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* DeityOfHumanOrigin: Ultradimension [=CPUs=] were humans before consuming a CPU memory.
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* Flanderization: Neptune is lazier than ever, and the Ultradimesion counterparts to Noire, Blanc and Vert ramp up their less pleasant traits ({{Tsundere}}, HairTriggerTemper, and BigBreastPride respectively).


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* MoodWhiplash: Neptune's first attempt to return to the Hyperdimension in Chapter 4 has the tearful goodbyes cut short when Nepgear inadvertently screws up Hyperdimension Histoire's efforts and winds up falling into the Ultradimension, [[RunningGag right on Noire]] like her sister. Repeatedly bringing this up is one of many humiliations Nepgear suffers in this game.
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* VitriolicBestBuds: The Ultradimension [=CPUs=] are much more self-serving and confrontational than their Hyperdimension counterparts, with Iris Heart in particular being just as dangerous to her allies as her enemies. Neptune is a pretty big influence in them functioning somewhat as a team.
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** Plutia is a CloudCuckooLander, while Iris Heart is a {{dominatrix}} (referencing Sega's aggression towards Nintendo during the Genesis's lifespan and their pushes to appear more mature in America during the mid-90s, with games such as ''VideoGame/NightTrap'' and the Genesis port of ''VideoGame/MortalKombat'').

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** Plutia is a CloudCuckooLander, while Iris Heart is a {{dominatrix}} (referencing Sega's aggression towards Nintendo during the Genesis's lifespan and their pushes to appear more mature in America during the mid-90s, with games such as ''VideoGame/NightTrap'' and the Genesis port of ''VideoGame/MortalKombat'').''VideoGame/MortalKombat1'').

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Because there's no in-universe explanation?


-->'''Plutia:''' Oh, did I overdo it?
-->'''Neptune:''' It's okay. It's just a battle effect.

to:

-->'''Plutia:''' Oh, did I overdo it?
-->'''Neptune:'''
it?\\
'''Neptune:'''
It's okay. It's just a battle effect.



* EpicFail: Among other things, the UsefulNotes/VirtualBoy [[SugarWiki/FunnyMoments conversation]].

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* EpicFail: Among other things, the UsefulNotes/VirtualBoy [[SugarWiki/FunnyMoments conversation]].conversation.



* FirstEpisodeTwist: It's telling that her character page still spoils that one important event that starts off the plot is when [[spoiler: Rei sends Neptune to Alternate Gamindustri via a portal]].
* HealingFactor: Almost every boss in the game has this to some degree, and its a significant contributor to the SequelDifficultySpike.

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* FirstEpisodeTwist: It's telling that her character page still spoils that one important event that starts off the plot is when [[spoiler: Rei [[spoiler:Rei sends Neptune to Alternate Gamindustri via a portal]].
* HealingFactor: Almost every boss in the game has this to some degree, and its a significant contributor to the SequelDifficultySpike.
portal]].



* InterfaceSpoiler: [[spoiler: Neptune's status page shows she has lily points with Nepgear despite only battling with her before the system was introduced, spoiling the latter's return to the playable party.]]

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* InterfaceSpoiler: On multiple screens:
**
[[spoiler: Neptune's status page shows she has lily points with Nepgear despite only battling with her before the system was introduced, spoiling the latter's return to the playable party.]]


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* RegeneratingHealth: GradualRegeneration-type. At the beginning of their turn. Almost every boss in the game has this to some degree, and its a significant contributor to the SequelDifficultySpike.
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* FirstEpisodeSpoiler: It's telling that her character page still spoils that one important event that starts off the plot is when [[spoiler: Rei sends Neptune to Alternate Gamindustri via a portal]].

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* FirstEpisodeSpoiler: FirstEpisodeTwist: It's telling that her character page still spoils that one important event that starts off the plot is when [[spoiler: Rei sends Neptune to Alternate Gamindustri via a portal]].

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Newly launched trope.


* QueerFlowers: The RelationshipValues between every pair of playable characters are referred to as "lily points."



* RelationshipValues: Determine how helpful the party member in the EquippableAlly position will be. In a frightening lack of subtlety, they're called [[LesYay Lily points]].

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* RelationshipValues: Determine how helpful the party member in the EquippableAlly position will be. In a frightening lack of subtlety, they're called [[LesYay [[QueerFlowers Lily points]].
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** Plutia is a CloudCuckooLander , while Iris Heart is a sadist domimatrix (referencing Sega's aggression towards Nintendo during the Genesis's lifespan and their pushes to appear more mature in America during the mid-90s, with games such as ''VideoGame/NightTrap'' and the Genesis port of ''VideoGame/MortalKombat'').

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** Plutia is a CloudCuckooLander , CloudCuckooLander, while Iris Heart is a sadist domimatrix {{dominatrix}} (referencing Sega's aggression towards Nintendo during the Genesis's lifespan and their pushes to appear more mature in America during the mid-90s, with games such as ''VideoGame/NightTrap'' and the Genesis port of ''VideoGame/MortalKombat'').
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** Plutia is a CloudCuckooLander (referencing Sega of Japan), while Iris Heart is a sadist domimatrix (referencing Sega's pushes with the Genesis to appear more mature in America, with games such as ''VideoGame/NightTrap'' and the Genesis port of ''VideoGame/MortalKombat'').

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** Plutia is a CloudCuckooLander (referencing Sega of Japan), , while Iris Heart is a sadist domimatrix (referencing Sega's aggression towards Nintendo during the Genesis's lifespan and their pushes with the Genesis to appear more mature in America, America during the mid-90s, with games such as ''VideoGame/NightTrap'' and the Genesis port of ''VideoGame/MortalKombat'').
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** Plutia is a CloudCuckooLander (referencing Sega of Japan), while Iris Heart is a sadist domimatrix (referencing Sega's push with the Genesis to appear more mature in America). In addition, Iris Heart's .

to:

** Plutia is a CloudCuckooLander (referencing Sega of Japan), while Iris Heart is a sadist domimatrix (referencing Sega's push pushes with the Genesis to appear more mature in America). In addition, Iris Heart's .America, with games such as ''VideoGame/NightTrap'' and the Genesis port of ''VideoGame/MortalKombat'').
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** Ultradimension Blanc's main trim in this game is actually red instead of white/silver (referencing the original colors of the Famicom), while White Heart doesn't like noobs and is even more aggressive than her Hyperdimension counterpart, referencing Nintendo's aggressive pushes to prevent [[DigitalPiracyIsEvil digital piracy]](such as the Seal of Quality and lock-out chips in the NES and SNES) in the 80s and 90s.

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** Ultradimension Blanc's main trim in this game is actually red instead of white/silver (referencing the original colors of the Famicom), while White Heart doesn't like noobs and is even more aggressive than her Hyperdimension counterpart, referencing Nintendo's aggressive pushes to prevent [[DigitalPiracyIsEvil digital piracy]](such as the Seal of Quality and lock-out chips in the NES and SNES) in the 80s and 90s.
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** Blanc's main trim in this game is actually red instead of white/silver, while White Heart doesn't like noobs and is aggressive.

to:

** Ultradimension Blanc's main trim in this game is actually red instead of white/silver, white/silver (referencing the original colors of the Famicom), while White Heart doesn't like noobs and is aggressive.even more aggressive than her Hyperdimension counterpart, referencing Nintendo's aggressive pushes to prevent [[DigitalPiracyIsEvil digital piracy]](such as the Seal of Quality and lock-out chips in the NES and SNES) in the 80s and 90s.



** Plutia is a CloudCuckooLander, while Iris Heart is {{Yandere}}.

to:

** Plutia is a CloudCuckooLander, CloudCuckooLander (referencing Sega of Japan), while Iris Heart is {{Yandere}}.a sadist domimatrix (referencing Sega's push with the Genesis to appear more mature in America). In addition, Iris Heart's .
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* JerkassBall: Neptune, Plutia, and the Ultra Dimension versions of Noire, Blanc, and Vert all have moments where they suddenly act unusually self-centered, petty, or otherwise jerkish. For Neptune, it arguably lasts throughout the entire game, especially during the "[[NonIndicativeName Good]]" Ending. At least Plutia and the Ultra versions of Noire, Blanc, and Vert have the excuse of having been normal humans before becoming [=CPUs=], and thus, it's likely they let the power go to their heads.
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Fix


%%Shorthand for the second game should be capitalized as mk2, not Mk2 or mk-2. For the third game, use Victory, not V, since the English name has been confirmed to use the former, and the Japanese title has both.

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%%Shorthand for the second game should be capitalized as mk2, not Mk2 [=Mk2=] or mk-2. For the third game, use Victory, not V, since the English name has been confirmed to use the former, and the Japanese title has both.
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* EpicFail: Among other things, the UsefulNotes/VirtualBoy [[CrowningMomentOfFunny conversation]].

to:

* EpicFail: Among other things, the UsefulNotes/VirtualBoy [[CrowningMomentOfFunny [[SugarWiki/FunnyMoments conversation]].
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* FixFic: The remake essentially serves as one for fans who hated Neptune being a giant jerk towards Nepgear and Noire.
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** One of the most {{egregious}} examples of this trope is the "[x] Style" lineup, which consists of the original "[x]" and remaking them in Item Development with an "Invisibility Cloth", which can be used as early as Chapter 3. The buying price, for example, of a "Monochrome Jersey" is 5000 credits. The selling price of a Monochrome Style is a whopping ''1.25 Million'' credits.

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** One of the most {{egregious}} JustForFun/{{egregious}} examples of this trope is the "[x] Style" lineup, which consists of the original "[x]" and remaking them in Item Development with an "Invisibility Cloth", which can be used as early as Chapter 3. The buying price, for example, of a "Monochrome Jersey" is 5000 credits. The selling price of a Monochrome Style is a whopping ''1.25 Million'' credits.



* LevelGrinding: This game has more grinding than a strip-club. While all of the games have this to an extent, it's {{egregious}} compared to the prequel, actually coming close to requiring you to grind as much as the first one did. If you don't, you ''will'' get killed.

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* LevelGrinding: This game has more grinding than a strip-club. While all of the games have this to an extent, it's {{egregious}} JustForFun/{{egregious}} compared to the prequel, actually coming close to requiring you to grind as much as the first one did. If you don't, you ''will'' get killed.

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wrong trope


* ArsonMurderAndJaywalking : When [[spoiler: Hyperdimension Rei starts attacking Ultradimension Planeptune, Neptune lists suggestions for what's happening.]]
-->'''Neptune: Lightning? Earthquake? An oil spill lit on fire? A really strict father?'''



* BreadEggsMilkSquick: When [[spoiler: Hyperdimension Rei starts attacking Ultradimension Planeptune, Neptune lists suggestions for what's happening.]]
-->'''Neptune: Lightning? Earthquake? An oil spill lit on fire? A really strict father?'''
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** [[spoiler: Rei's land, back when she was still a CPU goddess was called [[{{Atari}} Tari]]. And the reason why it doesn't exist anymore is thanks to [[UsefulNotes/TheGreatVideoGameCrashof1983 The Great Crash]].]]

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** [[spoiler: Rei's land, back when she was still a CPU goddess was called [[{{Atari}} [[Creator/{{Atari}} Tari]]. And the reason why it doesn't exist anymore is thanks to [[UsefulNotes/TheGreatVideoGameCrashof1983 The Great Crash]].]]
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* TimeSkip: [[spoiler: Three, actually.]] It's been a few years in-game since the events of Mk2 (enough that Neptune and Nepgear's levels would drop from laziness and Purple Heart's breasts would grow some). [[spoiler: And after Nep is sent to the past Gameindustri, after Chapter 1, a ''three year'' timeskip takes place. The remaining two are a period of 5 and 10 years, the latter confirmed, the former hinted due to the aging of Iffy, Compa and Peashy. The latter timeskip allows for Iffy and Compa to age to adulthood and the new nation of Eden to become prosperous.]]

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* TimeSkip: [[spoiler: Three, actually.]] It's been a few years in-game since the events of Mk2 ''mk2'' (enough that Neptune and Nepgear's levels would drop from laziness and Purple Heart's breasts would grow some). [[spoiler: And after Nep is sent to the past Gameindustri, after Chapter 1, a ''three year'' timeskip takes place. The remaining two are a period of 5 and 10 years, the latter confirmed, the former hinted due to the aging of Iffy, Compa and Peashy. The latter timeskip allows for Iffy and Compa to age to adulthood and the new nation of Eden to become prosperous.]]
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* GoldenSuperMode: Non-CPU characters finally have their own {{Super Mode}}s, referred to as ''Awakened'' mode. When used, the individual glows golden, akin to a [[DragonBallZ Super Saiyan]] or the [[Manga/{{Naruto}} Nine Tails Chakra Mode]].

to:

* GoldenSuperMode: Non-CPU characters finally have their own {{Super Mode}}s, referred to as ''Awakened'' mode. When used, the individual glows golden, akin to a [[DragonBallZ [[Anime/DragonBallZ Super Saiyan]] or the [[Manga/{{Naruto}} Nine Tails Chakra Mode]].
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** ''Re;Birth3'' adds Makers back into the plot. It also gives the other Oracles the dignity of explaining what they're up to off-screen: Chika's dealing with a worker's strike, Kei got bored with her nonexistent workload and opened a business, and Mina realized she was a glorified babysitter and left to travel the other nations and see what a "real" Oracle was like. [[spoiler:If these sound less than permanent to you, [[TheBusCameBack you're absolutely right]].]]

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** ''Re;Birth3'' ''[=Re;Birth3=]'' adds Makers back into the plot. It also gives the other Oracles the dignity of explaining what they're up to off-screen: Chika's dealing with a worker's strike, Kei got bored with her nonexistent workload and opened a business, and Mina realized she was a glorified babysitter and left to travel the other nations and see what a "real" Oracle was like. [[spoiler:If these sound less than permanent to you, [[TheBusCameBack you're absolutely right]].]]



!! Tropes exclusive to [=Re;Birth3=]: V Generation:

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!! Tropes exclusive to [=Re;Birth3=]: ''[=Re;Birth3=]: V Generation:
Generation'':

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!!Tropes in Hyperdimension Neptunia Victory:

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!!Tropes in Hyperdimension ''Hyperdimension Neptunia Victory:Victory'':



* AlternateUniverse: While Neptune is the same as the one from mk2, she's been transported to an alternate universe similar to the 80s with most of, if not all of, the cast being alternate universe versions of themselves once again.

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* AlternateUniverse: While Neptune is the same as the one from mk2, ''mk2'', she's been transported to an alternate universe similar to the 80s with most of, if not all of, the cast being alternate universe versions of themselves once again.



* AwesomeButImpractical: The vast majority of Coupling and Formation Skills. They cost multiple levels of the EXE Drive Gauge but are only about as powerful if not weaker than the basic EXE Drives. Veterans of mk2 will be disappointed the first time they try to kill a boss with Violet Buster this time around.

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* AwesomeButImpractical: The vast majority of Coupling and Formation Skills. They cost multiple levels of the EXE Drive Gauge but are only about as powerful if not weaker than the basic EXE Drives. Veterans of mk2 ''mk2'' will be disappointed the first time they try to kill a boss with Violet Buster this time around.



* CassandraTruth: In the first two chapters you can talk with some minor characters who had appeared in the Gamindustri Graveyard in mk2, Deco, 1st-gen Compa, and Furapura, they express disbelief in being told that they're going to die and to be careful. At the start of Chapter 3, when speaking with Furapura she mentions that Deco has died and 1st-gen Compa has left on a trip.

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* CassandraTruth: In the first two chapters you can talk with some minor characters who had appeared in the Gamindustri Graveyard in mk2, ''mk2'', Deco, 1st-gen Compa, and Furapura, they express disbelief in being told that they're going to die and to be careful. At the start of Chapter 3, when speaking with Furapura she mentions that Deco has died and 1st-gen Compa has left on a trip.



* ContinuityNod: Neptune lampshades that she's been falling from the sky for three games now. And each time, she would usually lose her memory, though she doesn't this time in Victory. She even lampshades that it would be lame if it happened all over again.

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* ContinuityNod: Neptune lampshades that she's been falling from the sky for three games now. And each time, she would usually lose her memory, though she doesn't this time in Victory.''Victory''. She even lampshades that it would be lame if it happened all over again.



*** This was fixed in Re;birth 3, where the new Plan system means you MAKE the ability to buy a "[x] Style" item, but don't get a 'free' one.

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*** This was fixed in Re;birth 3, ''[=Re;Birth3=]'', where the new Plan system means you MAKE the ability to buy a "[x] Style" item, but don't get a 'free' one.



* LighterAndSofter: Compared to mk2 at least.

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* LighterAndSofter: Compared to mk2 ''mk2'' at least.



* LoadsAndLoadsOfCharacters: As with the previous game, Victory retains most of the previous game's characters while adding many more.

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* LoadsAndLoadsOfCharacters: As with the previous game, Victory ''Victory'' retains most of the previous game's characters while adding many more.



* {{Nerf}}: Remember "[[GameBreaker Violet Schwestern]]"? It's still in this game, now named "Violet Buster"[[note]]This change is actually the result of a mistranslation. The Japanese version of this game, all three of the remakes, and Victory II still call this skill Violette Schwestern (ヴィオレットシュバスター). Violet Buster came about because someone at [=NISA=] didn't catch a "Shu" syllable in the sequence, leading to said katakana sequence being read as (ヴィオレットバスター), which would translate as Violet Buster. This mistake would stick for all subsequent English localisations of the franchise.[[/note]]; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.

to:

* {{Nerf}}: Remember "[[GameBreaker Violet Schwestern]]"? It's still in this game, now named "Violet Buster"[[note]]This change is actually the result of a mistranslation. The Japanese version of this game, all three of the remakes, and Victory II ''VII'' still call this skill Violette Schwestern (ヴィオレットシュバスター). Violet Buster came about because someone at [=NISA=] didn't catch a "Shu" syllable in the sequence, leading to said katakana sequence being read as (ヴィオレットバスター), which would translate as Violet Buster. This mistake would stick for all subsequent English localisations of the franchise.[[/note]]; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.



* OneWingedAngel: After being backed into a corner by the goddesses at the end of Chapter 5, [[spoiler:Arfoire transforms into her FinalBoss mode from mk2. Nepgear notices this immediately, but that doesn't stop the party from grinding her into a pulp.]]

to:

* OneWingedAngel: After being backed into a corner by the goddesses at the end of Chapter 5, [[spoiler:Arfoire transforms into her FinalBoss mode from mk2.''mk2''. Nepgear notices this immediately, but that doesn't stop the party from grinding her into a pulp.]]



** Re;birth 3 noticed all of those problems, and adds an extra function to the Quests and Plans which outright says 'The item is THERE.'

to:

** Re;birth 3 ''[=Re;Birth3=]'' noticed all of those problems, and adds an extra function to the Quests and Plans which outright says 'The item is THERE.'



* {{Sequel}}: The first game of the series that can truly be called a "sequel", since mk2 was more of a ContinuityReboot.
** SequelDifficultySpike: Enemies hit ''a lot harder'' in this game now compared to mk2. To compensate however, you get more HP but that doesn't make things easier.

to:

* {{Sequel}}: The first game of the series that can truly be called a "sequel", since mk2 ''mk2'' was more of a ContinuityReboot.
** SequelDifficultySpike: Enemies hit ''a lot harder'' in this game now compared to mk2.''mk2''. To compensate however, you get more HP but that doesn't make things easier.



* YearInsideHourOutside: Just like in mk2, it takes 3 <insert unit of time here> for Histoire to finish something. This becomes absolutely ludicrous on Neptune's end, because what takes a day in the Hyperdimension, takes a ''year'' in the ''Victory'' dimension, [[spoiler:until the True End, anyway]]. This results in a TimeSkip early on where three years pass between Chapters before Hyperdimension Histoire can report back to Neptune and Plutia on her results.

to:

* YearInsideHourOutside: Just like in mk2, ''mk2'', it takes 3 <insert unit of time here> for Histoire to finish something. This becomes absolutely ludicrous on Neptune's end, because what takes a day in the Hyperdimension, takes a ''year'' in the ''Victory'' dimension, [[spoiler:until the True End, anyway]]. This results in a TimeSkip early on where three years pass between Chapters before Hyperdimension Histoire can report back to Neptune and Plutia on her results.



* BreakingTheFourthWall: In the new opening segment, when Nepgear reveals her new invention, the [[UsefulNotes/OculusRift Nepulus Grift]], they outright declare that the sub-plot is likely due to a quest line in Re;birth 2 where Nepgear and Uni invented something together.

to:

* BreakingTheFourthWall: In the new opening segment, when Nepgear reveals her new invention, the [[UsefulNotes/OculusRift Nepulus Grift]], they outright declare that the sub-plot is likely due to a quest line in Re;birth 2 ''[=Re;Birth2=]'' where Nepgear and Uni invented something together.



** [[VideoGame/HyperdimensionNeptuniaMk2 mk2]]: The intro melody is taken from Solid Park, the general battle music for mk2.
** Victory: In the full track, opening melody of ''Ultradimension! Fortune Material'' is briefly played before the chorus is played one last time.

to:

** [[VideoGame/HyperdimensionNeptuniaMk2 mk2]]: ''[[VideoGame/HyperdimensionNeptuniaMk2 mk2]]'': The intro melody is taken from Solid Park, the general battle music for mk2.
''mk2''.
** Victory: ''Victory'': In the full track, opening melody of ''Ultradimension! Fortune Material'' is briefly played before the chorus is played one last time.
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* AwesomeButImpractical: The vast majority of Coupling and Formation Skills. They cost multiple levels of the EXE Drive Gauge but are only about as powerful if not weaker than the basic EXE Drives. Veterans of Mk2 will be disappointed the first time they try to kill a boss with Violet Buster this time around.

to:

* AwesomeButImpractical: The vast majority of Coupling and Formation Skills. They cost multiple levels of the EXE Drive Gauge but are only about as powerful if not weaker than the basic EXE Drives. Veterans of Mk2 mk2 will be disappointed the first time they try to kill a boss with Violet Buster this time around.



** [[VideoGame/HyperdimensionNeptuniaMk2 Mk2]]: The intro melody is taken from Solid Park, the general battle music for Mk2.

to:

** [[VideoGame/HyperdimensionNeptuniaMk2 Mk2]]: mk2]]: The intro melody is taken from Solid Park, the general battle music for Mk2.mk2.
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** [[spoiler: Rei's land, back when she was still a CPU goddess was called [[{{Atari}} Tari]]. And the reason why it doesn't exist anymore is thanks to [[TheGreatVideoGameCrashof1983 The Great Crash]].]]

to:

** [[spoiler: Rei's land, back when she was still a CPU goddess was called [[{{Atari}} Tari]]. And the reason why it doesn't exist anymore is thanks to [[TheGreatVideoGameCrashof1983 [[UsefulNotes/TheGreatVideoGameCrashof1983 The Great Crash]].]]
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Taking place sometime (Histoire at one point mentions "years" having passed since the battle against the Diety of Sin) after the [[VideoGame/HyperdimensionNeptuniaMk2 second game]], Neptune is kicking back and enjoying the peace from Arfoire's defeat when she finds herself sucked into a portal and awakens in an alternate dimension. This world is a version of Gamindustri set in a time similar to the 1980's, under siege by a group of enemies known as the Seven Sages. Teaming up with this world's [=CPUs=], Neptune must figure out a way to get home and defeat these new enemies.

to:

Taking place sometime (Histoire at one point mentions "years" having passed since the battle against the Diety Deity of Sin) after the [[VideoGame/HyperdimensionNeptuniaMk2 second game]], Neptune is kicking back and enjoying the peace from Arfoire's defeat when she finds herself sucked into a portal and awakens in an alternate dimension. This world is a version of Gamindustri set in a time similar to the 1980's, under siege by a group of enemies known as the Seven Sages. Teaming up with this world's [=CPUs=], Neptune must figure out a way to get home and defeat these new enemies.

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** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) of the dungeon it is found and the way you can collect it (e.g. defeating enemies and/or opening item containers).

to:

** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) versions of the dungeon it is found and the way you can collect it (e.g. defeating enemies and/or opening item containers).



* GoldenSuperMode: Non-CPU characters finally have their own SuperModes, referred to as ''Awakened'' mode. When used, the individual glows golden, akin to a [[DragonBallZ Super Saiyan]] or the [[Manga/{{Naruto}} Nine Tails Chakra Mode]].

to:

* GoldenSuperMode: Non-CPU characters finally have their own SuperModes, {{Super Mode}}s, referred to as ''Awakened'' mode. When used, the individual glows golden, akin to a [[DragonBallZ Super Saiyan]] or the [[Manga/{{Naruto}} Nine Tails Chakra Mode]].


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* ATasteOfPower: The new intro dungeon let you control a level 50 Neptune. As this is a character in a game they're playing, the level doesn't stay past the intro dungeon.
* YearsTooEarly: Exaggerated with one of Neptune's battle victory lines.
-->'''Neptune:''' It's one kajillion times infinity years too early for you to defeat me!

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** PutOnABus: The only returning Makers are IF, Compa, and Falcom. Also, Nisa is [[ExiledFromCanon not coming back any time soon...]]
*** Rebirth 3 restores this, and then some, with virtually every single character from the Re;birth series so far returning.



!! Tropes exclusive to Re;Birth3 V Generation:

to:

!! Tropes exclusive to Re;Birth3 [=Re;Birth3=]: V Generation:



** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) of the dungeon it is found and the way you can collect it (i.e. defeating enemies and/or opening item containers).

to:

** Plans require certain items, but you can simply select an item to get the information on where it's found. It even lists the version(s) of the dungeon it is found and the way you can collect it (i.e.(e.g. defeating enemies and/or opening item containers).


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* LoadsAndLoadsOfCharacters: With the DLC characters, there are 28 characters total in the party.
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* {{Nerf}}: Remember "[[GameBreaker Violet Schwestern]]"? It's still in this game, now named "Violet Buster"; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.

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* {{Nerf}}: Remember "[[GameBreaker Violet Schwestern]]"? It's still in this game, now named "Violet Buster"; Buster"[[note]]This change is actually the result of a mistranslation. The Japanese version of this game, all three of the remakes, and Victory II still call this skill Violette Schwestern (ヴィオレットシュバスター). Violet Buster came about because someone at [=NISA=] didn't catch a "Shu" syllable in the sequence, leading to said katakana sequence being read as (ヴィオレットバスター), which would translate as Violet Buster. This mistake would stick for all subsequent English localisations of the franchise.[[/note]]; however while it's still broken in terms of damage output, you can't exactly spam it over and over again thanks to the presence of the EXE Drive Gauge.
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* BossInMookClothing: Metal Dogoos, found in Zeca Ruins No. 2. They don't appear on the field normally, but rather randomly appear in a group with various flavors of Shampurus. Unlike in previous games, Metal Dogoos here are ''much'' stronger than what you'd normally face at this point in the game, as they do a lot of damage and attacks on them do very little (on top of their traditionally high evade rate). To make matters worse, the Shampuru enemies they accompany can buff their already high attack and defense to absurd levels. [[MetalSlime Definitely worth it if you can actually kill one, though...]]

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