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* FantasyKitchenSink: This game features dinosaurs 165 million years too late, zombies, demons, and sci-fi robots.
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* TheBadGuyWins: [[spoiler:Steve may have defeated Baphomet's first vessel, but he failed to realize the Interpol interrogator, Alan, is Baphomet's second Emissary. He's then killed on the spot, and nobody can Baphomet now]]...

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* TheBadGuyWins: [[spoiler:Steve may have defeated Baphomet's first vessel, but he failed to realize the Interpol interrogator, Alan, is Baphomet's second Emissary. He's then killed on the spot, and nobody can stop Baphomet now]]...
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--> ''"Steve''': Compared with this, my apartment is a picture of taste and cleanliness...

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--> ''"Steve''': '''Steve''': Compared with this, my apartment is a picture of taste and cleanliness...
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mv5byzg1odhiotqtztiwzc00mdjilwe5odetyjnmodnmogvlytdkxkeyxkfqcgdeqxvyntm2mdq5ntu_v1.jpg]]
[[caption-width-right:350:[[SeanConneryIsAboutToShootYou Steven Geist]] is aiming for you.]]

''Hellforces'' (''Чистильщик'') is a FirstPersonShooter published for Windows Computers by Russian Company Buka Entertainment, one which have you facing a ''massive'' variety of enemies, from zombies to humans to robots to... dinosaurs and demons?

Players assume the role of Steve Geist, an ex-mobster-turned-bartender arrested by the Interpol over being a suspect behind the death of his girlfriend, Lynn Broadmann. Dragged into a conspiracy involving a MegaCorp called Baphomet Co., and investigating the activities of it's shady executive Alex Hacksley, Steve uncovers a conspiracy which could lead to demons being unleashed into our world.

Also, this game has ''dinosaurs''. '''Dinosaurs'''!
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!! I think I should start from the time when I left my girlfriend, Lynn Broadmann.

* AbsurdlySpaciousSewer: There's one in the first stage, filled with zombies and undead. And zombie rats.
* ArtShift: Steve's narration of his past with his girlfriend is depicted as pages of a black-and-white comic, with an art style that wouldn't look out of place for Frank Miller.
* BadassLongcoat: Steve wears one, and he is a seasoned, demon-killing expert who takes plenty of names the entire game.
* {{Baphomet}}: The game's BigBad, who's behind establishment of the Satanic cult called the New Dawn.
* TheBadGuyWins: [[spoiler:Steve may have defeated Baphomet's first vessel, but he failed to realize the Interpol interrogator, Alan, is Baphomet's second Emissary. He's then killed on the spot, and nobody can Baphomet now]]...
* BodyArmorAsHitPoints: Besides a red LifeMeter for his health, Steve also has a second, grey bar for his current armor, where collecting vests and body armor can offset some of the damage he receives.
* DarkIsNotEvil: Despite Steve's penchant of dressing entirely in black the whole game, he's strictly on the side of good, killing demons, undead, and the minions of Baphomet.
* FireAndBrimstoneHell: Baphomet's realm, which Steve enters after infiltrating a pyramid, with platforms built over lava rivers he needs to jump across. There's fiery demons flying all over the place as well. Even the skies are made of lava!
* FossilRevival: The science facility on the cliffside contains living, mutated dinosaurs revived by Bahamut Corp. As Steve's prior enemies are all either humans or zombies, seeing dinosaurs - ''dozens and dozens of them'' - suddenly popping out is a borderline GiantSpaceFleaFromNowhere moment.
* HowWeGotHere: The game opens with a FMV of the PlayerCharacter, Steve, being interviewed by Interpol agent Alan Draft, who's investigating Steve's activities for the past few days. The entire game is told in flashback form, though oddly enough it's possible for Steve to die in gameplay despite being shown alive in the present.
* InfernalRetaliation: The first enemy encountered by Steve is a [[ManOnFire zombie on fire]] which pounces at him, trying to burn him up. Said zombie appears to be [[UniqueEnemy one-of-a-kind]].
* MeleeATrois: The first stage have Steve facing zombies, and DisasterScavengers in an undead-infested town, but his enemies aren't on the same side. If zombies and punks are in the same area, they tend to attack each other if Steve isn't around.
* ThePigPen: In the zombie-infested city, Steve managed to infiltrate the apartment owned by local gangsters. It's as huge a mess as it sounds.
--> ''"Steve''': Compared with this, my apartment is a picture of taste and cleanliness...
* PipePain: Steve's first melee weapon, which provides some pretty decent range besides allowing him to kill enemies in a handful of hits. Luckily for him, the first stage contains mostly slow, shambling zombies that shouldn't be a problem for his pipe to deal with.
* PlasmaCannon: One of Steve's later and better weapons, a four-barreled plasma launcher that fires green plasma bolts on enemies.
* RaisingTheSteaks: In the undead-themed levels, Steve have to deal with zombie mice and dogs in several areas.
* RandomEventsPlot: The game ''barely'' have a coherent plot from beginning to end. Steve could be fighting zombies in one stage, before he ends up in some Mayan pyramids, and suddenly fighting genetically-altered dinosaurs in some top-secret facility, or in a high-tech space station filled with robots, or facing Baphomet's minions in hell... it's as random as it sounds.
* ReligionOfEvil: The Cult of the New Dawn, whose followers worships none other than Baphomet himself.
* ShootTheShaggyDog: [[spoiler:The final cutscene leads back to Steve's meeting with Alan Draft... before Alan suddenly reveals himself as the ''new'' Emissary of Baphomet, ready to serve his master's plan for world domination. Before Steve could protest, Alan kills him on the spot]]. Then the game ends.
* UniqueEnemy:
** The very first zombie enemy, one which is set entirely on fire, is also the last (with subsequent zombies being regular, shambling, garden-variety zombies).
** Cerber, that one weird RobotDog-looking creature in the first stage, near the sewer's entrance that doesn't appear anywhere else. Steve's catchphrase after killing it seems somewhat prophetic:
--> "Well, seen that he-dog? He's gone ''forever''."
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