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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The [=RRR=]/R3/Roaming Rebel Rogues. They were originally meant to be robots not under [=QuAsSy=]'s control, and as such, ostensibly working against it, albeit with little effort on their part. They would have been the ones to reactivate Heart, and there are still a few mentions of them floating around the game, but they've been entirely excised from the main plot.
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quote: "The Knight of Cerebus heralds a long-term tone shift in an episodic work and cannot exist within a single installment.": unquote


* KnightOfCerebus: [=QuAsSy=], the main antagonist of the game, is devoid of a lot of the humor of regular enemies, along with the other principle castmembers, with its physical presence ''significantly'' darkening the tone and plot of the game.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: One of the possible equipments for the enemies. For the player, there's the Lasergun and the [[spoiler:B-DSS Head]].



* FrickinLaserBeams: One of the possible equipments for the enemies. For the player, there's the Lasergun and the [[spoiler:B-DSS Head]].
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No Damage Run was only YMMV due to a mistake. Moving this to the main work page.

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* NoDamageRun: You get an achievement for completing an entire level without taking any damage.
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* NoDamageRun: You get an achievement for completing an entire level without taking any damage.



* SelfImposedChallenge: Naturally, taking only equipment that lowers your defense and/or damage is one way to give yourself a challenge. However, if you play as the [[spoiler:Robnin]], you're stuck with only three elemental katanas and you can't have other body parts, this means you can only have so much damage, health and defense. Needless to say, you want to play as this character only if you're looking for a bit more challenge.
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* SetAMookToKillAMook: if you're quick and good at dodging you can get enemies to whack each other, making your life juuust the tiniest bit easier.

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A Website/{{Kickstarter}} was launched in February 14, 2014 and successfully funded on March 19, 2014, then a [[http://gamejolt.com/games/heart-slash/23115 demo of the game was released]] on Website/GameJolt. In October 21, 2014 the game was released on UsefulNotes/{{Steam}} Early Access, then fully released on July 24, 2016 on UsefulNotes/XboxLive and UsefulNotes/PlayStationNetwork. It was later released on Steam on August 9, 2016 and on Nintendo Switch on December 22, 2017.

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!!Examples:

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A Website/{{Kickstarter}} was launched in February 14, 2014 and successfully funded on March 19, 2014, then a [[http://gamejolt.com/games/heart-slash/23115 demo of the game was released]] on Website/GameJolt. In October 21, 2014 the game was released on UsefulNotes/{{Steam}} Early Access, then fully released on July 24, 2016 on UsefulNotes/XboxLive and UsefulNotes/PlayStationNetwork. It was later released on Steam UsefulNotes/{{Steam}} on August 9, 2016 and on Nintendo Switch UsefulNotes/NintendoSwitch on December 22, 2017.

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!!Examples:
!! Tropes present in this game:



* ZeroEffortBoss: [[spoiler:[=QuAsSy=] goes down in a single hit in the good ending.]]

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* ZeroEffortBoss: [[spoiler:[=QuAsSy=] goes down in a single hit in the good ending.]]]]
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* DummiedOut: The [=RRR=]/R3/Roaming Rebel Rogues. They were originally meant to be robots not under [=QuAsSy=]'s control, and as such, ostensibly working against it, albeit with little effort on their part. They would have been the ones to reactivate Heart, and there are still a few mentions of them floating around the game, but they've been entirely excised from the main plot.


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* ItIsDehumanizing: Subverted. The robots are almost all referred to as 'it', but probably don't really have a concept of gender in the first place. Plus, anyone who could introduce the idea died off ages ago or doesn't really care.
** Interestingly, Copgore ''is'' occasionally referred to as male, and even has a metal mustache to boot. This may be due to working with humans before and during the robolution.
** The Scavenger Queen, Herbie, is also referred to as male a couple of times despite the specifically feminine title.
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* EarlyGameHell: The game starts you off with some fairly basic equipment, and you will likely not be used to the large swarms of enemies thrown their way, but as the game goes on and you defeat more enemies and unlock gear, the odds greatly tip to your favor. It's helped by the fact that the base playable character, HEART, with certain achivements, carries over some health, defense, and attack upgrades.

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* EarlyGameHell: The game starts you off with some fairly basic equipment, and you will likely not be used to the large swarms of enemies thrown their your way, but as the game goes on and you defeat more enemies and unlock gear, the odds greatly tip to your favor. It's helped by the fact that the base playable character, HEART, with certain achivements, carries over some health, defense, and attack upgrades.
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Fixing broken link


* FireBreathingWeapon/LightningGun: The Particle Cannon. You can switch between electric or fire damage in order to damage the appropriate weapons.

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* FireBreathingWeapon/LightningGun: FireBreathingWeapon / LightningGun: The Particle Cannon. You can switch between electric or fire damage in order to damage the appropriate weapons.
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* EarlyGameHell: The game starts you off with some fairly basic equipment, but as the game goes on and you defeat more enemies and unlock gear, the odds greatly tip to your favor. It's helped by the fact that the base playable character, HEART, with certain achivements, carries over some health, defense, and attack upgrades.

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* EarlyGameHell: The game starts you off with some fairly basic equipment, and you will likely not be used to the large swarms of enemies thrown their way, but as the game goes on and you defeat more enemies and unlock gear, the odds greatly tip to your favor. It's helped by the fact that the base playable character, HEART, with certain achivements, carries over some health, defense, and attack upgrades.

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* MagikarpPower: The Training Weights. They are not that good at the beginning, but if you use them long enough they will eventually fully upgrade themselves without the need to spend a single box of scrap, becoming strong and fast enough to deal with most enemies.

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* MagikarpPower: MagikarpPower:
**
The Training Weights. They are not that good at the beginning, but if you use them long enough they will eventually fully upgrade themselves without the need to spend a single box of scrap, becoming strong and fast enough to deal with most enemies.enemies.
** Body parts in the "%1" series tend to be very weak without scraps, but they're generally well worth the investment; the torso in particular, once fully upgraded, can give upwards of two scraps even for killing a single enemy, making it far easier to upgrade your character and their gear.
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cleanup.


A Website/{{Kickstarter}} was [[https://www.kickstarter.com/projects/1597522957/heartandslash launched in February 14, 2014 and successfully funded on March 19, 2014]], then a [[http://gamejolt.com/games/heart-slash/23115 demo of the game was released]] on Website/GameJolt. In October 21, 2014 the game was released on UsefulNotes/{{Steam}} Early Access, then fully released on July 24, 2016 on UsefulNotes/XboxLive and UsefulNotes/PlayStationNetwork. It was later released on Steam on August 9, 2016 and on Nintendo Switch on December 22, 2017.

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A Website/{{Kickstarter}} was [[https://www.kickstarter.com/projects/1597522957/heartandslash launched in February 14, 2014 and successfully funded on March 19, 2014]], 2014, then a [[http://gamejolt.com/games/heart-slash/23115 demo of the game was released]] on Website/GameJolt. In October 21, 2014 the game was released on UsefulNotes/{{Steam}} Early Access, then fully released on July 24, 2016 on UsefulNotes/XboxLive and UsefulNotes/PlayStationNetwork. It was later released on Steam on August 9, 2016 and on Nintendo Switch on December 22, 2017.



* BossSubtitles

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* %%* BossSubtitles



* CutlassBetweenTheTeeth: You can find robot dogs in the game, and some of them are equipped with a sword they hold in their mouth. [[spoiler:The unlockable character Eclipse is a robot husky and plays like that.]]

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* CutlassBetweenTheTeeth: You can find robot dogs in the game, and some of them are equipped with a sword they hold in their mouth. [[spoiler:The unlockable character Eclipse is a robot husky and plays like that.similarly.]]



** Lt. Copgore drops mooks to fight you most of the time, but it doesn't dislike shooting you with a machine gun and drop bombs on your head.

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** Lt. Copgore drops rarely attacks directly, instead dropping mooks to fight you most of the time, but it doesn't dislike shooting you with a machine gun and drop bombs on your head.time.



* ImprobableWeaponUser / ImprovisedWeapon: Oh, so much. Just to name a few, you can unlock a couple of Training Weights, an Electric Guitar, a radio affixed to a stick (named [[{{Pun}} Beat Stick]]) and even kitchen tools as weapons. Yes, including a [[FryingPanOfDoom frying pan]] and a [[RollingPinOfDoom rolling pin]].

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* ImprobableWeaponUser / ImprovisedWeapon: ImprobableWeaponUser: Oh, so much. Just to name a few, you can unlock a couple of Training Weights, an Electric Guitar, a radio affixed to a stick (named [[{{Pun}} Beat Stick]]) and even kitchen tools as weapons. Yes, including a [[FryingPanOfDoom frying pan]] and a [[RollingPinOfDoom rolling pin]].

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Added "Developers Foresight", fixed minor mistakes


* DevelopersForesight: Utility bots can spawn with different kinds of ray that buff other enemies, from healing to [[InvincibilityPowerUp temporary invincibility]]. However, if you step in front of the ray, ''you'' get the buff instead.



** Some Utility Bots have an healing ray and use it to cure their allies, but you can step in front of it and gain 1 heart;

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** Some Utility Bots have an a healing ray and they use it to cure their allies, but you can step in front of it the ray and gain 1 heart;
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Dammit, missed one.


* KnightOfCerebus: [=QuAsSy=], the main antagonist of the game, is devoid of a lot of the humor of regular enemies, along with the other principle castmembers, with his physical presence ''significantly'' darkening the tone and plot of the game.

to:

* KnightOfCerebus: [=QuAsSy=], the main antagonist of the game, is devoid of a lot of the humor of regular enemies, along with the other principle castmembers, with his its physical presence ''significantly'' darkening the tone and plot of the game.

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Sorry bout that. I'm used to gendered pronouns, but I'll try and keep them consistent.


* EarlyGameHell: The game starts you off with some fairly basic equipment, but as the game goes on and you defeat more enemies and unlock gear, the odds greatly tip to your favor. It's helped by the fact that the base playable character, HEART, with certain achivements, carry over some health, defense, and attack upgrades.

to:

* EarlyGameHell: The game starts you off with some fairly basic equipment, but as the game goes on and you defeat more enemies and unlock gear, the odds greatly tip to your favor. It's helped by the fact that the base playable character, HEART, with certain achivements, carry carries over some health, defense, and attack upgrades.


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* {{Hypocrite}}: [=QuAsSy=] considers HEART a traitor [[spoiler:if they ultimately side with SLASH]]. Given that [=QuAsSy=] itself didn't just betray the human race, but has ''also'' [[spoiler:been masquerading as HEART's creator, and spending at least some of that time trying to have HEART betray SLASH]], this sentiment comes off as fairly hollow.


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* KnightOfCerebus: [=QuAsSy=], the main antagonist of the game, is devoid of a lot of the humor of regular enemies, along with the other principle castmembers, with his physical presence ''significantly'' darkening the tone and plot of the game.


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* VillainousBreakdown: After the GoodEnding, [[spoiler:[=QuAsSy=] stops bothering with the Sympathic disguise, and seems to have come to outright ''despise'' HEART and SLASH, with most of its phrases becoming spiteful, with at least one particular room type in the Factory feature it declaring its intent to destroy them if the enemies fail their job.]]

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Added "Gameplay And Story Integration" and "Stingy Jack", expanded and fixed "Playable Epilogue" and "Sequel Hook" (please, refer to all the robots as "it")


* GameplayAndStoryIntegration: When you get the BadEnding, you'll find out that [[spoiler:HEART has been put to test by [=QuAsSy=] and then disassembled to become part of its "perfect quality army". After that, when a new game begins, a new HEART is assembled and the process starts over again. Unless you complete all SLASH's quests]].



* PlayableEpilogue: All playthroughs after the Good Ending [[spoiler:feature [=QuAsSy=] not even bothering to keep up his Sympathic charade, spitefully trying to demoralize you]].

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* PlayableEpilogue: All playthroughs after the Good Ending [[spoiler:feature [=QuAsSy=] not even bothering to keep up his its Sympathic charade, spitefully trying to demoralize you]].you. One can [[WildMassGuessing speculate]] that its doing this just to destroy HEART over and over as to vent its anger]].



* SequelHook: While the Good Ending closes the story adequately, [[spoiler:later playthroughs show that [=QuAsSy=] seems to have survived his defeat, leaving room for a possible followup]].

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* SequelHook: While the Good Ending GoodEnding closes the story adequately, [[spoiler:later playthroughs show that [=QuAsSy=] seems to have survived his its defeat, leaving room for a possible followup]].followup]]. Whether new playthroughs after that are actually canon or not, however, is [[WildMassGuessing open to interpretation]].


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* StingyJack: [[spoiler:Heart-o-ween]] looks like this, but also wears the same clothes as another [[Franchise/ANightmareOnElmStreet horror icon]]. It can be unlocked only by [[spoiler:playing the game around October 31st]].
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* PlayableEpilogue: All playthroughs after the Good Ending [[spoiler:feature [=QuAsSy=] not even bothering to keep up his Sympathic charade, spitefully trying to demoralize you]].


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* SequelHook: While the Good Ending closes the story adequately, [[spoiler:later playthroughs show that [=QuAsSy=] seems to have survived his defeat, leaving room for a possible followup]].
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* DegradedBoss: The Hearttech Elite Guard, one of the endgame enemies, is a smaller, weaker version of the B-DSS Knight, one of the first bosses in the game.
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* FromNobodyToNightmare: [=QuAsSy=] was supposed to be a quality assurance machine (hence its name, "Quality Assurance System"), but eventually became an AI that took over the world and wiped out the human race.


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* GoneHorriblyRight: [=QuAsSy=] was designed to find errors and correct them. Sadly, it was "programmed too strictly", and thus considered ''humans'' a manufacturing error.


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* LightIsNotGood: [=QuAsSy=] looks like a bright gold and white skull, and the final level's decor, as you get higher, becomes more white and orange.
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* EarlyGameHell: The game starts you off with some fairly basic equipment, but as the game goes on and you defeat more enemies and unlock gear, the odds greatly tip to your favor.

to:

* EarlyGameHell: The game starts you off with some fairly basic equipment, but as the game goes on and you defeat more enemies and unlock gear, the odds greatly tip to your favor. It's helped by the fact that the base playable character, HEART, with certain achivements, carry over some health, defense, and attack upgrades.
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None

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* EarlyGameHell: The game starts you off with some fairly basic equipment, but as the game goes on and you defeat more enemies and unlock gear, the odds greatly tip to your favor.

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Removed "Awesome but Impractical" due to actually being a "Difficult but Awesome" entry; merged "Life Meter" with "Hearts are Health"; expanded "Hoist By His Own Petard"; added "Battle Boomerang", "Fire-Breathing Weapon"/"Lighning Gun", "Freeze Ray", "Fuuma Shuriken", "Multi-Melee Master", "The Musketeer", "One-Handed Zweihander", "Reverse Grip", "Rocket-Powered Weapon", "Short-Range Shotgun"


* FlunkyBoss: two of them.

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* FlunkyBoss: two Two of them.



* FreezeRay: The Freezer, a gun that can [[ExactlyWhatSaysOnTheTin freeze enemies]].

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* FreezeRay: The Freezer, a gun that can [[ExactlyWhatSaysOnTheTin [[ExactlyWhatItSaysOnTheTin freeze enemies]].



* FuumaShuriken: The Ninja Star is the most obvious example, but the Ricochet Star one-ups it by being a PrecisionGuidedBoomerang.



* HeartsAreHealth: Considering the {{Motif}} of the game, this was expected.

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* HeartsAreHealth: Considering Given the {{Motif}} main {{Motif}}, your LifeMeter is represented by hearts, unsurprisingly. You start with 6 of the game, this was expected.them and you can upgrade yourself or recycle items while you have full health to obtain more, up to 20 hearts. By obtaining specific achievements, HEART will start with more health in every new playthrough.



** The same can apply to you, however, if you're not careful with explosives.



* LifeMeter: Given the main {{Motif}}, the health is represented by hearts, unsurprisingly. You start with 6 of them and you can upgrade yourself or recycle items while you have full health to obtain more, up to 20 hearts. By obtaining specific achievements, HEART will start with more health in every new playthrough.


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* MultiMeleeMaster: You can have up to three different weapons and, if all of these are melee weapons, that's what you may as well become.


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* TheMusketeer: You can have a blade and a gun in your weapon slots, but you'll never be able to use them at the same time.


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* OneHandedZweihander: The player character can hold [[{{BFS}} giant ass swords]] like the Meat Cleaver and Terminusest with ''one hand''. Probably [[JustifiedTrope justified]] since they're all robots.
** [[spoiler:Eclipse, the robot husky]], one-ups this by holding a {{BFS}} [[spoiler:with ''its mouth'']].


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* ReverseGrip: The player character holds all daggers like this.


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* RocketPoweredWeapon: What else, if not the Rocket Hammer?


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* ShortRangeShotgun: The appropriately-named [[PunnyName Shortgun]]

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Removed "Awesome but Impractical" due to actually being a "Difficult but Awesome" entry; merged "Life Meter" with "Hearts are Health"; added "Battle Boomerang", "Fire-Breathing Weapon"/"Lighning Gun",


* AwesomeButImpractical: Guns tend to be rather slow and require you to stand still in order to aim, making you an easy target (especially for enemies that can shoot). However, they can remove huge chunks of armor, leaving them open to melee attacks.


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* BattleBoomerang: The Roborang, obviously.


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* DeadlyDisc: The Flyng Radial.


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** Also, guns tend to be rather slow and require you to stand still in order to aim, making you an easy target (especially for enemies that can shoot). However, they can remove huge chunks of armor from enemies, leaving them open to melee attacks.


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* FireBreathingWeapon/LightningGun: The Particle Cannon. You can switch between electric or fire damage in order to damage the appropriate weapons.
* FlamingSword: The Fire Slicer, of course.


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* FreezeRay: The Freezer, a gun that can [[ExactlyWhatSaysOnTheTin freeze enemies]].

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Added "Awesome But Impractical", "Boring But Practical" and "Gatling Good". Sorted some entries alphabetically.


* AmnesiacHero: HEART's memory module 2 is damaged, so it cannot remember anything from 100 years ago. It doesn't even remember who or what itself is.



* AmnesiacHero: HEART's memory module 2 is damaged, so it cannot remember anything from 100 years ago. It doesn't even remember who or what itself is.

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* AmnesiacHero: HEART's memory module 2 is damaged, so it cannot remember anything from 100 years ago. It doesn't even remember who or what itself is.AwesomeButImpractical: Guns tend to be rather slow and require you to stand still in order to aim, making you an easy target (especially for enemies that can shoot). However, they can remove huge chunks of armor, leaving them open to melee attacks.



* BoringButPractical: in some rooms/areas, you'll face Tripods equipped with [[EnemySummoner Dispensers]] that will spawn Utility Bots endlessly. These usually die in one or two hits and grant up to three Scraps. If you're patient enough, you can farm them in order to max out your equipment and even replenish your health, if you manage to not get hit too much.



* EndlessRunningGame: An endless mode was added to the game after the game's release and when he game launched on different consoles. In it, you play as Slash and try your best to get the highest score you can until you die.



* EndlessRunningGame: An endless mode was added to the game after the game's release and when he game launched on different consoles. In it, you play as Slash and try your best to get the highest score you can until you die.


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* GatlingGood: Some C.O.P. Biggrunts can spawn equipped with two gatling guns, one per arm.
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Addded "Hearts Are Health"

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* HeartsAreHealth: Considering the {{Motif}} of the game, this was expected.
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A [[https://www.kickstarter.com/projects/1597522957/heartandslash Kickstarter]] was launched in February 14, 2014 and successfully funded on March 19, 2014, then a demo of the game was released on [[http://gamejolt.com/games/heart-slash/23115 Game Jolt]]. In October 21, 2014 the game was released on Steam Early Access, then fully released on July 24, 2016 on Xbox Live and [=PlayStation=] Network. It was later released on Steam on August 9, 2016 and on Nintendo Switch on December 22, 2017.

to:

A Website/{{Kickstarter}} was [[https://www.kickstarter.com/projects/1597522957/heartandslash Kickstarter]] was launched in February 14, 2014 and successfully funded on March 19, 2014, 2014]], then a demo of the game was released on [[http://gamejolt.com/games/heart-slash/23115 Game Jolt]]. demo of the game was released]] on Website/GameJolt. In October 21, 2014 the game was released on Steam UsefulNotes/{{Steam}} Early Access, then fully released on July 24, 2016 on Xbox Live UsefulNotes/XboxLive and [=PlayStation=] Network.UsefulNotes/PlayStationNetwork. It was later released on Steam on August 9, 2016 and on Nintendo Switch on December 22, 2017.
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* EndlessRunningGame: An endless mode was added to the game after the game's release and when he game launched on different consoles. In it, you play as Slash and try your best to get the highest score you can until you die.

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Added "Here We Go Again", minor fixes


A [[https://www.kickstarter.com/projects/1597522957/heartandslash Kickstarter]] was launched in February 14, 2014 and successfully funded on March 19, 2014, then a demo of the game was released on [[http://gamejolt.com/games/heart-slash/23115 Game Jolt]]. In October 21, 2014 the game was released on Steam Early Access, then fully released on July 24, 2016 on Xbox Live and [=PlayStation=] Network. It was later released on Steam on August 9, 2016.

to:

A [[https://www.kickstarter.com/projects/1597522957/heartandslash Kickstarter]] was launched in February 14, 2014 and successfully funded on March 19, 2014, then a demo of the game was released on [[http://gamejolt.com/games/heart-slash/23115 Game Jolt]]. In October 21, 2014 the game was released on Steam Early Access, then fully released on July 24, 2016 on Xbox Live and [=PlayStation=] Network. It was later released on Steam on August 9, 2016.
2016 and on Nintendo Switch on December 22, 2017.



* HereWeGoAgain: It's implied,[[spoiler: after you achieve the Bad Ending, that every time HEART is disassambled into an EliteMook, another one is built upon starting the game, which goes through the same ordeal until it passes [=QuAsSy=]'s test and gets disassambled again. Until, obviously, you manage to break the loop and get the Good Ending.]]



* LifeMeter: Given the main {{Motif}} of them, the health is represented by hearts, unsurprisingly. You start with 6 of them and you can upgrade yourself or recycle items while you have full health to obtain more, up to 20 hearts. By obtaining specific achievements, HEART will start with more health in every new playthrough.

to:

* LifeMeter: Given the main {{Motif}} of them, {{Motif}}, the health is represented by hearts, unsurprisingly. You start with 6 of them and you can upgrade yourself or recycle items while you have full health to obtain more, up to 20 hearts. By obtaining specific achievements, HEART will start with more health in every new playthrough.
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* ExactWords: The Description for [=QuAsSy=]:
--> Most errors in manufacturing and QR were human, [[AIIsACrapshoot and its task was to eradicate manufacturing errors]].

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