense -- the work that he loved so passionately nearly caused all of reality to be destroyed]]. This is what leads him to running away and crash-landing on the PLSE surface of ''The Reconstruction''.
** Also Mahk, after learning that [[spoiler:the Machinatorium has been destroyed]]. It is also potentially kicked up a notch by [[spoiler:Ivoronus' HeroicSacrifice]].
* HeroicSacrifice: [[spoiler:When the ''Inquiry'' is being destroyed, Virgil stays behind and uses the last available backup power to get Ros to safety.]]
** Also, [[spoiler:Neff, Chac, Cassidy, Cole, and Ivoronus]] in the optimist ending. [[SchrodingersCat Possibly]] [[spoiler:Ros]], as well.



* MultipleEndings

to:

* MultipleEndingsMultipleEndings: Two; named "optimist" and "pessimist".



* WhatTheHellHero: Neff, Kara, Alicia, or Daszk will give Ros one of these, depending on [[spoiler:what side you attack with the superweapon]].

to:

* WhatTheHellHero: WhatTheHellHero:
**
Neff, Kara, Alicia, or Daszk will give Ros one of these, depending on [[spoiler:what side you attack with the superweapon]].superweapon]].
** In the pessimist ending, [[spoiler:''every single character'' will give you a verbal smackdown as you systematically murder them]].



** Parodied with "The End", a post-game bonus boss. Mr. Right and Mr. Left make a big deal of how powerful it is -- the mission nodes leading up to it even have names like "feeling of dread" and "getting the shakes". [[spoiler:However, when you actually engage it, it goes down in one or two hits.]]
** Capped off with [[spoiler:the Tatzylvurm]], the very final bounty hunt -- and it does ''not'' disappoint.



* MarathonBoss: The ultimate BonusBoss, [[spoiler:the Tatzylvurm]], has ''one million hit points''. It has no defense to speak of, though, so you'll wear through it faster than usual.



* CallBack: [[BonusBoss The Cryocarrier]] bears [[AdvancingWallOfDoom an intentional similarity]] with a similar BonusBoss from VideoGame/TheReconstruction.

to:

* CallBack: CallBack:
** "The winner shall inherit the ashes of the universe!"
**
[[BonusBoss The Cryocarrier]] bears [[AdvancingWallOfDoom an intentional similarity]] with a similar BonusBoss from VideoGame/TheReconstruction.VideoGame/TheReconstruction.
** The entire [[spoiler:Tatzylvurm]] mission is a giant CallBack to ''Videogame/TheReconstruction'', with characters saying ''the exact same dialogue'' as in that game. The music is also from ''The Reconstruction'', and even the ''gameplay'' bears similarities -- the boss has pitiful defense, but massive health, an inversion of how the gameplay normally is.
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* BodySurf: [[spoiler:The Black One can do this every time he dies, but his consciousness can only take over the body of a Lesser. Since their brains aren't as complex as other creatures', this leads to [[TheFogOfAges memory problems]].]]

to:

* BodySurf: [[spoiler:The Black One can do One]] does this every time he dies, but his they die, essentially giving them ResurrectiveImmortality. However, their consciousness can only take over the body of a Lesser. [[spoiler:a Lesser]]. Since their [[spoiler:their brains aren't as complex as other creatures', creatures']], this leads to [[TheFogOfAges memory problems]].]]
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* WhiteHairedPrettyBoy: Willis.

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* WhatTheHellHero: Neff, Kara, Alicia, or Daszk will give Ros one of these, depending on [[spoiler:what side you attack with the superweapon]].



* GayOption: Only a female version; Kara will make romantic overtures regardless of Ros' gender, as long as you fit her personality requirements.

to:

* GayOption: Only a female version; Kara and Mahk. The former is technically bi; she will make romantic overtures regardless of Ros' gender, as long as you fit her personality requirements.requirements. Mahk, on the other hand, will ''only'' be attracted to a male Ros.
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* BGMOverride: In the penultimate mission of episode 3, as well as the final missions of episodes 3 and 4, the background music continues to play even during battles.


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* NotesInTheKeyOfPanic: "[[http://tindeck.com/listen/horv Prowling]]"

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* HalfTheManHeUsedToBe: Chac. [[spoiler:You can give him ArtificalLimbs if you complete a sidequest, though.]]



* DamageOverTime: During certain boss missions, you can place your secondary fleets on certain tiles to gain "fire support" from them, causing a small but reliable amount of damage to the boss per turn.

to:

* DamageIncreasingDebuff: Similarly to Videogame/TheReconstruction, if a side loses the Zone of Control, they take more damage while also inflicting less.
* DamageOverTime: During certain boss missions, you can place your secondary fleets on certain tiles to gain "fire support" from them, causing a small but reliable amount of damage to the boss per turn. (If they are occupied by enemy fleets, though, this can happen to ''you''.)
** The manual also mentions certain {{Field Power Effect}}s that inflict small amounts of damage to all combatants every turn, but only one is actually in the game.

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Switching to proper namespace.


[[redirect:IMissTheSunrise]]

to:

[[redirect:IMissTheSunrise]]->''"Where were you when the universe ended?"''

'''Reconstruction Zero: I Miss the Sunrise''' is a prequel to ''VideoGame/TheReconstruction'', made by Space Lizard of [[http://www.tilde-one.com Tilde-One Games.]]

Thousands of years from now, mankind had achieved a perfect, utopian society. Marvels of science and technology allowed every need to be cared for and granted worldwide peace. Even immortality had been achieved. Humans traveled to the farthest reaches of the galaxy, discovering a new, alien species, [[HumanoidAliens the]] [[TheReptilians lacertians]]. In time, they were integrated seamlessly into human culture (though their evolutionary relatives, the "Lessers", were too barbaric to be reasoned with). The dreams of humanity across the galaxy had been achieved, and progress was poised to march ever onwards. Everything was perfect.

But in an instant, that all changed.

A strange, inexplicable event, known only as "the Shine", wrought havoc across all of civilization. A blinding flash of light appeared to warp reality, slicing mechanical constructs and ships into fragments as if it was peeling them apart. For an unknown reason, planets were not affected, but little else was spared from the destruction. Billions died, and relay nodes were destroyed, isolating communication and fragmenting civilization further. In addition, emotions, suppressed for aeons, began to surface, leading to chaos as people tried to fight over what was left. Bandits and marauders fought survivors over the scraps of civilization, and, to make matters worse, the Lessers became far more intelligent, stealing ships and using them to cause even more destruction.

However, emotions are not purely negative. Determination and hope also arose, and with them, a light in the darkness was formed: the Inquiry Project, headed by commander Virgil Sorenson. Its goal is to repair the fractured world to its former glory, to restore peace and order once more. A daunting and nigh-impossible task, to be sure, but they have hope...

You are Ros Ouranos, a pilot with no knowledge of their prior identity. You awake in a stasis pod aboard the ''Inquiry'', and are told you are one of three pilots the crew found in a strange, abandoned ship. Your abilities are unique, as you have a special protein in your body that, when combined with another chemical, grants you the ability to think in a sort of stasis, [[TurnBasedStrategy taking as long as necessary to analyze a situation]] [[JustifiedTrope while appearing to take no time at all from an outside perspective]]. This is, obviously, an incredibly important ability for a commander to have, and thus, like it or not, you are the Inquiry Project's last hope.

Oh, and you'd better be careful...the other two pilots didn't last very long.

Gameplay-wise, ''I Miss the Sunrise'' plays a bit like a blend of an EasternRPG and a WesternRPG. There is an extensive character customization screen for Ros; you can change their gender and make them either a human, cyborg, or lacertian, the latter options having major effects on his/her stats and some changes to dialogue. Perhaps the biggest aspect of customization, however, is the ability to fine-tune Ros' personality -- and not just in the bland CharacterAlignment sense, either. Every character in the game, including Ros, has three separate personality scales: Logical vs. Imaginative, Conservative vs. Aggressive, and Lawful vs. Flexible. And they aren't either/or choices -- there are up to ten different steps of the scale that can be used to define where a character stands. The closer you are to another character on the scale, the easier it will be to get along with them. Personality will also slightly change Ros' dialogue during cutscenes. To add on to this, there are some important choices during sidequests that will have far-reaching consequences depending on what you choose, in addition to changing Ros' personality slightly.

Combat is very similar to that of ''VideoGame/TheReconstruction'', taking place in a grid map. Every ship has [[MultipleLifeBars three meters]] that serve as both {{Life Meter}}s ''and'' {{Mana Meter}}s: Hull, Systems, and Pilot. However, every character and enemy in the game has the exact same health value for all three -- 1000. The only difference in survivability are defensive stats. There is also no generic "attack" command -- every ship must select from a number of up to five weapons to attack. They come in four varieties: '''A'''uroral (long range, low damage, high accuracy), '''B'''allistic ([[JackOfAllStats medium in everything]]), '''C'''ontact (short range, high damage, low accuracy), and e'''X'''tension (which are not weapons at all, but passive buffers, similar to armour). Each species specializes in a different type of weapon. You can also create new weapons between missions -- doing so is the main method of power progression, in fact.

It can be downloaded [[http://rpgmaker.net/games/2732/ here,]] in addition to more details on the [[http://rpgmaker.net/games/2732/IMTS_Story/ story,]] [[http://rpgmaker.net/games/2732/Weapons/ item crafting system,]] and [[http://rpgmaker.net/games/2732/Battle/ gameplay.]]

You can see the trailer [[http://rpgmaker.net/games/2732/media/386/ here.]]

The game is being released episodically, with five episodes planned in total. The latest part to be released is ''Episode 4: Forever And Ever''. The announced release date for ''Episode 5: A Plan For Everything'' is 23 July.

Do note that, as a prequel to ''VideoGame/TheReconstruction'', '''there will be unmarked spoilers relating to it ahead'''. If you want to see the full saga, you should play that game first.

%%If you need the permille symbol, the keyboard shortcut is Alt+0137. If that doesn't work, copy/paste this one: ‰
----
!!This game is the TropeNamer for the following trope:

* ImmortalityInducer: The +ii emitter; see {{Immortality}} and FanNickname, below. [[invoked]]
** Overexposure to its radiation is ''very, very bad'', though; if people don't use stasis chambers to block it, it can ruin their minds.

!!This game provides examples of the following tropes:

[[foldercontrol]]

[[folder:Narrative]]
* ArcNumber: 1000, to a very minor extent. Since all statistical numbers are out of one thousand, you'll see it (or at the very least "[number] permille") come up a lot.
* BeehiveBarrier: [[spoiler:Ral]] seems to create large, physical versions of these using raw mechanical materials in the final mission of ''His Master's Voice''. They don't actually use it in combat, though.
* BodySurf: [[spoiler:The Black One can do this every time he dies, but his consciousness can only take over the body of a Lesser. Since their brains aren't as complex as other creatures', this leads to [[TheFogOfAges memory problems]].]]
* BookEnds: Kind of. Thus far, each episode begins and ends with Ros in a stasis pod.
* BuffySpeak: Marie refers to the FOCS construct as "big spinny ring thing" at one point when talking to someone who didn't know its actual name.
* CentralTheme: Scope, again, though in an inversion of what it was in the sequel. Tezkhra says at the end of ''VideoGame/TheReconstruction'', "How far back must we stand before we can see everything ahead? And...does that mean we must lose sight of what was closest to begin with?" ''The Reconstruction'' analyzed the first part; this game analyzes the second.
** A secondary theme seems to be nihilism. [[spoiler:Despite our best efforts, we can never create something truly eternal; entropy will always catch up with us eventually.]]
* CliffHanger: To an extent. Every episode has an ending cutscene that foreshadows or mentions some major event that will drive the plot in the next episode.
* DefeatEqualsFriendship: You need to fight them twice, though. [[spoiler:Jessamine]] is fought as a MiniBoss towards the beginning of ''His Master's Voice'', and can be fought again as a BonusBoss later. They join your party after that.
* DoomedByCanon: Actually ''inverted'' in a few cases -- Marie and Rami are mentioned in the GoldenEnding of ''VideoGame/TheReconstruction'', so they can't die (by extension, the rest of the main crew is probably safe as well). Mahk is also a prominent character in ''VideoGame/TheReconstruction'', so he's got PlotArmour too.
** Played very, very straight with Tezkhra, of course, though it is likely he will only die at the very end.
* EmotionsVersusStoicism: People apparently repressed their emotions in the past, though they're resurfacing now. The characters tend to treat them as both a blessing and a curse, instead of planting themselves firmly on one side. Most characters do lean towards one or the other. The personality bars, especially the mentality one, also represent this.
* {{Foreshadowing}}: It is mentioned by some characters on occasion that if the Shine happened a second time, the world would be completely screwed. This does not bode well.
** There is also an evacuation hatch in the furthest ring of the ''Inquiry''. [[SarcasmMode That isn't ominous at all]].
** You'll get tons of this if you recover Typelog fragments when investigating, since most of them are lines spoken by characters in the future.
* ForScience: [[spoiler:Once upon a time, an EROS research facility set up an experiment. The best case scenario was the successful reallocation of matter. The worst-case scenario? ''Unintentional spaghettification of all reality'' (read: ''the Shine''). They went through with it -- ''twice'', in fact, the second attempt causing their facility to implode.]]
** Subverted -- [[spoiler:the final data files in the abandoned databanks show they actually had a ''very'' good reason for doing it. If successful, the experiment would ''reverse entropy'', thereby halting the decay of the universe.]]
* GotMeDoingIt:
-->'''Luke''': Ros Ouranos... D-ah, I mean, uh, Ros! Gah, they got me doin' it now. Let's... leave soon, yeah?
* HoldingBackThePhlebotinum: When the crew finds a strange Lesser that seems to recognize Tezkhra, but who Tezkhra says he's never seen before, it should be easy to confirm who's telling the truth through a simple trip to the Typelog archives. However, Tezkhra apparently ''deletes files he deems "unnecessary"'', so, even if he did know the Lesser once, it could be impossible to tell.
* InterspeciesRomance: Your options of crewmates to pursue romantically are not limited to species.
* LaserGuidedAmnesia: Ros, who can remember everything except what happened before s/he was put in stasis.
** ''Anyone'' can have this, actually, and it is a necessary side effect of {{immortality}}; Typelog has devised a system allowing people to replace unused memories with ones they currently need.
* MadnessMantra:
-->Immortal, all-knowing, omnipresent...immortal, all-knowing, omnipresent...immortal, all-knowing, omnipresent... [[spoiler:IMMORTALALLKNOWINGOMNIPRESENTIMMORTALALLKNOWINGOMNIPRESENT]]
* MassOhCrap: The crew's reaction to encountering a jamming pulse in episode 4.
* MultipleEndings
* OrderVersusChaos: Most of the characters (and a lawful Ros) fall squarely on the "order" side. What message the story itself seems to be giving, if any, is unknown at this time.
* PrecisionFStrike: You know things have gotten serious when ''[[TheStoic Tezkhra]]'' swears.
* TheReveal: The high-level offices in the abandoned databanks answer a ''lot'' of major plot questions, often taking this form.
** A few of the crew members' final interaction scenes can take this form as well, usually answering lingering questions about their character arcs. It's even lampshaded in the case of [[spoiler:Tezkhra]], where the reveal is so obvious that everyone admits they already knew it.
* SleptThroughTheApocalypse: Ros was kept in a suspension tank during the Shine.
* TheUsualAdversaries: The Lessers.
* WeCanRebuildHim: Cybernetic surgery is a common practice.
* WhamEpisode: [[spoiler:The penultimate mission of ''And Yet It Moves'', where the crew discovers the true nature of the Shine (it was manmade).]]
** Also, the final offices of the abandoned databanks. [[spoiler:Lacertians did not evolve naturally; they were synthesized in a lab, and Lessers were the prototypes. Ivoronus was also the first one created]]. Plus, [[spoiler:the rationale behind the creation of the Shine -- it was an attempt to combat entropy.]] And to kick it all off, [[spoiler:latent energy (a.k.a. [[FunctionalMagic magic]]) is from a quantifiable wellspring point that appears to be a portal to another ''plane of reality'']]. Big stuff, and some of it appears to be {{Foreshadowing}} for an even greater [[TheReveal reveal]]!
* WhamLine: In episode 3:
-->'''Willis:''' [[spoiler:[Typelog] must have traced back the sabotage of the Mind/Matter Interface project to our agent on the inside.]]
** Episode 4 has a wham ''word''. In [[spoiler:Ivoronus]]' final scene, you get a piece of paper with their name on it. It's [[spoiler:"PRIME", the name that #1213 gave to their most beloved creation]].
* WhatCouldPossiblyGoWrong: [[spoiler:0001 planned to combat the decay of the universe by introducing a large amount of energy, expanding outwards, reversing compression. This is known to most people as ''[[ApocalypseWow the Shine]]'', and it's ''really obvious'' that such an experiment could have major ramifications. The text fragments collected at the location of the Shine even show that they ''knew'' reality would be spaghettified if anything went wrong. In fairness, though, he was rather insane by that point.]]
[[/folder]]

[[folder:Characters]]
* ActionGirl: Virtually every female character, a female Ros in particular.
** LadyOfWar: An assertive but [[TheStoic stoic]] female Ros can be this.
* AlliterativeName: Rami Ransed.
* ArmCannon: Tezkhra has one.
* BadassBookworm: Due to the fact that every single character you meet has [[{{Immortality}} lived a very long time]], almost all of the playable characters are very knowledgeable, in addition to being good fighters.
* BadassLongcoat: [[spoiler:Chac]]'s uniform.
* BloodKnight: Mahk, in stark contrast with [[ActualPacifist his personality in the sequel]].
* CainAndAbel: [[spoiler:Ros]] and [[spoiler:Lazarus]].
* CharacterDevelopment: Mahk is...''[[BloodKnight different]]''...than in his sequel appearance. Presumably, he'll be going through a lot of this.
** In his final dialogue in ''His Master's Voice'', [[spoiler:he reflects on the conflict he's seen and begins to question the purpose of his weaponcraft.]]
** By the end of ''And Yet It Moves'', [[spoiler:he reveals that the purpose of Sikohlon weaponcraft was deterrence, not destruction, and being forced to kill (or narrowly avoid killing) the rebel colony actually makes him feel horrible.]]
* CompanionCube: Deirdre's ship, apparently. Justified for a number of reasons; its stasis chamber kept her from going insane from emitter radiation, she was naturally inclined towards science and technology to begin with, and the other members of Purity Point shunned her, leaving her with little other companionship.
* CreepyMonotone: It's hard to convey through text, but Mr. Right and Mr. Left seem to speak in a robotic monotone, indicated by the fact that the sentences appear instantly instead of letter by letter.
* DeadpanSnarker: You can turn Ros into one of these if you so desire, depending on the personality you choose and which choices you pick in {{Dialogue Tree}}s.
** Marie has her moments, too.
** SnarkKnight: Mahk.
*** SnarkToSnarkCombat: In his optional dialogues, if you have Ros be a DeadpanSnarker.
* DefrostingIceQueen: A bit of an odd example, as [[HotBlooded Marie]] is hardly an "ice queen", and doesn't even "defrost" all that much. However, she does have a softer side, and can warm up to Ros if you take the time to talk to her.
* DespairEventHorizon: A lacertian man named Chac seems to have passed it; he was the lone survivor of a ship that was wrecked by the Shine, and [[ItsAllMyFault is wracked with survivor guilt]]. In addition, he lost both his wife and his legs. [[spoiler:Turns out he hasn't quite passed the brink; though it takes a Herculean effort, his sidequest involves bringing him back from the event horizon.]]
* TheDitz:
** Daszk. Justified, since [[spoiler:Lessers are less intelligent than lacertians]].
** Also, Luke.
*** Subverted in his case; [[spoiler:it's ObfuscatingStupidity done in order to make people let down their guard]].
* TheDividual: Mr. Right and Mr. Left are classic examples of the Twindividual. Even their names imply they are never seen apart.
* FiveManBand: More than five, but most of the characters still fall into the archetypes.
** TheHero: Ros, ostensibly, though s/he can subvert almost every trait of this trope if you so choose.
** TheLancer: Marie.
** TheSmartGuy: Rami, Tezkhra, Neff, and Kara. Also [[spoiler:Deirdre]], to an extent, if you recruit her.
*** Marie has shades of this as well if you explore her HiddenDepths, as it's revealed that she's one of the oldest people in the galaxy -- she was around before the ImmortalProcreationClause came into effect.
** TheBigGuy: Marie, Mahk, and, if you recruit them, [[spoiler:Jessamine]] and [[spoiler:Cassidy]]. Tezkhra is also this at times, being the only one with a [[ArmCannon built-in weapon]], though he prefers to be TheSmartGuy.
** TheChick: Nobody really fits this so far. Daszk might count, though it's a bit of a stretch.
* GentleGiant: Tezkhra has quite an imposing frame (plus an ArmCannon), but is generally rather calm and introverted.
** Daszk, even moreso. He's huge, due to being half-Lesser, but he is also extremely shy and meek.
* [[HalfHumanHybrid Half-Lacertian Hybrid]]: [[spoiler:Daszk]] is half-Lesser.
* HiddenDepths: A ''lot'' of the characters are shown to have this, if you talk to them between missions.
* ImmortalImmaturity: Inverted with Deirdre, who was exposed to emitter radiation before she was an adult -- as such, she looks like a child despite being just as mature as everyone else.
* JerkWithAHeartOfGold: [[spoiler:Mahk]].
* KindheartedSimpleton: Daszk.
* LastNameBasis / FirstNameBasis: Formal and/or [[TheStoic stoic]] characters will address Ros as "Ouranos", while more informal and/or emotional characters will address Ros by his/her first name. The exception to this is Mahk, who addresses Ros on a LastNameBasis, despite being a passive-aggressive DeadpanSnarker (though he likely does so sarcastically; it's hard to tell in pure text).
** FullNameBasis: Fitting the pattern, the extremely formal and [[TheStoic emotionless]] Typelog employees address Ros this way.
* LikeIsLikeAComma: Luke.
* MadScientist: [[spoiler:The leader of the project listed in the abandoned databanks, known only as "#0001", definitely seems to be this. He ''created the Shine'', for one, and his later notes have him growing increasingly deranged and desperate.]]
* ManInWhite: The Sikohlon.
** Played straight with Mr. Right, inverted with Mr. Left.
* MinoredInAssKicking: Tezkhra.
* ObfuscatingStupidity: [[spoiler:Luke isn't actually TheDitz. He acts dumb and ineffectual so that people will let down their guard and he can rob them blind.]]
* OppositesAttract: [[spoiler:[[HotBlooded Cassidy]]]] and [[spoiler:[[TheQuietOne Cole]]]].
* PluckyComicRelief: [[spoiler:Jessamine.]]
* TheQuietOne: You're lucky to get a response from [[spoiler:Cole]] that's anything other than "Mmph."
** And even when you do, expect it to be monosyllabic.
* ReverseMole / HeelFaceTurn: [[spoiler:As of the end of episode 3, the Black One seems to be edging towards this.]]
* ScienceHero: Most of them, particularly the {{Cyborg}}s.
** ''Especially'' [[spoiler:Deirdre]]: she talks about science and progress a ''lot'', and treats her ship like a CompanionCube. Justified, since [[spoiler:the people of Purity Point hate technology, and ostracized her so that machines were her only source of companionship]]. She also realizes that science is quite literally the only thing keeping her alive after she's augmented.
* TheStoic: Tezkhra and Sorenson, so very much, as well as Dispatcher Amalas. Also Ros, if s/he is very Logical or Conservative.
** The backstory mentions that for a long time, ''everyone's'' emotions were technologically suppressed to prevent conflict. Shock caused by the Shine made most people snap out of it, but it seems like all Typelog employees are still in this state.
** NotSoStoic: Tezkhra's reaction to [[spoiler:finding out that Typelog stole his Stardraw technology]]: "''Damn it all!!''" The rest of the crew is rightfully freaked out by this. He also gets rather aggressive whenever Mahk annoys him.
*** [[spoiler:However, it's later revealed to be subverted. His reaction was because his technology wasn't designed to store that much energy, and could cause a catastrophic failure, so he wanted to warn Typelog. [[DoubleSubverted It seems like that's just what he's telling the crew, though]]; he still appears to be seething with barely-concealed rage when talking to Typelog.]]
*** Also, [[spoiler:Sorenson]] sounds like they're on the verge of going berserk in the ending cutscene of ''And Yet It Moves''.
* OlderThanTheyLook: Everyone, since they all have BiologicalImmortality, though particularly Marie, who has apparently been living since ''before the ImmortalProcreationClause came into effect'' (for reference: everyone else on the ''Inquiry'' only vaguely know what a "child" is).
** Also Deirdre, who was exposed to emitter radiation while she was still a kid. Unfortunately, this makes her look like a kid despite being as mature as everyone else. This is a source of irritation for her.
* ThemeNaming: Except for Father Ivoronus, all of the Sikohlon have four-letter names. One NPC speculates that they're abbreviations for their real names. This is possibly a ShoutOut to {{NES}} games, like fih'jik names were in ''VideoGame/TheReconstruction''.
** And from the named Sikohlon we see in ''VideoGame/TheReconstruction'' -- Rehm, Dehl, Moke, and Xopi -- it would appear that Mahk continued the trend when he founded the clan. (It would seem he even continued the "fathers get full names" rule, as the one Sikohlon who breaks the pattern, [[spoiler:Skint]], is one of the three fathers.)
* SesquipedalianLoquaciousness: Chac can be rather verbose in his optional conversations.
* VillainousBreakdown: Lazarus, already somewhat unstable to begin with, ''really'' starts losing it if [[spoiler:you let him talk for long enough during your duel.]]
-->"[[spoiler:Why were we three forced into this world where only one could survive? It...it's ''not fair!!!'']]"
[[/folder]]

[[folder:Setting]]
* AfterTheEnd: Despite this, it manages to be pretty upbeat and hopeful. For now, anyway...
* ApocalypseHow: The Shine was a Galactic (possibly Universal) Societal Disruption.
* ArmsDealer: The Sikohlon (to the extreme surprise of everyone who's played ''VideoGame/TheReconstruction'') are a mix of type 2 (they're the only known arms dealer in the galaxy) and type 3.
* BlackMarket: The Hole & Corner Market, first introduced in ''Episode 3'', which sells high-level components for extremely high prices.
* CyberneticsEatYourSoul: Inverted, if anything; all the playable cyborgs thus far have been some of the most cheerful and optimistic characters. (Except Tezkhra, anyway, who is TheStoic, but otherwise a perfectly nice guy.)
* {{Cyborg}}: Augmented humans. Lacertians can't be augmented, as there's something about their cellular construction and regeneration that's incompatible with the machinery.
** Tezkhra is an odd exception to this, though. It has not yet been revealed how he was able to be augmented.
* DrillTank: Well, Drill ''Ship''. One of the side-missions has you trying to catch 'The Tunneller' who uses a gigantic drill to bore through a planet.
* FanNickname: InUniverse; some affectionately refer to the +ii emitter as the "immortality inducer", [[CaptainObvious because the Roman numeral looks like two i's.]]
* FantasticRacism: Averted for the most part -- lacertians were welcomed by the humans with open arms, and by the point the story starts, have been integrated seamlessly into human culture. Played ''completely'' straight with the Lessers, though, who are universally reviled by both humans and lacertians. They do have fairly good reasons, though; Lessers are TheUnintelligible and extremely violent.
** However, the members of Purity Point hate lacertians for unknown reasons, saying that they are "corrupt". When you visit, they force your lacertian crew members to sit in a small room. It's probable that their insanity has given them xenophobia.
** Interestingly, [[spoiler:the Lesser Habitation]] in episode 4 does seem to show that [[spoiler:Lessers are not as unintelligible as they seem, and are definitely sapient]].
* TheFogOfAges: Addressed. Typelog's purpose is to avoid this by allowing everyone to keep records of every memory they've had, and swap out their current memories for old ones if they need to. So, the negative effects of this trope are avoided for the most part.
** Unless, like Tezkhra, you delete "unnecessary files"...
* GenderIsNoObject: Except to Luke, gender seems to be a completely meaningless distinction. Possibly justified due to the [[ImmortalProcreationClause mass sterilization of the human race]]; there is literally no functional difference between the two genders anymore.
* HumanoidAliens: The lacertians.
** Justified; [[spoiler:they didn't evolve naturally. They were synthesized in a lab by human scientists, so it makes sense that they would copy the basic structure]].
* {{Immortality}}: Radiation from a +ii emitter causes BiologicalImmortality. As pointed out by numerous characters, it's pretty much a necessity for space travel.
** LivingForeverIsAwesome
** ImmortalProcreationClause: Done voluntarily, since there was no longer any need to reproduce once the +ii emitter was invented.
** TheFogOfAges: The amount of memories the human brain can store is limited, and you have to regularly clean up your mind by "dropping" minor memories into the Typelog database.
* JustifiedSavePoint: The Typelog database that functions as a save system is a key element of the setting; it's part of what allows immortal society to function properly.
* LizardFolk: Lacertians and Lessers.
* MegaCorp: Typelog, though they seem to be fairly benevolent...for now, anyway.
* ScienceIsBad: Completely inverted during the main narrative (it is ScienceFiction, after all), but the members of Purity Point believe this due to their insanity, saying that it brings corruption. The painful irony here is that [[spoiler:they're both right and wrong; overexposure to radiation during the Shine ruined their bodies and minds, but ''that same radiation'' is the only thing keeping them alive]].
* SlidingScaleOfIdealismVersusCynicism: Pretty idealistic so far. Civilization was on the brink of collapse, but is managing to pull itself back together, and it is definitely possible to restore it to its former glory. Judging by how idealistic ''VideoGame/TheReconstruction'' looked [[CrapsaccharineWorld at first]], though, only time will tell if it keeps up the idealistic streak.
** Things seem to be going downhill fast as of episode 4, however. [[spoiler:A war has broken out, with Typelog and EROS as the main aggressors, and minor factions going into a free-for-all mentality. Death and destruction is rampant, and Virgil remarks that it's exactly like what led to the Breach in the first place -- only this time, there's nowhere to run.]]
* SocietyOfImmortals: ''Everyone'' has type II {{immortality}} due to the mass-production of [[ImmortalityInducer the +ii emitter]].
* TheUnintelligible: All attempts at reasoning or communicating with Lessers ended in failure in the past, and they're still impossible to communicate with. There are a number of counterpoints, however:
** The Black One not only speaks to the crew, but has an ''augmented leg'', something that should be doubly impossible.[[hottip:*:Lacertians can't be augmented in the first place, but they shouldn't have the technology to perform an augmentation, and even if they did, they don't have the intelligence or knowledge necessary. Or so it would seem.]]]]
** [[TheReveal Turns out that]] [[spoiler:the rational, intelligent Tezkhra]] is a Lesser.
** In episode 4, you can find [[spoiler:an abandoned EROS laboratory inhabited by Lessers, but they are actually quite calm and nonthreatening. Furthermore, they exhibit intelligent traits -- they can talk, read, and make observational deductions. They are still not at human- or lacertian-level intelligence, however.]]
[[/folder]]

[[folder:Gameplay]]
* AchillesHeel: Neff has ''outstanding'' Hull and Pilot defenses, but the lowest Systems defense in the game.
* AdvancingWallOfDoom: In the battle with [[BonusBoss the Cryocarrier]], as an intentional CallBack to [[VideoGame/TheReconstruction the Cryomancer]].
* AnAdventurerIsYou:
** FragileSpeedster: Mahk
** GlassCannon: Mahk, Rami, Marie
** JackOfAllStats: Ros (for his/her species, anyway)
*** Also, Tezkhra, in terms of defensive and offensive stats -- he has a surprisingly even spread (probably the reason why he's such a great StoneWall). In terms of speed stats, though, he's a MightyGlacier.
** LightningBruiser: Jessamine, Chac, Cassidy, Cole (though the latter two have low AP)
** MightyGlacier: Tezkhra, Daszk, [[spoiler:Ivoronus]]
** SquishyWizard: Sort of. There are some characters who are extremely specialized in one weapon type, to the exclusion of all the others:
*** Ballistic: Rami
*** Contact: Jessamine
** StoneWall: Tezkhra.[[hottip:*:which is fitting, given it's the same role he had in ''VideoGame/TheReconstruction''.]] There are also characters with extremely good defense in one area particularly, though they usually have an AchillesHeel in another:
*** Hull: Neff, Daszk
*** Systems: Deirdre
*** Pilot: Marie
** JokeCharacter: Luke
*** LethalJokeCharacter: However, if you take the time to improve him via Trust, his fleet leader bonus increases from +1 AT to +1 AT ''and'' RT, which basically makes everyone faster and dodgier to boot.
** PurposefullyOverpowered: [[spoiler:Ivoronus]], the secret character.
* ArbitraryHeadcountLimit: You can only have five ships per fleet. There isn't a justification for it this time around.
* BarrierChangeBoss: [[BonusBoss The Queen]], the final bounty hunt. However, she isn't outright immune to anything, so it is entirely possible to just brute force your way through the battle without ever hitting a weakness.
* BonusBoss: The bounty hunt missions. They usually have {{Video Game Set Piece}}s and [[PuzzleBoss require you to use your head both to find them and to defeat them]].
* BossBanter: [[spoiler:[[ClimaxBoss Lazarus]]]] talks to you every round.
* {{Cap}}: Damage of normal attacks caps at 900, probably to prevent cheap {{One Hit Kill}}s (damage being counted in permille). {{Critical Hit}}s deal 50% more damage, so the max damage you can inflict is [[TheresNoKillLikeOverkill 1350]].
** Also, accuracy is capped at 950‰, probably so that there is always a chance, however slight, of attacks missing.
* CastFromHitPoints: As in ''VideoGame/TheReconstruction'', all three meters serve as both {{Life Meter}}s and {{Mana Meter}}s.
* CharacterLevel: Ranks, though the bonuses they provide are minor for the most part, and are only awarded every 3 levels.
* CherryTapping: There's a merit for doing this to an enemy, as well as a merit for an enemy doing it to ''you''.
* ClimaxBoss: All of them, though particularly [[spoiler:the Black One]] in ''His Master's Voice''.
** And topped off with [[spoiler:Lazarus]] in ''Forever And Ever'', who even has unique battle music.
* CollectionSidequest: Kind of. Scrap Carboderm, otherwise just low-value VendorTrash, can be traded to an NPC in Habitation Zero for more useful items. They aren't unique items, though (they're actually pretty common).
* CripplingOverspecialization: YMMV on the "crippling", but there are a number of characters who are highly specialized in on one offensive/defensive type, to the exclusion of all their other stats, making them kind of {{Squishy Wizard}}s.
* DamageOverTime: During certain boss missions, you can place your secondary fleets on certain tiles to gain "fire support" from them, causing a small but reliable amount of damage to the boss per turn.
** [[BonusBoss The Cryocarrier]]'s [[AdvancingWallOfDoom advancing ice cloud of doom]] also has this effect to anything trapped inside it.
* DamageSpongeBoss: Averted. [[WordOfGod Space Lizard]] [[http://www.tilde-one.com/articles.php?id=19 states]] that he wanted to avoid the usual "high HP = tough enemy" mechanic.
* DialogueTree
* DiegeticInterface
* DifficultyLevels: You can adjust the AI of enemies at a console on the ''Inquiry''.
* DiscOneNuke: If you know the codes, you can obtain any of the powerful EasterEgg weapons mentioned below ''during the prologue''.
** Forget about the EasterEgg weapons -- if you keep a record of every weapon code you create, you can recreate them as soon as you have the cash on a new playthrough.
** To a lesser extent, you can get very high-quality weapon components before they start appearing normally if you unlock high-level splices early...which is pretty easy.
* {{Dronejam}}: {{NPC}}s like to move a lot, and some places are not designed for handling this, so you might have to spend some time waiting for that NPC to move out of the way.
* DualBoss: Subverted by [[BonusBoss the twins]]. From their name alone, you'd imagine they'd be this...but in actuality, they're on opposite ends of the map, and you need to split into two fleets to capture them.
* DuelBoss: [[spoiler:The Black One]] looks like it's going to be this, but then the rest of your crew shows up and it turns into a normal battle.
** Played straight with [[spoiler:Lazarus]], however.
* EasterEgg:
** WordOfGod claims that [[http://rpgmaker.net/games/2732/?post=275453#post275453 there is a secret, super-hard difficulty mode involving the AI console.]] It is unlocked by [[spoiler:entering the menu for setting the difficulty to "normal", then scrolling down to select an invisible option]].
** There are a few special weapons named after beta testers. They can be found by inputting a certain weapon code:
*** Fool's Errata (Auroral, Luminous, Pilot damage, Acc+ III): [[spoiler:ITHINKIMESSEDUPAGAIN]]
*** Ace in the Hole (Ballistic, Pulse, Systems damage, Acc+ III): [[spoiler:NOTHINGUPMYSLEEVE]]
* EasierThanEasy / HarderThanHard: Casual and Expert modes, respectively. Additionally, WordOfGod mentions a hidden "Masochist" difficulty.
* EasyModeMockery / HardModePerks: Very minor. Adjusting the AI rating will change the amount of credits you get from battles. Seeing as most of your income comes from VendorTrash and that [[MoneyForNothing money is nigh-worthless anyway]], it's not a big deal.
* FlunkyBoss: All of them, thus far (except for [[BonusBoss the Collector and the Tunneler]], anyway).
* GameOver: The only way to get one is to lose against a boss, or lose a party member while under the effects of a [[VideoGameSetPiece jamming pulse]].
* GameplayAndStoryIntegration:
** Due to Ros' protein; the battle screen is what s/he ''actually sees'' on his/her monitor, including the turn-based nature of combat. The layout on the mission map is also generated by his/her computer.
*** Later in the game, the implications of this are thoroughly explored; [[spoiler:Thomas shows off Ros' true potential by having him/her command an ''entire army'', which they pull off easily. It also makes Lazarus drunk with power, claiming that time itself has no hold over them, and they are free to do whatever they wish with no one to stop them.]]
** Each race specializes in a certain weapon, with a few exceptions. It is explained why in the flavour text during character creation.
* GameplayAndStorySegregation: The [[StuffBlowingUp flashy explosions]] that occur when ships are defeated aren't meant to represent what actually happens, but a ship shutting down and disengaging [[RuleOfCool looks far less impressive]].
* GayOption: Only a female version; Kara will make romantic overtures regardless of Ros' gender, as long as you fit her personality requirements.
* [[GlobalCurrency Universal Currency]]: Half-credits. Justified, since credits were probably made universal long before the game started.
* GuideDangIt: Getting the SecretCharacter. In VideoGame/TheReconstruction, there was a blazing neon sign if you met the requirements. Here, not only do you have to recruit all the characters, you have to see all of their personal interaction scenes. ''Then'', after you think there is no reason to interact with your crew anymore (except to [[DatingSim fall in love with them]]), you need to talk to [[spoiler:Mahk]]. The game gives you absolutely ''zero'' hints on this.
* HelloInsertNameHere: Though "Ros" is the main character's default name, you can change it to whatever you want. Also subverted; his/her last name, "Ouranos", is always a constant and cannot be changed.
* InexplicableTreasureChests: Some of them, like the ones in storage areas, aren't as inexplicable, but many can get pretty ridiculous, appearing in the middle of rooms/corridors and even ''blocking paths'' in some cases.
* ItemCrafting: It's the main form of progression, since rank bonuses are minor and infrequent.
* ItemFarming: Since you can't buy high-level components, this is your main source of them.
* KleptomaniacHero: Those [[InexplicableTreasureChests inexplicable item containers]], probably containing the last possessions of impoverished and frightened [=NPCs=]? You've looted them all, haven't you?
** You can even loot ''your crewmates' personal lockers''. Doing so ''does'' incur [[VideoGameCrueltyPunishment a personal trust penalty]] (albeit a surprisingly minor one), however.
* LaserBlade: Most likely how [[spoiler:Ivoronus]]' "White Cleave" weapon works.
* LastLousyPoint: The fourth merit, "By A Thread", requires you to dodge an attack while having health in the double digits. Getting it requires ''extremely'' good luck -- getting into double-digit health without dying relies an awful lot on random damage variance in the first place, and accuracy is almost completely up to the whims of luck as well. (Plus, if the enemy decides to attack someone else instead, the pilot hanging by a thread will just regenerate, which could waste all your hard work.) Since there's no hint on how to obtain a merit until you actually get it, this may also count as a GuideDangIt.
** "I'm Insured" is no easy task either. It requires you to finish a battle with all three health values at critical (<300) levels. Most likely, you'll have to fight very weak enemies to avoid being defeated while being that vulnerable, and wear down your health with high-level weapons.
* LostForever: Anything you don't pick up in missions. Fortunately, they're only minor items. The most you'll miss is a high-level weapon component that you can get from random missions anyway.
** A bigger thing to watch out for are the optional conversations: though most of them can be seen as long as you complete a mission, even a random one, sometimes they'll jump ahead to a story-related one, skipping over any you missed in the process.
* LuckBasedMission: Many of the sidequests that require items, since treasures are random. However, you come across so many that you usually get what you need before long.
** The components sold at the black market are also completely random. You'll just have to hope that one of the components being sold is the one you need, otherwise you'll have to do another mission to refresh them.
* MirrorMatch: The battle with [[spoiler:Lazarus]], if you chose an [[{{Cyborg}} AUG]] Ros.
* MoneyForNothing: Your money will pile up ''fast''. Weapons don't cost much to make (though making them from blueprints ''is'' rather expensive). The components sold at the Machinatorium become obsolete midway through episode 1, so you'll rarely be buying those. Bounty hunts pay for themselves. At the end of the day, the only real money sink is unlocking new splices, and even those can usually be made up with little effort.
** However, the black market in episode 3 can help to thin your purse, since the components are fairly expensive, and you'll want to head there after every mission.
* MultipleLifeBars: Exactly the same as in ''VideoGame/TheReconstruction''. They're even analogues for the meters used in that game: Hull instead of Body, Systems instead of Mind, and Pilot instead of Soul.
* NonLethalKO: Justified and somewhat deconstructed. The big explosions you see are just stylistic choice; what actually happens when one of a ship's parts reaches critical levels is that it shuts down and disengages from combat. This mainly shows just how sheltered from death the whole world is.
* NonstandardGameOver: Sort of. If any of your crewmates are defeated while under the effects of a jamming pulse, it's an instant game over. Justified, since [[spoiler:the story can't continue when ''they're dead'']].
* OptionalPartyMember: Thus far, there have been two per episode; [[spoiler:Luke]] and [[spoiler:Chac]] in ''Castles of Sand'', [[spoiler:Jessamine]] and [[spoiler:Deirdre]] in ''His Master's Voice'', and [[spoiler:Cassidy]] and [[spoiler:Cole]] in ''And Yet It Moves''. ''Forever And Ever'' only has one, though: [[spoiler:Ivoronus]].
** Usually, one is pretty easy to find, but the other requires more effort, such as completing a sidequest.
* PlayerCharacter: Ros, natch.
* PointOfNoReturn: While we can't know for certain yet, the end of episode 4 seems to be this, what with [[spoiler:Thomas]] saying "you will never walk these halls again" in [[RainbowSpeak dark red text]].
* PostEndGameContent: Will have at least a bonus splice and bonus bounty hunts.
* PuzzleBoss: Most of the [[BonusBoss bounty hunt bosses]], as mentioned above.
* RandomlyDrops: Not only for enemies, but treasures gained from capsules and investigations are random as well.
* RelationshipValues: Personal trust. It's gained by taking dialogue options during cutscenes or conversations that the character likes or agrees with. And no, this game isn't a DatingSim.
** There's a bit of GameplayAndStoryIntegration, too, as higher trust values increase the pilot's damage and accuracy.
* RushBoss: All of them, except for perhaps [[StoneWall the Diamond]] and [[spoiler:[[DuelBoss Lazarus]]]]. The combat system in general tends to favor quick, dangerous skirmishes over long, drawn-out battles.
* SecretCharacter: The fifteenth and final crew member, [[spoiler:Ivoronus]]. There are no in-game hints as to what you have to do to find him, and the method of doing so is somewhat counter-intuitive (see GuideDangIt, above).
* TakeYourTime: Lampshaded.
--> '''Rami:''' Y'all notice how the boss is always late to these things?
* ThereIsNoKillLikeOverkill: Quite literally; there's a merit for inflicting over 1000 damage in a single attack.
* TimedMission: A variant; the limit is in turns rather than real-time. Like in ''VideoGame/TheReconstruction'', [[SubvertedTrope they're only for additional bonuses at the end]].
** However, in bounty hunts (and, rarely, some storyline missions), you ''will'' [[DoubleSubverted lose instantly if you exceed the time limit]].
* TwentyBearAsses: Occurs with scrap carboderm. Fortunately it's just a sidequest with minor rewards, and it's more for giving the carboderm you accumulate over time a purpose beyond VendorTrash than for making you go ItemFarming.
* UnstableEquilibrium: The Zone of Control mechanic. Unlike in VideoGame/TheReconstruction, the "Rally" command isn't the only way to raise it -- it also changes automatically at the end of every turn depending on a number of factors. One of these factors is the total number of enemies, which means that defeating an enemy will make your attacks stronger and more accurate, thereby allowing you to kill more enemies, and so on.
* VendorTrash: Some of it can be used in sidequests, though.
* VideoGameCaringPotential / VideoGameCrueltyPotential: You can treat your crew very nicely, talking to them whenever they're troubled and giving them advice. Or you could mock them relentlessly and rob them blind.
** VideoGameCrueltyPunishment: However, personal trust is a really important stat, since it improves the pilot's damage and accuracy and it's a limited resource. Letting it go down too far will negatively impact your crew's performance. Furthermore, at certain trust levels, your crew members will give you gifts that you can use for money or weapon crafting.
* VideoGameSetPiece: The FinalBoss of ''His Master's Voice'' is immune to Pilot damage. Justified, as [[spoiler:her sensory input is cut off, and since that's usually what Pilot weapons overload, they won't work on her]].
** In addition, some rare weapons ([[TheComputerIsACheatingBastard usually wielded by bosses]]) have elemental properties that are not normally compatible with their shell. Thus far, they are:
*** Pressure Beam, a kinetic Auroral weapon[[hottip:*:Used by the MOD Master]]
*** Irradiation Field and Freezing Agent, chemical Auroral weapons[[hottip:*:Used by the Alpha Twin and the Cryocarrier, respectively]]
*** Pulse Drill, a pulse Contact weapon[[hottip:*:Used by the Tunneler, though it is given as a reward after he's beaten]]
*** Red Lotus Cannon, a thermal Ballistic weapon[[hottip:*:Deirdre's primary weapon]]
*** Targeted Torrent, an electrical Ballistic weapon[[hottip:*:Alicia's primary weapon]]
*** White Cleave, a luminous Contact weapon[[hottip:*:The fifteenth character's primary weapon]]
** Jamming pulses, a mechanic introduced in ''Forever and Ever''. [[spoiler:They shut down crafts' safety mechanisms, so pilots don't regenerate health, and if they're shot down, ''they're dead''. Craft get extra health to reflect this, but they're still very dangerous and just serve to underline how nasty things have gotten by that point.]]
*** The FinalBoss of ''Forever and Ever'' is also fought under the effects of one.
* WaveMotionGun: High-level Auroral weapons can feel a bit like this sometimes, though by far the best example is [[spoiler:the prismatic Stardraw array]] in episode 4, which can take out ''entire armies''.
* WeCannotGoOnWithoutYou: If the leader of a fleet is defeated, the battle is lost instantly. Somewhat justified in that they're the ones giving the orders, but still...
* WhatDoYouMeanItsNotCosmetic: Merits will grant slight bonuses to the [[RelationshipValues Personal and Battle Trust]] of all allies, including ones not recruited yet.
* WrapAround: Since the ''Inquiry'' is a set of centrifugal rings, all of its corridors do this.
[[/folder]]

[[folder:Meta]]
* ArtisticLicenseBiology: Emitter radiation is stated to work by stopping the division of cells. While it's true that this ''would'' prevent telomere erosion and therefore stop aging, it doesn't say anything about making the ''cells'' immortal. Thus, shouldn't this just mean that everyone dies within the span of a few months as all their cells die with no new replacements?
* BattleThemeMusic: [[http://tindeck.com/listen/iwfb Engagement]] for normal battles, [[http://tindeck.com/listen/kjuv Engorging]] for {{Boss Battle}}s.
** And "[[spoiler:[[http://tindeck.com/listen/oazz Ouranos]]]]" for the {{Climax Boss}} at the end of episode 4, [[spoiler:Lazarus Ouranos]].
* BossRemix: Inverted; [[http://tindeck.com/listen/wjli Hunting,]] the BGM for bounty hunt missions, quotes the boss battle music in certain parts.
* CallBack: [[BonusBoss The Cryocarrier]] bears [[AdvancingWallOfDoom an intentional similarity]] with a similar BonusBoss from VideoGame/TheReconstruction.
* ContinuityNod: Skywatch birds were an enemy in ''VideoGame/TheReconstruction'', and here, a type of [=MODs=] is named "Skywatch".
** This may be looking a bit too much into things, but lacertians being unable to have augmentations is oddly similar to shra being unable to use magic in ''VideoGame/TheReconstruction''.
* [[TheDevTeamThinksOfEverything The Developer Thinks of Everything]]: Due to the way the weapon creation code works, there is a hard limit on the number of weapons that can be created in a single game. The limit is absurdly high, so the player probably won't even get close to it in normal gameplay, but if they do, Mahk changes his dialogue when weapon creation is attempted.
* EpicFail: There's a merit for achieving this:
-->'''CHECK YO' SELF:''' Take more than 1,000 damage from an attack.
* EpisodicGame: You can read Space Lizard's musings on the format [[http://tilde-one.com/articles.php?id=193 here.]]
* FauxSymbolism: Space Lizard continues to use Mesoamerican deities as naming inspirations -- [[http://en.wikipedia.org/wiki/Chaac Chac]] [[http://en.wikipedia.org/wiki/Tlaloc Tlaloc]] and the [[http://en.wikipedia.org/wiki/Mixcoatl Mixcoatl]], for example.
* ForDoomTheBellTolls: Used during a section of the BossBattle music.
* FridgeLogic: One bit of it is actually addressed InUniverse. How does a ''robot'' take Pilot damage, you might ask? The answer is that Pilot damage usually works by overloading sensory input, which is, for some reason, different than Systems damage for robots. (Don't ask how weapons that attack life support systems still work...)
* LateArrivalSpoiler: The very existence of a ''sci-fi prequel'' of ''VideoGame/TheReconstruction'' is a spoiler for those who didn't get the GoldenEnding there.
* LeaningOnTheFourthWall: After you have exhausted all their bounty hunts, Mr. Right and Mr. Left will say, for example...
-->"[[AC:There is little else to hunt at this time. In this...''episode'']]."\\
"[[AC:A bigger game is afoot for you. Bigger and more important games, yes. Yes. But perhaps after ''this game is complete'', we shall have even more distractions for you.]]"
* {{Leitmotif}}: Jessamine [[http://tindeck.com/listen/pxfx has one.]] The Black One also has "[[http://tindeck.com/listen/evzx Enlightenment]]", though this is shared with [[spoiler:Lazarus]] in episode 4.
** Though they're organizations, not specific characters, [[http://tindeck.com/listen/tjxi Typelog]] and [[http://tindeck.com/listen/fjur EROS]] have leitmotifs as well.
* LemonyNarrator: Less than in ''VideoGame/TheReconstruction'', but it's still there in some places.
* LyingCreator: "[[http://tilde-one.com/articles.php?id=19 No, this game is not a dating sim.]]" Cut to ''Episode 4'', where you are able to become romantically involved with a single crew member of your choice.
* OneOfUs: The developer, Space Lizard, is a troper. [[TVTropesWillRuinYourVocabulary You'll quickly notice]] if you read a few posts his development blog "Makin' it Up".
* PaintingTheFourthWall: The heavily simplified and stylized battle and exploration screens are what Ros ''literally sees'' on his/her monitor. The fact that the battles are turn-based is also justified due to Ros' special protein.
* PlayerAndProtagonistIntegration: Type 4.
* RecurringRiff: It can be found in most of the tracks. Try to listen for it. (It can most easily be heard in [[spoiler:the bell section]] of "Engorging", the BossBattle music.)
* ScienceFiction: As stated by the developer, "I ruined your fantasy, now I'm going to ruin your sci-fi too." The GenreDeconstruction doesn't seem to have kicked in yet (if anything, it's a ''{{Reconstruction}}''), so only time will tell what, exactly, he means by that.
* ShoutOut: One of the merits is called "[[VideoGame/{{Portal}} Still Alive]]".
** Two characters who work together (on exploration of lost sectors, not banking) are called Fannie and Freddie.
* SuspiciouslyCrackedWall: A similar thing is found in the Purity Point hab.
* TwoDSpace: Lampshaded by [[spoiler:Ivoronus]] in Habitation Zero.
-->'''[[spoiler:Ivoronus]]:''' Interesting defense array for this facility. Almost as if you forgot space is a three-dimensional affair.
* TheWikiRule: [[http://www.tilde-one.com/wiki/pmwiki.php Here.]]
* XtremeKoolLetterz: Likely the reason why "X" is the representative letter for Extension modules rather than "E".
[[/folder]]
----
-> ''"Immortal, all-knowing, omnipresent...immortal, all-knowing, omnipresent...immortal, all-knowing, omnipresent..."''

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