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* HarderThanHard: It's not called "Sci-Fi Dark Souls" on the download page for nothing.


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* NintendoHard: It's not called "Sci-Fi Dark Souls" on the download page for nothing.
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** The title itself comes from a line in the {{Music/Judas Priest}} song, "Tyrant."
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Hey, you! Did you think VideoGame/DooM was tough? Miss the good ol' days of classic VideoGame/RainbowSix and VideoGame/GhostRecon? Did you think "Gee, VideoGame/{{SWAT 4}} is cool, but I wish I could use this shotgun on demons instead of punks and terrorists"? Ever wished VideoGame/DarkSouls had guns?

Hideous Destructor is, of all things, a realism mod for VideoGame/DooM. You move and aim like an actual human being, and die like one, too - unarmored, you'll die in one or two hits - and if you don't, you're most likely bleeding to death. You're going to use cover, wits, and reflexes to keep the demonic hordes at bay - and the good news is that your enemies usually die just as easily. Usually...

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Hey, you! Did you think VideoGame/DooM VideoGame/{{Doom}} was tough? Miss the good ol' days of classic VideoGame/RainbowSix and VideoGame/GhostRecon? Did you think "Gee, VideoGame/{{SWAT 4}} is cool, but I wish I could use this shotgun on demons instead of punks and terrorists"? Ever wished VideoGame/DarkSouls had guns?

Hideous Destructor is, of all things, a realism mod for VideoGame/DooM.VideoGame/{{Doom}}. You move and aim like an actual human being, and die like one, too - unarmored, you'll die in one or two hits - and if you don't, you're most likely bleeding to death. You're going to use cover, wits, and reflexes to keep the demonic hordes at bay - and the good news is that your enemies usually die just as easily. Usually...
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Nevermind, I didn\'t realize that was from \"The way id did\". Hideous D itself doesn\'t come with a mappack


* [[EstablishingCharacterMoment Establishing Gameplay Moment]]: Upon entering the first level, walking forward means you'll get shot from behind -- and killed almost instantly -- by a Zombieman standing on a ledge next to your spawn point, just to drive home [[NintendoHard what kind of a game you signed up for]].
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* [[EstablishingCharacterMoment Establishing Gameplay Moment]]: Upon entering the first level, walking forward means you'll get shot from behind -- and killed almost instantly -- by a Zombieman standing on a ledge next to your spawn point, just to drive home [[NintendoHard what kind of a game you signed up for]].
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** The plasma gun/Thunder Buster has since received an alternate fire function somewhat more practical for frying zombies and lesser demons.

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** The Thunder Buster requires the operator to hold steady.

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** The Thunder Buster requires the operator to hold steady.steady with its primary firing mode.


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* GrenadeLauncher: Comes in the underslung varieties (on the ZM66 assault rifle and Liberator battle rifle) and standalone varieties (the "Blooper" and the rocquette launcher, the latter of which also doubles as a rocket launcher, naturally). All versions have a programmable airburst function.
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** This has changed a bit with the addition of a "pulse" secondary fire for the Thunder Buster, which sacrifices some ammo efficiency for safer close-range firepower and more consistent output.

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** Your HERP fires at enemy it spots - and won't check fire if you run in front of it.



** Averted by the HERP. 100 rounds will mince most enemies easily.

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** Averted by the HERP. 100 rounds will mince most enemies easily. Its one drawback is being stationary and having a much bigger profile than the DERP.
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**And now there is the HERP (Heavy Engagement Rotary Platform), which not only takes two 50-round assault rifle magazines and fires full auto, it's also more resistant.



* WeakTurretGun: While not exactly weak, the DERP runs out of ammo very quickly.

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* WeakTurretGun: While not exactly weak, the DERP runs out of ammo very quickly.quickly.
**Averted by the HERP. 100 rounds will mince most enemies easily.

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* HarderThanHard: The author warns that this will turn most maps into an unplayable campaign of tears.

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* HarderThanHard: The author warns that this will turn most maps into an unplayable campaign of tears.It's not called "Sci-Fi Dark Souls" on the download page for nothing.


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* UnwinnableByDesign: The author warns that this will turn nearly any map into an unplayable campaign of tears, as most classic Doom maps don't have adequate cover and throw lots and lots of enemies at the player in bum rushes.

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* InstantDeathBullet: Played with. Most enemies will go down with enough damage, or eventually bleed out, but shotgunners will occasionally survive long enough to blast you.

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* InstantDeathBullet: Played with. Most enemies will go down with enough damage, or eventually bleed out, but shotgunners will occasionally survive long enough to blast you. Some enemies won't bleed to death and only die after being damaged a number of times.


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** Where the frag of a grenade hits. This goes both ways - enemies can survive a storm of lead, but so can you, if your grenade falls short of your intended target and there is no cover to take.
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Fixed typo, added some slight snark
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Fixed typo, added some slight snark


** Firing around half a magazine rapidly with the ZM66 assault rifle will cause it to cook off and make the rest of your shots go wild, and inserting abother one without allowing the weapon to cool down results in the same thing. Then, there is the occasional jam, which has you pressing the reload key to unload your weapon in order to fix said malfunction.

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** Firing around half a magazine rapidly with the ZM66 assault rifle will cause it to cook off and make the rest of your shots go wild, and inserting abother another one without allowing the weapon to cool down results in the same thing. Then, there is the occasional jam, which has you pressing the reload key to unload your weapon in order to fix said malfunction. Often with multiple enemies firing at you.



** The bolt-action rifle can get its bolt stuck when pulling it back, resolved by holding the altfire key until the bolt is unjammed. This is caused either by short stroking said bolt or just bad luck.

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** The bolt-action rifle can get its bolt stuck when pulling it back, resolved by holding the altfire key until the bolt is unjammed. This is caused either by short stroking said bolt or just bad luck. Mostly bad luck.

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First edit :]


* ShurFineGuns: As of the time of writing, the player's weapons can jam or malfunction in a multitude of ways:
** Firing around half a magazine rapidly with the ZM66 assault rifle will cause it to cook off and

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* ShurFineGuns: As of the time of writing, the player's weapons can jam or malfunction in a multitude of ways:
ways:
** Firing around half a magazine rapidly with the ZM66 assault rifle will cause it to cook off andand make the rest of your shots go wild, and inserting abother one without allowing the weapon to cool down results in the same thing. Then, there is the occasional jam, which has you pressing the reload key to unload your weapon in order to fix said malfunction.
** The pump-action shotgun can have its pump worked too quickly, resulting in a short-stroke that ejects the spent round but does not load a new one, requiring another, complete pump. The other way it can jam is a failure to load if the weapon is set to semi, which can be solved by cycling manually. This is justified in the manual entry for the shotgun: the ammunition you find lying around may or may not be of quality, resulting in jams.
** The bolt-action rifle can get its bolt stuck when pulling it back, resolved by holding the altfire key until the bolt is unjammed. This is caused either by short stroking said bolt or just bad luck.
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* ShurFineGuns: As of the time of writing, the player's weapons can jam or malfunction in a multitude of ways:
** Firing around half a magazine rapidly with the ZM66 assault rifle will cause it to cook off and

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* CripplingOverspecialization: The plasma rifle - now the "Thunder Buster" - was an attempt to make man-portable versions of anti-ship particle weapons. Unfortunately, said anti-ship particle weapons work a lot better in space, controlled by computers, and on inanimate objects, which makes the Thunder Buster only useful on slow-moving targets.

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* CripplingOverspecialization: The plasma rifle - now the "Thunder Buster" - was an attempt to make man-portable versions of anti-ship particle weapons. Unfortunately, said anti-ship particle weapons work a lot better in space, controlled by computers, and on inanimate objects, which makes the Thunder Buster only useful on slow-moving heavy targets.



** Once more, the Archviles, who now can clip through walls. Have fun!



** Getting set on fire.

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** Getting set on fire.fire, and putting it out (unless you have a keybinding to turn you 180).



** Summoning friendly fallen via the talisman has flavor text quoted from Literature/TheLordOfTheRings.

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** Summoning friendly fallen soldiers to fight for you via the talisman has flavor text quoted from Literature/TheLordOfTheRings.
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* EmbarassingNickname: The SMG is called the "Sexy Manly Guy", after one of its funders, a politician, was caught with an intern.

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* EmbarassingNickname: EmbarrassingNickname: The SMG is called the "Sexy Manly Guy", after one of its funders, a politician, was caught with an intern.
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** The reflexes of zombies vary from enemy to enemy - you may have one that'll take forever to aim and fire, giving you time to finish your reload and shoot him, and another that will erase your face with a storm of lead as soon as you're in sight.

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** The reflexes of zombies your foes vary from enemy to enemy - you may have one that'll take forever to aim and fire, giving you time to finish your reload and shoot him, and another that will erase your face with a storm of lead as soon as you're in sight.
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* UnfriendlyFire: As with vanilla VideoGame/DooM, you can turn packs of mooks on each other, or at least soften them up, by getting their balefire and bullets to hit the guys in front of them. Risky, though.
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* Triggering the Thunder Buster's primary fire.

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* ** Triggering the Thunder Buster's primary fire.

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* AbnormalAmmo: The BFG uses Hell's energy itself.



* LightningGun: The aptly named Thunder Buster, which, when its primary fire triggers, resembles a lightning bolt frying your enemies.



* NoodleIncident: The SMG is nicknamed the "Sexy Manly Guy" after one of the funders, a politican, was caught with a hot young intern.

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* NoodleIncident: The SMG is nicknamed the "Sexy Manly Guy" after one of the funders, a politican, politician, was caught ''doing something'' with a hot young intern.intern.
* NoScope: Possible, but only if you fire soon after exiting a walk/sprint.
* OneHitPolykill: The Thunder Buster can destroy groups of imps or zombiemen, provided that they're clustered together.
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* HarderThanHard: The author warns that this will turn most maps into an unplayable

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* HarderThanHard: The author warns that this will turn most maps into an unplayable campaign of tears.



* KineticWeaponsAreJustBetter: The developer nerfed the plasma gun and BFG into

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* KineticWeaponsAreJustBetter: The developer nerfed the plasma gun and BFG into [[CripplingOverspecialization energy weapons meant for murdering big targets]], so your best bet for killing normal mooks is by using your trusty assault rifle.

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* {{BFG}}: Of course! The titular Hideous Destructor, it's an enormous gun that requires charging and launches an ''enormous'' ball of green goo that gibs anything in its path.

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** The Thunder Buster requires the operator to hold steady.
* {{BFG}}: Of course! course!
**
The titular Hideous Destructor, it's an enormous gun that requires charging and launches an ''enormous'' ball of green goo that gibs anything in its path.path.
** The Thunder Buster, the plasma rifle replacement that is a scaled-down version of particle weapons mounted on spaceships.



* CriticalAnnoyance: Bleeding heavily is represented by a pulsing red screen, as well as your rifle shaking and grunts of pain. Bleeding to death is represented by a flickering black. Burning to death is represented by smoke clouding the screen.

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* CripplingOverspecialization: The plasma rifle - now the "Thunder Buster" - was an attempt to make man-portable versions of anti-ship particle weapons. Unfortunately, said anti-ship particle weapons work a lot better in space, controlled by computers, and on inanimate objects, which makes the Thunder Buster only useful on slow-moving targets.
* CriticalAnnoyance: Bleeding heavily is represented by a pulsing red screen, screen in the vein of VideoGame/CallOfDuty, as well as your rifle shaking and grunts of pain. Bleeding to death is represented by a flickering black. Burning to death is represented by smoke clouding the screen.



* DoNotRunWithAGun: While you can walk and fire, doing so is hideously (har har) inaccurate. You can't fire at all while sprinting, as you lower your gun, VideoGame/ArmA style.



* KineticWeaponsAreJustBetter: The developer nerfed the plasma gun and BFG into



* Triggering the Thunder Buster's primary fire.



* RegeneratingHealth: There, but don't expect it to be up to VideoGame/CallOfDuty levels - it takes quite a while, doesn't work if you're bleeding to death, and you're better off just finding a medkit.

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* RegeneratingHealth: There, but don't expect it to be not up to VideoGame/CallOfDuty levels - it takes quite a while, doesn't work if you're bleeding to death, and you're better off just finding a medkit.

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Hey, you! Did you think VideoGame/DooM was tough? Miss the good ol' days of classic VideoGame/RainbowSix and VideoGame/GhostRecon? Did you think "Gee, VideoGame/{{SWAT 4}} is cool, but I wish I could use this shotgun on demons"? Ever wished VideoGame/DarkSouls had guns?

to:

Hey, you! Did you think VideoGame/DooM was tough? Miss the good ol' days of classic VideoGame/RainbowSix and VideoGame/GhostRecon? Did you think "Gee, VideoGame/{{SWAT 4}} is cool, but I wish I could use this shotgun on demons"? demons instead of punks and terrorists"? Ever wished VideoGame/DarkSouls had guns?


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* PurelyAestheticGender: Being Doomguy or Doomgal only affects the face sprite, pain noises, and taunts.


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** The taunt noises are taken from Jay's mom (Film/JayAndSilentBobStrikeBack) or Kuni (Film/{{UHF}}).

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* AllThereInTheManual: The manual contains backstories and flavor text for the weapons and enemies, such as why the default assault rifle is prone to ammo cookoffs, the weapon names, what powers the BFG, and how the invasion of Hell started.



* AwesomeButImpractical: The BFG requires a warmup and [[spoiler:can revive non-gibbed enemies after its use.]]
* {{BFG}}: Of course! The titular Hideous Destructor, it's an enormous gun that requires charging and launches an ''enormous'' ball of green goo that gibs anything in its path.



* CriticalAnnoyance: Bleeding heavily is represented by a pulsing red screen, as well as your rifle shaking and grunts of pain.

to:

* CriticalAnnoyance: Bleeding heavily is represented by a pulsing red screen, as well as your rifle shaking and grunts of pain. Bleeding to death is represented by a flickering black. Burning to death is represented by smoke clouding the screen.



* DieChairDie: There is a chance that explosive barrels are possessed by demons and will hurl globs of explosive, radioactive, poisonous goo at you. Blow them all up.



* {{Fireballs}}: Balefire! Hellfire magic brought to you by imps, hellknights, cacodemons, and barons of Hell. Balefire from imps contains the chance of setting you on fire, reducing your armor and quickly killing you if you can't put it out in time - ''or'' killing you, anyway, if you're not quick enough to apply medkits.



* MoreDakka: The Vulcanette has a fire mode that cranks up its fire rate to 2100 RPM. Useful for annihilating Cacodemons.

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* LuckBasedMission:
** Getting set on fire.
** The reflexes of zombies vary from enemy to enemy - you may have one that'll take forever to aim and fire, giving you time to finish your reload and shoot him, and another that will erase your face with a storm of lead as soon as you're in sight.
** Dud grenades going off.
** The [=ZM66=]'s cookoff - a player can usually avert it by noticing the smoke coming from the gun, but there's sometimes no warning.
* MoreDakka: The Vulcanette has a fire mode that cranks up its fire rate to 2100 RPM. Useful for annihilating Cacodemons. Cacodemons.
** The SMG fires way faster than the default rifle, at the cost of eating its magazine in seconds.
* NoodleIncident: The SMG is nicknamed the "Sexy Manly Guy" after one of the funders, a politican, was caught with a hot young intern.


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** The BFG functions as a mix of VideoGame{{DooM 3}}'s BFG and the original VideoGame/DooM's BFG, along with bits of VideoGame/{{Quake 4}}.
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Hideous Destructor is, of all things, a realism mod for VideoGame/DooM. You move and aim like an actual human being

to:

Hideous Destructor is, of all things, a realism mod for VideoGame/DooM. You move and aim like an actual human being
being, and die like one, too - unarmored, you'll die in one or two hits - and if you don't, you're most likely bleeding to death. You're going to use cover, wits, and reflexes to keep the demonic hordes at bay - and the good news is that your enemies usually die just as easily. Usually...

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Hey, you! Did you think VideoGame/DooM was tough? Did you

Hideous Destructor is, of all things, a realism mod for VideoGame/DooM. You die in one

---

* ArmorIsUseless: Surprisingly for a realism mod, averted. It (usually) helps you stop from getting set on fire by imps,

to:

Hey, you! Did you think VideoGame/DooM was tough? Miss the good ol' days of classic VideoGame/RainbowSix and VideoGame/GhostRecon? Did you

you think "Gee, VideoGame/{{SWAT 4}} is cool, but I wish I could use this shotgun on demons"? Ever wished VideoGame/DarkSouls had guns?

Hideous Destructor is, of all things, a realism mod for VideoGame/DooM. You die in one

---

move and aim like an actual human being

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* ArmorIsUseless: Surprisingly for a realism mod, averted. It (usually) helps you stop from getting set on fire by imps, and black armor, especially, stops high-powered shotgun blasts and rifle bursts effectively.



* CounterAttack: If you've got good aim, or are just lucky, you might be able to shoot the fireball

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* CounterAttack: If you've got good aim, or are just lucky, you might be able to shoot the fireball and stop it dead in its tracks - or, if you shoot them close enough to the imp, burn him a little.
* CriticalAnnoyance: Bleeding heavily is represented by a pulsing red screen, as well as your rifle shaking and grunts of pain.
* DemonicSpiders: Barons of Hell: extremely tough to take down - taking lots of rocket fire to kill - and when you finally do. [[spoiler:the Hellish energy from within can revive almost any corpse on the map.]]



* PistolWhipping: You can melee with any gun. There's no animation for it, and the developer deliberately leaves it up to the player's imagination - pistol whipping, bayonetting, rifle-butting, etc.



** The developer has stated the way the mod is built was heavily inspired by the final firefight in Film/TheWayOfTheGun.



** Summoning friendly fallen via the talisman has flavor text quoted from Literature/TheLordOfTheWings

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** Summoning friendly fallen via the talisman has flavor text quoted from Literature/TheLordOfTheWingsLiterature/TheLordOfTheRings.
* ShoutingShooter: Possible if you've taken a berserker pack and are busy spraying a room to find the last spectre.
* RegeneratingHealth: There, but don't expect it to be up to VideoGame/CallOfDuty levels - it takes quite a while, doesn't work if you're bleeding to death, and you're better off just finding a medkit.
* WeakTurretGun: While not exactly weak, the DERP runs out of ammo very quickly.
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Hey, you! Did you think VideoGame/DooM was tough? Did you

Hideous Destructor is, of all things, a realism mod for VideoGame/DooM. You die in one

---

* ArmorIsUseless: Surprisingly for a realism mod, averted. It (usually) helps you stop from getting set on fire by imps,
* AttackDrone: The DERP, a useful little toy (described as a "webcam with wheels and a gun") that uses pistol ammo, and can be commanded to patrol, secure, or rove around and attack.
* CounterAttack: If you've got good aim, or are just lucky, you might be able to shoot the fireball
* EmbarassingNickname: The SMG is called the "Sexy Manly Guy", after one of its funders, a politician, was caught with an intern.
* HarderThanHard: The author warns that this will turn most maps into an unplayable
* InstantDeathBullet: Played with. Most enemies will go down with enough damage, or eventually bleed out, but shotgunners will occasionally survive long enough to blast you.
* MoreDakka: The Vulcanette has a fire mode that cranks up its fire rate to 2100 RPM. Useful for annihilating Cacodemons.
* ShoutOut:
** Most of the exit messages are [[VideoGame/{{Team Fortress 2}} Heavy's sayings.]]
*** The chaingunners are described as "big shaved bears that hate people", which is what the Heavy was described as.
** Summoning friendly fallen via the talisman has flavor text quoted from Literature/TheLordOfTheWings

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