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* AutomaticNewGame: On the first launch, the game has a "press start" and a language selection, but jumps into the training mission before exploring the rest of the menu.
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** By simply acquiring a hotel staff disguise[[labelnote:*]]With high enough mastery, you can even start the level in the appropriate disguise.[[/labelnote]] and accompanying Morgan up to his suite[[labelnote:#]]i.e. the "On the House" mission story[[/labelnote]], you will soon find yourself alone with him, with his back to you and a closet to hide his body in conveniently nearby. As a bonus, this then leaves you in a prime location to snipe Jordan Cross, complete with an Agency pickup point inside the suite for your sniper rifle... and unlike in the sniping scenario described above, once Morgan enters the suite, all the hotel staff will conveniently make themselves scarce, leaving only one easily dispatched bodyguard to deal with.
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* CoincidentalDisguiseComplementingTrait: 47 has the option of impersonating prospective drummer Abel de Silva in the hopes of getting close enough to assassinate Jordan Cross. However, once he's reached the recording studio in the Himmapan Hotel's penthouse suite, 47 will have to demonstrate his skills to lull Cross into a false sense of security... and by an unbelievable stroke of luck, 47 turns out to be an ''incredibly'' skilled drummer. Impressed by his skills, Cross takes him aside for a private chat - leaving the rockstar-turned-murderer in the perfect position to be [[DisneyVillainDeath flung to his death from the hotel rooftop]].
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** KAI is already a clear {{Expy}} of [[Film/TwoThousandOneASpaceOdyssey HAL]], but the parody becomes even more clear when 47's sabotage causes a [[UsefulNotes/XBox360 Red Ring of Death]], mimicking HAL's "eye".

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** KAI is already a clear {{Expy}} of [[Film/TwoThousandOneASpaceOdyssey HAL]], but the parody becomes even more clear when 47's sabotage causes a [[UsefulNotes/XBox360 [[Platform/XBox360 Red Ring of Death]], mimicking HAL's "eye".
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hitman_promo_poster.jpg]]
[[caption-width-right:300: Oh... he's heading there.]]

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org/pmwiki/pub/images/hitman2016.png]]
[[caption-width-right:350:
Oh... he's heading there.]]
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* BadassInANiceSuit: The Suit Only challenge involves completing an entire mission in your default suit. There are three variations; Regular,[[note]]where the game doesn't care about specifics as long as you get the job done[[/note]] Silent,[[note]]where you still can only kill the targets and cannot be seen, [[NintendoHard but you have to be a true ninja with disguises off the menu]][[/note]] and Sniper.[[note]]ExactlyWhatItSaysOnTheTin.[[/note]]

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* BadassInANiceSuit: The Suit Only challenge involves completing an entire mission in your default suit. There are three variations; Regular,[[note]]where the game doesn't care about specifics as long as you get the job done[[/note]] Silent,[[note]]where you still can only kill the targets and cannot be seen, [[NintendoHard but you have to be a true ninja with disguises off the menu]][[/note]] menu[[/note]] and Sniper.[[note]]ExactlyWhatItSaysOnTheTin.[[/note]]

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** Closets and bins are never checked for bodies, so you always have the opportunity to take care of at least a few pesky [=NPCs=], or make a clean getaway if you're not spotted while going in. Similarly, fountains, pools, and other bodies of water are always opaque enough to hide corpses, and all bodies so dumped will sink to the bottom and never float back up.
** Nobody makes a note of any disguises lying on the ground, so you can change to them as needed.
** Dropped weapons and unattended briefcases will attract attention, but only to the extent that a guard will come pick them up and take them to a secure location. No other guards will be alerted, nor will the targets be evacuated.

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** Closets and bins are never checked for bodies, so you always have the opportunity to take care of at least a few pesky [=NPCs=], [=NPC's=], or make a clean getaway if you're not spotted while going in. Similarly, fountains, pools, and other bodies of water are always opaque enough to hide corpses, and all bodies so dumped into them will sink to the bottom and never float back up.
** Nobody makes a note of any disguises lying on the ground, so you can change to into them as needed.
** Dropped weapons and unattended briefcases will attract attention, but only to the extent that a guard will come pick them up and take them to a secure location. No other guards will be alerted, nor will the targets be evacuated.



** Diana is immediately able to tell when a target dies, no matter how impossible (For example, poisoning someone's food and walking to the nearest exit to wait).

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** Diana is immediately able to tell when a target dies, no matter how impossible (For example, poisoning someone's food and walking to the nearest exit to wait).wait for the target to eat or drink the tainted food or drink).



* AdaptationDistillation: The developers at IO Interactive have stated this is something they wanted to do for the game. They've downplayed the gonzo sci-fi elements of the previous games, gotten rid of all of the grindhouse elements of ''Videogame/HitmanAbsolution'', and generally made the game much more serious than previous installments.

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* AdaptationDistillation: The developers at IO Interactive have stated this is something they wanted to do for the game. They've downplayed the gonzo sci-fi elements of the previous games, gotten rid of all of the grindhouse elements of ''Videogame/HitmanAbsolution'', and generally made the game much games's story more serious than previous installments.installments. They have however, played into the absurdness of the Hitman world in-game, and several mechanics were altered or backported from ''Absolution'' to make the game easier.



* ArmorIsUseless: Enemies wearing body armour (i.e. General Zaydan's elite soldiers in Marrakesh and the Militia Elites and Militia Spec Ops in Colorado) are no tougher than regular unarmored {{Mooks}}, and putting on their uniforms makes you no more durable either. The only armors in the game that actually stop bullets are Dino Bosco's metal superhero costume in "The Icon", and Ezra Berg's mask, which protects him from headshots.

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* ArmorIsUseless: Enemies wearing body armour (i.e. General Zaydan's elite soldiers in Marrakesh and the Militia Elites and Militia Spec Ops in Colorado) are no tougher than regular unarmored {{Mooks}}, and putting on their uniforms makes you no more durable either. The only armors armor in the game that actually stop bullets are Dino Bosco's metal superhero costume in "The Icon", and Ezra Berg's mask, which protects him from headshots.



* BookEnds: Viktor Novikov is the first real target that is ever shown to a player, as he comes down from the stairs that 47 has to pass by while entering Paris and Diana comments that he has "quite the resume". In ''VideoGame/Hitman2'', both targets in the Isle of Sgàil mission have even longer occupation lists, and Diana comments the exact same thing.



* HideYourChildren: There are no kids in the streets of Sapienza, Marrakesh, the Himmapan Hotel in Bangkok, or the GAMA facility (to be fair, the latter two are meant to be rather exclusive places). [[LampshadeHanging Lampshaded by a guard]] if you wear the Santa 47 costume, who notes that it's a little weird that there are no kids ''at all''.

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* HideYourChildren: There are no kids in the streets of Sapienza, Marrakesh, wandering the halls of the Palais De Wawlesca in Paris or the Himmapan Hotel in Bangkok, or checked in with parents at the GAMA facility (to be fair, the latter two are meant to be rather exclusive places). [[LampshadeHanging Lampshaded by a guard]] if you wear the Santa 47 costume, [[https://media.hitmaps.com/img/audio-library/chunk4.rpkg/assembly/sound/wwise/originals/voices/english(us)/ai/fox_icaagent_m04/sentry_denydsg_fox_icaagent_m04/sentry_denydsgsanta_fox_icaagent_m04_fox_icaagent_m04_002.mp3 who notes that it's a little weird that they haven't seen any kids]]:
--> '''Guard:''' ''Forget about it, St Nick,
there are no kids ''at all''.here. Like, no... kids. Anywhere.'' '''''At all'''''. ''It's like children do not exist... Capiche?''



* JokeItem: ''Sedative poison.'' In this game, there is '''no situation''' where sedative poison is a better option than the various available emetic or lethal poisons. The only thing that it does differently to either of these is to put the victim to sleep on the spot, which isn't very useful for anything more than a small-scale distraction, and more crucially, it immediately makes the "Body Found" prompt come up, voiding a Silent Assassin run. Fits CripplingOverspecialisation to a tee. If you have access to your victim's drink, you may as well simply lethally poison them, or alternatively, make them throw up with emetic poison. The former is a quick way to kill a target silently (which, unlike the Sedative poison, doesn't count towards if a body is found or not, and therefore doesn't ruin a Silent Assassin run), and the latter leads to the opportunity of isolating the victim to be knocked out and hidden away in a closet. Probably the reason why [[VideoGame/Hitman2 the sequel]] gave sedative poison a buff so it ''doesn't'' give you a found body penalty.

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* JokeItem: ''Sedative poison.'' In this game, there is '''no situation''' where sedative poison is a better option than the various available emetic or lethal poisons. The only thing that it does differently to either of these is to put the victim to sleep on the spot, which isn't very useful for anything more than a small-scale distraction, and more crucially, it immediately makes the "Body Found" prompt come up, voiding a Silent Assassin run. Fits CripplingOverspecialisation to a tee. If you have access to your victim's drink, you may as well simply lethally poison them, or alternatively, make them throw up with emetic poison. The former is a quick way to kill a target silently (which, unlike the Sedative poison, doesn't count towards if a body is found or not, and therefore doesn't ruin a Silent Assassin run), and the latter leads to the opportunity of isolating the victim to be knocked out and hidden away in a closet. Probably the reason why [[VideoGame/Hitman2 the sequel]] gave sedative poison a buff so it ''doesn't'' give you a body found body penalty.
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* TheArtifact: The game features "2015-era [=YouTube=] buffering" dots when an NPC is whacked unconscious. Since 2016, Website/Youtube has moved away from using circling dots for buffering videos and into clean design, so this reference will be totally lost now.

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* TheArtifact: The game features "2015-era [=YouTube=] buffering" buffering dots when an NPC is whacked unconscious. Since 2016, Website/Youtube Website/{{Youtube}} has moved away from using circling dots for buffering videos and into clean design, so this reference will be totally lost on anyone playing the game now.
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* TheArtifact: The game features "2015-era [=YouTube=] buffering" dots when an NPC is whacked unconscious. Since 2016, Website/Youtube has moved away from using circling dots for buffering videos and into clean design, so this reference will be totally lost now.
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* TheGuardsMustBeCrazy: A specific example -- if you trigger the fireworks, the sole [=CICADA=] bodyguard on the central third-floor balcony is too busy [[AttentionDefecitOohShiny filming the display on his phone]] to notice 47 shoving Dalia Margolis off the precipice [[GrievousHarmWithABody onto her husband]], killing both.

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* TheGuardsMustBeCrazy: A specific example -- if you trigger the fireworks, the sole [=CICADA=] bodyguard on the central third-floor balcony is too busy [[AttentionDefecitOohShiny [[AttentionDeficitOohShiny filming the display on his phone]] to notice 47 shoving Dalia Margolis off the precipice [[GrievousHarmWithABody onto her husband]], killing both.
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* TheGuardsMustBeCrazy: A specific example -- if you trigger the fireworks, the sole [=CICADA=] bodyguard on the central third-floor balcony is too busy [[AttentionDefecitOohShiny filming the display on his phone]] to notice 47 shoving Dalia Margolis off the precipice [[GrievousHarmWithABody onto her husband]], killing both.
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* ExternalCombustion: The "[[{{Pun}} Tik Tuk]]" Mission Story involves 47 using this to dispose of Ken Morgan. He's looking to purchase a souvenir tuk-tuk from one of the hotel staff, who can be found trying (unsuccessfully) to repair it. You can repair the engine with a wrench, then pierce the oil drum next to the vehicle to create a pool of flammable liquid which ignites when Morgan returns and starts the engine.
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* JanitorImpersonationInfiltration: You can disguise yourself as the janitor by subduing them or taking the disguise in one of the back-rooms. One of the challenges for starting a mission as the janitor is called "You gotta start somewhere..."
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* PragmaticVillainy: The ICA mainly cares about this contract because it would leave them out of a job, rather than due to the Virus and creation by Caruso.

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* PragmaticVillainy: The While Diana pays some lip service to the virus' catastrophic moral and geopolitical implications, it's clear she and the ICA mainly cares are far more concerned about this contract because how it would leave put them out of a job, rather than due to the Virus and creation by Caruso.business.
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* {{Retirony}}: Played with. During the first training mission, you can overhear one of Kalvin Ritter's associates confronting him about the fact that he promised his next job would be [[OneLastJob his last]], and yet he seems to be planning something else. Ritter replies that he didn't lie: he’s simply going to become a "manager" and recruit other thieves to carry on the legacy of "The Sparrow". Naturally, he dies very shortly afterward.

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* {{Retirony}}: Played with. During the first training mission, you can overhear one One of Kalvin Ritter's associates confronting confronts him about the fact apparently lying that he promised his next job would be [[OneLastJob his last]], and yet last]] since he seems to be is planning something else.else for afterward. Ritter replies that he didn't lie: he’s simply going to become a "manager" and recruit other thieves to carry on the legacy of "The Sparrow". Naturally, he dies very shortly afterward.
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** Played with when Dalia meets with "Helmut Kruger", as she knows him personally but still thinks Agent 47 is him. Somewhat {{Justified}} as he's under heavy makeup and looks strongly like 47 to begin with.

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** Played with when Dalia meets with "Helmut Kruger", as she knows him personally but still thinks Agent 47 is him. Somewhat {{Justified}} [[JustifiedTrope justified]] as he's under heavy makeup and looks strongly like 47 to begin with.



* TakeThat: The Cassandra Snow novels revolve around a woman in a relationship with a vampire and have a wide following despite being critically panned. Not unlike ''Literature/{{Twilight}}''.

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* TakeThat: The Cassandra Snow novels revolve around a woman in a relationship with a vampire and have a wide following despite being critically panned. Not unlike ''Literature/{{Twilight}}''.''Literature/TheTwilightSaga''.

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The complete game was launched on physical disks on January 31st, 2017 for [=PS4=] and [=PC=]. The game saw a digital release for Linux on February 16th, 2017,[[note]]the '''47th day''' of 2017, no less ([[DontExplainTheJoke get it?]])[[/note]] with a UsefulNotes/MacOS port releasing later in the year, June 20th, 2017, both of which are published by Creator/FeralInteractive. The game was also ported (very briefly) to DRM-free game service [[Website/GOGDotCom GOG.com]] (despite the game not being DRM-free) on the September 22nd, 2021, but was removed on October 8th, 2021 after overwhelming backlash.

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The complete game was launched on physical disks on January 31st, 2017 for [=PS4=] and [=PC=]. The game saw a digital release for Linux on February 16th, 2017,[[note]]the '''47th day''' of 2017, no less ([[DontExplainTheJoke get it?]])[[/note]] with a UsefulNotes/MacOS Platform/MacOS port releasing later in the year, June 20th, 2017, both of which are published by Creator/FeralInteractive. The game was also ported (very briefly) to DRM-free game service [[Website/GOGDotCom GOG.com]] (despite the game not being DRM-free) on the September 22nd, 2021, but was removed on October 8th, 2021 after overwhelming backlash.



** When 47 talks to someone disguised as a specific person of interest, his targets never notice that that person's voice (and [[TranslationConvention possibly]] language) has changed, even if they know them personally. Occasionally he will HandWave such changes by mentioning illness or saying he's a replacement for the person they expected, but more often it isn't mentioned at all.

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** When 47 talks to someone disguised as a specific person of interest, his targets never notice that that person's voice (and [[TranslationConvention possibly]] language) has changed, even if they know them personally. Occasionally he will HandWave such changes by mentioning illness or saying he's a replacement for the person they expected, but more often that not it isn't mentioned at all.



* InconsistentSpelling: Originally, an undisguised 47 would introduce himself to Dalia Margolis as "Tobias R'''ea'''per" (spelled "R'''ie'''per" in previous games. An update has since corrected the spelling.



* SpellMyNameWithAnS: Originally, an undisguised 47 would introduce himself to Dalia Margolis as "Tobias R'''ea'''per" (spelled "R'''ie'''per" in previous games. An update has since corrected the spelling.
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* NegativeContinuity: Can come off this way if you decide to complete Elusive Targets or certain bonus missions after completing the main storyline, where targets from the main storyline are shown to still be alive. Granted, the chronological order of these missions is up to debate.

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