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* SlayingMantis: There's a whole village of mantis people. They will become peaceful towards you once you beat their lords in a duel.
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* ItsRainingMen: At Kingdom's Edge there are areas where dozens of corpses are being dumped from far high into the acid pits below.
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** Early on, you meet a nervous miner singing to herself next to the Crystal Peak entrance. The further you go into the game, the more unstable the poor girl gets until she goes insane and attacks you like everyone else. At one spot in Greenpath you can also find a pair of bugs that look dead but have actually lost the will to even more around. Which likely means all those corpses you find tossed around aren't quite dead either...
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** Early on, you meet a nervous miner singing to herself next to the Crystal Peak entrance. The further you go into the game, the more unstable the poor girl gets until she goes insane and attacks you like everyone else. At one spot in Greenpath several points you can also find a pair of bugs that look dead but have actually lost the will to even more around. Which likely means all those corpses you find tossed around aren't quite dead either...around.
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* GoodColorsEvilColors: Orange is evil. All enemies have glowing orange eyes and orange blood.
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* LockedDoor: Simple locks require a Simple Key to open.
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** Early on, you meet a nervous miner singing to hemself next to the Crystal Peak entrance. The further you go into the game, the more unstable the poor girl gets until she goes insane and attacks you like everyone else. At one spot in Greenpath you can also find a pair of bugs that look dead but have actually lost the will to even more around. Which likely means all those corpses you find tossed around aren't quite dead either...
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** Early on, you meet a nervous miner singing to hemself herself next to the Crystal Peak entrance. The further you go into the game, the more unstable the poor girl gets until she goes insane and attacks you like everyone else. At one spot in Greenpath you can also find a pair of bugs that look dead but have actually lost the will to even more around. Which likely means all those corpses you find tossed around aren't quite dead either...
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** Early on, you meet a nervous miner singing to himself next to the Crystal Peak entrance. The further you go into the game, the more unstable the poor guy gets until he goes insane and attacks you like everyone else. At one spot in Greenpath you can also find a pair of bugs that look dead but have actually lost the will to even more around. Which likely means all those corpses you find tossed around aren't quite dead either...
to:
** Early on, you meet a nervous miner singing to himself hemself next to the Crystal Peak entrance. The further you go into the game, the more unstable the poor guy girl gets until he she goes insane and attacks you like everyone else. At one spot in Greenpath you can also find a pair of bugs that look dead but have actually lost the will to even more around. Which likely means all those corpses you find tossed around aren't quite dead either...
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** Take note of which bosses leave corpses behind. You can challenge their stronger soul forms once you get the Dream Nail.
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** Several spirits can be challenged as bosses once you get the Dream Nail. Take note of which bosses leave corpses behind. You can challenge their stronger soul forms once you get the Dream Nail.behind, for example.
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* PeninsulaOfPowerLeveling: After you beat the dual Shrumal Ogres at Fungal Wastes, a single one will remain on later visits to the room. It is worth 45-56 Geo and is a sitting duck on its own (do bring a long sharpened nail to beat it quickly). Plus, the route between it and the closest save point and stag room is rather easy to navigate.
to:
* PeninsulaOfPowerLeveling: After you beat the dual Shrumal Ogres at Fungal Wastes, a single one will remain on later visits to the room. It is worth 45-56 Geo and Geo, is a sitting duck on its own (do bring a long sharpened nail to beat it quickly).quickly) and always respawns. Plus, the route between it and the closest save point and stag room is rather easy to navigate.
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* SanitySlippage:
** Early on, you meet a nervous miner singing to himself next to the Crystal Peak entrance. The further you go into the game, the more unstable the poor guy gets until he goes insane and attacks you like everyone else. At one spot in Greenpath you can also find a pair of bugs that look dead but have actually lost the will to even more around. Which likely means all those corpses you find tossed around aren't quite dead either...
** There are a couple of [=NPCs=] that are on the verge of turning crazy when you meet them, but they comes to their senses and go back home when talked to.
** Early on, you meet a nervous miner singing to himself next to the Crystal Peak entrance. The further you go into the game, the more unstable the poor guy gets until he goes insane and attacks you like everyone else. At one spot in Greenpath you can also find a pair of bugs that look dead but have actually lost the will to even more around. Which likely means all those corpses you find tossed around aren't quite dead either...
** There are a couple of [=NPCs=] that are on the verge of turning crazy when you meet them, but they comes to their senses and go back home when talked to.
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* BonusBoss:
** Take note of which bosses leave corpses behind. You can challenge their stronger soul forms once you get the Dream Nail.
** Take note of which bosses leave corpses behind. You can challenge their stronger soul forms once you get the Dream Nail.
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* ContinuingIsPainful: Dying spawns a shade of yourself with all the cash you had. You have to return and hit it a couple of times to recover your money, or lose it forever if you can't.
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* ContinuingIsPainful: Dying spawns a shade Shade of yourself with all the cash you had. You have to return and hit it a couple of times to recover your money, or lose it forever if you can't. You'll also be lacking 1/3 of your max Soul gauge until you capture the Shade.
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* CheckPoint: Benches will heal you to full health and serve as your respawn points. You can only update your maps and swap Charms while sitting on one.
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* DualBoss: Several mini bosses are a pair of EliteMook enemies that wouldn't be too threatening on their own.
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** Once you obtain the Dream Nail you must look for a series of odd trees that you might or not have seen previously. Hitting one tree with the Dream Nail reveals a handful of Essence items around the room the tree is in. You need 100.
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** Once you obtain the Dream Nail you must look for a series of odd trees that you might or not have seen previously. Hitting one tree with the Dream Nail reveals a handful of Essence items around the room the tree is in. You need 100.
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* NewWorldTease: When you first get the map for City of Tears there's an elevator marked towards the right that's inaccessible until after you go through Crystal Peak.
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** You'll lose all your Geo if you die and fail to kill your Shade, so there's a bank headed by a lady named Millibelle where you can deposit your cash. [[spoiler:However, it is a scam. If you deposit around 3000 Geo she'll have fled the place when you next come back.]]
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** You'll lose all your Geo if you die and fail to kill your Shade, so there's a bank headed by a lady named Millibelle where you can deposit your cash. [[spoiler:However, it is a scam. If you deposit around 3000 Geo she'll have fled to the place City of Tears when you next come back.]]
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* ChargedAttack: You can learn one from Sheo, a Nailmaster hidden after a difficult platforming corridor on Greenpath.
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* ChargedAttack: ChargedAttack:
** You can learn one from Sheo, a Nailmaster hidden after a difficult platforming corridor onGreenpath.Greenpath.
** The Dream Nail's normal attack is a charged one. It deals no damage but still fills a good chunk of the Soul gauge.
** You can learn one from Sheo, a Nailmaster hidden after a difficult platforming corridor on
** The Dream Nail's normal attack is a charged one. It deals no damage but still fills a good chunk of the Soul gauge.
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* HeroicMime: The Hollow Knight has no dialogue. Even trying to hit a Shade with the Dream Nail doesn't produce any words from them.
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* HealThyself: The Hollow Knight can heal up to 3 HP by using his magic gauge, but he's left defenseless while focusing.
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* HealThyself: The Hollow Knight can heal up to 3 HP by using his magic Soul gauge, but he's left defenseless while focusing.
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* AndIMustScream: Whatever happened down on Hallownest rendered most of its inhabitants insane and they'll attack anyone on sight out of distress and paranoia. Once you get the Dream Nail, you can whack them over the head with it and see just what they are thinking about.
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* ChestMonster: Not chest monsters, but fake [[spoiler:Grubs]] instead. Holy crap, you find what looks like [[spoiler:the usual bottled chubby worm critter]] but it instead turns [[spoiler:into this horrible THING that starts running all over while WAILING nonstop]]!
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* GottaCatchEmAll
** A bunch of caterpillar babies called Grubs are trapped inside bottles and scattered all over Hallownest. Their father will give rewards for each one you rescue.
** Once you obtain the Dream Nail you must look for a series of odd trees that you might or not have seen previously. Hitting one tree with the Dream Nail reveals a handful of Essence items around the room the tree is in. You need 100.
** A bunch of caterpillar babies called Grubs are trapped inside bottles and scattered all over Hallownest. Their father will give rewards for each one you rescue.
** Once you obtain the Dream Nail you must look for a series of odd trees that you might or not have seen previously. Hitting one tree with the Dream Nail reveals a handful of Essence items around the room the tree is in. You need 100.
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* DisturbedDoves: There are flocks of tiny creatures that fly off when you come close. They're harmless, but you can actually catch up and kill them with the super dash.
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* InterfaceSpoiler: If you beat a boss or a mini boss and the Hunter's comment on them doesn't unlock, then you haven't seen the last of them.
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* InterfaceSpoiler: If you beat a boss or a mini boss and the Hunter's comment on them doesn't unlock, unlock on the Journal, then you haven't seen the last of them.
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* ChargedAttack: You can learn one from Sheo, a Nailmaster hidden on the middle of nowhere.
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* ChargedAttack: You can learn one from Sheo, a Nailmaster hidden after a difficult platforming corridor on the middle of nowhere.Greenpath.
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* BlackoutBasement: You'll begin to come across pitch-black areas when you reach the Crystal Mines. The light bug needed to explore those areas [[BrokenBridge and required to use any toll meters found in them]] is one of the most expensive items you'll see.
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* BlackoutBasement: You'll begin to come across pitch-black areas when you reach the Crystal Mines.Peak. The light bug needed to explore those areas [[BrokenBridge and required to use any toll meters found in them]] is one of the most expensive items you'll see.
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* MushroomMan: There are mushroom creatures of varying sizes on the Fungal Wastes area.
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* SpringySpores: Bouncy mushrooms appear as a gimmick in a few rooms. [[GuideDangIt And "listen" here]], to use them you don't just jump on them -- ''you point the Nail downwards and hit them''.
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* AntiFrustrationFeatures:
** If you beat the boss of an area after failing to find Cornifer's location, he'll move away and leave the map he would've sold you on his store at Dirtmouth Town.
** You'll lose all your Geo if you die and fail to kill your Shade, so there's a bank headed by a lady named Millibelle where you can deposit your cash. [[spoiler:However, it is a scam. If you deposit around 3000 Geo she'll have fled the place when you next come back.]]
** If you beat the boss of an area after failing to find Cornifer's location, he'll move away and leave the map he would've sold you on his store at Dirtmouth Town.
** You'll lose all your Geo if you die and fail to kill your Shade, so there's a bank headed by a lady named Millibelle where you can deposit your cash. [[spoiler:However, it is a scam. If you deposit around 3000 Geo she'll have fled the place when you next come back.]]
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* WalletOfHolding: You'll lose all your Geo if you die and fail to kill your Shade, so there's a bank headed by a lady named Millibelle where you can deposit your cash. [[spoiler:However, it is a scam. If you deposit around 3000 Geo she'll have fled the place when you next come back.]]
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* NonLethalBottomlessPits: [[GrimyWater Acid pools]] and [[SpikesOfDoom spike fields]] act as this, dealing 1 HP of damage and setting Hollow Knight back to [[RespawnOnTheSpot the last safe spot he stood on]].
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* CashGate: You'll need to pay sizable sums of Geo to unlock certain paths, checkpoints, transports and the maps for each area. The aforementioned light bug costs a whooping 1800 Geo.
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* CashGate: You'll need to pay sizable sums of Geo to unlock certain paths, checkpoints, transports and even the maps for each area. The aforementioned light bug costs a whooping 1800 Geo.
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* ChargedAttack: You can learn one from Sheo, a Nailmaster hidden on the middle of nowhere.
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* ContinuingIsPainful: Dying spawns a shade of yourself with all the cash you had. You have to return and hit it a couple of times to recover your money, or lose it forever if you can't. There's a Bank feature in a certain area that ''apparently'' lets you deposit what you have to pick up later...
to:
* ContinuingIsPainful: Dying spawns a shade of yourself with all the cash you had. You have to return and hit it a couple of times to recover your money, or lose it forever if you can't. There's a Bank feature in a certain area that ''apparently'' lets you deposit what you have to pick up later...
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* WalletOfHolding: You'll lose all your Geo if you die and fail to kill your Shade, so there's a bank headed by a lady named Millibelle where you can deposit your cash. [[spoiler:However, it is a scam. If you deposit around 3000 Geo she'll have fled the place when you next come back.]]
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* VideoGameDashing: The Mothdusk Cloak allows you to dash both on ground and on the air. Later on you'll get a super dash ability that enables flight on a straight line until you hit a wall. Neither ability can phase through enemies and projectiles.
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* VideoGameDashing: The Mothdusk Cloak allows you to dash both on ground and on the air. Later on you'll get a super dash ability that enables flight "flight" on a straight horizontal line until you hit a wall. Neither ability can phase through enemies and projectiles.
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* BlackoutBasement: You'll begin to come across pitch-black areas when you reach the Crystal Mines. The light bug needed to explore those areas ''[[BrokenBridge and required to use any toll meters found in them]]'' is one of the most expensive items you'll see.
to:
* BlackoutBasement: You'll begin to come across pitch-black areas when you reach the Crystal Mines. The light bug needed to explore those areas ''[[BrokenBridge [[BrokenBridge and required to use any toll meters found in them]]'' them]] is one of the most expensive items you'll see.
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* ContinuingIsPainful: Dying spawns a shade of yourself with all the cash you had. You have to return and hit it a couple of times to recover your money, or lose it forever if you can't. There's a Bank feature in a certain area that lets you deposit what you have.
to:
* ContinuingIsPainful: Dying spawns a shade of yourself with all the cash you had. You have to return and hit it a couple of times to recover your money, or lose it forever if you can't. There's a Bank feature in a certain area that ''apparently'' lets you deposit what you have.have to pick up later...
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* CashGate: You'll need to pay sizable sums of Geo to unlock certain paths, checkpoints, transports and the maps for each area. Also, the aforementioned light bug costs a whooping 1800 Geo.
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* BreakablePowerUp: One of the merchants sells you "fragile" versions of three good charms (extra HP, extra Geo drops and extra power). They will break if you die with them equipped.
* CashGate: You'll need to pay sizable sums of Geo to unlock certain paths, checkpoints, transports and the maps for each area.Also, the The aforementioned light bug costs a whooping 1800 Geo. Geo.
* CashGate: You'll need to pay sizable sums of Geo to unlock certain paths, checkpoints, transports and the maps for each area.
* PeninsulaOfPowerLeveling: After you beat the dual Shrumal Ogres at Fungal Wastes, a single one will remain on later visits to the room. It is worth 45-56 Geo and is a sitting duck on its own (do bring a long sharpened nail to beat it quickly). Plus, the route between it and the closest save point and stag room is rather easy to navigate.
* PowersAsPrograms: You collect a variety of Charms over the course of the game that grant abilities to the Hollow Knight. However, you have a limited amount of slots to use, starting at 3. The good stuff will usually use two slots at minimum.
* PowersAsPrograms: You collect a variety of Charms over the course of the game that grant abilities to the Hollow Knight. However, you have a limited amount of slots to use, starting at 3. The good stuff will usually use two slots at minimum.
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* VideoGameDashing: The Mothdusk Cloak allows you to dash both on ground and on the air.
to:
* VideoGameDashing: The Mothdusk Cloak allows you to dash both on ground and on the air. Later on you'll get a super dash ability that enables flight on a straight line until you hit a wall. Neither ability can phase through enemies and projectiles.
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* CashGate: You'll need to pay sizable sums of Geo to unlock certain paths, checkpoints, transports and the maps for each area. Also, the aforementioned light bug costs a whooping 1800 Geo.
* CollisionDamage: Enemies deal damage on contact.
* CollisionDamage: Enemies deal damage on contact.
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* HeartContainer: Your health and soul meters can be extended by a series of fragmented items. And so can the amount of slots you have to equip charms.
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* BlackoutBasement: You'll begin to come across pitch-black areas when you reach the Crystal Mines. The light bug needed to explore those areas ''[[BrokenBridge and required to use any toll meters found in them]]'' is one of the most expensive items you'll see.
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* GroundPound: An ability you get from the Soul Master.
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* InterfaceSpoiler: If you beat a boss or a mini boss and the Hunter's comment on them doesn't unlock, then you haven't seen the last of them.
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* ContinuingIsPainful: Dying spawns a shade of yourself with all the cash you had. You have to return and hit it a couple of times to recover your money, or lose it forever. There's a Bank feature in a certain area that lets you deposit what you have.
to:
* ContinuingIsPainful: Dying spawns a shade of yourself with all the cash you had. You have to return and hit it a couple of times to recover your money, or lose it forever.forever if you can't. There's a Bank feature in a certain area that lets you deposit what you have.
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* MiniBoss: At times you get locked into a cage and must face an unique or souped up enemy.
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* MiniBoss: At times certain rooms you get locked into a cage and must face an unique or souped up enemy.
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* RespawningEnemies: Minor enemies always respawn after leaving a room. Tougher ones only respawn after you rest on a checkpoint.
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''Hollow Knight'' is a hand-drawn 2D action metroidvania developed by Team Cherry and released on Febuary 2017 for PC on Steam after a successful Kickstarter campaign. A Wii U port is in the works.
As the enigmatic Hollow Knight, players journey through the depths of Hallownest, a vast and ancient kingdom buried deep underground. Though long fallen to ruin after a dimly-remembered catastrophe, explorers and thieves still brave its dark roads, its caverns and towers, searching for riches and wonders. Lately though, something has changed. Villagers and explorers venturing into the caverns have stopped returning. The caverns throb and tremble with a savage energy. A sweet and sickly poison is drifting through the hollows, sending creatures mad with rage and robbing explorers of their memories.
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!!This game provides examples of:
* BigCreepyCrawlies: Most of the critters met in the game are bugs.
* ContinuingIsPainful: Dying spawns a shade of yourself with all the cash you had. You have to return and hit it a couple of times to recover your money, or lose it forever. There's a Bank feature in a certain area that lets you deposit what you have.
* EliteMook: Several enemies are tougher versions of minor mooks.
* HealThyself: The Hollow Knight can heal up to 3 HP by using his magic gauge, but he's left defenseless while focusing.
* MiniBoss: At times you get locked into a cage and must face an unique or souped up enemy.
* MonsterCompendium: The Hunter's Journal. It provides alternate flavor texts for each enemy once you kill a couple dozens of them.
* VideoGameDashing: The Mothdusk Cloak allows you to dash both on ground and on the air.
----
As the enigmatic Hollow Knight, players journey through the depths of Hallownest, a vast and ancient kingdom buried deep underground. Though long fallen to ruin after a dimly-remembered catastrophe, explorers and thieves still brave its dark roads, its caverns and towers, searching for riches and wonders. Lately though, something has changed. Villagers and explorers venturing into the caverns have stopped returning. The caverns throb and tremble with a savage energy. A sweet and sickly poison is drifting through the hollows, sending creatures mad with rage and robbing explorers of their memories.
----
!!This game provides examples of:
* BigCreepyCrawlies: Most of the critters met in the game are bugs.
* ContinuingIsPainful: Dying spawns a shade of yourself with all the cash you had. You have to return and hit it a couple of times to recover your money, or lose it forever. There's a Bank feature in a certain area that lets you deposit what you have.
* EliteMook: Several enemies are tougher versions of minor mooks.
* HealThyself: The Hollow Knight can heal up to 3 HP by using his magic gauge, but he's left defenseless while focusing.
* MiniBoss: At times you get locked into a cage and must face an unique or souped up enemy.
* MonsterCompendium: The Hunter's Journal. It provides alternate flavor texts for each enemy once you kill a couple dozens of them.
* VideoGameDashing: The Mothdusk Cloak allows you to dash both on ground and on the air.
----