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** [[spoiler: The Teaser Trailer shows that there indeed is something in the basement. Behind a very long corridor leading downwards is something looking like a corpse in a room foll of candles, looking like some kind of ceremony or something and at least another room which is not shown, only the door leading to it.]]

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** [[spoiler: The Teaser Trailer shows that there indeed is something in the basement. Behind a very long corridor leading downwards is something looking like a corpse in a room foll of candles, looking like some kind of ceremony or something and at least another room which is not shown, only the door leading to it. So as it looks, the basement will be it's own part of the house to discover.]]
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** [[spoiler: The Teaser Trailer shows that there indeed is something in the basement. Behind a very long corridor leading downwards is something looking like a corpse in a room foll of candles, looking like some kind of ceremony or something and at least another room which is not shown, only the door leading to it.]]
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* ArtificialBrilliance: The primary selling point in terms of gameplay - if and when you get caught the Neighbor will change things up in his house in order to prevent you getting into the basement and will actively learn from how you play the game.
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* LivingWithTheVillain: The Player and the Neighbor live next door to each other.
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* EvenEvilHasLovedOnes: One of the photos in the Neighbor's house depicts himself kissing another person.
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* BigBad: The Neighbor.
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* [[spoiler: NoEnding: Once you unlock the basement door in the pre-alpha, the player will find that there is no actual basement room or any secret. (Likely because the game is still in it's early stages.) ]]
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* DarkSecret: The main driving point of the plot.

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* DarkSecret: The main driving point of the plot.plot is to see what your Neighbor is hiding in his basement.
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* DarkSecret: The main driving point of the plot.
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* HuntingTheMostDangerousGame: The Neighbor will do this once he's aware that you're in his house.
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* ImplacableMan: The titular Neighbor.
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* NoNameGiven: The Neighbor is only known as "The Neighbor."
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* BearTrap: The Neighbor lays these all of over his AND even throws them at you!

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* BearTrap: The Neighbor lays these all of over his house AND even throws them at you!
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_54.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_54.org/pmwiki/pub/images/photo_original_400x260.jpg]]
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* NewHouseNewProblems: When you first move to your new house you immediately become suspicious of your new neigbor.

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* NewHouseNewProblems: When you first move to your new house you immediately become suspicious of your new neigbor.neighbor.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_95.jpg]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_95.org/pmwiki/pub/images/header_54.jpg]]
[[caption-width-right:350: You are an ordinary resident... aren't you? ]]
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-> ''"Our biggest pride and your biggest challenge is the Neighbor. We tried to create a truly smart A.I. that can learn during the game. He can
see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots those he has less control over. As mentioned above, you can use any item around. The Neighbor can as well!"''
-->-- ''The game's web page.''

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-> ''"Our biggest pride and
->''"You have a neighbor living across the road. Who is he? You don’t know. Why has he nailed up the basement door? Is he holding someone prisoner? Maybe a monster? Or maybe the door was just annoying? Anyway, it’s not
your biggest challenge is the Neighbor. We tried to create a truly smart A.I. that can learn during the game. He can
see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The
business! At least, your Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots those he has less control over. As mentioned above, you can use any item around. thinks so."''
-->-
The Neighbor can as well!"''
-->-- ''The
game's web page.''
page.
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[[caption-width-right:350: \ ]]
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see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots those he has less control over. As mentioned above, you can use any item around. The Neighbor can as well!''"

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see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots those he has less control over. As mentioned above, you can use any item around. The Neighbor can as well!''"well!"''
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see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots those he has less control over. As mentioned above, you can use any item around. The Neighbor can as well!"''

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see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots those he has less control over. As mentioned above, you can use any item around. The Neighbor can as well!"''well!''"
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[[caption-width-right:350: Welcome to a small world where you’ll be able to try and save somebody…or yourself! The game is set in a small village which you’ve recently moved to. You are an ordinary resident... aren't you? ]]

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[[caption-width-right:350: Welcome to a small world where you’ll be able to try and save somebody…or yourself! The game is set in a small village which you’ve recently moved to. You are an ordinary resident... aren't you? \ ]]



see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots - those he has less control over. As mentioned above, you can use any item around. The Neighbor can as well!"''

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see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots - those he has less control over. As mentioned above, you can use any item around. The Neighbor can as well!"''
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[[caption-width-right:350: The titular Neighbor. ]]

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[[caption-width-right:350: Welcome to a small world where you’ll be able to try and save somebody…or yourself! The titular Neighbor. game is set in a small village which you’ve recently moved to. You are an ordinary resident... aren't you? ]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/header_95.jpg]]
[[caption-width-right:350: The titular Neighbor. ]]

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-> ''"Our biggest pride and your biggest challenge is the Neighbor. We tried to create a truly smart A.I. that can learn during the game. He can see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots - those he has less control over. As mentioned above, you can use any item around. The Neighbor can as well!"''

to:

-> ''"Our biggest pride and your biggest challenge is the Neighbor. We tried to create a truly smart A.I. that can learn during the game. He can can
see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots - those he has less control over. As mentioned above, you can use any item around. The Neighbor can as well!"''

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* AttackOfThe50FootWhatever: During one of the [[NightmareSequence Nightmare Sequences]] [[spoiler: the Neighbor turns into a giant and tries to capture you inside your bedroom.]]



* BuriedAlive: [[spoiler: The fate the player receives in the end of the trailer.]]

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* BuriedAlive: [[spoiler: The fate the player receives in at the end of the trailer.]]



* CuriosityKilledTheCast:
* DangerousWindows: The Neighbor can throw bear traps and other objects through windows to catch the player.

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* CuriosityKilledTheCast:
CuriosityKilledTheCast
* DangerousWindows: The Neighbor can throw bear traps and other objects through windows to catch the player.player.
* HellIsThatNoise: Any noise the Neighbor makes.
* ItCanThink: You'll be surprised on just how smart the Neighbor's A.I. is.
* NightmareSequence: Twice.
* NewHouseNewProblems: When you first move to your new house you immediately become suspicious of your new neigbor.
* OminouslyOpenDoor: In the beginning of the pre-alpha the Neighbor's basement door seems to be open, [[NightmareSequence but then...]]
* RunOrDie: When the Neighbor spots you around his house.
* SensoryAbuse: The Neighbor will throw tomatoes at you which will cause your vision to blur and turn red.
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* BuriedAlive: [[spoiler: The fate the player receives in the end of the trailer.]]

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* BuriedAlive: [[spoiler: The fate the player receives in the end of the trailer.]]]]
* CreepyBasement: The goal of the game is to reach your Neighbor's basement.
* CuriosityKilledTheCast:
* DangerousWindows: The Neighbor can throw bear traps and other objects through windows to catch the player.
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-->-- ''The game's web page.''

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-->-- ''The game's web page.''''

Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.

The game is currently in pre-alpha and is slated for release in summer 2017

!! Hello Neighbor provides examples of the following tropes:
* BearTrap: The Neighbor lays these all of over his AND even throws them at you!
* BuriedAlive: [[spoiler: The fate the player receives in the end of the trailer.]]
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-> ''"Our biggest pride and your biggest challenge is the Neighbor. We tried to create a truly smart A.I. that can learn during the game. He can see, hear and he remembers everything. His main goal is to protect his secrets. And he’ll do his best to do that. The Neighbor doesn’t only study your tactics; he can build up his “castle”. He’ll try to secure his territory protecting the most vulnerable spots - those he has less control over. As mentioned above, you can use any item around. The Neighbor can as well!"''
-->-- ''The game's web page.''

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