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Small fixes


** The Heresiarch creates three orbs that revolve around his chest and reflect any ranged attack. Seeking weapons (including the Wraith Verge) are also retargeted against the source of the attack, with the exception of the Sapphire Wand.

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** The Heresiarch creates three orbs that revolve around his chest and reflect any ranged attack. Seeking weapons (including the Wraith Verge) Wraithverge and Bloodscourge) are also retargeted against the source of the attack, with the exception of the Sapphire Wand.attack.



** The Mage when using the Icon of the Defender artifact. On top of having invulnerability, all incoming projectiles will be reflected back to the attacker.



** [=GZDoom=] gives the death message "swept from the board by Korax".

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** [=GZDoom=] gives [=ZDoom=] based ports give the death message "swept "Player was swept from the board by Korax". Korax.".

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Changed: 227

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A couple fixes regarding difficulty settings


* EasierThanEasy: The first difficulty setting in the first game (Squire, Altar Boy, Apprentice) not only contains the lowest amount of enemies but also halves the damage the player takes, player receives 50% more mana per pickup and both the Quartz Flasks and Mystic Urns are automatically used to prevent dying.



** The Mage from ''Hexen'' has by far the lowest amount of armor of the three classes, but makes up for this with weapons that are both powerful and have great range. The Arc of Death, their Green Mana weapon emphasizes this being perhaps the best weapon its class and boasting respectable range and damage against single monsters. Their BFG, the Bloodscourge provides a devastaing burst of damage, should the Mage fire it at the ground and find themselves surrounded by enemies.

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** The Mage from ''Hexen'' has by far the lowest amount of armor of the three classes, but makes up for this with weapons that are both powerful and have great range. The Arc of Death, their Green Mana weapon emphasizes this being perhaps the best weapon its class and boasting respectable range and damage against single monsters. Their BFG, the Bloodscourge provides a devastaing devastating burst of damage, should the Mage fire it at the ground and find themselves surrounded by enemies.



* HarderThanHard: There's four secret levels, but there's a hidden fifth difficulty level that can be set via console.

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* HarderThanHard: There's four secret levels, but there's a hidden The fifth difficulty level that can be set via console. setting in the first game (Titan, Pope and Archmage) disables cheats, as well as making monsters move and attack much faster. To compensate, the player receives 50% more mana per pickup.
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None


''Hexen: Beyond Heretic'' (stylized as ''[=HeXen=]'') is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''VideoGame/{{Heretic}}''. It, like ''Heretic'', takes place in a fantasy setting and utilizes the ''VideoGame/{{Doom}}'' engine[[note]]id Tech 1[[/note]], incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, etc.), as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic''), as well as a HubLevel system, allowing the player to move between levels.

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''Hexen: Beyond Heretic'' (stylized as ''[=HeXen=]'') is a FirstPersonShooter released in 1995 by Raven Software Creator/RavenSoftware as a sequel to ''VideoGame/{{Heretic}}''. It, like ''Heretic'', takes place in a fantasy setting and utilizes the ''VideoGame/{{Doom}}'' engine[[note]]id Tech 1[[/note]], incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, etc.), as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic''), as well as a HubLevel system, allowing the player to move between levels.
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Trope was cut/disambiguated due to cleanup


* FakeBalance:
** This is very noticable with the Cleric's Wraithverge. It's supposedly balanced by costing the most mana to fire of the three weapons in ''Hexen I'', but it's not prohibitively expensive because of how the game showers you with mana ammo anyway. Ammo pickups are boosted 150% in HarderThanHard, making things even more unbalanced, and largely making the added difficulty irrelevant. The Wraithverge is also very destructive, allowing you to slaughter a group of enemies with barely any aiming required thanks to the ghosts' homing ability.
** The Cleric also has a magical SerpentStaff, which is supposedly balanced by its modest damage capability and low mana consumption, but the LifeDrain ability it also provides means that the player's health becomes virtually infinite in capable hands. Combined with the Wraithverge allowing you to hide from enemies while the ghosts tear them apart, the Cleric not being as durable as the Fighter is rendered largely moot.
** {{Averted}} in ''Hexen II'' with the Raven Staff, the Wraithverge's SpiritualSuccessor. You now require a Tome of Power to access the classic Wraithverge's destructive mode, and ammo is much more scarce than before so you can't spam {{BFG}} attacks like before.
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now a disambig


* DropTheHammer: Baratus the Fighter in ''I'' and the unnamed Crusader in ''II''. The first has a [[ImpossiblyCoolWeapon war hammer that launches other hammers that explode, and hits as hard in melee as the powered axe]], the second has a melee-only war hammer that, with the Tome of Power, can be launched as a boomerang and strikes anything it hits with lightning.
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* LinearWarriorsQuadraticWizards: To a lesser degree than standard, as the game lacks [[LevelUp Leveling Up]] and has more in common with a standard FPS. The main issues with the Fighter (warrior) is his limited long-range capability, which encourages "creativity" when facing many ranged monsters, such as herding the monsters into a close-quarters vantage-point where his weapons truly shine.

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* LinearWarriorsQuadraticWizards: To a lesser degree than standard, as the game lacks [[LevelUp Leveling Up]] {{Character Level}}s and has more in common with a standard FPS. The main issues with the Fighter (warrior) is his limited long-range capability, which encourages "creativity" when facing many ranged monsters, such as herding the monsters into a close-quarters vantage-point where his weapons truly shine.
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*** For the Cleric: Altar Boy, Acolyte, Priest, Cardinal, Pope.

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*** For the Cleric: Altar Boy, Acolyte, Priest, Cardinal, Pope.[[note]]The N64 release renamed these to Novice, Missionary, Acolyte, Initiate, Mystic.[[/note]]
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Added mention about the game being unwinnable, it never happens in original DOS version but probably happens in some older source ports with Hexen support, such as older versions of Z Doom


** It also happens on its own. Occasionally the player will return from the Guardian of Ice/Fire/Steel and notice the lights around him are off and the portal is closed. The repeated "greetings, mortal" message confirms this, and the only way to reopen the portals is a switch on the other side of the one you're facing. The game has just become unwinnable.

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** It also sometimes happens on its own.own if using certain source ports that support Hexen. Occasionally the player will return from the Guardian of Ice/Fire/Steel and notice the lights around him are off and the portal is closed. The repeated "greetings, mortal" message confirms this, and the only way to reopen the portals is a switch on the other side of the one you're facing. The game has just become unwinnable.
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Mage has the reflective invulnerability artifact, not Fighter


* TacticalSuicideBoss: The Heresiarch has an invulnerability spell he can cast as often and as he wants, and it works like the fighter's icon of the defender i.e any projectiles are ''reflected back'' at the attacker, meaning such attacks are worse than useless. If he just kept this spell on all the time he'd be impossible to beat. And indeed, sometimes the AIRoulette doesn't go your way and you end up with him casting the spell (which lasts for about 30 seconds) several times in a row, meaning you can't do anything except wait until he decides to cast something different.

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* TacticalSuicideBoss: The Heresiarch has an invulnerability spell he can cast as often and as he wants, and it works like the fighter's Mage's icon of the defender i.e any projectiles are ''reflected back'' at the attacker, meaning such attacks are worse than useless. If he just kept this spell on all the time he'd be impossible to beat. And indeed, sometimes the AIRoulette doesn't go your way and you end up with him casting the spell (which lasts for about 30 seconds) several times in a row, meaning you can't do anything except wait until he decides to cast something different.

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