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--> "[[Film/StarshipTroopers We're from]] UsefulNotes/StLouis, [[Film/StarshipTroopers and we say kill 'em all!]]"

to:

--> "[[Film/StarshipTroopers ->"[[Film/StarshipTroopers We're from]] UsefulNotes/StLouis, [[Film/StarshipTroopers and we say kill 'em all!]]"









* FungusHumongous: There's a "green" biome that features large mushrooms, some of which can be jumped on to launch you upwards a la ''VideoGame/Sonic3AndKnuckles'', while others will instead spit [[TechnicolorToxin purple]] DeadlyGas at you.

to:

* FungusHumongous: There's a "green" biome that features large mushrooms, some of which can be jumped on to launch you upwards a la ''VideoGame/Sonic3AndKnuckles'', upwards, while others will instead spit [[TechnicolorToxin purple]] DeadlyGas at you.
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More accurate.


Presently there is an "Arcade" mode, as well as daily and weekly run challenges, with a "campaign" mode planned. Players can select their loadout and cosmetic appearance prior to beginning a run. Once in game, the players must negotiate a series of [[ProceduralGeneration procedurally-generated]] stages, with every third stage being a fight with a random boss. Along the way, you can collect bug "goo", which is used as a currency to purchase upgrades for your equipment that persist between runs. You can also find upgrade items that provide passive buffs, but these do not persist. The [[FinalDeath Permadeath]] is handled in a unique way: One player carries an AwesomeBackpack that acts as a spawn point. Players can infinitely respawn as long as this backpack is around, but it can be damaged by the enemies if it's dropped and if it's destroyed, you're out of respawns.

to:

Presently there is an "Arcade" mode, as well as daily and weekly run challenges, with a "campaign" mode planned. Players can select their loadout and cosmetic appearance prior to beginning a run. Once in game, the players must negotiate a series of [[ProceduralGeneration procedurally-generated]] stages, with every third stage being a fight with a random boss. Along the way, you can collect bug "goo", which is used as a currency to purchase upgrades for your equipment that persist between runs. You can also find upgrade items that provide passive buffs, but these do not persist. The [[FinalDeath Permadeath]] {{Permadeath}} is handled in a unique way: One player carries an AwesomeBackpack that acts as a spawn point. Players can infinitely respawn as long as this backpack is around, but it can be damaged by the enemies if it's dropped and if it's destroyed, you're out of respawns.
Is there an issue? Send a MessageReason:
None


Presently there is an "Arcade" mode, as well as daily and weekly run challenges, with a "campaign" mode planned. Players can select their loadout and cosmetic appearance prior to beginning a run. Once in game, the players must negotiate a series of [[ProceduralGeneration procedurally-generated]] stages, with every third stage being a fight with a random boss. Along the way you can collect bug "goo", which is used as a currency to purchase upgrades for your equipment that persist between runs. You can also find upgrade items that provide passive buffs, but these do not persist. The {[Permadeath}} is handled in a unique way: One player carries an AwesomeBackpack that acts as a spawn point. Players can infinitely respawn as long as this backpack is around, but it can be damaged by the enemies if it's dropped and if it's destroyed, you're out of respawns.

to:

Presently there is an "Arcade" mode, as well as daily and weekly run challenges, with a "campaign" mode planned. Players can select their loadout and cosmetic appearance prior to beginning a run. Once in game, the players must negotiate a series of [[ProceduralGeneration procedurally-generated]] stages, with every third stage being a fight with a random boss. Along the way way, you can collect bug "goo", which is used as a currency to purchase upgrades for your equipment that persist between runs. You can also find upgrade items that provide passive buffs, but these do not persist. The {[Permadeath}} [[FinalDeath Permadeath]] is handled in a unique way: One player carries an AwesomeBackpack that acts as a spawn point. Players can infinitely respawn as long as this backpack is around, but it can be damaged by the enemies if it's dropped and if it's destroyed, you're out of respawns.



* AllThereInTheManual: There's a codex in the game, detailing background information on the bugs, your equipment, persons of interest, terminology and so on.
* BugWar

to:

* AllThereInTheManual: There's a codex in the game, detailing background information on the bugs, your equipment, persons of interest, terminology terminology, and so on.
* BugWarBugWar: It's the backstory of the game and the reason you're invading all these hives.



* {{Permadeath}} Only if the backpack gets destroyed- as long as it's intact, you have infinite lives.

to:

* {{Permadeath}} {{Permadeath}}: Only if the backpack gets destroyed- destroyed — as long as it's intact, you have infinite lives.



* SlippySlideyIceWorld: The ice caverns feature ice patches for you to slip on- sometimes into spike walls. There's also StalactiteSpite.
* ShoutOut: Many to Film/StarshipTroopers, [[WholePlotReference if the premise didn't give it away.]]

to:

* SlippySlideyIceWorld: The ice caverns feature ice patches for you to slip on- on — sometimes into spike walls. There's also StalactiteSpite.
* ShoutOut: Many to Film/StarshipTroopers, ''Film/StarshipTroopers'', [[WholePlotReference if the premise didn't give it away.]]
Is there an issue? Send a MessageReason:


--> "[[StarShipTroopers We're from]] [[UsefulNotes/StLouis St. Louis]], [[StarShipTroopers and we say kill 'em all!]]"

''Hive Jump'' is an up to four-player [[CoopMultiplayer cooperative]] RunAndGun game in the vein of {{Contra}}, with a heavy dose of [[{{Roguelike}} Rogue-lite]] elements. Developed and released by Graphite Lab and released on July 20, 2016 after a successful {{Website/Kickstarter}} campaign, the game is presently in Early Access.

[[TwentyMinutesIntoTheFuture It is the year 2356.]] Humanity faces losing a BugWar against the Ordovicians, or "Vics". Our only hope for victory is the JUMP Corps, a squad of [[ElitesAreMoreGlamorous elite]] [[SpaceMarine space marines]] who deploy via ground-penetrating [[DropPod drop pods]] straight into the Vics' hives, in an effort to assassinate their [[HiveQueen queens]] and [[KeystoneArmy stop their swarms at the source.]]

to:

--> "[[StarShipTroopers "[[Film/StarshipTroopers We're from]] [[UsefulNotes/StLouis St. Louis]], [[StarShipTroopers UsefulNotes/StLouis, [[Film/StarshipTroopers and we say kill 'em all!]]"

''Hive Jump'' is an up to four-player [[CoopMultiplayer cooperative]] RunAndGun game in the vein of {{Contra}}, VideoGame/{{Contra}}, with a heavy dose of [[{{Roguelike}} Rogue-lite]] elements. Developed and released by Graphite Lab and released on July 20, 2016 after a successful {{Website/Kickstarter}} campaign, the game is presently in Early Access.

[[TwentyMinutesIntoTheFuture It is the year 2356.]] Humanity faces losing a BugWar against the Ordovicians, or "Vics". Our only hope for victory is the JUMP Corps, a squad of [[ElitesAreMoreGlamorous elite]] [[SpaceMarine space marines]] {{elite|sAreMoreGlamorous}} {{space marine}}s who deploy via ground-penetrating [[DropPod drop pods]] {{drop pod}}s straight into the Vics' hives, in an effort to assassinate their [[HiveQueen queens]] and [[KeystoneArmy stop their swarms at the source.]]



* FungusHumongous: There's a "green" biome that features large mushrooms, some of which can be jumped on to launch you upwards a la VideoGame/Sonic3AndKnuckles, while others will instead spit [[TechnicolorToxin purple]] DeadlyGas at you.

to:

* FungusHumongous: There's a "green" biome that features large mushrooms, some of which can be jumped on to launch you upwards a la VideoGame/Sonic3AndKnuckles, ''VideoGame/Sonic3AndKnuckles'', while others will instead spit [[TechnicolorToxin purple]] DeadlyGas at you.
Is there an issue? Send a MessageReason:
None


* ShoutOut: Many to StarshipTroopers, [[WholePlotReference if the premise didn't give it away.]]

to:

* ShoutOut: Many to StarshipTroopers, Film/StarshipTroopers, [[WholePlotReference if the premise didn't give it away.]]
Is there an issue? Send a MessageReason:
None


* FungusHumongous: There's a "green" biome that features large mushrooms, some of which can be jumped on to launch you upwards a la Sonic3AndKnuckles, while others will instead spit [[TechnicolorToxin purple]] DeadlyGas at you.

to:

* FungusHumongous: There's a "green" biome that features large mushrooms, some of which can be jumped on to launch you upwards a la Sonic3AndKnuckles, VideoGame/Sonic3AndKnuckles, while others will instead spit [[TechnicolorToxin purple]] DeadlyGas at you.
Is there an issue? Send a MessageReason:
None


''Hive Jump'' is an up to four-player [[CoopMultiplayer cooperative]] RunAndGun game in the vein of {{Contra}}, with a heavy dose of [[{{Roguelike}} Rogue-lite]] elements. Developed and released by Graphite Lab and released on July 20, 2016 after a successful KickStarter campaign, the game is presently in Early Access.

to:

''Hive Jump'' is an up to four-player [[CoopMultiplayer cooperative]] RunAndGun game in the vein of {{Contra}}, with a heavy dose of [[{{Roguelike}} Rogue-lite]] elements. Developed and released by Graphite Lab and released on July 20, 2016 after a successful KickStarter {{Website/Kickstarter}} campaign, the game is presently in Early Access.
Is there an issue? Send a MessageReason:
None


* ProceduralGeneration: The levels have randomized layouts, with each set of three stages also having a random one of several UndergroundLevel biomes, and all wouldn't look out of place in {{Metroid}}: Basic rock, ice, lava, and the mushroom one, which resembles Upper Brinstar.

to:

* ProceduralGeneration: The levels have randomized layouts, with each set of three stages also having a random one of several UndergroundLevel biomes, and all wouldn't look out of place in {{Metroid}}: ''Franchise/{{Metroid}}'': Basic rock, ice, lava, and the mushroom one, which resembles Upper Brinstar.
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None

Added DiffLines:

* RecursiveAmmo: The Rocket Rounds rifle mod, when upgraded, fires rockets that split into more rockets.

Added: 1133

Changed: 416

Is there an issue? Send a MessageReason:
None


''Hive Jump'' is an up to four-player [[CoopMultiplayer cooperative]] [[HorizontalScrollingShooter side-scrolling]] run-and-gun game in the vein of {{Contra}}, with a heavy dose of [[{{Roguelike}} Rogue-lite]] elements. Developed and released by Graphite Lab and released on July 20, 2016 after a successful KickStarter campaign, the game is presently in Early Access.

[[TwentyMinutesIntoTheFuture It is the year 2356.]] Humanity faces losing a BugWar against the Ordovicians, or "Vics". Our only hope for victory is the JUMP Corps, a squad of [[ElitesAreMoreGlamorous elite]] [[SpaceMarine Space Marines]] who deploy via ground-penetrating [[DropPod Drop Pods]] straight into the Vics' hives, in an effort to assassinate their [[HiveQueen queens]] and [[KeystoneArmy stop their swarms at the source.]]

to:

''Hive Jump'' is an up to four-player [[CoopMultiplayer cooperative]] [[HorizontalScrollingShooter side-scrolling]] run-and-gun RunAndGun game in the vein of {{Contra}}, with a heavy dose of [[{{Roguelike}} Rogue-lite]] elements. Developed and released by Graphite Lab and released on July 20, 2016 after a successful KickStarter campaign, the game is presently in Early Access.

[[TwentyMinutesIntoTheFuture It is the year 2356.]] Humanity faces losing a BugWar against the Ordovicians, or "Vics". Our only hope for victory is the JUMP Corps, a squad of [[ElitesAreMoreGlamorous elite]] [[SpaceMarine Space Marines]] space marines]] who deploy via ground-penetrating [[DropPod Drop Pods]] drop pods]] straight into the Vics' hives, in an effort to assassinate their [[HiveQueen queens]] and [[KeystoneArmy stop their swarms at the source.]]



* AcidPool: These can be found in the mushroom biome.
* AllThereInTheManual: There's a codex in the game, detailing background information on the bugs, your equipment, persons of interest, terminology and so on.



* DuringTheWar: And it's not going well. The bugs routinely wipe out outlying colonies and force refugees inward towards humanity's core worlds, creating both overpopulation and resource shortages.

to:

* DuringTheWar: [[CrapsackWorld And it's not going well. well.]] The bugs routinely wipe out outlying colonies and force refugees inward towards humanity's core worlds, creating both overpopulation and resource shortages.



* FungusHumongous: There's a "green" biome that features large mushrooms, some of which can be jumped on to launch you upwards a la Sonic3AndKnuckles, while others will instead spit [[TechnicolorToxin purple]] DeadlyGas at you.



* OneHitPolykill: A railgun is one of the three rifle mods initially available.



* ProceduralGeneration: The levels have randomized layouts, as well as randomized tilesets in the form of various types of caverns, and all wouldn't look out of place in {{Metroid}}: Basic rock, ice, lava, and greenish mushroom-filled ones that resemble Upper Brinstar.

to:

* ProceduralGeneration: The levels have randomized layouts, as well as randomized tilesets in the form with each set of various types three stages also having a random one of caverns, several UndergroundLevel biomes, and all wouldn't look out of place in {{Metroid}}: Basic rock, ice, lava, and greenish mushroom-filled ones that resemble the mushroom one, which resembles Upper Brinstar.



* SpaceMarine: Your character.
* SpikesofDoom: In full force, and especially so in the optional "challenge rooms".

to:

* ShoutOut: Many to StarshipTroopers, [[WholePlotReference if the premise didn't give it away.]]
* SpaceMarine: Your character.
The JUMP Corps fits this to a T.
* SpikesofDoom: SpreadShot: One of the three rifle mods initially available. It's great for dealing with swarms of flyers but suffers against bosses, [[ShortRangeShotgun as it requires you to get close...]] which is ''not'' a good idea.
* SpikesOfDoom:
In full force, and especially so in the optional "challenge rooms".rooms".
* UndergroundLevel: At present, the entirety of the game is this.
* WarMemorial: At the conclusion of a run, successful or not, a scene is shown of a jump trooper kneeling before a large stone obelisk, [[TheDeadHaveNames while a list of]] the randomized names of each trooper you played and died as scrolls past.
Is there an issue? Send a MessageReason:
None


* SpikesAreEverywhere: In full force, and especially so in the optional "challenge rooms".

to:

* SpikesAreEverywhere: SpikesofDoom: In full force, and especially so in the optional "challenge rooms".

Added: 1800

Changed: 522

Is there an issue? Send a MessageReason:
None


''Hive Jump'' is an up to four-player cooperative [[HorizontalScrollingShooter side-scrolling]] run-and-gun game in the vein of {{Contra}}, with a heavy dose of [[{{Roguelike}} Rogue-lite]] elements. Developed and released by Graphite Lab and released on July 20, 2016 after a successful KickStarter campaign, the game is presently in Early Access.

to:

''Hive Jump'' is an up to four-player cooperative [[CoopMultiplayer cooperative]] [[HorizontalScrollingShooter side-scrolling]] run-and-gun game in the vein of {{Contra}}, with a heavy dose of [[{{Roguelike}} Rogue-lite]] elements. Developed and released by Graphite Lab and released on July 20, 2016 after a successful KickStarter campaign, the game is presently in Early Access.



Presently there is an "Arcade" mode, as well as daily and weekly run challenges, with a "campaign" mode planned. Players can select their loadout and cosmetic appearance prior to beginning a run. Once in game, the players must negotiate a series of [[ProceduralGeneration procedurally-generated]] stages, with every third stage being a fight with a random boss.

to:

Presently there is an "Arcade" mode, as well as daily and weekly run challenges, with a "campaign" mode planned. Players can select their loadout and cosmetic appearance prior to beginning a run. Once in game, the players must negotiate a series of [[ProceduralGeneration procedurally-generated]] stages, with every third stage being a fight with a random boss. Along the way you can collect bug "goo", which is used as a currency to purchase upgrades for your equipment that persist between runs. You can also find upgrade items that provide passive buffs, but these do not persist. The {[Permadeath}} is handled in a unique way: One player carries an AwesomeBackpack that acts as a spawn point. Players can infinitely respawn as long as this backpack is around, but it can be damaged by the enemies if it's dropped and if it's destroyed, you're out of respawns.

----
!!''Hive Jump'' provides examples of:

*AbnormalAmmo: The weapons, or "rifle mods", range from the standard to the very specific, such as the [[DeadlyGas poison gas]] launcher and [[FreezeRay cryobeam.]]
*BugWar
*CharacterCustomization: You are able to choose from a variety of skins, insignias, and colors. You can unlock additional insignias through attempted runs and additional skins from successful ones.
*CoopMultiplayer: Originally only in split-screen form, but online coop is now available as of late August 2016.
*DuringTheWar: And it's not going well. The bugs routinely wipe out outlying colonies and force refugees inward towards humanity's core worlds, creating both overpopulation and resource shortages.
*TheFederation: The HSA, or Human Systems Alliance.
*JetPack: Your character has one. It requires you to hit the jump button a second time to activate and has a bit of a delay to it, making it very easy to say, [[HoistByHisOwnPetard hurl yourself]] into ceiling spikes you didn't know were there.
*LethalLavaLand: Aside from your basic [[LavaPit pools of the stuff]], lava also shoots up in the form of lobbed rocks and vertical streams to hamper your progress.
*{{Permadeath}} Only if the backpack gets destroyed- as long as it's intact, you have infinite lives.
*ProceduralGeneration: The levels have randomized layouts, as well as randomized tilesets in the form of various types of caverns, and all wouldn't look out of place in {{Metroid}}: Basic rock, ice, lava, and greenish mushroom-filled ones that resemble Upper Brinstar.
*SlippySlideyIceWorld: The ice caverns feature ice patches for you to slip on- sometimes into spike walls. There's also StalactiteSpite.
*SpaceMarine: Your character.
*SpikesAreEverywhere: In full force, and especially so in the optional "challenge rooms".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

--> "[[StarShipTroopers We're from]] [[UsefulNotes/StLouis St. Louis]], [[StarShipTroopers and we say kill 'em all!]]"

''Hive Jump'' is an up to four-player cooperative [[HorizontalScrollingShooter side-scrolling]] run-and-gun game in the vein of {{Contra}}, with a heavy dose of [[{{Roguelike}} Rogue-lite]] elements. Developed and released by Graphite Lab and released on July 20, 2016 after a successful KickStarter campaign, the game is presently in Early Access.

[[TwentyMinutesIntoTheFuture It is the year 2356.]] Humanity faces losing a BugWar against the Ordovicians, or "Vics". Our only hope for victory is the JUMP Corps, a squad of [[ElitesAreMoreGlamorous elite]] [[SpaceMarine Space Marines]] who deploy via ground-penetrating [[DropPod Drop Pods]] straight into the Vics' hives, in an effort to assassinate their [[HiveQueen queens]] and [[KeystoneArmy stop their swarms at the source.]]

Presently there is an "Arcade" mode, as well as daily and weekly run challenges, with a "campaign" mode planned. Players can select their loadout and cosmetic appearance prior to beginning a run. Once in game, the players must negotiate a series of [[ProceduralGeneration procedurally-generated]] stages, with every third stage being a fight with a random boss.

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