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* ForeverWar: The civil war has been dragging on for several years by the time the first game starts, and with seemingly no end in sight.



* ScavengerWorld: The civil war in both games is ''bad''. Abandoned cars, telephone poles, and random heaps of rubble are just a few of the sources you can harvest for the scrap you can use in ItemCrafting.

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* ScavengerWorld: The civil war in both games is ''bad''.''bad'', but is on full display here. Abandoned cars, telephone poles, and random heaps of rubble are just a few of the sources you can harvest for the scrap you can use in ItemCrafting.



* TheAtoner: Haroun's backstory is to make up for how his tribe helped bring Akadullah to power.

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* TheAtoner: Haroun's backstory is to make up for how his tribe helped bring Akadullah to power. As it turns out, Banan's backstory reveals that her father was a close friend of Akadullah before being put in a concentration camp, and is both trying to avenge her family's demise and help make up for their role in bringing him to power.



* TheRevolutionWillNotBeCivilized : ZigZaggedTrope. It's shown that the Revolutionaries, as well-intentioned as they seem, aren't above resorting to punitive if not brutal measures in the name of victory. On the other hand, it's possible to not only mitigate such methods depending on Banan's actions, but also help steer the Rebellion toward [[TheRevolutionWillNotBeVillified more benevolent ends]].



* WouldNotShootACivilian: A moral dilemma in [[spoiler: the final mission. A general asks Banan to swear before God not to harm civilians and just to go straight to Akadullah. Immediately afterward, Chris' Nortonan handler suggests employing an airstrike that will wipe out Akadullah's defenders but also kill hundreds of innocent bystanders. It's your call whether you blow the place to hell, use a more targeted airstrike with less effectiveness but fewer civilian deaths, or refuse to kill civilians and deal with Akadullah's soldiers yourself.]]

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* WouldNotShootACivilian: WouldNotShootACivilian:
** The reason Chris failed to kill Akadullah in the first place was because he was spotted at a kindergarten. Despite having the dictator dead to rights, Chris didn't make the hit, unwilling to kill innocents as collateral damage.
**
A moral dilemma in [[spoiler: the final mission. A general asks Banan to swear before God not to harm civilians and just to go straight to Akadullah. Immediately afterward, Chris' Nortonan handler suggests employing an airstrike that will wipe out Akadullah's defenders but also kill hundreds of innocent bystanders. It's your call whether you blow the place to hell, use a more targeted airstrike with less effectiveness but fewer civilian deaths, or refuse to kill civilians and deal with Akadullah's soldiers yourself.]]

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Polishing and adding


'''Home Behind provides examples of:'''

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'''Home Behind !!''Home Behind'' provides examples of:'''of:
* ActionSurvivor: The first game puts you in the shoes of a refugee whose goal is simply to find his daughter [[ScrewThisImOuttaHere and get out of Scaria]] in one piece.






'''Home Behind 2 provides examples of:'''
* Main/AdamSmithHatesYourGuts:

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'''Home !!''Home Behind 2 2'' provides examples of:'''
of:
* Main/AdamSmithHatesYourGuts:AdamSmithHatesYourGuts:



* Main/AdvancingWallOfDoom: Played with, as the map layer has numerous enemy soldier groups running around that will take over your owned cities and make it hard to take over new ones, but they don't advance in a wall.

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* Main/AdvancingWallOfDoom: *AdvancingWallOfDoom: Played with, as the map layer has numerous enemy soldier groups running around that will take over your owned cities and make it hard to take over new ones, but they don't advance in a wall.



* Main/AlphaStrike: If you manage to ambush an enemy using a random event, or your crew has built their entire morale meter, with the right heroes you can alpha strike the enemy team with your ultimate abilities, and lower level enemies can be killed outright by this.
* Main/AllDeathsFinal: You can't bring anyone back to life, but you only lose someone if their injuries get too high, which can be healed quite easily.
* Main/AmazonBrigade: The dictator Akadullah has one of these as his main bodyguard, and the player character can take an all female team into missions if they want.
* Main/AntiFrustrationFeatures: It is very difficult but still gives you some bonuses it doesn't really have to.

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* Main/AlphaStrike: AllohistoricalAllusion:
** In addition to the parallels with Syria, the circumstances leading up to the CivilWar call to mind both the Iranian Revolution and Afghan conflict.
** The actual spark of the conflict, in which peaceful protesters in the Scaria's capital were brutally crushed by the military, bears more than a passing resemblance to the Tiananmen Square Incident.
* AlphaStrike:
If you manage to ambush an enemy using a random event, or your crew has built their entire morale meter, with the right heroes you can alpha strike the enemy team with your ultimate abilities, and lower level enemies can be killed outright by this.
* Main/AllDeathsFinal: AllDeathsFinal: You can't bring anyone back to life, but you only lose someone if their injuries get too high, which can be healed quite easily.
* Main/AmazonBrigade: AmazonBrigade: The dictator Akadullah has one of these as his main bodyguard, and the player character can take an all female team into missions if they want.
* Main/AntiFrustrationFeatures: AntiFrustrationFeatures: It is very difficult but still gives you some bonuses it doesn't really have to.



* Main/AntiHero: The heroes can definitely act like this, executing captured enemies, stealing from civilians, robbing farmers of their only food.
* Main/ArbitraryHeadcountLimit: 4 heroes at a time, for both sides. You also have a maximum amount of total heroes.
* Main/ArmorPiercingAttack: Weapons can get a piercing effect to make them better at taking on heavily armoured heroes.

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* Main/AntiHero: AntiHero: The heroes can definitely act like this, executing captured enemies, stealing from civilians, robbing farmers of their only food.
* Main/ArbitraryHeadcountLimit: ArbitraryHeadcountLimit: 4 heroes at a time, for both sides. You also have a maximum amount of total heroes.
* Main/ArmorPiercingAttack: ArmorPiercingAttack: Weapons can get a piercing effect to make them better at taking on heavily armoured heroes.



* Main/TheAtoner: Haroun's backstory is to make up for how his tribe helped bring Akadullah to power.
* Main/AutoSave: It autosaves into a single slot but it is possible to get around a failed mission by quitting the game.
* Main/BoringButPractical:

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* Main/TheAtoner: TheAtoner: Haroun's backstory is to make up for how his tribe helped bring Akadullah to power.
* Main/AutoSave: AutoSave: It autosaves into a single slot but it is possible to get around a failed mission by quitting the game.
* Main/BoringButPractical:BoringButPractical:



* Main/BreakTheBadass: Banan suffers from this after [[spoiler:Haroun's death]], and takes time to recover. Represented in game by loss of stats.
* Main/CampCook: Maria performs this role for the squad.
* Main/CharacterLevel: Every character gains levels with XP, and you get 2 stat points per level. Maximum level is 30 for you, but enemies can be as high as level 40.

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* Main/BreakTheBadass: BreakTheBadass: Banan suffers from this after [[spoiler:Haroun's death]], and takes time to recover. Represented in game by loss of stats.
* Main/CampCook: CampCook: Maria performs this role for the squad.
* Main/CharacterLevel: CharacterLevel: Every character gains levels with XP, and you get 2 stat points per level. Maximum level is 30 for you, but enemies can be as high as level 40.



* Main/ColorCodedItemTiers: There are multiple levels of weapon tier and they have special colours.
* Main/CombatExclusiveHealing: Averted, you can heal XP outside of combat for the cost of supplies. Except for a small number of special tactics, you have to heal injuries outside combat.
* Main/CriticalHit: Very important, with certain classes like the Serial Killer generating one hit kill level damage using them.

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* Main/ColorCodedItemTiers: ColorCodedItemTiers: There are multiple levels of weapon tier and they have special colours.
* Main/CombatExclusiveHealing: CombatExclusiveHealing: Averted, you can heal XP outside of combat for the cost of supplies. Except for a small number of special tactics, you have to heal injuries outside combat.
* Main/CriticalHit: CriticalHit: Very important, with certain classes like the Serial Killer generating one hit kill level damage using them.



* Main/CurbStompBattle: When you're heavily under levelled this will happen to you, and vice versa. If you're 5+ levels higher you can smash every enemy group in an area without any major damage, especially if you've got a healer on your team.

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* Main/CurbStompBattle: CurbStompBattle: When you're heavily under levelled this will happen to you, and vice versa. If you're 5+ levels higher you can smash every enemy group in an area without any major damage, especially if you've got a healer on your team.



* Main/DamageOverTime: Certain skills like the Chemist have skills like this.
* Main/DarkAndTroubledPast: Pretty much every main character's backstory is this. Haroun & Banan suffer from knowing how their tribes helped or were hurt by the dictator.
* Main/DeathIsCheap: Averted. If you send a hero off to fight on the front lines they will die. And your own team members can die if you misplay, especially at the higher difficulty levels.
* Main/DungeonCrawling: The general gameplay, although there are only a few areas that you might call a "dungeon", like prison cells or underground mines.
* Main/EarlyGameHell: The number one tip to new players is that during the customisation of your player character Banan, to make them a medic due to how hard it is for characters to survive each area without being healed, or if you do heal them, it costs supplies. You also have very little medicine, poor weapons and won't have a large team.
* Main/EnemySummoner: Several classes have drones, and with enough time, there will be so many drones that your heroes can be killed off incredibly fast.
* Main/EquipmentUpgrade: You can upgrade your weapons or armour with the metal workshop. The truck & drone both have upgrades.
* Main/EverythingTryingToKillYou: Many of the exploration areas contain traps, hostile enemy units and random events that can seriously hurt you.

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* Main/DamageOverTime: DamageOverTime: Certain skills like the Chemist have skills like this.
* Main/DarkAndTroubledPast: DarkAndTroubledPast: Pretty much every main character's backstory is this. Haroun & Banan suffer from knowing how their tribes helped or were hurt by the dictator.
* Main/DeathIsCheap: DeathIsCheap: Averted. If you send a hero off to fight on the front lines they will die. And your own team members can die if you misplay, especially at the higher difficulty levels.
* Main/DungeonCrawling: DungeonCrawling: The general gameplay, although there are only a few areas that you might call a "dungeon", like prison cells or underground mines.
* Main/EarlyGameHell: EarlyGameHell: The number one tip to new players is that during the customisation of your player character Banan, to make them a medic due to how hard it is for characters to survive each area without being healed, or if you do heal them, it costs supplies. You also have very little medicine, poor weapons and won't have a large team.
* Main/EnemySummoner: EnemySummoner: Several classes have drones, and with enough time, there will be so many drones that your heroes can be killed off incredibly fast.
* Main/EquipmentUpgrade: EquipmentUpgrade: You can upgrade your weapons or armour with the metal workshop. The truck & drone both have upgrades.
* Main/EverythingTryingToKillYou: EverythingTryingToKillYou: Many of the exploration areas contain traps, hostile enemy units and random events that can seriously hurt you.



* Main/ExclusiveEnemyEquipment: Some of the bosses carry special trinkets that aren't the same as the others. One example being a ceremonial short sword which gives +5 damage.
* Main/ExperienceBooster: Is one of the bonuses that weapons, armour & trinkets have.
* Main/FailedASpotCheck: Many of the random events involve rolling an intelligence, resolve or strength check, and if failed will result in an enemy unit coming out to fight you with an ambush bonus. You can also do this in return in some events.

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* Main/ExclusiveEnemyEquipment: ExclusiveEnemyEquipment: Some of the bosses carry special trinkets that aren't the same as the others. One example being a ceremonial short sword which gives +5 damage.
* Main/ExperienceBooster: ExperienceBooster: Is one of the bonuses that weapons, armour & trinkets have.
* Main/FailedASpotCheck: FailedASpotCheck: Many of the random events involve rolling an intelligence, resolve or strength check, and if failed will result in an enemy unit coming out to fight you with an ambush bonus. You can also do this in return in some events.



* Main/FesteringFungus: One of the random items in the exploration areas, you need to pass a check to determine if they are edible, or just risk it and potentially take damage.
* Main/ForcedTutorial: The initial section of the game where Chris rescues Banan and the pair have to fight to get to Haroun's truck.

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* Main/FesteringFungus: FesteringFungus: One of the random items in the exploration areas, you need to pass a check to determine if they are edible, or just risk it and potentially take damage.
* Main/ForcedTutorial: ForcedTutorial: The initial section of the game where Chris rescues Banan and the pair have to fight to get to Haroun's truck.truck.
* FromNobodyToNightmare: Banan herself, who goes from being a college student-turned-revolutionary to the most prominent figure in Scaria's CivilWar [[spoiler:and depending on her actions, the BigBad in the original game.]]
* GenreShift: Whereas the first game is a tale of a refugee fleeing the conflict, the second is a war story.



* Main/GuideDangIt: A lot of the mechanics are quite hidden, with the developers often replying to Steam users asking about them.

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* Main/GuideDangIt: GuideDangIt: A lot of the mechanics are quite hidden, with the developers often replying to Steam users asking about them.



* Main/HarmfulHealing: The Chemist & Witch Doctor have healing skills that also inflict initial health damage or negative status effects, with the upside being those skills can often heal better than the ones the Medic does.
* Main/HealerSignsOnEarly: If you pick Medic as your starting class. Otherwise, completely down to RNG when you might get a healer.
* Main/HealingSpring: Several random events involve healing baths, springs or rivers.
* Main/HeroicSacrifice: [[spoiler:Averted by Haroun, who Banan shoots to ensure he won't be tortured by Akadullah.]]
* Main/HubCity: Your home base functions as this, as a central point for all your upgrades.
* Main/HyperspaceArsenal: You only have a limited amount of inventory slots for your weapons, trinkets & armour. Characters only have a gun, armour and two trinkets.
* Main/INeedAFreakingDrink: Your characters can come across the Pub in several towns, drinking at them for benefits.
* Main/InexplicableTreasureChests: You can sometimes find items stashed into trees, dead bodies and fish them up from lakes.
* Main/ItsUpToYou: Banan is the only one who can lead the rebels to victory.
* Main/{{Jerkass}}: Executing surrendered enemies or random people you 'rescue' but can't afford to heal makes you one of these.
* Main/KnowWhenToFoldEm: You can retreat from areas, but at a significant cost, as well as you losing all the loot you've earned.
* Main/LethalChef: Maria has to learn how to cook each individual dish, and even when she has learned it, there is still an RNG element that can make her attempts fail badly.
* Main/TheLostWoods: One of the areas is a heavy forest filled with mushrooms.
* Main/LuckBasedMission: You have no direct control over the combat between your hero team and enemies. The snowball effect is significant so failing to take out an enemy team member first can be fatal.
* Main/MagikarpPower: Arguably the most important buffs in the game, reducing supply usage, and injury resistance, start off as extremely limited bonuses.

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* Main/HarmfulHealing: HarmfulHealing: The Chemist & Witch Doctor have healing skills that also inflict initial health damage or negative status effects, with the upside being those skills can often heal better than the ones the Medic does.
* Main/HealerSignsOnEarly: HealerSignsOnEarly: If you pick Medic as your starting class. Otherwise, completely down to RNG when you might get a healer.
* Main/HealingSpring: HealingSpring: Several random events involve healing baths, springs or rivers.
* Main/HeroicSacrifice: HeroicSacrifice: [[spoiler:Averted by Haroun, who Banan shoots to ensure he won't be tortured by Akadullah.]]
* Main/HubCity: HubCity: Your home base functions as this, as a central point for all your upgrades.
* Main/HyperspaceArsenal: HyperspaceArsenal: You only have a limited amount of inventory slots for your weapons, trinkets & armour. Characters only have a gun, armour and two trinkets.
* Main/INeedAFreakingDrink: INeedAFreakingDrink: Your characters can come across the Pub in several towns, drinking at them for benefits.
* Main/InexplicableTreasureChests: InexplicableTreasureChests: You can sometimes find items stashed into trees, dead bodies and fish them up from lakes.
* Main/ItsUpToYou: ItsUpToYou: Banan is the only one who can lead the rebels to victory.
* Main/{{Jerkass}}: {{Jerkass}}: Executing surrendered enemies or random people you 'rescue' but can't afford to heal makes you one of these.
* Main/KnowWhenToFoldEm: JumpingOffTheSlipperySlope: Banan can potentially become more ruthless over the course of the campaign, in the name of victory. [[spoiler:Which makes her becoming the BigBad in the first game more plausible.]]
* KnowWhenToFoldEm:
You can retreat from areas, but at a significant cost, as well as you losing all the loot you've earned.
* Main/LethalChef: LethalChef: Maria has to learn how to cook each individual dish, and even when she has learned it, there is still an RNG element that can make her attempts fail badly.
* Main/TheLostWoods: TheLostWoods: One of the areas is a heavy forest filled with mushrooms.
* Main/LuckBasedMission: LuckBasedMission: You have no direct control over the combat between your hero team and enemies. The snowball effect is significant so failing to take out an enemy team member first can be fatal.
* Main/MagikarpPower: MagikarpPower: Arguably the most important buffs in the game, reducing supply usage, and injury resistance, start off as extremely limited bonuses.



* Main/MarathonLevel: Combat heavy levels, or those with multiple indoor areas are these. Inverted with areas of little resistance.
* Main/MoraleMechanic:

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* Main/MarathonLevel: MarathonLevel: Combat heavy levels, or those with multiple indoor areas are these. Inverted with areas of little resistance.
* Main/MoraleMechanic: MoraleMechanic:



* Main/TheNeedForMead: Pubs can be used to drink with your heroes, giving them buffs depending on what you drank.
* Main/NewGamePlus: The main benefit of the Revolutionary Heritage mechanic, as you gain bonuses for each new game.
* Main/NintendoHard: This is an extremely difficult and long game.

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* Main/TheNeedForMead: TheNeedForMead: Pubs can be used to drink with your heroes, giving them buffs depending on what you drank.
* Main/NewGamePlus: NewGamePlus: The main benefit of the Revolutionary Heritage mechanic, as you gain bonuses for each new game.
game. Moreover, it unlocks the ability to play the campaign from Chris' perspective.
* Main/NintendoHard: NintendoHard: This is an extremely difficult and long game.



* Main/NoPartyLikeADonnerParty: Implied in several random event areas that the "meat" you are eating might be human.
* Main/NoSell: The invincible and undying buffs can completely prevent damage & dying respectively.
* Main/PamphletShelf: Various notes & journals can be found scattered across the game.
* Main/{{Permadeath}}: If a hero manages to die, that's it.

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* Main/NoPartyLikeADonnerParty: NoPartyLikeADonnerParty: Implied in several random event areas that the "meat" you are eating might be human.
* Main/NoSell: NoSell: The invincible and undying buffs can completely prevent damage & dying respectively.
* Main/PamphletShelf: PamphletShelf: Various notes & journals can be found scattered across the game.
* Main/{{Permadeath}}: {{Permadeath}}: If a hero manages to die, that's it.



* Main/PointAndClickMap: The overview of Scaria, with nodes of control for cities, forests, swamps and so on.
* Main/RandomNumberGod: Combat & events are almost all RNG based. There are only a few puzzles or events that are based on logic or reading information.
* Main/RagtagBunchOfMisfits: Banan's band of rebels is made up entirely of these. It can include serial killers, surgeons, commandos, arms dealers, witch doctors and ex-slaves.
* Main/RenovatingThePlayerHeadquarters: You start with nothing but a crappy old truck, a place to store equipment and a clapped out barely useful command centre. Eventually you gain access to satellite communications, cooking facilities, an aerial drone, equipment market, crafting workshop and a field hospital.
* Main/ScoreScreen: When you complete a mission you get to see all the loot you've recovered, as well as what specific traits any equipment you've gained has.
* Main/ShootTheMageFirst: In the normal combat you cannot do this, but in the vehicle combat sections you can specifically attack enemy soldiers, killing them off so they can't heal the enemy vehicle.
* Main/SideView: When you explore & fight, with the combat system based on being in one of four slots, which have specific bonuses or debuffs. It is not enforced, but generally advisable to use a long range attacker in the last slot, a healer in the third slot, a damage dealer in the second slot and a tank in the first slot closest to the enemy. Each type of gun also has preferred locations, such as the shotgun preferred in the second and first slots with sniper rifles in the last two.
* Main/SkillSlotSystem: Averted, you don't get the choose skills, each character comes with 3 specific skills based on their job class archetype.
* Main/SprintShoes: Trinkets can give a buff to speed, which in this game improves reloading.
* Main/SpaceCompression: It doesn't take very long to explore areas, and you will often have fights starting with multiple groups on the same screen, but they suffer from MookChivalry, and you don't get ganged up on by 8 or 12 enemies at a time.
* Main/SquishyWizard: The chemist is the most similar class for this, as they can heal and provide offensive attacks.
* Main/StatOVision: In combat your hits, blocks, misses and so on are shown on the screen.
* Main/StatusEffects: A variety of combat effects are included, that can be called up as skills or gained over time from random events or cooking.
* Main/StoneWall: The heavy infantry & shielded soldier classes are the best tanks in the game.
* Main/ATasteOfTheLash: The slave trader uses this.
* Main/ThereAreNoTents: Averted, as you need to rest to raise energy levels back up.
* Main/ThoseTwoGuys: You always start the game with Banan and Chris then quicky add Haroun to the party.
* Main/TotalPartyKill: If you continue to play even though you're on the downslope towards defeat this will happen.
* Main/ToThePain: Can be inflicted in various random events and motivation for certain parts of the storyline.
* Main/UniversalPoison: All types of negative poison effects have the same type of damage.
* Main/TheVeryDefinitelyFinalDungeon: The final battle takes place in the very top right corner of the map, and just in case you weren't aware, includes a crown icon next to it.

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* Main/PointAndClickMap: PointAndClickMap: The overview of Scaria, with nodes of control for cities, forests, swamps and so on.
* Main/RandomNumberGod: RandomNumberGod: Combat & events are almost all RNG based. There are only a few puzzles or events that are based on logic or reading information.
* Main/RagtagBunchOfMisfits: RagtagBunchOfMisfits: Banan's band of rebels is made up entirely of these. It can include serial killers, surgeons, commandos, arms dealers, witch doctors and ex-slaves.
* Main/RenovatingThePlayerHeadquarters: RenovatingThePlayerHeadquarters: You start with nothing but a crappy old truck, a place to store equipment and a clapped out barely useful command centre. Eventually you gain access to satellite communications, cooking facilities, an aerial drone, equipment market, crafting workshop and a field hospital.
* Main/ScoreScreen: ScoreScreen: When you complete a mission you get to see all the loot you've recovered, as well as what specific traits any equipment you've gained has.
* Main/ShootTheMageFirst: ShootTheMageFirst: In the normal combat you cannot do this, but in the vehicle combat sections you can specifically attack enemy soldiers, killing them off so they can't heal the enemy vehicle.
* Main/SideView: SideView: When you explore & fight, with the combat system based on being in one of four slots, which have specific bonuses or debuffs. It is not enforced, but generally advisable to use a long range attacker in the last slot, a healer in the third slot, a damage dealer in the second slot and a tank in the first slot closest to the enemy. Each type of gun also has preferred locations, such as the shotgun preferred in the second and first slots with sniper rifles in the last two.
* Main/SkillSlotSystem: SkillSlotSystem: Averted, you don't get the choose skills, each character comes with 3 specific skills based on their job class archetype.
* Main/SprintShoes: SprintShoes: Trinkets can give a buff to speed, which in this game improves reloading.
* Main/SpaceCompression: SpaceCompression: It doesn't take very long to explore areas, and you will often have fights starting with multiple groups on the same screen, but they suffer from MookChivalry, and you don't get ganged up on by 8 or 12 enemies at a time.
* Main/SquishyWizard: SquishyWizard: The chemist is the most similar class for this, as they can heal and provide offensive attacks.
* Main/StatOVision: StatOVision: In combat your hits, blocks, misses and so on are shown on the screen.
* Main/StatusEffects: StatusEffects: A variety of combat effects are included, that can be called up as skills or gained over time from random events or cooking.
* Main/StoneWall: StoneWall: The heavy infantry & shielded soldier classes are the best tanks in the game.
* Main/ATasteOfTheLash: ATasteOfTheLash: The slave trader uses this.
* Main/ThereAreNoTents: ThereAreNoTents: Averted, as you need to rest to raise energy levels back up.
* Main/ThoseTwoGuys: ThoseTwoGuys: You always start the game with Banan and Chris then quicky add Haroun to the party.
* Main/TotalPartyKill: TotalPartyKill: If you continue to play even though you're on the downslope towards defeat this will happen.
* Main/ToThePain: ToThePain: Can be inflicted in various random events and motivation for certain parts of the storyline.
* Main/UniversalPoison: UniversalPoison: All types of negative poison effects have the same type of damage.
* Main/TheVeryDefinitelyFinalDungeon: TheVeryDefinitelyFinalDungeon: The final battle takes place in the very top right corner of the map, and just in case you weren't aware, includes a crown icon next to it.



* Main/YouHaveOutlivedYourUsefulness: If you have too many heroes, gain a hero in a class you don't want, or they're too under levelled to be useful, you can dismiss them to fight on the frontlines. It provides a negliglbe bonus to revolutionary support and all but condems them to die fighting.

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* Main/YouHaveOutlivedYourUsefulness: YouHaveOutlivedYourUsefulness: If you have too many heroes, gain a hero in a class you don't want, or they're too under levelled to be useful, you can dismiss them to fight on the frontlines. It provides a negliglbe negligible bonus to revolutionary support and all but condems condemns them to die fighting.
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* GreyAndGrayMorality: There's no doubt Akadullah a brutal monster, but he came to power via a popular revolution of his own and is still widely loved by a large portion of the Scarian people. Banan and the Revolutionaries want to overthrow Akadullah and make Scaria into a peaceful, prosperous democracy but the methods they use are often [[TheRevolutionWillNotBeCivilized just as brutal as Akadullah.]] Also the foreign powers backing Banan have lofty claims, but it's clear they're just interested in Scaria's oil and controlling the nation's future.
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Dewicke dtrope


* Main/WeaponOfChoice: Each class has a preferred weapon and armour set, which provide a decent bonus when used.
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* AerithAndBob: The three starting heroes are Banan, Haroun, and Chris. Justified in that the previous two are supposedly Middle Eastern(ish) and Chris is a Nortonan, AKA American, and has a stereotypical American name.


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* GovernmentAgencyOfFiction: The Norto Republic's Civic Security Bureau, which is an obvious stand-in for the CIA.


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* NoCelebritiesWereHarmed: Scarian dictator Akadullah is cleary supposed to represent Syrian leader Bashar Al-Assad.
* NoCommunitiesWereHarmed: The game uses vague stand-ins for real world nations. Scaria is obviously supposed to be Syria, the Norto Republic is the United States, the Boreal Federation is the Russian Federation, etc. The exception would be the European Union which is just [[ExactlyWhatItSaysOnTheTin the European Union.]]


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* WholePlotReference: The mission to deal with King, Chris' missing commanding officer, is one to ''Film/ApocalypseNow''.


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* YouCantGoHomeAgain: After Chris failed to assassinate Akadullah, his superiors left him for dead in Scaria. He gets to return to the Norto Republic at the end of the game, after you deal with Akadullah.
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* FallenHero: Banan retroactively is this. In the second game, she's the main heroine, but in the original game [[spoiler:she's the BigBad, having become a psychotic terrorist willing to murder thousands if it means winning the war the first game's country takes place in.]]
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* NoPartyLikeADonnerParty: If you come across a dead body...well, he doesn't need the meat on his body as much as you do. It'll be a massive hit to your MoraleMechanic, though.
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* CrystalDragonJesus: Scaria's religion reveres "God," but He manifests through a FantasyPantheon of several avatars, male and female. Shrines to these gods [[ReligionIsMagic give bonuses when prayed at]]. However, the Order looks and acts fairly similar to FantasticCatholicism.
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Some characters being Scaria and others being Nortonan...doesn't fit this trope.


* Main/AerithAndBob: The names range from quite simple, like one of the main characters who is named "Chris", but others are Middle Eastern such as Ya'qoob, Shaamila, Fawzaana. The player character is "Banan", a very uncommon name that means "Delicate".
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* MajoredInWesternHypocrisy: Banan fled Scaria when she was young. She was educated and trained in the Norto Republic, and has now returned to liberate her homeland.
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* ScavengerWorld: The civil war in both games is ''bad''. Abandoned cars, telephone poles, and random heaps of rubble are just a few of the sources you can harvest for the scrap you can use in ItemCrafting.
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* DangerousDeserter: The Rebellion has trouble keeping its squads on mission. Rebel deserters are an occasional threat to Banan's unit.
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* TheArtifact: The European Union is the only real country in the game, because it existed in the first game. All others are {{Fantasy Counterpart Culture}}s of various countries.

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* {{Qurac}}: Scaria is a direct analog to Syria, specifically the Syrian Civil War, with the protagonist being a refugee fighting his way to safety in the European Union.



* Main/WhereTheHellIsSpringfield: The nations involved in the game are all fictional, but the game appears to be set in a Middle Eastern & Eastern European melange state that would be similar to Syria or Turkey in terms of diverse geographic areas.
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* PlayingBothSides: The various factions both support Banan and Akadullah's forces. It's not unusual for Banan's team and one of Akadullah's units to each call in a Nortonan airstrike on the other in the same battle.


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* WouldNotShootACivilian: A moral dilemma in [[spoiler: the final mission. A general asks Banan to swear before God not to harm civilians and just to go straight to Akadullah. Immediately afterward, Chris' Nortonan handler suggests employing an airstrike that will wipe out Akadullah's defenders but also kill hundreds of innocent bystanders. It's your call whether you blow the place to hell, use a more targeted airstrike with less effectiveness but fewer civilian deaths, or refuse to kill civilians and deal with Akadullah's soldiers yourself.]]

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* AllianceMeter: Banan's unit has one of these with each faction, except for Akadullah's forces (who want to kill her, end of story) and Daisy International (who don't have allies, they have customers). The meter starts after making contact with each group, you build it by sending resources and completing missions, and the maximum level you can get is based on building up your satellite phone. Building the meter increases the amount of weekly support you receive, and also gives you a stratagem to use for each faction.



* Main/MoraleMechanic: Each character uses Morale to power up their ultimate attack.

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* Main/MoraleMechanic: Main/MoraleMechanic:
**
Each character uses Morale to power up their ultimate attack.attack.
** The Morale meter for the rebellion determines how much morale each hero starts each map with, and also represents how the war as a whole is going. It unlocks buffs and a stratagem when it reaches certain thresholds, and [[YouLoseAtZeroTrust loses the game if it reaches zero]].


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* NoBloodForPhlebotinum: The various outside countries are only involved in Scaria's civil war to get oil out of it. While the Norto Republic has more defined objectives, they're also the thirstiest of all the factions.
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* ItemCrafting: Find metal scraps, to shape into ingots, to make a better knife...you get the picture.
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Wiki Magic requested to help sort tropes by game, since the page creator threw them all in one lump.

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'''Home Behind provides examples of:'''
----
'''Home Behind 2 provides examples of:'''
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** Pouring points into upgrading your facilities doesn't really help that much, it simply helps you maintain equality with the increasingly hard to kill enemies.

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** Pouring points into upgrading your facilities doesn't really help that much, it simply helps you maintain equality with the increasingly hard to kill enemies. The biggest help is buying injury resistance via the field hospital, then upgrading the satellite connection to get more benefits from friendly factions, and late game you can get high quality rations that include a significant drop in supply usage, and upgrading your weapons & armour.

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* Main/AdamSmithHatesYourGuts: Healing is always extremely expensive. Your fellow rebels will also require you to give them supplies or cash even if you're ostensibly on the same side.

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* Main/AdamSmithHatesYourGuts: Healing Main/AdamSmithHatesYourGuts:
**Healing
is always extremely expensive. Your fellow rebels will also require you to give them supplies or cash even if you're ostensibly on the same side.side.
** Averted in many of the exploration area stores. While you will often get the chance to buy something from a vendor, the walls will be covered with free loot you can take without any issue.
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** The medic can't restore HP as well as some of the other healers do, but it's ability to heal itself ''and'' the lack of any downside to it's healing abilities make the medic class the most common choice for a team healer.

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* Main/AntiFrustrationFeatures:
** It is very difficult but still gives you some bonuses it doesn't really have to. These include how easy the individual characters are to heal and that they don't die inside the combat layer just from losing their HP. HP itself doesn't need to be healed outside the exploration layer, and it's only the injuries mechanic that matters after.
** The Revolutionary Heritage mechanic allows the player to grind currency that can be used to give upgrades that carry through to new games. These include better starting stats, talents, resources, materials, medicine, weapons, armor & trinkets.

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* Main/AntiFrustrationFeatures:
**
Main/AntiFrustrationFeatures: It is very difficult but still gives you some bonuses it doesn't really have to. These include how easy to.
** Characters who get knocked out during a combat will get right back up again if
the individual remaining characters are to heal and that defeat the enemy group, they don't won't die inside during the combat layer just from losing being KO'd. You can then heal their HP. injuries & HP itself doesn't need to be healed outside if you want.
** Only
the injury status of a character is retained after finishing an exploration layer, and it's mission, hitpoints only matter during each individual exploration area and in the injuries mechanic that matters after.
combat.
** The Revolutionary Heritage mechanic allows the player to grind a currency that can be used to give upgrades that carry through to new games. These include better starting stats, talents, resources, materials, medicine, weapons, armor & trinkets.
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* Main/CampCook: Maria performs this role for the squad.


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* Main/LethalChef: Maria has to learn how to cook each individual dish, and even when she has learned it, there is still an RNG element that can make her attempts fail badly.
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** The main mechanic behind the difficulty is that being under levelled compared to the enemy makes it extremely hard to win. An enemy group 5+ levels above you is exceptionally hard to defeat.

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** The main mechanic behind the difficulty is that being under levelled compared to the enemy makes it extremely very hard to win.win, as enemy groups that are higher level will have more hit points, and be faster to use their weapons and their skills. An enemy group 5+ levels above you is exceptionally hard to defeat.
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* EvolvingTitleScreen: Completing the game once changes the opening screen to a peaceful scene.
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* Main/NoCasualtiesRun: Hard, and more so the higher difficulty you select. It is all but impossible to make a run like this if you consider characters who get sent to the frontline to count, because it is inevitable that they will die and you have no control over how long they will last.
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* Main/DamgeOverTime: Certain skills like the Chemist have skills like this.

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* Main/DamgeOverTime: Main/DamageOverTime: Certain skills like the Chemist have skills like this.
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* Main/ArbitraryHeadcountLimi: 4 heroes at a time, for both sides. You also have a maximum amount of total heroes.

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* Main/ArbitraryHeadcountLimi: Main/ArbitraryHeadcountLimit: 4 heroes at a time, for both sides. You also have a maximum amount of total heroes.



* Main/NoCasultiesRun: Hard, and more so the higher difficulty you select. It is all but impossible to make a run like this if you consider characters who get sent to the frontline to count, because it is inevitable that they will die.

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* Main/NoCasultiesRun: Main/NoCasualtiesRun: Hard, and more so the higher difficulty you select. It is all but impossible to make a run like this if you consider characters who get sent to the frontline to count, because it is inevitable that they will die.die and you have no control over how long they will last.
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[[quoteright:350:Image]]
[[caption-width-right:350:[[Caption.]]]]

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[[quoteright:350:Image]]
[[caption-width-right:350:[[Caption.]]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/homebehind2.png]]
[[caption-width-right:350:Liberate Scaria!]]
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[[quoteright:350:Image]]
[[caption-width-right:350:[[Caption.]]]]

''[[https://store.steampowered.com/app/467960/Home_Behind/ Home Behind]]'' is a [[NintendoHard challenging]] {{Roguelike}} with {{RPG}} elements, developed by TPP Studio out of Shanghai in China. The first game in the series was released in 2016, with a more widely known sequel, ''[[https://store.steampowered.com/app/1220010/Home_Behind_2/ Home Behind 2]]'' released in early 2022.

Both games play similarly, where you control one or more characters as you fight against an oppressive government. In the first game your goal is to leave the country & find your family, in the second you are Banan, a college student who returns to the country, taking control of a band of Scarian rebels or order to overthrow the brutal dictator Akadullah.

In the second game the core gameplay is a side scrolling progression through each level, with random events, equipment and supplies being found along the way. Combat inside the levels is a maximum of four heroes per side, with classes called "Jobs", and positions that give bonuses or downsides. Characters level up and have skills relevant to the classic RPG roles of Tank, DPS, Support and Healer as well as specialisations for weaponry & armour.

There is a map layer representing towns, areas & the Government army, and in this layer you can upgrade facilities to gain income and other benefits. Moving between towns can involve combat with your ramshackle truck.

Finally, you need to constantly upgrade your home base. Diplomatic missions from supporting powers, an infirmary for healing, your truck, a high tech aerial drone, command centre, your inventory warehouse, a metal shop for crafting & improving your gear and the vending machine of a local arms dealer all help to progress through the world.

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* Main/AdamSmithHatesYourGuts: Healing is always extremely expensive. Your fellow rebels will also require you to give them supplies or cash even if you're ostensibly on the same side.
* Main/AdvancingWallOfDoom: Played with, as the map layer has numerous enemy soldier groups running around that will take over your owned cities and make it hard to take over new ones, but they don't advance in a wall.
* Main/AerithAndBob: The names range from quite simple, like one of the main characters who is named "Chris", but others are Middle Eastern such as Ya'qoob, Shaamila, Fawzaana. The player character is "Banan", a very uncommon name that means "Delicate".
* Main/AlphaStrike: If you manage to ambush an enemy using a random event, or your crew has built their entire morale meter, with the right heroes you can alpha strike the enemy team with your ultimate abilities, and lower level enemies can be killed outright by this.
* Main/AllDeathsFinal: You can't bring anyone back to life, but you only lose someone if their injuries get too high, which can be healed quite easily.
* Main/AmazonBrigade: The dictator Akadullah has one of these as his main bodyguard, and the player character can take an all female team into missions if they want.
* Main/AntiFrustrationFeatures:
** It is very difficult but still gives you some bonuses it doesn't really have to. These include how easy the individual characters are to heal and that they don't die inside the combat layer just from losing their HP. HP itself doesn't need to be healed outside the exploration layer, and it's only the injuries mechanic that matters after.
** The Revolutionary Heritage mechanic allows the player to grind currency that can be used to give upgrades that carry through to new games. These include better starting stats, talents, resources, materials, medicine, weapons, armor & trinkets.
* Main/AntiHero: The heroes can definitely act like this, executing captured enemies, stealing from civilians, robbing farmers of their only food.
* Main/ArbitraryHeadcountLimi: 4 heroes at a time, for both sides. You also have a maximum amount of total heroes.
* Main/ArmorPiercingAttack: Weapons can get a piercing effect to make them better at taking on heavily armoured heroes.
* Main/TheAtoner: Haroun's backstory is to make up for how his tribe helped bring Akadullah to power.
* Main/AutoSave: It autosaves into a single slot but it is possible to get around a failed mission by quitting the game.
* Main/BoringButPractical:
**The hellacious difficulty & game mechanics result in the most common hero selections being a sniper or serial killer in slot 4, a medic or witch doctor healer in slot 3, a damage dealer like a commando in slot 2 and a heavy tank like a shielded soldier or heavy infantry in slot 1.
** Skipping random events if you don't have a good chance of success is boring, but better than failing and losing health, getting hurt or losing morale.
* Main/BreakTheBadass: Banan suffers from this after [[spoiler:Haroun's death]], and takes time to recover. Represented in game by loss of stats.
* Main/CharacterLevel: Every character gains levels with XP, and you get 2 stat points per level. Maximum level is 30 for you, but enemies can be as high as level 40.
** Your truck has a max level of 60 for it's constituent parts.
* Main/ColorCodedItemTiers: There are multiple levels of weapon tier and they have special colours.
* Main/CombatExclusiveHealing: Averted, you can heal XP outside of combat for the cost of supplies. Except for a small number of special tactics, you have to heal injuries outside combat.
* Main/CriticalHit: Very important, with certain classes like the Serial Killer generating one hit kill level damage using them.
* Main/CurbStompBattle: When you're heavily under levelled this will happen to you, and vice versa. If you're 5+ levels higher you can smash every enemy group in an area without any major damage, especially if you've got a healer on your team.
* Main/DamgeOverTime: Certain skills like the Chemist have skills like this.
* Main/DarkAndTroubledPast: Pretty much every main character's backstory is this. Haroun & Banan suffer from knowing how their tribes helped or were hurt by the dictator.
* Main/DeathIsCheap: Averted. If you send a hero off to fight on the front lines they will die. And your own team members can die if you misplay, especially at the higher difficulty levels.
* Main/DungeonCrawling: The general gameplay, although there are only a few areas that you might call a "dungeon", like prison cells or underground mines.
* Main/EarlyGameHell: The number one tip to new players is that during the customisation of your player character Banan, to make them a medic due to how hard it is for characters to survive each area without being healed, or if you do heal them, it costs supplies. You also have very little medicine, poor weapons and won't have a large team.
* Main/EnemySummoner: Several classes have drones, and with enough time, there will be so many drones that your heroes can be killed off incredibly fast.
* Main/EquipmentUpgrade: You can upgrade your weapons or armour with the metal workshop. The truck & drone both have upgrades.
* Main/EverythingTryingToKillYou: Many of the exploration areas contain traps, hostile enemy units and random events that can seriously hurt you.
* Main/ExclusiveEnemyEquipment: Some of the bosses carry special trinkets that aren't the same as the others. One example being a ceremonial short sword which gives +5 damage.
* Main/ExperienceBooster: Is one of the bonuses that weapons, armour & trinkets have.
* Main/FailedASpotCheck: Many of the random events involve rolling an intelligence, resolve or strength check, and if failed will result in an enemy unit coming out to fight you with an ambush bonus. You can also do this in return in some events.
* Main/FesteringFungus: One of the random items in the exploration areas, you need to pass a check to determine if they are edible, or just risk it and potentially take damage.
* Main/ForcedTutorial: The initial section of the game where Chris rescues Banan and the pair have to fight to get to Haroun's truck.
* Main/GuideDangIt: A lot of the mechanics are quite hidden, with the developers often replying to Steam users asking about them.
* Main/HarmfulHealing: The Chemist & Witch Doctor have healing skills that also inflict initial health damage or negative status effects, with the upside being those skills can often heal better than the ones the Medic does.
* Main/HealerSignsOnEarly: If you pick Medic as your starting class. Otherwise, completely down to RNG when you might get a healer.
* Main/HealingSpring: Several random events involve healing baths, springs or rivers.
* Main/HeroicSacrifice: [[spoiler:Averted by Haroun, who Banan shoots to ensure he won't be tortured by Akadullah.]]
* Main/HubCity: Your home base functions as this, as a central point for all your upgrades.
* Main/HyperspaceArsenal: You only have a limited amount of inventory slots for your weapons, trinkets & armour. Characters only have a gun, armour and two trinkets.
* Main/INeedAFreakingDrink: Your characters can come across the Pub in several towns, drinking at them for benefits.
* Main/InexplicableTreasureChests: You can sometimes find items stashed into trees, dead bodies and fish them up from lakes.
* Main/ItsUpToYou: Banan is the only one who can lead the rebels to victory.
* Main/{{Jerkass}}: Executing surrendered enemies or random people you 'rescue' but can't afford to heal makes you one of these.
* Main/KnowWhenToFoldEm: You can retreat from areas, but at a significant cost, as well as you losing all the loot you've earned.
* Main/TheLostWoods: One of the areas is a heavy forest filled with mushrooms.
* Main/LuckBasedMission: You have no direct control over the combat between your hero team and enemies. The snowball effect is significant so failing to take out an enemy team member first can be fatal.
* Main/MagikarpPower: Arguably the most important buffs in the game, reducing supply usage, and injury resistance, start off as extremely limited bonuses.
* Main/MarathonLevel: Combat heavy levels, or those with multiple indoor areas are these. Inverted with areas of little resistance.
* Main/MoraleMechanic: Each character uses Morale to power up their ultimate attack.
* Main/TheNeedForMead: Pubs can be used to drink with your heroes, giving them buffs depending on what you drank.
* Main/NewGamePlus: The main benefit of the Revolutionary Heritage mechanic, as you gain bonuses for each new game.
* Main/NintendoHard: This is an extremely difficult and long game.
** The main mechanic behind the difficulty is that being under levelled compared to the enemy makes it extremely hard to win. An enemy group 5+ levels above you is exceptionally hard to defeat.
** Pouring points into upgrading your facilities doesn't really help that much, it simply helps you maintain equality with the increasingly hard to kill enemies.
** The final battle involves significantly higher levelled enemies, as much as 10 levels above your 30 level cap.
* Main/NoCasultiesRun: Hard, and more so the higher difficulty you select. It is all but impossible to make a run like this if you consider characters who get sent to the frontline to count, because it is inevitable that they will die.
* Main/NoPartyLikeADonnerParty: Implied in several random event areas that the "meat" you are eating might be human.
* Main/NoSell: The invincible and undying buffs can completely prevent damage & dying respectively.
* Main/PamphletShelf: Various notes & journals can be found scattered across the game.
* Main/{{Permadeath}}: If a hero manages to die, that's it.
* Main/PointAndClickMap: The overview of Scaria, with nodes of control for cities, forests, swamps and so on.
* Main/RandomNumberGod: Combat & events are almost all RNG based. There are only a few puzzles or events that are based on logic or reading information.
* Main/RagtagBunchOfMisfits: Banan's band of rebels is made up entirely of these. It can include serial killers, surgeons, commandos, arms dealers, witch doctors and ex-slaves.
* Main/RenovatingThePlayerHeadquarters: You start with nothing but a crappy old truck, a place to store equipment and a clapped out barely useful command centre. Eventually you gain access to satellite communications, cooking facilities, an aerial drone, equipment market, crafting workshop and a field hospital.
* Main/ScoreScreen: When you complete a mission you get to see all the loot you've recovered, as well as what specific traits any equipment you've gained has.
* Main/ShootTheMageFirst: In the normal combat you cannot do this, but in the vehicle combat sections you can specifically attack enemy soldiers, killing them off so they can't heal the enemy vehicle.
* Main/SideView: When you explore & fight, with the combat system based on being in one of four slots, which have specific bonuses or debuffs. It is not enforced, but generally advisable to use a long range attacker in the last slot, a healer in the third slot, a damage dealer in the second slot and a tank in the first slot closest to the enemy. Each type of gun also has preferred locations, such as the shotgun preferred in the second and first slots with sniper rifles in the last two.
* Main/SkillSlotSystem: Averted, you don't get the choose skills, each character comes with 3 specific skills based on their job class archetype.
* Main/SprintShoes: Trinkets can give a buff to speed, which in this game improves reloading.
* Main/SpaceCompression: It doesn't take very long to explore areas, and you will often have fights starting with multiple groups on the same screen, but they suffer from MookChivalry, and you don't get ganged up on by 8 or 12 enemies at a time.
* Main/SquishyWizard: The chemist is the most similar class for this, as they can heal and provide offensive attacks.
* Main/StatOVision: In combat your hits, blocks, misses and so on are shown on the screen.
* Main/StatusEffects: A variety of combat effects are included, that can be called up as skills or gained over time from random events or cooking.
* Main/StoneWall: The heavy infantry & shielded soldier classes are the best tanks in the game.
* Main/ATasteOfTheLash: The slave trader uses this.
* Main/ThereAreNoTents: Averted, as you need to rest to raise energy levels back up.
* Main/ThoseTwoGuys: You always start the game with Banan and Chris then quicky add Haroun to the party.
* Main/TotalPartyKill: If you continue to play even though you're on the downslope towards defeat this will happen.
* Main/ToThePain: Can be inflicted in various random events and motivation for certain parts of the storyline.
* Main/UniversalPoison: All types of negative poison effects have the same type of damage.
* Main/TheVeryDefinitelyFinalDungeon: The final battle takes place in the very top right corner of the map, and just in case you weren't aware, includes a crown icon next to it.
* Main/WeaponOfChoice: Each class has a preferred weapon and armour set, which provide a decent bonus when used.
* Main/WhereTheHellIsSpringfield: The nations involved in the game are all fictional, but the game appears to be set in a Middle Eastern & Eastern European melange state that would be similar to Syria or Turkey in terms of diverse geographic areas.
* Main/YouHaveOutlivedYourUsefulness: If you have too many heroes, gain a hero in a class you don't want, or they're too under levelled to be useful, you can dismiss them to fight on the frontlines. It provides a negliglbe bonus to revolutionary support and all but condems them to die fighting.

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