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Because of the issues that polluted the online modes of ''Halo: The Master Chief Collection'' on UsefulNotes/XboxOne, Creator/ThreeFourThreeIndustries promised that anyone who had played the game between its launch and December 18, 2014 would be eligible to download a full HD remaster of the ''Halo 3: ODST'' campaign at no charge. The remastered campaign was released on May 30, 2015[[note]]Unfortunately, this meant no Firefight multiplayer[[/note]]. For ineligible players, the campaign can be purchased as DownloadableContent for ''The Master Chief Collection'' at around six dollars. As of September 22, 2020, ''Halo 3: ODST'' has been made available on PC. Alongside the PC release came the return of the ODST version of Firefight.

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Because of the issues that polluted the online modes of ''Halo: The Master Chief Collection'' on UsefulNotes/XboxOne, Platform/XboxOne, Creator/ThreeFourThreeIndustries promised that anyone who had played the game between its launch and December 18, 2014 would be eligible to download a full HD remaster of the ''Halo 3: ODST'' campaign at no charge. The remastered campaign was released on May 30, 2015[[note]]Unfortunately, this meant no Firefight multiplayer[[/note]]. For ineligible players, the campaign can be purchased as DownloadableContent for ''The Master Chief Collection'' at around six dollars. As of September 22, 2020, ''Halo 3: ODST'' has been made available on PC. Alongside the PC release came the return of the ODST version of Firefight.

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* MythologyGag: The overall look of New Mombasa from the street level more closely resembles the way it was presented in the 2003 E3 demo rather than how it looked in ''Halo 2'' proper. The E3 demo featured more vibrant colours, sidewalks, parked cars, benches and street signage to make it feel more like a city centre, whereas the game had a more uniform brown coloring and the roads looked more like highways, tunnels or industrial access (Bungie was upfront the reason was the game engine at the time was overclocking the hardware, so sacrifices were made).

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* MythologyGag: MythologyGag:
**
The overall look of New Mombasa from the street level more closely resembles the way it was presented in the 2003 E3 demo rather than how it looked in ''Halo 2'' proper. The E3 demo featured more vibrant colours, sidewalks, parked cars, benches and street signage to make it feel more like a city centre, whereas the game had a more uniform brown coloring and the roads looked more like highways, tunnels or industrial access (Bungie was upfront the reason was the game engine at the time was overclocking the hardware, so sacrifices were made).made).
** Data Hive sees the Rookie witness [[VideoGame/HaloCombatEvolved two betrayals]], courtesy of [[spoiler: the NMPD Officer and Quick to Adjust]]. The level consisting of both cramped metal hallways/rooms and cold environments further hits home the reference.



''(Aerial drone crashes into a nearby statue)''\\

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''(Aerial ''(Wombat drone crashes into a nearby statue)''\\



** Data Hive is one big send-up to Dante's depiction of the Ninth Circle: the level takes place in sub-level 9 of the Superintendent's data centre; due to the fire suppression system's activation, portions of the level have a visibly chilly atmosphere, if not being outright frozen; and the Rookie encounters two treacherous individuals, [[spoiler: the huragok Quick to Adjust and the NMPD Officer]], while exploring the level.



*** The Engineers are presented in this game the same way as the S'pht in ''Marathon''.

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*** The Engineers are presented in this game the same way as the S'pht in ''Marathon''.''Marathon''; an enslaved species responsible for managing most Covenant engineering and networking tasks.



* TemporaryPartyMemberToVillain: During the level "Data Hive", the Rookie encounters a police officer who will accompany him as they battle through the Covenant-occupied underground. If the player has not found 29 audio logs, the officer will have a scripted death midway through the level. Collecting all the available logs will unlock the path to the final log, in which the officer reveals himself to be a DirtyCop who tries to kill the Rookie when the trooper catches him covering up a murder.

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* TemporaryPartyMemberToVillain: During the level "Data Hive", the Rookie encounters a police officer who will accompany him as they battle through the Covenant-occupied underground. If the player has not found 29 audio logs, the officer will have a scripted death midway through the level. Collecting all the available logs [[spoiler: will unlock the path to the final log, in which the officer reveals himself to be a DirtyCop who and tries to kill the Rookie when the trooper catches him covering up a murder.murder]].



** Brutes are noticeably tougher in ''ODST'' than they were in ''Halo 3''. This is mostly because their shields now take half damage from human projectile weapons, allowing them to soak noticeably more bullets before going down (the plasma rifle or noob combo still owns them, though).

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** Brutes are noticeably tougher in ''ODST'' than they were in ''Halo 3''. This is mostly because their shields now take half damage from human projectile weapons, allowing them to soak noticeably more bullets before going down (the plasma rifle or noob combo down. Plasma weaponry still owns them, tears through them like hot knives through butter, though).



* TornApartByTheMob: In the audio logs detailing the events in New Mombasa just before the start of the game, the corrupt police chief Kinsler attempts to escape on a train but a furious mob gets him to first and tears him apart.

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* TornApartByTheMob: In the audio logs detailing the events in New Mombasa just before the start of the game, "Sadie's Story", [[spoiler: the corrupt police chief Kinsler attempts to escape on a train but a furious mob gets him to first and tears him apart.apart]].



** The [[EliteMooks Drone Leaders]], which are golden and have energy shields.

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** The [[EliteMooks Drone Leaders]], Hivewards]], which are golden and have stronger energy shields.shields than even the two Captain ranks.
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Crosswicking new trope.

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* TemporaryPartyMemberToVillain: During the level "Data Hive", the Rookie encounters a police officer who will accompany him as they battle through the Covenant-occupied underground. If the player has not found 29 audio logs, the officer will have a scripted death midway through the level. Collecting all the available logs will unlock the path to the final log, in which the officer reveals himself to be a DirtyCop who tries to kill the Rookie when the trooper catches him covering up a murder.
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Added Brick Joke to the main list of tropes, based on Buck and Romeo's interactions in the prologue and then in the first flashback.

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* BrickJoke: During the combat drop at the start of the game, Buck gets fed up with [[DeadpanSnarker Romeo]]'s remarks and tells him to shut up as a standing order. Romeo then invokes this trope when he reunites with Buck in the second mission.
-->'''Buck:''' What the heck was that? You ever seen one before?\\
(Romeo remains silent)\\
'''Buck:''' Hey, Romeo! You got your ears on?\\
(Romeo shrugs)\\
'''Buck:''' Oh, I get it. Permission to speak, smart ass.

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