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''Haunting Starring Polterguy'' is a 1993 video game released for the [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] developed by [[Creator/ElectronicArts Electronic Arts]] (ported to [[UsefulNotes/PlayStationPortable Playstation Portable]] in 2006). In a shout-out to the haunted house genre, it gives the player the unique experience of being a poltergeist. It includes various horror themes, even some blood and gore, but always in a comedic way.
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''Haunting Starring Polterguy'' is a 1993 video game released for the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Sega Mega Drive/Genesis]] developed by [[Creator/ElectronicArts Electronic Arts]] (ported to [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable Playstation Portable]] in 2006). In a shout-out to the haunted house genre, it gives the player the unique experience of being a poltergeist. It includes various horror themes, even some blood and gore, but always in a comedic way.
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For a later game that used this type of gameplay, see ''VideoGame/GhostMaster''.
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obsoleted by the ectoplasm-entry
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* CoveredInGunge: Polterguy constantly has to collect ectoplasm (bilious green slime) that drops from the ceiling when he successfully has scared a person out of the room or when he's in the crypt.
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* {{Ectoplasm}}: Poltergeist Polterguy constantly has to collect ectoplasm (bilious green slime) that drops from the ceiling to the floor when he successfully has scared a person out of the room or when he's in the crypt.
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* {{Ectoplasm}}: Poltergeist Polterguy constantly has to collect ectoplasm (bilious green slime) that drops from the ceiling to the floor when he successfully has scared a person out of the room or when he's in the crypt.
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* {{Ectoplasm}}: Poltergeist Polterguy constantly has to collect ectoplasm (bilious green slime) that drops from the ceiling to the floor when he successfully has scared a person out of the room or when he's in the crypt.
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The in-game text says her hero is the inventor of DDT
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* HiddenDepths: According to the on-screen text, daughter Mimi is surprisingly the inventor of DDT.
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Haunting Starring Polterguy is a 1993 video game released for the [[UsefulNotes/SegaGenesis Sega Mega Drive/Genesis]] developed by [[Creator/ElectronicArts Electronic Arts]] (ported to [[UsefulNotes/PlayStationPortable Playstation Portable]] in 2006). In a shout-out to the haunted house genre, it gives the player the unique experience of being a poltergeist. It includes various horror themes, even some blood and gore, but always in a comedic way.
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* AmbushingEnemy: The arms in the underworld only come out when Polterguy immediately passes them. They are very strong and hurt him a lot.
* AnvilOnHead: [[spoiler: In the GainaxEnding, shortly after Polterguy transformed into his human form again, a huge anvil, presumably produced by Vito Sardini's company, lands on Polterguy's head and makes him a ghost again.]]
* AnvilOnHead: [[spoiler: In the GainaxEnding, shortly after Polterguy transformed into his human form again, a huge anvil, presumably produced by Vito Sardini's company, lands on Polterguy's head and makes him a ghost again.]]
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* AmbushingEnemy: The arms in the underworld only come out when Polterguy immediately passes them. They are very strong and hurt him a lot.
them.
* AnvilOnHead:[[spoiler: In the GainaxEnding, shortly Shortly after Polterguy transformed [[spoiler:Polterguy transforms into his human form again, a huge anvil, presumably produced by Vito Sardini's company, lands on Polterguy's his head and makes him a ghost again.]]
* AnvilOnHead:
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* DiabolusExMachina: After Polterguy [[spoiler:defeats the final boss, he returns into his human form again, but an anvil appears out of nowhere, lands on his head and turns him into a ghost again.]]
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* DiabolusExMachina: After Polterguy [[spoiler:defeats defeats the final boss, he [[spoiler:he returns into to his human form again, but form. Then an anvil appears out of nowhere, lands on his head and turns him into a ghost again.]]again]].
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* InvisibleToNormals: Polterguy is completely invisible to the family, only the dog can detect him.
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* InvisibleToNormals: Polterguy is completely invisible to the family, family; only the dog can detect him.
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* LeftHanging: After the Sardinis flee the fourth house, [[spoiler:we never get to see them again and their fate is completely left ambiguous. However Polterguy suggests that he will continue with his haunting but he does not specify where he will do this.]]
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* LeftHanging: After the Sardinis flee the fourth house, [[spoiler:we never get to see them again and their fate is completely left ambiguous. However Polterguy suggests that he will continue with his haunting but he does not specify where he will do this.]]this]].
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* TheNineties: The game was made in 1993, in probably set in this year and comes with a lot of 90s slang and costumes.
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* TheNineties: The game was made in 1993, in probably is likely set in this year year, and comes with a lot of 90s slang and costumes.
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* SequelHook: [[spoiler:Polterguy's last piece of dialog tells us that he will continue spooking around after he has been revived and made a ghost again.]] However, no sequel was ever produced.
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* SequelHook: [[spoiler:Polterguy's Polterguy's last piece of dialog tells us that he will continue spooking around after [[spoiler:after he has been revived and made a ghost again.]] again]]. However, no sequel was ever produced.
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Disambiguating; deleting and renaming wicks as appropriate
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* ThreeQuartersView: The default view of the game is an isometric 3/4 view.
* TheNineties: The game was made in 1993, in probably set in this year and comes with a lot of 90s slang and costumes.
* TheNineties: The game was made in 1993, in probably set in this year and comes with a lot of 90s slang and costumes.
* AmbushingEnemy: The arms in the underworld only come out when Polterguy immediately passes them. They are very strong and hurt him a lot.
* TheNineties: The game was made in 1993, in probably set in this year and comes with a lot of 90s slang and costumes.
* ThreeQuartersView: The default view of the game is an isometric 3/4 view.
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* WallMaster: The arms in the underworld only come out when Polterguy immediately passes them. They are very strong and hurt him a lot.
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* WholePlotReference: Of course to ''{{Film/Poltergeist}}''. Comes with a lot of [[ShoutOut ShoutOuts]].
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* WholePlotReference: Of course to ''{{Film/Poltergeist}}''.''Film/{{Poltergeist|1982}}''. Comes with a lot of [[ShoutOut ShoutOuts]].