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edit note. Might keep this tidy.
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%%Editors note: please leave tropes specifically targeted towards Hitman 2016 on its actual page. Weird as it is to say this, but Newer mechanics added to the old game as DLC should be placed on 2016's page too, with a not that it's a HITMAN2 specific mechanic.%%
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The game also introduces a [[CoOpMultiplayer co-op]] sniper mode that was made available to play immediately upon pre-ordering any version of the game. On a related note, '''''[[UpToEleven The entirety of]] VideoGame/{{Hitman2016}}''''' will be available as DLC for the sequel;''VideoGame/{{Hitman 2}}'' on launch, with Season 1 owners getting the DLC for free, which incorporates the new features of Hitman 2 into the first campaigns' Levels.
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The game also introduces a [[CoOpMultiplayer co-op]] sniper mode that was made available to play immediately upon pre-ordering any version of the game. On a related note, '''''[[UpToEleven The entirety of]] VideoGame/{{Hitman2016}}''''' [[VideoGame/Hitman2016 Hitman]]''''' will be available as DLC for the sequel;''VideoGame/{{Hitman 2}}'' this game on launch, with Season 1 owners getting the DLC for free, which incorporates the new features of Hitman 2 into the first campaigns' Levels.
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Changed line(s) 10,11 (click to see context) from:
The game also introduces a [[CoOpMultiplayer co-op]] sniper mode that was made available to play immediately upon pre-ordering any version of the game. On a related note, '''''[[UpToEleven The entirety of]]''''' ''VideoGame/{{Hitman2016}}'' will be available as DLC for the sequel;''VideoGame/{{Hitman 2}}'' on launch, with Season 1 owners getting the DLC for free, which incorporates the new features of Hitman 2 into the first campaigns' Levels.
to:
The game also introduces a [[CoOpMultiplayer co-op]] sniper mode that was made available to play immediately upon pre-ordering any version of the game. On a related note, '''''[[UpToEleven The entirety of]]''''' ''VideoGame/{{Hitman2016}}'' of]] VideoGame/{{Hitman2016}}''''' will be available as DLC for the sequel;''VideoGame/{{Hitman 2}}'' on launch, with Season 1 owners getting the DLC for free, which incorporates the new features of Hitman 2 into the first campaigns' Levels.
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The game also introduces a [[CoOpMultiplayer co-op]] sniper mode that was made available to play immediately upon pre-ordering any version of the game.
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The game also introduces a [[CoOpMultiplayer co-op]] sniper mode that was made available to play immediately upon pre-ordering any version of the game.
game. On a related note, '''''[[UpToEleven The entirety of]]''''' ''VideoGame/{{Hitman2016}}'' will be available as DLC for the sequel;''VideoGame/{{Hitman 2}}'' on launch, with Season 1 owners getting the DLC for free, which incorporates the new features of Hitman 2 into the first campaigns' Levels.
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* EmbeddedPrecursor: Every mission from ''VideoGame/Hitman2016'' will be added to this game as DLC, and they'll be free if you already own them in the previous game. They will receive small updates to match the gameplay improvements, such as working mirrors, as well.
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* OldSaveBonus: According to the devs, gear unlocked in the last game carry over to this one. (Presumably because this game was meant to ''be'' in the last game)
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* OldSaveBonus: OldSaveBonus:
** According to the devs, gear unlocked in the last game carry over to this one. (Presumably because this game was meant to ''be'' in the lastgame)game)
** The same applies to the levels. The missions you own in the previous game will be available in this game at some point.
** According to the devs, gear unlocked in the last game carry over to this one. (Presumably because this game was meant to ''be'' in the last
** The same applies to the levels. The missions you own in the previous game will be available in this game at some point.
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* TwentyMinutesIntoTheFuture: Following ''Hitman'''s lead, this game is presumably set in the early/mid-2020s.
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* TwentyMinutesIntoTheFuture: Following ''Hitman'''s lead, this game is presumably set in the early/mid-2020s.
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* PermanentlyMissableContent: The official site mentions that the "Elusive Target" system will make a comeback.
* TwentyMinutesIntoTheFuture: Following ''Hitman'''s lead, this game is presumably set in the early/mid-2020s.
* TwentyMinutesIntoTheFuture: Following ''Hitman'''s lead, this game is presumably set in the early/mid-2020s.
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* StoppedNumberingSequels: Zig-zagged. This is a direct sequel to the 2016 ''Hitman'', which itself was actually the ''sixth'' entry in the series, but this one is also technically the only game with the exact title of ''Hitman 2'' -- the ''actual'' second game in the series is ''VideoGame/Hitman2SilentAssassin''.
to:
* StoppedNumberingSequels: Zig-zagged. This is a direct sequel to the 2016 ''Hitman'', which itself was actually the ''sixth'' entry in the series, but this one is also technically the only game with the exact title of ''Hitman 2'' -- — the ''actual'' second game in the series is ''VideoGame/Hitman2SilentAssassin''.''VideoGame/Hitman2SilentAssassin''.
* TemporaryOnlineContent: The official site mentions that the "Elusive Target" system will make a comeback.
* TwentyMinutesIntoTheFuture: Following ''Hitman'''s lead, this game is presumably set in the early/mid-2020s.
* TemporaryOnlineContent: The official site mentions that the "Elusive Target" system will make a comeback.
* TwentyMinutesIntoTheFuture: Following ''Hitman'''s lead, this game is presumably set in the early/mid-2020s.
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* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts mode in both VideoGame/HitmanAbsolution and VideoGame/Hitman2016 did allow people to post their own contracts, built using the games' existing levels, but nothing else. Currently, this is local multiplayer '''''only''''' as of writing, as the actual online component is currently in development, meaning if you want to play with your buddy in America while you live in France, then you're gonna have a hard time doing so.
** It's also the first Hitman game in the franchise to feature playable characters that ''isn't'' Agent 47, as playing Sniper Assassin Co-op has you and a buddy play two separate assassins, named Knight and Stone.
** It's also the first Hitman game in the franchise to feature playable characters that ''isn't'' Agent 47, as playing Sniper Assassin Co-op has you and a buddy play two separate assassins, named Knight and Stone.
to:
* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts mode in both VideoGame/HitmanAbsolution ''VideoGame/HitmanAbsolution'' and VideoGame/Hitman2016 ''VideoGame/Hitman2016'' did allow people to post their own contracts, built using the games' existing levels, but nothing else. Currently, this is local multiplayer '''''only''''' as of writing, as the actual online component is currently in development, meaning if you want to play with your buddy in America while you live in France, then you're gonna have a hard time doing so.
** It's also the firstHitman ''Hitman'' game in the franchise to feature playable characters that ''isn't'' ''aren't'' Agent 47, as playing Sniper Assassin Co-op has you and a buddy play two separate assassins, named Knight and Stone.
** It's also the first
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** It's also the first Hitman game in the franchise to feature playable characters that ''isn't'' Agent 47, as playing Sniper Assassin Co-op has you and said buddy play two separate assassins, named Knight and Stone.
to:
** It's also the first Hitman game in the franchise to feature playable characters that ''isn't'' Agent 47, as playing Sniper Assassin Co-op has you and said a buddy play two separate assassins, named Knight and Stone.
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** It's also the first Hitman game in the franchise to feature playable characters that ''isn't'' Agent 47, as playing Sniper Assassin Co-op has you and a buddy play two separate assassins, named Knight and Stone.
to:
** It's also the first Hitman game in the franchise to feature playable characters that ''isn't'' Agent 47, as playing Sniper Assassin Co-op has you and a said buddy play two separate assassins, named Knight and Stone.
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* SequelDifficultySpike: In a cool zig-zag of thks trope, the game restores some older gameplay elements that were missing only from the previous game. Judging by the gameplay reveals, Cameras now alarm nearby enemies on every difficulty level, [=NPCs=] can see 47's reflection in mirrors and ''[[FlipFlopOfGod may]]'' notice blood puddles. There also seems to be less permanent (as in chests, closets, etc.) places to hide bodies in.
to:
* SequelDifficultySpike: In a cool zig-zag of thks the trope, the game restores some older gameplay elements that were missing only from the previous game. Judging by the gameplay reveals, Cameras now alarm nearby enemies on every difficulty level, [=NPCs=] can see 47's reflection in mirrors and ''[[FlipFlopOfGod may]]'' notice blood puddles. There also seems to be less permanent (as in chests, closets, etc.) places to hide bodies in.
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* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the games' existing levels, but nothing else. Admittedly, this is local only as of the time of writing, as the actual online component is currently in beta, meaning if you want to play with a buddy, you're going to have to do it...well, [[ExactlyWhatItSaysontheTin locally]]. It's ALSO the first to feature playable characters that AREN'T 47, as playing Sniper Assassin Co-op has you and a buddy play two seperate assassins, named Knight and Stone.
to:
* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts mode in both VideoGame/HitmanAbsolution and VideoGame/Hitman2016 did allow people to post their own contracts, built using the games' existing levels, but nothing else. Admittedly, Currently, this is local only multiplayer '''''only''''' as of the time of writing, as the actual online component is currently in beta, development, meaning if you want to play with a buddy, your buddy in America while you live in France, then you're going to gonna have to do it...well, [[ExactlyWhatItSaysontheTin locally]]. a hard time doing so.
** It'sALSO also the first Hitman game in the franchise to feature playable characters that AREN'T ''isn't'' Agent 47, as playing Sniper Assassin Co-op has you and a buddy play two seperate separate assassins, named Knight and Stone.
** It's
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* AscendedExtra: The "Sniper Assassin" mode is a larger version of ''Absolution'''s PreorderBonus; the original ''Sniper challenge'' featured a single level, and existed more as a way to kill time than anything else. Not only does the new gameplay mode have multiple levels, it allows co-op multiplayer as well.
* SequelDifficultySpike: In a cool zig-zag of thks trope, the game restores some older gameplay elements that were missing only from the previous game. Judging by the gameplay reveals, Cameras now alarm nearby enemies on every difficulty level, [=NPCs=] can see 47's reflection in mirrors and ''[[FlipFlopOfGod may]]'' notice blood puddles. There also seems to be less permanent (as in chests, closets, etc.) places to hide bodies in.
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* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the games' existing levels, but nothing else. Admittedly, this is local only as of the time of writing, as the actual online component is currently in beta, meaning if you want to play with a buddy, you're going to have to do it...well, [[ExactlyWhatItSaysontheTin locally]]. It's ALSO the first to feature playable characters that AREN'T 47, as playing Sniper Assassin Co-op has you and a buddy play two seperate assassins, named Knight and Stone.
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* AscendedExtra: The "Sniper Assassin" mode is a larger version of ''Absolution'''s PreorderBonus; the original ''Sniper challenge'' featured a single level, and existed more as a way to kill time than anything else. Not only does the new gameplay mode have multiple levels, it allows co-op multiplayer as well.
* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the games' existing levels, but nothing else. Admittedly, this is local only as of the time of writing, as the actual online component is currently in beta, meaning if you want to play with a buddy, you're going to have to do it...well, [[ExactlyWhatItSaysontheTin locally]]. It's ALSO the first to feature playable characters that AREN'T 47, as playing Sniper Assassin Co-op has you and a buddy play two seperate assassins, named Knight and Stone.
* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the games' existing levels, but nothing else. Admittedly, this is local only as of the time of writing, as the actual online component is currently in beta, meaning if you want to play with a buddy, you're going to have to do it...well, [[ExactlyWhatItSaysontheTin locally]]. It's ALSO the first to feature playable characters that AREN'T 47, as playing Sniper Assassin Co-op has you and a buddy play two seperate assassins, named Knight and Stone.
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* MissionPackSequel: ''Literally''. This game was originally planned to be the second season of the previous game, meaning these missions started out as DLC before being turned into a full sequel.
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* OldSaveBonus: According to the devs, gear unlocked in the last game carry over to this one. (Presumably because this game was meant to ''be'' in the last game)
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* AscendedExtra: The "Sniper Assassin" mode is a larger version of ''Absolution'''s PreorderBonus; the original ''Sniper challenge'' featured a single level, and existed more as a way to kill time than anything else. Not only does the new gameplay mode have multiple levels, it allows co-op multiplayer as well.
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[[folder:Main Game]]
* PermanentlyMissableContent: The official site mentions that the "Elusive Target" system will make a comeback.
* PermanentlyMissableContent: The official site mentions that the "Elusive Target" system will make a comeback.
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[[/folder]]
[[folder:Miami]]
[[/folder]]
[[folder:Miami]]
[[/folder]]
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* AbortedArc: In a ''very'' board sense. The previous game was titled for years as "HITMAN: Season One". The final release of the previous game dropped the "Season" part, and this game is marketed as a full sequel.
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yeah forgot that thing.
Changed line(s) 20 (click to see context) from:
* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the games' existing levels, but nothing else. Admittedly, this is local only as of the time of writing, as the actual online component is currently in beta, meaning if you want to play with a buddy, you're going to have to do it...well, [[ExactlyWhatItSaysontheTin locally]].
to:
* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the games' existing levels, but nothing else. Admittedly, this is local only as of the time of writing, as the actual online component is currently in beta, meaning if you want to play with a buddy, you're going to have to do it...well, [[ExactlyWhatItSaysontheTin locally]]. It's ALSO the first to feature playable characters that AREN'T 47, as playing Sniper Assassin Co-op has you and a buddy play two seperate assassins, named Knight and Stone.
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* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the games' existing levels, but nothing else.
to:
* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the games' existing levels, but nothing else. Admittedly, this is local only as of the time of writing, as the actual online component is currently in beta, meaning if you want to play with a buddy, you're going to have to do it...well, [[ExactlyWhatItSaysontheTin locally]].
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* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the game's existing levels, but nothing else.
to:
* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the game's games' existing levels, but nothing else.
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Not to be confused with the '''much'' earlier entry of the Hitman franchise ''VideoGame/Hitman2SilentAssassin''.
to:
Not to be confused with the '''much'' ''much'' earlier entry of the Hitman franchise ''VideoGame/Hitman2SilentAssassin''.
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* AbortedArc: In a sense. The previous game was titled for years as "HITMAN: Season One". The final release of the previous game dropped the "Season" part, and this game is marketed as a full sequel.
to:
* AbortedArc: In a ''very'' board sense. The previous game was titled for years as "HITMAN: Season One". The final release of the previous game dropped the "Season" part, and this game is marketed as a full sequel.
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* SomethingCompletelyDifferent: This is the first game in the series to feature full-on multiplayer. Contracts did allow people to post their own contracts, built using the game's existing levels, but nothing else.
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* TwentyMinutesIntoTheFuture: Following ''Hitman'''s lead, this game is presumably set in the early/mid-2020s.
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* TwentyMinutesIntoTheFuture: Following ''Hitman'''s lead, this game is presumably set in the early/mid-2020s.
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The game also introduces a [[CoOpMultiplayer co-op]] sniper mode that was made available to play immediately upon pre-order of the game.
Not to be confused with ''VideoGame/Hitman2SilentAssassin'', an earlier entry in the franchise.
Not to be confused with ''VideoGame/Hitman2SilentAssassin'', an earlier entry in the franchise.
to:
The game also introduces a [[CoOpMultiplayer co-op]] sniper mode that was made available to play immediately upon pre-order pre-ordering any version of the game.
Not to be confused with''VideoGame/Hitman2SilentAssassin'', an the '''much'' earlier entry in of the franchise.
Hitman franchise ''VideoGame/Hitman2SilentAssassin''.
Not to be confused with
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* AbandonedArc: In a sense. The previous game was titled for years as "HITMAN: Season One". The final release of the previous game dropped the "Season" part, and this game is marketed as a full sequel.
to:
* AbandonedArc: AbortedArc: In a sense. The previous game was titled for years as "HITMAN: Season One". The final release of the previous game dropped the "Season" part, and this game is marketed as a full sequel.
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* AbandonedArc: In a sense. The previous game was titled for years as "HITMAN: Season One". The final release of the previous game dropped the "Season" part, and this game is marketed as a full sequel.
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''Hitman 2'' is the seventh game of the ''VideoGame/{{Hitman}}'' series by Creator/IOInteractive. A sequel to 2016's VideoGame/{{Hitman|2016}}, it is also the first game of the franchise to be published by Creator/WarnerBrosInteractiveEntertainment, after Creator/SquareEnix dropped the developer in 2017.
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''Hitman 2'' is the seventh game of the ''VideoGame/{{Hitman}}'' series by Creator/IOInteractive. A sequel to 2016's VideoGame/{{Hitman|2016}}, ''VideoGame/{{Hitman|2016}}'', it is also the first game of the franchise to be published by Creator/WarnerBrosInteractiveEntertainment, after Creator/SquareEnix dropped the developer in 2017.
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''Hitman 2'' is the seventh game of the ''VideoGame/{{Hitman}}'' series by Creator/IOInteractive. A sequel to 2016's VideoGame/{Hitman|2016}}, it is also the first game of the franchise to be published by Creator/WarnerBrosInteractiveEntertainment, after Creator/SquareEnix dropped the developer in 2017.
to:
''Hitman 2'' is the seventh game of the ''VideoGame/{{Hitman}}'' series by Creator/IOInteractive. A sequel to 2016's VideoGame/{Hitman|2016}}, VideoGame/{{Hitman|2016}}, it is also the first game of the franchise to be published by Creator/WarnerBrosInteractiveEntertainment, after Creator/SquareEnix dropped the developer in 2017.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/hitman_2.jpg]]
[[caption-width-right:350: [[{{Tagline}} Think deadly]].]]
''Hitman 2'' is the seventh game of the ''VideoGame/{{Hitman}}'' series by Creator/IOInteractive. A sequel to 2016's VideoGame/{Hitman|2016}}, it is also the first game of the franchise to be published by Creator/WarnerBrosInteractiveEntertainment, after Creator/SquareEnix dropped the developer in 2017.
Set after the events of its predecessor, ''Hitman 2'' continues the story of Agent 47 as he seeks to eliminate the mysterious Shadow Client, a quest that will unravel secrets of 47's past and true identity.
''Hitman 2'' is set to feature six locations at launch, unlike its predecessor's [[EpisodicGame episodic]] release schedule that parceled them out over a period of months. Among them are an international motorspot race in UsefulNotes/{{Miami}}, a rainforest, and other locales to be revealed. These locations are said to be [[SerialEscalation even larger]] than ones featured in past ''Hitman'' games.
The game also introduces a [[CoOpMultiplayer co-op]] sniper mode that was made available to play immediately upon pre-order of the game.
Not to be confused with ''VideoGame/Hitman2SilentAssassin'', an earlier entry in the franchise.
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!! ''Hitman 2'' provides examples of the following tropes:
* TwentyMinutesIntoTheFuture: Following ''Hitman'''s lead, this game is presumably set in the early/mid-2020s.
* SerialEscalation: The locations of this game are said to be even larger than previous ones.
* StoppedNumberingSequels: Zig-zagged. This is a direct sequel to the 2016 ''Hitman'', which itself was actually the ''sixth'' entry in the series, but this one is also technically the only game with the exact title of ''Hitman 2'' -- the ''actual'' second game in the series is ''VideoGame/Hitman2SilentAssassin''.
----
[[caption-width-right:350: [[{{Tagline}} Think deadly]].]]
''Hitman 2'' is the seventh game of the ''VideoGame/{{Hitman}}'' series by Creator/IOInteractive. A sequel to 2016's VideoGame/{Hitman|2016}}, it is also the first game of the franchise to be published by Creator/WarnerBrosInteractiveEntertainment, after Creator/SquareEnix dropped the developer in 2017.
Set after the events of its predecessor, ''Hitman 2'' continues the story of Agent 47 as he seeks to eliminate the mysterious Shadow Client, a quest that will unravel secrets of 47's past and true identity.
''Hitman 2'' is set to feature six locations at launch, unlike its predecessor's [[EpisodicGame episodic]] release schedule that parceled them out over a period of months. Among them are an international motorspot race in UsefulNotes/{{Miami}}, a rainforest, and other locales to be revealed. These locations are said to be [[SerialEscalation even larger]] than ones featured in past ''Hitman'' games.
The game also introduces a [[CoOpMultiplayer co-op]] sniper mode that was made available to play immediately upon pre-order of the game.
Not to be confused with ''VideoGame/Hitman2SilentAssassin'', an earlier entry in the franchise.
----
!! ''Hitman 2'' provides examples of the following tropes:
* TwentyMinutesIntoTheFuture: Following ''Hitman'''s lead, this game is presumably set in the early/mid-2020s.
* SerialEscalation: The locations of this game are said to be even larger than previous ones.
* StoppedNumberingSequels: Zig-zagged. This is a direct sequel to the 2016 ''Hitman'', which itself was actually the ''sixth'' entry in the series, but this one is also technically the only game with the exact title of ''Hitman 2'' -- the ''actual'' second game in the series is ''VideoGame/Hitman2SilentAssassin''.
----