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* WakeUpCallBoss: Black Heart in Chapter 2. It doesn't help that you fight her immediately after another boss with no chance to heal or save. She is actually pretty standard for a boss and players who know what they are doing can beat her a few levels under par.
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The [[http://www.compileheart.com/neptune/re-birth1/ Japanese]] and [[http://ideafintl.com/rebirth1/ English]] websites are up now!
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* PromotedToPlayable: For the first time in [[HyperdimensionNeptuniaVictory two years]] (the first time in four years, [[HyperdimensionNeptunia if you want to get technical)]], the original set of Gamneindustri Goddesses are finally playable after being DemotedToExtra in ''Victory''.
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* HospitalHottie: Compa returns in all her bodacious glory.
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* HaveYouSeenMyGod: The Planeptune Basillicom are understandable worried with Purple Heart doesn't descend from Celestia with the rest of the Goddesses.
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* YouDontLookLikeYou: Given minor characters now have ''actual character portraits'', seeing Ganache and Yvoire is a stark difference from the original games, where they were faceless silhouettes.
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** You can collect CGs of the original landmasses from the first ''Neptunia'' game.
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** You can collect CGs [=CGs=] of the original landmasses from the first ''Neptunia'' game.
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** You can collect CGs of the original landmasses from the first ''Neptunia'' game.
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** MAGES. remembers the first time she met Neptune and company in [[HyperdimensionNeptuniaVictory another dimension]]. Victory!Falcom also makes an appearance in this manner.
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* InsistentTerminology: It's "MAGES." with a period.
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* PantyShot: As is standard with Neptunia, there are various ways to get a panty shot. Just tilting the camera angle will get you this with some girls; Noire is the easiest to perform this on, though it can be seen when some girls attack. Compa's is the most well known; her white panties flash in her victory pose.
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* VocalEvolution: While retaining the same seiyu and voice actresses, the dialogue has been changed and upgraded; even the standard stock phrases the girls say in dungeons and battle has either been changed entirely or upgraded to flow better.
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* SeriousBusiness: Do not interrupt Neptune's Pudding time.
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* SeriousBusiness: Do not interrupt Neptune's Pudding time. Noire gets in on this as well, to the point that Neptune and Noire have a contest fighting monsters, with the prize being pudding.
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* TrademarkFavoriteFood: Pudding, for Neptune; this game, however, explains ''why''. Pudding was the first thing Compa fed Neptune when they met, and the girl had never had it before.
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* TrademarkFavoriteFood: Pudding, for Neptune; this game, however, explains ''why''. Pudding was the first thing Compa fed Neptune when they met, and the girl had never had it before. Noire also shares this love of pudding.
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** Neptunie's hatred of eggplant returns from ''Victory''...despite having no memory to remember she hates it.
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** Neptunie's Neptune's hatred of eggplant returns from ''Victory''...despite having no memory to remember she hates it.it.
** Just like Uni, when the gang meets Noire, she joins their team without them knowing she's a Goddess before its revealed to them who she is.
** Just like Uni, when the gang meets Noire, she joins their team without them knowing she's a Goddess before its revealed to them who she is.
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* ExpositionFairy: Histoire fulfills this role, as well as a kind of SpiritualAdvisor due to her [[spoiler: sealed state]]. It helps that she looks like an actual fairy.
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* ExpositionFairy: Histoire fulfills this role, as well as a kind of SpiritualAdvisor SpiritAdvisor due to her [[spoiler: sealed state]]. It helps that she looks like an actual fairy.
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* SpiritAdvisor/TreacherousAdvisor: [[spoiler: Arfoire]] plays this role to the Goddesses while in Celestia. This is the reason why they cast Neptune from Celestia, as opposed to the first game, where it was decided on a whim.
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* SpiritAdvisor/TreacherousAdvisor: SpiritAdvisor / TreacherousAdvisor: [[spoiler: Arfoire]] plays this role to the Goddesses while in Celestia. This is the reason why they cast Neptune from Celestia, as opposed to the first game, where it was decided on a whim.
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* ExpositionFairy: Histoire fulfills this role, as well as a kind of SpiritualAdvisor due to her [[spoiler: sealed state]]. It helps that she looks like an actual fairy.
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**Histoire fulfills the former role to Neptune and her group.
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* AlternateUniverse: As is becoming the standard for Neptunia, this game is set in another universe that's similar, but not an exact match, to the original ''Neptunia'' game.
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** CensoreDecoy: Only for Compa to immediately refute Neptune's statement.
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** CensoreDecoy: CensorDecoy: Only for Compa to immediately refute Neptune's statement.
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**CensoreDecoy: Only for Compa to immediately refute Neptune's statement.
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** The in-game map is similar to the original Neptunia; the landmasses being floating islands. However, navigating them is identical to ''Mk2'' and ''Victory''.
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** The in-game map is similar to the original Neptunia; the landmasses being floating islands. However, navigating them is identical to ''Mk2'' ''mk2'' and ''Victory''.''Victory''.
** Neptunie's hatred of eggplant returns from ''Victory''...despite having no memory to remember she hates it.
** Neptunie's hatred of eggplant returns from ''Victory''...despite having no memory to remember she hates it.
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* ForcedLevelGrinding: Welcome to Neptunia, where getting past the first boss means getting stomped by the next. Like any Neptunia game, Re;Birth 1 requires a decent amount of grinding before each boss unless you enjoy risking it all to see the GameOver screen.
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* ForcedLevelGrinding: Welcome to Neptunia, where getting past the first boss means getting stomped by the next. Like any Neptunia game, Re;Birth 1 ''Re;Birth1'' requires a decent amount of grinding before each boss unless you enjoy risking it all to see the GameOver screen.
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* UpdatedRerelease: The entire reason for creating Re;Birth 1, in fact, was to serve this purpose. The game is essentially the first, but using Victory's battle system; additionally, it has new material to make the storyline fresh.
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* UpdatedRerelease: The entire reason for creating Re;Birth 1, ''Re;Birth1'', in fact, was to serve this purpose. The game is essentially the first, but using Victory's battle system; additionally, it has new material to make the storyline fresh.
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!!Tropes that apply to Hyperdimension Neptunia Re;Birth 1
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!!Tropes that apply to Hyperdimension Neptunia Re;Birth 1Re;Birth1
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%%Let's set some ground rules for consistency, shall we?
%%
%%English names for everything, except to note name changes in the character entries (and in cases where we don't have English names yet).
%%Shorthand for the second game should be capitalized as mk2, not Mk2 or mk-2. For the third game, use Victory, not V, since the English name has been confirmed to use the former, and the Japanese title has both.
%%Do not call mk2 a sequel, except where it's the name of a trope. mk2 is a continuity reboot, and therefore not a sequel to anything.
%%
%%English names for everything, except to note name changes in the character entries (and in cases where we don't have English names yet).
%%Shorthand for the second game should be capitalized as mk2, not Mk2 or mk-2. For the third game, use Victory, not V, since the English name has been confirmed to use the former, and the Japanese title has both.
%%Do not call mk2 a sequel, except where it's the name of a trope. mk2 is a continuity reboot, and therefore not a sequel to anything.
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Hyperdimension Neptunia Re;Birth 1 is the enhanced remake of VideoGame/HyperdimensionNeptunia for the Main/PlayStationVita, developed by Felistella. In addition to completely reworked visuals, improved framerate performance, new music and voice acting, various gameplay aspects and plot details have been modified. A new feature dubbed the "remake system" unlocks special game modifications such as new dungeons and in-battle perks. Some characters from the original game were [[PutOnABus removed, such as Gust, Nisa, 5pb and Red]], whilst new characters were added, including the CPU candidates and Plutia and Peashy from VideoGame/HyperdimensionNeptuniaVictory, in addition to Histoire, are playable as DLC characters.
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* AssimilationBackfire: [[spoiler: Arfoire]] tried to absorb Neptune's power, only for Compa to jump in the way. This resulted in [[spoiler: Arfoire]] temporarily getting weaker and adopting Compa's speech patterns.
* BadButt: White Heart speaks like this on occasion.
* {{BFG}}: Compa's syringe. Neptune even notes of the cliche of carrying a huge weapon.
* BilingualBonus: In both versions, actually, and they carry the same meaning. In the Japanese version of the game, Compa suggests calling Ai-chan (Iffy) "Rabu-chan". In the localized version, Compa suggests calling her "Ai" when Neptune stated "Iffy" must mean "I Feel For You", and declared it love. See DevelopmentGag below.
* BreakingTheFourthWall: It is mentioned frequently in Re;Birth 1 that this game is a remake...by ''characters in the game itself''.
* CallBack: As a remake, this game can be expected to have a few:
** The in-game map is similar to the original Neptunia; the landmasses being floating islands. However, navigating them is identical to ''Mk2'' and ''Victory''.
* CensoredForComedy: When Compa was abducted by a monster, Neptune played this trope straight:
-->'''Neptune:''' Oh no, Compa! She's being -censored- and -censored-!
* CutAndPasteEnvironments: Similarly to the first game, the environments (and even some missions) are ripped from another game — in this case, from the third main series game, ''Victory'', as opposed to giving the game a more original Neptunia feeling.
* DevelopmentGag: When Neptune, joking obviously, said "Iffy" must mean "I Feel For You" (as in IF loves her), Compa said they should call her "Ai", as that's Japanese for love. IF's Japanese name is "Aiefu" and she's called "Ai-chan" in the Japanese version. (The original Japanese dialogue for this scene had Compa call her "Love-chan" instead).
* ForcedTutorial: As if any Neptunia game would let you off the hook.
* ForcedLevelGrinding: Welcome to Neptunia, where getting past the first boss means getting stomped by the next. Like any Neptunia game, Re;Birth 1 requires a decent amount of grinding before each boss unless you enjoy risking it all to see the GameOver screen.
* {{Irony}}: One of the enemies in Re;Birth 1 is called "Super Otaku"...which is more than likely the game's primary audience.
* PaperthinDisguise: The developers at Felistella thought the Goddesses needed a disguise when they were in the human world and not in Celestial or Basillicoms. What was the ingenious disguise, you ask? A pair of glasses.
* BadButt: White Heart speaks like this on occasion.
* {{BFG}}: Compa's syringe. Neptune even notes of the cliche of carrying a huge weapon.
* BilingualBonus: In both versions, actually, and they carry the same meaning. In the Japanese version of the game, Compa suggests calling Ai-chan (Iffy) "Rabu-chan". In the localized version, Compa suggests calling her "Ai" when Neptune stated "Iffy" must mean "I Feel For You", and declared it love. See DevelopmentGag below.
* BreakingTheFourthWall: It is mentioned frequently in Re;Birth 1 that this game is a remake...by ''characters in the game itself''.
* CallBack: As a remake, this game can be expected to have a few:
** The in-game map is similar to the original Neptunia; the landmasses being floating islands. However, navigating them is identical to ''Mk2'' and ''Victory''.
* CensoredForComedy: When Compa was abducted by a monster, Neptune played this trope straight:
-->'''Neptune:''' Oh no, Compa! She's being -censored- and -censored-!
* CutAndPasteEnvironments: Similarly to the first game, the environments (and even some missions) are ripped from another game — in this case, from the third main series game, ''Victory'', as opposed to giving the game a more original Neptunia feeling.
* DevelopmentGag: When Neptune, joking obviously, said "Iffy" must mean "I Feel For You" (as in IF loves her), Compa said they should call her "Ai", as that's Japanese for love. IF's Japanese name is "Aiefu" and she's called "Ai-chan" in the Japanese version. (The original Japanese dialogue for this scene had Compa call her "Love-chan" instead).
* ForcedTutorial: As if any Neptunia game would let you off the hook.
* ForcedLevelGrinding: Welcome to Neptunia, where getting past the first boss means getting stomped by the next. Like any Neptunia game, Re;Birth 1 requires a decent amount of grinding before each boss unless you enjoy risking it all to see the GameOver screen.
* {{Irony}}: One of the enemies in Re;Birth 1 is called "Super Otaku"...which is more than likely the game's primary audience.
* PaperthinDisguise: The developers at Felistella thought the Goddesses needed a disguise when they were in the human world and not in Celestial or Basillicoms. What was the ingenious disguise, you ask? A pair of glasses.
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* UpdatedReRelease: This game is a remake of the first game that came out 4 years ago now with Victory's gameplay and cutscene portraits for NPCs
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* UpdatedReRelease: This game is a remake of RunningGag: To FamilyGuy levels, actually. Unlike in the first game, where just Compa couldn't pronounce Neptune's name, quite a few characters have pronunciation issues with the main character's name, and the game ''loves'' to [[OverlyLongGag drag that came out 4 years ago now with out]]. Ironically, everyone can pronounce "Planeptune" just fine.
* SeriousBusiness: Do not interrupt Neptune's Pudding time.
* ShoutOut: [[ShoutOut/{{Neptunia}} The series has its own page.]]
* SpiritAdvisor/TreacherousAdvisor: [[spoiler: Arfoire]] plays this role to the Goddesses while in Celestia. This is the reason why they cast Neptune from Celestia, as opposed to the first game, where it was decided on a whim.
* TrademarkFavoriteFood: Pudding, for Neptune; this game, however, explains ''why''. Pudding was the first thing Compa fed Neptune when they met, and the girl had never had it before.
* UpdatedRerelease: The entire reason for creating Re;Birth 1, in fact, was to serve this purpose. The game is essentially the first, but using Victory'sgameplay battle system; additionally, it has new material to make the storyline fresh.
* VictoriasSecretCompartment: Addressed when Compa brings out her giant syringe, andcutscene portraits for NPCsNeptune can't quite fathom where it came from. Of course, Neptune's idea of where Compa stored it could be different...
-->'''Neptune:''' Um, my imagination of where it came from can't explain the "how"...
* WhatHappenedToTheMouse: Some characters who appeared in the original game, such as Gust, Nisa, 5pb. etc, don't make an appearance in the remake. Even poor RED doesn't make her return here.
* TheXOfY: Carrying over from the original, the Landmasses that the Goddesses rule over have their titles as such: Land of Black Regalia - Lastation, Land of Green Pastures - Leanbox, Land of White Serenity - Lowee, and Land of Purple Progress - Planeptune.
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* SeriousBusiness: Do not interrupt Neptune's Pudding time.
* ShoutOut: [[ShoutOut/{{Neptunia}} The series has its own page.]]
* SpiritAdvisor/TreacherousAdvisor: [[spoiler: Arfoire]] plays this role to the Goddesses while in Celestia. This is the reason why they cast Neptune from Celestia, as opposed to the first game, where it was decided on a whim.
* TrademarkFavoriteFood: Pudding, for Neptune; this game, however, explains ''why''. Pudding was the first thing Compa fed Neptune when they met, and the girl had never had it before.
* UpdatedRerelease: The entire reason for creating Re;Birth 1, in fact, was to serve this purpose. The game is essentially the first, but using Victory's
* VictoriasSecretCompartment: Addressed when Compa brings out her giant syringe, and
-->'''Neptune:''' Um, my imagination of where it came from can't explain the "how"...
* WhatHappenedToTheMouse: Some characters who appeared in the original game, such as Gust, Nisa, 5pb. etc, don't make an appearance in the remake. Even poor RED doesn't make her return here.
* TheXOfY: Carrying over from the original, the Landmasses that the Goddesses rule over have their titles as such: Land of Black Regalia - Lastation, Land of Green Pastures - Leanbox, Land of White Serenity - Lowee, and Land of Purple Progress - Planeptune.
----
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/rsz_hyperdimension_neptunia_rebirth1_jap_box_cover_1575.jpg]]
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The original continent travel system involving dungeons has been scrapped in favour of a world map system akin to that of VideoGame/HyperdimensionNeptuniaMk2, and the dungeon and battle systems also based on a style reminiscent to that of Hyperdimension Neptunia V. During the development phase, the enhanced Vita version was intended to fill in what were identified as flaws and shortcomings of the original game. Developers aimed to address the concerns of fans, and features of the earlier PS3 version that were often subject to criticism, such as the music and game performance, were given improvements in the new version. The game's theme song is Miracle Portable Mission by Nao and the ending song is Mirai Button by Afilia Saga East.
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The original continent travel system involving dungeons has been scrapped in favour of a world map system akin to that of VideoGame/HyperdimensionNeptuniaMk2, and the dungeon and battle systems also based on a style reminiscent to that of Hyperdimension Neptunia V. During the development phase, the enhanced Vita version was intended to fill in what were identified as flaws and shortcomings of the original game. Developers aimed to address the concerns of fans, and features of the earlier PS3 version that were often subject to criticism, such as the music and game performance, were given improvements in the new version. The game's theme song is Miracle Portable Mission by Nao and the ending song is Mirai Button by Afilia Saga East.East.
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!!Tropes that apply to Hyperdimension Neptunia Re;Birth 1
* PutOnABus: [[Creator/GustCorporation Gust]], [[Creator/NipponIchi NISA]], 5pb. and RED are nowhere to be seen
* UpdatedReRelease: This game is a remake of the first game that came out 4 years ago now with Victory's gameplay and cutscene portraits for NPCs
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!!Tropes that apply to Hyperdimension Neptunia Re;Birth 1
* PutOnABus: [[Creator/GustCorporation Gust]], [[Creator/NipponIchi NISA]], 5pb. and RED are nowhere to be seen
* UpdatedReRelease: This game is a remake of the first game that came out 4 years ago now with Victory's gameplay and cutscene portraits for NPCs
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The original continent travel system involving dungeons has been scrapped in favour of a world map system akin to that of VideoGame/HyperdimensionNeptuniamk2, and the dungeon and battle systems also based on a style reminiscent to that of Hyperdimension Neptunia V. During the development phase, the enhanced Vita version was intended to fill in what were identified as flaws and shortcomings of the original game. Developers aimed to address the concerns of fans, and features of the earlier PS3 version that were often subject to criticism, such as the music and game performance, were given improvements in the new version. The game's theme song is Miracle Portable Mission by Nao and the ending song is Mirai Button by Afilia Saga East.
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The original continent travel system involving dungeons has been scrapped in favour of a world map system akin to that of VideoGame/HyperdimensionNeptuniamk2, VideoGame/HyperdimensionNeptuniaMk2, and the dungeon and battle systems also based on a style reminiscent to that of Hyperdimension Neptunia V. During the development phase, the enhanced Vita version was intended to fill in what were identified as flaws and shortcomings of the original game. Developers aimed to address the concerns of fans, and features of the earlier PS3 version that were often subject to criticism, such as the music and game performance, were given improvements in the new version. The game's theme song is Miracle Portable Mission by Nao and the ending song is Mirai Button by Afilia Saga East.
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Hyperdimension Neptunia Re;Birth 1 is the enhanced remake of VideoGame/HyperdimensionNeptunia for the Main/PlayStationVita, developed by Felistella. In addition to completely reworked visuals, improved framerate performance, new music and voice acting, various gameplay aspects and plot details have been modified. A new feature dubbed the "remake system" unlocks special game modifications such as new dungeons and in-battle perks. Some characters from the original game were [[PutOnABus removed, such as Gust, Nisa, 5pb and Red]], whilst new characters were added, including the CPU candidates and Plutia and Peashy from VideoGame/HyperdimensionNeptuniaVictory, in addition to Histoire, are playable as DLC characters.
The original continent travel system involving dungeons has been scrapped in favour of a world map system akin to that of VideoGame/HyperdimensionNeptuniamk2, and the dungeon and battle systems also based on a style reminiscent to that of Hyperdimension Neptunia V. During the development phase, the enhanced Vita version was intended to fill in what were identified as flaws and shortcomings of the original game. Developers aimed to address the concerns of fans, and features of the earlier PS3 version that were often subject to criticism, such as the music and game performance, were given improvements in the new version. The game's theme song is Miracle Portable Mission by Nao and the ending song is Mirai Button by Afilia Saga East.
The original continent travel system involving dungeons has been scrapped in favour of a world map system akin to that of VideoGame/HyperdimensionNeptuniamk2, and the dungeon and battle systems also based on a style reminiscent to that of Hyperdimension Neptunia V. During the development phase, the enhanced Vita version was intended to fill in what were identified as flaws and shortcomings of the original game. Developers aimed to address the concerns of fans, and features of the earlier PS3 version that were often subject to criticism, such as the music and game performance, were given improvements in the new version. The game's theme song is Miracle Portable Mission by Nao and the ending song is Mirai Button by Afilia Saga East.