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[[caption-width-right:350:Putting the "Hype" in Hyper Dragon Ball Z.]]

Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime dubbed "Team Z2". The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}} with other fighting games thrown into the mix (like MarvelVSCapcom and KingOfFighters). Initially beginning as a simple brand of Dragon Ball Z characters to go against the traditional Dragon Ball Z characters introduced into M.U.G.E.N. so far (overly flashy, broken, etc.), the Z2 team of Balthazar (idea conceiver) and Cybaster (primary coder) expanded to include various others, including inspiring some other smaller projects in the team's honor. It's come to the point that a game based on the Z2 characters was realized, and the roster expanded from Goku and Vegeta to many more. A beginning build of the game itself only included Goku, Vegeta, SSJ Goku, Hercule, and the Saibamen; an updated EVO 2014 build replaced Mr. Satan and the Saibamen with Mystic/Ultimate Gohan and a beta build of Final Form Frieza, along with some new music for the existing stages and new stages. The newest build dubbed the "Majin Build" brought back Mr. Satan and included an updated Final Form Frieza along with new characters (Majin SSJ Vegeta and Babidi). Soon to be released characters are Piccolo, Gotenks, and Super Buu. The download for the sample of the game (which includes the latest build) is [[http://justnopoint.com/hdbz/Hyper%20DBZ%20The%20Majin%20Build.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].

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[[caption-width-right:350:Putting the "Hype" in Hyper Dragon Ball Z.]]

Hyper
Z]]

''Hyper
Dragon Ball Z Z'' is freeware game developed from the {{MUGEN}} engine by fans of the anime dubbed "Team Z2". The gameplay focuses on the mechanics inspired by StreetFighter ''StreetFighter'' and {{Darkstalkers}} ''{{Darkstalkers}}'' with other fighting games thrown into the mix (like MarvelVSCapcom ''MarvelVSCapcom'' and KingOfFighters). ''TheKingOfFighters''). Initially beginning as a simple brand of Dragon ''Dragon Ball Z Z'' characters to go against the traditional Dragon ''Dragon Ball Z Z'' characters introduced into M.U.G.E.N. so far (overly flashy, broken, suffering heavily from SturgeonsLaw, etc.), the Z2 team of Balthazar (idea conceiver) and Cybaster (primary coder) expanded to include various others, including inspiring some other smaller projects in the team's honor. It's come to the point that a game based on the Z2 characters was realized, and the roster expanded from Goku and Vegeta to many more. A beginning build of the game itself only included Goku, Vegeta, SSJ SS Goku, Hercule, Mr. Satan, and the Saibamen; an updated EVO 2014 build replaced Mr. Satan and the Saibamen with Mystic/Ultimate Ultimate Gohan and a beta build of Final Form Frieza, along with some new music for the existing stages and new stages. The newest build dubbed the "Majin Build" brought back Mr. Satan and included an updated Final Form Frieza along with new characters (Majin SSJ Vegeta and Babidi). Soon to be released characters are Piccolo, Gotenks, and Super Buu. The download for the sample of the game (which includes the latest build) is [[http://justnopoint.com/hdbz/Hyper%20DBZ%20The%20Majin%20Build.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].



* BeamSpam[=/=]MoreDakka: Some characters with projectiles can do this to an extent, some more than others, but the king of this trope in regards to the others is Vegeta. He can tack on the most amount of non-super projectiles and expands his combo hit further with his super projectiles(the only other person who comes close is SSJ Goku and he achieves this through teleporting rather than raw beam spamming). The base version of his Galactic Gunfire has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is even more dedicated to this trope in which he must use his Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip). His Majin counterpart does this too but only for his Super Move, "Machine Gun Tantrum" [[TheresNoKillLikeOverkill and "Cyan"/SSJGSSJ Vegeta fires at least twice as many Ki Blasts and/or hits twice as much/hard with his projectile-based Super Moves]].
* BullyingADragon: [[TheCameo Bulma]] ([[FridgeLogic in her Dragon ball appearance]])occasionally shows up in (Majin) Vegeta's intros piloting a mech, [[SmallNameBigEgo either boasting about herself or outright talking the opponent down]] (though the "dragon" part of this trope only comes from when she's doing this to someone who clearly outclasses her in said mech). [[KickTheDog (Majin) Vegeta literally kicks her out of the fight when he shows up]], [[TheDogBitesBack but she will come back and lay it into him after he's won]].

to:

* BeamSpam[=/=]MoreDakka: Some characters with projectiles can do this to an extent, some more than others, but the king of this trope in regards to the others is Vegeta. He can tack on the most amount of non-super projectiles and expands his combo hit further with his super projectiles(the only other person who comes close is SSJ SS Goku and he achieves this through teleporting rather than raw beam spamming). The base version of his Galactic Gunfire has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is even more dedicated to this trope in which he must use his Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip). His Majin counterpart does this too but only for his Super Move, "Machine Gun Tantrum" [[TheresNoKillLikeOverkill and "Cyan"/SSJGSSJ Vegeta fires at least twice as many Ki Blasts and/or hits twice as much/hard with his projectile-based Super Moves]].
* BullyingADragon: [[TheCameo Bulma]] ([[FridgeLogic in her Dragon ball appearance]])occasionally Ball appearance]]) occasionally shows up in (Majin) Vegeta's intros piloting a mech, [[SmallNameBigEgo either boasting about herself or outright talking the opponent down]] (though the "dragon" part of this trope only comes from when she's doing this to someone who clearly outclasses her in said mech). [[KickTheDog (Majin) Vegeta literally kicks her out of the fight when he shows up]], [[TheDogBitesBack but she will come back and lay it into him after he's won]].won]].
*DummiedOut: Goku originally had a variation of his Spirit Bomb finisher where he absorbs it, turns Super Saiyan and passes through the opponent as a MythologyGag to the ''SuperAndroid13'' movie. Later updates removed this finisher due to SS Goku becoming a separate character.



* FinalBoss: "Cyan" Goku or "Cyan" Vegeta are randomly selected as this once you've beaten everyone else before them (they're the two in their Super Saiyan God Super Saiyan forms). They're twice as fast on the ground than the originals, hit twice as hard or twice as much than usual, take half damage from all sources compared to everyone not named Mr. Satan, and possess an even higher super gauge that apparently fills up much faster than everyone else's. "Cyan" Goku uses SSJ Goku's moveset (due to SSJ Goku and Goku having different palette coding and sprites) and he can arbitrarily spam and abuse his "Zanzoken" and Pursuit Attacks unlike the original. "Cyan" Vegeta uses the stance and movement of Vegeta but combines the special movesets of Vegeta and Majin Vegeta and possibly the regular one(due to the two characters having the exact same palette coding and sprites, although human players controlling him are stuck with Vegeta's moveset), and as mentioned above all of his Ki-based attacks have been doubled in number and or hits. They also unleash a HurricaneOfPuns related to the color blue upon beating you.
* {{Irony}}: Mystic/Ultimate Gohan is the most aerial-centric character in this game, and yet he doesn't have an aerial version of ''either'' of his normal "Hurricane Kicks" unlike the original users of the moves. Gohan ''does'' have the "Super Hurricane Kick" that can be done in the air but it can ''only'' be done in the air unlike the original Shinkuu Tatsumaki Senpuukyaku which could only be done on the ground.

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* FinalBoss: "Cyan" Goku or "Cyan" Vegeta are randomly selected as this once you've beaten everyone else before them (they're the two in their Super Saiyan God Super Saiyan forms). They're twice as fast on the ground than the originals, hit twice as hard or twice as much than usual, take half damage from all sources compared to everyone not named Mr. Satan, and possess an even higher super gauge that apparently fills up much faster than everyone else's. "Cyan" Goku uses SSJ SS Goku's moveset (due to SSJ SS Goku and Goku having different palette coding and sprites) and he can arbitrarily spam and abuse his "Zanzoken" and Pursuit Attacks unlike the original. "Cyan" Vegeta uses the stance and movement of Vegeta but combines the special movesets of Vegeta and Majin Vegeta and possibly the regular one(due one (due to the two characters having the exact same palette coding and sprites, although human players controlling him are stuck with Vegeta's moveset), and as mentioned above all of his Ki-based attacks have been doubled in number and or hits. They also unleash a HurricaneOfPuns related to the color blue upon beating you.
* {{Irony}}: Mystic/Ultimate Ultimate Gohan is the most aerial-centric character in this game, and yet he doesn't have an aerial version of ''either'' of his normal "Hurricane Kicks" unlike the original users of the moves. Gohan ''does'' have the "Super Hurricane Kick" that can be done in the air but it can ''only'' be done in the air unlike the original Shinkuu Shinku Tatsumaki Senpuukyaku Senpukyaku which could only be done on the ground.



* KiManipulation: This would not be DragonBallZ if the characters didn't have this.

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* KiManipulation: This would not be DragonBallZ ''DragonBallZ'' if the characters didn't have this.



*** Goku has access to the Level 1 variant (this game's equivalent of the traditional Shinkuu Hadou-ken simply named "Kamehameha") and the Level 2 variant (a chargeable variation of the non-''VideoGame/SuperSmashBros'' crossover appearances of the Shinkuu Hadou-ken named "Chou Kamehameha"). "Kamehameha" can be fired from the ground or the air, the grounded version can be angled at a diagonal trajectory upwards, the aerial version can only be fired at a downwards diagonal trajectory, and it deals five hits total. "Chou Kamehameha" naturally hits harder while retaining its grounded angling properties, can only be used on the ground, travels faster, and can be charged up from 20 hits base to 40 hits maximum (while also being flat-out unblockable at full charge and instantly firing). If playing with a partner, instead of using his other "Kaiyoken" finishers, he uses a supped up version of "Chou Kamehameha" that hits harder than before throughout all stages, dealing more damage than the other standard variants of "Chou Kamehameha".
*** SSJ Goku is the same as Goku but with small yet important differences. His "Kamehameha" hits twice as much than Goku's and he can use his infamous "[[TeleportSpam Zanzoken]]" during the superpause to teleport to any location he desires (see TeleportSpam below to see where he can position himself), making this variant of the move the most useful and opening up more mindgames than before. His "Chou Kamehameha" is little different other than being able to fire it from the air, something Goku cannot do (and the readme states that he will soon have a "Zanzoken" variation of this move as well). His "Hyper Rush's" Level 2 finisher is the "Ultimate Kamehameha", hitting harder than previous incarnations sans the other Kamehameha user below him.
*** Mystic/Ultimate Gohan only has access to "Chou Kamehameha" but is otherwise functionally identical to SSJ Goku minus the future "Zanzoken" cancelling. His "Gekiretsu Ranbu's" last finisher is the "Team Kamehameha" in which Goten joins in to fire his own "Chou Kamehameha"; the two beams spiral around each other and combine, dealing massive damage to the opponent that other variations can't match.
* NintendoHard: The AI in the game so far is said to be aggressive even on the easiest difficulty, but WordOfGod said they looking for a way to tone it down in an update.
* {{Sadist}}[=/=]OmnicidalManiac: Final Form Frieza and Majin SSJ Vegeta, natch. Bonus points go to Frieza's emotion system called SADISM which fills up with literally any attack as opposed to having to perform specific actions like the others. Both of them are different in regards to this trope.

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*** Goku has access to the Level 1 variant (this game's equivalent of the traditional Shinkuu Hadou-ken Shinku Hadoken simply named "Kamehameha") and the Level 2 variant (a chargeable variation of the non-''VideoGame/SuperSmashBros'' crossover ''MarvelVSCapcom'' and ''TatsunokoVSCapcom'' appearances of the Shinkuu Hadou-ken Shinku Hadoken named "Chou Kamehameha"). "Kamehameha" can be fired from the ground or the air, the grounded version can be angled at a diagonal trajectory upwards, the aerial version can only be fired at a downwards diagonal trajectory, and it deals five hits total. "Chou Kamehameha" naturally hits harder while retaining its grounded angling properties, can only be used on the ground, travels faster, and can be charged up from 20 hits base to 40 hits maximum (while also being flat-out unblockable at full charge and instantly firing). If playing with a partner, instead of using his other "Kaiyoken" "Kaioken" finishers, he uses a supped up version of "Chou Kamehameha" that hits harder than before throughout all stages, dealing more damage than the other standard variants of "Chou Kamehameha".
*** SSJ SS Goku is the same as Goku but with small yet important differences. His "Kamehameha" hits twice as much than Goku's and he can use his infamous "[[TeleportSpam Zanzoken]]" during the superpause to teleport to any location he desires (see TeleportSpam below to see where he can position himself), making this variant of the move the most useful and opening up more mindgames than before. His "Chou Kamehameha" is little different other than being able to fire it from the air, something Goku cannot do (and the readme states that he will soon have a "Zanzoken" variation of this move as well). His "Hyper Rush's" Level 2 finisher is the "Ultimate Kamehameha", hitting harder than previous incarnations sans the other Kamehameha user below him.
*** Mystic/Ultimate Ultimate Gohan only has access to "Chou Kamehameha" but is otherwise functionally identical to SSJ SS Goku minus the future "Zanzoken" cancelling. His "Gekiretsu Ranbu's" last finisher is the "Team Kamehameha" in which Goten joins in to fire his own "Chou Kamehameha"; the two beams spiral around each other and combine, dealing massive damage to the opponent that other variations can't match.
* NintendoHard: The AI in the game so far is said to be aggressive even on the easiest difficulty, but WordOfGod said they looking for a way to tone it down in an update.
update.
**In fact, as with most M.U.G.E.N games, the difficulty setting is meaningless, due to each character having its AI coded individually.
* {{Sadist}}[=/=]OmnicidalManiac: Final Form Frieza and Majin SSJ Vegeta, natch. Bonus points go to Frieza's emotion system called SADISM which fills up with literally any attack as opposed to having to perform specific actions like the others. Both of them are different in regards to this trope.



* ShoutOut: In spite of Team Z2's (mostly Balthazar's) aversion with TeamFourStar's DBZA representation in their game to avoid unwanted publicity for both parties, they have snuck a small number of gems into some of their characters' dialogues, such as (SSJ) Goku's affinity with muffins and Frieza's various "Dad, not in front of the (x)!" quotes. Frieza's and King Cold's voices also bear some minor similarity with DBZa's depiction of them, and Frieza even acts like the embarrassed son that he is when King Cold comments on his performance, and to not mention MaximumTheHormone's "F" song blaring (either inspired by its appearance in DBZA again or Resurrection F's use of it)? Not even (SSJ) Goku is immune with some of his quotes showcasing him as a bit of a CloudCuckooLander like his Abridged incarnation (though nowhere near as brick-stupid). And then there's Babidi's "Let the hate flow through you" quote as if he wasn't enough of a Palpatine/Sidious expy himself.
* SmugSuper: SSJ Goku, if saying "You can't beat me" in his taunt was not obvious enough, and that's just his taunt too. Frieza and (Majin) Vegeta are naturally this.

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* ShoutOut: In spite of Team Z2's (mostly Balthazar's) aversion with TeamFourStar's DBZA representation in their game to avoid unwanted publicity for both parties, they have snuck a small number of gems into some of their characters' dialogues, such as (SSJ) Goku's affinity with muffins and Frieza's various "Dad, not in front of the (x)!" quotes. Frieza's and King Cold's voices also bear some minor similarity with DBZa's depiction of them, and Frieza even acts like the embarrassed son that he is when King Cold comments on his performance, and to not mention MaximumTheHormone's "F" song blaring (either inspired by its appearance in DBZA again or Resurrection F's use of it)? Not even (SSJ) Goku is immune with some of his quotes showcasing him as a bit of a CloudCuckooLander like his Abridged incarnation (though nowhere near as brick-stupid). And then there's Babidi's "Let the hate flow through you" quote quote, as if he wasn't enough of a Palpatine/Sidious expy himself.
* SmugSuper: SSJ SS Goku, if saying "You can't beat me" in his taunt was not obvious enough, and that's just his taunt too. Frieza and (Majin) Vegeta are naturally this.



* TeleportSpam: SSJ Goku has this built into his playstyle and (as with every other character barring Goku) his JUSTICE Mode incorporates it into his ultimate attack (as well as enabling him to perform five teleports in a single combo as opposed to three and gives him the tracking-port Pursuit Attacks). Frieza also has access to the "Counterport" which places him behind the opponent should they strike him (and their movement is delayed giving a chance to attack. Outside of that move he also teleports after launching someone or whenever he dashes backward (and forward if close enough to his opponent) when SADISM is active. Babidi also has the Wizard's Forward/Backward Teleport.

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* TeleportSpam: SSJ SS Goku has this built into his playstyle and (as with every other character barring Goku) his JUSTICE Mode incorporates it into his ultimate attack (as well as enabling him to perform five teleports in a single combo as opposed to three and gives him the tracking-port Pursuit Attacks). Frieza also has access to the "Counterport" which places him behind the opponent should they strike him (and their movement is delayed giving a chance to attack. Outside of that move he also teleports after launching someone or whenever he dashes backward (and forward if close enough to his opponent) when SADISM is active. Babidi also has the Wizard's Forward/Backward Teleport.Teleport.
*TheOtherDarrin: Some characters (particularly Vegeta and Frieza) were given new voice work exclusively for the game, though both the FUNimation and Japanese voices are selectable for every character.



* VideoGameCrueltyPotential: Fatalities are in this game (similar to {{Mortal Kombat X}}'s Brutalities) wherein certain moves will kill the opponent on the last round if the move depletes their health. Of the characters present in the roster (finished or not) there's (SSJ(GSJJ) Goku, Mystic/Ultimate Gohan (Majin) SSJ(GSSJ) Vegeta, Mr. Satan, Piccolo, and Gotenks. They know each other and any one of them can brutally kill each other (well, maybe except for Mr. Satan killing anyone but you get the point).

to:

* VideoGameCrueltyPotential: Fatalities are in this game (similar to {{Mortal Kombat X}}'s Brutalities) wherein certain Certain moves will kill the opponent on the last round if the move depletes their health. Of the characters present in the roster (finished or not) there's (SSJ(GSJJ) (SS(GSS) Goku, Mystic/Ultimate Gohan Ultimate Gohan, (Majin) SSJ(GSSJ) SS(GSS) Vegeta, Mr. Satan, Piccolo, and Gotenks. They know each other and any one of them can brutally kill each other (well, maybe except for Mr. Satan killing anyone but you get the point).
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*** Goku has access to the Level 1 variant (this game's equivalent of the traditional Shinkuu Hadou-ken simply named "Kamehameha") and the Level 2 variant (a chargeable variation of the non-SuperSmashBros crossover appearances of the Shinkuu Hadou-ken named "Chou Kamehameha"). "Kamehameha" can be fired from the ground or the air, the grounded version can be angled at a diagonal trajectory upwards, the aerial version can only be fired at a downwards diagonal trajectory, and it deals five hits total. "Chou Kamehameha" naturally hits harder while retaining its grounded angling properties, can only be used on the ground, travels faster, and can be charged up from 20 hits base to 40 hits maximum (while also being flat-out unblockable at full charge and instantly firing). If playing with a partner, instead of using his other "Kaiyoken" finishers, he uses a supped up version of "Chou Kamehameha" that hits harder than before throughout all stages, dealing more damage than the other standard variants of "Chou Kamehameha".

to:

*** Goku has access to the Level 1 variant (this game's equivalent of the traditional Shinkuu Hadou-ken simply named "Kamehameha") and the Level 2 variant (a chargeable variation of the non-SuperSmashBros non-''VideoGame/SuperSmashBros'' crossover appearances of the Shinkuu Hadou-ken named "Chou Kamehameha"). "Kamehameha" can be fired from the ground or the air, the grounded version can be angled at a diagonal trajectory upwards, the aerial version can only be fired at a downwards diagonal trajectory, and it deals five hits total. "Chou Kamehameha" naturally hits harder while retaining its grounded angling properties, can only be used on the ground, travels faster, and can be charged up from 20 hits base to 40 hits maximum (while also being flat-out unblockable at full charge and instantly firing). If playing with a partner, instead of using his other "Kaiyoken" finishers, he uses a supped up version of "Chou Kamehameha" that hits harder than before throughout all stages, dealing more damage than the other standard variants of "Chou Kamehameha".
Is there an issue? Send a MessageReason:
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Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime dubbed "Team Z2". The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}} with other fighting games thrown into the mix (like MarvelVSCapcom and KingOfFighters). Initially beginning as a simple brand of Dragon Ball Z characters to go against the traditional Dragon Ball Z characters introduced into M.U.G.E.N. so far (overly flashy, broken, etc.), the Z2 team of Balthazar (idea conceiver) and Cybaster (primary coding) expanded to include various others, including inspiring some other smaller projects in the team's honor. It's come to the point that a game based on the Z2 characters was realized, and the roster expanded from Goku and Vegeta to many more. A beginning build of the game itself only included Goku, Vegeta, SSJ Goku, Hercule, and the Saibamen; an updated EVO 2014 build replaced Mr. Satan and the Saibamen with Mystic/Ultimate Gohan and a beta build of Final Form Frieza, along with some new music for the existing stages and new stages. The newest build dubbed the "Majin Build" brought back Mr. Satan and included an updated Final Form Frieza along with new characters (Majin SSJ Vegeta and Babidi). The download for the sample of the game (which includes the latest build) is [[http://justnopoint.com/hdbz/Hyper%20DBZ%20The%20Majin%20Build.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].

to:

Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime dubbed "Team Z2". The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}} with other fighting games thrown into the mix (like MarvelVSCapcom and KingOfFighters). Initially beginning as a simple brand of Dragon Ball Z characters to go against the traditional Dragon Ball Z characters introduced into M.U.G.E.N. so far (overly flashy, broken, etc.), the Z2 team of Balthazar (idea conceiver) and Cybaster (primary coding) coder) expanded to include various others, including inspiring some other smaller projects in the team's honor. It's come to the point that a game based on the Z2 characters was realized, and the roster expanded from Goku and Vegeta to many more. A beginning build of the game itself only included Goku, Vegeta, SSJ Goku, Hercule, and the Saibamen; an updated EVO 2014 build replaced Mr. Satan and the Saibamen with Mystic/Ultimate Gohan and a beta build of Final Form Frieza, along with some new music for the existing stages and new stages. The newest build dubbed the "Majin Build" brought back Mr. Satan and included an updated Final Form Frieza along with new characters (Majin SSJ Vegeta and Babidi). Soon to be released characters are Piccolo, Gotenks, and Super Buu. The download for the sample of the game (which includes the latest build) is [[http://justnopoint.com/hdbz/Hyper%20DBZ%20The%20Majin%20Build.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].



* BeamSpam[=/=]MoreDakka: Some characters with projectiles can do this to an extent, some more than others, but the king of this trope in regards to the others is Vegeta. He can tack on the most amount of non-super projectiles (the only other person who comes close is SSJ Goku and he achieves this through teleporting rather than raw beam spamming). His playstyle and the base version of his Galactic Gunfire has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is even more dedicated to this trope in which he must use his Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip). His Majin counterpart does this too but only for his Super Move, "Machine Gun Tantrum" [[FinalBoss and "Cyan"/SSJGSSJ Vegeta fires at least twice as many Ki Blasts and/or hits twice as much/hard with his projectile-based Super Moves]].
* BullyingADragon: [[TheCameo Bulma]] occasionally shows up in Majin Vegeta's intros piloting a mech [[SmallNameBigEgo either boasting about herself or outright talking the opponent down]] (though the "dragon" part of this trope only comes from when she's doing this to someone who clearly outclasses her). [[KickTheDog Majin Vegeta literally kicks her out of the fight when he shows up]], [[TheDogBitesBack but she will come back and lay it into him after he's won]].
* EveryoneHasASpecialMove: Of course, this is a given, but they ''really'' make each character stand out. To get a better idea at how unique each character is made, download the available characters and go through their readmes, be sure to check out the threads for upcoming characters, and watch the videos of each one to grasp how vastly different they play from each other.

to:

* BeamSpam[=/=]MoreDakka: Some characters with projectiles can do this to an extent, some more than others, but the king of this trope in regards to the others is Vegeta. He can tack on the most amount of non-super projectiles (the and expands his combo hit further with his super projectiles(the only other person who comes close is SSJ Goku and he achieves this through teleporting rather than raw beam spamming). His playstyle and the The base version of his Galactic Gunfire has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is even more dedicated to this trope in which he must use his Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip). His Majin counterpart does this too but only for his Super Move, "Machine Gun Tantrum" [[FinalBoss [[TheresNoKillLikeOverkill and "Cyan"/SSJGSSJ Vegeta fires at least twice as many Ki Blasts and/or hits twice as much/hard with his projectile-based Super Moves]].
* BullyingADragon: [[TheCameo Bulma]] occasionally ([[FridgeLogic in her Dragon ball appearance]])occasionally shows up in Majin (Majin) Vegeta's intros piloting a mech mech, [[SmallNameBigEgo either boasting about herself or outright talking the opponent down]] (though the "dragon" part of this trope only comes from when she's doing this to someone who clearly outclasses her). her in said mech). [[KickTheDog Majin (Majin) Vegeta literally kicks her out of the fight when he shows up]], [[TheDogBitesBack but she will come back and lay it into him after he's won]].
* EveryoneHasASpecialMove: Of course, this is a given, but they ''really'' make each character stand out. To get a better idea at how unique each character is made, download out, even the available characters super forms of Goku and go through their readmes, be sure to check out the threads for upcoming characters, and watch the videos of each one to grasp how vastly Vegeta. Gohan is especially this considering that even before he got a sprite revamp, he played almost entirely different they play from each other.Goku despite being a mere hair swap of him at the time.



** KamehameHadoken: The Son family all possess this move as expected but each of them have their own differences in execution.

to:

** KamehameHadoken: The Son family all possess this move as expected but each of them have their own differences in execution.execution and style.



* NintendoHard: The AI in the game so far is said to be aggressive even on the easiest difficulty, but WordOfGod said they looking for a way to tone it down in the next update.

to:

* NintendoHard: The AI in the game so far is said to be aggressive even on the easiest difficulty, but WordOfGod said they looking for a way to tone it down in the next an update.



* ShoutOut: In spite of Team Z2's (mostly Balthazar's) aversion with TeamFourStar's DBZA representation in their game to avoid unwanted publicity for both parties, they have snuck a small number of gems into some of their characters' dialogues, such as (SSJ) Goku's affinity with muffins and Frieza's various "Dad, not in front of the (x)!" quotes. Frieza's and King Cold's voices also bear some minor similarity with DBZa's depiction of them, and Frieza even acts like the embarrassed son that he is when King Cold comments on his performance, and to not mention MaximumTheHormone's "F" song blaring (either inspired by its appearance in DBZA again or Resurrection F's use of it)? Not even (SSJ) Goku is immune with some of his quotes showcasing his as a bit of a CloudCuckooLander like his Abridged incarnation (though nowhere near as brick-stupid). And then there's Babidi's "Let the hate flow through you" quote as if he wasn't enough of a Palpatine/Sidious expy himself.

to:

* ShoutOut: In spite of Team Z2's (mostly Balthazar's) aversion with TeamFourStar's DBZA representation in their game to avoid unwanted publicity for both parties, they have snuck a small number of gems into some of their characters' dialogues, such as (SSJ) Goku's affinity with muffins and Frieza's various "Dad, not in front of the (x)!" quotes. Frieza's and King Cold's voices also bear some minor similarity with DBZa's depiction of them, and Frieza even acts like the embarrassed son that he is when King Cold comments on his performance, and to not mention MaximumTheHormone's "F" song blaring (either inspired by its appearance in DBZA again or Resurrection F's use of it)? Not even (SSJ) Goku is immune with some of his quotes showcasing his him as a bit of a CloudCuckooLander like his Abridged incarnation (though nowhere near as brick-stupid). And then there's Babidi's "Let the hate flow through you" quote as if he wasn't enough of a Palpatine/Sidious expy himself.



* TrapMaster: Babidi can play this game very effectively along with being a good zoner overall (all of his moves are disjointed, and his Rock Throw command move even has tracking properties before it falls).

to:

* TrapMaster: Babidi can play this game very effectively along with being a good zoner overall (all of his moves are disjointed, disjointed bar his grabs, and his Rock Throw command move even has tracking properties before it falls).



* VideoGameCrueltyPotential[=/=]TearJerker: Fatalities are in this game (similar to {{Mortal Kombat X}}'s Brutalities) wherein certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Gohan and Goten kill their father with a Team Kamehameha...

to:

* VideoGameCrueltyPotential[=/=]TearJerker: VideoGameCrueltyPotential: Fatalities are in this game (similar to {{Mortal Kombat X}}'s Brutalities) wherein certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Of the characters present in the roster (finished or not) there's (SSJ(GSJJ) Goku, Mystic/Ultimate Gohan (Majin) SSJ(GSSJ) Vegeta, Mr. Satan, Piccolo, and Goten Gotenks. They know each other and any one of them can brutally kill their father with a Team Kamehameha...each other (well, maybe except for Mr. Satan killing anyone but you get the point).

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* BeamSpam[=/=]MoreDakka: Some characters with projectiles can do this to an extent, some more than others, but the king of this trope in regards to the others is Vegeta. He can tack on the most amount of non-super projectiles (the only other person who comes close is SSJ Goku and he achieves this through teleporting rather than raw beam spamming). His playstyle and the base version of his Galactic Gunfire has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is even more dedicated to this trope in which he must use his Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip). His Majin counterpart does this too but only for his Super Move, "Machine Gun Tantrum"[[spoiler: [[SecretCharacter and Vegeta's "Cyan"/SSJGSSJ form fires at least twice as many Ki Blasts and/or hits twice as much/hard with his projectile-based Super Moves]]]].

to:

* BeamSpam[=/=]MoreDakka: Some characters with projectiles can do this to an extent, some more than others, but the king of this trope in regards to the others is Vegeta. He can tack on the most amount of non-super projectiles (the only other person who comes close is SSJ Goku and he achieves this through teleporting rather than raw beam spamming). His playstyle and the base version of his Galactic Gunfire has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is even more dedicated to this trope in which he must use his Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip). His Majin counterpart does this too but only for his Super Move, "Machine Gun Tantrum"[[spoiler: [[SecretCharacter Tantrum" [[FinalBoss and Vegeta's "Cyan"/SSJGSSJ form Vegeta fires at least twice as many Ki Blasts and/or hits twice as much/hard with his projectile-based Super Moves]]]].Moves]].


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* FinalBoss: "Cyan" Goku or "Cyan" Vegeta are randomly selected as this once you've beaten everyone else before them (they're the two in their Super Saiyan God Super Saiyan forms). They're twice as fast on the ground than the originals, hit twice as hard or twice as much than usual, take half damage from all sources compared to everyone not named Mr. Satan, and possess an even higher super gauge that apparently fills up much faster than everyone else's. "Cyan" Goku uses SSJ Goku's moveset (due to SSJ Goku and Goku having different palette coding and sprites) and he can arbitrarily spam and abuse his "Zanzoken" and Pursuit Attacks unlike the original. "Cyan" Vegeta uses the stance and movement of Vegeta but combines the special movesets of Vegeta and Majin Vegeta and possibly the regular one(due to the two characters having the exact same palette coding and sprites, although human players controlling him are stuck with Vegeta's moveset), and as mentioned above all of his Ki-based attacks have been doubled in number and or hits. They also unleash a HurricaneOfPuns related to the color blue upon beating you.
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* {{Irony}}: Mystic/Ultimate Gohan is the most aerial-centric character in this game, and yet he doesn't have an aerial version of ''either'' of his normal "Hurricane Kicks" unlike the original users of the moves. Gohan ''does'' have the "Super Hurricane Kick" that can be done in the air but it can ''only'' be done in the air unlike the original Shinkuu Tatsumaki Senpuukyaku which could only be done on the ground.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hyper_dbz_2215.jpg]]
[[caption-width-right:350: Charging up for a big fight]]

Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters were initially playable in the first build: Goku, Vegeta, SSJ Goku, Hercule, and Saibamen. An updated EVO build replaced Hercule and Saibamen with Gohan and a beta build of Frieza, along with some new music for the stages and a new stage. The download for the sample of the game (which includes the initial characters and stages) is [[http://network.mugenguild.com/iced/Hyper%20DBZ%20-%20EVO%202014.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hyper_dbz_2215.jpg]]
[[caption-width-right:350: Charging up for a big fight]]

org/pmwiki/pub/images/mugen002.png]]
[[caption-width-right:350:Putting the "Hype" in Hyper Dragon Ball Z.]]

Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. anime dubbed "Team Z2". The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five {{Darkstalkers}} with other fighting games thrown into the mix (like MarvelVSCapcom and KingOfFighters). Initially beginning as a simple brand of Dragon Ball Z characters were initially playable to go against the traditional Dragon Ball Z characters introduced into M.U.G.E.N. so far (overly flashy, broken, etc.), the Z2 team of Balthazar (idea conceiver) and Cybaster (primary coding) expanded to include various others, including inspiring some other smaller projects in the first build: team's honor. It's come to the point that a game based on the Z2 characters was realized, and the roster expanded from Goku and Vegeta to many more. A beginning build of the game itself only included Goku, Vegeta, SSJ Goku, Hercule, and Saibamen. An the Saibamen; an updated EVO 2014 build replaced Hercule Mr. Satan and the Saibamen with Mystic/Ultimate Gohan and a beta build of Final Form Frieza, along with some new music for the existing stages and a new stage. stages. The newest build dubbed the "Majin Build" brought back Mr. Satan and included an updated Final Form Frieza along with new characters (Majin SSJ Vegeta and Babidi). The download for the sample of the game (which includes the initial characters and stages) latest build) is [[http://network.mugenguild.com/iced/Hyper%20DBZ%20-%20EVO%202014.[[http://justnopoint.com/hdbz/Hyper%20DBZ%20The%20Majin%20Build.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].



* BeamSpam: A part of Vegeta's playstyle and used for his Galactic Gunfire, which has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is dedicated to this trope in which he must use Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip). His Majin counterpart does this for his Machine Gun Tantrum.
* BullyingADragon: [[TheCameo Bulma]] occasionally shows up in Majin Vegeta's intros piloting a mech [[SmallNameBigEgo and talks the opponent down]]. [[KickTheDog Majin Vegeta literally kicks her out when he shows up]].

to:

* BeamSpam: A part BeamSpam[=/=]MoreDakka: Some characters with projectiles can do this to an extent, some more than others, but the king of Vegeta's this trope in regards to the others is Vegeta. He can tack on the most amount of non-super projectiles (the only other person who comes close is SSJ Goku and he achieves this through teleporting rather than raw beam spamming). His playstyle and used for the base version of his Galactic Gunfire, which Gunfire has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is even more dedicated to this trope in which he must use his Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip). His Majin counterpart does this too but only for his Machine Super Move, "Machine Gun Tantrum.
Tantrum"[[spoiler: [[SecretCharacter and Vegeta's "Cyan"/SSJGSSJ form fires at least twice as many Ki Blasts and/or hits twice as much/hard with his projectile-based Super Moves]]]].
* BullyingADragon: [[TheCameo Bulma]] occasionally shows up in Majin Vegeta's intros piloting a mech [[SmallNameBigEgo and talks either boasting about herself or outright talking the opponent down]]. down]] (though the "dragon" part of this trope only comes from when she's doing this to someone who clearly outclasses her). [[KickTheDog Majin Vegeta literally kicks her out of the fight when he shows up]].up]], [[TheDogBitesBack but she will come back and lay it into him after he's won]].



** LethalJokeCharacter: When paired up with Goku. He sits the fight out, but he charges up Goku's Spirit Bomb for him.
* KickChick: [[InvertedTrope Gohan]] [[UpToEleven in spades]]. His UNLEASHED Mode even banks on his Omnikicks and both variations of the HurricaneKick.

to:

** LethalJokeCharacter: When paired up with Goku. He Goku: he sits the fight out, out forcing Goku to do all the fighting himself, but he infinitely charges up Goku's Spirit Bomb for him.
him from the start of the fight to the end.
* KickChick: [[InvertedTrope [[DistaffCounterpart Gohan]] [[UpToEleven in spades]]. His UNLEASHED Mode even banks on his Omnikicks and both variations of the HurricaneKick.HurricaneKick (giving them substantial power boosts while they fill up the UNLEASHED gauge in return).



** KamehameHadoken

to:

** KamehameHadokenKamehameHadoken: The Son family all possess this move as expected but each of them have their own differences in execution.
*** Goku has access to the Level 1 variant (this game's equivalent of the traditional Shinkuu Hadou-ken simply named "Kamehameha") and the Level 2 variant (a chargeable variation of the non-SuperSmashBros crossover appearances of the Shinkuu Hadou-ken named "Chou Kamehameha"). "Kamehameha" can be fired from the ground or the air, the grounded version can be angled at a diagonal trajectory upwards, the aerial version can only be fired at a downwards diagonal trajectory, and it deals five hits total. "Chou Kamehameha" naturally hits harder while retaining its grounded angling properties, can only be used on the ground, travels faster, and can be charged up from 20 hits base to 40 hits maximum (while also being flat-out unblockable at full charge and instantly firing). If playing with a partner, instead of using his other "Kaiyoken" finishers, he uses a supped up version of "Chou Kamehameha" that hits harder than before throughout all stages, dealing more damage than the other standard variants of "Chou Kamehameha".
*** SSJ Goku is the same as Goku but with small yet important differences. His "Kamehameha" hits twice as much than Goku's and he can use his infamous "[[TeleportSpam Zanzoken]]" during the superpause to teleport to any location he desires (see TeleportSpam below to see where he can position himself), making this variant of the move the most useful and opening up more mindgames than before. His "Chou Kamehameha" is little different other than being able to fire it from the air, something Goku cannot do (and the readme states that he will soon have a "Zanzoken" variation of this move as well). His "Hyper Rush's" Level 2 finisher is the "Ultimate Kamehameha", hitting harder than previous incarnations sans the other Kamehameha user below him.
*** Mystic/Ultimate Gohan only has access to "Chou Kamehameha" but is otherwise functionally identical to SSJ Goku minus the future "Zanzoken" cancelling. His "Gekiretsu Ranbu's" last finisher is the "Team Kamehameha" in which Goten joins in to fire his own "Chou Kamehameha"; the two beams spiral around each other and combine, dealing massive damage to the opponent that other variations can't match.



* SoftSpokenSadist: [[EvilOverlord Frie]][[OmnicidalManiac za]], natch. His emotion system is also called SADISM for bonus points. Majin Vegeta invariably counts as well given his dialogue.
* SmugSuper: SSJ Goku, if saying "You can't beat me" in his taunt was not obvious enough. Frieza and Majin Vegeta are also this.

to:

* {{Sadist}}[=/=]OmnicidalManiac: Final Form Frieza and Majin SSJ Vegeta, natch. Bonus points go to Frieza's emotion system called SADISM which fills up with literally any attack as opposed to having to perform specific actions like the others. Both of them are different in regards to this trope.
**
SoftSpokenSadist: [[EvilOverlord Frie]][[OmnicidalManiac za]], natch. His emotion system is also called SADISM for bonus points. Frieza's take on this trope, being the psychopath between him and Majin Vegeta invariably counts as well given Vegeta. Shock Dingo's performance nails Frieza's personality perfectly.
---> ''"Black blood churns out of old wounds. This nightmare of yours has yet only begun..."''
---> ''"Ever heard millions of screams slowly silenced by a burning atmosphere? '''Do you want too?'''"''
---> ''"It's not like I'm a monster; I'll let you live long enough to see everyone you love '''die'''..."''
---> ''"Can you survive in deep space? You just might have to learn to..."''
---> ''"Take me to your leader. Hm...I reconsider that sentence; I instead will raze the planet until he presents himself."''
*** The above quotes are just ''some'' of
his dialogue.
''spoken'' lines. Babidi is no slouch in this department either.
** TheSociopath: Majin Vegeta's take on this trope, being the sociopath between him and Frieza. Unlike Frieza who may slowly degenerate into insanity, Majin Vegata is already balls off the wall crazy who can clear his mind of Babidi's influence.
* ShoutOut: In spite of Team Z2's (mostly Balthazar's) aversion with TeamFourStar's DBZA representation in their game to avoid unwanted publicity for both parties, they have snuck a small number of gems into some of their characters' dialogues, such as (SSJ) Goku's affinity with muffins and Frieza's various "Dad, not in front of the (x)!" quotes. Frieza's and King Cold's voices also bear some minor similarity with DBZa's depiction of them, and Frieza even acts like the embarrassed son that he is when King Cold comments on his performance, and to not mention MaximumTheHormone's "F" song blaring (either inspired by its appearance in DBZA again or Resurrection F's use of it)? Not even (SSJ) Goku is immune with some of his quotes showcasing his as a bit of a CloudCuckooLander like his Abridged incarnation (though nowhere near as brick-stupid). And then there's Babidi's "Let the hate flow through you" quote as if he wasn't enough of a Palpatine/Sidious expy himself.
* SmugSuper: SSJ Goku, if saying "You can't beat me" in his taunt was not obvious enough. enough, and that's just his taunt too. Frieza and Majin (Majin) Vegeta are also naturally this.



* TeleportSpam: SSJ Goku has this built into his playstyle and (as with every other character barring Goku) his JUSTICE Mode incorporates it into his ultimate attack (as well as enabling him to perform five teleports in a single combo as opposed to three and gives him the tracking-port Pursuit Attacks).
* TrapMaster: Babidi can play this game very effectively along with being a good zoner overall, possibly to make up for the fact that he somewhat sucks at close range.

to:

* TeleportSpam: SSJ Goku has this built into his playstyle and (as with every other character barring Goku) his JUSTICE Mode incorporates it into his ultimate attack (as well as enabling him to perform five teleports in a single combo as opposed to three and gives him the tracking-port Pursuit Attacks).
Attacks). Frieza also has access to the "Counterport" which places him behind the opponent should they strike him (and their movement is delayed giving a chance to attack. Outside of that move he also teleports after launching someone or whenever he dashes backward (and forward if close enough to his opponent) when SADISM is active. Babidi also has the Wizard's Forward/Backward Teleport.
* TrapMaster: Babidi can play this game very effectively along with being a good zoner overall, possibly to make up for the fact that he somewhat sucks at close range.overall (all of his moves are disjointed, and his Rock Throw command move even has tracking properties before it falls).



* UnstoppableRage: Vegeta. His emotion system is literally called [[MeaningfulName RAGE]] Mode and focuses on {{Beam Spam}}ming.
** Subverted for Majin Vegeta whose emotion system is SANITY, clearing his mind of Babidi's influence.
* VideoGameCrueltyPotential[=/=]TearJerker: Fatalities are in this game (similar to {{Mortal Kombat X}}'s Brutalities) wherein certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Gohan and Goten kill their father with a Team Kamehameha...
* WrestlerInAllOfUs: Vegeta's backwards throw is a German Suplex.

to:

* UnstoppableRage: Vegeta. His emotion system is literally called [[MeaningfulName RAGE]] Mode and focuses on {{Beam Spam}}ming.
** Subverted for
Spam}}ming. Majin Vegeta whose emotion system is SANITY, this in his base form, but he somehow subdues it in his SANITY mode, clearing his mind of Babidi's influence.
influence and putting more focus into the fight.
* VideoGameCrueltyPotential[=/=]TearJerker: Fatalities are in this game (similar to {{Mortal Kombat X}}'s Brutalities) wherein certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Gohan and Goten kill their father with a Team Kamehameha...
* WrestlerInAllOfUs: Vegeta's backwards throw is a German Suplex.
Kamehameha...

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* BeamSpam: A part of Vegeta's playstyle and used for his Galactic Gunfire, which has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is dedicated to this trope in which he must use Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip).

to:

* BeamSpam: A part of Vegeta's playstyle and used for his Galactic Gunfire, which has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is dedicated to this trope in which he must use Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip). His Majin counterpart does this for his Machine Gun Tantrum.
* BullyingADragon: [[TheCameo Bulma]] occasionally shows up in Majin Vegeta's intros piloting a mech [[SmallNameBigEgo and talks the opponent down]]. [[KickTheDog Majin Vegeta literally kicks her out when he shows up]].



** LethalJokeCharacter: When paired up with Goku. He sits the fight out, but he charges up Goku's Spirit Bomb for him.



* SmugSuper: SSJ Goku, if saying "You can't beat me" in his taunt was not obvious enough.

to:

* SoftSpokenSadist: [[EvilOverlord Frie]][[OmnicidalManiac za]], natch. His emotion system is also called SADISM for bonus points. Majin Vegeta invariably counts as well given his dialogue.
* SmugSuper: SSJ Goku, if saying "You can't beat me" in his taunt was not obvious enough. Frieza and Majin Vegeta are also this.
* TakingYouWithMe: Majin Vegeta's Suicide finisher for his Saiyan Pride Beatdown will do this to an opponent if their health is low enough. It still counts as Majin Vegeta's win.



* UnstoppableRage: Vegeta. His emotion system is literally called [[MeaningfulName RAGE]] Mode and focuses on {{Beam Spam}}ming
* VideoGameCrueltyPotential[=/=]TearJerker: Fatalities are in this game (not like {{Mortal Kombat}}'s though) wherein certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Gohan and Goten kill their father with a Team Kamehameha...

to:

* TrapMaster: Babidi can play this game very effectively along with being a good zoner overall, possibly to make up for the fact that he somewhat sucks at close range.
* UnexpectedCharacter: Over at Mugen Fighters Guild, Babidi was someone who was fairly not expected to make the roster, [[AluminumChristmasTrees partially due to being involved in a joke]] [[TrollingCreator claiming that (Majin) Vegeta had been canceled]].
* UnstoppableRage: Vegeta. His emotion system is literally called [[MeaningfulName RAGE]] Mode and focuses on {{Beam Spam}}ming
Spam}}ming.
** Subverted for Majin Vegeta whose emotion system is SANITY, clearing his mind of Babidi's influence.
* VideoGameCrueltyPotential[=/=]TearJerker: Fatalities are in this game (not like (similar to {{Mortal Kombat}}'s though) Kombat X}}'s Brutalities) wherein certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Gohan and Goten kill their father with a Team Kamehameha...
Is there an issue? Send a MessageReason:
Natch is Word Cruft which I may have to delete over 9000 times (although I hope not.)


* UnstoppableRage: Vegeta, natch. His emotion system is literally called [[MeaningfulName RAGE]] Mode and focuses on {{Beam Spam}}ming

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* UnstoppableRage: Vegeta, natch.Vegeta. His emotion system is literally called [[MeaningfulName RAGE]] Mode and focuses on {{Beam Spam}}ming

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* BeamSpam: A part of Vegeta's playstyle and used for his Galactic Gunfire, which has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is dedicated this trope in which he must use Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip).

to:

* BeamSpam: A part of Vegeta's playstyle and used for his Galactic Gunfire, which has the players ButtonMashing and rotating the control stick to deliver more hits. His RAGE Mode is dedicated to this trope in which he must use Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip).



* KickChick: [[InvertedTrope Gohan]] [[UpToEleven in spades]].

to:

* KickChick: [[InvertedTrope Gohan]] [[UpToEleven in spades]]. His UNLEASHED Mode even banks on his Omnikicks and both variations of the HurricaneKick.


Added DiffLines:

* TeleportSpam: SSJ Goku has this built into his playstyle and (as with every other character barring Goku) his JUSTICE Mode incorporates it into his ultimate attack (as well as enabling him to perform five teleports in a single combo as opposed to three and gives him the tracking-port Pursuit Attacks).

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* JokeCharacter: [[BadassNormal Mr.]] [[FakeUltimateHero Sa]][[LovableCoward tan]] naturally.



* VideoGameCrueltyPotential[=/=]TearJerker: Fatalities are in this game (not like Mortal Kombat's though) wherin certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Gohan and Goten kill their father with a Team Kamehameha...
* WrestlerInAllOfUs: Vegeta's backwards throw is a suplex.

to:

* UnstoppableRage: Vegeta, natch. His emotion system is literally called [[MeaningfulName RAGE]] Mode and focuses on {{Beam Spam}}ming
* VideoGameCrueltyPotential[=/=]TearJerker: Fatalities are in this game (not like Mortal Kombat's {{Mortal Kombat}}'s though) wherin wherein certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Gohan and Goten kill their father with a Team Kamehameha...
* WrestlerInAllOfUs: Vegeta's backwards throw is a suplex.German Suplex.
Is there an issue? Send a MessageReason:
Adding more stuff


* BeamSpam: One of Vegeta's specials, which has the players ButtonMashing and rotating the control stick to deliver more hits.

to:

* BeamSpam: One A part of Vegeta's specials, playstyle and used for his Galactic Gunfire, which has the players ButtonMashing and rotating the control stick to deliver more hits.hits. His RAGE Mode is dedicated this trope in which he must use Ki Blasts and (Aerial) Machine Gun Temper very often (he gains an EX variation for his Aerial MGT too) to gain stronger finishers for his Galactic Gunfire while disabling some other moves (Power Charge, Dash Elbow, Zero Counters, and Wolverine Flip).



* KickChick: [[InvertedTrope Gohan]] in spades.

to:

* KickChick: [[InvertedTrope Gohan]] [[UpToEleven in spades.spades]].



* VideoGameCrueltyPotential[=/=]TearJerker: Fatalities are in this game (not like Mortal Kombat's though) wherin certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Gohan and Goten kill their father with a Team Kamehameha, and if the original upload video can be believed to have ''all'' of the characters...

to:

* VideoGameCrueltyPotential[=/=]TearJerker: Fatalities are in this game (not like Mortal Kombat's though) wherin certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Gohan and Goten kill their father with a Team Kamehameha, and if the original upload video can be believed to have ''all'' of the characters...Kamehameha...

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Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters were initially playable in the first build: Goku, Vegeta, SSJ Goku, Hercule, and Saibamen. An updated EVO build replaced Hercule and Saibamen with Gohan and Frieza, along with some new music for the stages and a new stage. The download for the sample of the game (which includes the initial characters and stages) is [[http://network.mugenguild.com/iced/Hyper%20DBZ%20-%20EVO%202014.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].

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Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters were initially playable in the first build: Goku, Vegeta, SSJ Goku, Hercule, and Saibamen. An updated EVO build replaced Hercule and Saibamen with Gohan and a beta build of Frieza, along with some new music for the stages and a new stage. The download for the sample of the game (which includes the initial characters and stages) is [[http://network.mugenguild.com/iced/Hyper%20DBZ%20-%20EVO%202014.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].


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* VideoGameCrueltyPotential[=/=]TearJerker: Fatalities are in this game (not like Mortal Kombat's though) wherin certain moves will kill the opponent on the last round if the move depletes their health. It's a bit sad seeing Gohan and Goten kill their father with a Team Kamehameha, and if the original upload video can be believed to have ''all'' of the characters...
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Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are initially playable: Goku, Vegeta, SSJ Goku, Hercule, and Saibamen. The download for the sample of the game (which includes the initial characters and stages) is [[http://network.mugenguild.com/iced/Hyper%20DBZ%20-%20EVO%202014.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].

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Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are were initially playable: playable in the first build: Goku, Vegeta, SSJ Goku, Hercule, and Saibamen.Saibamen. An updated EVO build replaced Hercule and Saibamen with Gohan and Frieza, along with some new music for the stages and a new stage. The download for the sample of the game (which includes the initial characters and stages) is [[http://network.mugenguild.com/iced/Hyper%20DBZ%20-%20EVO%202014.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].

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Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are initially playable: Goku, Vegeta, SSJ Goku, Hercule, and Saibamen. The download for the sample of the game (which includes the initial characters and stages) is [[http://z2.smeenet.org/HyperDBZsample.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].

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Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are initially playable: Goku, Vegeta, SSJ Goku, Hercule, and Saibamen. The download for the sample of the game (which includes the initial characters and stages) is [[http://z2.smeenet.org/HyperDBZsample.[[http://network.mugenguild.com/iced/Hyper%20DBZ%20-%20EVO%202014.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].


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* KickChick: [[InvertedTrope Gohan]] in spades.

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* EveryoneHasASpecialMove: Of course, this is a given, but they ''really'' make each character stand out. To wit:
** [[TheHero Goku]]:
*** "Basic" fighting style in which everyone else's was formed upon.
*** Intricate Dragon Punch and Hurricane Kick moves opening many distinct combo possibilities.
*** HOPE Emotion System in which he can use the Spirit Bomb by charging the HOPE Gauge the same way one charges the power gauge.
*** Strongest moves are the Meteor Attack Lv.3 and the Kaio-Ken, the latter having various finishers (up to four if playing solo, one if playing with a partner).
** [[TheLancer Vegeta]]:
*** A higher level of combo-ability than some of the others in general
*** Projectile heavy with multiple projectile based specials and supers, and having tricky set-ups with tricky follow-ups.
*** RAGE Emotion System that fills up by virtue of [[BeamSpam spamming his projectile specials]] yet decreases whenever a (now free) EX move is used.
*** Strongest move is the Final Flash, Super Bakuhatsuha Lv.3, and the Galactic Gunfire that is empowered by ButtonMashing and directional mashing, gaining three levels of finishers depending on how high the RAGE gauge is.

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* EveryoneHasASpecialMove: Of course, this is a given, but they ''really'' make each character stand out. To wit:
** [[TheHero Goku]]:
*** "Basic" fighting style in which everyone else's was formed upon.
*** Intricate Dragon Punch
get a better idea at how unique each character is made, download the available characters and Hurricane Kick moves opening many distinct combo possibilities.
*** HOPE Emotion System in which he can use
go through their readmes, be sure to check out the Spirit Bomb by charging threads for upcoming characters, and watch the HOPE Gauge the same way videos of each one charges the power gauge.
*** Strongest moves are the Meteor Attack Lv.3 and the Kaio-Ken, the latter having various finishers (up
to four if playing solo, one if playing with a partner).
** [[TheLancer Vegeta]]:
*** A higher level of combo-ability than some of the others in general
*** Projectile heavy with multiple projectile based specials and supers, and having tricky set-ups with tricky follow-ups.
*** RAGE Emotion System that fills up by virtue of [[BeamSpam spamming his projectile specials]] yet decreases whenever a (now free) EX move is used.
*** Strongest move is the Final Flash, Super Bakuhatsuha Lv.3, and the Galactic Gunfire that is empowered by ButtonMashing and directional mashing, gaining three levels of finishers depending on
grasp how high the RAGE gauge is.vastly different they play from each other.



* TeleportSpam: SSJ Goku's fighting style incorporates this

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* HighAltitudeBattle[=/=]: Gohan's secondary fighting style. He's not airborne bound, but he's got a Striker Backdash which is a dodge that places him up in the air and he can perform virtually any aerial move from it, [[VideogameDashing Advanced Airdashing]] that lets him airdash ''twice per jump'' and in ''four separate directions'', and a decent chunk of his moves are either strictly airborne, makes him airborne, or can be performed in the air as well as on the ground.

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* HighAltitudeBattle[=/=]: Gohan's secondary EveryoneHasASpecialMove: Of course, this is a given, but they ''really'' make each character stand out. To wit:
** [[TheHero Goku]]:
*** "Basic"
fighting style. He's not airborne bound, but he's got a Striker Backdash style in which is a dodge that places him up in the air everyone else's was formed upon.
*** Intricate Dragon Punch
and Hurricane Kick moves opening many distinct combo possibilities.
*** HOPE Emotion System in which
he can perform virtually any aerial move from it, [[VideogameDashing Advanced Airdashing]] that lets him airdash ''twice per jump'' and in ''four separate directions'', and a decent chunk of his use the Spirit Bomb by charging the HOPE Gauge the same way one charges the power gauge.
*** Strongest
moves are either strictly airborne, makes him airborne, or can be performed in the air as well as on Meteor Attack Lv.3 and the ground.Kaio-Ken, the latter having various finishers (up to four if playing solo, one if playing with a partner).
** [[TheLancer Vegeta]]:
*** A higher level of combo-ability than some of the others in general
*** Projectile heavy with multiple projectile based specials and supers, and having tricky set-ups with tricky follow-ups.
*** RAGE Emotion System that fills up by virtue of [[BeamSpam spamming his projectile specials]] yet decreases whenever a (now free) EX move is used.
*** Strongest move is the Final Flash, Super Bakuhatsuha Lv.3, and the Galactic Gunfire that is empowered by ButtonMashing and directional mashing, gaining three levels of finishers depending on how high the RAGE gauge is.


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* TeleportSpam: SSJ Goku's fighting style incorporates this
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* HighAltitudeBattle[=/=]: Gohan's secondary fighting style. He's not airborne bound, but he's got a Striker Backdash which is a dodge that places him up in the air and he can perform virtually any aerial move from it, [[VideogameDashing Advanced Airdashing]] that lets him airdash ''twice per jump'' and in ''four separate directions'', and a decent chunk of his moves are either strictly airborne, makes him airborne, or can be performed in the air as well as on the ground.

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* KamehameHadoken: This would not be DragonBallZ if the characters didn't have this.

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* KamehameHadoken: KiManipulation: This would not be DragonBallZ if the characters didn't have this.this.
** KamehameHadoken
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* BeamSpam: One of Vegeta's specials, which has the players tapping buttons and rotating the control stick to deliver more hits.

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* BeamSpam: One of Vegeta's specials, which has the players tapping buttons ButtonMashing and rotating the control stick to deliver more hits.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hyper_dbz_2215.jpg]]
[[caption-width-right:350: Charging up for a big fight]]

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Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are initially playable: Goku, Vegeta, S2 Goku, Hercule, and Saibamen. The download for the sample of the game (which includes the initial characters and stages) is [[http://z2.smeenet.org/HyperDBZsample.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].

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Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are initially playable: Goku, Vegeta, S2 SSJ Goku, Hercule, and Saibamen. The download for the sample of the game (which includes the initial characters and stages) is [[http://z2.smeenet.org/HyperDBZsample.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].


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* SmugSuper: SSJ Goku, if saying "You can't beat me" in his taunt was not obvious enough.
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* TauntButton: The Start button functions as one for each character (Goku thinking about food, for example).
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* NintendoHard: The AI in the game so far is said to be aggressive even on the easiest difficulty, but WordOfGod said they looking for a way to tone it down.

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* NintendoHard: The AI in the game so far is said to be aggressive even on the easiest difficulty, but WordOfGod said they looking for a way to tone it down.down in the next update.

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* KamehameHadoken

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* KamehameHadokenKamehameHadoken: This would not be DragonBallZ if the characters didn't have this.
* NintendoHard: The AI in the game so far is said to be aggressive even on the easiest difficulty, but WordOfGod said they looking for a way to tone it down.
* WrestlerInAllOfUs: Vegeta's backwards throw is a suplex.
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* BeamSpam: One of Vegeta's specials, which has the players tapping buttons and rotating the control stick to deliver more hits.
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* KamehameHadoken
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Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are initially playable: Goku, Vegeta, S2 Goku, Hercule, and Saibamen. The download is the sample of the game (which includes the initial characters and stages) is [[http://z2.smeenet.org/HyperDBZsample.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].

to:

Hyper Dragon Ball Z is freeware game developed from the {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are initially playable: Goku, Vegeta, S2 Goku, Hercule, and Saibamen. The download is for the sample of the game (which includes the initial characters and stages) is [[http://z2.smeenet.org/HyperDBZsample.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].
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Hyper Dragon Ball Z is freeware game developed from the MUGEN engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are initially playable: Goku, Vegeta, S2 Goku, Hercule, and Saibamen. The download is the sample of the game (which includes the initial characters and stages) is [[http://z2.smeenet.org/HyperDBZsample.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].

to:

Hyper Dragon Ball Z is freeware game developed from the MUGEN {{MUGEN}} engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are initially playable: Goku, Vegeta, S2 Goku, Hercule, and Saibamen. The download is the sample of the game (which includes the initial characters and stages) is [[http://z2.smeenet.org/HyperDBZsample.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].
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Added DiffLines:

Hyper Dragon Ball Z is freeware game developed from the MUGEN engine by fans of the anime. The gameplay focuses on the mechanics inspired by StreetFighter and {{Darkstalkers}}. So far, only five characters are initially playable: Goku, Vegeta, S2 Goku, Hercule, and Saibamen. The download is the sample of the game (which includes the initial characters and stages) is [[http://z2.smeenet.org/HyperDBZsample.rar here]] and the page to download characters is [[http://network.mugenguild.com/balthazar/ here]].
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!!This game provides examples of the following tropes:

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