Follow TV Tropes

Following

History VideoGame / HelloNeighbor

Go To

OR

Added: 454

Changed: 653

Is there an issue? Send a MessageReason:
None


* AdultsAreUseless: It seems only the kid Protagonist hears the scream coming from the basement, despite it being very loud and in the middle of the street. In fact, apart from an occassional passing car, there don't seem to be any adults other than the Neighbor around at all.

to:

** The dream sequences each depict an AdultFear [[spoiler:for the Neighbor.]] One, losing your spouse in a car accident. Two, debatably, [[spoiler:your son killing your daughter,]] which also accounts for the missing children posters.
* AdultsAreUseless: It seems only the kid Protagonist hears the scream coming from the basement, despite it being very loud and in the middle of the street. In fact, apart from an occassional occasional passing car, there don't seem to be any adults other than the Neighbor around at all.



* DreamingOfTimesGoneBy: Sometimes when the kid protagonist is caught, they can get short interactive dreams/visions hinting at some sort of tragedy in the Neighbor's life.

to:

* DreamingOfTimesGoneBy: Sometimes when the kid protagonist is caught, they can get short interactive dreams/visions hinting at some sort of tragedy several tragedies that may have happened in the Neighbor's neighbor's life.



** In the opening segment of the game, you can see dozens of "Missing" (or "simming") posters on the streets, which foreshadows [[spoiler:what's in the basement, as well as the protagonist's fate at the end of Act I]].

to:

** In the opening segment of the game, you can see dozens of "Missing" (or "simming") posters on the streets, which foreshadows [[spoiler:what's in the basement, as well as the protagonist's fate at the end of Act I]].I. The boy in the missing poster (if you look through the keyhole at the right time) also unlocks the door for you in Act II, and he and the girl show up in one of the dream sequences.]]


Added DiffLines:

** One of the dream sequences features a wham shot to the effect of [[spoiler:the boy from the missing poster pushing the girl from the missing poster, presumably to her death.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[foldercontrol]]
Is there an issue? Send a MessageReason:
Reviews aren't allowed in the main description. Keep reviews in the Reviews section.



The game was released on December 8 to mostly negative reviews. Players praised the artstyle and the story, but criticized the [[ObviousBeta sheer number of bugs]], the difficulty in evading the AI, and clunky physics and controls.
Is there an issue? Send a MessageReason:
got the reviews mainly from metacritic and steam

Added DiffLines:


The game was released on December 8 to mostly negative reviews. Players praised the artstyle and the story, but criticized the [[ObviousBeta sheer number of bugs]], the difficulty in evading the AI, and clunky physics and controls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ClosedCircle: Act II sees the Protagonist stuck on the Neighbor's property, which is now [[spoiler:surrounded by a fence that's at least two floors high.]]


Added DiffLines:

* NothingIsScarier: At the start of the second act, you can find a small gap in the wooden wall that shows a vast, dark space behind. You can't see anything in it... but you can hear some kind of heavy breathing.

Added: 310

Changed: 1374

Is there an issue? Send a MessageReason:
None


''Hello, Neighbor!'' is a FirstPersonPerspective {{Stealth|Based Game}} SurvivalHorror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. The Neighbor's A.I. is highly advanced, and ''will'' learn from what happens in the game and [[AdaptiveAbility adapt tactics to stop you]]. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.

The game, while originally slated for release on August 29, 2017, has been pushed it back to December 8 to allow more time for QA testing.

to:

A young boy is playing on the street where two kids have recently gone missing when he hears a horrifying, panicked scream from a nearby house. Sneaking up to the window, he sees the man who lives there wrestling with something unseen and locking it up in his basement. When the man notices the kid spying on him, he promply throws him out, but the boy is now determined to find out who - or what - is in the basement and rescue them.

Thus begins
''Hello, Neighbor!'' is Neighbor!'', a FirstPersonPerspective {{Stealth|Based Game}} SurvivalHorror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. The Neighbor's A.I. is highly advanced, and ''will'' learn from what happens in the game and [[AdaptiveAbility adapt tactics to stop you]]. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.

The game, while originally slated for release on August 29, 2017, has been pushed it back to was eventually released on December 8 to allow more time for QA testing.


Added DiffLines:

* ScreamDiscretionShot: We - and the Protagonist - don't actually see the person screaming at the beginning of the game, only the Neighbor wresting something on the ground.

Added: 831

Changed: 5

Is there an issue? Send a MessageReason:
None


* AdultsAreUseless: It seems only the kid Protagonist hears the scream coming from the basement, despite it being very loud and in the middle of the street. In fact, apart from an occassional passing car, there don't seem to be any adults other than the Neighbor around at all.



* ChaseSequence: The first act ends in one of these, leading up to [[spoiler:a locked door, and the protagonist getting captured by the neighbor]].

to:

* ChaseSequence: ChaseScene: The first act ends in one of these, leading up to [[spoiler:a locked door, and the protagonist getting captured by the neighbor]].


Added DiffLines:

* CreepyCrows: The opening screen has an crow perched on a shelf next to the basement door.


Added DiffLines:

* WhamShot: Three in quick succession.
** The entire washing machine being revealed to be [[spoiler:the secret door leading into the ''real'' basement.]]
** Opening the door beyond leads to [[spoiler:a room with a cot, some candles and cans of food, with screens set up behind the windows to imitate the outside world.]]
** Removing one of the screens reveals [[spoiler:an entire network of corridors connecting this room to many others set up in the same fashion.]]

Added: 2801

Changed: 43

Is there an issue? Send a MessageReason:
None


The game is currently in Beta 3 and, while originally slated for release on August 29, 2017, the developers pushed it back to December 8 to allow more time for QA testing.

to:

The game is currently in Beta 3 and, game, while originally slated for release on August 29, 2017, the developers has been pushed it back to December 8 to allow more time for QA testing.


Added DiffLines:

[[folder:Tropes from the Alpha and Beta versions]]


Added DiffLines:

[[/folder]]

[[folder:Tropes in the full release]]
* AdultFear:
** The missing children posters, and the implications once you see the basement.
** The entire first act qualifies when you think about it from the perspective of the Protagonist's parents.
* BlackoutBasement: The basement you break into as a kid, as it takes a while to find a flashlight and there are only a few illuminated spots.
* BiggerOnTheInside: The basement is clearly much larger than the house it sits under.
* BookcasePassage: The first time you get into the basement, it looks like an ordinary storage room... [[spoiler:until you open the washing machine, that is.]]
* ChaseSequence: The first act ends in one of these, leading up to [[spoiler:a locked door, and the protagonist getting captured by the neighbor]].
* CreepyBasement: Duh. In the first act, it's [[spoiler:a dark maze of access corridors surrounding a bunch of locked-up rooms with pictures put up to imitate the outside world.]]
* CuriosityIsACrapshoot: The protagonist decides to investigate the neighbor's house and ends up [[spoiler:kidnapped and locked up in the basement]].
* DreamingOfTimesGoneBy: Sometimes when the kid protagonist is caught, they can get short interactive dreams/visions hinting at some sort of tragedy in the Neighbor's life.
* {{Foreshadowing}}:
** In the opening segment of the game, you can see dozens of "Missing" (or "simming") posters on the streets, which foreshadows [[spoiler:what's in the basement, as well as the protagonist's fate at the end of Act I]].
** Similarily, if you look to your right after going through the front door, you'll see a boot rack with a suspicious amount of child-sized shoes.
* HarmfulToMinors: As a child, the Protagonist does a lot of highly dangerous things, including breaking and entering, gallivanting on slanting rooftops, messing with a potential child kidnapper and [[MurderArsonAndJaywalking playing in the middle of the street.]]
* IdiotBall: It takes a special brand of stupid (or simply immature) for a kid to be breaking into a house of a man who he probably suspects of being a child kidnapper. Bonus points for playing with an actual ball in the opening cutscene.
* InvisibleParents: While the kid Protagonist's house has a master bedroom and a room with two pillows in it, his parents are never seen.
* KidHero: In the beginning of the game, the protagonist is a kid, and it's as a kid that he breaks into the Neighbor's house.
* LockedInARoom: [[spoiler:How Act 2 begins]].
* WouldHurtAChild: The Neighbor, who sets up bear traps and throws glass bottles and the kid Protagonist, and eventually moves from simply removing the boy from his house whenever he catches him to [[spoiler:locking him up in his basement at the end of Act I.]]
[[/folder]]

Added: 527

Changed: 519

Is there an issue? Send a MessageReason:
None


* AIBreaker: In Alpha 1, the Neighbor could be lured into your house, and his AI would promptly break, allowing you to freely explore his house.

to:

* AIBreaker: AIBreaker:
**
In Alpha 1, the Neighbor could be lured into your house, and his AI would promptly break, allowing you to freely explore his house.



* AttackOfThe50FootWhatever: During one of the {{Nightmare Sequence}}s in the pre-Alpha, [[spoiler:the Neighbor turns into a giant and tries to capture you inside your bedroom.]]

to:

* AttackOfThe50FootWhatever: AttackOfThe50FootWhatever:
**
During one of the {{Nightmare Sequence}}s in the pre-Alpha, [[spoiler:the Neighbor turns into a giant and tries to capture you inside your bedroom.]]



* GameBreakingBug: Happens a couple times, since the game isn't finished yet.

to:

* GameBreakingBug: GameBreakingBug:
**
Happens a couple times, since the game isn't finished yet.



* NoEnding: Since the game isn't finished yet, [[spoiler:once you unlock the basement door in the pre-Alpha, the player will find that there's no actual basement room or any secret (yet)]].

to:

* NoEnding: NoEnding:
**
Since the game isn't finished yet, [[spoiler:once you unlock the basement door in the pre-Alpha, the player will find that there's no actual basement room or any secret (yet)]].
Is there an issue? Send a MessageReason:
None


** In the Alpha the Neighbor's house was revamped, ''and it becomes even weirder.'' For one, that train whistle you hear? ''There is a small trolley car on the side of his house.''

to:

** In the Alpha Alpha, the Neighbor's house was revamped, ''and it becomes even weirder.'' For one, that train whistle you hear? ''There is a small trolley car on the side of his house.''



** At the end of Beta 3, [[spoiler: You find a giant Neighbor in the basement, and you have to get inside the house on his back to beat him]]
* BearTrap: The Neighbor lays these all over his house AND even throws them at you in pre-Alpha 3, where he throws glue instead.

to:

** At the end of Beta 3, [[spoiler: You you find a giant Neighbor in the basement, and you have to get inside the house on his back to beat him]]
him]].
* BearTrap: The Neighbor lays these all over his house AND and even throws them at you in pre-Alpha 3, where he throws glue instead.



* CrazyPrepared: In all five versions currently available, the Neighbor boards up his basement door and outfits it with a keycard lock. In the pre-Alpha, Alpha 1, Alpha 3, and Alpha 4, he eventually places beartraps and motion detectors around his house as well. In the aforementioned Alphas, he will board up his windows to prevent you from getting in through them a second time. In the pre-Alpha, in addition to boarding up his basement and using a keycard lock, he also uses a number keypad. In Alpha 1, he has a [[spoiler:tiny robotic shark to attack intruders]]. In the second alpha, he boards up the room with the keycard in it and locks up the room with the crowbar and carries the key on him at all times. In the fourth alpha, he keeps the keycard frozen in a block of ice in the fridge, so even if someone were to find it, they would have to melt the ice to retrieve it, with the generator to the fridge being at the top floor of his house. He also keeps the crowbar in a room attached to a pair of electrical cables, so even if someone found it, they couldn't pick it up with their bare hands while it was still hot.
* CreateYourOwnVillain: Whatever his dark secrets, your Neighbor starts out as an ordinary-looking man trying to keep up a façade of ordinary-looking life, and even treats his invading neighbors with ordinary mercy. As you blatantly invade his privacy, steal his stuff, wreck his belongings, and refuse to take a hint at the fact that this is highly illegal, he grows more and more unhinged in his attempts to keep you out. To be fair though, he was likely not a normal person to begin with, and if he didn't have something strange or illegal to hide, he could've simply called the police.

to:

* CrazyPrepared: In all five versions currently available, the Neighbor boards up his basement door and outfits it with a keycard lock. In the pre-Alpha, Alpha 1, Alpha 3, and Alpha 4, he eventually places beartraps and motion detectors around his house as well. In the aforementioned Alphas, he will he'll board up his windows to prevent you from getting in through them a second time. In the pre-Alpha, in addition to boarding up his basement and using a keycard lock, he also uses a number keypad. In Alpha 1, he has a [[spoiler:tiny robotic shark to attack intruders]]. In the second alpha, he boards up the room with the keycard in it and locks up the room with the crowbar and carries the key on him at all times. In the fourth alpha, he keeps the keycard frozen in a block of ice in the fridge, so even if someone were to find it, they would have to melt the ice to retrieve it, with the generator to the fridge being at the top floor of his house. He also keeps the crowbar in a room attached to a pair of electrical cables, so even if someone found it, they couldn't pick it up with their bare hands while it was still hot.
* CreateYourOwnVillain: Whatever his dark secrets, your Neighbor starts out as an ordinary-looking man trying to keep up a façade of ordinary-looking life, and even treats his invading neighbors with ordinary mercy. As you blatantly invade his privacy, steal his stuff, wreck his belongings, and refuse to take a hint at the fact that this is highly illegal, he grows more and more unhinged in his attempts to keep you out. To be fair though, he was likely not wasn't a normal person to begin with, and if he didn't have something strange or illegal to hide, he could've simply called the police.



* GeniusBruiser: While he is a TopHeavyGuy, the Neighbor is quite strong and fast enough to chase you around his own house. He is also smart enough to place cameras, motion detectors, bear traps and other household items to make sure that you can't get into his basement.

to:

* GeniusBruiser: While he is he's a TopHeavyGuy, the Neighbor is quite strong and fast enough to chase you around his own house. He is He's also smart enough to place cameras, motion detectors, bear traps and other household items to make sure that you can't get into his basement.



* NoEnding: Since the game isn't finished yet, [[spoiler:once you unlock the basement door in the pre-Alpha, the player will find that there is no actual basement room or any secret (yet)]].
** [[spoiler:The Teaser Trailer shows that there indeed is something in the basement. Behind a very long corridor leading downwards is something looking like a corpse in a room full of candles, looking like some kind of ceremony or something and at least another room which is not shown, only the door leading to it. So as it looks, the basement will be its own part of the house to discover.]]

to:

* NoEnding: Since the game isn't finished yet, [[spoiler:once you unlock the basement door in the pre-Alpha, the player will find that there is there's no actual basement room or any secret (yet)]].
** [[spoiler:The Teaser Trailer shows that there indeed is something in the basement. Behind a very long corridor leading downwards is something looking like what appears to be a corpse in a room full of candles, looking like some kind of ceremony or something and at least another room which is not shown, only the door leading to it. So as it looks, the basement will be its own part of the house to discover.]]



* VideoGameCrueltyPotential: While there's no way to kill the Neighbor, it's possible to torture the said bastard by throwing stuff at him such as a garbage bin, which will knock him out [[CrossesTheLineTwice as the latter screams in pain]]. Unless if he survives from getting knocked down and finally gets you, [[VideoGameCrueltyPunishment though]].

to:

* VideoGameCrueltyPotential: While there's no way to kill the Neighbor, Neighbor (yet), it's possible to torture the said bastard by throwing stuff at him such as a garbage bin, which will knock him out [[CrossesTheLineTwice as the latter screams in pain]]. Unless if he survives from getting knocked down and finally gets you, [[VideoGameCrueltyPunishment though]].
Is there an issue? Send a MessageReason:
Video Game Cruelty Potential.

Added DiffLines:

* VideoGameCrueltyPotential: While there's no way to kill the Neighbor, it's possible to torture the said bastard by throwing stuff at him such as a garbage bin, which will knock him out [[CrossesTheLineTwice as the latter screams in pain]]. Unless if he survives from getting knocked down and finally gets you, [[VideoGameCrueltyPunishment though]].
Is there an issue? Send a MessageReason:
None


* WorldLimitedToThePlot: While there is a, very detailed, outside world in the game, it bears no, as far as we know, relevance to the plot. It's merely scenery behind the InvisibleWalls.

to:

* WorldLimitedToThePlot: While there is a, a very detailed, detailed outside world in the game, it bears no, as far as we know, relevance to the plot. It's merely scenery behind the InvisibleWalls.{{Invisible Wall}}s.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DaylightHorror: Much of the game is in broad daylight.
Is there an issue? Send a MessageReason:
Added a Trope

Added DiffLines:

* ArcSymbol: Golden Apples.


Added DiffLines:

* WorldLimitedToThePlot: While there is a, very detailed, outside world in the game, it bears no, as far as we know, relevance to the plot. It's merely scenery behind the InvisibleWalls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** At the end of Beta 3, [[spoiler: You find a giant Neighbor in the basement, and you have to get inside the house on his back to beat him]]
Is there an issue? Send a MessageReason:
None


* BearTrap: The Neighbor lays these all of over his house AND even throws them at you in pre-Alpha 3, where he throws glue instead.

to:

* BearTrap: The Neighbor lays these all of over his house AND even throws them at you in pre-Alpha 3, where he throws glue instead.
Is there an issue? Send a MessageReason:
None


* MadWomanInTheAttic: [[https://youtu.be/O41H9yESyHA This trailer]] implies this is what's in the Neighbor's basement, since [[spoiler:when the player enters the basement, there are silhouettes of other figures, and the sound of a woman sobbing, before the voice of a young girl screams "RUN!!!", causing the lights to go out, and the woman's sobs to stop. The player tries to see who or what made the noise, [[NothingIsScarier but doesn't find anything]]... Until the end of the level where, right when the Neighbor is about to drag the protagonist from his hiding place, the little girl screams, causing the Neighbor to ignore the player, and go after the little girl's voice]]. [[DoesThisRemindYouOfAnything The implications of this scene are...]] [[FridgeHorror disturbing, to say the least]].

to:

* MadWomanInTheAttic: MadwomanInTheAttic: [[https://youtu.be/O41H9yESyHA This trailer]] implies this is what's in the Neighbor's basement, since [[spoiler:when the player enters the basement, there are silhouettes of other figures, and the sound of a woman sobbing, before the voice of a young girl screams "RUN!!!", causing the lights to go out, and the woman's sobs to stop. The player tries to see who or what made the noise, [[NothingIsScarier but doesn't find anything]]... Until the end of the level where, right when the Neighbor is about to drag the protagonist from his hiding place, the little girl screams, causing the Neighbor to ignore the player, and go after the little girl's voice]]. [[DoesThisRemindYouOfAnything The implications of this scene are...]] [[FridgeHorror disturbing, to say the least]].
Is there an issue? Send a MessageReason:
None


* GeniusBruiser: While he is a TopHeavyGuy, the Neighbor is quite strong and fast enough to chase you around his own house. He is also smart enough to place cameras, motion detector, bear traps and other household items to make sure that you can't get into his basement.

to:

* GeniusBruiser: While he is a TopHeavyGuy, the Neighbor is quite strong and fast enough to chase you around his own house. He is also smart enough to place cameras, motion detector, detectors, bear traps and other household items to make sure that you can't get into his basement.
Is there an issue? Send a MessageReason:
spelling mistake


The game is currently in Beta 3 and, while originally slated for release on August 29, 2017, the developers pushed it back to December 8 to allow mroe time for QA testing.

to:

The game is currently in Beta 3 and, while originally slated for release on August 29, 2017, the developers pushed it back to December 8 to allow mroe more time for QA testing.
Is there an issue? Send a MessageReason:
Added that the game is now on Beta 3 and the new release date.


The game is currently in Beta 2 and is slated for release on August 29, 2017.

to:

The game is currently in Beta 2 and is 3 and, while originally slated for release on August 29, 2017.2017, the developers pushed it back to December 8 to allow mroe time for QA testing.
Is there an issue? Send a MessageReason:
None


The game is currently in Beta 2 and is slated for release in August 29, 2017.

to:

The game is currently in Beta 2 and is slated for release in on August 29, 2017.
Is there an issue? Send a MessageReason:
Beta 2 now.


The game is currently in Beta 1 and is slated for release in Summer 2017.

to:

The game is currently in Beta 1 2 and is slated for release in Summer August 29, 2017.
Is there an issue? Send a MessageReason:
None


The game is currently in Alpha 4 and is slated for release in Summer 2017.

to:

The game is currently in Alpha 4 Beta 1 and is slated for release in Summer 2017.
Is there an issue? Send a MessageReason:
None


* AscendedMeme: In the first three alphas, the Golden Apple was an UrbanLegendOfZelda. In Alpha 4, it's actually in the game. [[GuideDangIt it's a pain in the rear to get]], but once you do, you can put it in a funnel hidden to the side of the Neighbor's property to unlock a short secret cutscene. [[spoiler: It's from the Neighbor's point of view, and features the Shadow Person.]]

to:

* AscendedMeme: In the first three alphas, the Golden Apple was an UrbanLegendOfZelda. In Alpha 4, it's actually in the game. [[GuideDangIt it's It's a pain in the rear to get]], but once you do, you can put it in a funnel hidden to the side of the Neighbor's property to unlock a short secret cutscene. [[spoiler: It's from the Neighbor's point of view, and features the Shadow Person.]]

Added: 84

Removed: 84

Is there an issue? Send a MessageReason:
None


* DevelopersForesight: You'll be surprised on just how smart the Neighbor's A.I. is.



* DevelopersForesight: You'll be surprised on just how smart the Neighbor's A.I. is.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoubleMeaningTitle: The title ''Hello Neighbor'' is obvious, in that it's a game literally about rummaging through your neighbor's house. However, the current logo [[LuckyCharmsTitle replaces the "o" in "Hello" with a keyhole]]. This can make it look like the title of the game is "Hell Neighbor," which can be interpreted as a reference to [[spoiler:the Neighbor's implied dealings with a HumanoidAbomination.]]

Added: 623

Changed: 31

Is there an issue? Send a MessageReason:
None


* AscendedMeme: In the first three alphas, the Golden Apple was an UrbanLegendOfZelda. In Alpha 4, it's actually in the game. [[GuideDangIt it's a pain in the rear to get]], but once you do, you can put it in a funnel hidden to the side of the Neighbor's property to unlock a short secret cutscene. [[spoiler: It's from the Neighbor's point of view, and features the Shadow Person.]]



* MinimalistCast: There are two characters -- [[PlayerCharacter You]], and The Neighbor. [[spoiler:There might be more, if you count the shadow person and/or the people in the basement.]]

to:

* MinimalistCast: There are two characters -- [[PlayerCharacter You]], and The Neighbor. [[spoiler:There might be more, if you count the shadow person and/or the and if there's people in the basement.]]



* ThreateningShark: In the Alpha, [[spoiler:the Neighbor has a pet shark on the 2nd floor, that can and will attack you. It turns out [[https://www.youtube.com/watch?v=ytH6P6Cu7Mo it's actually a robot]]]].

to:

* ThreateningShark: In the Alpha, [[spoiler:the the Neighbor has a pet shark on the 2nd floor, that can and will attack you. [[spoiler: It turns out [[https://www.youtube.com/watch?v=ytH6P6Cu7Mo it's actually a robot]]]].robot]]]].
* WhamShot: In the Golden Apple cutscene, you are in a small room and see the Shadow moving around outside. You then look at your hands and [[spoiler: you're wearing [[BigBad the Neighbor]]'s gloves- the cutscene was from his perspective]].
Is there an issue? Send a MessageReason:
None


''Hello Neighbor'' is a FirstPersonPerspective {{Stealth|Based Game}} SurvivalHorror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. The Neighbor's A.I. is highly advanced, and ''will'' learn from what happens in the game and [[AdaptiveAbility adapt tactics to stop you]]. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.

to:

''Hello Neighbor'' ''Hello, Neighbor!'' is a FirstPersonPerspective {{Stealth|Based Game}} SurvivalHorror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. The Neighbor's A.I. is highly advanced, and ''will'' learn from what happens in the game and [[AdaptiveAbility adapt tactics to stop you]]. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
Is there an issue? Send a MessageReason:
None


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/photo_original_400x260.jpg]]
[[caption-width-right:350: You are an ordinary resident... aren't you?]]

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/photo_original_400x260.jpg]]
[[caption-width-right:350: You
jpg]] [[caption-width-right:350:You are an ordinary resident... aren't you?]]



The game is currently in alpha V.4 and is slated for release in Summer 2017.

to:

The game is currently in alpha V.Alpha 4 and is slated for release in Summer 2017.



** [[spoiler:In the pre-alpha, there is one room in the Neighbor's house that is locked from every door. However if you manage to go through the window you can see a dark red room where all the furniture is on the ceiling and a small rat-sized door on the corner.]]

to:

** [[spoiler:In the pre-alpha, pre-Alpha, there is one room in the Neighbor's house that is locked from every door. However if you manage to go through the window you can see a dark red room where all the furniture is on the ceiling and a small rat-sized door on the corner.]]



* AttackOfThe50FootWhatever: During one of the {{Nightmare Sequence}}s in the pre-alpha, [[spoiler:the Neighbor turns into a giant and tries to capture you inside your bedroom.]]
* BearTrap: The Neighbor lays these all of over his house AND even throws them at you (though in Alpha 3, he throws glue instead).

to:

* AttackOfThe50FootWhatever: During one of the {{Nightmare Sequence}}s in the pre-alpha, pre-Alpha, [[spoiler:the Neighbor turns into a giant and tries to capture you inside your bedroom.]]
* BearTrap: The Neighbor lays these all of over his house AND even throws them at you (though in Alpha pre-Alpha 3, where he throws glue instead).instead.



** [[spoiler:Again, in the ending of the alpha.]]
* CrazyPrepared: In all five versions currently available, the Neighbor boards up his basement door and outfits it with a keycard lock. In the pre-alpha, Alpha 1, Alpha 3, and Alpha 4, he eventually places beartraps and motion detectors around his house as well. In the pre-alpha, Alpha 1, and Alpha 4, he will board up his windows to prevent you from getting in through them a second time. In the pre-alpha, in addition to boarding up his basement and using a keycard lock, he also uses a number keypad. In Alpha 1, he has a [[spoiler:tiny robotic shark to attack intruders]]. In the second alpha, he boards up the room with the keycard in it and locks up the room with the crowbar and carries the key on him at all times. In the fourth alpha, he keeps the keycard frozen in a block of ice in the fridge, so even if someone were to find it, they would have to melt the ice to retrieve it, with he generator to the fridge being at the top floor of his house. He also keeps the crowbar in a room attached to a pair of electrical cables, so even if someone found it, they couldn't pick it up with their bare hands while it was still hot.

to:

** [[spoiler:Again, in the ending of the alpha.first Alpha.]]
* CrazyPrepared: In all five versions currently available, the Neighbor boards up his basement door and outfits it with a keycard lock. In the pre-alpha, pre-Alpha, Alpha 1, Alpha 3, and Alpha 4, he eventually places beartraps and motion detectors around his house as well. In the pre-alpha, Alpha 1, and Alpha 4, aforementioned Alphas, he will board up his windows to prevent you from getting in through them a second time. In the pre-alpha, pre-Alpha, in addition to boarding up his basement and using a keycard lock, he also uses a number keypad. In Alpha 1, he has a [[spoiler:tiny robotic shark to attack intruders]]. In the second alpha, he boards up the room with the keycard in it and locks up the room with the crowbar and carries the key on him at all times. In the fourth alpha, he keeps the keycard frozen in a block of ice in the fridge, so even if someone were to find it, they would have to melt the ice to retrieve it, with he the generator to the fridge being at the top floor of his house. He also keeps the crowbar in a room attached to a pair of electrical cables, so even if someone found it, they couldn't pick it up with their bare hands while it was still hot.



* CuriosityKilledTheCast: Can quite easily happen to you if the Neighbor catches you.

to:

* CuriosityKilledTheCast: Can quite easily happen to you if you get caught by the Neighbor catches you.Neighbor.



* DownerEnding: [[spoiler:In the alpha, once you unlock the basement door, the Neighbor knocks you out. Eventually, the protagonist wakes up and finds out that he's been BuriedAlive.]]

to:

* DownerEnding: [[spoiler:In the alpha, Alpha 1, once you unlock the basement door, the Neighbor knocks you out. Eventually, the protagonist wakes up and finds out that he's been BuriedAlive.]]



** In Alpha 1, the Neighbor will sometimes enter your house. While this would severely freak out players, it was also an AIBreaker, and the Neighbor wouldn't move away once he was there, meaning you got free reign of his house.

to:

** In Alpha 1, the first two alphas, the Neighbor will sometimes enter your house. While this would severely freak out players, it was also an AIBreaker, and the Neighbor wouldn't move away once he was there, meaning you got free reign of his house.



* GuideDangIt: Getting the hidden cutscene in Alpha 4. You have to first find a seed hidden in a hard-to-reach part of the Neighbor's house, plant it in the dirt patch in his yard, water it with a watering can, wait four hours (real time) for the tree to grow, knock the golden apple off its (very high up) branch, and then put it into the funnel hidden to the side of the Neighbor's property. Once you do this, you'll be rewarded with a short cutscene [[spoiler: from the Neighbor's point of view, featuring the shadow person]]. Note that there is no in-game hint towards this.

to:

* GuideDangIt: Getting the hidden cutscene in Alpha 4. You have to first find a seed hidden in a hard-to-reach part of the Neighbor's house, plant it in the dirt patch in his yard, water it with a watering can, wait four hours (real time) for the tree to grow, knock the golden apple off its (very high up) branch, and then put it into the funnel hidden to the side of the Neighbor's property. Once you do this, you'll be rewarded with a short cutscene [[spoiler: from [[spoiler:from the Neighbor's point of view, featuring the shadow a shadowy person]]. Note that there is no in-game hint towards this.



* InvisibleWall: Some of these block you from the neighborhood in the background. Interestingly enough, in the Alpha at least they're not insurmountable, because they aren't infinitely high and there's a glitch that allows you to ascend above the map in a trashcan.

to:

* InvisibleWall: Some of these block you from the neighborhood in the background. Interestingly enough, in the Alpha at least they're not insurmountable, because they aren't infinitely high and there's a glitch that allows you to ascend above the map in using a trashcan.



* MinimalistCast: There are two characters -- You, and The Neighbor. [[spoiler: There might be more, if you count the shadow person and/or the people in the basement.]]

to:

* MinimalistCast: There are two characters -- You, [[PlayerCharacter You]], and The Neighbor. [[spoiler: There [[spoiler:There might be more, if you count the shadow person and/or the people in the basement.]]



* NoEnding: Since the game isn't finished yet, [[spoiler:once you unlock the basement door in the pre-alpha, the player will find that there is no actual basement room or any secret]].

to:

* NoEnding: Since the game isn't finished yet, [[spoiler:once you unlock the basement door in the pre-alpha, pre-Alpha, the player will find that there is no actual basement room or any secret]].secret (yet)]].



* OminouslyOpenDoor: In the beginning of the pre-alpha the Neighbor's basement door seems to be open, [[NightmareSequence but then...]]

to:

* OminouslyOpenDoor: In the beginning of the pre-alpha pre-Alpha the Neighbor's basement door seems to be open, [[NightmareSequence but then...]]



* ThreateningShark: In the Alpha, [[spoiler: the Neighbor has a pet shark on the 2nd floor, that can and will attack you. It turns out [[https://www.youtube.com/watch?v=ytH6P6Cu7Mo&list=PLnG_Wm-iC3dpw3aUkadVUkPnCVml45nAy it's actually a robot]]]].

to:

* ThreateningShark: In the Alpha, [[spoiler: the [[spoiler:the Neighbor has a pet shark on the 2nd floor, that can and will attack you. It turns out [[https://www.youtube.com/watch?v=ytH6P6Cu7Mo&list=PLnG_Wm-iC3dpw3aUkadVUkPnCVml45nAy com/watch?v=ytH6P6Cu7Mo it's actually a robot]]]].
Is there an issue? Send a MessageReason:
None


* MinimalistCast: There are two characters -- You, and The Neighbor.

to:

* MinimalistCast: There are two characters -- You, and The Neighbor. [[spoiler: There might be more, if you count the shadow person and/or the people in the basement.]]

Top