Follow TV Tropes

Following

History VideoGame / HavenAndHearth

Go To

OR

Added: 2776

Changed: 168

Is there an issue? Send a MessageReason:
lots of new stuff


* BoringButPractical: Setting up industries of any type (wood farming, metal working, leather working) will require a lot of repetitive tasks, but unlocks plenty of useful quality resources.

to:

* BoringButPractical: Setting BoringButPractical:
**Setting
up industries of any type (wood farming, metal working, leather working) will require a lot of repetitive tasks, but unlocks plenty of useful quality resources.resources.
***Running said industries, especially if you want to generate and consume large amounts of food and curiosities, easily becomes a chore.
**Bat Dungeon is one of the most dangerous [[note]]Assuming the recently added Wolf lair isn't worse[[/note]] PvE challenges in the game. While there are various item rewards that can be worth the hassle, the permanent character buff you gain from seeing [[FinalBoss Night Queen]] die is - normal bats [[EncounterRepellant no longer attacking you]]. However bats are such a nuisance you definitely want this on a character that regularly mines or spelunks for cave herbs and clay. [[note]]Bat Wing mentioned in above entry gives the same effect, but now you need to not worry about having one and can use any other cape. "Openings" -system means that no matter how powerful your character, each bat takes at least two hits. They can slowly build up openings if you let them. At least players were given the ability to use Pick Axes as [[ImprovisedWeapon]]s.[[/note]]


Added DiffLines:

* InstantLeechJustFallInWater: More specifically, swamp water. They can be used medicinally but since they can damage players and can be forcibly placed on them, they are of course weaponized as well.


Added DiffLines:

* NonStandardGameOver: Many things are unexpedly lethal, or more lethal than something that intuitively should be more dangerous.
** Unless the person chasing you with a two-handed battle-axe manages to pull of the trick described in an entry below, it's much easier to kill people by drowning them. Knocking someone out and destroying their boat so that they drown? Game counts that as simple "assault and battery" which is far below "murder."
** If you stayed on dry land and managed to survive attacker's FinishingMove you need to check if they placed some leeches that are about to suck out your last hitpoints.
** You can die from eating too much peppered food.[[note]]Peppering food gave too much FEP bonus so it was nerfed by making it hurt your hard hitpoints with little feedback. This is almost universally thought of as bad band-aid change.[[/note]]
* OneHitKill:
** Invoked with the PvP tactic designed to work around the three-tiered Hitpoints system and "KO Protection" by only using non-damaging moves, that still create openings, and then use "[[FinishingMove Cleave]]" to deal massive damage that, if sufficient, causes the target to simply die without entering the protected KO state.
** As alluded above, the combat system doesn't allow you to kill even the weakest enemy with a single combat move, you need to create an opening first. If you count those as "hits" this is an AvertedTrope.
Is there an issue? Send a MessageReason:
quote explainer vastly improved


-->-- '''Forum user "Clemins"''', ''On discussing the Misaimed Marketing of the game's [[https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=73820&start=10 PvP aspect]]''


to:

-->-- '''Forum user "Clemins"''', ''On discussing the Misaimed Marketing of the game's Forum user's reply on [[https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=73820&start=10 PvP aspect]]''

discussion]]'' about the games GuideDangIt and MisaimedMarketing issues.

Added: 263

Changed: 181

Is there an issue? Send a MessageReason:
asteroid monster, general improvements


** Caves are full GoddamnedBats that despite ostensibly being just regular bats can attack and maul you. [[note]]While European bats do have sharp teeth, even largest one weighs less than 100 grams and main concern with real bat biting a human is that they may carry rabies. In-game they fight in melee the same way as animals raning from foxes to bears and moose do.[[/note]] At least you can craft [[https://ringofbrodgar.com/wiki/Bat_Wing a cape]] that functions as EncounterRepellant when worn.
** Real adders bite humans as absolute last resort, it takes considerable time and energy to produce their venom. [[note]]Bit of an apples to oranges comparison, but statistically 50-150 people are bitten by an adder each year in Finland. Despite population of five million people, adders being present in almost entirety of country, the two latest fatalities happened in 1984 and 1998.[[/note]]

to:

** Caves are full of GoddamnedBats that that, despite ostensibly being just regular bats bats, can attack and maul you. [[note]]While European bats do have sharp teeth, even largest one weighs less than 100 grams and main concern with real bat biting a human is that they may carry rabies. In-game they fight in melee the same way as animals raning ranging from foxes to bears and moose do.[[/note]] At least you can craft [[https://ringofbrodgar.com/wiki/Bat_Wing a cape]] that functions as EncounterRepellant when worn.
** Real adders flee if they detect a human and generally bite humans as an absolute last resort, it takes considerable time and energy to produce their venom. [[note]]Bit of an apples to oranges comparison, but statistically only 50-150 people are bitten by an adder each year in Finland. Despite population Finland, a country of five million people, people where adders being present in almost entirety of country, the two latest fatalities happened in 1984 and 1998.are absent only on sparsely populated arctic.[[/note]]


Added DiffLines:

* AsteroidsMonster: Cave slimes have a chance to create a clone if they take non-lethal damage. Clones seem reasonably weaker than originals. However combined with slimes spawning in groups to begin with, they can cause issues by their [[ZergRush sheer numbers]].
Is there an issue? Send a MessageReason:
added a page quote that I think is the best way of explaining one of the core things in the game that the developer is, for some reason, extremely shy of expressing

Added DiffLines:

->''Killing, pillaging, sieging, and razing villages is what I enjoy doing most in haven. When I started playing all the way back in 2013, I was "fortunate" to know before hand that Haven is a pvp/permadeath (WAY less forgiving in world 7). And honestly, that's what attracted me to this game in the first place and it's the reason I still play. I've KO'd, killed, and sieged countless amounts of players over the years and based on the vast majority of reactions people have, they genuinely had no idea what was happening.
-->-- '''Forum user "Clemins"''', ''On discussing the Misaimed Marketing of the game's [[https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=73820&start=10 PvP aspect]]''

Is there an issue? Send a MessageReason:
format fixes


** Caves are full [[GoddamnedBats]] that despite ostensibly being just regular bats can attack and maul you. [[note]]While European bats do have sharp teeth, even largest one weighs less than 100 grams and main concern with real bat biting a human is that they may carry rabies. In-game they fight in melee the same way as animals raning from foxes to bears and moose do.[[/note]] At least you can craft {{https://ringofbrodgar.com/wiki/Bat_Wing a cape]] that functions as [[EncounterRepellant]] when worn.

to:

** Caves are full [[GoddamnedBats]] GoddamnedBats that despite ostensibly being just regular bats can attack and maul you. [[note]]While European bats do have sharp teeth, even largest one weighs less than 100 grams and main concern with real bat biting a human is that they may carry rabies. In-game they fight in melee the same way as animals raning from foxes to bears and moose do.[[/note]] At least you can craft {{https://ringofbrodgar.[[https://ringofbrodgar.com/wiki/Bat_Wing a cape]] that functions as [[EncounterRepellant]] EncounterRepellant when worn.

Added: 901

Changed: 86

Is there an issue? Send a MessageReason:
None


* AdaptationalVillainy: Many small animals, that in real life would simply avoid humans, are aggressive to the point they can feel like [[DemonicSpiders]].

to:

* AdaptationalVillainy: Many small animals, that in real life would simply avoid humans, are aggressive to the point they can feel like [[DemonicSpiders]].Demonic Spiders for player lacking in combat skills or are otherwise unpreprared.
** Caves are full [[GoddamnedBats]] that despite ostensibly being just regular bats can attack and maul you. [[note]]While European bats do have sharp teeth, even largest one weighs less than 100 grams and main concern with real bat biting a human is that they may carry rabies. In-game they fight in melee the same way as animals raning from foxes to bears and moose do.[[/note]] At least you can craft {{https://ringofbrodgar.com/wiki/Bat_Wing a cape]] that functions as [[EncounterRepellant]] when worn.
** Real adders bite humans as absolute last resort, it takes considerable time and energy to produce their venom. [[note]]Bit of an apples to oranges comparison, but statistically 50-150 people are bitten by an adder each year in Finland. Despite population of five million people, adders being present in almost entirety of country, the two latest fatalities happened in 1984 and 1998.[[/note]]



* AnachronismStew: Despite taking place in what is mostly a Iron Age Germany, there's handful of items that wouldn't really fit if taken back in time:

to:

* AnachronismStew: Despite taking place in what is mostly a an Iron Age Germany, there's handful of items that wouldn't really fit if taken back in time:



** Above entries should probably be rewritten, but to put it shortly: developers have been unable create a version of Ranged combat that is both A) useful in PvP B) not completely broken OP.

to:

** Above entries should probably be rewritten, but to put it shortly: developers have been unable struggling to create a version of Ranged combat that is both A) useful in PvP B) not completely broken OP.
Is there an issue? Send a MessageReason:

Added DiffLines:

* AdaptationalVillainy: Many small animals, that in real life would simply avoid humans, are aggressive to the point they can feel like [[DemonicSpiders]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisproportionateRetribution: Often invoked by the sandbox PvP nature of the game.
Is there an issue? Send a MessageReason:
all there in manual

Added DiffLines:

* AllThereInTheManual: Despite some serious effort from the devs, reading the [[https://ringofbrodgar.com/wiki/Haven_and_Hearth_Wiki Wiki]] is considered mandatory.

Added: 42

Changed: 1111

Is there an issue? Send a MessageReason:
will start = started and Wounded Gazelle Gambit


[[https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=72745 Latest world will start August 12th, 2022.]]

to:

[[https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=72745 Latest world will start started August 12th, 2022.]]



** Can be subverted with inexperienced new player who might not even realize there is Inheritance system to recover some of their dead character's stats and start at their old Hearth Fire location (thus recovering their base), instead starting all over again by spawning in wilderness.
** The more experienced players are often able treat it as [[DeathIsASlapOnTheWrist minor inconvenience]] and can even have enough perverse incentive to intentionally kill their characters (for example, to reset their FEP efficiency and get rid of slowly healing wounds.)

to:

** Can be subverted with inexperienced new player who might not even realize there is Inheritance system to recover some of their dead character's stats and start at their old Hearth Fire location (thus recovering their base), instead starting all over again by spawning in wilderness.
** The more experienced players are often able treat it as [[DeathIsASlapOnTheWrist minor inconvenience]] and can even have enough perverse incentive to intentionally kill their characters (for example, to reset their FEP efficiency and get rid of slowly healing wounds.)wounds that could take weeks to heal even when treated.)
** Can easily be subverted with inexperienced/new players, who are of course more likely to die unintentionally. Possibly in a way that results in losing their corpse and Inheritance from burying. Most crucially, they might not even realize there is Inheritance system to recover some of their dead character's stats and start at their old Hearth Fire location (thus recovering their base if they had one), instead starting all over again by spawning fresh character in random wilderness.




[[folder:Legacy version]]

to:

\n* WoundedGazelleGambit: Utilized as Griefer tactic. Explained in detail [[https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=73765#p913095 here.]]

[[folder:Legacy version]]version exclusive tropes]]

Added: 841

Changed: 133

Is there an issue? Send a MessageReason:


** Above entries should probably be rewritten, but to put it shortly: developers have been unable create a version of Ranged combat that is both A) useful in PvP B) not completely broken OP.



* DeathIsCheap: Surprisingly for a game with permanent character death, this trope can apply.
** Can be subverted with inexperienced new player who might not even realize there is Inheritance system to recover some of their dead character's stats and start at their old Hearth Fire location (thus recovering their base), instead starting all over again by spawning in wilderness.
** The more experienced players are often able treat it as [[DeathIsASlapOnTheWrist minor inconvenience]] and can even have enough perverse incentive to intentionally kill their characters (for example, to reset their FEP efficiency and get rid of slowly healing wounds.)



* YouKilledMyFather: If a character is killed, his descendant will probably try to get revenge.

to:

* YouKilledMyFather: If you create a new character to "inherit" a dead character, new character is killed, his descendant will probably try to get revenge.considered their descendant. Therefore this trope can potentially be invoked.

Added: 301

Changed: 47

Is there an issue? Send a MessageReason:
added Mundane Utility, some punctuation, recently added mushroom mentioned in Stoner


* GoodIsNotNice: [[VigilanteMan Rangers]] will severely punish lawbreakers, if they don't simply knock you out and grab any stolen goods to teach you a lesson [[VigilanteExecution they will simply execute you]]
* GreyAndGrayMorality : Potential griefers can buy a variety of skills to break and enter, steal and rough up others for no particular reason, but often target only players who leave obvious gaps in their defenses or indiscriminately drain their turf's natural resources. Rangers live to punish crimes and locate enemies, but can also track down people who did as much as step foot into a private property and kill them in cold blood. There is a lot of squabbling about politics from and to both sides

to:

* GoodIsNotNice: [[VigilanteMan Rangers]] will severely punish lawbreakers, if they don't simply knock you out and grab any stolen goods to teach you a lesson [[VigilanteExecution they will simply execute you]]
you.]]
* GreyAndGrayMorality : Potential griefers can buy a variety of skills to break and enter, steal and rough up others for no particular reason, but often target only players who leave obvious gaps in their defenses or indiscriminately drain their turf's natural resources. Rangers live to punish crimes and locate enemies, but can also track down people who did as much as step foot into a private property and kill them in cold blood. There is a lot of squabbling about politics from and to both sidessides.



* MundaneUtility: Primary purposes of raising Strength attribute are: increase combat damage, mining power, and smithing cap. It also makes you slow down less when carrying objects overhead, [[AcceptableBreaksFromReality something you can do with anything set "liftable" regardless of your Strength.]]



* TheStoner: There are various drugs in the game, all mostly harmless: tobacco makes you relax, increasing the quality of certain fine crafts and alleviating fatigue, smoking hemp gives you the munchies, briefly turning you into a BigEater, and a opium heals certain wounds while inflicting one of it's own.

to:

* TheStoner: There are various drugs in the game, all mostly harmless: tobacco makes you relax, increasing the quality of certain fine crafts and alleviating fatigue, smoking hemp gives you the munchies, briefly turning you into a BigEater, eating certain mushroom buffs your Psyche, and a opium heals certain wounds while inflicting one of it's own.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** Cash shop hats turn this UpToEleven.

to:

** Cash shop hats turn this UpToEleven.up to eleven.



* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. This is for your own safety; rivers are the only things in this game [[UpToEleven worse than bears]].

to:

* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. This is for your own safety; rivers are the only things in this game [[UpToEleven worse than bears]].bears.
Is there an issue? Send a MessageReason:
None


* AddedAlliterativeAppeal: The sausages' names. They include the Big Bear Banger, Chicken Chorizo, Delicious Deer Dog, Fox Fuet, Running Rabbit, Boar Baloney, and the Wonderful Wilderness Wurst.

to:

* AddedAlliterativeAppeal: AlliterativeName: The sausages' names. They include the Big Bear Banger, Chicken Chorizo, Delicious Deer Dog, Fox Fuet, Running Rabbit, Boar Baloney, and the Wonderful Wilderness Wurst.

Added: 674

Changed: 239

Is there an issue? Send a MessageReason:


* AcceptableBreaksFromReality: Most things have a rather high degree of realism involved with them: animals don't drop leather, you need to skin them for bloody hide that has to hang on a drying frame for several RL hours, and then you have to place it on tanning tub for a full RL day. Many things, however, are much more merciful due to practical reasons.
** Silkworm eggs have indefinite shelf-life and only hatch if placed on a herbalist's table.
** Many things that would reasonably require metal, such as buckets and rowboats, do not.



* AnachronismStew: Despite taking place in what is mostly a Iron Age Germany, player is allowed to craft equipment from steel, including [[UsefulNotes/PolesWithPoleaxes Hussar's Wings]].

to:

* AnachronismStew: Despite taking place in what is mostly a Iron Age Germany, player is allowed to craft equipment from steel, including there's handful of items that wouldn't really fit if taken back in time:
**
[[UsefulNotes/PolesWithPoleaxes Hussar's Wings]].Wings]].
** One of the curiosities you can craft is a Slinky. It wasn't invented until 1940s!



* BicolorCowsSolidColorBulls: Subverted. Both sexes of Cattle can be bi or solid color depending on their "dna". Before that, [[PaleFemalesDarkMales cows were solid red-ish brown and bulls were solid black]]. Players actually [[TheyChangedItNowItSucks preferred the old system]] due to it's visual clarity compared having to measure horns and check for udders.

to:

* BicolorCowsSolidColorBulls: Subverted. Averted. Both sexes of Cattle can be bi or solid color depending on their "dna". "dna." Before that, [[PaleFemalesDarkMales cows were solid red-ish brown and bulls were solid black]]. Players actually [[TheyChangedItNowItSucks preferred the old system]] due to it's visual clarity compared having to measure horns and check for udders.



* ForeignQueasine: One of the easiest-accessible and convenient food to make? Rats on a stick.

to:

* ForeignQueasine: One of the easiest-accessible Early-game foods include roast grasshoppers, snails, and convenient food to make? Rats on a stick."rat-on-a-stick."

Added DiffLines:

* BicolorCowsSolidColorBulls: Subverted. Both sexes of Cattle can be bi or solid color depending on their "dna". Before that, [[PaleFemalesDarkMales cows were solid red-ish brown and bulls were solid black]]. Players actually [[TheyChangedItNowItSucks preferred the old system]] due to it's visual clarity compared having to measure horns and check for udders.

Added: 822

Changed: 294

Is there an issue? Send a MessageReason:
some additions, info about the new world



[[https://www.havenandhearth.com/forum/viewtopic.php?f=39&t=72745 Latest world will start August 12th, 2022.]]



* DeathOfAThousandCuts: it is possible to die from a collection of wounds that would individually be insignificant.



* MagikarpPower: Freshly spawned character will lose to ''ants'' without excessive cheesing. With enough stats, it's possible to defeat a bear completely naked (might be much harder since animals were given armor, but the main limit would be having to rely on unarmed finishing moves to deal damage.)



** When you learn a skill, ''Franchise/TheLegendOfZelda'' Item Get theme is played

to:

** When you learn discover a skill, ''Franchise/TheLegendOfZelda'' new item, sped up''Franchise/TheLegendOfZelda'' Item Get theme is played



* SufferTheSlings: Since bows were made the require leather and slings changed to requiring only a dried hide, slings are again the first ranged weapon the players have access to.



* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. After unlocking the Swimming skill, you risk pernamently killing your character every time you take a swim, although unlike in Legacy you start to take damage instead of instantly dying.

to:

* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. After unlocking the Swimming skill, you risk pernamently permanently killing your character every time you take a swim, although unlike in Legacy you start to take damage instead of instantly dying.



** You actually have to research how to punch and strangle things.

to:

** You actually have to research learn how to punch and strangle things.swing a sword or poke with a spear by killing animals.



* TheyChangedItNowItSucks: The change in how LP is earned from world 4 to 5 has been...controversial to say the least.

to:

* TheyChangedItNowItSucks: The change in how LP is earned Common reaction from world 4 to 5 has been...controversial to say playerbase, as the least.
"Eternal Alpha" -development mantra mandates the devs to make sweeping changes, even in the middle of a world.


Added DiffLines:

* TheyChangedItNowItSucks: The change in how LP is earned from world 4 to 5 has been...controversial to say the least.
Is there an issue? Send a MessageReason:
None


* AnachronismStew: Despite taking place in what is mostly a Iron Age Germany, player is allowed to craft equipment from steel, including [[PolesWithPoleaxes Hussar's Wings]].

to:

* AnachronismStew: Despite taking place in what is mostly a Iron Age Germany, player is allowed to craft equipment from steel, including [[PolesWithPoleaxes [[UsefulNotes/PolesWithPoleaxes Hussar's Wings]].
Is there an issue? Send a MessageReason:
None


** Current metagame has Archery see little use in PvP, but this hasn't [[PVPBalanced always]] been the case.

to:

** Current metagame has Archery see little use in PvP, [[PlayerVersusPlayer PvP]], but this hasn't [[PVPBalanced always]] been the case.
Tabs MOD

Changed: 19

Is there an issue? Send a MessageReason:
None


* CommonPlaceRare: Metal is extremely valuable, and can be found [[CaptainObvious underground]]. The only way to get underground is via a cave entrance (rare and often claimed) or a mine hole (''extremely'' expensive to construct). Not only that, but mining is dangerous, and takes a high Strength and Mining level to get anything good from it.

to:

* CommonPlaceRare: Metal is extremely valuable, and can be found [[CaptainObvious underground]].underground. The only way to get underground is via a cave entrance (rare and often claimed) or a mine hole (''extremely'' expensive to construct). Not only that, but mining is dangerous, and takes a high Strength and Mining level to get anything good from it.

Added: 681

Changed: 521

Removed: 541

Is there an issue? Send a MessageReason:
None


Received major update on August 28, 2015. Graphics were upgraded into full 3D, handful of other features were added. Both developers started spending more time on the development of the game and to facilitate this, [[AllegedlyFreeGame]] had to be embraced, first with almost universally hated and then revised payment model. Players now enjoy unlimited game time, but can pay to verify their accounts and subscribe for bonuses to LP/FEP gain and speed of certain actions.

to:

Received major update on August 28, 2015. Graphics were upgraded into full 3D, handful of other features were added. Both developers started spending more time on the development of the game and to facilitate this, [[AllegedlyFreeGame]] [[AllegedlyFreeGame developers had to be embraced, start asking for money]], first with almost universally hated and then revised payment model. Players now enjoy unlimited game time, but can pay to verify their accounts and subscribe for bonuses to LP/FEP gain and speed of certain actions.



** Types of cheese include Cave and Cellar Cheddar, Generic Gouda and Sunlit Stilton

to:

** Types of cheese include Cave and Cellar Cheddar, Generic Gouda and Sunlit StiltonStilton.



* BigEater: Eating at a table with quality cutlery, getting the munchies from smoking hemp, and partecipating to a bonfire party greatly decrease how much food will fill you up, letting you get more stats from it.

to:

* BigEater: Eating at a table with quality cutlery, getting the munchies from smoking hemp, and partecipating participating to a bonfire party greatly decrease how much food will fill you up, letting you get more stats from it.



* CommonPlaceRare: Metal is extremely valuable, and can be found [[CaptainObvious underground]]. The only way to get underground is via a cave entrance (rare and often claimed) or a mine hole (''extremely'' expensive to construct). Not only that, but mining is dangerous, and takes a high Strength and Mining level to get anything good from it.
** Sausages are extremely valuable food, but can only be made by sausage machines, which require costly skills and...metal. This also applies to everything else that needs metal, such as brick walls.
*** You can make Ceramic Meat Grinder combining various types of not-so-easily accessible clay, but it can not make all types of sausages.
* ConfusionFu: There are many combat styles, from basic fisticuffing to high-end swordmanship, passing by axe-grinding and dirty grappling tricks. And you can learn (and use) all of them at the same time.

to:

* CommonPlaceRare: Metal is extremely valuable, and can be found [[CaptainObvious underground]]. The only way to get underground is via a cave entrance (rare and often claimed) or a mine hole (''extremely'' expensive to construct). Not only that, but mining is dangerous, and takes a high Strength and Mining level to get anything good from it.
** Sausages are extremely valuable food, but can only be made by sausage machines, which require costly skills and...metal. This also applies to everything else that needs metal, such as brick walls.
*** You can make Ceramic Meat Grinder combining various types of not-so-easily accessible clay, but it can not make all types of sausages.
* ConfusionFu: There are many combat styles, from basic fisticuffing fistcuffing to high-end swordmanship, passing by axe-grinding and dirty grappling tricks. And you can learn (and use) all of them at the same time.



* ForeignQueasine: One of the easiest-accessable and convenient food to make? Rats on a stick.

to:

* ForeignQueasine: One of the easiest-accessable easiest-accessible and convenient food to make? Rats on a stick.



* GreyAndGrayMorality : Potential griefers can buy a variety of skills to break and enter, steal and rough up others for no particular reason, but often target only players who leave obvious gaps in their defenses or indiscriminately drain their turf's natural resources. Rangers live to punish crimes and locate enemies, but can also track down people who did as much as step foot into a private property and kill them in cold blood. There is a lot of quabbling about politics from and to both sides

to:

* GreyAndGrayMorality : Potential griefers can buy a variety of skills to break and enter, steal and rough up others for no particular reason, but often target only players who leave obvious gaps in their defenses or indiscriminately drain their turf's natural resources. Rangers live to punish crimes and locate enemies, but can also track down people who did as much as step foot into a private property and kill them in cold blood. There is a lot of quabbling squabbling about politics from and to both sides


Added DiffLines:

* CommonPlaceRare: Metal is extremely valuable, and can be found [[CaptainObvious underground]]. The only way to get underground is via a cave entrance (rare and often claimed) or a mine hole (''extremely'' expensive to construct). Not only that, but mining is dangerous, and takes a high Strength and Mining level to get anything good from it.
** Sausages are extremely valuable food, but can only be made by sausage machines, which require costly skills and...metal. This also applies to everything else that needs metal, such as brick walls.
*** You can make Ceramic Meat Grinder combining various types of not-so-easily accessible clay, but it can not make all types of sausages.

Added: 908

Changed: 1

Is there an issue? Send a MessageReason:
Added examples Fisher King and No Ontological Inertia, improved description of the game on top of the page


Received major update on August 28, 2015. Graphics were upgraded into full 3D, handful of other features were added. Both developers started spending more time on the development of the game and to facilitate this, [[AllegedlyFreeGame]] had to be embraced, first with almost universally hated and then revised payment model. Players now enjoy unlimited game time, but can pay to verify their accounts and subscribe for bonuses to LP/FEP gain and speed of certain actions.



** Types of cheese include Cave and Cellar Cheddar, Generic Gouda and Sunlit Stilton



** Current metagame has Archery see little use in PvP, but this hasn't [[PVP Balanced always]] been the case.

to:

** Current metagame has Archery see little use in PvP, but this hasn't [[PVP Balanced [[PVPBalanced always]] been the case.


Added DiffLines:

* FisherKing: Realms grant buffs to everyone within the Realm's area. These don't include any negative effects however but can be lost if the Realm is destroyed.


Added DiffLines:

* NoOntologicalInertia: Dough that's 99% on the way to becoming bread can be taken out of the oven, resetting it to completely unbaked dough. Also applies to clay in kilns and ore in smelters.

Added: 2165

Changed: 30

Removed: 2140

Is there an issue? Send a MessageReason:
None


[[folder:Legacy version]]
* AgonyOfTheFeet: In Legacy version, players walking around bare-footed in the wilderness will constantly get the health- and stamina-draining "Thorn in the foot" debuff. Yeowch.
* LuckBasedMission: Most basic commodities (such as food) are ''very'' hard to find if you start in certain environments, forcing you to rely on passing rabbits and rats or foraging for randomly-spawning roots and berries to survive.
* NoArcInArchery: All projectiles not only fly straight at the target (regardless whether they'll hit or miss), but will even fly up hills and through trees, rocks and walls.
* ShoutOut: The description of the Ranger skill references ''Series/WalkerTexasRanger''.
** The description of the Jewelry skill is likewise a reference to ''Literature/TheLordOfTheRings''.
* {{Squick}}: There are only two ways to recover your maximum HP in the game. The easier one is to attach leeches to your body until they bloat up. The other is bandaging your head (and the bandage becomes soaked with blood soon after).
* SufferTheSlings: Slings are ranged weapon of choice for most players, due to the extremely high LP investments needed to properly use a bow.
* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. This is for your own safety; rivers are the only things in this game [[UpToEleven worse than bears]].
** To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her [[PermanentlyMissableContent lost forever]].
* TheStoner: Certain opium-based "medicine" [[BottledHeroicResolve gives you a huge strength buff]] for a handful of seconds.
[[/folder]]

to:

[[folder:Legacy version]]
* AgonyOfTheFeet: In Legacy version, players walking around bare-footed in the wilderness will constantly get the health- and stamina-draining "Thorn in the foot" debuff. Yeowch.
* LuckBasedMission: Most basic commodities (such as food) are ''very'' hard to find if you start in certain environments, forcing you to rely on passing rabbits and rats or foraging for randomly-spawning roots and berries to survive.
* NoArcInArchery: All projectiles not only fly straight at the target (regardless whether they'll hit or miss), but will even fly up hills and through trees, rocks and walls.
* ShoutOut: The description of the Ranger skill references ''Series/WalkerTexasRanger''.
** The description of the Jewelry skill is likewise a reference to ''Literature/TheLordOfTheRings''.
* {{Squick}}: There are only two ways to recover your maximum HP in the game. The easier one is to attach leeches to your body until they bloat up. The other is bandaging your head (and the bandage becomes soaked with blood soon after).
* SufferTheSlings: Slings are ranged weapon of choice for most players, due to the extremely high LP investments needed to properly use a bow.
* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. This is for your own safety; rivers are the only things in this game [[UpToEleven worse than bears]].
** To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her [[PermanentlyMissableContent lost forever]].
* TheStoner: Certain opium-based "medicine" [[BottledHeroicResolve gives you a huge strength buff]] for a handful of seconds.
[[/folder]]



* AnachronismStew: Despite taking place in what is mostly a Iron Age Germany, player is allowed to craft equipment from steel, including [[PolesWithPoleaxes Hussar's Wings]]
** Cash shop hats turn this [[UpToEleven]].

to:

* AnachronismStew: Despite taking place in what is mostly a Iron Age Germany, player is allowed to craft equipment from steel, including [[PolesWithPoleaxes Hussar's Wings]]
Wings]].
** Cash shop hats turn this [[UpToEleven]].UpToEleven.



* BoozeBasedBuff: Drink a sip of wine or a mug of ale, and your stats and study capacity will increase for a while. Drink too much in a short time, though, and your stats will go down instead.


Added DiffLines:

[[folder:Legacy version]]
* AgonyOfTheFeet: In Legacy version, players walking around bare-footed in the wilderness will constantly get the health- and stamina-draining "Thorn in the foot" debuff. Yeowch.
* BoozeBasedBuff: Drink a sip of wine or a mug of ale, and your stats and study capacity will increase for a while. Drink too much in a short time, though, and your stats will go down instead.
* LuckBasedMission: Most basic commodities (such as food) are ''very'' hard to find if you start in certain environments, forcing you to rely on passing rabbits and rats or foraging for randomly-spawning roots and berries to survive.
* NoArcInArchery: All projectiles not only fly straight at the target (regardless whether they'll hit or miss), but will even fly up hills and through trees, rocks and walls.
* ShoutOut: The description of the Ranger skill references ''Series/WalkerTexasRanger''.
** The description of the Jewelry skill is likewise a reference to ''Literature/TheLordOfTheRings''.
* {{Squick}}: There are only two ways to recover your maximum HP in the game. The easier one is to attach leeches to your body until they bloat up. The other is bandaging your head (and the bandage becomes soaked with blood soon after).
* SufferTheSlings: Slings are ranged weapon of choice for most players, due to the extremely high LP investments needed to properly use a bow.
* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. This is for your own safety; rivers are the only things in this game [[UpToEleven worse than bears]].
** To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her [[PermanentlyMissableContent lost forever]].
* TheStoner: Certain opium-based "medicine" [[BottledHeroicResolve gives you a huge strength buff]] for a handful of seconds.
[[/folder]]

Added: 2432

Changed: 2013

Removed: 761

Is there an issue? Send a MessageReason:
Game has had years' worth of updates


''Haven & Hearth'' is a Java-based MMORPG, with much of the in-game world inspired by Germanic mythology. Its most notable features are its persistent world featuring little to no natural resource regeneration, its permanent death feature, and its focus on player interactions such as villages trading and negotiations. It also features a fairly unorthodox leveling system: Players earn Learning Points (LP) for discovering and producing new items or using particular "curios", which add LP over time, which are then spent to purchase or upgrade skills; also, eating most food will add points to their "Food Event" bar, which will raise one stat at random (based on the types of food eaten) when full.

Although the game is technically in an alpha state, it features a fairly sizable playerbase and many large in-game communities of players (known as hearthlings). It can be played [[http://www.havenandhearth.com/portal/ here.]]

to:

''Haven & Hearth'' is a Java-based MMORPG, with much of the in-game world (primarily) inspired by Germanic mythology. Its most notable features are its persistent world featuring little to no natural resource regeneration, its permanent death feature, and its focus on player interactions such as villages trading and negotiations. It also features a fairly unorthodox leveling system: Players earn Learning Points (LP) for discovering and producing new items or using particular "curios", "curiosities", which add LP over time, which are then spent to purchase or upgrade skills; also, eating most food will add points to their "Food Event" bar, which will raise one stat at random (based on the types of food eaten) when full.

Although the game is technically (still) in an alpha state, it features a fairly sizable playerbase and many large in-game communities of players (known as hearthlings). It can be played [[http://www.havenandhearth.com/portal/ here.]]



* AgonyOfTheFeet: Players walking around bare-footed in the wilderness will constantly get the health- and stamina-draining "Thorn in the foot" debuff. Yeowch.

to:

[[folder:Legacy version]]
* AgonyOfTheFeet: Players In Legacy version, players walking around bare-footed in the wilderness will constantly get the health- and stamina-draining "Thorn in the foot" debuff. Yeowch.Yeowch.
* LuckBasedMission: Most basic commodities (such as food) are ''very'' hard to find if you start in certain environments, forcing you to rely on passing rabbits and rats or foraging for randomly-spawning roots and berries to survive.
* NoArcInArchery: All projectiles not only fly straight at the target (regardless whether they'll hit or miss), but will even fly up hills and through trees, rocks and walls.
* ShoutOut: The description of the Ranger skill references ''Series/WalkerTexasRanger''.
** The description of the Jewelry skill is likewise a reference to ''Literature/TheLordOfTheRings''.
* {{Squick}}: There are only two ways to recover your maximum HP in the game. The easier one is to attach leeches to your body until they bloat up. The other is bandaging your head (and the bandage becomes soaked with blood soon after).
* SufferTheSlings: Slings are ranged weapon of choice for most players, due to the extremely high LP investments needed to properly use a bow.
* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. This is for your own safety; rivers are the only things in this game [[UpToEleven worse than bears]].
** To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her [[PermanentlyMissableContent lost forever]].
* TheStoner: Certain opium-based "medicine" [[BottledHeroicResolve gives you a huge strength buff]] for a handful of seconds.
[[/folder]]



* AnachronismStew: Despite taking place in what is mostly a Iron Age Germany, player is allowed to craft equipment from steel, including [[PolesWithPoleaxes Hussar's Wings]]
**Cash shop hats turn this [[UpToEleven]].



* AntiPoopSocking: Crops and trees grow in real time, letting you set everything up and come back later. Plus, the "Travel Fatigue" you build up when teleporting (and that prevents you from doing it when too high) can only be lowered by building a bed, going to sleep, and logging off for some hours.
** Travel Weariness can be reduced by drinking alcohol or smoking tobacco. Also you can always teleport to your Hearthfire regardless of Weariness.

to:

**Current metagame has Archery see little use in PvP, but this hasn't [[PVP Balanced always]] been the case.
* AntiPoopSocking: Crops and trees grow in real time, letting you set everything up and come back later. Plus, the "Travel Fatigue" you build up when teleporting (and that prevents you later.
** People managed to find PoopSocking aspect
from doing it when too high) can only be lowered by building a bed, going to sleep, and logging off for some hours.
** Travel Weariness can be reduced by drinking alcohol or smoking tobacco. Also
farming, since harvesting them as soon as they grew into last stage means you can always teleport to your Hearthfire regardless of Weariness.raise their quality fastest. Devs addressed this by making harvested seeds gain increased growth rate from the time they spent in last stage.



* LuckBasedMission: Most basic commodities (such as food) are ''very'' hard to find if you start in certain environments, forcing you to rely on passing rabbits and rats or foraging for randomly-spawning roots and berries to survive.
* NoArcInArchery: All projectiles not only fly straight at the target (regardless whether they'll hit or miss), but will even fly up hills and through trees, rocks and walls.
* RocksFallEveryoneDies: Every few months or so, when there is a major update, the world is destroyed and remade anew.
** In the literal sense, if you're not careful when mining a section of the mine can collapse, killing everyone unlucky enough to be caught beneath it.
* ShoutOut: The description of the Ranger skill references ''Series/WalkerTexasRanger''.
** The description of the Jewelry skill is likewise a reference to ''Literature/TheLordOfTheRings''.

to:

* LuckBasedMission: Most basic commodities (such as food) Many things depend on biome or pre-generated nodes. Players are ''very'' hard spawned into world randomly.
** Certain quests
to find if gain Credos (form of specialization) can ask you start in to experience certain environments, forcing event you to rely on passing rabbits and rats or foraging for randomly-spawning roots and berries to survive.
* NoArcInArchery: All projectiles not only fly straight at the target (regardless
get from seeing specific resource node. Problem is that whether they'll hit or miss), but will even fly up hills and through trees, rocks and walls.
not you get the event when seeing one is completely based on RNG.
* RocksFallEveryoneDies: Every few months years or so, when there is a major update, update requires it, the world is destroyed and remade anew.
** In the literal sense, if you're not careful when mining a section of the mine can collapse, potentially killing everyone unlucky enough to be caught beneath it.
* ShoutOut: The description of the Ranger skill references ''Series/WalkerTexasRanger''.
** The description of the Jewelry skill is likewise a reference to ''Literature/TheLordOfTheRings''.
ShoutOut:



* {{Squick}}: There are only two ways to recover your maximum HP in the game. The easier one is to attach leeches to your body until they bloat up. The other is bandaging your head (and the bandage becomes soaked with blood soon after).
* TheStoner: There are various drugs in the game, all mostly harmless: tobacco makes you relax, increasing the quality of certain fine crafts and alleviating fatigue, smoking hemp gives you the munchies, briefly turning you into a BigEater, and a certain opium-based "medicine" [[BottledHeroicResolve gives you a huge strength buff]] for a handful of seconds.
* SufferTheSlings: Slings are ranged weapon of choice for most players, due to the extremely high LP investments needed to properly use a bow.
* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. This is for your own safety; rivers are the only things in this game [[UpToEleven worse than bears]].
** To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her [[PermanentlyMissableContent lost forever]].

to:

* {{Squick}}: There are only two ways Ways to recover your maximum HP in the game. The easier one is to attach heal wounds include leeches to your body until they bloat up. The other is bandaging your head (and the bandage becomes soaked with blood soon after).
and "Toad Butter" that includes toads but not butter.
* TheStoner: There are various drugs in the game, all mostly harmless: tobacco makes you relax, increasing the quality of certain fine crafts and alleviating fatigue, smoking hemp gives you the munchies, briefly turning you into a BigEater, and a opium heals certain opium-based "medicine" [[BottledHeroicResolve gives you a huge strength buff]] for a handful wounds while inflicting one of seconds.
* SufferTheSlings: Slings are ranged weapon of choice for most players, due to the extremely high LP investments needed to properly use a bow.
it's own.
* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. This is for your own safety; rivers are After unlocking the only things in this game [[UpToEleven worse than bears]].
** To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock
Swimming skill, you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything risk pernamently killing your character has on him/her [[PermanentlyMissableContent lost forever]].every time you take a swim, although unlike in Legacy you start to take damage instead of instantly dying.
Is there an issue? Send a MessageReason:
removed Allegedly Free Game entery that said it was adverted, as you can now buy things in the shop and even subscribe for faster progression.


* AllegedlyFreeGame: [[SubvertedTrope Subverted acutally, which is quite rare.]] This game is probably one of the few 100% free games, in that there's no fee for download, microtransactions, or {{Freemium}} content. This game runs entirely on donations.
Is there an issue? Send a MessageReason:


** To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her LostForever.

to:

** To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her LostForever.[[PermanentlyMissableContent lost forever]].
Is there an issue? Send a MessageReason:
None


* ShoutOut: The description of the Ranger skill references WalkerTexasRanger.
** The description of the Jewelry skill is likewise a reference to Literature/TheLordOfTheRings.

to:

* ShoutOut: The description of the Ranger skill references WalkerTexasRanger.
''Series/WalkerTexasRanger''.
** The description of the Jewelry skill is likewise a reference to Literature/TheLordOfTheRings.''Literature/TheLordOfTheRings''.
Is there an issue? Send a MessageReason:


* BlessedAreTheCheesemakers: Cheese is both the food with the most complex production process (which involves a lot of dedicated structures, hard to get ingredients, and meticulous monitoring of conditions) and the highest stat gain, the best ones letting you get whole points of a single stat even if you are past 100-150.
Is there an issue? Send a MessageReason:
None


** One of the high-end weapons is the [[DwarfFortress Battleaxe of the Twelfth Bay]]

to:

** One of the high-end weapons is the [[DwarfFortress [[VideoGame/DwarfFortress Battleaxe of the Twelfth Bay]]
Is there an issue? Send a MessageReason:
moved from main

Added DiffLines:

''Haven & Hearth'' is a Java-based MMORPG, with much of the in-game world inspired by Germanic mythology. Its most notable features are its persistent world featuring little to no natural resource regeneration, its permanent death feature, and its focus on player interactions such as villages trading and negotiations. It also features a fairly unorthodox leveling system: Players earn Learning Points (LP) for discovering and producing new items or using particular "curios", which add LP over time, which are then spent to purchase or upgrade skills; also, eating most food will add points to their "Food Event" bar, which will raise one stat at random (based on the types of food eaten) when full.

Although the game is technically in an alpha state, it features a fairly sizable playerbase and many large in-game communities of players (known as hearthlings). It can be played [[http://www.havenandhearth.com/portal/ here.]]
----
!!''Haven & Hearth'' features examples of the following tropes:
* AgonyOfTheFeet: Players walking around bare-footed in the wilderness will constantly get the health- and stamina-draining "Thorn in the foot" debuff. Yeowch.
* AddedAlliterativeAppeal: The sausages' names. They include the Big Bear Banger, Chicken Chorizo, Delicious Deer Dog, Fox Fuet, Running Rabbit, Boar Baloney, and the Wonderful Wilderness Wurst.
* AnnoyingArrows: Sort of. Slings and bows are generally the best way to deal with wildlife, but it takes a ''lot'' of work to take out even a fox without a high Marksmanship skill. Of course, actually getting the LP to raise the skill is a royal pain...
* AntiPoopSocking: Crops and trees grow in real time, letting you set everything up and come back later. Plus, the "Travel Fatigue" you build up when teleporting (and that prevents you from doing it when too high) can only be lowered by building a bed, going to sleep, and logging off for some hours.
** Travel Weariness can be reduced by drinking alcohol or smoking tobacco. Also you can always teleport to your Hearthfire regardless of Weariness.
* AllegedlyFreeGame: [[SubvertedTrope Subverted acutally, which is quite rare.]] This game is probably one of the few 100% free games, in that there's no fee for download, microtransactions, or {{Freemium}} content. This game runs entirely on donations.
* BearsAreBadNews: Bears are ''not'' kind. They're the toughest wild creatures in the game, will attack any players nearby regardless of aggro, can outrun most hearthlings, and ''will'' attack you when you're down and kill you.
* BigEater: Eating at a table with quality cutlery, getting the munchies from smoking hemp, and partecipating to a bonfire party greatly decrease how much food will fill you up, letting you get more stats from it.
* BlessedAreTheCheesemakers: Cheese is both the food with the most complex production process (which involves a lot of dedicated structures, hard to get ingredients, and meticulous monitoring of conditions) and the highest stat gain, the best ones letting you get whole points of a single stat even if you are past 100-150.
* BoozeBasedBuff: Drink a sip of wine or a mug of ale, and your stats and study capacity will increase for a while. Drink too much in a short time, though, and your stats will go down instead.
* BoringButPractical: Setting up industries of any type (wood farming, metal working, leather working) will require a lot of repetitive tasks, but unlocks plenty of useful quality resources.
* CommonPlaceRare: Metal is extremely valuable, and can be found [[CaptainObvious underground]]. The only way to get underground is via a cave entrance (rare and often claimed) or a mine hole (''extremely'' expensive to construct). Not only that, but mining is dangerous, and takes a high Strength and Mining level to get anything good from it.
** Sausages are extremely valuable food, but can only be made by sausage machines, which require costly skills and...metal. This also applies to everything else that needs metal, such as brick walls.
*** You can make Ceramic Meat Grinder combining various types of not-so-easily accessible clay, but it can not make all types of sausages.
* ConfusionFu: There are many combat styles, from basic fisticuffing to high-end swordmanship, passing by axe-grinding and dirty grappling tricks. And you can learn (and use) all of them at the same time.
* DefeatMeansFriendship: You tame animals by, effectively, beating the crap out of them.
* DualWielding: You can equip up to two small tools, though some require two hands to handle. Equipping two weapons doesn't do much in combat, except expanding your repertoire of ConfusionFu.
* ForeignQueasine: One of the easiest-accessable and convenient food to make? Rats on a stick.
* GoodIsNotNice: [[VigilanteMan Rangers]] will severely punish lawbreakers, if they don't simply knock you out and grab any stolen goods to teach you a lesson [[VigilanteExecution they will simply execute you]]
* GreyAndGrayMorality : Potential griefers can buy a variety of skills to break and enter, steal and rough up others for no particular reason, but often target only players who leave obvious gaps in their defenses or indiscriminately drain their turf's natural resources. Rangers live to punish crimes and locate enemies, but can also track down people who did as much as step foot into a private property and kill them in cold blood. There is a lot of quabbling about politics from and to both sides
* LuckBasedMission: Most basic commodities (such as food) are ''very'' hard to find if you start in certain environments, forcing you to rely on passing rabbits and rats or foraging for randomly-spawning roots and berries to survive.
* NoArcInArchery: All projectiles not only fly straight at the target (regardless whether they'll hit or miss), but will even fly up hills and through trees, rocks and walls.
* RocksFallEveryoneDies: Every few months or so, when there is a major update, the world is destroyed and remade anew.
** In the literal sense, if you're not careful when mining a section of the mine can collapse, killing everyone unlucky enough to be caught beneath it.
* ShoutOut: The description of the Ranger skill references WalkerTexasRanger.
** The description of the Jewelry skill is likewise a reference to Literature/TheLordOfTheRings.
** When you learn a skill, ''Franchise/TheLegendOfZelda'' Item Get theme is played
** One of the high-end weapons is the [[DwarfFortress Battleaxe of the Twelfth Bay]]
* {{Squick}}: There are only two ways to recover your maximum HP in the game. The easier one is to attach leeches to your body until they bloat up. The other is bandaging your head (and the bandage becomes soaked with blood soon after).
* TheStoner: There are various drugs in the game, all mostly harmless: tobacco makes you relax, increasing the quality of certain fine crafts and alleviating fatigue, smoking hemp gives you the munchies, briefly turning you into a BigEater, and a certain opium-based "medicine" [[BottledHeroicResolve gives you a huge strength buff]] for a handful of seconds.
* SufferTheSlings: Slings are ranged weapon of choice for most players, due to the extremely high LP investments needed to properly use a bow.
* SuperDrowningSkills: By default, [[YouHaveResearchedBreathing you can't swim]]. This is for your own safety; rivers are the only things in this game [[UpToEleven worse than bears]].
** To elaborate: to be killed by a creature (including bears) they have to breach your defenses, then damage your HP enough to knock you out, then finish you off when you're down, and even then, you can reincarnate to recover your equipment and your skull to get some of your abilities back. But running out of Stamina in the water (which drains incredibly fast) is an instant kill that makes everything your character has on him/her LostForever.
* YouHaveResearchedBreathing: Several of the higher-end skills include Rage (attacking other players), Trespassing (entering claimed territory), Theft, Vandalism (interacting with objects on claimed land) and Murder (killing other players). [[JustifiedTrope Justified]] with the perma-death system; the only players able to perform crimes are the ones who have everything to lose by being hunted down and revenge-killed by rangers.
** You actually have to research how to punch and strangle things.
* YouKilledMyFather: If a character is killed, his descendant will probably try to get revenge.
* TheyChangedItNowItSucks: The change in how LP is earned from world 4 to 5 has been...controversial to say the least.

----

Top