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* {{Mummy}}: The [=ReDead=] Knights and Gibdo, which appear as Elite Mooks. They have [[MakeMeWannaShout shouting attacks]] that temporarily stun opposing characters as well as the ability to [[PoisonousPerson spew out poison]].

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* {{Mummy}}: The [=ReDead=] Knights and Gibdo, which appear as Elite Mooks. They have [[MakeMeWannaShout [[SuperScream shouting attacks]] that temporarily stun opposing characters as well as the ability to [[PoisonousPerson spew out poison]].
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* MsFanservice: The female characters are designed to be very visually attractive, especially [[GenkiGirl Lana]], [[HotWitch Cia]], [[BeautifulAllAlong Twili Midna]], and the [[FairySexy Great Fairy]].
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* TimeyWimeyBall: It's thanks to Cia twisting space-time that characters and elements from different eras and AlternateTimelines, which would normally not be able to interact with each other, are able to do so. [[spoiler:Phantom Ganon is responsible for doing the same in the Wind Waker arc in ''Legends''.]]

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* TimeyWimeyBall: It's thanks to Cia twisting space-time that characters and elements from different eras and AlternateTimelines, {{Alternate Timeline}}s, which would normally not be able to interact with each other, are able to do so. [[spoiler:Phantom Ganon is responsible for doing the same in the Wind Waker arc in ''Legends''.]]
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** Darunia: [[DropTheHammer Hammer]]

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** Darunia: [[DropTheHammer Hammer]]Hammer



** Ravio: [[DropTheHammer Rental Hammer]]

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** Ravio: [[DropTheHammer Rental Hammer]]Hammer
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''Hyrule Warriors'' (known as ''ゼルダ無双 Zelda Musou'' in Japanese), is a SpinOff of ''Franchise/TheLegendOfZelda'' produced by Creator/{{Nintendo}} in collaboration with Creator/KoeiTecmo, and developed by ''VideoGame/DynastyWarriors'' developer Omega Force, with some help from ''VideoGame/NinjaGaiden'' developer Team Ninja. Announced by Nintendo during a Nintendo Direct on December 18th, 2013, it takes the gameplay of ''VideoGame/DynastyWarriors'' and gives it a ''Zelda'' theme. It was released for the UsefulNotes/WiiU on August 14th, 2014 in Japan, on September 19 in Europe, and on September 26 in North America.

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''Hyrule Warriors'' (known as ''ゼルダ無双 Zelda Musou'' in Japanese), is a SpinOff of ''Franchise/TheLegendOfZelda'' produced by Creator/{{Nintendo}} in collaboration with Creator/KoeiTecmo, and developed by ''VideoGame/DynastyWarriors'' developer Omega Force, with some help from ''VideoGame/NinjaGaiden'' developer Team Ninja. Announced by Nintendo during a Nintendo Direct on December 18th, 2013, it takes the gameplay of ''VideoGame/DynastyWarriors'' and gives it a ''Zelda'' theme. It was released for the UsefulNotes/WiiU Platform/WiiU on August 14th, 2014 in Japan, on September 19 in Europe, and on September 26 in North America.



Finally, on May 18 of 2018, the UsefulNotes/NintendoSwitch port known as ''Hyrule Warriors: Definitive Edition'' was released, containing every piece of content from both the Wii U and [=3DS=] versions, extra costumes for Link and Zelda patterned after their ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' incarnations, and general visual and gameplay improvements thanks to the Switch's technology.

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Finally, on May 18 of 2018, the UsefulNotes/NintendoSwitch Platform/NintendoSwitch port known as ''Hyrule Warriors: Definitive Edition'' was released, containing every piece of content from both the Wii U and [=3DS=] versions, extra costumes for Link and Zelda patterned after their ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' incarnations, and general visual and gameplay improvements thanks to the Switch's technology.



** The official artworks for Link and Zelda's alternate outfits, based on their appearances in ''Ocarina of Time'', ''Twilight Princess'', and ''Skyward Sword'', are in the same pose as their artwork from those games. The artwork for Zelda's alternate skin from ''Ocarina of Time'' uses the same pose as Young Zelda from the Ocarina of Time [[UsefulNotes/Nintendo3DS remake]].

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** The official artworks for Link and Zelda's alternate outfits, based on their appearances in ''Ocarina of Time'', ''Twilight Princess'', and ''Skyward Sword'', are in the same pose as their artwork from those games. The artwork for Zelda's alternate skin from ''Ocarina of Time'' uses the same pose as Young Zelda from the Ocarina of Time [[UsefulNotes/Nintendo3DS [[Platform/Nintendo3DS remake]].



** During the cutscene telling of the sorceress who guarded the Triforce, silhouettes of characters from ''Ocarina of Time'', ''Twilight Princess'', and ''Skyward Sword'' can be seen. In the [=OoT=] scene, Ganondorf's silhouette is seen holding the sword he had in the [=SpaceWorld=] 2000 [[UsefulNotes/NintendoGameCube GameCube]] Tech Demo and ''VideoGame/SuperSmashBros Melee''.

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** During the cutscene telling of the sorceress who guarded the Triforce, silhouettes of characters from ''Ocarina of Time'', ''Twilight Princess'', and ''Skyward Sword'' can be seen. In the [=OoT=] scene, Ganondorf's silhouette is seen holding the sword he had in the [=SpaceWorld=] 2000 [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] Tech Demo and ''VideoGame/SuperSmashBros Melee''.



** Linkle's theme from the ''[[UpdatedRerelease Legends]]'' UsefulNotes/Nintendo3DS port sounds similar to the version of the classic Overworld theme played in ''[[Videogame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons & Ages]]''.

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** Linkle's theme from the ''[[UpdatedRerelease Legends]]'' UsefulNotes/Nintendo3DS Platform/Nintendo3DS port sounds similar to the version of the classic Overworld theme played in ''[[Videogame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons & Ages]]''.



* VagueHitPoints: The game uses quarter hearts as the smallest visual unit of the LifeMeter, it's not the smallest actual unit. Every quarter heart is worth 100 HP, which the player will only be able to notice if they enter a keep with a damage barrier, which deals small increments of HitPoints per second, so they're damaged without otherwise visual change. If the character is hit by an attack that activates the LastChanceHitPoint, that would leave the character with 1 hp, but it would be displayed as 1 quarter heart. The exact number of HitPoints is shown in the pause menu/results screen for the UsefulNotes/WiiU only, as the UsefulNotes/NintendoSwitch uses percentages instead.

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* VagueHitPoints: The game uses quarter hearts as the smallest visual unit of the LifeMeter, it's not the smallest actual unit. Every quarter heart is worth 100 HP, which the player will only be able to notice if they enter a keep with a damage barrier, which deals small increments of HitPoints per second, so they're damaged without otherwise visual change. If the character is hit by an attack that activates the LastChanceHitPoint, that would leave the character with 1 hp, but it would be displayed as 1 quarter heart. The exact number of HitPoints is shown in the pause menu/results screen for the UsefulNotes/WiiU Platform/WiiU only, as the UsefulNotes/NintendoSwitch Platform/NintendoSwitch uses percentages instead.

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** Cia, Volga and Wizzro's Gold Rank material drops are their scepter, spear and ring respectively. After the three of them were PromotedToPlayable in the Wii U version's first DLC pack, their Gold Rank material drops as enemies remained unchanged even in later editions of the game, despite those materials being their respective weapon types (no other playable character as their weapon as a material drop).



** In the 3DS version, DLC characters for the Wii U version would drop their own materials instead of base game characters like they did previously so they can still drop materials for other characters. The same does not apply to ''Definitive Edition'' despite them no longer being DLC, removing the reason they dropped other characters materials in the first place.

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** In the 3DS version, ''Legends'', DLC characters for the Wii U version would drop their own materials newly-made for that game instead of those of base game characters like they did previously so they can still drop materials for other characters. in the Wii U version. The same does not apply to the ''Legends'' DLC-pass characters in ''Definitive Edition'' despite them no longer being DLC, removing the reason they dropped other characters materials in the first place.
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** Adventure Mode has these all over the place. Just to access new stages, you have to clear adjacent stages above a certain ranking, and some paths don't open until you get far enough in Legend Mode. Then, there are hidden rewards that you have to unlock after gaining access to a stage by using items (which you get by beating ''other'' stages). And if a secret reward's location isn't obvious (and you don't remember where it is from playing ''VideoGame/TheLegendOfZelda'' on NES), you will probably need to use a compass to find it, adding another layer to the unlock. Some rewards require specific characters, whom you need to unlock through the story or other Adventure Mode stages. Later in the game you will even encounter stages that can't be played until you use an item to uncover the enemies, and then might need to use a second item to find a reward!

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** Adventure Mode has these all over the place. Just to access new stages, you have to clear adjacent stages above a certain ranking, and some paths don't open until you get far enough in Legend Mode. Then, there are hidden rewards that you have to unlock after gaining access to a stage by using items (which you get by beating ''other'' stages). And if a secret reward's location isn't obvious (and you don't remember where it is from playing ''VideoGame/TheLegendOfZelda'' ''VideoGame/TheLegendOfZeldaI'' on NES), you will probably need to use a compass to find it, adding another layer to the unlock. Some rewards require specific characters, whom you need to unlock through the story or other Adventure Mode stages. Later in the game you will even encounter stages that can't be played until you use an item to uncover the enemies, and then might need to use a second item to find a reward!
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** Some weapons are named after items throughout the series, like the [[VideoGame/TheLegendOfZelda White Sword, the Magical Sword, the Magical Rod, the Magic Hammer]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Megaton Hammer, the Giant's Knife, the Biggoron's Sword, Silver Scale, Gold Scale]], [[VideoGame/TheLegendOfZeldaSkywardSword Water Dragon's Scale]], [[VideoGame/TheLegendOfZeldaTwilightPrincess the Sol, and the Twilight Sword]].

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** Some weapons are named after items throughout the series, like the [[VideoGame/TheLegendOfZelda [[VideoGame/TheLegendOfZeldaI White Sword, the Magical Sword, the Magical Rod, the Magic Hammer]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Megaton Hammer, the Giant's Knife, the Biggoron's Sword, Silver Scale, Gold Scale]], [[VideoGame/TheLegendOfZeldaSkywardSword Water Dragon's Scale]], [[VideoGame/TheLegendOfZeldaTwilightPrincess the Sol, and the Twilight Sword]].
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* MassiveMultiplayerCrossover: The game brings together several characters and elements from different ''Franchise/TheLegendOfZelda'' games thanks to Cia twisting space-time. [[WordOfGod According to Eiji Aonuma]], he likens the game to being similar to ''Franchise/TheAvengers''.

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* MassiveMultiplayerCrossover: The game brings together several characters and elements from different ''Franchise/TheLegendOfZelda'' games thanks to Cia twisting space-time. [[WordOfGod According to Eiji Aonuma]], he likens the game to being similar to ''Franchise/TheAvengers''.''ComicBook/TheAvengers''.

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** Tetra's Italian name is Dazel, which is an anagram of Zelda.
** Ravio is called Lavio in French.



** Ravio is called Lavio in French.
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Proxi actually speaks in English, as she says thing like "c'mon", "help!", and "no way".


* GratuitousJapanese: Lana shouts "''Se no!''" when performing her finishers, Agitha (and sometimes Lana) exclaims "''Sore!''" when attacking, and Linkle will exclaim "''Yoshi!''"[[note]]Japanese lingual rules forbid words from ending in consonants, with "n" being the only exception, so when a character says "''Yoshi!''", we don't hear the I.[[/note]] when confidently pointing herself forward (in the wrong direction).

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* GratuitousJapanese: Lana shouts "''Se no!''" when performing her finishers, Agitha (and sometimes Lana) exclaims "''Sore!''" when attacking, Cia shouts "Toriyah!" when performing her special attack, and Linkle will exclaim "''Yoshi!''"[[note]]Japanese lingual rules forbid words from ending in consonants, with "n" being the only exception, so when a character says "''Yoshi!''", we don't hear the I.[[/note]] when confidently pointing herself forward (in the wrong direction).direction) during her crossbow victory cutscene.



** In a first for a ''Legend of Zelda'' game, there's a fully voiced narrator who recounts the events of the main story between chapters as opposed to a silent one like in other games. Other than that, the rest of the characters follow ''Zelda'' tradition wherein they either just [[VoiceGrunting grunt]], just [[SpeakingSimlish speak Simlish]] in the case of Midna and Fi, or just utter short ([[NonDubbedGrunts Japanese]]) phrases in the case of Lana, Agitha, and Proxi. None of the Links even speak directly, as their dialogue is provided for by [[PunnyName Proxi]], or in Toon Link's case, Aryll.

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** In a first for a ''Legend of Zelda'' game, there's a fully voiced narrator who recounts the events of the main story between chapters as opposed to a silent one like in other games. Other than that, the rest of the characters follow ''Zelda'' tradition wherein they either just [[VoiceGrunting grunt]], just [[SpeakingSimlish speak Simlish]] in the case of Midna and Fi, or just utter short ([[NonDubbedGrunts Japanese]]) phrases in the case of Lana, Agitha, and Proxi.Cia. None of the Links even speak directly, as their dialogue is provided for by [[PunnyName Proxi]], or in Toon Link's case, Aryll.
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** Character-specific elemental weakness. Each character receives more damage if they are attacked by a weapon infused with an element they are weak to, but the game doesn't even provide hints as to which specific elements each character is weak to. Some are very easy to figure out (almost every single villain is weak to light while every single version of Link and Zelda is weak to darkness), but some others are rather cryptic (Lana being weak to lightning or Agitha being weak to fire).

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** Character-specific elemental weakness. Each character receives more damage if they are attacked by a weapon infused with an element they are weak to, but the game doesn't even provide hints as to which specific elements each character is weak to. Some are very easy to figure out (almost every single villain is weak to light while every single version of Link and Zelda is weak to darkness), but some others are rather cryptic (Lana being weak to lightning or Agitha being weak to fire).[[labelnote:Complete list]]The Hylian Captains, Link, Impa, Sheik, Zelda, Fi, Young Link, Linkle, Toon Link, Tetra, King Daphness, Medli and Toon Zelda are weak to darkness. Ganondorf, Midna, Zant, Girahim, Cia, Wizzro, Twili Midna, Skull Kid, Ravio and Yuga are weak to light. The Gibdos, Moblins, Stalfos, Icy Big Poes, Agitha and Tingle are weak to fire. The Goron Captains, Lizalfos, Big Poes, [=ReDead=] Knights, Fiery Aeralfos, Stone Blins, Darunia and Volga are weak to water. The Dinolfos, Aeralfos, Shield Moblins, Big Blins, Lana, Ruto and Marin are weak to lightning.[[/labelnote]]
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** Cia is mentioned as having turned Midna into her imp form, but now Midna was already an imp fighting against Zant when Cia first appeared. (This one is most likely GameplayAndStorySegregation, as Twili Midna is part of separate DLC in the Wii U version and ''Legends'' and ''Definitive Edition'' invoke GrandfatherClause)

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** Cia is mentioned as having turned Midna into her imp form, but now Midna was already an imp fighting against Zant when Cia first appeared. (This one is most likely GameplayAndStorySegregation, as Twili Midna is part of separate DLC in the Wii U version and ''Legends'' and ''Definitive Edition'' invoke GrandfatherClause)GrandfatherClause). That said, Cia could've simply just turned Midna into an imp off-screen right before the battle.
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* PlotHole: When we meet Midna for the first time in the original Legend Mode, she says that she hates Cia because Cia cursed her into her imp form. In Cia's storyline, however, we see that Midna is already in imp form when Cia first meets her.

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* PlotHole: When we meet Midna for the first time in the original Legend Mode, she says that she hates Cia because Cia cursed her back into her imp form. In Cia's storyline, however, we see that Midna is already in imp form when Cia first meets her.her, though given how Zant was able to return, one can assume Cia cursed her off-screen prior to the encounter.
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* DoubleEdgedBuff: The ''GlassCannon'' fairy magic multiplies the warrior's damage output by 8, but getting hit once will leave the warrior with [[LastChanceHitPoint one-quarter of a heart]].

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* AChildShallLeadThem: In the Adventure Mode maps, both ally and enemy forces alike can be commanded by Agitha, Young Link, Toon Link, Tetra, Medli and Toon Zelda, all of whom are 10-to-12 years old.



** Characters can immediately break into a run by holding down the dodge button. All materials and weapons in the field are automatically collected at the end of a mission. Neither of these things are ever mentioned in-game, although the former is briefly mentioned in the manual.[[note]]Also for the former, it's averted in ''Legends'', where it's mentioned in a loading screen tip.[[/note]]

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** Characters can immediately break into a run by holding down the dodge button. All materials and weapons in the field are automatically collected at the end of a mission. Neither of these things are ever mentioned in-game, although the former is briefly mentioned in the manual.[[note]]Also for the former, it's averted in ''Legends'', ''Legends'' and ''Definitive Edition'', where it's mentioned in a loading screen tip.[[/note]]



* LightIsNotGood: '''Ganondorf''' of all characters gets a Darkness/Light version of his Great Swords called the Swords of Renewal as his Level 4+ weapon in ''Definitive Edition''. This is probably a reference to the Sword of Sages that he used in ''Twilight Princess''.

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* LightIsNotGood: '''Ganondorf''' of all characters gets a Darkness/Light version of his Great Swords called the Swords of Renewal as his Level 4+ weapon in ''Legends'' and ''Definitive Edition''. This is probably a reference to the Sword of Sages that he used in ''Twilight Princess''.
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** In the "Defeat X enemies" levels in [[spoiler:Cucco's Fury]], Link is an AI ally. If he has to retreat due to low health, Proxi will say they need to [[Film/BackToTheFuture make like a leaf and run away]].

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** In the "Defeat X enemies" levels in [[spoiler:Cucco's Fury]], Link is an AI ally. If he has to retreat due to low health, Proxi will say they need to [[Film/BackToTheFuture [[Franchise/BackToTheFuture make like a leaf and run away]].
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* AmazonBrigade: [[VideoGame/DeadOrAlive Team Ninja]] is helping, so this is to be expected. Of the story mode's ten playable hero characters, eight of them are female. Impa, Zelda herself, [[VideoGame/TheLegendOfZeldaTwilightPrincess Midna]], Sheik, [[VideoGame/TheLegendOfZeldaOcarinaOfTime Princess Ruto]], [[VideoGame/TheLegendOfZeldaTwilightPrincess Agitha]], [[VideoGame/TheLegendOfZeldaSkywardSword Fi]], and newcomer Lana. Updates add [[TheHeavy Cia]], Twili Midna, Tetra, Linkle, Medli, Marin and Toon Zelda; though other male heroes are also added that even out the gender balance.
* AndNowForSomeoneCompletelyDifferent: For the majority of the story, it follows the exploits of the Hyrulean forces dealing with the threat brought about by Cia. Then, just as everything seems to have been cleared up, the game switches to following [[spoiler:Ganondorf and his forces as he [[HijackedByGanon establishes himself as the actual antagonist]] of the game]]. ''Legends'' and ''Definitive Edition'' add other instances, like Linkle's [[AnotherSideAnotherStory sidequests]] at various points throughout the main story wherein she's cleaning up any mooks left behind after Link, Zelda and co. have moved on, and thinking she's the famed Hero of Time despite having NoSenseOfDirection.

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* AmazonBrigade: [[VideoGame/DeadOrAlive Team Ninja]] is helping, so this is to be expected. Of the story mode's ten playable hero characters, eight of them are female. Impa, Zelda herself, [[VideoGame/TheLegendOfZeldaTwilightPrincess Midna]], Sheik, [[VideoGame/TheLegendOfZeldaOcarinaOfTime Princess Ruto]], [[VideoGame/TheLegendOfZeldaTwilightPrincess Agitha]], [[VideoGame/TheLegendOfZeldaSkywardSword Fi]], and newcomer Lana. Updates add [[TheHeavy Cia]], Twili Midna, Tetra, [[VideoGame/TheLegendOfZeldaTheWindWaker Tetra]], Linkle, Medli, Marin [[VideoGame/TheLegendOfZeldaTheWindWaker Medli]], [[VideoGame/TheLegendOfZeldaLinksAwakening Marin]] and [[VideoGame/TheLegendOfZeldaSpiritTracks Toon Zelda; Zelda]]; though other male heroes are also added that even out the gender balance.
* AndNowForSomeoneCompletelyDifferent: For the majority of the story, it follows the exploits of the Hyrulean forces dealing with the threat brought about by Cia. Then, just as everything seems to have been cleared up, the game switches to following [[spoiler:Ganondorf and his forces as he [[HijackedByGanon establishes himself as the actual antagonist]] of the game]]. ''Legends'' and ''Definitive Edition'' add other instances, like Linkle's [[AnotherSideAnotherStory sidequests]] at various points throughout the main story wherein she's cleaning up any mooks left behind after Link, Zelda and co. have moved on, and thinking she's the famed Legendary Hero of Time despite having NoSenseOfDirection.



* BadassAdorable: Agitha, Young Link, Toon Link, Tetra, and Medli are merely pre-teens, but still capable of standing their ground against the likes of Ganondorf or Cia.

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* BadassAdorable: Agitha, Young Link, Toon Link, Tetra, and Medli and Toon Zelda are merely pre-teens, but still capable of standing their ground against the likes of Ganondorf or Cia.



* CripplingOverspecialization: "[=VS=]" Weapon Skills will only give you bonus damage when used against a specific class of enemy; e.g., "[=VS=] Legend" increases damage against Link, Zelda, Ganondorf, and Young Link (and Toon Link and Linkle in ''Legends''). The most overspecialized of all is "[=VS=] Ganon", which solely affects Dark Beast Ganon, who is easily the least common giant boss in the game. In ''Legends'' and ''Definitive Edition'' it also works on Phantom Ganon and Yuga, but that's only a mild improvement.

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* CripplingOverspecialization: "[=VS=]" Weapon Skills will only give you bonus damage when used against a specific class of enemy; e.g., "[=VS=] Legend" increases damage against Link, Zelda, Ganondorf, and Young Link (and Toon Link and Link, Linkle and Toon Zelda in ''Legends''). The most overspecialized of all is "[=VS=] Ganon", which solely affects Dark Beast Ganon, who is easily the least common giant boss in the game. In ''Legends'' and ''Definitive Edition'' it also works on Phantom Ganon and Yuga, but that's only a mild improvement.



* DarkIsNotEvil: While with the exception of Yuga ''all'' of the villains (including Volga, once his Level 4+ Dragon Spear is unlocked) use the Darkness element, Young Link, Midna, Twili Midna, and Ravio do as well and are definitively heroic characters in this game. Zelda also uses the Darkness element when equiped with her Dominion Rod, but she's far from being evil. Other examples include some benevolent characters' Level 4+ weapons adding Darkness on top of the already existing element (Link's Hylian Sword, Zelda's Rapier, Lana's Book of Sorcery, Darunia's Hammer and Toon Link's Sand Wand). [[MyFriendsAndZoidberg Skull Kid does too]], but is also more of a wild card. His mischievous dialogue isn't evil per se, but doesn't paint him as noble either.

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* DarkIsNotEvil: While with the exception of Yuga Yuga, ''all'' of the villains (including Volga, once his Level 4+ Dragon Spear is unlocked) use the Darkness element, Young Link, Midna, Twili Midna, and Ravio do as well and are definitively heroic characters in this game. Zelda also uses the Darkness element when equiped with her Dominion Rod, but she's far from being evil. Other examples include some benevolent characters' Level 4+ weapons adding Darkness on top of the already existing element (Link's Hylian Sword, Zelda's Rapier, Lana's Book of Sorcery, Darunia's Hammer and Toon Link's Sand Wand). [[MyFriendsAndZoidberg Skull Kid does too]], but is also more of a wild card. His mischievous dialogue isn't evil per se, but doesn't paint him as noble either.



** In ''Definitive Edition'', all of the Adventure Maps are unlocked as soon as you complete the prologue mission in the story mode. Marin unlocks on the first stage of the Koholint map, letting you level everyone to 15 right away with enough rupees.

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** In ''Definitive Edition'', all of the Adventure Maps are unlocked as soon as you complete the prologue mission in the story mode. Marin unlocks on the first stage of the Koholint Island map, letting you level everyone to 15 right away with enough rupees.



* KidHero: Agitha, Young Link, Toon Link, Tetra, Toon Zelda and Medli can all join the fight despite them being noticeably preteens.

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* KidHero: Agitha, Young Link, Toon Link, Tetra, Medli and Toon Zelda and Medli can all join the fight despite them being noticeably preteens.



** Linkle is a cucco farmer, and thus her main ally for her first couple of missions are cuccos that's either come to help her or ones she ends up befriending during the mission. This puts her on equal footing with her enemies since she doesn't have any allies at the start of the game.

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** Linkle is a cucco farmer, and thus her main ally allies for her first couple of missions are cuccos that's that either come to help her or ones she ends up befriending during the mission. This puts her on equal footing with her enemies since she doesn't have any allies at the start of the game.



** The Festival Of Cuccos mission in Adventure Mode has the same problem, if not even worse. It is entirely possible for the two cuccos event to happen directly in the path of the cucco chick you have to escort, making the escort all but impossible and practically guaranteeing you'll face the mama cucco's RoaringRampageOfRevenge.
** The Manhandla Stalks event. Stalks of the plant boss, Manhandla, appear randomly, dispersed among the keeps, whereupon they will attack your keeps (typically your base) from a distance. They could all end up in the same keep, which is great, or they could end up on opposite ends of the map. Bonus points if the enemy is already attacking your base when this happens (which is more common than you might think).
** Occasionally, a Hylian soldier will appear and get wounded, and if you don't escort him to the base, he'll die and reappear as a Hylian ghost that curses your forces. The problem is that if he doesn't appear right near you, he'll likely die before you have a chance to help him.
** Some of the rupee gathering missions can fall here depending on how the game feels. Sometimes you'll be racing against 3 Lizalfoes or Moblins, other times it'll be three heroes such as 3 boosted Linkle's that are immune to stun. What can make these missions downright infuriating is that Rupee Fairies and Rupee Captains can spawn anywhere, and sometimes right on top of your opponent. If they gain a Rupee Fairy, they get double Rupees for a limited time, and if they kill a Rupee Captain, they get a large sum all at once. Considering there are 3 team captains on their side at any time ''and'' they respawn when killed ''and'' they can summon backup (including giant bosses) ''and'' sometimes they'll summon Rupee Thieves to take a large sum of rupees from your total and force you to waste time chasing it down ''and your only backup is you and the second character you chose'', winning these missions can boil down to just being lucky enough to be near the enemy spawns, otherwise you have to charge all over the map hoping the opposing team doesn't get there first.

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** The Festival Of Cuccos mission in Adventure Mode has the same problem, if not even worse. It is entirely possible for the two "two cuccos fighting in a keep" event to happen directly in the path of the cucco chick Cucco Chick you have to escort, escort back to its mother, making the escort all but impossible and practically guaranteeing you'll face the mama cucco's Mama Cucco's RoaringRampageOfRevenge.
** The Manhandla Stalks event. Stalks of the plant boss, Manhandla, appear randomly, dispersed among the keeps, whereupon they will attack either your keeps (typically your base) base, various areas, or ''you'' from a distance. They could all end up in the same keep, which is great, or they could end up on opposite ends of the map.map, which is awful. Bonus points if the enemy is already attacking your base when this happens (which is more common than you might think).
** Occasionally, a Hylian soldier will appear appear, [[TooDumbToLive often near powerful enemies]], and get wounded, and if you don't escort him to the base, base so that he can retreat, he'll die and reappear as a Hylian ghost that curses your forces.forces, causing a huge chuck of your allies to flee. The problem is that if he doesn't appear right near you, he'll likely die before you have a chance to help him.
** Some of the rupee gathering missions can fall here depending on how the game feels. Sometimes you'll be racing against 3 Lizalfoes or Moblins, other times it'll be three heroes such as 3 boosted Linkle's Dark Linkles that are immune to stun. What can make these missions downright infuriating is that Rupee Fairies and Rupee Captains can spawn anywhere, and sometimes right on top of your opponent. If they gain a Rupee Fairy, they get double Rupees for a limited time, and if they kill a Rupee Captain, they get a large sum all at once. Considering there are 3 team captains on their side at any time ''and'' they respawn when killed ''and'' they can summon backup (including giant bosses) ''and'' sometimes they'll summon Rupee Thieves to take a large sum of rupees from your total and force you to waste time chasing it down ''and your only backup is you and the second character you chose'', winning these missions can boil down to just being lucky enough to be near the enemy spawns, otherwise you have to charge all over the map hoping the opposing team doesn't get there first.



** Also in Adventure Mode, you will occasionally be tasked with escorting an injured soldier back to base. If you fail, he comes back as a vengeful ghost. Though his rampage isn't as physically devastating as the mama cucco's, he can lay some nasty curses on you if left sitting around too long, like dropping your allies' morale, stealing your rupees, or even making your allies vanish from battle (and it's possible to instantly lose the battle if one of your playable allies are cursed to vanish).

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** Also in Adventure Mode, you will occasionally be tasked with escorting an injured soldier Hylian Captain back to base. If you fail, fail to escort him and he gets killed before reaching the base, he comes back as a vengeful ghost. Though ghost, and although his rampage isn't as physically devastating as the mama cucco's, Mama Cucco's, he can lay some lays a nasty curses on you if left sitting around too long, like dropping your allies' morale, stealing your rupees, or even making curse that causes a huge chunk of your allies vanish from battle (and it's possible to instantly lose vanish. Most notably, if the battle if mission has more than one of your playable allies are cursed warrior slot, the ghost will cause your other playable warriors to vanish).vanish, [[NonStandardGameOver automatically failing the mission]].



** In some Adventure Mode battles, an optional mission will begin where you need to escort a wounded soldier to safety. If he dies, he'll come back to curse your army and attack you. Most of the time, he'll appear too close to the enemy and too far away from you for you to have a fair chance at rescuing him.

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** In some Adventure Mode battles, an optional mission will begin where you need to escort a wounded soldier Hylian Captain to safety. If he dies, [[RoaringRampageOfRevenge he'll come back as a vengeful ghost to curse your army and attack you.you]]. Most of the time, he'll appear too close to the enemy and too far away from you for you to have a fair chance at rescuing him.
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* DarkIsNotEvil: While ''all'' of the villains (including Volga, once his Level 4+ Dragon Spear is unlocked) use the Darkness element, Young Link, Midna, Twili Midna, and Ravio do as well and are definitively heroic characters in this game. Lana's Level 4+ Tome of the Night adds Darkness to her Lightning power. [[MyFriendsAndZoidberg Skull Kid does too]], but is also more of a wild card. His mischievous dialogue isn't evil per se, but doesn't paint him as noble either.

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* DarkIsNotEvil: While with the exception of Yuga ''all'' of the villains (including Volga, once his Level 4+ Dragon Spear is unlocked) use the Darkness element, Young Link, Midna, Twili Midna, and Ravio do as well and are definitively heroic characters in this game. Zelda also uses the Darkness element when equiped with her Dominion Rod, but she's far from being evil. Other examples include some benevolent characters' Level 4+ weapons adding Darkness on top of the already existing element (Link's Hylian Sword, Zelda's Rapier, Lana's Level 4+ Tome Book of the Night adds Darkness to her Lightning power.Sorcery, Darunia's Hammer and Toon Link's Sand Wand). [[MyFriendsAndZoidberg Skull Kid does too]], but is also more of a wild card. His mischievous dialogue isn't evil per se, but doesn't paint him as noble either.

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