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Changed line(s) 49 (click to see context) from:
* LimitedWardrobe: Averted in ''Jungle of Doom'': just after they crash land, Penelope tells Hugo to change his clothes, as they clash with the jungle scenery; he changes into a dark red outfit and straw hat.
to:
* LimitedWardrobe: Averted in ''Jungle of Doom'': just after they crash land, Penelope tells Hugo to change his clothes, usual cyan and magenta duds, as they clash with the jungle scenery; he changes into an ''Franchise/IndianaJones''-style AdventurerOutfit with a dark red outfit leather jacket and straw brimmed hat.
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* HighOnCatnip: In ''Whodunit'', a tricky puzzle to get past the MotorMouth FrenchMaid is to pick a catnip plant, rub a bell with it, and offer it to a cat, who then plays with it, and rings the bell to distract the maid.
Changed line(s) 60 (click to see context) from:
* OffTheShelfFX: Of a sort. The exterior of the titular house is borrowed from a common "haunted house" [[http://clipart-library.com/clipart/qTBAy7eAc.htm stock image]].
to:
* OffTheShelfFX: Of a sort. The exterior of the titular house is borrowed from a common "haunted house" [[http://clipart-library.com/clipart/qTBAy7eAc.htm stock image]]. The outside of the house does not match the layout inside.
* {{Payphone}}: In Hugo 2, Penelope uses one (a British red phone box) to call the police, and then to travel to the planet Retupmoc.
Changed line(s) 72 (click to see context) from:
* StuffBlowingUp: The only way to pass a rockfall is with dynamite.
to:
* StuffBlowingUp: The only way to pass a rockfall is with dynamite. Trying to use the dynamite in any other part of the game brings the message "there is a time and place for everything, and clearly this is neither!".
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* BossButton: Pressing F9 takes you to the DOS prompt, which could then be used.
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* LimitedWardrobe: Averted in ''Jungle of Doom'': just after they crash land, Penelope tells Hugo to change his clothes, as they clash with the jungle scenery; he changes into a dark red outfit and straw hat.
Changed line(s) 48 (click to see context) from:
* TheMaze: In Hugo 2, there is a maze containing various items needed for the game.
to:
* TheMaze: In Hugo 2, there is a hedge maze containing various items needed for the game.
Changed line(s) 51 (click to see context) from:
the character without the cliché motive.
to:
Changed line(s) 60 (click to see context) from:
* ThePeepingTom: Penelope witnesses the murder in Hugo 2 by looking through a keyhole; she does not see the murderer, only the victim.
to:
* ThePeepingTom: Penelope witnesses the murder in Hugo 2 by looking through a keyhole; she does not see the murderer, only the victim.victim; although the colour of the murderer's sleeve gives a clue.
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Commented out ZC Es, removed natter
Changed line(s) 8,9 (click to see context) from:
* AdventureGame
* AmateurSleuth: Penelope.
* AmateurSleuth: Penelope.
to:
Changed line(s) 12,14 (click to see context) from:
* ArcNumber: [[spoiler:333]] is the solution to the combination lock in the first game and part of the phone number to dial in the second. Trying it on a safe later in the second game will just result in the game mocking you for thinking that would work ''again''.
** It also appears again in ''{{Nitemare 3D}}''.
* AscendedExtra: Penelope in the second game.
** It also appears again in ''{{Nitemare 3D}}''.
* AscendedExtra: Penelope in the second game.
to:
* ArcNumber: [[spoiler:333]] is the solution to the combination lock in the first game and part of the phone number to dial in the second. Trying it on a safe later in the second game will just result in the game mocking you for thinking that would work ''again''.
**''again''. It also appears again in ''{{Nitemare 3D}}''.
* %%* AscendedExtra: Penelope in the second game.
**
Changed line(s) 19,20 (click to see context) from:
* DamselInDistress: Penelope in the first and third games.
* DecoyProtagonist: [[spoiler: Hugo in the second game.]]
* DecoyProtagonist: [[spoiler: Hugo in the second game.]]
to:
Changed line(s) 38,39 (click to see context) from:
* FunetikAksent: The FrenchMaid in the second game.
* GoFetch: In Hugo 1 and 2, this is the way to get past a dog.
* GoFetch: In Hugo 1 and 2, this is the way to get past a dog.
to:
Changed line(s) 42,43 (click to see context) from:
* HenpeckedHusband: [[spoiler: Hugo, once he marries Penelope.]]
* HeroesWantRedheads
* HeroesWantRedheads
to:
Changed line(s) 47,49 (click to see context) from:
** There's also a hilarious one by [[WebAnimation/ZeroPunctuation Yahtzee Croshaw]] and his partner [[spoiler:(not gay)]] Gabriel.
*** It's not with Gabriel; it's with a chimp that's been trained to imitate speech. But it certainly ''sounds'' like Gabriel, doesn't it?
* LockedDoor: A couple.
*** It's not with Gabriel; it's with a chimp that's been trained to imitate speech. But it certainly ''sounds'' like Gabriel, doesn't it?
* LockedDoor: A couple.
to:
*** It's not with Gabriel; it's with a chimp that's been trained to imitate speech. But it certainly ''sounds'' like Gabriel, doesn't it?
*
Changed line(s) 52,53 (click to see context) from:
* MisplacedWildlife: In the third game, the South American jungle has elephants, hyenas, and suspiciously African-looking natives.
** Amusingly enough, the game [[HandWave acknowledges]] the misplaced elephant, claiming it just escaped from a zoo.
** Amusingly enough, the game [[HandWave acknowledges]] the misplaced elephant, claiming it just escaped from a zoo.
to:
* MisplacedWildlife: In the third game, the South American jungle has elephants, hyenas, and suspiciously African-looking natives.
**natives. Amusingly enough, the game [[HandWave acknowledges]] the misplaced elephant, claiming it just escaped from a zoo.
**
Changed line(s) 67,68 (click to see context) from:
* RedHerring: {{Lampshade|Hanging}}d every time.
** In the second game, the final bits of evidence are red herrings based on {{Cliche}}s. You instead have to locate them.
** In the second game, the final bits of evidence are red herrings based on {{Cliche}}s. You instead have to locate them.
to:
* RedHerring: {{Lampshade|Hanging}}d every time.
**In the second game, the final bits of evidence are red herrings based on {{Cliche}}s. You instead have to locate them.
**
Changed line(s) 76 (click to see context) from:
* TrialAndErrorGameplay: Typically for its genre and era, experimenting with items has a very high probability of resulting in death.
to:
* TrialAndErrorGameplay: Typically Typical for its genre and era, experimenting with items has a very high probability of resulting in death.
Changed line(s) 79,80 (click to see context) from:
* UnwinnableByDesign: In the second game, woe betide you if you get those matches wet when they accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again]]...
** It ''is'' possible to get across the bridge without dropping the matches, if you walk across the bridge ''very'' carefully.
** It ''is'' possible to get across the bridge without dropping the matches, if you walk across the bridge ''very'' carefully.
to:
* UnwinnableByDesign: In the second game, woe betide you if you get those matches wet when they accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again]]...
**again]]... It ''is'' possible to get across the bridge without dropping the matches, if you walk across the bridge ''very'' carefully.
**
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hh_5.png]]
[[caption-width-right:350:Seems like a nice house...]]
[[caption-width-right:350:Seems like a nice house...]]
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Trope's going to be cut per TRS.
Deleted line(s) 63 (click to see context) :
* PhoneBooth: In Hugo 2, Penelope uses a British red phone box to call the police, and then to travel to the planet [[SdrawkcabName Retupmoc]]. However, if she tries to do this a second time, the game replies "You don't have any more quarters!". In Britain?
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Changed line(s) 60 (click to see context) from:
* OffTheShelfFX: Of a sort. The exterior of the titular house is borrowed from a common "haunted house" [[https://techflourish.com/categories/halloween-haunted-house-clipart.html#overlayGallery9_post_20825_creepy-house-clipart-8.png stock image]].
to:
* OffTheShelfFX: Of a sort. The exterior of the titular house is borrowed from a common "haunted house" [[https://techflourish.com/categories/halloween-haunted-house-clipart.html#overlayGallery9_post_20825_creepy-house-clipart-8.png [[http://clipart-library.com/clipart/qTBAy7eAc.htm stock image]].
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Changed line(s) 62 (click to see context) from:
* PeepingTom: Penelope witnesses the murder in Hugo 2 by looking through a keyhole; she does not see the murderer, only the victim.
to:
* PeepingTom: ThePeepingTom: Penelope witnesses the murder in Hugo 2 by looking through a keyhole; she does not see the murderer, only the victim.
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* HandInTheHole: In Hugo 2, if you investigate a mousehole by putting your hand in, you are rewarded with mouse droppings.
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* GoFetch: In Hugo 1 and 2, this is the way to get past a dog.
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Changed line(s) 28 (click to see context) from:
** In the second game, it might be death by killer bees (stingeroo!), the venus fly traps, the mechanical monster (exterminate!), a slithery snake (who appears in the list of murder suspects), being blasted by dynamite, falling into a chasm (how careless!).
to:
** In the second game, it might be death by killer bees (stingeroo!), ("stingeroo!"), the venus fly traps, the mechanical monster (exterminate!), ("exterminate!"), a slithery snake (who appears in the list of murder suspects), being blasted by dynamite, falling into a chasm (how careless!).("how careless!").
Changed line(s) 61 (click to see context) from:
* PhoneBooth: In Hugo 2, Penelope uses a British red phone box to call the police, and then to travel to the planet [SdrawkcabName Retupmoc]. However, if she tries to do this a second time, the game replies "You don't have any more quarters!". In Britain?
to:
* PhoneBooth: In Hugo 2, Penelope uses a British red phone box to call the police, and then to travel to the planet [SdrawkcabName Retupmoc].[[SdrawkcabName Retupmoc]]. However, if she tries to do this a second time, the game replies "You don't have any more quarters!". In Britain?
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Changed line(s) 28 (click to see context) from:
** In the second game, it might death by killer bees (stingeroo!), the venus fly traps, the mechanical monster (exterminate!), being blasted by dynamite, falling into a chasm (how careless!).
to:
** In the second game, it might be death by killer bees (stingeroo!), the venus fly traps, the mechanical monster (exterminate!), a slithery snake (who appears in the list of murder suspects), being blasted by dynamite, falling into a chasm (how careless!).
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* TheMaze: In Hugo 2, there is a maze containing various items needed for the game.
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* DumbWaiterRide: Penelope travels in a dumb waiter from the study to the kitchen.
* EverythingTryingToKillYou: There are lots of ways to die in these games:
** In the first game, it might be curtains for you by the butler chopping your head off, the nice doggy eating you all up, the vampire bats, or the mummy.
** In the second game, it might death by killer bees (stingeroo!), the venus fly traps, the mechanical monster (exterminate!), being blasted by dynamite, falling into a chasm (how careless!).
* EverythingTryingToKillYou: There are lots of ways to die in these games:
** In the first game, it might be curtains for you by the butler chopping your head off, the nice doggy eating you all up, the vampire bats, or the mummy.
** In the second game, it might death by killer bees (stingeroo!), the venus fly traps, the mechanical monster (exterminate!), being blasted by dynamite, falling into a chasm (how careless!).
Changed line(s) 26 (click to see context) from:
* FrenchMaid: Hugo 2 begins with a saucy-looking French maid. However, she is bossy and obstructive. Some of her lines are as follows:
to:
* FrenchMaid: Hugo 2 begins with a saucy-looking French maid. However, she maid, who is bossy and obstructive. Some of her lines are as follows:
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* StuffBlowingUp: The only way to pass a rockfall is with dynamite.
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Changed line(s) 74,75 (click to see context) from:
* WhatAnIdiot: In Hugo 3, Penelope wanders off by herself in the jungle while Hugo is fixing the plane, with disastrous consequences.
* WitchDoctor: Hugo 3 features a witch doctor. If you look through the window of his hut, you see "the witch doctor, a cooking pot (big enough to put somebody in), and a cage for imprisoning people.
* WitchDoctor: Hugo 3 features a witch doctor. If you look through the window of his hut, you see "the witch doctor, a cooking pot (big enough to put somebody in), and a cage for imprisoning people.
to:
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* DirtyOldMan: Two of them in Hugo 2: the gardener, who tries to seduce Penelope with "kissy, kissy!", and the old man, who uses magic to draw Penelope towards him.
* FrenchMaid: Hugo 2 begins with a saucy-looking French maid. However, she is bossy and obstructive. Some of her lines are as follows:
--> "Please go to your room, Monsieur!"
--> "LOOK, ARE YOU DEAF, OR WHAT?"
--> "Monsieur, please go to your room. We can have ze little chat later, no?"
--> "Monsieur, I told you already, it is ze third door on ze right!"
--> "Blah blah blah blah blah..."
--> "Please go to your room, Monsieur!"
--> "LOOK, ARE YOU DEAF, OR WHAT?"
--> "Monsieur, please go to your room. We can have ze little chat later, no?"
--> "Monsieur, I told you already, it is ze third door on ze right!"
--> "Blah blah blah blah blah..."
* InheritanceMurder: [[spoiler: Penelope discovers Great-Uncle Horace's will, which leaves a fortune to Hugo, which is a possible motive for the murder.]]
Changed line(s) 38,39 (click to see context) from:
* RedHerring: {{Lampshade|Hanging}}d every time.
** In the second game, the final bits of evidence are red herrings based on {{Cliche}}s. You instead have to locate the character without the cliché motive.
** In the second game, the final bits of evidence are red herrings based on {{Cliche}}s. You instead have to locate the character without the cliché motive.
to:
** In the second game, the final bits of evidence are red herrings based on {{Cliche}}s. You instead have to locate
* NotWhatItLooksLike: In the kitchen in Hugo 2, the cook carries a knife which is dripping with blood: the dripping is even animated.
* ObscuredSpecialEffects: In the first game, which appeared to use much simpler programming than the later games, certain actions were not allowed, or the game intervened in some way, presumably to make the game mechanics simpler.
** If you try to take the broom in the kitchen, you get the message "Gonna do some sweeping, are we? Hey, the broom appears to be held in place by magic! Despite your best efforts, you can't move it!"
** Hugo can wear a mask, which appears on his head. But if he tries to go into the laboratory with it: "the radiation from this room knocks your mask on to the floor"; because Hugo undergoes transformations in the laboratory, and the mask would have complicated these. The same happens when Hugo enters the basement: "You casually throw the mask away, since you won't be needing it any more", because of a later screen when Hugo appears small.
** Some of the items (the oilcan, the knife and the whistle) could not be dropped, because then they would have to appear on the screen.
Changed line(s) 42 (click to see context) from:
* PaperKeyRetrievalTrick: In Hugo 2, the character you control encounter the locked door in a hallway but can't open it. It is opened in the finale, where Hugo puts the newspaper under the door and pushes the pencil through the keyhole to unlock the door, where you meet with a character in the hallway.
to:
* PaperKeyRetrievalTrick: In Hugo 2, the character you control encounter encounters the locked door in a hallway but can't open it. It is opened in the finale, where Hugo puts the newspaper under the door and pushes the pencil through the keyhole to unlock the door, where you meet with a character in the hallway.
* PeepingTom: Penelope witnesses the murder in Hugo 2 by looking through a keyhole; she does not see the murderer, only the victim.
* PhoneBooth: In Hugo 2, Penelope uses a British red phone box to call the police, and then to travel to the planet [SdrawkcabName Retupmoc]. However, if she tries to do this a second time, the game replies "You don't have any more quarters!". In Britain?
* PeepingTom: Penelope witnesses the murder in Hugo 2 by looking through a keyhole; she does not see the murderer, only the victim.
* PhoneBooth: In Hugo 2, Penelope uses a British red phone box to call the police, and then to travel to the planet [SdrawkcabName Retupmoc]. However, if she tries to do this a second time, the game replies "You don't have any more quarters!". In Britain?
Changed line(s) 45 (click to see context) from:
* SchmuckBait: When you pick up the whistle in the first game, the game asks, "I wonder what the whistle does?" But if you blow it right away and go into the next room, [[spoiler:you get killed by the dog]]. However, the whistle actually ''does'' have an important, positive use in the game.
to:
* RedHerring: {{Lampshade|Hanging}}d every time.
** In the second game, the final bits of evidence are red herrings based on {{Cliche}}s. You instead have to locate them.
* SchmuckBait: When you pick up the whistle in the first game, the game asks, "I wonder what the whistledoes?" is for?" But if you blow it right away and go into the next room, [[spoiler:you get killed by the dog]]. However, the whistle actually ''does'' have an important, positive use in the game.
** In the second game, the final bits of evidence are red herrings based on {{Cliche}}s. You instead have to locate them.
* SchmuckBait: When you pick up the whistle in the first game, the game asks, "I wonder what the whistle
** In Whodunnit, the opening music is "English Country Garden", as the game is set in England. When Cousin Harry plays an organ, there is a PC-speaker rendition of Widor's Toccata, a well-known but notoriously difficult organ piece.
Changed line(s) 52 (click to see context) from:
* TheUnseen: Penelope is only seen as a silhouette in the first game, but gets an actual sprite in the second and third games. The end of the first game shows a {{Heartwarming}} silhouette of Hugo and Penelope together.
to:
* TheUnseen: Penelope is only seen as a silhouette in the first game, but gets an actual sprite in the second and third games. The end of the first game shows a {{Heartwarming}} heartwarming silhouette of Hugo and Penelope together.
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* VoodooDoll: In Hugo 3, the game directs you to make a clay model effigy of the witch doctor who has imprisoned you, and to stick a pin into it. (Interestingly, the game does not use the word "voodoo".)
Added DiffLines:
* WhatAnIdiot: In Hugo 3, Penelope wanders off by herself in the jungle while Hugo is fixing the plane, with disastrous consequences.
* WitchDoctor: Hugo 3 features a witch doctor. If you look through the window of his hut, you see "the witch doctor, a cooking pot (big enough to put somebody in), and a cage for imprisoning people.
* WitchDoctor: Hugo 3 features a witch doctor. If you look through the window of his hut, you see "the witch doctor, a cooking pot (big enough to put somebody in), and a cage for imprisoning people.
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* PollyWantsAMicrophone: In Hugo 2, there is a talking parrot in the room where the murder takes place. Is the bird a reliable witness?
--> What are you doing with that knife?
--> What are you doing with that knife?
Changed line(s) 50 (click to see context) from:
* TheUnseen: Penelope is only seen as a silhouette in the first game, but gets an actual sprite in the second and third games.
to:
* TheUnseen: Penelope is only seen as a silhouette in the first game, but gets an actual sprite in the second and third games. The end of the first game shows a {{Heartwarming}} silhouette of Hugo and Penelope together.
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Changed line(s) 18 (click to see context) from:
* [[spoiler:DecoyProtagonist: Hugo in the second game.]]
to:
* [[spoiler:DecoyProtagonist: DecoyProtagonist: [[spoiler: Hugo in the second game.]]
Changed line(s) 24 (click to see context) from:
* ExcusePlot: the entire first game. Penelope has been kidnapped! By...someone. And taken to a house! For...some reason. Save her!
to:
* ExcusePlot: the The entire first game. Penelope has been kidnapped! By...someone. And taken to a house! For...some reason. Save her!
Changed line(s) 27 (click to see context) from:
* [[spoiler:HenpeckedHusband: Penelope certainly nags Hugo a lot.]]
to:
* [[spoiler:HenpeckedHusband: Penelope certainly nags Hugo a lot.HenpeckedHusband: [[spoiler: Hugo, once he marries Penelope.]]
Added DiffLines:
** It ''is'' possible to get across the bridge without dropping the matches, if you walk across the bridge ''very'' carefully.
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Changed line(s) 9 (click to see context) from:
* AngryGuardDog
to:
* AngryGuardDogAngryGuardDog: there's one in the first game. It's not pleasant to look at, and if it catches you, it eats you (or so you're told: Hugo just kind of falls over).
Changed line(s) 12 (click to see context) from:
* AscendedExtra: Penelope in the Second Game.
to:
* AscendedExtra: Penelope in the Second Game.second game.
* BreakingTheFourthWall: The second last obstacle in the game is an old man that asks you six trivia questions, with five of the questions being based on various period TV shows and movies. The last question is "Did you register the shareware?!"
* ExcusePlot: the entire first game. Penelope has been kidnapped! By...someone. And taken to a house! For...some reason. Save her!
Changed line(s) 32 (click to see context) from:
* MadScientist
to:
* MadScientistMadScientist: in the first game. His apparent goal is to use his machine to do...something...to people.
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Added DiffLines:
* OffTheShelfFX: Of a sort. The exterior of the titular house is borrowed from a common "haunted house" [[https://techflourish.com/categories/halloween-haunted-house-clipart.html#overlayGallery9_post_20825_creepy-house-clipart-8.png stock image]].
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Changed line(s) 7 (click to see context) from:
* AmateurSleuth: Penelope
to:
* AmateurSleuth: PenelopePenelope.
* AndNowForSomeoneCompletelyDifferent: Within two minutes, Hugo goes missing in ''Whodunit?'' and Penelope takes over as the player character for the next 98% of the game.
* AndNowForSomeoneCompletelyDifferent: Within two minutes, Hugo goes missing in ''Whodunit?'' and Penelope takes over as the player character for the next 98% of the game.
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Changed line(s) 3 (click to see context) from:
There's also a film called {{Film/Hugo}} that has nothing to do with the games.
to:
There's also a film called {{Film/Hugo}} ''{{Film/Hugo}}'' that has nothing to do with the games.
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Changed line(s) 43 (click to see context) from:
** In the sequel Hugo's girlfriend Penelope saves [[Series/DoctorWho The Doctor]] from a Dalek, confusing the hell out of a lot of stateside players who weren't familiar with British programming (the BBC America channel wouldn't exist for another seven years after the game; ''Doctor Who'' was very much a niche fandom until then). In fact, a few strategy guides written at the time treat it as a BigLippedAlligatorMoment.
to:
** In the sequel Hugo's girlfriend Penelope saves [[Series/DoctorWho The Doctor]] from a Dalek, confusing the hell out of a lot of stateside players who weren't familiar with British programming (the BBC America channel wouldn't exist for another seven years after the game; game, so ''Doctor Who'' was very much a niche fandom in the U.S. until then). In fact, a few strategy guides written at the time treat it as a BigLippedAlligatorMoment.
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Changed line(s) 43 (click to see context) from:
** In the sequel Hugo's girlfriend Penelope saves [[Series/DoctorWho The Doctor]] from a Dalek, confusing the hell out of a lot of stateside players who weren't familiar with British programming (the BBC America channel wouldn't exist for another seven years after the game). In fact, a few strategy guides written at the time treat it as a BigLippedAlligatorMoment.
to:
** In the sequel Hugo's girlfriend Penelope saves [[Series/DoctorWho The Doctor]] from a Dalek, confusing the hell out of a lot of stateside players who weren't familiar with British programming (the BBC America channel wouldn't exist for another seven years after the game).game; ''Doctor Who'' was very much a niche fandom until then). In fact, a few strategy guides written at the time treat it as a BigLippedAlligatorMoment.
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Changed line(s) 21 (click to see context) from:
* FunetikAksent: The FrenchMaid in the second game
to:
** You can also kiss the girl who finds Penelope at the beginning of the third game.
* FunetikAksent: The FrenchMaid in the secondgamegame.
* FunetikAksent: The FrenchMaid in the second
Changed line(s) 45,46 (click to see context) from:
* TheUnseen: Penelope is only seen as a silhouette in the first game, but gets an actual sprite in the second game.
* UnwinnableByDesign: in the second game, woe betide you if you get those matches wet when they accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again]]...
* UnwinnableByDesign: in the second game, woe betide you if you get those matches wet when they accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again]]...
to:
* TheUnseen: Penelope is only seen as a silhouette in the first game, but gets an actual sprite in the second game.
and third games.
* UnwinnableByDesign:in In the second game, woe betide you if you get those matches wet when they accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again]]...
* UnwinnableByDesign:
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Changed line(s) 1,2 (click to see context) from:
A short adventure game from 1990. You play Hugo in a quest to rescue your girlfriend from a house inhabited by monsters. Followed up by two sequels, ''Whodunnit?'' and ''Jungle of Doom'', and the basic premise was retooled as a ''VideoGame/{{Wolfenstein 3D}}'' clone called ''{{Nitemare 3D}}'' in 1994.
to:
A short adventure game from 1990. You play Hugo in a quest to rescue your girlfriend from a house inhabited by monsters. Followed up by two sequels, ''Whodunnit?'' and ''Jungle of Doom'', and the basic premise was retooled as a ''VideoGame/{{Wolfenstein 3D}}'' clone called ''{{Nitemare ''VideoGame/{{Nitemare 3D}}'' in 1994.
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Renamed some tropes.
* DamselInDistress: Penelope in the first and third games.
Changed line(s) 16 (click to see context) from:
* TheDevTeamThinksOfEverything:
to:
* TheDevTeamThinksOfEverything:DevelopersForesight:
Deleted line(s) 20 (click to see context) :
* DistressedDamsel: Penelope in the first and third games
Changed line(s) 22 (click to see context) from:
* HappilyMarried [[spoiler:Hugo and Penelope from the end of the first game, onward]].
to:
* HappilyMarried [[spoiler:Hugo and Penelope from the end of the first game, onward]].onward.]]
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* JungleJapes - The third game takes place there, where you must save Penelope from a poisonous demise.
* LetsPlay: PushingUpRoses and her companion PawDugan tackle this adventure with innuendos all around!
* LetsPlay: PushingUpRoses and her companion PawDugan tackle this adventure with innuendos all around!
to:
* JungleJapes - JungleJapes: The third game takes place there, where you must save Penelope from a poisonous demise.
* LetsPlay:PushingUpRoses WebVideo/PushingUpRoses and her companion PawDugan WebVideo/PawDugan tackle this adventure with innuendos all around!
* LetsPlay:
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* LockedDoor - A couple.
to:
* LockedDoor - LockedDoor: A couple.
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* MonsterMash - Several monsters appear in the first game, most of which are having dinner.
* RedHerring - [[LampshadeHanging Lampshaded]] every time.
* RedHerring - [[LampshadeHanging Lampshaded]] every time.
to:
* MonsterMash - MonsterMash: Several monsters appear in the first game, most of which are having dinner.
*RedHerring - [[LampshadeHanging Lampshaded]] RedHerring: {{Lampshade|Hanging}}d every time.
*
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* OffWithHisHead - If the butler from the first game approaches you while you're wearing the monster mask, he'll give you a pork chop. Let him catch you without it on, and you'll get ''this'' kind of chop instead.
to:
* OffWithHisHead - OffWithHisHead: If the butler from the first game approaches you while you're wearing the monster mask, he'll give you a pork chop. Let him catch you without it on, and you'll get ''this'' kind of chop instead.
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* SchmuckBait - When you pick up the whistle in the first game, the game asks, "I wonder what the whistle does?" But if you blow it right away and go into the next room, [[spoiler:you get killed by the dog]]. However, the whistle actually ''does'' have an important, positive use in the game.
* ShoutOut - The old man in the basement/cave asks you several questions relating to ''LordOfTheRings'', ''TheChroniclesOfNarnia'', and ''Franchise/TheHitchhikersGuideToTheGalaxy''. Thankfully if you never saw them, then [[ReadTheFreakingManual the help text will tell you the answers.]]
* ShoutOut - The old man in the basement/cave asks you several questions relating to ''LordOfTheRings'', ''TheChroniclesOfNarnia'', and ''Franchise/TheHitchhikersGuideToTheGalaxy''. Thankfully if you never saw them, then [[ReadTheFreakingManual the help text will tell you the answers.]]
to:
* SchmuckBait - SchmuckBait: When you pick up the whistle in the first game, the game asks, "I wonder what the whistle does?" But if you blow it right away and go into the next room, [[spoiler:you get killed by the dog]]. However, the whistle actually ''does'' have an important, positive use in the game.
*ShoutOut - ShoutOut: The old man in the basement/cave asks you several questions relating to ''LordOfTheRings'', ''TheChroniclesOfNarnia'', ''Literature/TheLordOfTheRings'', ''Literature/TheChroniclesOfNarnia'', and ''Franchise/TheHitchhikersGuideToTheGalaxy''. Thankfully if you never saw them, then [[ReadTheFreakingManual the help text will tell you the answers.]]
*
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* TrialAndErrorGameplay - Typically for its genre and era, experimenting with items has a very high probability of resulting in death.
to:
* TrialAndErrorGameplay - TrialAndErrorGameplay: Typically for its genre and era, experimenting with items has a very high probability of resulting in death.
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* UnwinnableByDesign - in the second game, woe betide you if you get those matches wet when they accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again...]]
to:
* UnwinnableByDesign - UnwinnableByDesign: in the second game, woe betide you if you get those matches wet when they accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again...]]again]]...
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* YouCantGetYeFlask - Parodied:
to:
* YouCantGetYeFlask - YouCantGetYeFlask: Parodied:
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** In the sequel Hugo's girlfriend Penelope saves [[Series/DoctorWho The Doctor]] from a Dalek, confusing the hell out of a lot of stateside players who didn't get the BBC America channel. Especially because the game was released seven years before the channel existed (in fact, a few strategy guides treat it as a BigLippedAlligatorMoment).
to:
** In the sequel Hugo's girlfriend Penelope saves [[Series/DoctorWho The Doctor]] from a Dalek, confusing the hell out of a lot of stateside players who didn't get the weren't familiar with British programming (the BBC America channel. Especially because the game was released channel wouldn't exist for another seven years before after the channel existed (in game). In fact, a few strategy guides written at the time treat it as a BigLippedAlligatorMoment).BigLippedAlligatorMoment.
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Added mention of how BBCA didn\'t even exist when this game was released. Also cleaned up some spelling and grammar.
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* LetsPlay: PushingUpRoses and her companion PawDugan tackle this adventure with innuendoes all around!
to:
* LetsPlay: PushingUpRoses and her companion PawDugan tackle this adventure with innuendoes innuendos all around!
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** In the sequel Hugo's girlfriend Penelope saves [[Series/DoctorWho The Doctor]] from a Dalek, confusing the hell out of a lot of stateside players who didn't get the BBC America channel (in fact, a few strategy guides treat it as a BigLippedAlligatorMoment).
to:
** In the sequel Hugo's girlfriend Penelope saves [[Series/DoctorWho The Doctor]] from a Dalek, confusing the hell out of a lot of stateside players who didn't get the BBC America channel. Especially because the game was released seven years before the channel existed (in fact, a few strategy guides treat it as a BigLippedAlligatorMoment).
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* TheUnseen: Penelope is only seen as a silhouette in the first game, but get's an actual sprite in the second game.
* UnwinnableByDesign - in the second game, woe betide you if you get those matches wet when they accidently drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again...]]
* UnwinnableByDesign - in the second game, woe betide you if you get those matches wet when they accidently drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again...]]
to:
* TheUnseen: Penelope is only seen as a silhouette in the first game, but get's gets an actual sprite in the second game.
* UnwinnableByDesign - in the second game, woe betide you if you get those matches wet when theyaccidently accidentally drop into the water. The solution is to [[ViolationOfCommonSense drop the matches, pick them up, drop them again, pick them up again...]]
* UnwinnableByDesign - in the second game, woe betide you if you get those matches wet when they