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''Halo 4'' is the fourth mainline game in the ''Franchise/{{Halo}}'' franchise, and is the first to be developed by Creator/ThreeFourThreeIndustries instead of Creator/{{Bungie}}[[note]]unless you're counting Creator/EnsembleStudios' work on ''VideoGame/HaloWars'' (or ''[[UpdatedRerelease Halo Anniversary]]'', which was developed by Creator/ThreeFourThreeIndustries, for that matter)[[/note]]. It was released on the UsefulNotes/Xbox360 on November 6, 2012.

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''Halo 4'' is the fourth mainline game in the ''Franchise/{{Halo}}'' franchise, and is the first to be developed by Creator/ThreeFourThreeIndustries instead of Creator/{{Bungie}}[[note]]unless you're counting Creator/EnsembleStudios' work on ''VideoGame/HaloWars'' (or ''[[UpdatedRerelease Halo Anniversary]]'', which was developed by Creator/ThreeFourThreeIndustries, for that matter)[[/note]]. It was released on the UsefulNotes/Xbox360 Platform/Xbox360 on November 6, 2012.
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Trope was cut/disambiguated due to cleanup


** Taken to ridiculous levels in Chapter 5, Season 5. Sarge berates Grif for dropping the sports equipment. Over the drop site, the ammo icon appears, but next to it is Sports Equipment. You get to the drop, and find ONLY [[DropTheHammer Gravity Hammers.]] Even more ridiculous is that the Gravity Hammers aren't nearly as effective in dealing with the Hunters and Wraiths as the Spartan Lasers that the ''Infinity'' normally sends are. The mission ''is'' actually complicated by Grif screwing up.

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** Taken to ridiculous levels in Chapter 5, Season 5. Sarge berates Grif for dropping the sports equipment. Over the drop site, the ammo icon appears, but next to it is Sports Equipment. You get to the drop, and find ONLY [[DropTheHammer Gravity Hammers.]] Hammers. Even more ridiculous is that the Gravity Hammers aren't nearly as effective in dealing with the Hunters and Wraiths as the Spartan Lasers that the ''Infinity'' normally sends are. The mission ''is'' actually complicated by Grif screwing up.
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** A warning sign on the mutiplayer map 'Vertigo' mentions a voltage of a [[Film/BackToTheFuture 1.21 gigawatts]].

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** A warning sign on the mutiplayer map 'Vertigo' mentions a voltage of a [[Film/BackToTheFuture [[Franchise/BackToTheFuture 1.21 gigawatts]].
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*** The same Broadsword sequence also has obvious inspiration from VideoGame/StarFox64, especially in terms of gameplay, with a linear sequence that is borderline on-rails as John-117 dodges obstacles and shoots down defenses in his way and then enters a circular arena where he can fly freely to complete objectives. [[spoiler:When the Infinity blows a hole open to allow him to enter the Diadact's ship, the maneouver he pulls to perform entry and the narrow circular corridor his ship traverses easily brings to mind Fox [=McCloud=] beginning the final stretch on Venom to confront Andross by himself and without support, though unlike Fox, John crashes his ship and has to make it the rest of the way on foot.]]
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: Most Grunts, although a few have spacesuits on. This time around, their feet look more like those of a turtle, with four clawed toes instead of three claws and a stub for the heel projecting directly out of the foot. Averted with Jackals, who now have proper footwear.
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The Xbox One port was published on November 11, 2014, 2 years after the original release as completion of the Master Chief Collection, then the Xbox Series X/S as well as the [=PC=] port was published on November 17, 2020.

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The Xbox One port was published on November 11, 2014, 2 years after the original release as completion of the ''The Master Chief Collection, Collection'', then the Xbox Series X/S as well as the [=PC=] port was published on November 17, 2020.
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Per TRS, this is YMMV


* AirstrikeImpossible: The final level opens with one of these. Master Chief, piloting a Broadsword fighter, must dart close enough to the Didact's ship to remain within the protection of its shields as it traverses through slipspace, dashing closely past shifting geometry and point defense fire. [[CameraScrew In co-op mode, anyone crashing into the wall will make the other players' screens shake with the force of the impact]], making it ''much'' more likely for a series of crashes to follow soon after.

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* AirstrikeImpossible: The final level opens with one of these. Master Chief, piloting a Broadsword fighter, must dart close enough to the Didact's ship to remain within the protection of its shields as it traverses through slipspace, dashing closely past shifting geometry and point defense fire. [[CameraScrew In co-op mode, anyone crashing into the wall will make the other players' screens shake with the force of the impact]], impact, making it ''much'' more likely for a series of crashes to follow soon after.
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* LaserSight: Laser pointers are the preferred rifle sights for the ancient human soldiers. Justified given the human soldiers' visorless helmets.

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