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* ChokeHold: Yendrek's grab involves him hooking the head of his axe around the opponent's neck until they fall unconscious.

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* ChokeHold: ChokeHolds: Yendrek's grab involves him hooking the head of his axe around the opponent's neck until they fall unconscious.
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* ChokeHold: Yendrek's grab involves him hooking the head of his axe around the opponent's neck until they fall unconscious.
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* MechanicallyUnusualFighter: Yendrek uniquely uses a Shepherd's axe rather than a sword, the trade-off being while he is unable to do any damage outside of the head, he generally has longer reach and is able to manipulate the opponent's weapon in unique ways via hooking the head of the axe around it.
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** Overexhausting also reduces maximum stamina. If your opponent have forced you overexhaust to survive, you are likely to soon be in the position where you also must overexhaust to survive, except you no longer can overexhaust as much...

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** Overexhausting also reduces maximum stamina. If your opponent have forced you overexhaust to survive, you are likely to soon be in the position where you also must overexhaust to survive, except you no longer can overexhaust as much...much...
* WeaponsOfTheirTrade: Yendrek is a Carpathian Highlander, and as such wields a shepherd's axe rather than a sword.

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I think this example is a little too strong. Isabella is Italian, and based on multiple sources I found, Italy used the longsword into the mid-17th century. She is a late longsword user, but not that late.


* AnachronismStew: Isabella's armament is a little inappropriate: by the 17th century, the longsword had been obsoleted by other weapons (particularly, the ones everyone else is using), and there's no reason someone would ask you whether you wanted to defend yourself in a life-or-death situation with a muzzle-loading musket or a modern M4 carbine and you'd choose the musket (which is essentially what Isabella must have done). That said, you can't have a swordfighting game without someone wielding ''the'' classic cruciform sword. This anachronism is acknowledged in one of the factoids in the history buff mode, which calls the longsword a flashy weapon primarily relegated to tournaments and other entertainment venues at this point in history.

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* AnachronismStew: Isabella's armament is a little inappropriate: by In the 17th century, Isabella's longsword is on the tail end of becoming obsolete compared to the sabres and rapiers most other fighters are using. However, Italians did continue practicing the longsword had been obsoleted by longer than other weapons (particularly, the ones everyone else is using), nations did, and there's no reason someone would ask you whether you wanted to defend yourself in a life-or-death situation with a muzzle-loading musket or a modern M4 carbine and you'd choose the musket (which is essentially what Isabella must have done). That said, you can't have a swordfighting game without someone wielding ''the'' classic cruciform sword. This anachronism is acknowledged in one of the factoids in the The history buff mode, which mode calls the longsword a flashy weapon primarily relegated to tournaments and other entertainment venues at this point in history.
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* PostVictoryCollapse: Downplayed. Some of the fighters -- particularly Isabella, Kalkstein, and Father Zera -- double over in pain and exhaustion if they win a round after having suffered any damage. It doesn't mean anything gameplay-wise, but it helps to sell how painful even the "small" cuts and punctures must be.
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There are western European fighters in the roster too.


''VideoGame/HellishQuart'' is an early access SwordFight video game, rooted in UsefulNotes/HistoricalEuropeanMartialArts, from Polish developer [[https://www.kubold.com/ Kubold]]. It was released in early access on Feb 16th, 2021 via Steam and [=GoG=]. Gameplay is focused on realistic recreation, via extensive MotionCapture, of one-on-one sword duels with faithful 17th century weapons and fighting styles of Eastern Europe. Narrative arcs are planned for the future. The game’s name comes from the term for a [[GeniusBonus specific cut in fencing]], slicing an opponent from their right hip to their left shoulder.

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''VideoGame/HellishQuart'' is an early access SwordFight video game, rooted in UsefulNotes/HistoricalEuropeanMartialArts, from Polish developer [[https://www.kubold.com/ Kubold]]. It was released in early access on Feb 16th, 2021 via Steam and [=GoG=]. Gameplay is focused on realistic recreation, via extensive MotionCapture, of one-on-one sword duels with faithful 17th century weapons and fighting styles of Eastern from across Europe. Narrative arcs are planned for the future. The game’s name comes from the term for a [[GeniusBonus specific cut in fencing]], slicing an opponent from their right hip to their left shoulder.

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Attack Attack Attack is about fighting even after defeat or when it's useless, not about a lack of defense. An Axe To Grind is a disambiguation page.


* AnachronismStew:
** Isabella's armament is a little inappropriate: by the 17th century, the longsword had been obsoleted by other weapons (particularly, the ones everyone else is using), and there's no reason someone would ask you whether you wanted to defend yourself in a life-or-death situation with a muzzle-loading musket or a modern M4 carbine and you'd choose the musket (which is essentially what Isabella must have done). That said, you can't have a swordfighting game without someone wielding ''the'' classic cruciform sword. This anachronism is acknowledged in one of the factoids in the history buff mode, which calls the longsword a flashy weapon primarily relegated to tournaments and other entertainment venues at this point in history.

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* AnachronismStew:
**
AnachronismStew: Isabella's armament is a little inappropriate: by the 17th century, the longsword had been obsoleted by other weapons (particularly, the ones everyone else is using), and there's no reason someone would ask you whether you wanted to defend yourself in a life-or-death situation with a muzzle-loading musket or a modern M4 carbine and you'd choose the musket (which is essentially what Isabella must have done). That said, you can't have a swordfighting game without someone wielding ''the'' classic cruciform sword. This anachronism is acknowledged in one of the factoids in the history buff mode, which calls the longsword a flashy weapon primarily relegated to tournaments and other entertainment venues at this point in history.



* TheAtoner: Samuel is travelling the land seeking revenge on a fellow cut-throat who betrayed him and left him a slave. Over time, he comes to reflect on his past life and the kind of man he was, and he has a bit of a change of heart...
* AttackAttackAttack: '''Strongly''' discouraged. It leaves you open to attack and it also eventually slows you down. Since you can be killed in a single hit, the game encourages a more defensive playstyle, although exchanges can get quite hectic.
* AnAxeToGrind: An upcoming character is a Carpathian highlander who uses a [[https://en.wikipedia.org/wiki/Shepherd%27s_axe shepherd's axe]], marking the first character to not use a sword.

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* TheAtoner: Samuel is travelling traveling the land seeking revenge on a fellow cut-throat who betrayed him and left him a slave. Over time, he comes to reflect on his past life and the kind of man he was, and he has a bit of a change of heart...
* AttackAttackAttack: '''Strongly''' discouraged. It leaves you open to attack and it also eventually slows you down. Since you can be killed in a single hit, the game encourages a more defensive playstyle, although exchanges can get quite hectic.
* AnAxeToGrind: An upcoming character is a Carpathian highlander who uses a [[https://en.wikipedia.org/wiki/Shepherd%27s_axe shepherd's axe]], marking the first character to not use a sword.
heart...



* GlassCannon (by way of LongRangeFighter): Marie's rapier makes her a nightmare to deal with, as any lapse in defense can lead to getting skewered. However, in close range her long blade and low guard become defensive liabilities and her head is especially vulnerable to strikes.

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* GlassCannon (by way of LongRangeFighter): GlassCannon: Marie's rapier makes her a nightmare to deal with, as any lapse in defense can lead to getting skewered. However, in close range her [[LongRangeFighter long blade blade]] and low guard become defensive liabilities and her head is especially vulnerable to strikes.
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* {{Acrofatic}}: Gideon is very portly and the select screen used to show him knocking back a pint. However, he is still a capable swordsman.

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* {{Acrofatic}}: Gideon is very portly and the character select screen used to show shows him knocking back a pint. However, he is still a capable swordsman.

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* BraveScot: One planned character is a Scottish highlander who wields a basket-hilted broadsword, complete with tartan. [[{{Foreshadowing}} The History Buff mode makes a point to note that Scottish mercenaries were a very common sight in continental Europe in the 17th Century.]]



* BraveScot: One planned character is a Scottish highlander who wields a basket-hilted broadsword, complete with tartan. [[{{Foreshadowing}} The History Buff mode makes a point to note that Scottish mercenaries were a very common sight in continental Europe in the 17th Century.]]

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* BlackVikings: Defied. Alexander looks quite out of place and an example of PoliticallyCorrectHistory, but he is in fact based on Alexander Dynis, a real historical figure who lived in 17th Century Poland as a ''starosta''[[note]] a village mayor of sorts[[/note]] appointed by the Bishop of Krakow.[[note]]This comes with the massive caveat that Dynis, as presented in the game, is basically a wholesale invention as there is precious little information about his historical counterpart. Still, RuleOfCool is very much at play.[[/note]]

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* BadassFingersnap: Inverted with Marta, who does the snap ''after'' winning.
* BarbarianLonghair: Samuel is a savage brigand with piercing eyes, long locks of black hair in a mess, and a ragged beard. It makes him look like Rasputin.
* BattleAmongstTheFlames: The final fight of the Arcade mode [[spoiler:against Samuel]].
* BlackVikings: Defied. Alexander looks quite out of place and an example of PoliticallyCorrectHistory, but he is in fact based on Alexander Dynis, a real historical figure who lived in 17th Century Poland as a ''starosta''[[note]] a village mayor of sorts[[/note]] appointed by the Bishop of Krakow.[[note]]This comes with the massive caveat that Dynis, as presented in the game, is basically a wholesale invention as there is precious little information about his historical counterpart. Still, RuleOfCool is very much at play.[[/note]] [[/note]]



* CombatPragmatist: In the intro, Barabasz holds Jacek at pistol-point during their arrest when Marie quickly tosses her mug of ale over the pistol, dousing it. This gives Jacek a chance to draw his sword and fight for his life.

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* CombatPragmatist: In the intro, Barabasz holds Jacek at pistol-point during their arrest when Marie quickly tosses her mug of ale over the pistol, dousing it. This gives Jacek a chance to draw his sword and fight for his life. The fighters are not above shoving and punching their opponent to force an opening.
* BraveScot: One planned character is a Scottish highlander who wields a basket-hilted broadsword, complete with tartan. [[{{Foreshadowing}} The History Buff mode makes a point to note that Scottish mercenaries were a very common sight in continental Europe in the 17th Century.]]

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* {{Acrofatic}}: Gideon is very portly and the select screen used to show him knocking back a pint. However, he is still a capable swordsman.



* ArmorIsUseless: Pointedly {{Averted|Trope}}. The FinalBoss of the Arcade Mode is [[spoiler:Samuel, wearing a breastplate, helmet and arm braces. He can take multiple scoring hits and he taunts you for being unable to hurt him, until a burning wooden awning falls on top of him and he has to strip the armour off ([[BodyHorror as it is scalding him]]). After this, he will die in one good hit like everyone else, but you only get one shot at it.]]



* AnAxeToGrind: An upcoming character is a Carpathian highlander who uses a [[https://en.wikipedia.org/wiki/Shepherd%27s_axe shepherd's axe]], marking the first character to not use a sword.



* GreyAndGrayMorality: According to WordOfGod, the planned story elements will depict the characters as fighting for various personal reasons, and not always the right ones.



* ImpaledWithExtremePrejudice: If Marie or Marta get a successful grab attack, they skewer their opponent through the chest and back with their rapiers, killing them.



* MightyGlacier: Kalkstein is a German gentleman who uses the Schiavona, a heavy dueling broadsword with a basket hilt commonly used in Austria and northern Italy. He can knock aside the enemy blade in most sword clashes and make deadly lateral cuts and thrusts, but he is quite a bit slower than the sabre users, both in attack and moving. Kalkstein also has elements of the [[StanceSystem Stance Character]], as his moveset and attacks vary depending on which foot is facing forward.

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* MightyGlacier: Kalkstein is a German Swedish gentleman who uses the Schiavona, a heavy dueling broadsword with a basket hilt commonly used in Austria and northern Italy. He can knock aside the enemy blade in most sword clashes and make deadly lateral cuts and thrusts, but he is quite a bit slower than the sabre users, both in attack and moving. Kalkstein also has elements of the [[StanceSystem Stance Character]], as his moveset and attacks vary depending on which foot is facing forward.



* OffWithHisHead: The end result of a successful grab, except for Marie (a rapier user) who opts for ImpaledWithExtremePrejudice instead.

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* OffWithHisHead: The end result of a successful grab, except grab for Marie (a rapier user) who opts for ImpaledWithExtremePrejudice instead.most opponents.
* OhCrap: Sometimes, the unfortunate target of a successful grab will have just enough time to gasp in horror as their opponent pins their sword-arm before the killing blow comes.


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* SociopathicSoldier: Samuel is a vicious hussar and murderer. [[SubvertedTrope His Arcade story however]] [[TheAtoner paints him quite differently]].
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* SNKBoss: The FinalBoss for Arcade is [[spoiler:an evil (and very stylish-looking) version of Samuel who on top of fighting like a demon, is wearing brigandine armour. Unfortunately, this puts the player at a massive disadvantage in the fight.]]

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* SNKBoss: The FinalBoss for Arcade is [[spoiler:an evil (and very stylish-looking) version of Samuel who on top of fighting like a demon, is wearing brigandine armour.a hussar armour and helmet. Unfortunately, this puts the player at a massive disadvantage in the fight.]]
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* BlackVikings: Defied, in an awesome AluminumChristmasTrees way. Alexander looks quite out of place and an example of PoliticallyCorrectHistory, but he is in fact based on Alexander Dynis, a real historical figure who lived in 17th Century Poland as a ''starosta''[[note]] a village mayor of sorts[[/note]] appointed by the Bishop of Krakow.[[note]]This comes with the massive caveat that Dynis, as presented in the game, is basically a wholesale invention as there is precious little information about his historical counterpart. Still, RuleOfCool is very much at play.[[/note]]

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* BlackVikings: Defied, in an awesome AluminumChristmasTrees way.Defied. Alexander looks quite out of place and an example of PoliticallyCorrectHistory, but he is in fact based on Alexander Dynis, a real historical figure who lived in 17th Century Poland as a ''starosta''[[note]] a village mayor of sorts[[/note]] appointed by the Bishop of Krakow.[[note]]This comes with the massive caveat that Dynis, as presented in the game, is basically a wholesale invention as there is precious little information about his historical counterpart. Still, RuleOfCool is very much at play.[[/note]]
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* TheAtoner: Samuel is travelling the land seeking revenge on a fellow cut-throat who betrayed him and left him a slave. Over time, he comes to reflect on his past life and the kind of man he was, and he has a bit of a change of heart...


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* SNKBoss: The FinalBoss for Arcade is [[spoiler:an evil (and very stylish-looking) version of Samuel who on top of fighting like a demon, is wearing brigandine armour. Unfortunately, this puts the player at a massive disadvantage in the fight.]]
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* AnArmAndALeg: A strong slash to the hand may result in amputating it. You can even chop off both hands if the attack is lined up just right.


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* BoomHeadshot: With the head having a very low amount of health, most hits to it will tend to instantly win the round.


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* CriticalExistenceFailure: Averted, as suffering injuries will reduce the character's maximum stamina. A hit to the legs may also result in the duelist being slowed down to a crawl.


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* InstantDeathStab: Frequently averted, as weak attacks will simply slow down the opponent, and the loser of the round will often remain alive, though too injured to keep fighting. Some strikes to the chest or head seem to kill the enemy, however, and so do grabs (often due to [[OffWithHisHead decapitating the opponent]]).


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* SubsystemDamage: Health is tracked per body part and running out of health will result in instant defeat, making it possible to win by scoring a strong hit, rather than via overwhelming the enemy with lots of small hits. Notably, the weapon-wielding arm and hand of the fighter doesn't have as much health as their off-hand.


** In his teaser trailer, father Zera calls the burglars "Saracens" and himself "the crusader of the Lord." He's about four centuries too late on both. Although, one can read this as him being a mentally unstable drunk rather than a [[ShellShockedVeteran traumatized crusader]].

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* AnachronismStew: Isabella's armament is a little inappropriate: by the 17th century, the longsword had been obsoleted by other weapons (particularly, the ones everyone else is using), and there's no reason someone would ask you whether you wanted to defend yourself in a life-or-death situation with a muzzle-loading musket or a modern M4 carbine and you'd choose the musket (which is essentially what Isabella must have done). That said, you can't have a swordfighting game without someone wielding ''the'' classic cruciform sword. This anachronism is acknowledged in one of the factoids in the history buff mode, which calls the longsword a flashy weapon primarily relegated to tournaments and other entertainment venues at this point in history.
** In his teaser trailer, father Zera calls the burglars "Saracens" and himself "the crusader of the Lord." He's about four centuries too late on both. Although, one can read this as him being a [[AlternateCharacterInterpretation mentally unstable drunk]] rather than a [[ShellShockedVeteran traumatized crusader]].

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* AnachronismStew: AnachronismStew:
**
Isabella's armament is a little inappropriate: by the 17th century, the longsword had been obsoleted by other weapons (particularly, the ones everyone else is using), and there's no reason someone would ask you whether you wanted to defend yourself in a life-or-death situation with a muzzle-loading musket or a modern M4 carbine and you'd choose the musket (which is essentially what Isabella must have done). That said, you can't have a swordfighting game without someone wielding ''the'' classic cruciform sword. This anachronism is acknowledged in one of the factoids in the history buff mode, which calls the longsword a flashy weapon primarily relegated to tournaments and other entertainment venues at this point in history.
** In his teaser trailer, father Zera calls the burglars "Saracens" and himself "the crusader of the Lord." He's about four centuries too late on both. Although, one can read this as him being a [[AlternateCharacterInterpretation mentally unstable drunk]] drunk rather than a [[ShellShockedVeteran traumatized crusader]].



* StanceSystem: All characters have access to a “long guard” pointing their weapon straight out and attempting to push their opponent’s blade off line. It’s fairly limited in offensive capabilities but can be used to knock the opponent’s blade downward, creating an opening.

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* StanceSystem: StanceSystem:
**
All characters have access to a “long guard” pointing their weapon straight out and attempting to push their opponent’s blade off line. It’s fairly limited in offensive capabilities but can be used to knock the opponent’s blade downward, creating an opening.



* UnstableEquilibrium: This is what happens if one character takes non-fatal damage and their opponent stays healthy. The wounded loses some maximum stamina, which makes it's easier for them to become exhausted (that slows them and weapons attack power too) and take more hits. Of course, it is more likely to just receive an OneHitKill instead.

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* UnstableEquilibrium: UnstableEquilibrium:
**
This is what happens if one character takes non-fatal damage and their opponent stays healthy. The wounded loses some maximum stamina, which makes it's easier for them to become exhausted (that slows them and weapons attack power too) and take more hits. Of course, it is more likely to just receive an OneHitKill instead.
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Added Dance Battler re: Alexander and Stone Wall re: Marta

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* DanceBattler: Alexander's standard stance has him constantly stepping and moving forwards, backwards, and side-to-side in a manner reminiscent of Capoeira signature ''ginga'' - which makes sense given that Capoeira's movement partially came from actual African martial arts. The motion capture was assisted by Historical African Martial Arts expert Damon Stith.


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* StoneWall: La Verdadera Destreza fencer Marta. Her high side-to-side mobility and quick, low-commitment stabs that punish wide swings make her very difficult to attack aggressively. On offense however, her stabs are short range and her slashes are both slow and fairly ineffective with the smallsword she uses.
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* BlackVikings: Defied, in an awesome AluminumChristmasTrees way. Alexander looks quite out of place and an example of PoliticallyCorrectHistory, but he is in fact based on Alexander Dynis, a real historical figure who lived in 17th Century Poland as a ''starosta'' appointed by the Bishop of Krakow.[[note]]This comes with the massive caveat that Dynis, as presented in the game, is basically a wholesale invention as there is precious little information about his historical counterpart. Still, RuleOfCool is very much at play.[[/note]]

to:

* BlackVikings: Defied, in an awesome AluminumChristmasTrees way. Alexander looks quite out of place and an example of PoliticallyCorrectHistory, but he is in fact based on Alexander Dynis, a real historical figure who lived in 17th Century Poland as a ''starosta'' ''starosta''[[note]] a village mayor of sorts[[/note]] appointed by the Bishop of Krakow.[[note]]This comes with the massive caveat that Dynis, as presented in the game, is basically a wholesale invention as there is precious little information about his historical counterpart. Still, RuleOfCool is very much at play.[[/note]]
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** In his teaser trailer, father Zera calls the burglars "Saracens" and himself "the crusader of the Lord." He's about four centuries too late on both. Although, one can chalk this up to him being a [[AlternateCharacterInterpretation mentally unstable drunk]] rather than a [[ShellShockedVeteran traumatized crusader]].

to:

** In his teaser trailer, father Zera calls the burglars "Saracens" and himself "the crusader of the Lord." He's about four centuries too late on both. Although, one can chalk read this up to as him being a [[AlternateCharacterInterpretation mentally unstable drunk]] rather than a [[ShellShockedVeteran traumatized crusader]].
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* ActionGirl: Two of the selectable fighters are Marie, who wields a rapier, and Isabella, who uses a two-handed long sword.

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* ActionGirl: Two Three of the current selectable fighters are Marie, who wields a rapier, and Isabella, who uses a two-handed long sword.sword, and Marta, a smallsword fencer.



** In his teaser trailer, father Zera calls the burglars "Saracens" and himself "the crusader of the Lord." He's about four centuries too late on both.

to:

** In his teaser trailer, father Zera calls the burglars "Saracens" and himself "the crusader of the Lord." He's about four centuries too late on both. Although, one can chalk this up to him being a [[AlternateCharacterInterpretation mentally unstable drunk]] rather than a [[ShellShockedVeteran traumatized crusader]].
Is there an issue? Send a MessageReason:
None


* BlackVikings: Defied, in an awesome AluminumChristmasTrees way. Alexander looks quite out of place and an example of PoliticallyCorrectHistory, but he is in fact based on Alexander Dynis, a real historical figure who lived in 17th Century Poland as a ''starosta'' appointed by the Bishop of Krakow.[[note]]This comes with the massive caveat that Dynis, as presented in the game, is basically a wholesale invention as there is precious little information about the historical Dynis. Still, RuleOfCool is very much at play.[[/note]]

to:

* BlackVikings: Defied, in an awesome AluminumChristmasTrees way. Alexander looks quite out of place and an example of PoliticallyCorrectHistory, but he is in fact based on Alexander Dynis, a real historical figure who lived in 17th Century Poland as a ''starosta'' appointed by the Bishop of Krakow.[[note]]This comes with the massive caveat that Dynis, as presented in the game, is basically a wholesale invention as there is precious little information about the his historical Dynis.counterpart. Still, RuleOfCool is very much at play.[[/note]]

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