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* DungeonBypass: You can essentially skip the first [[SpiderTank Scarab]] battle by taking advantage of the anti-air turret emplacement situated on the catwalk to the left-hand-side of the arena. This allows you to bombard the Covenant superweapon's [[AttackItsWeakPoint rear weak spot]] with homing missiles while it's distracted by friendly AI. This is especially useful on Legendary, given that the default strategy involves skirting around the behemoth in a Mongoose.

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* ApocalypticLog: The terminals on "The Ark", "The Covenant", and "Halo" levels provide a detailed account of the final stages of the Flood-Forerunner war. [[spoiler:The fall of the Forerunner empire is hastened by the defection of the military AI Mendicant Bias to the Flood. Mendicant, having grown rampant over time, comes to the view that the Forerunners have imposed an artificial constraint on biological evolution via their belief in the "Mantle" and as such must be eliminated. The Forerunners commission a second AI, Offensive Bias, and charge it with stopping Mendicant and the Flood at any cost. The Flood launch a final and utterly massive assault against the Ark (defended by Offensive Bias and the remnants of Forerunner navy) in an attempt to prevent the activation of the Halo arrays. They are unsuccessful, and are defeated at the cost of all the unindexed sentient life in the galaxy, including most of the remaining Forerunners. Offensive Bias manages to salvage Mendicant's personality from the debris of the battle and imprisons it in the Ark's computer systems.]]

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* ApocalypticLog: The terminals on "The Ark", "The Covenant", and "Halo" levels provide a detailed account of the final stages of the Flood-Forerunner war. [[spoiler:The fall of the Forerunner empire is hastened by the defection of the military AI Mendicant Bias to the Flood. Mendicant, having grown rampant over time, comes to the view that the Forerunners have imposed an artificial constraint on biological evolution via their belief in the "Mantle" and as such must be eliminated. The Forerunners commission a second AI, Offensive Bias, and charge it with stopping Mendicant and the Flood at any cost. The Flood launch a final and utterly massive assault against the Ark (defended by Offensive Bias and the remnants of the Forerunner navy) in an attempt to prevent the activation of the Halo arrays. They are unsuccessful, unsuccessful and are defeated at the cost of all the unindexed sentient life in the galaxy, including most of the remaining Forerunners. Offensive Bias manages to salvage Mendicant's personality from the debris of the battle and imprisons it in the Ark's computer systems.]]



* BigBadEnsemble: For at least two thirds of the game, the Prophet of Truth. After his death, the Gravemind assumes the role for the rest of the game.
* BigDamnHeroes: Twice. First the Elite fleet comes to Earth's aid during the [[ZombieApocalypse Flood invasion]], and later Johnson comes to the aid of Chief in the finale against [[spoiler: Guilty Spark]].

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* BigBadEnsemble: For at least two thirds two-thirds of the game, the Prophet of Truth. After his death, the Gravemind assumes the role for the rest of the game.
* BigDamnHeroes: Twice. First First, the Elite fleet comes to Earth's aid during the [[ZombieApocalypse Flood invasion]], and later Johnson comes to the aid of Chief in the finale against [[spoiler: Guilty Spark]].



** When Johnson found an unconscious Chief during the prologue, Johnson calls for an extraction as he's not leaving Chief behind only for the latter to regain conscious and says "You're not". [[spoiler:They have a similar exchange in the final mission after Johnson is mortally wounded though sadly, Chief has to leave his friend's body behind]].

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** When Johnson found an unconscious Chief during the prologue, Johnson calls for an extraction as he's not leaving the Chief behind only for the latter to regain conscious consciousness and says "You're not". [[spoiler:They have a similar exchange in the final mission after Johnson is mortally wounded though sadly, Chief has to leave his friend's body behind]].



** Near the start of ''Combat Evolved'', during the first real bit of combat shortly after acquiring Cortana's chip, Cortana will complain "keep your head down! There are two of us in here now, remember?". In ''Halo 3'', once you re-unite, she says to "Remember to keep your head down..."

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** Near the start of ''Combat Evolved'', during the first real bit of combat shortly after acquiring Cortana's chip, Cortana will complain "keep your head down! There are two of us in here now, remember?". In ''Halo 3'', once you re-unite, reunite, she says to "Remember to keep your head down..."



* ColorCodedForYourConvenience: As with the other Covenant races, Brute armor color differs based on their rank. It's a bit more obtuse than that of Grunts or Elites though; the lowest-ranking Brutes have blue armor, while the highest ranking Brutes have armor in a different shade of blue. In fact the majority of Brute variants have armor colored in some variant of blue.

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* ColorCodedForYourConvenience: As with the other Covenant races, Brute armor color differs based on their rank. It's a bit more obtuse than that of Grunts or Elites though; the lowest-ranking Brutes have blue armor, while the highest ranking highest-ranking Brutes have armor in a different shade of blue. In fact fact, the majority of Brute variants have armor colored in some variant of blue.



** Nearly everything Cortana says in her cryptic remarks during the game are near exact quotes of lines in ''Literature/HaloTheFallOfReach'', which was the jumping point for the entire ExpandedUniverse.

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** Nearly everything Cortana says in her cryptic remarks during the game are is near exact quotes of lines in ''Literature/HaloTheFallOfReach'', which was the jumping point for the entire ExpandedUniverse.



* DifficultButAwesome: The Spike grenades appear to be weaker versions of the plasma grenades, until you learn that their explosive pattern is conical from the place of impact. They're meant to be stuck on walls and around corners you can fill a hallway with deadly spikes that can kill from upwards of 40 feet away.

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* DifficultButAwesome: The Spike grenades appear to be weaker versions of the plasma grenades, grenades until you learn that their explosive pattern is conical from the place of impact. They're meant to be stuck on walls and around corners corners, you can fill a hallway with deadly spikes that can kill from upwards of 40 feet away.



* EvilRedeemedInACan: The Forerunners lost their war with the Flood because the artificial intelligence they built to combat it, Mendicant Bias, was persuaded to join the Flood?s side. The Forerunners only just managed to delay the traitorous AI long enough to pull a MutualKill on the Flood, with the survivors capturing Bias and imprisoning him in the Ark. After 100,000 years, Bias awakens and reveals himself to the Master Chief, admitting his wrongdoing and now committed to helping humanity as penance to the Forerunners. Though in an ironic twist, ''Literature/HaloContactHarvest'' reveals Bias?s first attempt to help humanity ended up making things worse by accidentally inciting war between them and [[ScaryDogmaticAliens the Covenant]].

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* EvilRedeemedInACan: The Forerunners lost their war with the Flood because the artificial intelligence they built to combat it, Mendicant Bias, was persuaded to join the Flood?s side. The Forerunners only just managed to delay the traitorous AI long enough to pull a MutualKill on the Flood, with the survivors capturing Bias and imprisoning him in the Ark. After 100,000 years, Bias awakens and reveals himself to the Master Chief, admitting his wrongdoing and now committed to helping humanity as penance to the Forerunners. Though in an ironic twist, ''Literature/HaloContactHarvest'' reveals Bias?s first attempt to help humanity ended up making things worse by accidentally inciting a war between them and [[ScaryDogmaticAliens the Covenant]].



* {{Irony}}: [[spoiler: In ''VideoGame/HaloCombatEvolved'', you had to prevent the activation of Halo as it would destroy all sentient life in a 25,000 light year radius. At the end of this game, you have to activate a Halo to starve the Flood, but this is justified this time in that it's at the Ark, which is 2^18 (262144) light years outside of the Milky Way galaxy.]]

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* {{Irony}}: [[spoiler: In ''VideoGame/HaloCombatEvolved'', you had to prevent the activation of Halo as it would destroy all sentient life in a 25,000 light year light-year radius. At the end of this game, you have to activate a Halo to starve the Flood, but this is justified this time in that it's at the Ark, which is 2^18 (262144) light years light-years outside of the Milky Way galaxy.]]



** Which itself is a CallBack to the first game, when returning to the ''Pillar of Autumn'' in a captured, damaged Banshee.

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** Which itself is a CallBack to the first game, game when returning to the ''Pillar of Autumn'' in a captured, damaged Banshee.



* OffscreenTeleportation: In the final level on single player, as soon as Master Chief takes the Warthog, Arbiter will turn out to be in the turret, even if the player progressed while he was still fighting Flood in the previous area.

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* OffscreenTeleportation: In the final level on single player, single-player, as soon as Master Chief takes the Warthog, Arbiter will turn out to be in the turret, even if the player progressed while he was still fighting Flood in the previous area.



* ParryingBullets: From this game onward, it is possible to deflect rockets, either with precise (read: lucky) explosions from grenades or other rockets, or with precise swings from the gravity hammer.

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* ParryingBullets: From this game onward, it is possible to deflect rockets, either with precise (read: lucky) explosions from grenades or other rockets, rockets or with precise swings from the gravity hammer.



* SchizoTech: With the ''Master Chief Collection'' and [[TemporaryOnlineContent certain time limited accessories]], it's entirely possible for a multiplayer Spartan to be decked out in 26th century armor and have [[UsefulNotes/{{Xbox}} a video game console from the dawn of the 21st century]] strapped to his back (complete with the power, AV, and ethernet cables connected) and MARK VI pauldrons bearing the "Duke" controller (an Xbox-themed backpack with two controllers was also available).

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* SchizoTech: With the ''Master Chief Collection'' and [[TemporaryOnlineContent certain time limited time-limited accessories]], it's entirely possible for a multiplayer Spartan to be decked out in 26th century 26th-century armor and have [[UsefulNotes/{{Xbox}} a video game console from the dawn of the 21st century]] strapped to his back (complete with the power, AV, and ethernet cables connected) and MARK VI pauldrons bearing the "Duke" controller (an Xbox-themed backpack with two controllers was also available).



*** First look at [[https://static.tvtropes.org/pmwiki/pub/images/marathon_9070.jpg this picture]]. Now look at the [[http://halowiki.net/images/b/bb/Security_Armor_Infobox.jpg security armor]]. See anything familiar?

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*** First look at [[https://static.tvtropes.org/pmwiki/pub/images/marathon_9070.jpg this picture]]. Now Now, look at the [[http://halowiki.net/images/b/bb/Security_Armor_Infobox.jpg security armor]]. See anything familiar?



* TrashTalk: [[spoiler: The Flood actually talk in this game, with their dialogue appearing to be Gravemind trash talking the Master Chief during combat.]]

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* TrashTalk: [[spoiler: The Flood actually talk in this game, with their dialogue appearing to be Gravemind trash talking trash-talking the Master Chief during combat.]]



** Forge mode has been improved with new objects and vehicles, a higher object budget and the backporting of several features from ''VideoGame/HaloReach'' that makes it easier to build stuff.
** To coincide with the release of ''VideoGame/Halo3ODST'', the ability to use the Silenced SMG, Automag and Brute Plasma Rifle in multiplayer has also been provided, with some tweaks to make them work within the context of ''Halo 3'' (the Silenced SMG has been given better anti-shield damage and a tighter bullet spread at the cost of stronger recoil, the Automag has been made more accurate and deadly but fires slightly slower, and the Brute Plasma Rifle has been modified to function as it did in ''VideoGame/Halo2'', being dual wield-capable while firing faster and dealing more damage but possessing a much longer cooldown). In addition, a range of new cosmetic options such as weapon skins and visor colors were added, along with the option to turn off all new additions if you want to keep the classic look.
** Later updates would add content from the cancelled ''Halo: Online'' to the game, starting with that game's armor customisation system and followed by the original maps made for it. Notably, the first such map to be added to ''Halo 3'' is "Waterfall", which wasn't even previewed for ''Online'' before its cancellation and whose existence was previously only proven by concept art and a string of code. Another update added "Icebox", a snow-themed remake of ''Halo 2'''s "Turf".
** Another update would add the ODST armor from ''VideoGame/HaloFireteamRaven'' to the list of customisation options.

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** A "Thorage" updated improved Forge mode has been improved with new objects and vehicles, a higher object budget and the backporting of several features from ''VideoGame/HaloReach'' that makes make it easier to build stuff.
** Season 3 - Recon: To coincide with the release of ''VideoGame/Halo3ODST'', the ability to use the Silenced Suppressed SMG, Automag and Brute Plasma Rifle in were added to the multiplayer has also been provided, sandbox, with some tweaks to make better distinguish them work within from the context rest of ''Halo 3'' (the 3''s arsenal [[note]] The Silenced SMG has been given better anti-shield deals increased damage against energy shields and a tighter bullet spread at the cost of stronger recoil, the recoil. The Automag has been made more accurate increased damage and deadly accuracy but fires slightly has a slower, and the capped rate of fire. The Brute Plasma Rifle has been modified to function can be dual-wielded and now functions as it did in ''VideoGame/Halo2'', being dual wield-capable while firing with increased damage and rate of fire at the cost of faster heat build-up and dealing more damage but possessing a much longer cooldown). cooldown [[/note]]. In addition, a range of the Season 3 Battle Pass introduced new cosmetic options such as weapon skins and visor colors were added, colors, along with the option to turn a Legacy toggle which hides off all new additions if you want to keep the classic look.
** Later updates would add Season 4 - Reclaimer: A whole swathe of additional weapon skins and now vehicle skins were introduced, all of them having previously been available for ''Combat Evolved'' as of Season 2.
** Season 5 - Anvil: This update chiefly introduced
content from the cancelled ''Halo: Online'' to the game, starting with that game's armor title, including twelve new Spartan armour permutations and a "Techsuit" customisation system and followed by the original maps made for it. Notably, the first such map option, which allowed players to be added to use ''Halo 3'' is "Waterfall", which 3'''s original GEN1 techsuit (with the update slimming it down to fit the new armour pieces) and ''Halo: Online'''s GEN2 techsuit. A few more weapon skins were also introduced, notably including original skins alongside additional Season 2 ports.
** Season 6 - Raven: Named after Fireteam Raven from the eponymous Arcade Game, this update introduced four original ODST armour permutations based on the Fireteam's four members, alongside appropriately-themed weapon and vehicle skins. ''Halo: Online'' content was also introduced in the update, including six more Spartan armour permutations and the multiplayer map "Waterfall" [[note]]which
wasn't even previewed for added to ''Online'' before its cancellation and whose existence was previously only proven by concept art and a string of code. Another code[[/note]]. To allow equipping of Fireteam Raven's respective ODST packs, a new "Backpack" cosmetic option was also introduced alongside additional cosmetics, including vanilla Halo 3's Katana; it was divulged from the "Chest" category into this one, allowing it to be used alongside any chest armour permutation in the game. Also new was a series of animated visors.
*** Introduced alongside Season 6 was the Exchange, a weekly rotating cosmetics shop that offered premium cosmetics at a higher point cost. While primarily consisting of challenge-unlocked content that had been cycled out with new updates, the Exchange features new content such as the black-and-gold "Rhine" skin available for multiple weapons and vehicles.
** Season 7 - Elite: This Sangheili-focussed
update added "Icebox", implemented seven Elite armour permutations and the map "Edge", both originally featured in ''Halo: Online''. The update also introduced skins for the Energy Sword and GEN2 techsuit, distributed across both the season pass and the Exchange.
** Season 8 - Mythic: Introducing the concept of "Fractures" to the series, this update included eighteen armour permutations based on three alternate, non-canonical Halo universes were included, alongside appropriately-themed Techsuits, Backpack accessories and weapon/vehicle skins. Also included in the update was
a fresh batch of animated visors and the ''Halo: Online'' map "Icebox" (a snow-themed remake of ''Halo 2'''s "Turf".
** Another update would add the ODST armor
"Turf").
*** To celebrate Halo's 20th anniversary, a series of Exchange-exclusive cosmetics for Halo 3 were released over several weeks
from ''VideoGame/HaloFireteamRaven'' November 2021 to January 2022, including; the list of customisation options.MIRAGE armour set (based on the fan-favourite Semi-Powered Infiltration (SPI) armour featured in extended media), "Duke" Shoulder armour (Mark IV shoulders with original Xbox Gamepads strapped to them), five backpack accessories (including 3 rucksack variations, a Grunt plush and a whole original Xbox console) and OGX skins for most UNSC weapons.
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* EvilRedeemedInACan: The Forerunners lost their war with the Flood because the artificial intelligence they built to combat it, Mendicant Bias, was persuaded to join the Flood?s side. The Forerunners only just managed to delay the traitorous AI long enough to pull a MutualKill on the Flood, with the survivors capturing Bias and imprisoning him in the Ark. After 100,000 years, Bias awakens and reveals himself to the Master Chief, admitting his wrongdoing and now committed to helping humanity as penance to the Forerunners. Though in an ironic twist, ''Literature/HaloContactHarvest'' reveals Bias?s first attempt to help humanity ended up making things worse by accidentally inciting war between them and [[ScaryDogmaticAliens the Covenant]].
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-->'''Elite''': Brute ships, staggered line! Ship Master! They outnumber us three-to-one!
-->'''Rtas 'Vadum''': [[ILikeThoseOdds Then it is an even fight.]]

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-->'''Elite''': --->'''Elite''': Brute ships, staggered line! Ship Master! They outnumber us three-to-one!
-->'''Rtas
three-to-one!\\
'''Rtas
'Vadum''': [[ILikeThoseOdds Then it is an even fight.]]



-->'''Gravemind''': '''DID YOU THINK ME DEFEATED!?'''
-->'''Gravemind''': I... have beaten fleets of '''THOUSANDS!''' Consumed a galaxy of '''FLESH AND MIND AND BONE!'''

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-->'''Gravemind''': --->'''Gravemind''': '''DID YOU THINK ME DEFEATED!?'''
-->'''Gravemind''':
DEFEATED!?'''\\
'''Gravemind''':
I... have beaten fleets of '''THOUSANDS!''' Consumed a galaxy of '''FLESH AND MIND AND BONE!'''
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-->'''Gravemind''': '''I HAVE BEATEN FLEETS OF THOUSANDS! CONSUMED A GALAXY OF FLESH AND MIND AND BONE!'''

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-->'''Gravemind''': '''I HAVE BEATEN FLEETS OF THOUSANDS! CONSUMED A GALAXY OF FLESH I... have beaten fleets of '''THOUSANDS!''' Consumed a galaxy of '''FLESH AND MIND AND BONE!'''
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* AlienSky: Once you get to the Ark, the sky features an entire ''galaxy'' (ours, in fact). Go ahead. Take a moment to stare at it.

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* AlienSky: Once you get to the Ark, the sky features an entire ''galaxy'' (ours, in fact). Go ahead. Take a moment to stare at it.
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* BittersweetEnding: [[spoiler: Truth is killed, the Covenant falls, the Flood are destroyed at the Ark, and the war is over, but Master Chief and Cortana are lost in space in the back half of the ''Forward Unto Dawn'' with no way to get home, and the Chief is forced to go into cryogenic stasis to stay alive. Also, Johnson, Miranda Keyes, and many more are dead.]]

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* BittersweetEnding: [[spoiler: Truth is killed, the Covenant falls, the Flood are destroyed at the Ark, and the war is over, over with the humans and Elites forging a peace, but Master Chief and Cortana are lost in space in the back half of the ''Forward Unto Dawn'' with no way to get home, and the Chief is forced to go into cryogenic stasis to stay alive. Also, Johnson, Miranda Keyes, and many more are dead.]]

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** By the Gravemind:

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** By A number of them by the Gravemind:


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-->'''Gravemind''': '''I HAVE BEATEN FLEETS OF THOUSANDS! CONSUMED A GALAXY OF FLESH AND MIND AND BONE!'''
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** Later updates would add content from the cancelled ''Halo: Online'' to the game, starting with that game's armor customisation system and followed by the original maps made for it. Notably, the first such map to be added to ''Halo 3'' is "Waterfall", which wasn't even previewed for ''Online'' before its cancellation and whose existence was previously only proven by concept art and a string of code.

to:

** Later updates would add content from the cancelled ''Halo: Online'' to the game, starting with that game's armor customisation system and followed by the original maps made for it. Notably, the first such map to be added to ''Halo 3'' is "Waterfall", which wasn't even previewed for ''Online'' before its cancellation and whose existence was previously only proven by concept art and a string of code. Another update added "Icebox", a snow-themed remake of ''Halo 2'''s "Turf".
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->'''Master Chief:''' Wake me, [[VideoGame/{{Halo 4}} when you need me]].

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->'''Master Chief:''' Wake ->''"Wake me, [[VideoGame/{{Halo 4}} [[VideoGame/{{Halo4}} when you need me]]."''
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!All spoilers for ''VideoGame/HaloCombatEvolved'' and ''VideoGame/Halo2'' will be left unmarked. Administrivia/YouHaveBeenWarned!
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* OffscreenTeleportation: In the final level on single player, as soon as Master Chief takes the Warthog, Arbiter will turn out to be in the turret, even if the played progressed while he was still fighting Flood in the previous area.

to:

* OffscreenTeleportation: In the final level on single player, as soon as Master Chief takes the Warthog, Arbiter will turn out to be in the turret, even if the played player progressed while he was still fighting Flood in the previous area.
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** When Johnson found an unconscious Chief during the prologue, Johnson calls for an extraction as he's not leaving Chief behind" only for the latter to regain conscious and says "You're not". [[spoiler:They have a similar exchange in the final mission after Johnson is mortally wounded though sadly, Chief has to leave his friend's body behind]].

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** When Johnson found an unconscious Chief during the prologue, Johnson calls for an extraction as he's not leaving Chief behind" behind only for the latter to regain conscious and says "You're not". [[spoiler:They have a similar exchange in the final mission after Johnson is mortally wounded though sadly, Chief has to leave his friend's body behind]].
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* BossInMooksClothing: Brute Chieftains serve this role, similar to the Elite Zealots from the first game and Elite Ultras from the second game. It takes several dozen assault rifle bullets to kill one, they generally carry gravity hammers, plasma turrets, or fuel rod guns, and their armor resists Needler and plasma grenade sticks and takes multiple hits to knock the helmet off and leave them open to a headshot.

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* BossInMooksClothing: Brute Chieftains serve this role, similar to the Elite Zealots from the first game and Elite Ultras from the second game. It With 4 times the health of a Brute Minor and slightly stronger shields, it takes several dozen assault rifle bullets to kill one, they one. They generally carry gravity hammers, plasma turrets, or fuel rod guns, and their armor resists Needler and plasma grenade sticks and takes multiple hits to knock the helmet off and leave them open to a headshot.
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** "Sandtrap" is the sole map in the game to feature the [[BaseOnWheels Elephant]], letting you drive around your flag spawn and capture point.
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* GimmickLevel: On the multiplayer side...
** "Last Resort" retains the controllable gate to the power station that its ''Halo 2'' predecessor had, making things a bit more interesting for asymmetrical objective games.
** "Snowbound" features bases with energy shields as doorways; you can see but not shoot through them.
** "Orbital" is a very loose reimagining of "Longest" and "Elongation" from previous ''Halo'' games, featuring tight corridors with long sightlines, this time throwing light vehicles into the mix.


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* LevelEditor: Forge mode allows you to add and remove props, weapons and vehicles in every multiplayer map in the game, which when combined with the ability to create custom gamemodes gives you a huge range of experiences you can create with it. There are also two maps primarily designed to be a blank slate for Forge creations. "Foundry" can have all of its scenery deleted to give you an empty rectangular warehouse, while "Sandbox" has three different areas to play around in: A wide-open outdoor space for traditional maps, an underground crypt the same size as "Foundry", and an area in the sky perfect for creating maps with a BottomlessPit.
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** [[Machinima/RedVsBlue Church, Caboose, Grif, Simmons, Tucker, and Doc]] make a cameo in an EasterEgg, though which of them you see depends on the difficulty level.

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** [[Machinima/RedVsBlue Church, Caboose, Grif, Simmons, Tucker, and Doc]] make a cameo in an EasterEgg, though which of them you see depends on the difficulty level. Outside of this easter egg, Simmons is also the Marine reporting in at the start of "Floodgate" ("We're surrounded, Sergeant!").
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* SchizoTech: With the ''Master Chief Collection'' and [[TemporaryOnlineContent certain time limited accessories]], it's entirely possible for a multiplayer Spartan to be decked out in 26th century armor and have [[UsefulNotes/{{Xbox}} a video game console from the dawn of the 21st century]] strapped to his back (complete with the power, AV, and ethernet cables connected) and MARK VI pauldrons bearing the "Duke" controller (an Xbox-themed backpack with two controllers was also available).
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* AlternateUniverse: The "Mythic" update for ''The Master Chief Collection'' introduces a range of armor sets which are inspired by fantasy and mythology. It's hidden in the descriptions of these armor sets, but there is a surprising amount of detail in to what these alternate versions of the ''Halo'' are like:
** [[Myth/ClassicalMythology Belos]] - Originating from the city-state of Lacedaemon (a historical name for Sparta), the Spartans of this universe are referred to as the "Chosen"; demi-gods who lead mortal armies. The equivalent of slipspace travel here are "chthonic slipgates", implying that space travel in this universe isn't a very pleasant experience.
** [[DarkFantasy Blackguard]] - The UNSC is a FeudalOverlord-themed organisation named the Solarian Core, while Spartans (named the "Blackguard") are made up of outcasts lords and knights from the various kingdoms on the edge of society. The Covenant in this universe are TheHorde.
** [[Myth/NorseMythology Drengr]] - The Spartans of this universe are [[WarriorPoet Warrior Poets]] named "Skalds". The Flood are the main adversary of this universe, and are named the "Shapeless Horrors".


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** In the Blackguard AlternateUniverse, the UNSC equivalent is named the Solarian Core, a nod to [=SolCore=], the central government of humanity as depicted in ''The Cortana Letters''.
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** On the multiplayer side, "Last Resort" is a remake of "Zanzibar" from ''VideoGame/Halo2''. Later content would include "Blackout" and "Heretic" as remakes of "Lockout" and "Midship" from ''[[VideoGame/Halo2 2]]'', plus "Cold Storage" as a remake of "Chill Out" from ''[[VideoGame/HaloCombatEvolved Combat Evolved]]''.

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** On the multiplayer side, "Last Resort" is a remake of "Zanzibar" from ''VideoGame/Halo2''. Later content would include "Blackout" and "Heretic" as remakes of "Lockout" and "Midship" from ''[[VideoGame/Halo2 2]]'', plus "Cold Storage" as a remake of "Chill Out" from ''[[VideoGame/HaloCombatEvolved Combat Evolved]]''. In ''The Master Chief Collection'', "Icebox" joins this list as a remake of "Turf" from ''2''.
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-->'''Gravemind''': Did you think me defeated?!

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-->'''Gravemind''': Did you think me defeated?!'''DID YOU THINK ME DEFEATED!?'''
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* {{Irony}}: [[spoiler: In ''VideoGame/HaloCombatEvolved'', you had to destroy Halo to prevent it from destroying all sentient life in a 25,000 light year radius. At the end of this game, you have to activate Halo to starve the Flood, but this is justified this time in that it's at the Ark, which is 2^18 (262144) light years outside of the Milky Way galaxy.]]

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* {{Irony}}: [[spoiler: In ''VideoGame/HaloCombatEvolved'', you had to prevent the activation of Halo as it would destroy Halo to prevent it from destroying all sentient life in a 25,000 light year radius. At the end of this game, you have to activate a Halo to starve the Flood, but this is justified this time in that it's at the Ark, which is 2^18 (262144) light years outside of the Milky Way galaxy.]]
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* {{Irony}}: [[spoiler: In ''VideoGame/HaloCombatEvolved'', you had to destroy Halo to prevent it from destroying all sentient life in a 25,000 light year radius. At the end of this game, you have to activate Halo to starve the Flood, but this is justified this time in that it's at the Ark, which is 2^18 (262144) light years outside of the Milky Way galaxy.]]

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* EasterEgg: If you go a little out of the way on the level "Crow's Nest", you can come across a marine trying to get past a locked door by banging on it and asking it to open up, to which someone on the other side asks for the password, leading to a long conversation about the marine and the Chief needing to get past the door. The voice actors for the marines are from Creator/RoosterTeeth's ''Machinima/RedVsBlue'' series, and the pairings change depending on what difficulty level you are on. [[https://www.youtube.com/watch?v=waL8K2SGR1M Viewed here.]]

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* EasterEgg: If you go a little out of the way on the level "Crow's Nest", you can come across a marine trying to get past a locked door by banging on it and asking it to open up, to which someone on the other side asks for the password, leading to a long conversation about the marine and the Chief needing to get past the door. The voice actors for the marines are from Creator/RoosterTeeth's ''Machinima/RedVsBlue'' series, and the pairings change depending on what difficulty level you are on. [[https://www.youtube.com/watch?v=waL8K2SGR1M Viewed here.]]com/watch?v=waL8K2SGR1M you can come across a marine trying to get past a locked door by banging on it and asking it to open up, to which someone on the other side asks for the password, leading to a long conversation about the marine and the Chief needing to get past the door.]] The voice actors for the marines are from Creator/RoosterTeeth's ''Machinima/RedVsBlue'' series, and the pairings change depending on what difficulty level you are on.



* OffscreenTeleportation: In the final level on single player, as soon as Master Chief takes the Warthog, Arbiter will turn out to be in the turret, even if the played progressed while he was still fighting Flood in the previous area.



* {{Remaster}}: ''The Master Chief Collection'' makes some subtle improvements to resolution, but one of the biggest changes it made in anticipation for the PC version in 2020 was touching up the [[MatteShot Matte Shots]] used as backdrops in a few scenes, as the compressed textures that may have looked fine on a 4:3 television in 2007 suddenly looks sub-par when you try to view it on a modern 4K monitor. In the process, it was discovered that one of the matte paintings used in the intro to the level "Cortana" was actually an incomplete one, and nobody noticed for almost 13 years. The intended painting was thus rediscovered and included in the update.

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* {{Remaster}}: ''The Master Chief Collection'' makes some subtle improvements to resolution, but one of the biggest changes it made in anticipation for the PC version in 2020 was touching up the [[MatteShot Matte Shots]] {{Matte Shot}}s used as backdrops in a few scenes, as the compressed textures that may have looked fine on a 4:3 television in 2007 suddenly looks sub-par when you try to view it on a modern 4K monitor. In the process, it was discovered that one of the matte paintings used in the intro to the level "Cortana" was actually an incomplete one, and nobody noticed for almost 13 years. The intended painting was thus rediscovered and included in the update.


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* WombLevel: "Cortana" is set in a Flood-overran Covenant city, meaning in most rooms just about every surface is covered by a fleshy, pulsating mass.
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* CanonImmigrant: ''The Master Chief Collection'' version of the game does this with ''Halo Online''. After the game's cancellation, it had essentially been treated as BroadStrokes with the occasional nod to its premise but nothing more than that. With updates to ''Halo 3'', ANVIL Station and its creations are more solidly placed into the ''Halo'' canon.
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* AntiFrustrationFeatures: If, during the flying section of "The Covenant", you trap yourself on an island by destroying your aircraft, a replacement Hornet will fly in for you.
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* FiveSecondForeshadowing: If you listen in on the radio in the triage room in "The Storm", you can actually hear Miranda Keyes report that a single Covenant ship has just emerged near Earth and is heading to Voi. This ship, as you find out at the end of the level, is Flood-infected.


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* GetAHoldOfYourselfMan: In the triage room in "The Storm", bumping into a crying factory worker will cause them to recover and pull out a Pistol, before following you through the remainder of the level.
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* TitleDropChapter: The last level, "Halo".
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** To coincide with the release of ''VideoGame/Halo3ODST'', the ability to use the Silenced SMG, Automag and Brute Plasma Rifle in multiplayer has also been provided, in addition to a range of new cosmetic options such as weapon skins and visor colors.

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** To coincide with the release of ''VideoGame/Halo3ODST'', the ability to use the Silenced SMG, Automag and Brute Plasma Rifle in multiplayer has also been provided, with some tweaks to make them work within the context of ''Halo 3'' (the Silenced SMG has been given better anti-shield damage and a tighter bullet spread at the cost of stronger recoil, the Automag has been made more accurate and deadly but fires slightly slower, and the Brute Plasma Rifle has been modified to function as it did in addition to ''VideoGame/Halo2'', being dual wield-capable while firing faster and dealing more damage but possessing a much longer cooldown). In addition, a range of new cosmetic options such as weapon skins and visor colors.colors were added, along with the option to turn off all new additions if you want to keep the classic look.

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Changed: 854

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* UpdatedRerelease: The patches released alongside the PC version of the ''Master Chief Collection'' brings the game out of being a simple port and more into this territory, in addition to the things mentioned under {{Remaster}}. For examples, Forge mode has been improved with new objects and vehicles, a higher object budget and the backporting of several features from ''VideoGame/HaloReach'' that makes it easier to build stuff. To coincide with the release of ''VideoGame/Halo3ODST'', the ability to use the Silenced SMG, Automag and Brute Plasma Rifle in multiplayer has also been provided, in addition to a range of new cosmetic options such as weapon skins and visor colors. Later updates would add content from the cancelled ''Halo: Online'' to the game, starting with that game's armor customisation system and followed by the original maps made for it. Notably, the first such map to be added to ''Halo 3'' is "Waterfall", which wasn't even previewed for ''Online'' before its cancellation and whose existence was previously only proven by concept art and a string of code.

to:

* UpdatedRerelease: The patches released alongside the PC version of the ''Master Chief Collection'' brings the game out of being a simple port and more into this territory, in addition to the things mentioned under {{Remaster}}. For examples,
**
Forge mode has been improved with new objects and vehicles, a higher object budget and the backporting of several features from ''VideoGame/HaloReach'' that makes it easier to build stuff. stuff.
**
To coincide with the release of ''VideoGame/Halo3ODST'', the ability to use the Silenced SMG, Automag and Brute Plasma Rifle in multiplayer has also been provided, in addition to a range of new cosmetic options such as weapon skins and visor colors. colors.
**
Later updates would add content from the cancelled ''Halo: Online'' to the game, starting with that game's armor customisation system and followed by the original maps made for it. Notably, the first such map to be added to ''Halo 3'' is "Waterfall", which wasn't even previewed for ''Online'' before its cancellation and whose existence was previously only proven by concept art and a string of code.
** Another update would add the ODST armor from ''VideoGame/HaloFireteamRaven'' to the list of customisation options.

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