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Speculation on the game has arisen that Trolodon was Terexin himself, as the player never gets to see the mage beyond the hologram, and both mages bore the same robes and beard. After Trolodon's defeat, Terexin was spiteful rather than grateful towards Hocus, as he couldn't believe that such a great mage like Trolodon could be defeated by a puny wizard like Hocus who was also a dropout.


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* PunnyName: Hocus's parents are Slow and Piggina Pocus- "slowpoke" and "[[https://en.wikipedia.org/wiki/Pig_in_a_poke pig in a poke]]," respectively.


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* WizardBeard: Terexin and Trolodon have long beards, with the latter doubling as a BeardOfEvil. Terexin's took 67 years to grow.
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* OOCIsSeriousBusiness: If Terexin isn't being condescending or cryptic, but is dead serious, pay attention to his advice. Notably, he doesn't mince words when he says Episode 4, Level 1 doesn't have ''any'' healing potions.
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Terexin, a powerful mage, explains that all magic power of the Land of Lattice is entrenched into powerful crystals that resonate if brought together in sets. As leader of the Council of Wizards, Terexin tells Hocus Pocus, the young wizard the player controls, has the quest to obtain such crystals in order to attain more magic powers to become a worthy member of the Council. He promises Hocus that if he manages to become a member, he gets to marry his sweetheart Popopa, who is also Terexin's daughter. Throughout his journey, Hocus encounters strange and sometimes dangerous creatures, like mummies, bats and Eskimos. Terexin, in the form of a hologram, gives the player advice through the game, although the conversations vary from solving a switch puzzle to how long it took him to grow his beard. After defeating Trolodon, the magic areas were now mostly cleared, so they became fairly safe for travel. As for completing his apprenticeship, Hocus Pocus becomes part of the Council of Wizards. At the end of the game, he marries his beloved Popopa, making them Mr. and Mrs. Pocus.

to:

Terexin, a powerful mage, explains that all magic power of the Land of Lattice is entrenched into powerful crystals that resonate if brought together in sets. As leader of the Council of Wizards, Terexin tells Hocus Pocus, the young wizard the player controls, that he has the quest to obtain such crystals in order to attain more magic powers to become a worthy member of the Council. He promises Hocus that if he manages to become a member, he gets to marry his sweetheart Popopa, who is also Terexin's daughter. Throughout his journey, Hocus encounters strange and sometimes dangerous creatures, like mummies, bats and Eskimos. Terexin, in the form of a hologram, gives the player advice through the game, although the conversations vary from solving a switch puzzle to how long it took him to grow his beard. After defeating Trolodon, the magic areas were now mostly cleared, so they became fairly safe for travel. As for completing his apprenticeship, Hocus Pocus becomes part of the Council of Wizards. At the end of the game, he marries his beloved Popopa, making them Mr. and Mrs. Pocus.
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None


* BottomlessMagazines: Fortunately, Hocus' basic damaging magic has [[AWizardDidIt infinite ammunition]]. The downside is the fire rate of this spell is slow, though it can be increased by finding lightning bolts.

to:

* BottomlessMagazines: Fortunately, Hocus' Hocus's basic damaging magic has [[AWizardDidIt infinite ammunition]]. The downside is the fire rate of this spell is slow, though it can be increased by finding lightning bolts.

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Video Game Settings is an index, not a trope


* BigBad: Trolodon.

to:

* BigBad: Trolodon.BigBoosHaunt: Episode 3 levels 3-4, which has ghosts and other spooky things.



* BuildLikeAnEgyptian: Episode 2 levels 5-6, with hieroglyphic tiles, mummies and fire-breathing crocodiles as enemies, and pyramids in the background. Episode 4 levels 3-4 uses the same tileset and enemies, but replaces the background with more of an ancient middle-east thing.



* DroughtLevelOfDoom: Episode 4 level 1 has no healing potions. More broadly, most of Episode 4 is much stingier with healing potions compared to the rest of the game.



* IcePalace: Episode 1 levels 5-6, complete with ice spikes, penguins, and Inuit-looking enemies hurling spears at you (a fanmade 3D remake gives them the names Frigid Fields and Palace of Ice).
* TheLostWoods: Episode 2 levels 7-9. Wood- and plant-based architecture, and plant-based enemies including the [[WhenTreesAttack the Tree Demon bosses]].



* {{Prehistoria}}: Episode 3 levels 7-9, where the enemies are dinosaurs, and [[DinosaursAreDragons the bosses are dragons]].



* VideogameSettings:
** BigBoosHaunt: Episode 3 levels 3-4, which has ghosts and other spooky things.
** BuildLikeAnEgyptian: Episode 2 levels 5-6, with hieroglyphic tiles, mummies and fire-breathing crocodiles as enemies, and pyramids in the background. Episode 4 levels 3-4 uses the same tileset and enemies, but replaces the background with more of an ancient middle-east thing.
** DroughtLevelOfDoom: Episode 4 level 1 has no healing potions. More broadly, most of Episode 4 is much stingier with healing potions compared to the rest of the game.
** IcePalace: Episode 1 levels 5-6, complete with ice spikes, penguins, and Inuit-looking enemies hurling spears at you (a fanmade 3D remake gives them the names Frigid Fields and Palace of Ice).
** {{Prehistoria}}: Episode 3 levels 7-9, where the enemies are dinosaurs, and [[DinosaursAreDragons the bosses are dragons]].
** TheLostWoods: Episode 2 levels 7-9. Wood- and plant-based architecture, and plant-based enemies including the [[WhenTreesAttack the Tree Demon bosses]].
** TheVeryDefinitelyFinalDungeon: Episode 4 levels 7-9, where the architecture and enemies become much more foreboding.

to:

* VideogameSettings:
** BigBoosHaunt: Episode 3 levels 3-4, which has ghosts and other spooky things.
** BuildLikeAnEgyptian: Episode 2 levels 5-6, with hieroglyphic tiles, mummies and fire-breathing crocodiles as enemies, and pyramids in the background. Episode 4 levels 3-4 uses the same tileset and enemies, but replaces the background with more of an ancient middle-east thing.
** DroughtLevelOfDoom: Episode 4 level 1 has no healing potions. More broadly, most of Episode 4 is much stingier with healing potions compared to the rest of the game.
** IcePalace: Episode 1 levels 5-6, complete with ice spikes, penguins, and Inuit-looking enemies hurling spears at you (a fanmade 3D remake gives them the names Frigid Fields and Palace of Ice).
** {{Prehistoria}}: Episode 3 levels 7-9, where the enemies are dinosaurs, and [[DinosaursAreDragons the bosses are dragons]].
** TheLostWoods: Episode 2 levels 7-9. Wood- and plant-based architecture, and plant-based enemies including the [[WhenTreesAttack the Tree Demon bosses]].
**
TheVeryDefinitelyFinalDungeon: Episode 4 levels 7-9, where the architecture and enemies become much more foreboding.
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Per TRS, this was merged into Unintentionally Unwinnable.


* UnwinnableByMistake: In some levels it's possible to leave an elevator you need out of jumping range, or to fall down an elevator shaft when there isn't an elevator at the bottom. Other levels have a warp potion required to advance in the level, and you can either "waste" it by going back, or get stuck by using it too early. There's also an area in the second level of Episode 3 where, if you park an elevator to a treasure area in a certain position, you can walk up into the chamber but not be able to walk out of it. In all cases, you have to use the "restart level" option from the menu.

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* UnwinnableByMistake: UnintentionallyUnwinnable: In some levels it's possible to leave an elevator you need out of jumping range, or to fall down an elevator shaft when there isn't an elevator at the bottom. Other levels have a warp potion required to advance in the level, and you can either "waste" it by going back, or get stuck by using it too early. There's also an area in the second level of Episode 3 where, if you park an elevator to a treasure area in a certain position, you can walk up into the chamber but not be able to walk out of it. In all cases, you have to use the "restart level" option from the menu.
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* UnexpectedArtUpgradeMoment: The final animation of the last episode is a detailed image of Hocus kissing his now-bride, Princess Popopa.
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** TheVeryDefinitelyFinalDungeon: Episode 4 levels 7-9, where the architecture and enemies becomes much more foreboding.

to:

** TheVeryDefinitelyFinalDungeon: Episode 4 levels 7-9, where the architecture and enemies becomes become much more foreboding.
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None


Speculation on the game has arisen that Trolodon was Terexin himself, as the player never gets to see the mage beyond the hologram, and both mages bore the same robes and beard. After Trolodon's defeat, Terexin was spiteful rather than grateful towards Hocus, as he couldn't believe that such a great mage like Trolodon could be defeated by a puny wizard like him who was also a dropout.

to:

Speculation on the game has arisen that Trolodon was Terexin himself, as the player never gets to see the mage beyond the hologram, and both mages bore the same robes and beard. After Trolodon's defeat, Terexin was spiteful rather than grateful towards Hocus, as he couldn't believe that such a great mage like Trolodon could be defeated by a puny wizard like him Hocus who was also a dropout.
Is there an issue? Send a MessageReason:
None


* BottomlessMagazines: Fortunately, Hocus' basic damaging magic has [[AWizardDidIt infinite ammunition]].

to:

* BottomlessMagazines: Fortunately, Hocus' basic damaging magic has [[AWizardDidIt infinite ammunition]]. The downside is the fire rate of this spell is slow, though it can be increased by finding lightning bolts.



* TookALevelInKindness: Unusually for a game of this time, Terexin actually undergoes a bit of CharacterDevelopment in the course of the first episode. He starts out quite dismissive of Hocus, and is convinced that he's doomed to fail, but by the time you reach the end of the first episode, he hands you a Rapid Fire potion and encourages you to finish off the last few Mad Monks. Apart from briefly remarking that he never thought Hocus would succeed at the end of the game, he's significantly more respectful of Hocus from this point on.

to:

* TookALevelInKindness: Unusually for a game of this time, Terexin actually undergoes a bit of CharacterDevelopment in the course of the first episode. He starts out quite dismissive of Hocus, and is convinced that he's doomed to fail, but by the time you reach the end of the first episode, he hands you a Rapid Fire potion and encourages you to finish off the last few Mad Monks. Apart from briefly remarking that he never thought Hocus would succeed at the end of the game, he's significantly more respectful of Hocus from this point on. After Trolodon is beaten at the end of the last episode Terexin does throw a brief temper tantrum in disbelief of Hocus doing what the council was never able to do, but quickly recovers and sincerely congratulates Hocus for fully completing his mission.

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''Hocus Pocus'' is a 1994 side-scrolling platform video game developed by Moonlite Software and published by Apogee Software for MS-DOS. It is a 256 color VGA game featuring 360 degree scrolling and parallaxing backgrounds. A part of this title is distributed under the shareware license. In the game, the player controls Hocus, a young wizard apprentice, sent on a quest by Terexin, leader of the Council of Wizards to prove his worthiness to join this council. To do this, Hocus has to beat 36 levels spread over four episodes (9 per episode), filled with over 30 different kinds of monsters, including imps, ghosts, and dragons, and a boss at the end of each episode.

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''Hocus Pocus'' is a 1994 side-scrolling platform video game PlatformGame, developed by Moonlite Software and published by Apogee Software for MS-DOS.[[UsefulNotes/IBMPersonalComputer MS-DOS]]. It is a 256 color VGA game featuring 360 degree scrolling and parallaxing backgrounds. A part of this title is distributed under the shareware license. In the game, the player controls Hocus, a young wizard apprentice, sent on a quest by Terexin, leader of the Council of Wizards to prove his worthiness to join this council. To do this, Hocus has to beat 36 levels spread over four episodes (9 per episode), filled with over 30 different kinds of monsters, including imps, ghosts, and dragons, and a boss at the end of each episode.



[[Film/HocusPocus No relation to the film of the same name]].
!!This VideoGame contains examples of:

to:

[[SimilarlyNamedWorks No relation]] to the [[Film/HocusPocus No relation to the 1993 film of the same name]].
name]].

!!This VideoGame game contains examples of:



* WhenTreesAttack: The bosses at the end of Episode 2. They are mobile and you can easily get cornered if you're not careful. And touching them means instant death.

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* WhenTreesAttack: The bosses at the end of Episode 2. They are mobile and you can easily get cornered if you're not careful. And touching them means instant death.death.
----
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* BossOnlyLevel: The final levels of episodes 2 and 4 have no regular enemies in them, just the respective bosses.
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* FungusHumongous: The very first two levels have giant mushrooms in the background. They also feature [[MushroomMan walking mushrooms]] as one of the resident enemy types.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_48.jpg]]
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** IcePalace: Episode 1 levels 5-6, complete with ice spikes, penguins, and Inuit-looking enemies hurling spears at you.

to:

** IcePalace: Episode 1 levels 5-6, complete with ice spikes, penguins, and Inuit-looking enemies hurling spears at you.you (a fanmade 3D remake gives them the names Frigid Fields and Palace of Ice).

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* BottomlessMagazines: Fortunately, Hocus' basic damaging magic has [[AWizardDidIt infinite ammunition]].



* MoreDakka: Rapid Fire potions are ''all'' about this.
* NumericalHard: Just about the only difference between difficulties is that getting damaged takes away more health on harder difficulties, and the end-of-level point bonuses for OneHundredPercentCompletion and beating the time limit are bigger. Oh, and some levels have more "extra firepower" items on Medium or Hard.



* NumericalHard: Just about the only difference between difficulties is that getting damaged takes away more health on harder difficulties, and the end-of-level point bonuses for OneHundredPercentCompletion and beating the time limit are bigger. Oh, and some levels have more "extra firepower" items on Medium or Hard.
* SealedWithAKiss: Hocus and his love kiss in a scene after the fourth episode's ending tex.

to:

* NumericalHard: Just about the only difference between difficulties is that getting damaged takes away more health on harder difficulties, and the end-of-level point bonuses for OneHundredPercentCompletion and beating the time limit are bigger. Oh, and some levels have more "extra firepower" items on Medium or Hard.
* SealedWithAKiss: Hocus and his love kiss in a scene after the fourth episode's ending tex.text.


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* SuspiciousVideoGameGenerosity: It's funny how often Rapid Fire potions seem to show up right before a large quantity of {{mooks}} or a boss.

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** The "laser shot" powerup, which gives you three shots that instantly kill any enemy they hit and keep going, including bosses. Obviously the game doesn't give these to you on boss levels, but occasionally get a random powerup out of nowhere; if your timing is sufficiently lucky you could take out the final boss in one shot.

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** The "laser shot" powerup, which gives you three shots that instantly kill any enemy they hit and keep going, including bosses. Obviously the game doesn't give these to you on boss levels, but occasionally get a random powerup out of nowhere; if your timing is sufficiently lucky you could take out the final boss in one shot.shot- unlike the normal way of killing him, you won't have to face him on subsequent floors of the final level.



* SealedWithAKiss

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* SealedWithAKissSealedWithAKiss: Hocus and his love kiss in a scene after the fourth episode's ending tex.


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* TookALevelInKindness: Unusually for a game of this time, Terexin actually undergoes a bit of CharacterDevelopment in the course of the first episode. He starts out quite dismissive of Hocus, and is convinced that he's doomed to fail, but by the time you reach the end of the first episode, he hands you a Rapid Fire potion and encourages you to finish off the last few Mad Monks. Apart from briefly remarking that he never thought Hocus would succeed at the end of the game, he's significantly more respectful of Hocus from this point on.
Is there an issue? Send a MessageReason:
None


NeedsWikiMagicLove.

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Changed: 127

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* OneHitKill: Don't even try touching the bosses. On the other hand, hitting a "smart bomb" enemy will do this to every enemy on the screen.

to:

* OneHitKill: Don't even try touching the OneHitKill:
** The "laser shot" powerup, which gives you three shots that instantly kill any enemy they hit and keep going, including
bosses. On Obviously the other hand, hitting game doesn't give these to you on boss levels, but occasionally get a "smart bomb" enemy random powerup out of nowhere; if your timing is sufficiently lucky you could take out the final boss in one shot.
** The "Smart Bomb" enemy, which only appears a few times in the game, but when it does, shooting it kills all enemies onscreen.
** Touching the bosses
will do this to every enemy on the screen.''you''.

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* DroughtLevelOfDoom: Episode 4 level 1 has no healing potions.


Added DiffLines:

* VideogameSettings:
** BigBoosHaunt: Episode 3 levels 3-4, which has ghosts and other spooky things.
** BuildLikeAnEgyptian: Episode 2 levels 5-6, with hieroglyphic tiles, mummies and fire-breathing crocodiles as enemies, and pyramids in the background. Episode 4 levels 3-4 uses the same tileset and enemies, but replaces the background with more of an ancient middle-east thing.
** DroughtLevelOfDoom: Episode 4 level 1 has no healing potions. More broadly, most of Episode 4 is much stingier with healing potions compared to the rest of the game.
** IcePalace: Episode 1 levels 5-6, complete with ice spikes, penguins, and Inuit-looking enemies hurling spears at you.
** {{Prehistoria}}: Episode 3 levels 7-9, where the enemies are dinosaurs, and [[DinosaursAreDragons the bosses are dragons]].
** TheLostWoods: Episode 2 levels 7-9. Wood- and plant-based architecture, and plant-based enemies including the [[WhenTreesAttack the Tree Demon bosses]].
** TheVeryDefinitelyFinalDungeon: Episode 4 levels 7-9, where the architecture and enemies becomes much more foreboding.

Added: 63

Changed: 2

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* DroughtLevelOfDoom: Episode 4 level 1 has no healing potions.



* UnwinnableByMistake: In some levels it's possible to leave an elevator you need out of jumping range, or to fall down an elevator shaft when there isn't an elevator at the bottom. Other levels have a warp potion required to advance in the level, and you can either "waste" it by going back, or get stuck by using it too early. There's also an area in the second level of Episode 4 where, if you park an elevator to a treasure area in a certain position, you can walk up into the chamber but not be able to walk out of it. In all cases, you have to use the "restart level" option from the menu.

to:

* UnwinnableByMistake: In some levels it's possible to leave an elevator you need out of jumping range, or to fall down an elevator shaft when there isn't an elevator at the bottom. Other levels have a warp potion required to advance in the level, and you can either "waste" it by going back, or get stuck by using it too early. There's also an area in the second level of Episode 4 3 where, if you park an elevator to a treasure area in a certain position, you can walk up into the chamber but not be able to walk out of it. In all cases, you have to use the "restart level" option from the menu.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnwinnableByMistake: In some levels it's possible to leave an elevator you need out of jumping range, or to fall down an elevator shaft when there isn't an elevator at the bottom. Other levels have a warp potion required to advance in the level, and you can either "waste" it by going back, or get stuck by using it too early. There's also an area in the second level of Episode 4 where, if you park an elevator to a treasure area in a certain position, you can walk up into the chamber but not be able to walk out of it. In all cases, you have to use the "restart level" option from the menu.
Is there an issue? Send a MessageReason:
None

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[[Film/HocusPocus No relation to the film of the same name]].
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* ControlRoomPuzzle: Many doors are stopped by a myriad of switches which have to be turned on / off in the exact right combination.
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* NumericalHard: Pretty much the only difference between the difficulty levels is how much damage enemies do, how many hits it takes to kill them, and how many points you get for getting OneHundredPercentCompletion on a level and for beating the level within the time limit.

to:

* NumericalHard: Pretty much Just about the only difference between the difficulty levels difficulties is how much damage enemies do, how many hits it takes to kill them, and how many points you get for that getting damaged takes away more health on harder difficulties, and the end-of-level point bonuses for OneHundredPercentCompletion on a level and for beating the level within the time limit.limit are bigger. Oh, and some levels have more "extra firepower" items on Medium or Hard.

Added: 236

Changed: 5

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None


''Hocus Pocus'' is a 1994 side-scrolling platform video game developed by Moonlite Software and published by Apogee Software for MS-DOS. It is a 256 color VGA game featuring 360 degree scrolling and parallaxing backgrounds. A part of this title is distributed under the shareware license. In the game, the player controls Hocus, a young wizard apprentice, sent on a quest by Terexin, leader of the Council of Wizards to prove his worthiness to join this council. To do this, Hocus has to beat 36 levels spread over four episodes (9 per episode), filled with over 30 different kinds of monsters, includings imps, ghosts, and dragons, and a boss at the end of each episode.

to:

''Hocus Pocus'' is a 1994 side-scrolling platform video game developed by Moonlite Software and published by Apogee Software for MS-DOS. It is a 256 color VGA game featuring 360 degree scrolling and parallaxing backgrounds. A part of this title is distributed under the shareware license. In the game, the player controls Hocus, a young wizard apprentice, sent on a quest by Terexin, leader of the Council of Wizards to prove his worthiness to join this council. To do this, Hocus has to beat 36 levels spread over four episodes (9 per episode), filled with over 30 different kinds of monsters, includings including imps, ghosts, and dragons, and a boss at the end of each episode.



* BigBad: Trodolon.

to:

* BigBad: Trodolon.Trolodon.


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* SmartBomb: Enemies which kill all enemies on screen if you shoot them.
* WhenTreesAttack: The bosses at the end of Episode 2. They are mobile and you can easily get cornered if you're not careful. And touching them means instant death.
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None

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* ArcVillain: The Mad Monks in Episode 1, the trees in Episode 2, the dragons in Episode 3.
* BigBad: Trodolon.


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* SealedWithAKiss

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to:

* OneHundredPercentCompletion: Getting all the treasures on a particular level earns you a point bonus.
* OneHitKill: Don't even try touching the bosses. On the other hand, hitting a "smart bomb" enemy will do this to every enemy on the screen.
* NumericalHard: Pretty much the only difference between the difficulty levels is how much damage enemies do, how many hits it takes to kill them, and how many points you get for getting OneHundredPercentCompletion on a level and for beating the level within the time limit.
* SillyReasonForWar: The entire reason Trolodon became an enemy of the Wizard's Council was a disagreement over what china to use at dinner.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Hocus Pocus'' is a 1994 side-scrolling platform video game developed by Moonlite Software and published by Apogee Software for MS-DOS. It is a 256 color VGA game featuring 360 degree scrolling and parallaxing backgrounds. A part of this title is distributed under the shareware license. In the game, the player controls Hocus, a young wizard apprentice, sent on a quest by Terexin, leader of the Council of Wizards to prove his worthiness to join this council. To do this, Hocus has to beat 36 levels spread over four episodes (9 per episode), filled with over 30 different kinds of monsters, includings imps, ghosts, and dragons, and a boss at the end of each episode.

Despite being released around the same time as the film of the same name, the game is not related to it in any way.

The game begins with most of the story of Hocus Pocus being told to the player.

Terexin, a powerful mage, explains that all magic power of the Land of Lattice is entrenched into powerful crystals that resonate if brought together in sets. As leader of the Council of Wizards, Terexin tells Hocus Pocus, the young wizard the player controls, has the quest to obtain such crystals in order to attain more magic powers to become a worthy member of the Council. He promises Hocus that if he manages to become a member, he gets to marry his sweetheart Popopa, who is also Terexin's daughter. Throughout his journey, Hocus encounters strange and sometimes dangerous creatures, like mummies, bats and Eskimos. Terexin, in the form of a hologram, gives the player advice through the game, although the conversations vary from solving a switch puzzle to how long it took him to grow his beard. After defeating Trolodon, the magic areas were now mostly cleared, so they became fairly safe for travel. As for completing his apprenticeship, Hocus Pocus becomes part of the Council of Wizards. At the end of the game, he marries his beloved Popopa, making them Mr. and Mrs. Pocus.

Speculation on the game has arisen that Trolodon was Terexin himself, as the player never gets to see the mage beyond the hologram, and both mages bore the same robes and beard. After Trolodon's defeat, Terexin was spiteful rather than grateful towards Hocus, as he couldn't believe that such a great mage like Trolodon could be defeated by a puny wizard like him who was also a dropout.

NeedsWikiMagicLove.

!!This VideoGame contains examples of:

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