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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was an UrExample of a fully-scaled WideOpenSandbox world, and even introduced a RegeneratingHealth mechanic. These were fairly revolutionary concepts, and for 1984, the implementation wasn't bad at all (compared to other RPG titles at the time); it was quite simply the first game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was an UrExample of a fully-scaled WideOpenSandbox world, and even introduced a RegeneratingHealth mechanic. These were fairly revolutionary concepts, and for 1984, the implementation wasn't bad at all (compared to other RPG titles at the time); it was quite simply the first game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{UsefulNotes/MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesis console in 1989. It was also remade as ''VideoGame/VirtualHydlide'' for the UsefulNotes/SegaSaturn in 1995. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and [[InUniverseGameClock Day Night Cycle]], were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.
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The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{UsefulNotes/MSX}} {{Platform/MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesis Drive[=/=] Platform/SegaGenesis console in 1989. It was also remade as ''VideoGame/VirtualHydlide'' for the UsefulNotes/SegaSaturn Platform/SegaSaturn in 1995. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and [[InUniverseGameClock Day Night Cycle]], were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.
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trope was cut/disambiguated due to cleanup
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While the original microcomputer versions sold well in Japan, the NES port later gained notoriety in North America for being [[SeinfeldIsUnfunny terribly outdated]] in comparison to later, more refined, superior action RPG titles like ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}''... some of which ''beat'' the '89 release to Anglophone shores. Compared to those later games, the graphics in ''Hydlide'' looked "messy and hard to interpret" in comparison. Unaware of when ''Hydlide'' first came out, some North Americans even wrongly accused ''Hydlide'' of being "a badly designed ripoff" of either ''The Legend of Zelda'' or ''Ys'', when in reality, it was actually the other way around: both ''The Legend of Zelda'' or ''Ys'' were heavily influenced by ''Hydlide'' in the first place. This makes ''Hydlide'' a classic example of the SeinfeldIsUnfunny trope, with later generations failing to realize just how revolutionary it was for its time.
to:
While the original microcomputer versions sold well in Japan, the NES port later gained notoriety in North America for being [[SeinfeldIsUnfunny [[OnceOriginalNowCommon terribly outdated]] in comparison to later, more refined, superior action RPG titles like ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}''... some of which ''beat'' the '89 release to Anglophone shores. Compared to those later games, the graphics in ''Hydlide'' looked "messy and hard to interpret" in comparison. Unaware of when ''Hydlide'' first came out, some North Americans even wrongly accused ''Hydlide'' of being "a badly designed ripoff" of either ''The Legend of Zelda'' or ''Ys'', when in reality, it was actually the other way around: both ''The Legend of Zelda'' or ''Ys'' were heavily influenced by ''Hydlide'' in the first place. This makes ''Hydlide'' a classic example of the SeinfeldIsUnfunny OnceOriginalNowCommon trope, with later generations failing to realize just how revolutionary it was for its time.
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was an UrExample of a fully-scaled WideOpenSandbox world, and even introduced a RegeneratingHealth mechanic. These were fairly revolutionary concepts, and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and 1985's ''VideoGame/UltimaIV'', for example); it was quite simply the first game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
to:
In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was an UrExample of a fully-scaled WideOpenSandbox world, and even introduced a RegeneratingHealth mechanic. These were fairly revolutionary concepts, and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and 1985's ''VideoGame/UltimaIV'', for example); (compared to other RPG titles at the time); it was quite simply the first game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. These were fairly revolutionary concepts, and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and 1985's ''VideoGame/UltimaIV'', for example); it was quite simply the first game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
to:
In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the an UrExample of a fully-scaled WideOpenSandbox world, and even introduced the a RegeneratingHealth mechanic. These were fairly revolutionary concepts, and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and 1985's ''VideoGame/UltimaIV'', for example); it was quite simply the first game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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Changed line(s) 2,3 (click to see context) from:
In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these were fairly revolutionary concepts and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and 1985's ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially available game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
to:
In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these These were fairly revolutionary concepts concepts, and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and 1985's ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially available game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these were fairly revolutionary concepts and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and 1985's ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially-available game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
to:
In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these were fairly revolutionary concepts and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and 1985's ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially-available commercially available game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these were fairly revolutionary concepts and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially-available, Japanese-native game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
to:
In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these were fairly revolutionary concepts and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and 1985's ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially-available, Japanese-native commercially-available game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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* JokeItem: The Sega Pack in Super Hydlide. It even says "It's a joke." when you try to use it.
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* JokeItem: The Sega Pack Numerous useless items in Super Hydlide.Hydlide, including the Sega Pack, which can be found in chests or lying invisible on the floor. It even says "It's a joke." when you try to use it.
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* AWinnerIsYou: When you beat the game, you get a text "Congratulations!" While the player and the princess (you saved) just stand there doing their Idle animations, it then goes to the title screen.
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* AWinnerIsYou: When you beat the game, you get a text "Congratulations!" While the player and the princess (you saved) just stand there doing their Idle animations, it then goes to the title screen. Averted in subsequent games which give you proper endings.
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* GuideDangIt: There is absolutely ''no'' clue at any point what you're supposed to do.
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* GuideDangIt: There is absolutely ''no'' clue at any point what you're supposed to do.do in any of the games.
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* MoneySpider: Played straight in ''Super''.
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* MoneySpider: Played straight in ''Super''.''Super'', all monsters leave behind gold regardless of it making sense.
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* RainbowSpeak: The intros for the first two games.
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* PosthumousVillainVictory: Subverted. Kaizack mentions that with his death, the universe too will die. This does happen, but then the universe comes back anyway, implied to be because of the fairy. Kaizack would likely be ticked off at this if he were still alive.
* RainbowSpeak: The intros for the first twogames.games do this to point out the most important characters and plot points.
* RainbowSpeak: The intros for the first two
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Only Zelda 2 is an RPG, for the rest they're action adventure games
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these were fairly revolutionary concepts and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially-available, Japanese-native game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
to:
In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these were fairly revolutionary concepts and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially-available, Japanese-native game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG RPG/adventure franchises such as ''Franchise/TheLegendOfZelda'' and ''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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Added DiffLines:
* ApocalypticLog: When you board the spaceship in ''Super'', you find a log from its crew detailing their slow transformation into mindless monsters at the hands of Kaizack.
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these were fairly revolutionary concepts and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially-available, Japanese-native game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
to:
In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these were fairly revolutionary concepts and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially-available, Japanese-native game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}.''VideoGame/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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While the original microcomputer versions sold well in Japan, the NES port later gained notoriety in North America for being [[SeinfeldIsUnfunny terribly outdated]] in comparison to later, more refined, superior action RPG titles like ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}''... some of which ''beat'' the '89 release to Anglophone shores. Compared to those later games, the graphics in ''Hydlide'' looked "messy and hard to interpret" in comparison. Unaware of when ''Hydlide'' first came out, some North Americans even wrongly accused ''Hydlide'' of being "a badly designed ripoff" of either ''The Legend of Zelda'' or ''Ys'', when in reality, it was actually the other way around: both ''The Legend of Zelda'' or ''Ys'' were heavily influenced by ''Hydlide'' in the first place. This makes ''Hydlide'' a classic example of the SeinfeldIsUnfunny trope, with later generations failing to realize just how revolutionary it was for its time.
to:
While the original microcomputer versions sold well in Japan, the NES port later gained notoriety in North America for being [[SeinfeldIsUnfunny terribly outdated]] in comparison to later, more refined, superior action RPG titles like ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}''...''VideoGame/{{Ys}}''... some of which ''beat'' the '89 release to Anglophone shores. Compared to those later games, the graphics in ''Hydlide'' looked "messy and hard to interpret" in comparison. Unaware of when ''Hydlide'' first came out, some North Americans even wrongly accused ''Hydlide'' of being "a badly designed ripoff" of either ''The Legend of Zelda'' or ''Ys'', when in reality, it was actually the other way around: both ''The Legend of Zelda'' or ''Ys'' were heavily influenced by ''Hydlide'' in the first place. This makes ''Hydlide'' a classic example of the SeinfeldIsUnfunny trope, with later generations failing to realize just how revolutionary it was for its time.
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* RegeneratingHealth: The original ''Hydlide'' was an UrExample of this trope. It introduced a health regeneration mechanic where health and magic slowly regenerate when standing still. It inspired the regenerating health mechanic in the more popular ''Franchise/{{Ys}}'' series, decades before the mechanic eventually appeared in FirstPersonShooter games with ''Franchise/{{Halo}}''.
to:
* RegeneratingHealth: The original ''Hydlide'' was an UrExample of this trope. It introduced a health regeneration mechanic where health and magic slowly regenerate when standing still. It inspired the regenerating health mechanic in the more popular ''Franchise/{{Ys}}'' ''VideoGame/{{Ys}}'' series, decades before the mechanic eventually appeared in FirstPersonShooter games with ''Franchise/{{Halo}}''.
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
to:
In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was the UrExample of a fully-scaled WideOpenSandbox world, and even introduced the RegeneratingHealth mechanic. Even across the entire ''world'', these were fairly revolutionary concepts and for 1984, the implementation wasn't bad at all (one could draw up a reasonable contrast between it and ''VideoGame/UltimaIV'', for example); in Japan, it was quite simply the first commercially-available, Japanese-native game to do what it did, ''period''. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in Japan. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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While the original microcomputer versions sold well in Japan, the NES port later gained notoriety in North America for being [[SeinfeldIsUnfunny terribly outdated]] in comparison to later, more refined, superior action RPG titles like ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}''. Compared to those games, the graphics in ''Hydlide'' looked "messy and hard to interpret" in comparison. Unaware of when ''Hydlide'' first came out, some North Americans even wrongly accused ''Hydlide'' of being "a badly designed ripoff" of either ''The Legend of Zelda'' or ''Ys'', when in reality, it was actually the other way around: both ''The Legend of Zelda'' or ''Ys'' were heavily influenced by ''Hydlide'' in the first place. This makes ''Hydlide'' a classic example of the SeinfeldIsUnfunny trope, with later generations failing to realize just how revolutionary it was for its time.
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While the original microcomputer versions sold well in Japan, the NES port later gained notoriety in North America for being [[SeinfeldIsUnfunny terribly outdated]] in comparison to later, more refined, superior action RPG titles like ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}''. ''Franchise/{{Ys}}''... some of which ''beat'' the '89 release to Anglophone shores. Compared to those later games, the graphics in ''Hydlide'' looked "messy and hard to interpret" in comparison. Unaware of when ''Hydlide'' first came out, some North Americans even wrongly accused ''Hydlide'' of being "a badly designed ripoff" of either ''The Legend of Zelda'' or ''Ys'', when in reality, it was actually the other way around: both ''The Legend of Zelda'' or ''Ys'' were heavily influenced by ''Hydlide'' in the first place. This makes ''Hydlide'' a classic example of the SeinfeldIsUnfunny trope, with later generations failing to realize just how revolutionary it was for its time.
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* RainbowSpeak: The intros for the first two games.
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The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{UsefulNotes/MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesis console in 1989. It was also remade as ''VideoGame/VirtualHydlide'' for the UsefulNotes/SegaSaturn in 1995. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.
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The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{UsefulNotes/MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesis console in 1989. It was also remade as ''VideoGame/VirtualHydlide'' for the UsefulNotes/SegaSaturn in 1995. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, [[InUniverseGameClock Day Night Cycle]], were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.
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* WideOpenSandbox: This was the UrExample of a fully-scaled open world. Unlike earlier role-playing games that used TheOverworld concept, the open world of ''Hydlide'' was entirely to scale, fully traversable on foot. This would later become a hallmark of ''TheLegendOfZelda''.
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* WideOpenSandbox: This was the UrExample of a fully-scaled open world. Unlike earlier role-playing games that used TheOverworld concept, the open world of ''Hydlide'' was entirely to scale, fully traversable on foot. This would later become a hallmark of ''TheLegendOfZelda''.''Franchise/TheLegendOfZelda''.
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* WideOpenSandbox: This was the UrExample of a fully-scaled open world. Unlike earlier role-playing games that used TheOverworld concept, the open world of ''Hydlide'' was entirely to scale, fully traversal on foot. This would later become a hallmark of ''TheLegendOfZelda''.
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* WideOpenSandbox: This was the UrExample of a fully-scaled open world. Unlike earlier role-playing games that used TheOverworld concept, the open world of ''Hydlide'' was entirely to scale, fully traversal traversable on foot. This would later become a hallmark of ''TheLegendOfZelda''.
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* RegeneratingHealth: The original ''Hydlide'' was an UrExample of this trope. It introduced a health regeneration mechanic where health and magic slowly regenerate when standing still. It inspired the regenerating health mechanic in the more popular ''{{Ys}}'' series, decades before the mechanic eventually appeared in FirstPersonShooter games with ''Franchise/{{Halo}}''.
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* RegeneratingHealth: The original ''Hydlide'' was an UrExample of this trope. It introduced a health regeneration mechanic where health and magic slowly regenerate when standing still. It inspired the regenerating health mechanic in the more popular ''{{Ys}}'' ''Franchise/{{Ys}}'' series, decades before the mechanic eventually appeared in FirstPersonShooter games with ''Franchise/{{Halo}}''.
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A princess is attacked by the dragon Varalys, who breaks her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
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A princess is attacked by the dragon demon Varalys, who breaks her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
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For clarity purposes, the original (or the Famicom/NES version) will be just called ''Hydlide'', ''Hydlide II'' as ''Hydlide II'', and ''Super Hydlide'' as ''Super''.
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For clarity purposes, the original (or the Famicom/NES version) will be just called ''Hydlide'', ''Hydlide II'' as ''Hydlide II'', ''[[ShapedLikeItself Hydlide II]]'', and ''Super Hydlide'' as ''Super''.
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* BigBad: Varalys, the final boss of the original. He's [[DemotedToDragon reduced to the Dragon]] in ''Super'', with Kaizack taking the role of Big Bad.
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* BigBad: Varalys, the final boss of the original. He's [[DemotedToDragon reduced to the Dragon]] in ''Hydlide II'' and ''Super'', with a dark crystal in the latter and Kaizack in the latter taking the role of Big Bad.
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* SeinfeldIsUnfunny: ''Hydlide'' was a revolutionary game that had a big influence on ActionAdventure games like ''TheLegendOfZelda'' and {{Action RPG}} titles like ''Ys''. But by the time it released in North America, it was terribly outdated.
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* AWinnerIsYou: When you beat the game, you get a text "Congratulations!" While the player and the princess (you saved) just stand there doing their Idle animations, it then goes to the title screen.
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The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesis console in 1989. It was also remade as ''VideoGame/VirtualHydlide'' for the UsefulNotes/SegaSaturn in 1995. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.
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The game received several sequels, including ''Hydlide II'' for the PC-8801 and {{MSX}} {{UsefulNotes/MSX}} in 1985, ''Super Hydlide'' (''Hydlide 3'' in Japan) for the MSX and PC-8801 computers in 1987 and Sega Mega Drive[=/=]UsefulNotes/SegaGenesis console in 1989. It was also remade as ''VideoGame/VirtualHydlide'' for the UsefulNotes/SegaSaturn in 1995. While ''Hydlide II'' and ''Super Hydlide'', with innovations such as a MoralityMeter and DayNightCycle, were considered good games in Japan, they became very outdated by the time ''Super Hydlide'' released in North America in 1990.
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* SeinfeldIsUnfunny: ''Hydlide'' was a revolutionary game that had a big influence on ActionAdventure games like '''TheLegendOfZelda'' and {{Action RPG}} titles like ''Ys''. But by the time it released in North America, it was terribly outdated.
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* SeinfeldIsUnfunny: ''Hydlide'' was a revolutionary game that had a big influence on ActionAdventure games like '''TheLegendOfZelda'' ''TheLegendOfZelda'' and {{Action RPG}} titles like ''Ys''. But by the time it released in North America, it was terribly outdated.outdated.
* WideOpenSandbox: This was the UrExample of a fully-scaled open world. Unlike earlier role-playing games that used TheOverworld concept, the open world of ''Hydlide'' was entirely to scale, fully traversal on foot. This would later become a hallmark of ''TheLegendOfZelda''.
* WideOpenSandbox: This was the UrExample of a fully-scaled open world. Unlike earlier role-playing games that used TheOverworld concept, the open world of ''Hydlide'' was entirely to scale, fully traversal on foot. This would later become a hallmark of ''TheLegendOfZelda''.
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None
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was a pioneer of WideOpenSandbox gameplay, and even introduced the RegeneratingHealth mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in {{Japan}}. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was a pioneer the UrExample of a fully-scaled WideOpenSandbox gameplay, world, and even introduced the RegeneratingHealth mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986, selling 2 million copies in {{Japan}}.Japan. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, and it also introduced the RegeneratingHealth mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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In 1984, the game ''Hydlide'' came out on the Japanese microcomputers PC-6001 and PC-8801. Upon its release in UsefulNotes/{{Japan}}, it was hailed as a revolutionary title. It was one of the first ever games in the emerging {{Action RPG}} genre, was a pioneer of WideOpenSandbox gameplay, and it also even introduced the RegeneratingHealth mechanic. The game's success led to ports across multiple other Japanese computer systems, and eventually the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console in 1986.1986, selling 2 million copies in {{Japan}}. Its revolutionary game design had a big influence on later action RPG franchises such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Ys}}.'' However, ''Hydlide'' was not released in North America until 1989, when North American gamers played the 1986 Famicom version for the first time on the NES. It is this version that the majority of UsefulNotes/{{North America}}n gamers know about.
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* BigBad: Varalys, the final boss of the original. He's [[DemotedToDragon reduced to the Dragon]] in ''Super'', with Kaizack taking the role of big bad.
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* AerithAndBob: In a world containing the likes of Varalys and Kaizack, our hero is simply named ''Jim''.
* BigBad: Varalys, the final boss of the original. He's [[DemotedToDragon reduced to the Dragon]] in ''Super'', with Kaizack taking the role ofbig bad.Big Bad.
* BigBad: Varalys, the final boss of the original. He's [[DemotedToDragon reduced to the Dragon]] in ''Super'', with Kaizack taking the role of
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hydlide_usa.png]]
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* SeinfeldIsUnfunny: ''Hydlide'' was a revolutionary 1984 game that had a big influence on ActionAdventure games like '''TheLegendOfZelda'' and {{Action RPG}} titles like ''Ys''. But by the time it released in North America, it was terribly outdated.
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* SeinfeldIsUnfunny: ''Hydlide'' was a revolutionary 1984 game that had a big influence on ActionAdventure games like '''TheLegendOfZelda'' and {{Action RPG}} titles like ''Ys''. But by the time it released in North America, it was terribly outdated.
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None
Added DiffLines:
* SeinfeldIsUnfunny: ''Hydlide'' was a revolutionary 1984 game that had a big influence on ActionAdventure games like '''TheLegendOfZelda'' and {{Action RPG}} titles like ''Ys''. But by the time it released in North America, it was terribly outdated.