Follow TV Tropes

Following

History VideoGame / HorseTalesEmeraldValleyRanch

Go To

OR

Is there an issue? Send a MessageReason:
Not enough context (ZCE)


* ObviousBeta: All iterations of the game are buggy, but the Switch port is by far the worst. It was also the last to receive a patch for the UnintentionallyUnwinnable bug in a storyline quest.

Added: 612

Changed: 45

Is there an issue? Send a MessageReason:
None


* {{Arcadia}}: Cape Emerald is a peaceful, barely-inhabited wilderness with no mobile phones (enabling [[PoorCommunicationKills a plot-relevant misunderstanding]] in one quest) or predatory animals. An [=NPC=] provides genetic sequencing, but that's about it.



* GenderBlenderName: Horse names are randomly generated, meaning that it's fully possible for a mare to be named "Daddy".

to:

* GenderBlenderName: Horse names are randomly generated, meaning that it's fully possible for a mare to be named "Wally" or "Daddy".



* LawOfChromaticSuperiority: Averted. The more isolated a herd is, the more likely it is to have white (or [[https://en.wikipedia.org/wiki/Cream_gene creamy]]) horses, but there's still no guarantee that a white horse will have better stats than the pinto next to it. Furthermore, the Emerald Valley Devil is just a light brown mare with a reddish mane.



* MysteriousPast: The island itself. It holds shipwrecked galleons, elaborate stone walls, and even a long-ruined castle (with sconces still lit!) armed with cannons, yet the [=PC-] never asks about them. Even weirder, the current-day island is nothing but peaceful.

to:

* MysteriousPast: The island itself. It holds shipwrecked galleons, elaborate stone walls, defenses, and even a long-ruined castle (with sconces still lit!) armed with cannons, lit!), yet the [=PC-] [=PC=] never asks about them. Even weirder, the current-day island is nothing but peaceful.

Added: 1133

Changed: 56

Is there an issue? Send a MessageReason:
None


* CoolClearWater: The game doesn't distinguish between types of water, meaning that the aesthetically murky waters of the Clay Marshes are just as good as the ocean for getting your horse clean.
* CoolHorse: The Emerald Valley Devil, famous for her ability to avoid capture. A late-game quest involves finding and taming her, something the other islanders have been trying to do for years.



* GenderBlenderName: Horse names are randomly generated, meaning that it's fully possible for a mare to be named "Daddy".



* MysteriousPast: The island itself. It holds shipwrecked galleons, elaborate stone walls, and even a long-ruined castle (with sconces still lit!) armed with cannons, yet the [=PC-] never asks about them. Even weirder, the current-day island is nothing but peaceful.



* RandomEvent: Daily events involve things like rare horses spawning in a region, a talent scout showing up (and boosting your fame from any races you win), and/or extra materials being available in a region. The islanders inform you through mail of any events, [[SequenceBreaking even if you've never met them before or can't reach the region in question]].



* WorthyOpponent: When the [=PC=] starts racing, [[JerkWithAHeartOfGold Lilli]] writes them a litter saying she's glad to finally have decent competition. (Yeah, there's a reason the townsfolk don't like her.)

to:

* WorthyOpponent: When the [=PC=] starts racing, [[JerkWithAHeartOfGold Lilli]] writes them a litter letter saying she's glad to finally have decent competition. (Yeah, there's a reason the townsfolk don't like her.)
competition.

Added: 505

Changed: 471

Is there an issue? Send a MessageReason:
None


* AuthorAppeal: ''Emerald Tales'' is very much a "horse game" centered around the usual horse game tropes; easily tamed wild horses, grooming mechanics, many problems being solved by riding, etc. Players outside of this niche will not enjoy it.

to:

* AndYourRewardIsInteriorDecorating: Most quest rewards are blueprints for housing, bridges, farms, etc.
* AuthorAppeal: ''Emerald ''Horse Tales'' is very much a "horse game" centered around the usual horse game tropes; easily tamed wild horses, grooming mechanics, many problems being solved by riding, etc. Players outside of this niche will not enjoy it.



* TheGift: The [=PC=] needs to be told what ''galloping'' is and why washing their horse is important, yet a storyline quest involves them beating the best racer in the valley.



* OfferingsToTheGods: Presumably the reason sugarcubes can be found beneath runestones.




to:

* WorthyOpponent: When the [=PC=] starts racing, [[JerkWithAHeartOfGold Lilli]] writes them a litter saying she's glad to finally have decent competition. (Yeah, there's a reason the townsfolk don't like her.)

Added: 1670

Changed: 268

Is there an issue? Send a MessageReason:
None


You play as a newcomer to Cape Emerald, a gorgeous peninsula inhabited by a few people- and many herds of wild horses. Your chronically-irresponsible aunt has invited you to her vast horse ranch, but the once-thriving estate is now little more than a pile of sticks. It's up to you to catch new horses, gather materials, and explore until the ranch is restored to its former glory.

to:

You play as a newcomer to Cape Emerald, a gorgeous peninsula inhabited by a few people- and many herds of wild horses. Your chronically-irresponsible chronically irresponsible aunt has invited you to her vast horse ranch, but the once-thriving estate is now little more than just a pile of sticks. It's up to you to catch new horses, gather materials, and explore until the ranch is restored to its former glory.



* FameGate: Larger buildings cannot be restored until the player has gained enough fame. It's justified by the local economy being based on volunteer work, not currency; people need a reason to spend their time on your projects instead of others'.

to:

* AutomatonHorses: Played with.
** Subversions: Horses have various character traits (like "afraid of the dark" or "lazy jumper") that ensure they cannot all be played the same way. Several traits can be overcome with training. A stamina bar prevents endless galloping. Never grooming/feeding/bathing a horse is possible, but comes with stat penalties. The estate's amenities limit how many horses can be housed there. Wild horses will flee from the [=PC=] if not approached correctly. Each horse has a preferred food and grooming regimen distinct to them.
** Played straight: Horses don't need sleep. They never balk at jumps or get distracted by the opposite sex. Stabled horses don't require any care (although they retain whatever hygiene debuffs they had before being stabled). "Foals" are BornAsAnAdult, immediately ready to ride. Horses' base statistics cannot be improved, however long they're ridden.
* FameGate: Larger buildings cannot be restored built until the player has gained enough fame. It's justified by the local economy being based Presumably other characters are helping offscreen.
* GeoEffects: Traits like "Mud Lover" or "Sand Lover" means a horse goes faster
on volunteer work, not currency; people need that terrain. Water always slows a reason to spend their time on your projects instead of others'.horse down, although some horses like having it ''near'' them.


Added DiffLines:

* TheLostWoods: The Elderwood's canopy completely blocks out the sky, triggering any nyctophobia your horse has. Its ground is covered with difficult jumps, uninhabited ruins, and unmarked paths, which may be why the most convenient entrance is locked (and peppered with hazard signs).
* ObviousBeta: All iterations of the game are buggy, but the Switch port is by far the worst. It was also the last to receive a patch for the UnintentionallyUnwinnable bug in a storyline quest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/horse_tales_emerald_valley_ranch.jpg]]
Is there an issue? Send a MessageReason:
None


You play as a newcomer to Cape Emerald Peninsula, a gorgeous peninsula inhabited by a few people- and many herds of wild horses. Your chronically-irresponsible aunt has invited you to her vast horse ranch, but the once-thriving estate is now little more than a pile of sticks. It's up to you to catch new horses, gather materials, and explore until the ranch is restored to its former glory.

to:

You play as a newcomer to Cape Emerald Peninsula, Emerald, a gorgeous peninsula inhabited by a few people- and many herds of wild horses. Your chronically-irresponsible aunt has invited you to her vast horse ranch, but the once-thriving estate is now little more than a pile of sticks. It's up to you to catch new horses, gather materials, and explore until the ranch is restored to its former glory.
Is there an issue? Send a MessageReason:
None


''Horse Tales: Emerald Valley Ranch'' is an exploration game by Microids and Aesir Interactive.

You play as a newcomer to Cape Emerald Peninsula, a gorgeous peninsula inhabited by a few people- and many herds of wild horses. You've inherited a vast stud farm from your aunt, but the once-thriving estate is now little more than an empty pile of sticks. It's up to you to tame stock, gather materials, and explore until the ranch is restored to its former glory.

to:

''Horse Tales: Emerald Valley Ranch'' is an exploration adventure game by Microids and Aesir Interactive.

You play as a newcomer to Cape Emerald Peninsula, a gorgeous peninsula inhabited by a few people- and many herds of wild horses. You've inherited a Your chronically-irresponsible aunt has invited you to her vast stud farm from your aunt, horse ranch, but the once-thriving estate is now little more than an empty a pile of sticks. It's up to you to tame stock, catch new horses, gather materials, and explore until the ranch is restored to its former glory.



* AuthorAppeal: ''Emerald Tales'' is very much a [[https://www.themanequest.com/blog/2022/7/15/announcement-trailer-for-horse-tales-emerald-valley-ranch-an-open-world-horse-adventure-game-with-breeding-building-racing-and-more "horse game"]] centered around the usual horse game tropes; easily befriended wild horses, detailed upkeep mechanics, a horse-centric setting, etc. Players outside of this niche will not enjoy it.

to:

* AuthorAppeal: ''Emerald Tales'' is very much a [[https://www.themanequest.com/blog/2022/7/15/announcement-trailer-for-horse-tales-emerald-valley-ranch-an-open-world-horse-adventure-game-with-breeding-building-racing-and-more "horse game"]] game" centered around the usual horse game tropes; easily befriended tamed wild horses, detailed upkeep grooming mechanics, a horse-centric setting, many problems being solved by riding, etc. Players outside of this niche will not enjoy it.




to:

* SceneryPorn: Cape Emerald is filled with pristine forests, classic Spanish architecture, and long beaches perfect for galloping on. There's a [[TheWorldIsJustAwesome panoramic shot]] at the end of the tutorial to emphasize how gorgeous everything is.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Horse Tales: Emerald Valley Ranch'' is an exploration game by Microids and Aesir Interactive.

You play as a newcomer to Cape Emerald Peninsula, a gorgeous peninsula inhabited by a few people- and many herds of wild horses. You've inherited a vast stud farm from your aunt, but the once-thriving estate is now little more than an empty pile of sticks. It's up to you to tame stock, gather materials, and explore until the ranch is restored to its former glory.

----
!! This game includes the following tropes:

* AuthorAppeal: ''Emerald Tales'' is very much a [[https://www.themanequest.com/blog/2022/7/15/announcement-trailer-for-horse-tales-emerald-valley-ranch-an-open-world-horse-adventure-game-with-breeding-building-racing-and-more "horse game"]] centered around the usual horse game tropes; easily befriended wild horses, detailed upkeep mechanics, a horse-centric setting, etc. Players outside of this niche will not enjoy it.
* FameGate: Larger buildings cannot be restored until the player has gained enough fame. It's justified by the local economy being based on volunteer work, not currency; people need a reason to spend their time on your projects instead of others'.
* IrisOut: Fatal jumps are represented visually by the action pausing and an iris out on the [=PC=]. Then gameplay restarts, placing the [=PC=] a short distance away.

----

Top