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* Techno: The game has a techno music soundtrack, making its soundtrack unique for the RTS genre.

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* Techno: {{Techno}}: The game has a techno music soundtrack, making its soundtrack unique for the RTS genre.

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* RealTimeStrategy: An early influential example of the RTS genre, as well as the genre's TropeMaker and TropeNamer.

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* RealTimeStrategy: An early influential example of the RTS genre, as well as the genre's TropeMaker (establishing many genre conventions) and TropeNamer.TropeNamer (coined in a [[https://shmuplations.com/thunderforceiii/ 1989 interview]]).


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* Techno: The game has a techno music soundtrack, making its soundtrack unique for the RTS genre.


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* TropeMaker: It is the trope maker of the RTS genre, establishing the genre's conventions.
* TropeNamer: It is also the trope namer of RTS games (naming the genre in a [[https://shmuplations.com/thunderforceiii/ 1989 interview]]).
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''Herzog Zwei'' is an early example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy (RTS). The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit.

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''Herzog Zwei'' is an early influential example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy (RTS).(RTS). It was the TropeMaker that spawned the genre, being the common ancestor of every modern RTS (it inspired 1992's ''VideoGame/DuneII'' by Creator/WestwoodStudios), as well as the TropeNamer ("RTS" was coined in this [[https://shmuplations.com/thunderforceiii/ 1989 interview]]). The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit.



* RealTimeStrategy: An early example.

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* RealTimeStrategy: An early example.influential example of the RTS genre, as well as the genre's TropeMaker and TropeNamer.
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''Herzog Zwei'' is an early example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy (RTS). It is the TropeMaker of the RTS genre, establishing the genre conventions and being the common ancestor of every modern RTS game. The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA), making it the UrExample of the MOBA genre. ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit.

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''Herzog Zwei'' is an early example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy (RTS). It is the TropeMaker of the RTS genre, establishing the genre conventions and being the common ancestor of every modern RTS game. The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA), making it the UrExample of the MOBA genre.(MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit.

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''Herzog Zwei'' ([[GratuitousGerman German for "Duke Two"]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{UsefulNotes/MSX}}. ''Herzog Zwei'' is an early example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit.

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''Herzog Zwei'' ([[GratuitousGerman German for "Duke Two"]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{UsefulNotes/MSX}}. {{UsefulNotes/MSX}}.

''Herzog Zwei'' is an early example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Strategy (RTS). It is the TropeMaker of the RTS genre, establishing the genre conventions and being the common ancestor of every modern RTS game. The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA).(MOBA), making it the UrExample of the MOBA genre. ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit.
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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{UsefulNotes/MSX}}. ''Herzog Zwei'' is an early example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit.

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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman ([[GratuitousGerman German word for 2]]) "Duke Two"]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{UsefulNotes/MSX}}. ''Herzog Zwei'' is an early example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit.
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* TropeMaker: The game introduced and/or popularized most of the details which would be later brought into the [=RTS=] genre as a minimum. Both Herzogs were also the first ones to introduce the multiplayer mode to this medium.
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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{UsefulNotes/MSX}}. ''Herzog Zwei'' is an early example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit. Ahead of its time, ''Herzog Zwei'' was the [[UrExample ancestor]] of the RTS, MOBA and Hero Shooter genres.

to:

''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{UsefulNotes/MSX}}. ''Herzog Zwei'' is an early example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit. Ahead of its time, ''Herzog Zwei'' was the [[UrExample ancestor]] of the RTS, MOBA and Hero Shooter genres.
HeroUnit.
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* RealTimeStrategy: ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy (RTS) genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy.

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* RealTimeStrategy: ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy (RTS) genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy.An early example.
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''Zwei'' is the end of the series, but ''VideoGame/{{Airmech}}'' is [[SpiritualAdaptation heavily enough inspired by it]] to be nicknamed ''Herzog Drei'' by some.

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''Zwei'' is the end of the series, but ''VideoGame/{{Airmech}}'' is [[SpiritualAdaptation heavily enough inspired by it]] to be nicknamed ''Herzog Drei'' by some. It's also been confirmed to receive a Sega AGES release for the UsefulNotes/NintendoSwitch, with the addition of online play.
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* SplitScreen: Required for two-player play, as you might imagine, but the single-player mode lets you decide whether to use it, ostensibly to allow people still learning the gameplay to keep tabs on the CPU's actions and counter them early.
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''Zwei'' is the end of the series, but VideoGame/{{Airmech}} is [[SpiritualAdaptation heavily enough inspired by it]] to be nicknamed ''Herzog Drei'' by some.

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''Zwei'' is the end of the series, but VideoGame/{{Airmech}} ''VideoGame/{{Airmech}}'' is [[SpiritualAdaptation heavily enough inspired by it]] to be nicknamed ''Herzog Drei'' by some.
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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{UsefulNotes/MSX}}. ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy (RTS) genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit. Ahead of its time, ''Herzog Zwei'' was the [[UrExample ancestor]] of the RTS, MOBA and Hero Shooter genres.

to:

''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{UsefulNotes/MSX}}. ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy (RTS) genre and is the earliest an early example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena (MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit. Ahead of its time, ''Herzog Zwei'' was the [[UrExample ancestor]] of the RTS, MOBA and Hero Shooter genres.
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[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/herzog_zwei.png]]

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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{UsefulNotes/MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Others go further and claim the game is more like a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena.

to:

''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{UsefulNotes/MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy (RTS) genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Others go further and claim the The game is more like also a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena.
MultiplayerOnlineBattleArena (MOBA). ''Herzog Zwei'' was also a precursor to the HeroShooter, as it was also a shooter/strategy hybrid with a HeroUnit. Ahead of its time, ''Herzog Zwei'' was the [[UrExample ancestor]] of the RTS, MOBA and Hero Shooter genres.



* HeroShooter: ''Herzog Zwei'' was a precursor to the Hero Shooter, as it was a shooter/strategy hybrid with a hero unit.



* {{Mecha}}: The game's hero unit.



* MultiplayerOnlineBattleArena: A strategy/action hybrid, it was a predecessor to the modern MultiplayerOnlineBattleArena (MOBA).
* RealTimeStrategy: ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy (RTS) genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy.
* TacticalShooter: The first game to combine tactical strategy with ShootEmUp gameplay.



* TropeMaker: The game popularized, if not introduced, most of the detailes which will be later brought into the [=RTS=] genre as a minimum. However, both Herzogs were the first ones to introduce the multiplayer mode to this medium.

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* TropeMaker: The game popularized, if not introduced, introduced and/or popularized most of the detailes details which will would be later brought into the [=RTS=] genre as a minimum. However, both Both Herzogs were also the first ones to introduce the multiplayer mode to this medium.
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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Others go further and claim the game is more like a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena.

to:

''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}.{{UsefulNotes/MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Others go further and claim the game is more like a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena.
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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Others go further and claim the game is more like a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena.

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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis.UsefulNotes/SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Others go further and claim the game is more like a predecessor to a more modern strategy/action hybrid, the MultiplayerOnlineBattleArena.
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''Zwei'' is the end of the series, but VideoGame/{{Airmech}} is [[SpiritualLicensee heavily enough inspired by it]] to be nicknamed ''Herzog Drei'' by some.

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''Zwei'' is the end of the series, but VideoGame/{{Airmech}} is [[SpiritualLicensee [[SpiritualAdaptation heavily enough inspired by it]] to be nicknamed ''Herzog Drei'' by some.
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* AllThereInTheManual: No, really, all of it. Everything in the game is represented through symbols and abbreviations that will be incomprehensible unless you have a reference on hand.

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* AllThereInTheManual: No, really, all of it. Everything All information in the game is represented through symbols and abbreviations that will be incomprehensible unless you have a reference on hand.
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* AllThereInTheManual: No, really, all of it. Everything in the game is represented through symbols and abbreviations that will be incomprehensible unless you have a reference on hand.


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* GuideDangIt: If you don't have the manual, you're screwed.
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* CreatorBacklash: You know what's the original title of Herzog is supposed to be? ''Metal Knights.'' Guess what the game designer thought when it was renamed to ''Herzog''? He thought it to sound like 'Hell-Zog', [[spoiler:thanks to the Japanese pronunciation of the sound 'R'.]]



* SequelFirst: The MSX wasn't very popular outside of Japan. It did have a small presence in Europe, but was all but unknown in North America. No wonder that SequelDisplacement resulted...
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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Others go further and claim the game is more like a predecessor to a more modern derivative: MultiplayerOnlineBattleArena.

to:

''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Others go further and claim the game is more like a predecessor to a more modern derivative: strategy/action hybrid, the MultiplayerOnlineBattleArena.
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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Others go further and claim the game is more like a predecessor to a more modern derivative: MOBA.

to:

''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. Others go further and claim the game is more like a predecessor to a more modern derivative: MOBA.
MultiplayerOnlineBattleArena.
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''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy.

to:

''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy.
Strategy. Others go further and claim the game is more like a predecessor to a more modern derivative: MOBA.
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''Zwei'' is the end of the series, but VideoGame/{{Airmech}} is [[SpiritualLicensee heavily enough inspired by it]] to be nicknamed ''Herzog Drei'' by some.
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* ExcusePlot: The entire plot is summarized on the back of the box and never mentioned in-game outside of the ending.
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Spiritual Successor examples should be listed on the page for the work that is the example.


* SpiritualSuccessor: The ''BrutalLegend'' multiplayer is inspired from ''Herzog Zwei'', and plays like a HeavyMithril hybrid of ''Zwei'' and ''{{Sacrifice}}''.
** Oh, and have we mentioned ''VideoGame/{{Battlezone|1998}}'' and ''Tanktics'' already?
** And ''GuiltyGear 2: Overture'', although it deviates a bit more from the formula than some of the other successors.
** AirMech now joins the rest of the successors.
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Jeez, why so catty?


''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is thus incorrectly regarded by many to be the UrExample of the Real Time Strategy genre, predating DuneII by several years. Bet these people never heard of Nether Earth (which came out two years earlier on several 8-bit platforms and is suspiciously similar in description and gameplay), but saw a much more narrow distribution (Commodore 64 never reached the popularity of the Mega Drive) .

to:

''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is thus incorrectly regarded by many to be the UrExample of the Real Time Strategy genre, predating DuneII by several years. Bet these people never heard of Nether Earth (which came out two years earlier on several 8-bit platforms and is suspiciously similar in description and gameplay), but saw a much more narrow distribution (Commodore 64 never reached the popularity of the Mega Drive) .
Strategy.
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''HerzogZwei'' (Zwei is pronounced Tsvai, German word for 2) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is thus incorrectly regarded by many to be the UrExample of the Real Time Strategy genre, predating DuneII by several years. Bet these people never heard of Nether Earth (which came out two years earlier on several 8-bit platforms and is suspiciously similar in description and gameplay), but saw a much more narrow distribution (Commodore 64 never reached the popularity of the Mega Drive) .

to:

''HerzogZwei'' ''Herzog Zwei'' (Zwei is pronounced Tsvai, [[GratuitousGerman German word for 2) 2]]) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is thus incorrectly regarded by many to be the UrExample of the Real Time Strategy genre, predating DuneII by several years. Bet these people never heard of Nether Earth (which came out two years earlier on several 8-bit platforms and is suspiciously similar in description and gameplay), but saw a much more narrow distribution (Commodore 64 never reached the popularity of the Mega Drive) .
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''HerzogZwei'' (Zwei is pronounced Tsvai, German word for 2) was an early RealTimeStrategy game developed by Technosoft and released in 1989 for the SegaGenesis. It is the sequel to the Japan-only 1988 StrategyGame ''Herzog'' for the {{MSX}}. Some think that ''Herzog Zwei'' introduced most of the conventions of the Real Time Strategy genre and is the earliest example of a game with a feature set that falls under the contemporary definition of modern Real Time Strategy. The game is thus incorrectly regarded by many to be the UrExample of the Real Time Strategy genre, predating DuneII by several years. Bet these people never heard of Nether Earth (which came out two years earlier on several 8-bit platforms and is suspiciously similar in description and gameplay), but saw a much more narrow distribution (Commodore 64 never reached the popularity of the Mega Drive) .

In the game, two opposing players each control a robot that can transform into a fighter jet. This robot is used to build and deploy weapons such as motorcycles and tanks across a battlefield. Infantry can be used to capture neutral and [[AllYourBaseAreBelongToUs enemy bases]], which provide fuel for the mecha, money, and places to deploy weapons from. If one player's mecha is destroyed, it simply regenerates at its headquarters after a few seconds. The game is won by using units to destroy the enemy's headquarters.
----
!!This game features examples of:
* AllYourBaseAreBelongToUs: The game introduced the ability to capture bases and the goal of destroying the enemy base.
* ArtificialStupidity: Given that it was an early real-time strategy, the unit pathfinding abilities are...less than impressive. It's not uncommon to see, for instance, tanks driving into ravines.
* CompetitiveMultiplayer: The game introduced the competitive multiplayer feature to the strategy genre.
* CreatorBacklash: You know what's the original title of Herzog is supposed to be? ''Metal Knights.'' Guess what the game designer thought when it was renamed to ''Herzog''? He thought it to sound like 'Hell-Zog', [[spoiler:thanks to the Japanese pronunciation of the sound 'R'.]]
* EasyLogistics: Early aversion. Both the mecha and units require fuel and ammunition; the mecha regains them from a base (in addition to repairs), while the units regain them from supply trucks.
* GlassCannon: The cannon unit. It can kill even the player mecha in a few shots, but has little health for its price.
* GratuitousGerman: The title and level names.
* HeroUnit: The mecha, from which the player does ''everything''.
* MoneySink: Issuing orders costs money. For the most part, this is cheap enough that it only slightly slows the player down, but ordering a unit to attack the enemy headquarters will often cost more than the unit itself. This can either [[EndingFatigue drag things out]] or give the losing player [[BackFromTheBrink the edge needed to make a miraculous recovery]].
* TheOnlyOneAllowedToDefeatYou: Inverted. The mecha's weapon can't damage a headquarters, so it must be done by deployed units.
* SequelFirst: The MSX wasn't very popular outside of Japan. It did have a small presence in Europe, but was all but unknown in North America. No wonder that SequelDisplacement resulted...
* SpiritualSuccessor: The ''BrutalLegend'' multiplayer is inspired from ''Herzog Zwei'', and plays like a HeavyMithril hybrid of ''Zwei'' and ''{{Sacrifice}}''.
** Oh, and have we mentioned ''VideoGame/{{Battlezone|1998}}'' and ''Tanktics'' already?
** And ''GuiltyGear 2: Overture'', although it deviates a bit more from the formula than some of the other successors.
** AirMech now joins the rest of the successors.
* TransformingMecha: The player's vehicle.
* TropeMaker: The game popularized, if not introduced, most of the detailes which will be later brought into the [=RTS=] genre as a minimum. However, both Herzogs were the first ones to introduce the multiplayer mode to this medium.
* WorkerUnit: The introduced the creation and use of worker units to collect resources.
* YouRequireMoreVespeneGas: The game introduced the need to acquire resources in order to construct more units.
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