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''Honey, I Joined a Cult'' is a SimulationGame developed by British studio Creator/SoleSurvivorGames, published by [=Team17=], and released through early access in 2021.

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''Honey, I Joined a Cult'' is a SimulationGame developed by British studio Creator/SoleSurvivorGames, Creator/SoleSurvivorGames and published by [=Team17=], and Creator/Team17. It was released through early access in 2021.
September 2021, with a full release in November 2022.



!!This game provides examples of:

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!!This game !!''Honey, I Joined a Cult'' provides examples of:
of the following tropes:



* IncrediblyObviousBug: Played with, due to not actually being surveillance device. The spirit chamber is where your cultists will perform a SpookySeance for the followers, charging by the minute to commune with the dead. One of the items required is the "Inconspicuous Plants", where a huge projector is "hidden" behind a few small house plants--the followers comically failing to notice the giant projector producing the "spirit".

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* IncrediblyObviousBug: Played with, due to not actually being surveillance device.devices. The spirit chamber is where your cultists will perform a SpookySeance for the followers, charging by the minute to commune with the dead. One of the items required is the "Inconspicuous Plants", where a huge projector is "hidden" behind a few small house plants--the followers comically failing to notice the giant projector producing the "spirit".
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Linking To An Article Within The Article. Also fixed spelling, punctuation, and capitalization.


''VideoGame/HoneyIJoinedACult'' is a SimulationGame made by Creator/SoleSurvivorGames, released as early access in 2021.

''Honey, I Joined a Cult'' is a {{Cult}} Simulator . . . but not '''that''' ''VideoGame/CultistSimulator''. Designed in the more traditional sense of the genre, the game has you building a compound where your cultists will live and work, running their ScamReligion to get more followers to take their money and gain influence. Their needs have to be maintained lest they decide to abandon your fellowship--eating, cleanliness, bathroom, entertainment, like a malicious version of ''VideoGame/TheSims''. You research new technologies to improve the compound or to enhance the powers of the cult leader--or eventually to delve into the occult with aid from your god.

You have free reign to customize the group, from what they worship, a title for the leader, to the cult uniforms themselves. The game's default options include a standard sect of EldritchAbomination worshippers, a CargoCult worshipping the atomic bomb, to people worshipping ''dinosaurs''; with new themes to eventually come before release.

to:

''VideoGame/HoneyIJoinedACult'' ''Honey, I Joined a Cult'' is a SimulationGame made developed by British studio Creator/SoleSurvivorGames, published by [=Team17=], and released as through early access in 2021.

''Honey, I Joined a Cult'' is a {{Cult}} Simulator . . .simulator... but not '''that''' ''VideoGame/CultistSimulator''. Designed in the more traditional sense of the genre, the game has you building a compound where your cultists will live and work, running their ScamReligion to get more followers to take their money and gain influence. Their needs have to be maintained lest they decide to abandon your fellowship--eating, cleanliness, bathroom, entertainment, like a malicious version of ''VideoGame/TheSims''. You research new technologies to improve the compound or to enhance the powers of the cult leader--or eventually to delve into the occult with aid from your god.

You have free reign rein to customize the group, from what they worship, a title for the leader, to the cult uniforms themselves. The game's default options include a standard sect of EldritchAbomination worshippers, a CargoCult worshipping the atomic bomb, to people worshipping ''dinosaurs''; with new themes to eventually come before release.






* CaptainErsatz: One of the default cult options is a parody of ''Series/HappyDays'' Arthur "the Fonz" Fonzarelli, played by Creator/HenryWinkler; giving you the Donzies, led by Martha Donzarelli and worshipping Minkler.

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* CaptainErsatz: One of the default cult options is a parody of ''Series/HappyDays'' ''Series/HappyDays''' Arthur "the Fonz" Fonzarelli, played by Creator/HenryWinkler; giving you the Donzies, led by Martha Donzarelli and worshipping Minkler.



* FakeFaithHealer: While you can eventually get into occult matters, the day to day operation of the cult is a ScamReligion that fleeces money and influence out of gullible followers via "therapy". You start with sermons in your temple and mediation but eventually end up "treating" people with SpookySeance, MindControlDevice, "[[ElectroconvulsiveTherapyIsTorture energy spas]]", and . . . burying people in a pool of ''maggots''.

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* FakeFaithHealer: While you can eventually get into occult matters, the day to day operation of the cult is a ScamReligion that fleeces money and influence out of gullible followers via "therapy". You start with sermons in your temple and mediation but eventually end up "treating" people with SpookySeance, MindControlDevice, [[SpookySeance séances]], {{mind control device}}s, "[[ElectroconvulsiveTherapyIsTorture energy spas]]", and . . . and burying people in a pool of ''maggots''.



* TechTree: Once you build a research room you're able to research upgrades for your cult. You develop new therapy rooms to fleece your followers, upgrades to your maximum caps of cultists and followers, better sermons or ways your leader can inspire the cult. There is also a second leader-only tech tree which directs the future of your cult: such as, as of early access, trying to make contact with dark, sinister beings.

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* TechTree: Once you build a research room room, you're able to research upgrades for your cult. You develop new therapy rooms to fleece your followers, upgrades to your maximum caps of cultists and followers, better sermons or ways your leader can inspire the cult. There is also a second leader-only tech tree which directs the future of your cult: such as, as of early access, trying to make contact with dark, sinister beings.



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* EnemyScan: While technically not your enemies, followers can have a number of traits and you're only aware of the quantity and quality. The Pool of Revelations module will determine what traits they have so you're able to recruit better cultists.


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* IncrediblyObviousBug: Played with, due to not actually being surveillance device. The spirit chamber is where your cultists will perform a SpookySeance for the followers, charging by the minute to commune with the dead. One of the items required is the "Inconspicuous Plants", where a huge projector is "hidden" behind a few small house plants--the followers comically failing to notice the giant projector producing the "spirit".
* MadScientistLaboratory: The energy spa looks like this; with a Jacob's Ladder shooting sparks, a huge control switch on a power box with a giant lightbulb, and people laying on tables getting shocked.


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* MalevolentMugshot: You customize your cult leader and what the cult worships as a holy object. Pictures of the leader and the holy object are available as a variant of SigilSpam to decorate the base with. Place a photo of the leader in every room, above his bed, above ''everyone'''s bed, above the toilets . . .
* MessyMaggots: One of the therapy chambers is "maggot rejuvenation", where your followers sit in a pool full of maggots sprayed from the maggot hose. It might be some kind of sauna or a form of leeching; but it's hard to be anything but revolted by the thought of doing it, especially once it's upgraded with the huge mother grub chained nearby.


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* SigilSpam: The cult emblem can be displayed on two of the rug options and a wall painting, allowing you to fill the headquarters with them.
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''VideoGame/HoneyIJoinedACult'' is a SimulationGame made by Creator/SoleSurvivorGames, released as early access in 2021.

''Honey, I Joined a Cult'' is a {{Cult}} Simulator . . . but not '''that''' ''VideoGame/CultistSimulator''. Designed in the more traditional sense of the genre, the game has you building a compound where your cultists will live and work, running their ScamReligion to get more followers to take their money and gain influence. Their needs have to be maintained lest they decide to abandon your fellowship--eating, cleanliness, bathroom, entertainment, like a malicious version of ''VideoGame/TheSims''. You research new technologies to improve the compound or to enhance the powers of the cult leader--or eventually to delve into the occult with aid from your god.

You have free reign to customize the group, from what they worship, a title for the leader, to the cult uniforms themselves. The game's default options include a standard sect of EldritchAbomination worshippers, a CargoCult worshipping the atomic bomb, to people worshipping ''dinosaurs''; with new themes to eventually come before release.

But cults generally don't have [[DownerEnding happy endings]]. At least ''some'' people are naturally suspicious of your group when you're publically praising your new god, and letting your people die or banishing your incompetent, stupid followers eventually gets attention from angry protesters or the police. The game even opens with a previous cult being shut down by the cops.

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!!This game provides examples of:

* BriefcaseFullOfMoney: In the introduction CutScene, the Cult of the Space Fish is raided by the police. Their leader can't be charged with anything and is told to get out of town; he obliges after fetching his over-stuffed briefcase of cash so he can get MagicPlasticSurgery and start again.
* CaptainErsatz: One of the default cult options is a parody of ''Series/HappyDays'' Arthur "the Fonz" Fonzarelli, played by Creator/HenryWinkler; giving you the Donzies, led by Martha Donzarelli and worshipping Minkler.
* FakeFaithHealer: While you can eventually get into occult matters, the day to day operation of the cult is a ScamReligion that fleeces money and influence out of gullible followers via "therapy". You start with sermons in your temple and mediation but eventually end up "treating" people with SpookySeance, MindControlDevice, "[[ElectroconvulsiveTherapyIsTorture energy spas]]", and . . . burying people in a pool of ''maggots''.
* TheFoodPoisoningIncident: Food poisoning is the most common "injury" afflicting your cultists, probably two to three every day, using basic sinks to poorly wash hands after using the toilet--and it's much worse with the starting trough.
* MagicPlasticSurgery: The game starts with the Cult of the Space Fish being raided by the police. Their leader, Space Commander Charlie Fishnut, is a black man who can't be charged with anything and is told to get out of town. He fetches his BriefcaseFullOfMoney while planning to [[InvokedTrope Invoke]] this trope, "he knows a guy", so he can start over elsewhere. Three months later you're starting a new cult with full customization of the leader's sex and race.
*MindControlDevice: There is discombobulation therapy and the aptly-named hypno chamber. Both employ a green swirly disc to hypnotize your followers; the therapy is a bit of [[FakeFaithHealer Fake Faith Healing]] that helps your ScamReligion fleece money and influence from the victim, the hypno chamber grants random traits in the hopes of getting better cultist recruits.
* PottyFailure: When a cultist can't reach the toilet on time they suffer a large mood penalty and their turd pile is a major hit to the room's prestige. A cultist in a bad enough mood can just shit on the floor in rage.
* ScamReligion: This is the day-to-day operation of the cult. While your leader can commune with your deity of choice and plot an ultimate, divinely-inspired goal for the cult, the rest of your minions are busy ripping people off. You start with your temple where they preach the word and pass the collection plate and develop different "therapy" rooms; starting with simple meditation, but then apparently healing people with the power of therapeutic electroshocks, communing with the dead, and sitting in pools of maggots. Charging by the minute, of course.
* TechTree: Once you build a research room you're able to research upgrades for your cult. You develop new therapy rooms to fleece your followers, upgrades to your maximum caps of cultists and followers, better sermons or ways your leader can inspire the cult. There is also a second leader-only tech tree which directs the future of your cult: such as, as of early access, trying to make contact with dark, sinister beings.
* WavingSignsAround: When heat starts to get too high, the protesters come to picket the compound. Their presence waving signs and shouting at your cultists lowers their moods.
* YouHaveResearchedBreathing: The TechTree can lean into this with how it's set up. An obvious example being that not only do you need to research a kitchen to cook food for your cultists, you only learn how to make gruel by doing so and have to research how to make burgers or actual meat and veggie dinners. And on top of that, despite requiring a refrigerator to have a functional kitchen, you need to do further reason to upgrade it with a ''freezer''.

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