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Initially digital-only, a physical copy of the [=PS4=] and Xbox One versions was released on December 4, 2018.
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Initially digital-only, a physical copy of the [=PS4=] and Xbox One versions was released on December 4, 2018.
2018. An UsefulNotes/XboxSeriesXAndS version was released on August 9, 2021, a free upgrade to those who already purchased the Xbox One version.
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* ExactWords: The FinalDeath warning at the beginning of the game. [[spoiler:The rot will grow when Senua dies, but it will never reach her head until she gets to the end of the game. Once it does reach her head, her quest is actually over ''by her own choice'' because she has let go of Dillion.]]
* FinalDeath: The rot that Senua gains after her first death, which will crawl up her body with every death, wiping all save data if it reaches her head. [[spoiler: [[AvertedTrope Except not really.]] You can die as many times as you want and your save data won't be touched. The warning about deleted save files turns out to be less about gameplay mechanics and more about the fear and paranoia Senua feels.]]
* FinalDeath: The rot that Senua gains after her first death, which will crawl up her body with every death, wiping all save data if it reaches her head. [[spoiler: [[AvertedTrope Except not really.]] You can die as many times as you want and your save data won't be touched. The warning about deleted save files turns out to be less about gameplay mechanics and more about the fear and paranoia Senua feels.]]
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* ExactWords: The FinalDeath {{Permadeath}} warning at the beginning of the game. [[spoiler:The rot will grow when Senua dies, but it will never reach her head until she gets to the end of the game. Once it does reach her head, her quest is actually over ''by her own choice'' because she has let go of Dillion.]]
* FinalDeath: The rot that Senua gains after her first death, which will crawl up her body with every death, wiping all save data if it reaches her head. [[spoiler: [[AvertedTrope Except not really.]] You can die as many times as you want and your save data won't be touched. The warning about deleted save files turns out to be less about gameplay mechanics and more about the fear and paranoia Senua feels.]]
* FinalDeath: The rot that Senua gains after her first death, which will crawl up her body with every death, wiping all save data if it reaches her head. [[spoiler: [[AvertedTrope Except not really.]] You can die as many times as you want and your save data won't be touched. The warning about deleted save files turns out to be less about gameplay mechanics and more about the fear and paranoia Senua feels.
* {{Permadeath}}: The rot that Senua gains after her first death, which will crawl up her body with every death, wiping all save data if it reaches her head. [[spoiler: [[AvertedTrope Except not really.]] You can die as many times as you want and your save data won't be touched. The warning about deleted save files turns out to be less about gameplay mechanics and more about the fear and paranoia Senua feels.]]
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* UnreliableNarrator: The game indicates that there are a set amount of deaths the player can have before [[FinalDeath their save game is wiped and they are forced to start over]]. [[spoiler:[[https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff Player experimentation]] indicates that this is not true, but rather intended to impart some of Senua's fear onto the player.]]
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* UnreliableNarrator: The game indicates that there are a set amount of deaths the player can have before [[FinalDeath [[{{Permadeath}} their save game is wiped and they are forced to start over]]. [[spoiler:[[https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff Player experimentation]] indicates that this is not true, but rather intended to impart some of Senua's fear onto the player.]]
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* GenreBusting: It's a narrative-driven and cutscene-heavy adventure game with relatively sparse HackAndSlash combat, long, borderline WalkingSimulator segments and lots of [[RuleOfSymbolism symbolic]] environmental puzzles set in what the protagonist sees as the Norse underworld and horror elements straight out of ''Franchise/SilentHill''. Suffice to say, don't go in expecting ''VideoGame/{{God of War|PS4}}'' with Myth/NorseMythology.
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* GenreBusting: It's a narrative-driven and cutscene-heavy adventure game with relatively sparse HackAndSlash combat, puzzles consisting of finding the right way to look at things, long, borderline WalkingSimulator segments and lots of [[RuleOfSymbolism symbolic]] environmental puzzles set in what the protagonist sees as the Norse underworld and horror elements straight out of ''Franchise/SilentHill''. Suffice to say, don't go in expecting ''VideoGame/{{God of War|PS4}}'' with Myth/NorseMythology.
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''[[caption-width-right:350:[[ArcWords "The hardest battles are fought in the mind"]].]]''
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/640_hellblade_2_l.jpg]]
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%% Image selected per Image Pickin' https://tvtropes.org/pmwiki/posts.php?discussion=1621544112051428400
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/640_hellblade_2_l.jpg]] org/pmwiki/pub/images/senua_ii_9.png]]
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[[quoteright:350:https://static.tvtropes.
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* DoesThisRemindYouOfAnything?: The cutscene immediately preceding Senua's fight with Valravn. [[spoiler:Senua lies on the ground helplessly and bearing a thousand-yard stare while Valravn writhes on top of her, heavily resembling a rape scene.]]
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* DoesThisRemindYouOfAnything?: DoesThisRemindYouOfAnything: The cutscene immediately preceding Senua's fight with Valravn. [[spoiler:Senua lies on the ground helplessly and bearing a thousand-yard stare while Valravn writhes on top of her, heavily resembling a rape scene.]]
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* DoesThisRemindYouOfAnything?: The cutscene immediately preceding Senua's fight with Valravn. [[spoiler:Senua lies on the ground helplessly and bearing a thousand-yard stare while Valravn writhes on top of her, heavily resembling a rape scene.]]
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added James Stephanie Sterling's name
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* AerithAndBob: Actual Celtic names (Findan, Drúth) and plausible corruptions of Celtic names like Dillion (derived from Dyllanw) and Senua (an erroneous spelling of Senuna) exist in the same society as the fictional "Galena" and the aggressively fictional ''Zynbel'', which contains letters and sounds found in no Celtic language.
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* AerithAndBob: Actual Celtic names (Findan, Drúth) and plausible corruptions of Celtic names like Dillion (derived from Dyllanw) and Senua (an erroneous spelling of Senuna) exist in the same society as the fictional "Galena" and the aggressively fictional ''Zynbel'', which contains letters and sounds found in no Celtic language.
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* GameBreakingBug: Jim Sterling's initial 1/10 score was because of one. It's triggered by not lighting your torch in an area that kills you in the dark, and the game autosaving after you've long passed the light source you needed), and triggering it renders the game unwinnable. It was fixed in a patch shortly after Sterling's review made the rounds.
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* GameBreakingBug: Jim Stephanie Sterling's initial 1/10 score was because of one. It's triggered by not lighting your torch in an area that kills you in the dark, and the game autosaving after you've long passed the light source you needed), and triggering it renders the game unwinnable. It was fixed in a patch shortly after Sterling's review made the rounds.
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* LegendaryWeapon: Gramr, the legendary sword of Sigmund from the [[Literature/TheSagaOfTheVolsungs Völsunga saga]], is claimed by Senua before finally entering Hela's domain. True to the original myth, she pulls it from the trunk of a massive tree.
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* LegendaryWeapon: Gramr, the legendary sword of Sigmund from the [[Literature/TheSagaOfTheVolsungs Völsunga saga]], is claimed by Senua before finally entering Hela's domain. True to the original myth, she pulls it from the trunk of a massive tree.
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links
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NeedsWikiMagicLove, and there is a [[Characters/HellbladeSenuasSacrifice character sheet]] that also does.
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* AerithAndBob: Actual Celtic names (Findan, Drúth) and plausible corruptions of Celtic names like Dillion (derived from Dyllanw) and Senua (an erroneous spelling of Senuna) exist in the same society as the fictional "Galena" and the aggressively fictional ''Zynbel'', which contains letters and sounds found in no Celtic language.
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* AerithAndBob: Actual Celtic names (Findan, Drúth) and plausible corruptions of Celtic names like Dillion (derived from Dyllanw) and Senua (an erroneous spelling of Senuna) exist in the same society as the fictional "Galena" and the aggressively fictional ''Zynbel'', which contains letters and sounds found in no Celtic language.
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* LegendaryWeapon: Gramr, the legendary sword of Sigmund from the [[Literature/TheSagaOfTheVolsungs Völsunga saga]], is claimed by Senua before finally entering Hela's domain. True to the original myth, she pulls it from the trunk of a massive tree.
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* LegendaryWeapon: Gramr, the legendary sword of Sigmund from the [[Literature/TheSagaOfTheVolsungs Völsunga saga]], is claimed by Senua before finally entering Hela's domain. True to the original myth, she pulls it from the trunk of a massive tree.
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* UnwinnableTrainingSimulation: Senua's first fight scene turns out to be a vision where the player [[https://youtu.be/H5uj7UKAsh0?t=1264 had to fail]] in order for a cutscene to take over.
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-->-- '''opening narration'''
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-->-- '''opening narration'''
'''OpeningMonologue'''
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* PlayingThePlayer: The game indicates that there are a set amount of deaths the player can have before [[FinalDeath their save game is wiped and they are forced to start over]]. [[spoiler:[[https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff Player experimentation]] indicates that this is not true, but rather intended to impart some of Senua's fear onto the player.]]
** The game itself still does this to a degree. [[spoiler: Senua's voices directly communicate with the player at certain points of the game, and the entire adventure blurs the line between the real world and Senua's mind quite frequently.]]
** The game itself still does this to a degree. [[spoiler: Senua's voices directly communicate with the player at certain points of the game, and the entire adventure blurs the line between the real world and Senua's mind quite frequently.]]
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* UnreliableNarrator: The game indicates that there are a set amount of deaths the player can have before [[FinalDeath their save game is wiped and they are forced to start over]]. [[spoiler:[[https://www.pcgamesn.com/hellblade-senuas-sacrifice/hellblade-permadeath-bluff Player experimentation]] indicates that this is not true, but rather intended to impart some of Senua's fear onto the player.]]
** The game itself still does this to a degree. [[spoiler: Senua's voices directly communicate with the player at certain points of the game, and the entire adventure blurs the line between the real world and Senua's mind quite frequently.]]
** The game itself still does this to a degree. [[spoiler: Senua's voices directly communicate with the player at certain points of the game, and the entire adventure blurs the line between the real world and Senua's mind quite frequently.]]
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* DarkerAndEdgier: In contrast to ''VideoGame/HeavenlySword''[='=]s fantasy set or ''[[VideoGame/EnslavedOdysseyToTheWest Enslaved]]''[='=]s colorful post-apocalypse, it's the most mature game from Creator/NinjaTheory.
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* DarkerAndEdgier: ''Absolutely.'' In contrast to ''VideoGame/HeavenlySword''[='=]s fantasy set or setting, ''[[VideoGame/EnslavedOdysseyToTheWest Enslaved]]''[='=]s colorful post-apocalypse, or ''VideoGame/DMCDevilMayCry''[='=]s odd urban fantasy world, it's the most mature game from Creator/NinjaTheory.Creator/NinjaTheory, discussing themes such as abuse, mental illness, and outright human sacrifice, all set through the point of view of an extremely troubled young woman.
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A sequel, ''[[VideoGame/SenuasSagaHellbladeII Senua's Saga: Hellblade II]]'' was announced during the VGA Awards on December 12, 2019 for the Xbox Series X. [[https://www.youtube.com/watch?v=vvKQ7eTGXns Watch it here]].
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A sequel, ''[[VideoGame/SenuasSagaHellbladeII Senua's ''Senua's Saga: Hellblade II]]'' II'' was announced during the VGA Awards on December 12, 2019 2019, for the Xbox Series X. [[https://www.youtube.com/watch?v=vvKQ7eTGXns Watch it here]].
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moved to supertrope
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* BurningTheBridges: At the opening scene Senua lands on the shore and pushes away her boat, signifying that she has no intention to abandon her quest.
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* BurningTheBridges: BurningTheBridges:
** At the opening scene Senua lands on the shore and pushes away her boat, signifying that she has no intention to abandon her quest.
** At the opening scene Senua lands on the shore and pushes away her boat, signifying that she has no intention to abandon her quest.
* CoolGate: Valravn's portals don't move you into a completely different realm, but some details change as you walk through the portal. The huge masks in one of Odin's quests work similarly: walking through them switches between the two different versions of the same area.
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* PortalDoor: Valravn's portals are a variation of this. You don't move into a completely different realm, but some details change as you walk through the portal. The huge masks in one of Odin's quests work similarly: walking through them switches between the two different versions of the same area.
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It was released on August 8, 2017 for the UsefulNotes/{{Playstation 4}} and PC. An UsefulNotes/XboxOne release was later set for April 11, 2018, and a UsefulNotes/NintendoSwitch released on April 11, 2019.
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It was released on August 8, 2017 for the UsefulNotes/{{Playstation 4}} and PC. An UsefulNotes/XboxOne release was later set for April 11, 2018, and a UsefulNotes/NintendoSwitch released on April 11, 2019.
2019. As well, a virtual reality edition was released on July 31st, available on Steam and compatible with virtually any PC-based VR headset.
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** The camera stays close to Senua even during combat, which makes it easy for enemies to get behind you if you're fighting several. To keep them from getting cheap shots in, Senua's voices yell "Behind you!" when you need to dodge an attack from offscreen.
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** The camera stays close to Senua even during combat, which makes it easy for enemies to get behind you if you're fighting several. To keep them from getting cheap shots in, Senua's voices yell "Behind you!" when you need to dodge an attack from offscreen. The VR Edition also provides the player the ability to keep tabs on enemies that would normally be completely off-screen otherwise.
** The VR Edition makes this much less uncertain, considering Senua ''actually makes eye-contact with the player''.
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* SwordOfPlotAdvancement: After her original sword is broken, Senua completes trials to reforge the magical blade Gramr which will enable her to combat Hela. In gameplay, acquiring the sword unlocks a new ChargedAttack.
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* SwordOfPlotAdvancement: After her original sword is broken, Senua completes trials to reforge the magical blade Gramr which will enable her to combat Hela. In gameplay, acquiring the sword unlocks a new ChargedAttack.ChargedAttack (that can also allows her to hold the charge and dodge, enabling an immediate counterattack).
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Spelling is hard
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* DiageticInterface: The game has a very minimalist UI, with things like an inventory or health bars forsaken entirely. Senua's reserve of Focus is tracked by a mirror on her hip, with a symbol for it appearing in the air when a point of Focus is earned. In lieu of a compass or objective marker, runes will appear in the air when Senua is near them. Lastly, rather than an enemy tracker a la ''Halo,'' Senua's voices will warn her if an enemy outside of the camera frame is attacking.
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* DiageticInterface: DiegeticInterface: The game has a very minimalist UI, with things like an inventory or health bars forsaken entirely. Senua's reserve of Focus is tracked by a mirror on her hip, with a symbol for it appearing in the air when a point of Focus is earned. In lieu of a compass or objective marker, runes will appear in the air when Senua is near them. Lastly, rather than an enemy tracker a la ''Halo,'' Senua's voices will warn her if an enemy outside of the camera frame is attacking.
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* DiageticInterface: The game has a very minimalist UI, with things like an inventory or health bars forsaken entirely. Senua's reserve of Focus is tracked by a mirror on her hip, with a symbol for it appearing in the air when a point of Focus is earned. In lieu of a compass or objective marker, runes will appear in the air when Senua is near them. Lastly, rather than an enemy tracker a la ''Halo,'' Senua's voices will warn her if an enemy outside of the camera frame is attacking.
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** Though, ironically, the ''God of War'' game released a year after ''Hellblade''--with its grim presentation of a mourner fulfilling a promise to a dead lover on a backdrop of Norse mythology, shot through a single fixed camera with photorealistic visuals--bears more than a passing resemblance.
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** The first time the player has Senua jump down from a ledge too tall for her to climb back up, one of the voices comments, "She can't go back now."
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Fixed Badass Boast
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* Badass Boast: [[spoiler: Senua in the final battle against Hela. "I can see through your darkness! You're a liar and a murderer! And if you really are Hela, then I have a sword here that can kill a god!"]]
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* Badass Boast: BadassBoast: [[spoiler: Senua in the final battle against Hela. "I can see through your darkness! You're a liar and a murderer! And if you really are Hela, then I have a sword here that can kill a god!"]]
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* Badass Boast: [[spoiler: Senua in the final battle against Hela. "I can see through your darkness! You're a liar and a murderer! And if you really are Hela, then I have a sword here that can kill a god!"]]
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->''"Hello, who are you? ...It doesn't matter. Welcome. You are safe with me. I'll be right here, nice and close so I can speak without alerting the others. Let me tell you about Senua. Her story has already come to an end but now, it begins anew. This is a journey deep into darkness. There will be no more stories after this one. Look around and you will see them. The drowned, the sick, the slain. Here they lie, rotting in the field and river of Hel. But the dead don't always lie still here. This is not a place of rest. What is she thinking? I can tell you. She is afraid. Wouldn't you be? You'd think she would get used to it by now after so many years. But the darkness it just builds onto itself, growing stronger, towering over her. You might try and ignore it, turn away, but it's always there just out of sight, where you are most vulnerable. It's like it knows that just enough light is all you need to see it's suffocating power..."''
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->''"Hello, who are you? ...It doesn't matter. Welcome. You are safe with me. I'll be right here, nice and close so I can speak without alerting the others. Let me tell you about Senua. Her story has already come to an end but now, it begins anew. This is a journey deep into darkness. There will be no more stories after this one. Look around and you will see them. The drowned, the sick, the slain. Here they lie, rotting in the field and river of Hel. But the dead don't always lie still here. This is not a place of rest. What is she thinking? I can tell you. She is afraid. Wouldn't you be? You'd think she would get used to it by now after so many years. But the darkness it just builds onto itself, growing stronger, towering over her. You might try and ignore it, turn away, but it's always there just out of sight, where you are most vulnerable. It's like it knows that just enough light is all you need to see it's its suffocating power..."''
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[[caption-width-right:350:[[ArcWords ''"The hardest battles are fought in the mind"'']].]]
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[[caption-width-right:350:[[ArcWords The hardest battles are fought in the mind]].]]
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[[caption-width-right:350:[[ArcWords The ''"The hardest battles are fought in the mind]].mind"'']].]]
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->''"Hello, who are you? ...It doesn't matter. Welcome. You are safe with me. I'll be right here, nice and close so I can speak without alerting the others. Let me tell you about Senua. Her story has already come to an end but now, it begins anew. This is a journey deep into darkness. There will be no more stories after this one. Look around and you will see them. The drowned, the sick, the slain. Here they lie, rotting in the field and river of Hel. But the dead don't always lie still here. This is not a place of rest. What is she thinking? I can tell you. She is afraid. Wouldn't you be? You'd think she would get used to it by now after so many years. But the darkness it just builds onto itself, growing stronger, towering over her. You might try and ignore it, turn away, but it's always there just out of sight, where you are most vulnerable. It's like it knows that just enough light is all you need to see it's suffocating power..."''
-->-- '''opening narration'''
-->-- '''opening narration'''
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Added Souls Like RPG
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The game is somewhat similar to the [[VideoGame/DarkSouls Souls]][[VideoGame/BloodBorne borne]] games in terms of combat, focusing on timing your strikes and dodging the enemy's blows. Be warned, as Senua can't take many hits before she goes down.
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The game is somewhat similar [[SoulsLikeRPG similar]] to the [[VideoGame/DarkSouls Souls]][[VideoGame/BloodBorne borne]] games in terms of combat, focusing on timing your strikes and dodging the enemy's blows. Be warned, as Senua can't take many hits before she goes down.
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* NeurodiversityIsSupernatural: ZigZagged all over the place: Senua's magic could be derived from her psychosis, entirely independent of it, or all in her head. [[TheFundamentalist Senua's father]] and [[NiceJobBreakingItHero Druth]] both see Senua's illness as supernatural, however both of their approaches are shown to be flawed. The most sympathetic character, Dillion, simply treats her as a human being.
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* NeurodiversityIsSupernatural: ZigZagged all over the place: Senua's magic could be derived from her psychosis, entirely independent of it, or all in her head. [[TheFundamentalist Senua's father]] and [[NiceJobBreakingItHero Druth]] both see Senua's illness as supernatural, however both of their approaches are shown to be flawed. flawed at best. The most sympathetic character, Dillion, simply treats just accepts her as a human being.and doesn't really look into her metaphysical implications.
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* SoulsLikeRPG: The emphasis on dodge mechanics, as well as the boss fights, are clearly in this mould.
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* WakeUpCallBoss: Valravn. While Surtr is more powerful, he is slow and easy to predict. Valravn on the other hand flies across the stage, makes himself invulnerable multiple times, summons mooks and can attack from a distance. Any player who hasn't fully gotten familiar with the controls yet will probably struggle against him.
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* HopelessBossFight: [[spoiler:The final fight against Hela's goons is this. You are swarmed with infinite amount of enemies until you finally die, [[FissionMailed then the ending cinematics are triggered]].]]