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I call Ambiguously Human here.
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* SugarBowl: The game involves two cute humans in a colorful block world.
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* SugarBowl: The game involves two cute humans characters in a colorful block world.
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Changed line(s) 18 (click to see context) from:
* SugarBowl: The game involves two cute humans in a colorful block world.
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* SugarBowl: The game involves two cute humans in a colorful block world.world.
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Feels way too much like a shoehorned reference to the gameplay. It doesn't even make sense in the remake, as the switch key was changed to C.
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!!Press Space to switch to the trope world.
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i don't think that's level 29, and the mechanics are pretty easy to pick up on since level 3 has you use the other character as a platform
Deleted line(s) 15 (click to see context) :
* GuideDangIt: Level 29 involves the characters having to carry each other down a hall of spikes. The catch? ''You have to change to the separate world to move the character who is carrying the other.''
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* DeathThrows: Touching spikes causes either Heart or Star(depending on who is being controlled) to do this.
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* DeathThrows: Touching spikes causes either Heart or Star(depending Star (depending on who is being controlled) to do this.
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* PinkGirlBlueBoy: Heart is pink, Star is blue.
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Spelling Correction
Changed line(s) 4,5 (click to see context) from:
''Heart Star'' is a [[PuzzleGame puzzle]] [[PlatformGame platformer]] by indie game developer Jussi Simapen (who refers to herself as Adventure Islands). The player controls two characters[[note]][[TitleDrop One called Heart, and the other Star,]][[/note]] whose task is to reach the goal. However, [[InvoluntaryGroupSplit they are in separate worlds]],[[note]]Which the player switches between by pressing Spacebar,[[/note]] and have to use teamwork to get each other to the goal. The game was created for ''Ludum Dare 30'', where Flash game developers make a game over the weekend.
to:
''Heart Star'' is a [[PuzzleGame puzzle]] [[PlatformGame platformer]] by indie game developer Jussi Simapen Simpanen (who refers to herself himself as Adventure Islands). The player controls two characters[[note]][[TitleDrop One called Heart, and the other Star,]][[/note]] whose task is to reach the goal. However, [[InvoluntaryGroupSplit they are in separate worlds]],[[note]]Which the player switches between by pressing Spacebar,[[/note]] and have to use teamwork to get each other to the goal. The game was created for ''Ludum Dare 30'', where Flash game developers make a game over the weekend.
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Changed line(s) 4,5 (click to see context) from:
''Heart Star'' is a [[PuzzleGame puzzle]] [[PlatformGame platformer]] by indie game developer Jussi Simapen (who refers to herself as Adventure Islands). The player controls two characters[[note]][[TitleDrop One called Heart, and the other Star,]][[/note]] whose task is to reach the goal. However, [[InvoluntaryGroupSplit they are in seperate worlds]],[[note]]Which the player switches to by pressing Spacebar,[[/note]] and have to use teamwork to get eachother to the goal. The game was created for ''Ludum Dare 30'', where Flash game developers make a game over the weekend.
to:
''Heart Star'' is a [[PuzzleGame puzzle]] [[PlatformGame platformer]] by indie game developer Jussi Simapen (who refers to herself as Adventure Islands). The player controls two characters[[note]][[TitleDrop One called Heart, and the other Star,]][[/note]] whose task is to reach the goal. However, [[InvoluntaryGroupSplit they are in seperate separate worlds]],[[note]]Which the player switches to between by pressing Spacebar,[[/note]] and have to use teamwork to get eachother each other to the goal. The game was created for ''Ludum Dare 30'', where Flash game developers make a game over the weekend.
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* ExcusePlot: Apparently, Heart and Star are trapped in [[AnotherDimension seperate worlds]], and have to reunite.
* GuideDangIt: Level 29 involves the characters having to carry eachother down a hall of spikes. The catch? ''You have to change to the seperate world to move the character who is carrying the other.''
* GuideDangIt: Level 29 involves the characters having to carry eachother down a hall of spikes. The catch? ''You have to change to the seperate world to move the character who is carrying the other.''
to:
* ExcusePlot: Apparently, Heart and Star are trapped in [[AnotherDimension seperate separate worlds]], and have to reunite.
* GuideDangIt: Level 29 involves the characters having to carryeachother each other down a hall of spikes. The catch? ''You have to change to the seperate separate world to move the character who is carrying the other.''
* GuideDangIt: Level 29 involves the characters having to carry
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* ExcusePlot: Apparently, Heart and Star are trapped in seperate worlds, and have to reunite.
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* DualWorldGameplay: The game's gimmick involves cycling through Heart and Star's worlds.
* ExcusePlot: Apparently, Heart and Star are trapped in [[AnotherDimension seperateworlds, worlds]], and have to reunite.
* ExcusePlot: Apparently, Heart and Star are trapped in [[AnotherDimension seperate
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Added DiffLines:
You can play the game [[http://www.newgrounds.com/portal/view/647851 here.]]
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* CraniumRide: Certain stages require one character to carry the other across otherwise inaccessable areas.
to:
* CraniumRide: Certain stages require one character to carry the other across otherwise inaccessable inaccessible areas.
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* FakeDifficulty: Level 29 involves the characters having to carry eachother down a hall of spikes. The catch? ''You have to change to the seperate world to move the charater who is carrying the other.''
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* FakeDifficulty: GuideDangIt: Level 29 involves the characters having to carry eachother down a hall of spikes. The catch? ''You have to change to the seperate world to move the charater character who is carrying the other.''
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[[quoteright:244:http://static.tvtropes.org/pmwiki/pub/images/heartstar_tvtropes_4408.png]]
[[caption-width-right:244:Two friends and two worlds. WhatCouldPossiblyGoWrong]]
''Heart Star'' is a [[PuzzleGame puzzle]] [[PlatformGame platformer]] by indie game developer Jussi Simapen (who refers to herself as Adventure Islands). The player controls two characters[[note]][[TitleDrop One called Heart, and the other Star,]][[/note]] whose task is to reach the goal. However, [[InvoluntaryGroupSplit they are in seperate worlds]],[[note]]Which the player switches to by pressing Spacebar,[[/note]] and have to use teamwork to get eachother to the goal. The game was created for ''Ludum Dare 30'', where Flash game developers make a game over the weekend.
!!Press Space to switch to the trope world.
* BottomlessPits: ''Every single stage'' is floating above one.
* CraniumRide: Certain stages require one character to carry the other across otherwise inaccessable areas.
* DeathThrows: Touching spikes causes either Heart or Star(depending on who is being controlled) to do this.
* ExcusePlot: Apparently, Heart and Star are trapped in seperate worlds, and have to reunite.
* FakeDifficulty: Level 29 involves the characters having to carry eachother down a hall of spikes. The catch? ''You have to change to the seperate world to move the charater who is carrying the other.''
* OneHitPointWonder: Heart and Star.
* SpikesOfDoom: One of the two deadly objects in this game.
* SugarBowl: The game involves two cute humans in a colorful block world.
[[caption-width-right:244:Two friends and two worlds. WhatCouldPossiblyGoWrong]]
''Heart Star'' is a [[PuzzleGame puzzle]] [[PlatformGame platformer]] by indie game developer Jussi Simapen (who refers to herself as Adventure Islands). The player controls two characters[[note]][[TitleDrop One called Heart, and the other Star,]][[/note]] whose task is to reach the goal. However, [[InvoluntaryGroupSplit they are in seperate worlds]],[[note]]Which the player switches to by pressing Spacebar,[[/note]] and have to use teamwork to get eachother to the goal. The game was created for ''Ludum Dare 30'', where Flash game developers make a game over the weekend.
!!Press Space to switch to the trope world.
* BottomlessPits: ''Every single stage'' is floating above one.
* CraniumRide: Certain stages require one character to carry the other across otherwise inaccessable areas.
* DeathThrows: Touching spikes causes either Heart or Star(depending on who is being controlled) to do this.
* ExcusePlot: Apparently, Heart and Star are trapped in seperate worlds, and have to reunite.
* FakeDifficulty: Level 29 involves the characters having to carry eachother down a hall of spikes. The catch? ''You have to change to the seperate world to move the charater who is carrying the other.''
* OneHitPointWonder: Heart and Star.
* SpikesOfDoom: One of the two deadly objects in this game.
* SugarBowl: The game involves two cute humans in a colorful block world.