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''Heroes & Generals'' is a game set during the ending months of UsefulNotes/WorldWarII. The Americans are launching Operation Overlord over in the West and the Soviets are gaining ever more ground in the East, meanwhile, Germany is struggling to survive while attacked on both fronts. You play as any of the three factions, and your goal is to lead your faction to victory by having them capture a decisive part of Europe's major cities.

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''Heroes & Generals'' Generals'', developed by Reto-Moto (formerly owned ''Creator/IOInteractive'' before it went independent) released in 2016, is a game set during the ending months of UsefulNotes/WorldWarII. The Americans are launching Operation Overlord over in the West and the Soviets are gaining ever more ground in the East, meanwhile, Germany is struggling to survive while attacked on both fronts. You play as any of the three factions, and your goal is to lead your faction to victory by having them capture a decisive part of Europe's major cities.



This game is currently in development and changes are frequent. Thus, even core game mechanics may be modified rapidly.

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This The game is currently went defunct in development 2023, after Reto-Moto went bankrupt and changes are frequent. Thus, even core game mechanics may be modified rapidly.
acquired by TLM Partners.
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Unnecessary Pothole is unnecessary


** Infantry troops can equip special anti-tank grenades that allow them to easily cause massive amount of damage to tanks at close range, thus making sneaking up on a tank very productive. However, using any kind of vehicle will quickly ruin this tactic given that [[RealityEnsues diesel engines aren't particularly sneaky when closing in on someone.]]

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** Infantry troops can equip special anti-tank grenades that allow them to easily cause massive amount of damage to tanks at close range, thus making sneaking up on a tank very productive. However, using any kind of vehicle will quickly ruin this tactic given that [[RealityEnsues diesel engines aren't particularly sneaky when closing in on someone.]]

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* AttackAttackRetreatRetreat: During most major battles, only two capture points are open over contested supply lines. The furthest capture point held by the attackers, and the next capture point (usually held by the defenders unless it is the start of the battle). If the attacker capture point is neutralized by the defenders, the defender control point is locked, even if six soldiers were busy capturing it.

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* AttackAttackRetreatRetreat: AttackAttackRetreatRetreat:
**
During most major battles, only two capture points are open over contested supply lines. The furthest capture point held by the attackers, and the next capture point (usually held by the defenders unless it is the start of the battle). If the attacker capture point is neutralized by the defenders, the defender control point is locked, even if six soldiers were busy capturing it.



* WithCatlikeTread: Infantry troops can equip special anti-tank grenades that allow them to easily cause massive amount of damage to tanks at close range, thus making sneaking up on a tank very productive. However, using any kind of vehicle will quickly ruin this tactic given that [[RealityEnsues diesel engines aren't particularly sneaky when closing in on someone.]]

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* WithCatlikeTread: WithCatlikeTread:
**
Infantry troops can equip special anti-tank grenades that allow them to easily cause massive amount of damage to tanks at close range, thus making sneaking up on a tank very productive. However, using any kind of vehicle will quickly ruin this tactic given that [[RealityEnsues diesel engines aren't particularly sneaky when closing in on someone.]]

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''[[http://www.heroesandgenerals.com/ Heroes & Generals]]'' is a game set during the ending months of UsefulNotes/WorldWarII. The Americans are launching Operation Overlord over in the West and the Soviets are gaining ever more ground in the East, meanwhile, Germany is struggling to survive while attacked on both fronts. You play as any of the three factions, and your goal is to lead your faction to victory by having them capture a decisive part of Europe's major cities.

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''[[http://www.heroesandgenerals.com/ Heroes ''Heroes & Generals]]'' Generals'' is a game set during the ending months of UsefulNotes/WorldWarII. The Americans are launching Operation Overlord over in the West and the Soviets are gaining ever more ground in the East, meanwhile, Germany is struggling to survive while attacked on both fronts. You play as any of the three factions, and your goal is to lead your faction to victory by having them capture a decisive part of Europe's major cities.



Visit the official website [[http://www.heroesandgenerals.com/ here]]. It is also available on UsefulNotes/{{Steam}}.



!! ''HeroesAndGenerals'' contains examples of:

to:

!! ''HeroesAndGenerals'' ''Heroes & Generals'' contains examples of:
of:
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''[[http://www.heroesandgenerals.com/ Heroes & Generals]]'' is a game set during the ending months of WorldWarII. The Americans are launching Operation Overlord over in the West and the Soviets are gaining ever more ground in the East, meanwhile, Germany is struggling to survive while attacked on both fronts. You play as any of the three factions, and your goal is to lead your faction to victory by having them capture a decisive part of Europe's major cities.

to:

''[[http://www.heroesandgenerals.com/ Heroes & Generals]]'' is a game set during the ending months of WorldWarII.UsefulNotes/WorldWarII. The Americans are launching Operation Overlord over in the West and the Soviets are gaining ever more ground in the East, meanwhile, Germany is struggling to survive while attacked on both fronts. You play as any of the three factions, and your goal is to lead your faction to victory by having them capture a decisive part of Europe's major cities.



* AlternateHistory: Naturally, it is perfectly possible for the Germans to drive back both the American Operation Overlord and the Soviet eastern counter-offensive and win WorldWarII.

to:

* AlternateHistory: Naturally, it is perfectly possible for the Germans to drive back both the American Operation Overlord and the Soviet eastern counter-offensive and win WorldWarII.UsefulNotes/WorldWarII.
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America Wins The War has been renamed because of Missing Supertrope Syndrome. Misuse and Zero Context Examples will be cut.


* ArtisticLicenseHistory: While both the United States and the Soviet Union are at war with Germany, it also occurs that '''the United States and the Soviet Union are also at war with eachother'''. Furthermore, only one of the three sides can win, thus [[AmericaWinsTheWar America can literally win World War II.]]

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* ArtisticLicenseHistory: While both the United States and the Soviet Union are at war with Germany, it also occurs that '''the United States and the Soviet Union are also at war with eachother'''. Furthermore, only one of the three sides can win, thus [[AmericaWinsTheWar [[AmericaWonWorldWarII America can literally win World War II.]]
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Minor grammar fixes.


One thing that this game brings to the table however, is the fact that players can partake either in the [[RealTimeStrategy Strategy Game]] and send ten of thousands of troops clashing about for the control of most of Europe, or instead join the [[FirstPersonShooter Action Game]] and play as one of those troops in small missions that lead to entire battles being won or lost. The outcome of a battle is decided by the work done by the heroes on the field (or the auto-resolve system if no-one takes the helm) and the location of battles and all the equipment provided to those Heroes is directed by the Generals.

to:

One thing that this game brings to the table table, however, is the fact that players can partake either in the [[RealTimeStrategy Strategy Game]] and send ten tens of thousands of troops clashing about for the control of most of Europe, or instead join the [[FirstPersonShooter Action Game]] and play as one of those troops in small missions that lead to entire battles being won or lost. The outcome of a battle is decided by the work done by the heroes on the field (or the auto-resolve system if no-one takes the helm) and the location of battles and all the equipment provided to those Heroes is directed by the Generals.



* Major battles are set on regular maps and involve two forces (or even three in some specific cases) fighting through the control of supply lines to finally progress towards central map objectives. Victory is awarded to the attackers once they capture all map objectives, and victory is awarded to the defenders if they manage to hold the town for long enough or completely rout the attackers by seizing all their supply lines

to:

* Major battles are set on regular maps and involve two forces (or even three in some specific cases) fighting through the control of supply lines to finally progress towards central map objectives. Victory is awarded to the attackers once they capture all map objectives, and victory is awarded to the defenders if they manage to hold the town for long enough or completely rout the attackers by seizing all their supply lines
lines.



* GameBreaker: A single unit of seventy Paratroopers have landed on our main supply line while ten of thousands of troops are awaiting transit ? [[InsurmountableWaistHeightFence Let us completely stop all traffic and take days to hunt them down to the last.]]

to:

* GameBreaker: A single unit of seventy Paratroopers have landed on our main supply line while ten tens of thousands of troops are awaiting transit ? [[InsurmountableWaistHeightFence Let us completely stop all traffic and take days to hunt them down to the last.]]



* SniperScopeSway: Being out of stamina due to sprinting or jumping recently will make your sniper rifle scope almost uncontrollable. Just standing up will make most shots hard to pull off (especially if aiming for the head)

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* SniperScopeSway: Being out of stamina due to sprinting or jumping recently will make your sniper rifle scope almost uncontrollable. Just standing up will make most shots hard to pull off (especially if aiming for the head)head).



* WeHaveReserves: Averted and played straight. Due to the short length of most wars and resupplies being handled by spending a special in-game money called Warfunds it is practically impossible to have a faction completely run out of supplies or even be starved out in any type of troops. However, it is perfectly possible to win an attrition victory in the Action Game by having the enemy side completely run out of troops (it is however fairly unlikely unless the Generals have badly handled assault team deployment as the time would either run out for the attackers or the loss of precious support teams would quickly lead to a steamroll)

to:

* WeHaveReserves: Averted and played straight. Due to the short length of most wars and resupplies being handled by spending a special in-game money called Warfunds it is practically impossible to have a faction completely run out of supplies or even be starved out in any type of troops. However, it is perfectly possible to win an attrition victory in the Action Game by having the enemy side completely run out of troops (it is however fairly unlikely unless the Generals have badly handled assault team deployment as the time would either run out for the attackers or the loss of precious support teams would quickly lead to a steamroll)steamroll).



** Likewise, all soldiers generate footsteps that are very audible. While a special Combat Badge called Nimble allows one to dampen them, regular footsteps are perfectly audible when guns aren't being shot, forcing one to crouch around to be discreet

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** Likewise, all soldiers generate footsteps that are very audible. While a special Combat Badge called Nimble allows one to dampen them, regular footsteps are perfectly audible when guns aren't being shot, forcing one to crouch around to be discreetdiscreet.
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None


* TheMountainsOfIllinois: Since the same maps are used for all major battles, many distinct geographical features are completely ignored in the Action Game. Fighting for Paris ? Generic French town. Fighting for Edinburgh ? Generic French Town. [[RuleOfThree Fighting for Moscow ? Generic French town.]]

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* TheMountainsOfIllinois: Since the same maps are used for all major battles, many distinct geographical features are completely ignored in the Action Game. Fighting for Paris ? Paris? Generic French town. Fighting for Edinburgh ? Edinburgh? Generic French Town. [[RuleOfThree Fighting for Moscow ? Moscow? Generic French town.]]

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* GeneralFailure: We need to attack this city. Let me send all of our Infantry on this supply line [[GeneralRipper without any support whatsoever when the enemy has Tank and Recon units]]. [[FromBadToWorse Then,]] [[InsaneTrollLogic let me send all our Tanks and Fighters on another supply line opposite from the Infantry in such a manner that they cannot be supported and will be routed by a simple supply line takeover]]. [[WhatCouldPossiblyGoWrong What could possibly go wrong ?]]

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* GeneralFailure: We need to attack this city. Let me send all of our Infantry on this supply line [[GeneralRipper without any support whatsoever when the enemy has Tank and Recon units]]. [[FromBadToWorse Then,]] [[InsaneTrollLogic let me send all our Tanks and Fighters on another supply line opposite from the Infantry in such a manner that they cannot be supported and will be routed by a simple supply line takeover]]. [[WhatCouldPossiblyGoWrong What could possibly go wrong ?]]wrong?]]



* TheMountainsOfIllinois: Since the same maps are used for all major battles, many distinct geographical features are completely ignored in the Action Game. Fighting for Paris ? Generic French town. Fighting for Edinburgh ? Generic French Town. [[RuleOfThree Fighting for Moscow ? Generic French town.]]



* TheMountainsOfIllinois: Since the same maps are used for all major battles, many distinct geographical features are completely ignored in the Action Game. Fighting for Paris ? Generic French town. Fighting for Edinburgh ? Generic French Town. [[RuleOfThree Fighting for Moscow ? Generic French town.]]
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Messed up image markup


[[quoteright:460:http://static.tvtropes.org/pmwiki/pub/images/82440d86108f99b99934d048c8b383ec.jpg]]
[[caption-width-right:460:[[SeanConneryIsAboutToShootYou An extremely inaccurate American soldier is about to shoot you.]]]]

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[[quoteright:460:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/82440d86108f99b99934d048c8b383ec.jpg]]
[[caption-width-right:460:[[SeanConneryIsAboutToShootYou [[caption-width-right:350:[[SeanConneryIsAboutToShootYou An extremely inaccurate American soldier is about to shoot you.]]]]
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Added DiffLines:

[[quoteright:460:http://static.tvtropes.org/pmwiki/pub/images/82440d86108f99b99934d048c8b383ec.jpg]]
[[caption-width-right:460:[[SeanConneryIsAboutToShootYou An extremely inaccurate American soldier is about to shoot you.]]]]

''[[http://www.heroesandgenerals.com/ Heroes & Generals]]'' is a game set during the ending months of WorldWarII. The Americans are launching Operation Overlord over in the West and the Soviets are gaining ever more ground in the East, meanwhile, Germany is struggling to survive while attacked on both fronts. You play as any of the three factions, and your goal is to lead your faction to victory by having them capture a decisive part of Europe's major cities.

One thing that this game brings to the table however, is the fact that players can partake either in the [[RealTimeStrategy Strategy Game]] and send ten of thousands of troops clashing about for the control of most of Europe, or instead join the [[FirstPersonShooter Action Game]] and play as one of those troops in small missions that lead to entire battles being won or lost. The outcome of a battle is decided by the work done by the heroes on the field (or the auto-resolve system if no-one takes the helm) and the location of battles and all the equipment provided to those Heroes is directed by the Generals.

All battles are divided into two categories :

* Skirmish battles are set on small maps and involve two forces fighting for three simultaneously open control points on relatively small maps (so small that planes aren't authorized to participate). Victory points are awarded by holding the majority of control points. These battles happen when a force encounters another enemy force or first reaches any defended town.
* Major battles are set on regular maps and involve two forces (or even three in some specific cases) fighting through the control of supply lines to finally progress towards central map objectives. Victory is awarded to the attackers once they capture all map objectives, and victory is awarded to the defenders if they manage to hold the town for long enough or completely rout the attackers by seizing all their supply lines

As for the Strategy Game, players with enough experience from the Action Game are allowed to purchase and deploy Assault Teams on the Campaign Map, small squads of soldiers with assigned supplies that form the backbone of all attack teams. These Assault Teams are what Heroes will be using for their equipment and spawns. For instance, normal Infantry is on foot, Motorized Infantry has access to cars, Mechanized Infantry has access to APCs. Available Assault Teams include Infantry, Guards (smaller teams of Infantry), Recon, Light Tanks, Medium Tanks, Heavy Tanks, Tank Destroyers and Fighter Squadrons.

This game is currently in development and changes are frequent. Thus, even core game mechanics may be modified rapidly.

----
!! ''HeroesAndGenerals'' contains examples of:

* AlternateHistory: Naturally, it is perfectly possible for the Germans to drive back both the American Operation Overlord and the Soviet eastern counter-offensive and win WorldWarII.
* ArtisticLicenseHistory: While both the United States and the Soviet Union are at war with Germany, it also occurs that '''the United States and the Soviet Union are also at war with eachother'''. Furthermore, only one of the three sides can win, thus [[AmericaWinsTheWar America can literally win World War II.]]
* AttackAttackRetreatRetreat: During most major battles, only two capture points are open over contested supply lines. The furthest capture point held by the attackers, and the next capture point (usually held by the defenders unless it is the start of the battle). If the attacker capture point is neutralized by the defenders, the defender control point is locked, even if six soldiers were busy capturing it.
** Having a Tank suddenly roll up on the team can quickly lead to an entire infantry assault scattering, especially in an open field.
* ColdSniper: The Recon class, which happens to carry around a [[LongRangeFighter scoped bolt-action rifle as a weapon of choice.]]
* CurbStompBattle: Unprepared foot Infantry versus Mechanized Infantry and Tanks.
* FogOfWar: At the Strategy Game level, anything that your faction cannot see is completely obscured to you, making the use of the Recon Assault Team's [[ExactlyWhatItSaysOnTheTin increased reconnaissance range]] interesting to predict and counter enemy movement
* FrontlineGeneral: [[AvertedTrope Averted.]] Any soldier who ranks up enough to be above a field officer will be forced to either choose giving up the fighting and moving on to becoming a full-blown General, or keep fighting while controlling a limited amount of Assault Teams and being stuck at their current rank.
* GameBreaker: A single unit of seventy Paratroopers have landed on our main supply line while ten of thousands of troops are awaiting transit ? [[InsurmountableWaistHeightFence Let us completely stop all traffic and take days to hunt them down to the last.]]
* GeneralFailure: We need to attack this city. Let me send all of our Infantry on this supply line [[GeneralRipper without any support whatsoever when the enemy has Tank and Recon units]]. [[FromBadToWorse Then,]] [[InsaneTrollLogic let me send all our Tanks and Fighters on another supply line opposite from the Infantry in such a manner that they cannot be supported and will be routed by a simple supply line takeover]]. [[WhatCouldPossiblyGoWrong What could possibly go wrong ?]]
* LastStand: If your assault team is defeated, either from your respawn tickets (basically your manpower) being completely depleted or your supply line being completely closed by the enemy, you will be forced to fight knowing that dying will force you to either pick another assault team, or potentially have you leave the game altogether. This is especially prevalent if your unit was a Recon or Tank unit.
* MinMaxing: Weapon modifications allows one to dramatically alter some of the weapons provided to soldiers. [[SniperPistol Slow-firing pistol with extreme stopping power and precision ? Check.]] [[OneHitKill Battle rifle that kills in a single hit to the torso ? Check.]] [[MoreDakka Machine Gun with a fire-rate high enough to level a forest ? Check.]]
* OneHitPolykill: The four-seat transport cars of all three factions can carry [[ClownCar seven passengers including the driver and the gunner.]] A single shell from a Tank, a Fighter bomb or a well-placed mine can destroy the transport car or its occupants in one hit.
* OneManArmy: This is why they are called [[MeaningfulName Heroes]] after all. Eighteen soldiers on each side decide entire battles.
* SniperScopeSway: Being out of stamina due to sprinting or jumping recently will make your sniper rifle scope almost uncontrollable. Just standing up will make most shots hard to pull off (especially if aiming for the head)
* SnipingTheCockpit: Strangely enough, all plane cockpits are completely unarmored. A sniper bullet or machine gun fire is thus perfectly capable of killing a pilot at the right angle.
* TheMountainsOfIllinois: Since the same maps are used for all major battles, many distinct geographical features are completely ignored in the Action Game. Fighting for Paris ? Generic French town. Fighting for Edinburgh ? Generic French Town. [[RuleOfThree Fighting for Moscow ? Generic French town.]]
* WeHaveReserves: Averted and played straight. Due to the short length of most wars and resupplies being handled by spending a special in-game money called Warfunds it is practically impossible to have a faction completely run out of supplies or even be starved out in any type of troops. However, it is perfectly possible to win an attrition victory in the Action Game by having the enemy side completely run out of troops (it is however fairly unlikely unless the Generals have badly handled assault team deployment as the time would either run out for the attackers or the loss of precious support teams would quickly lead to a steamroll)
* WithCatlikeTread: Infantry troops can equip special anti-tank grenades that allow them to easily cause massive amount of damage to tanks at close range, thus making sneaking up on a tank very productive. However, using any kind of vehicle will quickly ruin this tactic given that [[RealityEnsues diesel engines aren't particularly sneaky when closing in on someone.]]
** Likewise, all soldiers generate footsteps that are very audible. While a special Combat Badge called Nimble allows one to dampen them, regular footsteps are perfectly audible when guns aren't being shot, forcing one to crouch around to be discreet

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