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It will be released on the PlaystationNetwork, and has already been released on XboxLiveArcade worldwide.

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It will be It's released on the PlaystationNetwork, PlaystationNetwork and has already been released on in XboxLiveArcade worldwide.
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* [[spoiler:[[WhatHappenedToTheMouse What Happened to Henry?]]: Henry's wheelchair is found near the end, but he is not seen again. The implication seems to be that the gang at the pier found and killed him.]]

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* [[AintTooProudToBeg Ain't Too Proud To Beg]]: Type 2 for many enemy survivors, to the point where forcing a surrender at gunpoint a game mechanic used in order to conserve ammunition.



* ShortRangeShotgun: Averted. The range for the shotgun is realistic, though spread is, as ever, a problem.

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* ShotgunsAreJustBetter: Averted. The pistol, bow, and shotgun both are one-hit fatal woundings.
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ShortRangeShotgun: Averted.Also averted. The range for the shotgun is realistic, though spread is, as ever, a problem.
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* NoFEMAResponse: Subverted. The government ''tried'' to send military and relief efforts early on after the Event. But within ''one year,'' any semblance of civilization, let alone emergency aid, had long crumbled.
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* NoNameGiven: The main character.

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* NoNameGiven: The main character.



* WhatCouldHaveBeen: The original premise of this game involving trying to survive six days ''after an [[EarthquakesCauseFissures earthquake]] in [[TheWindyCity Chicago]].'' Apparently, the developing team didn't think this scenario to be a believable survival setting.

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* WhatCouldHaveBeen: The original premise of this game involving trying to survive six days ''after an [[EarthquakesCauseFissures earthquake]] in [[TheWindyCity Chicago]].'' Apparently, the developing team didn't think this scenario to be a believable survival setting. The name of the protagonist is Adam Collins, an ordinary office employee who gets caught in the mess unlike the protagonist in the game's final release who had [[spoiler:to travel by foot since the dust made air travel almost impossible.]]
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* MenAreTheExpendableGender: Women aren't all noncombatant victims, but the only armed and dangerous women you'll meet are of the "territorial lone survivor protecting their stash" type. All gangs are male.

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* ApocalypticLog: It looks like the player will be creating one.

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* ApocalypticLog: It looks like The main character creates one over the player will be course of the game, and is implied to have been creating one.one from before the game.



** ActionCommand: How this mechanic plays out.



* DownerEnding: [[spoiler: The ending scene shows a women who is apparently the main character's wife, crying. The scene pans out to show all of your main characters collected items on a table, implying he died]]

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* DownerEnding: [[spoiler: The ending scene shows a women who is apparently the main character's wife, crying. The scene pans out to show all of your main characters collected items on a table, implying he died]]died.]]
** [[spoiler:TheHeroDies]]
* DrivenToSuicide: [[spoiler:The survivor who wants two "canned foods" in the subway hangs herself after you leave her regardless of what you do.]]



* PistolWhipping: How the main character takes down [[AintTooProudToBeg surrendering]] enemies, with the pistol or shotgun.
** TapOnTheHead: Where he hits them. Though it is implied to be nonfatal (hence the need to make the enemy surrender first), there is no way to be sure.



* RapeAsDrama: Heavily implied to be what happens to women in [[spoiler:the Hotel]].

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* RapeAsDrama: Heavily implied to be what happens to women in [[spoiler:the Hotel]]. One of the women there even refers to their position as [[SexSlave "pets"]].


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* SlashedThroat: The stealth kill from behind with the [[MacheteMayhem machete]].
* SprintMeter: The white meter. It decreases as you run, climb/hang from your hands, or do anything else with more than average physical exertion, and depletes its maximum when empty, causing further exertion.
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* BladeLock: "Struggle" kills with the machete act as this.

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* BladeLock: "Struggle" kills with the machete act as this. There is no dedicated "melee attack" button, too, so this is the only way to kill someone at close range when they're alerted to your presence.

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* AttemptedRape: One of the survivor encounters in [[spoiler:the Hotel]] involves shooting the perpetrator through a wall.



* GoodSamaritan: The main character is considered one by [[spoiler:Mei's mother, Linda, for helping Mei]].



** You can find some "meat" in a couple of rare places in the game. It's the best possible healing item, filling up your stamina, health and stamina capacity...but it's not chicken, cow or dog... uh oh.

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** You can find some "meat" in a couple of rare places in the game. It's the best possible healing item, filling up your stamina, health and stamina capacity...but it's not chicken, cow or dog... uh oh.
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* ApocalypseHow: [[ApocalypseHow/Class2 Class 2]].

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* ApocalypseHow: [[ApocalypseHow/Class2 [[{{ApocalypseHow/Class2}} Class 2]].
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* ApocalypseHow

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* ApocalypseHowApocalypseHow: [[ApocalypseHow/Class2 Class 2]].

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Realphabetization.


* AnnoyingArrows: Presumably thought by enemy survivors based on how the bow does not intimidate them, but averted. Just like the firearms, one arrow is enough to kill.



* ArmorIsUseless: Averted. Body armor can take a few bullets or arrows, and helmets protect from headshots.
* BladeLock: "Struggle" kills with the machete act as this.



* DeadlyGas: The dust in some lower areas of the city causes a stamina decrease just by being in it, though this can be lessened by wearing a gas mask, as the protagonist and some of the other survivors do.



* NoNameGiven: The main character.
* OhCrap: Most machete-wielding enemies when you pull a gun on them. [[spoiler:Also Linda when Mei goes missing temporarily in the final section.]]



* ThinkingOutLoud: Our hero, which is exactly what really happens when people spend a lot of time alone, especially in survival situations. He's lucky he's not [[CastAway talking to a volleyball]].
* TwentyBearAsses: There are 20 victims in the game, and most of the time, they need you to bring them a specific healing item you may have picked up. One strange man asks for five hard-to-find items like meat and an inhaler, but at least he hands you a loaded shotgun as your reward.

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* ThinkingOutLoud: Our hero, which is exactly RapeAsDrama: Heavily implied to be what really happens when people spend a lot of time alone, especially to women in survival situations. He's lucky he's not [[CastAway talking to a volleyball]].
* TwentyBearAsses: There are 20 victims in the game, and most of the time, they need you to bring them a specific healing item you may have picked up. One strange man asks for five hard-to-find items like meat and an inhaler, but at least he hands you a loaded shotgun as your reward.
[[spoiler:the Hotel]].



* TheWikiRule: [[http://iamalive.wikia.com/wiki/Main_Page Has one, but has 30+ articles.]]

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* ThinkingOutLoud: Our hero, which is exactly what really happens when people spend a lot of time alone, especially in survival situations. He's lucky he's not [[CastAway talking to a volleyball]].
* TwentyBearAsses: There are 20 victims in the game, and most of the time, they need you to bring them a specific healing item you may have picked up. One strange man asks for five hard-to-find items like meat and an inhaler, but at least he hands you a loaded shotgun as your reward.
* TheWikiRule: [[http://iamalive.wikia.com/wiki/Main_Page Has one, but has 30+ articles.articles, including from the pre-release, retail form of the game.]]

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It will be released on the PlaystationNetwork, and has already been released on XboxLiveArcade.

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It will be released on the PlaystationNetwork, and has already been released on XboxLiveArcade.
XboxLiveArcade worldwide.


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* TheWikiRule: [[http://iamalive.wikia.com/wiki/Main_Page Has one, but has 30+ articles.]]

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* {{Handguns}}: The first weapon available.



* ShortRangeShotgun: Averted. The range for the shotgun is realistic, though spread is, as ever, a problem.



* YouBastard: Lone survivors are often territorial (and sometimes guarding a healing item), but not actually out for your blood unless you get too close. If you wind up killing them (either by accidentally pissing them off or on purpose) they may mutter some final accusation at you, like "Murderer!" before croaking.

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* YouBastard: Lone survivors are often territorial (and sometimes guarding a healing item), but not actually out for your blood unless you get too close. If you wind up killing them (either by accidentally pissing them off or on purpose) they may mutter some final accusation at you, like "Murderer!" before croaking. Even some surviving people in the vicinity of the kill may react with fear even if non hostile and also call you out on it.
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*DownerEnding: [[spoiler: The ending scene shows a women who is apparently the main character's wife, crying. The scene pans out to show all of your main characters collected items on a table, implying he died]]


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*** If you eat any, the end screen will take 5% off of your score. It outright calls the meat human meat.
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* FriendlyFireproof: Enemies can and ''will'' accidentally kill their friends with gunfire if they get too bunched up. Hey, if that means less enemies to kill, [[CombatPragmatist that's a good thing, right?]]

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* FriendlyFireproof: Surprisingly averted. Enemies can and ''will'' accidentally kill their friends with gunfire if they get too bunched up. Hey, if that means less enemies to kill, [[CombatPragmatist that's a good thing, right?]]

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* FriendlyFireproof: Enemies can and ''will'' accidentally kill their friends with gunfire if they get too bunched up. Hey, if that means less enemies to kill, [[CombatPragmatist that's a good thing, right?]]



* TwentyBearAsses: There are 20 victims in the game, and most of the time, they need you to bring them a specific healing item you may have picked up.

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* TwentyBearAsses: There are 20 victims in the game, and most of the time, they need you to bring them a specific healing item you may have picked up. One strange man asks for five hard-to-find items like meat and an inhaler, but at least he hands you a loaded shotgun as your reward.
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* ShootOutTheLock: A couple of places are locked with a padlock you can shoot to open. However, bullets are very dear; you should be absolutely certain you need what's beyond. A couple of the victims can only be rescued this way, too.


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* WeaponForIntimidation: Aside from shooting people, this is the other use for your gun. Getting people to back off (and then kicking them off a cliff) is one common way.

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* AfterTheEnd

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* AfterTheEndAfterTheEnd: The prospects look pretty bleak for recovery; unless the dust settles, plants are going to have a hard time growing, and without plants...



* CombatPragmatist: In the "Encounters" trailer, the main character strongly advises taking this stance on violent altercations.

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* CombatPragmatist: In the "Encounters" trailer, the main character strongly advises taking this stance on violent altercations. Use surprise to kill the first of the enemies in a group, identify any other gun-wielders and shoot them immediately, and use psychological pressure to get the rest of them to fold (usually by killing the "leader" of a group). If at all possible, intimidate them into backing up into a cliff or a fire that you can kick them off of/into. This may seem pretty dirty, but it's a dirty world, and if you let your guard down, these bastards ''will'' kill you.



* DepopulationBomb



** You can find some "meat" in a couple of rare places in the game. It's the best possible healing item, filling up your stamina, health and stamina capacity...but it's not chicken, cow or dog... uh oh.



* ItGetsEasier: Implied; our protagonist says he never used a gun before The Event. During the start of the game, he doesn't bat an eye at kicking a machete-wielding man off a cliff.



* MookChivalry: Averted; if you're engaged in a machete BladeLock with an enemy, his buddies will whack you from the sides and interrupt you. Therefore, engaging in melee should only be done as a last resort or on the last remaining enemy in a group.
* NoodleIncident: "The Event," the cause of which is a total mystery. The only thing you know is that it caused terrible earthquakes and unleashed never-ending dust clouds.



* TwentyBearAsses: There are 20 victims in the game, and most of the time, they need you to bring them a specific healing item you may have picked up.



* StoryBreadcrumbs: Aside from getting another Retry token, this is your reward for helping victims. They tell you a small bit of backstory about the city and what happened, and possibly where to find your wife and daughter.



* XMeetsY: TheRoad, video game style.

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* XMeetsY: TheRoad, video game style.style.
* YouBastard: Lone survivors are often territorial (and sometimes guarding a healing item), but not actually out for your blood unless you get too close. If you wind up killing them (either by accidentally pissing them off or on purpose) they may mutter some final accusation at you, like "Murderer!" before croaking.
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* ImAHumanitarian: Some of the more desperate scavengers have resorted to cannibalism in lieu of continuing to eat on the dwindling supply of canned goods.
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* ThinkingOutLoud: Our hero, which is exactly what really happens when people spend a lot of time alone, especially in survival situations. He's lucky he's not [[CastAway talking to a volleyball]].
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* PuzzleBoss: Or "puzzle every enemy encounter," anyhow. You are regularly surrounded by three or four armed men, and you'll need to keep your wits about you to take them all out, ''especially'' if you only have one bullet left.

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''I Am Alive'' is an upcoming video game developed by Ubisoft Shanghai and published by {{Ubisoft}}.

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''I Am Alive'' is an upcoming a video game developed by Ubisoft Shanghai and published by {{Ubisoft}}.



It will be released on the PlaystationNetwork and XboxLiveArcade. The developers announced the official release date via {{Facebook}} for XboxLiveArcade as March 7, 2012.

Since the game is in pre-release, all information below is subject to change as more information is revealed.

to:

It will be released on the PlaystationNetwork PlaystationNetwork, and XboxLiveArcade. The developers announced the official release date via {{Facebook}} for XboxLiveArcade as March 7, 2012.

Since the game is in pre-release, all information below is subject to change as more information is revealed.
has already been released on XboxLiveArcade.



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* InstantDeathBullet: Horribly averted. It only takes one bullet to mortally wound someone, but they may not die right away, and they may instead be left writhing on the ground in agony. You have the option of performing a MercyKill on them with your machete, if you so choose.
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* DeliberatelyMonochrome: Everything's heavily desaturated and just a tick away from being fully black and white.
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* MacheteMayhem: One of the weapons you can use.

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* MacheteMayhem: One of the weapons you can use. Enemy scavengers are usually armed this way as well.
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Humans Are Bastards is about comparing humans to other sentient species.


* HumansAreBastards: "People, more than dust, are the most dangerous thing you're going to encounter."
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* DarkAndEdgier: see WhatCouldHaveBeen below. Apparently, the second premise trailer of this title in 2011 (surviving in a post-apocalyptic era) have received a bit more positive reception from some viewers because this version is ''a more believable survival scenario.''

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* DarkAndEdgier: DarkerAndEdgier: see WhatCouldHaveBeen below. Apparently, the second premise trailer of this title in 2011 (surviving in a post-apocalyptic era) have received a bit more positive reception from some viewers because this version is ''a more believable survival scenario.''
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* DarkAndEdgier: see WhatCouldHaveBeen below. Apparently, the second premise trailer of this title in 2011 (surviving in a post-apocalyptic era) have received a bit more positive reception from some viewers because this version is ''a more believable survival scenario.''



* ScavengerWorld

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* ScavengerWorldScavengerWorld
* WhatCouldHaveBeen: The original premise of this game involving trying to survive six days ''after an [[EarthquakesCauseFissures earthquake]] in [[TheWindyCity Chicago]].'' Apparently, the developing team didn't think this scenario to be a believable survival setting.
* XMeetsY: TheRoad, video game style.
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It will be released on the PlaystationNetwork and XboxLiveArcade. The developers released the official release date via {{Facebook}} for XboxLiveArcade as March 7, 2012.

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It will be released on the PlaystationNetwork and XboxLiveArcade. The developers released announced the official release date via {{Facebook}} for XboxLiveArcade as March 7, 2012.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/I_Am_Alive_Cover_Art_135.jpg]]
[[caption-width-right:233: "And for now... [[TitleDrop I am alive]]."]]

''I Am Alive'' is an upcoming video game developed by Ubisoft Shanghai and published by {{Ubisoft}}.

It takes place in the [[NoCommunitiesWereHarmed fictional American city of Haventon]], [[AfterTheEnd one year after]] the Event, a [[ApocalypseHow worldwide cataclysmic event]] that wiped out [[DepopulationBomb most of the human civilization]] and left the [[CrapsackWorld world in ruins and barely habitable]], with the ground now covered by a toxic cloud of dust and ash. The player controls [[ActionSurvivor a man who is struggling for survival]] in a desolated city as he tries to reunite with his long lost wife and daughter. ''I Am Alive'' focuses on facing the permanent insecurity of a now decaying and hazardous world, and [[HumansAreBastards humanity's darkest inclinations]].

It will be released on the PlaystationNetwork and XboxLiveArcade. The developers released the official release date via {{Facebook}} for XboxLiveArcade as March 7, 2012.

Since the game is in pre-release, all information below is subject to change as more information is revealed.

----
!!''I Am Alive'' contains the following tropes:
* ActionSurvivor: The main character.
* AfterTheEnd
* ApocalypseHow
* ApocalypticLog: It looks like the player will be creating one.
* TheArcher: With the Hunting Bow.
* CombatPragmatist: In the "Encounters" trailer, the main character strongly advises taking this stance on violent altercations.
* CrapsackWorld: Well, it ''is'' AfterTheEnd.
* DepopulationBomb
* DevelopmentHell: It was first announced at E3 2008, and since then has been delayed repeatedly, changed developers, been completely revamped, and missed a number of projected release dates. It has finally received an official release date of March 7, 2012 on [[XBoxLiveArcade XBLA]].
* DisasterScavengers: Along with being one himself, the main character will run into them. Not all of them will be friendly.
* HumansAreBastards: "People, more than dust, are the most dangerous thing you're going to encounter."
* MacheteMayhem: One of the weapons you can use.
* ScavengerWorld

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