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Released in Late 1999 for the UsefulNotes/GameBoyColor, ''Halloween Racer'' is a low-budget MascotRacer developed by Visual Impact over a period of three to four months. The music was provided by Eden Sound and the publication was handled by Microids. The game was designed to be an impulse buy for [[UsefulNotes/AllHallowsEve Halloween]] and is appropriately themed. Hitting up two holidays at once, it also has UsefulNotes/{{Christmas}}-related elements and these only become available around the game's midway point. This also makes it a better fit for its Europe-exclusive releases, because Halloween as a spooky holiday is barely a thing there but Christmas is popular.

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Released in Late 1999 for the UsefulNotes/GameBoyColor, Platform/GameBoyColor, ''Halloween Racer'' is a low-budget MascotRacer developed by Visual Impact over a period of three to four months. The music was provided by Eden Sound and the publication was handled by Microids. The game was designed to be an impulse buy for [[UsefulNotes/AllHallowsEve Halloween]] and is appropriately themed. Hitting up two holidays at once, it also has UsefulNotes/{{Christmas}}-related elements and these only become available around the game's midway point. This also makes it a better fit for its Europe-exclusive releases, because Halloween as a spooky holiday is barely a thing there but Christmas is popular.
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Trope disambig


* EverythingsBetterWithPenguins: Because Halloween precedes the winter holidays, the final racer to be unlocked through the championship is a penguin with a spiked collar who rides on a snowman's head. They both look demonic and when the penguin picks up the lightning bolt for a speed boost, their animation turns them white as if the penguin isn't any less snow than the snowman's head. There is also a penguin NPC who is more friendly looking.
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There isn't much meat to the story; just the denizens of Halloween organizing races in their realm. Six of these are playable: a witch on a broom, a knight on floating shield, a scarecrow, [[SecretCharacter a skeleton with fog feet, a penguin on a snowman's head, and a rabbit on a pumpkin head]]. These six cannot race against each other, but race against four, five, or six [[NonPlayerCharacter NPCs]]. The [=NPCs=] are much more simply designed than the playable cast and include a pumpkin person, a vampire bat, a mummy, a skeleton, a bedsheet ghost, a UFO, a carnivorous plant, a penguin, and a parka-wearing figure riding a snowball. The [=NPCs=] don't start at the finish with the player racer, but at various spots farther along the circuit.

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There isn't much meat to the story; just the denizens of Halloween organizing races in their realm. Six of these are playable: a witch on a broom, a knight on a floating shield, a scarecrow, [[SecretCharacter a skeleton with fog feet, a penguin on a snowman's head, and a rabbit on a pumpkin head]]. These six cannot race against each other, but race against four, five, or six [[NonPlayerCharacter NPCs]]. The [=NPCs=] are much more simply designed than the playable cast and include a pumpkin person, a vampire bat, a mummy, a skeleton, a bedsheet ghost, a UFO, a carnivorous plant, a penguin, and a parka-wearing figure riding a snowball. The [=NPCs=] don't start at the finish with the player racer, but at various spots farther along the circuit.
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* FightingClown: The last two racers to be unlocked are a penguin on a snowman's head and a rabbit on a pumpkin head. They combine good speed with good balance instead of having either.
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* BrutalBonusLevel: The Garden is a practice mode-only circuits unlocked after beating the championship on the expert level. Like all practice mode circuits, there are no other racers and the player only has to make sure they reach each of the four checkpoints before the time runs out. In The Garden, meeting those time limits requires near-perfect racing. There are no beneficial objects to pick up, but all the harmful ones are present and often occupy turns that would already be tricky to maneuver without them.

to:

* BrutalBonusLevel: The Garden is a practice mode-only circuits circuit unlocked after beating the championship on the expert level. Like all practice mode circuits, there are no other racers and the player only has to make sure they reach each of the four checkpoints before the time runs out. In The Garden, meeting those time limits requires near-perfect racing. There are no beneficial objects to pick up, but all the harmful ones are present and often occupy turns that would already be tricky to maneuver without them.



* EverythingsBetterWithPenguins: Because Halloween precedes the winter holidays, the final unlockable racer is a purple penguin with a spiked collar who rides on a snowman's head. They both look demonic and when the penguin picks up the lightning bolt for a speed boost, their animation turns them white as if the penguin isn't any less snow than the snowman's head. There is also a penguin NPC who is more friendly looking.

to:

* EverythingsBetterWithPenguins: Because Halloween precedes the winter holidays, the final unlockable racer to be unlocked through the championship is a purple penguin with a spiked collar who rides on a snowman's head. They both look demonic and when the penguin picks up the lightning bolt for a speed boost, their animation turns them white as if the penguin isn't any less snow than the snowman's head. There is also a penguin NPC who is more friendly looking.
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''Halloween Racer'' received a StealthSequel in 2001 named ''Monster Racer''. There is no marketing, title, platform, logo, or story to tie them together, but most of the cast of ''Halloween Racer'' and several circuits reappear.

to:

''Halloween Racer'' received a StealthSequel in 2001 named ''Monster Racer''.''VideoGame/MonsterRacer''. There is no marketing, title, platform, logo, or story to tie them together, but most of the cast of ''Halloween Racer'' and several circuits reappear.



* CoversAlwaysLie: There is a vampire holding a gravestone on the cover along with the witch and the scarecrow. The latter two are default playable racers and the third default playable racer is a knight. There is no vampire racer in sight, whether by default or as an unlockable, although he does show up as a racer in ''Monster Racer''. So he presumably was meant to be in the game, but was cut before release and the cover wasn't updated to reflect that.

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* CoversAlwaysLie: There is a vampire holding a gravestone on the cover along with the witch and the scarecrow. The latter two are default playable racers and the third default playable racer is a knight. There is no vampire racer in sight, whether by default or as an unlockable, although he does show up as a racer in ''Monster Racer''.''VideoGame/MonsterRacer''. So he presumably was meant to be in the game, but was cut before release and the cover wasn't updated to reflect that.

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* LethalLavaLand: The Vulcan level takes place on a volcano. The racers cannot go off-track though, so the lava is not an issue. Because of this, it actually serves as the starter circuit.

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* LethalLavaLand: The Vulcan level circuit takes place on a volcano. The racers cannot go off-track though, so the lava is not an issue. Because of this, it actually serves as the starter circuit.


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* TimedMission: Every circuit has checkpoints that need to be reached before the timer runs out and which in turn replenish the timer. The rookie and advanced levels start the player off with 45 seconds and checkpoints add 40 seconds back to the timer. The expert level and The Garden circuit start the player off with 35 seconds and checkpoints add 30 seconds back to the timer. ''Halloween Racer'' offers some leeway in that when the timer hits 0:00, the race isn't over until the player actually comes to a standstill. It is possible to slide just that little extra distance over the checkpoint and be back in the race.
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The game offers two modes: Championship and Practice. Both are available in the difficulties Rookie, Advanced, and Expert. The latter two are [[UnlockableDifficultyLevels unlocked by beating the lower difficulties]] in championship mode. Rookie covers four circuits (Vulcan, Egypt, Red Moon, Mine) and eight races, Advanced covers five circuits (Jungle added) and fifteen races, and Expert covers six circuits (Icefield added) and eighteen races. A [[BrutalBonusLevel bonus circuit]], The Garden, is only available in practice mode after beating the expert championship. Championships are won by at minimum coming in third each race. Coming in fourth or failing to reach one of the circuit's checkpoints before the timer runs out requires the player to pay a credit to continue, which are earned by wining races and scoring points during races by picking up gems and overtaking opponents. The game makes use of a PasswordSave system in which passwords are handed out after each completed championship.

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The game offers two modes: Championship and Practice. Both are available in the difficulties Rookie, Advanced, and Expert. The latter two are [[UnlockableDifficultyLevels unlocked by beating the lower difficulties]] in championship mode. Rookie covers four circuits (Vulcan, Egypt, Red Moon, Mine) and eight races, Advanced covers five circuits (Jungle added) and fifteen races, and Expert covers six circuits (Icefield added) and eighteen races. A [[BrutalBonusLevel bonus circuit]], The Garden, is only available in practice mode after beating the expert championship. Championships are won by at minimum coming in third each race. Coming in fourth or failing to reach one of the circuit's checkpoints before the timer runs out requires the player to pay a credit to continue, which are earned by wining winning races and scoring points during races by picking up gems and overtaking opponents. The game makes use of a PasswordSave system in which passwords are handed out after each completed championship.

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Released in Late 1999 for the UsefulNotes/GameBoyColor, ''Halloween Racer'' is a low-budget MascotRacer developed by Visual Impact over a period of three to four months. The music was provided by Eden Sound and the publication was handled by Microids. The game was designed to be an impulse buy for [[UsefulNotes/AllHallowsEve Halloween]] and is appropriately themed. Hitting up two holidays at once, it also has UsefulNotes/{{Christmas}}-related elements and these only become available around the game's midway point.

There isn't much meat to the story; just the denizens of Halloween organizing races in their realm. Six of these are playable: a witch on a broom, a knight on floating shield, a scarecrow, [[SecretCharacter a skeleton with fog feet, a penguin on a snowman's head, and a rabbit on a pumpkin head]]. These six cannot race against each other, but race against four, five, or six [[NonPlayerCharacter NPCs]]. The [=NPCs=] are much more simply designed than the playable cast and include a pumpkin person, a vampire bat, a mummy, a skeleton, a bedsheet ghost, a UFO, a carnivorous plant, a penguin, and a parka-wearing figure riding a snowball. The [=NPCs=] don't start at the finish with the player racer, but at various spots farther along the track.

The game offers two modes: Championship and Practice. Both are available in the difficulties Rookie, Advanced, and Expert. The latter two are [[UnlockableDifficultyLevels unlocked by beating the lower difficulties]] in championship mode. Rookie covers four tracks (Vulcan, Egypt, Red Moon, Mine) and eight races, Advanced covers five tracks (Jungle added) and fifteen races, and Expert covers six tracks (Icefield added) and eighteen races. A [[BrutalBonusLevel bonus track]], The Garden, is only available in practice mode after beating the expert championship. Championships are won by at minimum coming in third each race. Coming in fourth or failing to reach one of the track's checkpoints before the timer runs out requires the player to pay a credit to continue, which are earned by wining races and scoring points during races by picking up gems and overtaking opponents. The game makes use of a PasswordSave system in which passwords are handed out after each completed championship.

''Halloween Racer'' received a StealthSequel in 2001 named ''Monster Racer''. There is no marketing, title, platform, logo, or story to tie them together, but most of the cast of ''Halloween Racer'' and several tracks reappear.

to:

Released in Late 1999 for the UsefulNotes/GameBoyColor, ''Halloween Racer'' is a low-budget MascotRacer developed by Visual Impact over a period of three to four months. The music was provided by Eden Sound and the publication was handled by Microids. The game was designed to be an impulse buy for [[UsefulNotes/AllHallowsEve Halloween]] and is appropriately themed. Hitting up two holidays at once, it also has UsefulNotes/{{Christmas}}-related elements and these only become available around the game's midway point.

point. This also makes it a better fit for its Europe-exclusive releases, because Halloween as a spooky holiday is barely a thing there but Christmas is popular.

There isn't much meat to the story; just the denizens of Halloween organizing races in their realm. Six of these are playable: a witch on a broom, a knight on floating shield, a scarecrow, [[SecretCharacter a skeleton with fog feet, a penguin on a snowman's head, and a rabbit on a pumpkin head]]. These six cannot race against each other, but race against four, five, or six [[NonPlayerCharacter NPCs]]. The [=NPCs=] are much more simply designed than the playable cast and include a pumpkin person, a vampire bat, a mummy, a skeleton, a bedsheet ghost, a UFO, a carnivorous plant, a penguin, and a parka-wearing figure riding a snowball. The [=NPCs=] don't start at the finish with the player racer, but at various spots farther along the track.circuit.

The game offers two modes: Championship and Practice. Both are available in the difficulties Rookie, Advanced, and Expert. The latter two are [[UnlockableDifficultyLevels unlocked by beating the lower difficulties]] in championship mode. Rookie covers four tracks circuits (Vulcan, Egypt, Red Moon, Mine) and eight races, Advanced covers five tracks circuits (Jungle added) and fifteen races, and Expert covers six tracks circuits (Icefield added) and eighteen races. A [[BrutalBonusLevel bonus track]], circuit]], The Garden, is only available in practice mode after beating the expert championship. Championships are won by at minimum coming in third each race. Coming in fourth or failing to reach one of the track's circuit's checkpoints before the timer runs out requires the player to pay a credit to continue, which are earned by wining races and scoring points during races by picking up gems and overtaking opponents. The game makes use of a PasswordSave system in which passwords are handed out after each completed championship.

''Halloween Racer'' received a StealthSequel in 2001 named ''Monster Racer''. There is no marketing, title, platform, logo, or story to tie them together, but most of the cast of ''Halloween Racer'' and several tracks circuits reappear.



* AbandonedMine: Ostensibly, the Mine track relates to an abandoned mine, but there's no mine in sight. The track does go through a rocky desert where a mine would not at all be unexpected, but there's not even an entrance to be seen.
* AncientEgypt: Despite not taking place on Earth, there is a track through Egypt. It is a sandy area with sphinx statues littering the landscape and pyramids on the horizon.

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* AbandonedMine: Ostensibly, the Mine track circuit relates to an abandoned mine, but there's no mine in sight. The track circuit does go through a rocky desert where a mine would not at all be unexpected, but there's not even an entrance to be seen.
* AncientEgypt: Despite not taking place on Earth, there is a track circuit through Egypt. It is a sandy area with sphinx statues littering the landscape and pyramids on the horizon.



* BrutalBonusLevel: The Garden is a practice mode-only tracks unlocked after beating the championship on the expert level. Like all practice mode tracks, there are no other racers and the player only has to make sure they reach each of the four checkpoints before the time runs out. In The Garden, meeting those time limits requires near-perfect racing. There are no beneficial objects to pick up, but all the harmful ones are present and often occupy turns that would already be tricky to maneuver without them.
* ChristmasTown: The Icefield is the last track to be unlocked for the championship and it is subtly Christmas-themed. There are north pole-poles, conifers, and snowmen.

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* BrutalBonusLevel: The Garden is a practice mode-only tracks circuits unlocked after beating the championship on the expert level. Like all practice mode tracks, circuits, there are no other racers and the player only has to make sure they reach each of the four checkpoints before the time runs out. In The Garden, meeting those time limits requires near-perfect racing. There are no beneficial objects to pick up, but all the harmful ones are present and often occupy turns that would already be tricky to maneuver without them.them.
* CaveMouth: On the horizon of the Mine circuit is an eerie face visible in the rocky landscape. It's not certain it's an entrance inside the mountain, but it does look like one.

* ChristmasTown: The Icefield is the last track circuit to be unlocked for the championship and it is subtly Christmas-themed. There are north pole-poles, conifers, and snowmen.



** There is a real challenge in the races in regards to overtaking opponents and reaching the checkpoints timely, but there is also a fake challenge in how many races have to be completed for each championship. The rookie level calls for eight races, the advanced level for fifteen races, and the expert level for eighteen races. The rookie level covers four tracks, the advanced level five, and the expert level six. So to beat the rookie level, each track has to be raced on twice and to beat the other two levels, each track has to be raced on thrice.
** ''Halloween Racer'' lacks a track map, even though it reuses the engine of ''Suzuki Alstare Extreme Racing'' and that game has a track map. This means corners cannot be prepared for other than by sheer memorization while corners are easily the most difficult part of each race.

to:

** There is a real challenge in the races in regards to overtaking opponents and reaching the checkpoints timely, but there is also a fake challenge in how many races have to be completed for each championship. The rookie level calls for eight races, the advanced level for fifteen races, and the expert level for eighteen races. The rookie level covers four tracks, circuits, the advanced level five, and the expert level six. So to beat the rookie level, each track circuit has to be raced on twice and to beat the other two levels, each track circuit has to be raced on thrice.
** ''Halloween Racer'' lacks a track circuit map, even though it reuses the engine of ''Suzuki Alstare Extreme Racing'' and that game has a track circuit map. This means corners cannot be prepared for other than by sheer memorization while corners are easily the most difficult part of each race.



* FogFeet: The skeleton racer has no legs, but instead coasts across the track on green fog. When he picks up lightning bolt for a speed boost, the green fog envelops him completely.
* HalloweenTown: The realm of Halloween is its own dimension where monsters live. Not all areas are necessarily eerie, as for instance the Icefield has a subtle Christmas vibe. There's also a region called Egypt, which is filled with sand and pyramids.

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* FogFeet: The skeleton racer has no legs, but instead coasts across along the track circuit on green fog. When he picks up lightning bolt for a speed boost, the green fog envelops him completely.
* HalloweenTown: The realm of Halloween is its own dimension where monsters live. Not all areas are necessarily eerie, as for instance the Icefield has a subtle Christmas vibe. There's also a region called Egypt, which is filled with sand and pyramids.pyramids and nothing more spooky than its association with mummies.



* JungleJapes: The Jungle track takes place in a jungle.
* LethalLavaLand: The Vulcan level takes place on a volcano. The racers cannot go off-track though, so the lava is not an issue. Because of this, it actually serves as the starter track.

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* JungleJapes: The Jungle track circuit takes place in a jungle.
* LethalLavaLand: The Vulcan level takes place on a volcano. The racers cannot go off-track though, so the lava is not an issue. Because of this, it actually serves as the starter track.circuit.



* {{Mayincatec}}: The area of the Red Moon track holds many vaguely Mesoamerican statues. The landscape is furthermore fully red due to the moon's influence, evoking the association with blood.

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* {{Mayincatec}}: The area of the Red Moon track circuit holds many vaguely Mesoamerican statues. The landscape is furthermore fully red due to the moon's influence, evoking the association with blood.



* SecretCharacter: The game starts with three playable racers and three more can be unlocked. A skeleton with fog feet becomes available upon beating the rookie championship and a penguin on a snowman's head becomes available upon beating the advanced championship. If one manages to beat The Garden track in practice mode, a white rabbit riding a pumpkin head becomes available.

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* SecretCharacter: The game starts with three playable racers and three more can be unlocked. A skeleton with fog feet becomes available upon beating the rookie championship and a penguin on a snowman's head becomes available upon beating the advanced championship. If one manages to beat The Garden track circuit in practice mode, a white rabbit riding a pumpkin head becomes available.



* SlippySlideyIceWorld: The Icefield takes place in a snow-covered field surrounded by mountains. Despite that the track looks slippery, it is not.

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* SlippySlideyIceWorld: The Icefield takes place in a snow-covered field surrounded by mountains. Despite that the track circuit looks slippery, it is not.



* TripTrap: There are snails spread across the track. Hitting them causes the player racer to trip and neither invincibility nor the speed boost protect against it.
* UnlockableDifficultyLevels: The game starts with the championship and practice modes available only on the rookie level. Beating the rookie championship unlocks the advanced level for both modes and beating the advanced championship unlocks the expert level for both modes. The higher difficulties come with an added track each -- the Jungle for the advanced level and the Icefield for the expert level -- and the championships are harder due to a higher number of opponents, tighter time limits, and more races to complete.
* WeirdMoon: The Red Moon track does not take place on the moon, but in an area colored red due to the moon's influence. The moon itself is only slightly red and whether or not it is perpetually in the area's sky or if the races are just timed right is unclear.
* WhiteBunny: The rabbit has a white coat, which may very well be because it is a snow rabbit. Being a creature of Halloween, it looks sinister but doesn't have to be.

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* TripTrap: There are snails spread across the track.circuit. Hitting them causes the player racer to trip and neither invincibility nor the speed boost protect against it.
* UnlockableDifficultyLevels: The game starts with the championship and practice modes available only on the rookie level. Beating the rookie championship unlocks the advanced level for both modes and beating the advanced championship unlocks the expert level for both modes. The higher difficulties come with an added track circuit each -- the Jungle for the advanced level and the Icefield for the expert level -- and the championships are harder due to a higher number of opponents, tighter time limits, and more races to complete.
* WeirdMoon: The Red Moon track circuit does not take place on the moon, but in an area colored red due to the moon's influence. The moon itself is only slightly red and whether or not it is perpetually in the area's sky or if the races are just timed right is unclear.
* WhiteBunny: The rabbit has a white coat, which may very well be because it is a snow rabbit. rabbit as per the game's secondary Christmas theme. Being a creature of Halloween, it looks sinister but doesn't have to be.that might be an aesthetic more than a personality trait.
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''Halloween Racer'' received a StealthSequel in 2001 named ''Monster Racer''. There is no marketing, title, platform, logo, or story to tie them together, but almost the entire cast of ''Halloween Racer'' and several tracks reappear.

to:

''Halloween Racer'' received a StealthSequel in 2001 named ''Monster Racer''. There is no marketing, title, platform, logo, or story to tie them together, but almost most of the entire cast of ''Halloween Racer'' and several tracks reappear.
Is there an issue? Send a MessageReason:
None


* CoversAlwaysLie: There is a vampire on the cover along with the witch and the scarecrow. The latter two are default playable racers and the third default playable racer is a knight. There is no vampire racer in sight, whether by default or as an unlockable, although he does show up as a racer in ''Monster Racer''. So he presumably was meant to be in the game, but was cut before release and the cover wasn't updated to reflect that.

to:

* CoversAlwaysLie: There is a vampire holding a gravestone on the cover along with the witch and the scarecrow. The latter two are default playable racers and the third default playable racer is a knight. There is no vampire racer in sight, whether by default or as an unlockable, although he does show up as a racer in ''Monster Racer''. So he presumably was meant to be in the game, but was cut before release and the cover wasn't updated to reflect that.



* Mayincatec: The area of the Red Moon track holds many vaguely Mesoamerican statues. The landscape is furthermore fully red due to the moon's influence, evoking the association with blood.

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* Mayincatec: {{Mayincatec}}: The area of the Red Moon track holds many vaguely Mesoamerican statues. The landscape is furthermore fully red due to the moon's influence, evoking the association with blood.



* NitroBoost: One of the beneficial pick-ups is a lightning bolt that grants a temporary speed boost that also allows the player to bypass the opponents' bodily blocking. Notably, each racer has its own animation when the boost is in effect. The scarecrow gets brighter colors and makes jittery arm motions, the witch gets an orbiting particle shield and sways on her broom, the knight glows red and huddles a little, the skeleton gets a green glow around his arms and raises them, and the penguin turns white as snow and flaps its wings.

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* NitroBoost: One of the beneficial pick-ups is a lightning bolt that grants a temporary speed boost that also allows the player to bypass the opponents' bodily blocking. Notably, each racer has its own animation when the boost is in effect. The scarecrow gets brighter colors and makes jittery arm motions, the witch gets an orbiting particle shield and sways on her broom, the knight glows red and huddles a little, the skeleton gets a green glow around his arms and raises them, and the penguin turns white as snow and flaps its wings.wings, and the rabbit exudes green electricity and wiggles its ears.

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Guess who beat the bonus track.


There isn't much meat to the story; just the denizens of Halloween organizing races in their realm. Five of these are playable: a witch on a broom, a knight on floating shield, a scarecrow, [[SecretCharacter a skeleton with fog feet, and a penguin on a snowman's head]]. These five cannot race against each other, but race against four, five, or six [[NonPlayerCharacter NPCs]]. These [=NPCs=] are much more simply designed than the playable cast and include a pumpkin person, a vampire bat, a mummy, a skeleton, a bedsheet ghost, a UFO, a carnivorous plant, a penguin, and a parka-wearing figure riding a snowball. The [=NPCs=] don't start at the finish with the player racer, but at various spots farther along the track.

to:

There isn't much meat to the story; just the denizens of Halloween organizing races in their realm. Five Six of these are playable: a witch on a broom, a knight on floating shield, a scarecrow, [[SecretCharacter a skeleton with fog feet, and a penguin on a snowman's head, and a rabbit on a pumpkin head]]. These five six cannot race against each other, but race against four, five, or six [[NonPlayerCharacter NPCs]]. These The [=NPCs=] are much more simply designed than the playable cast and include a pumpkin person, a vampire bat, a mummy, a skeleton, a bedsheet ghost, a UFO, a carnivorous plant, a penguin, and a parka-wearing figure riding a snowball. The [=NPCs=] don't start at the finish with the player racer, but at various spots farther along the track.



* BrutalBonusLevel: The Garden is a practice mode-only tracks unlocked after beating the championship on expert rank. Like all practice mode tracks, there are no other racers and the player only has to make sure they reach each checkpoint before the time runs out. In The Garden, meeting those time limits requires near-perfect racing. There are no beneficial objects to pick up, but all the harmful ones are present and often occupy turns that would already be tricky to maneuver without them.

to:

* BrutalBonusLevel: The Garden is a practice mode-only tracks unlocked after beating the championship on the expert rank. level. Like all practice mode tracks, there are no other racers and the player only has to make sure they reach each checkpoint of the four checkpoints before the time runs out. In The Garden, meeting those time limits requires near-perfect racing. There are no beneficial objects to pick up, but all the harmful ones are present and often occupy turns that would already be tricky to maneuver without them.



** There is a real challenge in the races in regards to overtaking opponents and reaching the checkpoints timely, but there is also a fake challenge in how many races have to be completed for each championship. The rookie rank calls for eight races, the advanced rank for fifteen races, and the expert rank for eighteen races. The rookie rank covers four tracks, the advanced rank five, and the expert rank six. So to beat the rookie rank, each track has to be raced on twice and to beat the other two ranks, each track has to be raced on thrice.

to:

** There is a real challenge in the races in regards to overtaking opponents and reaching the checkpoints timely, but there is also a fake challenge in how many races have to be completed for each championship. The rookie rank level calls for eight races, the advanced rank level for fifteen races, and the expert rank level for eighteen races. The rookie rank level covers four tracks, the advanced rank level five, and the expert rank level six. So to beat the rookie rank, level, each track has to be raced on twice and to beat the other two ranks, levels, each track has to be raced on thrice.



* PasswordSave: Unlockables from beating championships are saved by means of a password system. Passwords are referred to as spells and contain six symbols. The selectable symbols include letters (all but the vowels and "J"), numbers, an exclamation mark, and a skull, so that makes for 31^6 or 887503681 combinations. Funnily, it exists for only three similar passwords. The password for beating the rookie championship is [=2!!MT9=], for beating the advanced championship is [=2[skull]!NT9=], and for beating the expert championship is [=PCT92!=].

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* PasswordSave: Unlockables from beating championships are saved by means of a password system. Passwords are referred to as spells and contain six symbols. The selectable symbols include letters (all but the vowels and "J"), numbers, a question mark, an exclamation mark, and a skull, so that makes for 31^6 32^6 or 887503681 1073741824 combinations. Funnily, it exists for only three four similar passwords. The password passwords for beating the rookie championship is championship, advanced championship, expert championship, and The Garden in practice mode respectively are [=2!!MT9=], for beating the advanced championship is [=2[skull]!NT9=], [=PCT92!=], and for beating the expert championship is [=PCT92!=].[=PHT52!=].



* PumpkinPerson: One of the [=NPCs=] is a carved-out pumpkin head.

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* PumpkinPerson: One There are up two characters that are pumpkin folk. The first is one of the [=NPCs=] is racers, a carved-out pumpkin head.head partnered with a white rabbit. The other one is one of the [=NPCs=], a carved-out pumpkin head partnered with no one.



* SecretCharacter: The game starts with three playable racers and two more can be unlocked. A skeleton with fog feet becomes available upon beating the rookie championship and a penguin on a snowman's head becomes available upon beating the advanced championship.

to:

* SecretCharacter: The game starts with three playable racers and two three more can be unlocked. A skeleton with fog feet becomes available upon beating the rookie championship and a penguin on a snowman's head becomes available upon beating the advanced championship. If one manages to beat The Garden track in practice mode, a white rabbit riding a pumpkin head becomes available.



* UnlockableDifficultyLevels: The game starts with the championship and practice modes available only on rookie rank. Beating the rookie championship unlocks the advanced rank for both modes and beating the advanced championship unlocks the expert rank for both modes. The higher difficulties come with an added track each -- the Jungle for the advanced rank and the Icefield for the expert rank -- and the championships are harder due to a higher number of opponents, tighter time limits, and more races to complete.

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* UnlockableDifficultyLevels: The game starts with the championship and practice modes available only on the rookie rank. level. Beating the rookie championship unlocks the advanced rank level for both modes and beating the advanced championship unlocks the expert rank level for both modes. The higher difficulties come with an added track each -- the Jungle for the advanced rank level and the Icefield for the expert rank level -- and the championships are harder due to a higher number of opponents, tighter time limits, and more races to complete.


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* WhiteBunny: The rabbit has a white coat, which may very well be because it is a snow rabbit. Being a creature of Halloween, it looks sinister but doesn't have to be.
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* BrutalBonusLevel: The Garden is a practice mode-only tracks unlocked after beating the championship on expert level. Like all practice mode tracks, there are no other racers and the player only has to make sure they reach each checkpoint before the time runs out. In The Garden, meeting those time limits requires near-perfect racing. There are no beneficial objects to pick up, but all the harmful ones are present and often occupy turns that would already be tricky to maneuver without them.

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* BrutalBonusLevel: The Garden is a practice mode-only tracks unlocked after beating the championship on expert level.rank. Like all practice mode tracks, there are no other racers and the player only has to make sure they reach each checkpoint before the time runs out. In The Garden, meeting those time limits requires near-perfect racing. There are no beneficial objects to pick up, but all the harmful ones are present and often occupy turns that would already be tricky to maneuver without them.
Is there an issue? Send a MessageReason:
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* PasswordSave: Unlockables from beating championships are saved by means of a password system. Passwords are referred to as spells and contain six symbols. The selectable symbols include letters, numbers, an exclamation mark, and a skull, so that makes for 38^6 or 3010936384 combinations. Funnily, it exists for only three similar passwords. The password for beating the rookie championship is [=2!!MT9=], for beating the advanced championship is [=2[skull]!NT9=], and for beating the expert championship is [=PCT92!=].

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* PasswordSave: Unlockables from beating championships are saved by means of a password system. Passwords are referred to as spells and contain six symbols. The selectable symbols include letters, letters (all but the vowels and "J"), numbers, an exclamation mark, and a skull, so that makes for 38^6 31^6 or 3010936384 887503681 combinations. Funnily, it exists for only three similar passwords. The password for beating the rookie championship is [=2!!MT9=], for beating the advanced championship is [=2[skull]!NT9=], and for beating the expert championship is [=PCT92!=].
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The game offers two modes: Championship and Practice. Both are available in the difficulties Rookie, Advanced, and Expert. The latter two are [[UnlockableDifficultyLevels unlocked by beating the lower difficulties]] in championship mode. Rookie covers four tracks (Vulcan, Egypt, Red Moon, Mine) and eight races, Advanced covers five tracks (Jungle added) and fifteen races, and Expert covers six tracks (Icefield added) and eighteen races. A [[BrutalBonusLevel bonus track]], The Garden, is only available in practice mode after beating the expert championship. Championships are won by at minimum coming in third each race. Coming in fourth or failing to reach one of the track's checkpoints before the timer runs out requires the player to pay a credit, which are earned by wining races and scoring points during races by picking up gems and overtaking opponents. The game makes use of a PasswordSave system in which passwords are handed out after each completed championship.

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The game offers two modes: Championship and Practice. Both are available in the difficulties Rookie, Advanced, and Expert. The latter two are [[UnlockableDifficultyLevels unlocked by beating the lower difficulties]] in championship mode. Rookie covers four tracks (Vulcan, Egypt, Red Moon, Mine) and eight races, Advanced covers five tracks (Jungle added) and fifteen races, and Expert covers six tracks (Icefield added) and eighteen races. A [[BrutalBonusLevel bonus track]], The Garden, is only available in practice mode after beating the expert championship. Championships are won by at minimum coming in third each race. Coming in fourth or failing to reach one of the track's checkpoints before the timer runs out requires the player to pay a credit, credit to continue, which are earned by wining races and scoring points during races by picking up gems and overtaking opponents. The game makes use of a PasswordSave system in which passwords are handed out after each completed championship.
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* BedsheetGhost: One of the [=NPCs=] is a bedsheet ghost.
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* AnimatedArmor: The knight is a possessed suit of armor who travels on a floating shield.


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* OrbitingParticleShield: A ball of energy orbits around the witch when the speed boost pick-up is in effect.


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* PowerGlows: Both the knight and the skeleton glow with power when the speed boost pick-up is in effect. The knight glows red all over while the skeleton's arms glow green.
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* PasswordSave: Unlockables from beating championships are saved by means of a password system. Passwords are referred to as spells and contain six symbols. The selectable symbols include letters, numbers, an exclamation mark, and a skull, so that makes for 38^6 or 3010936384 combinations. Funnily, it exists for only three passwords. The password for beating the rookie championship is [=2!!MT9=], for beating the advanced championship is [=2[skull]!NT9=], and for beating the expert championship is [=PCT92!=].

to:

* PasswordSave: Unlockables from beating championships are saved by means of a password system. Passwords are referred to as spells and contain six symbols. The selectable symbols include letters, numbers, an exclamation mark, and a skull, so that makes for 38^6 or 3010936384 combinations. Funnily, it exists for only three similar passwords. The password for beating the rookie championship is [=2!!MT9=], for beating the advanced championship is [=2[skull]!NT9=], and for beating the expert championship is [=PCT92!=].
Is there an issue? Send a MessageReason:
None

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gbccover_halloweenracer.png]]
[[caption-width-right:350:Smell you at the finish line!]]

Released in Late 1999 for the UsefulNotes/GameBoyColor, ''Halloween Racer'' is a low-budget MascotRacer developed by Visual Impact over a period of three to four months. The music was provided by Eden Sound and the publication was handled by Microids. The game was designed to be an impulse buy for [[UsefulNotes/AllHallowsEve Halloween]] and is appropriately themed. Hitting up two holidays at once, it also has UsefulNotes/{{Christmas}}-related elements and these only become available around the game's midway point.

There isn't much meat to the story; just the denizens of Halloween organizing races in their realm. Five of these are playable: a witch on a broom, a knight on floating shield, a scarecrow, [[SecretCharacter a skeleton with fog feet, and a penguin on a snowman's head]]. These five cannot race against each other, but race against four, five, or six [[NonPlayerCharacter NPCs]]. These [=NPCs=] are much more simply designed than the playable cast and include a pumpkin person, a vampire bat, a mummy, a skeleton, a bedsheet ghost, a UFO, a carnivorous plant, a penguin, and a parka-wearing figure riding a snowball. The [=NPCs=] don't start at the finish with the player racer, but at various spots farther along the track.

The game offers two modes: Championship and Practice. Both are available in the difficulties Rookie, Advanced, and Expert. The latter two are [[UnlockableDifficultyLevels unlocked by beating the lower difficulties]] in championship mode. Rookie covers four tracks (Vulcan, Egypt, Red Moon, Mine) and eight races, Advanced covers five tracks (Jungle added) and fifteen races, and Expert covers six tracks (Icefield added) and eighteen races. A [[BrutalBonusLevel bonus track]], The Garden, is only available in practice mode after beating the expert championship. Championships are won by at minimum coming in third each race. Coming in fourth or failing to reach one of the track's checkpoints before the timer runs out requires the player to pay a credit, which are earned by wining races and scoring points during races by picking up gems and overtaking opponents. The game makes use of a PasswordSave system in which passwords are handed out after each completed championship.

''Halloween Racer'' received a StealthSequel in 2001 named ''Monster Racer''. There is no marketing, title, platform, logo, or story to tie them together, but almost the entire cast of ''Halloween Racer'' and several tracks reappear.

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!!''Halloween Racer'' contains examples of:

* AbandonedMine: Ostensibly, the Mine track relates to an abandoned mine, but there's no mine in sight. The track does go through a rocky desert where a mine would not at all be unexpected, but there's not even an entrance to be seen.
* AncientEgypt: Despite not taking place on Earth, there is a track through Egypt. It is a sandy area with sphinx statues littering the landscape and pyramids on the horizon.
* BrutalBonusLevel: The Garden is a practice mode-only tracks unlocked after beating the championship on expert level. Like all practice mode tracks, there are no other racers and the player only has to make sure they reach each checkpoint before the time runs out. In The Garden, meeting those time limits requires near-perfect racing. There are no beneficial objects to pick up, but all the harmful ones are present and often occupy turns that would already be tricky to maneuver without them.
* ChristmasTown: The Icefield is the last track to be unlocked for the championship and it is subtly Christmas-themed. There are north pole-poles, conifers, and snowmen.
* CoversAlwaysLie: There is a vampire on the cover along with the witch and the scarecrow. The latter two are default playable racers and the third default playable racer is a knight. There is no vampire racer in sight, whether by default or as an unlockable, although he does show up as a racer in ''Monster Racer''. So he presumably was meant to be in the game, but was cut before release and the cover wasn't updated to reflect that.
* DemBones: There are three characters that are living skeletons. The first is a pirate skeleton who serves as the races' starter. The second is a skeleton with fog feet who is an unlockable racer. And the third is one of the [=NPCs=].
* DoNotTouchTheFunnelCloud: Whirlwinds are one of the obstacles to avoid during a race. Touching one forces the player racer into a spin that costs precious seconds.
* ExcusePlot: The races take place in Halloween, a realm where monsters live. Apparently, they like to race against each other.
* EverythingsBetterWithPenguins: Because Halloween precedes the winter holidays, the final unlockable racer is a purple penguin with a spiked collar who rides on a snowman's head. They both look demonic and when the penguin picks up the lightning bolt for a speed boost, their animation turns them white as if the penguin isn't any less snow than the snowman's head. There is also a penguin NPC who is more friendly looking.
* FakeDifficulty:
** There is a real challenge in the races in regards to overtaking opponents and reaching the checkpoints timely, but there is also a fake challenge in how many races have to be completed for each championship. The rookie rank calls for eight races, the advanced rank for fifteen races, and the expert rank for eighteen races. The rookie rank covers four tracks, the advanced rank five, and the expert rank six. So to beat the rookie rank, each track has to be raced on twice and to beat the other two ranks, each track has to be raced on thrice.
** ''Halloween Racer'' lacks a track map, even though it reuses the engine of ''Suzuki Alstare Extreme Racing'' and that game has a track map. This means corners cannot be prepared for other than by sheer memorization while corners are easily the most difficult part of each race.
* FlyingBroomstick: The witch participates in the races by flying on a broomstick.
* FlyingSaucer: One of the [=NPCs=] is an alien riding in a UFO.
* FogFeet: The skeleton racer has no legs, but instead coasts across the track on green fog. When he picks up lightning bolt for a speed boost, the green fog envelops him completely.
* HalloweenTown: The realm of Halloween is its own dimension where monsters live. Not all areas are necessarily eerie, as for instance the Icefield has a subtle Christmas vibe. There's also a region called Egypt, which is filled with sand and pyramids.
* InvincibilityPowerUp: One of the beneficial pick-ups is an invincibility potion. It protects against spider webs, whirlwinds, and the opponents' bodily blocking, but it does not protect against tripping over snails or crashing into objects in the landscape.
* JungleJapes: The Jungle track takes place in a jungle.
* LethalLavaLand: The Vulcan level takes place on a volcano. The racers cannot go off-track though, so the lava is not an issue. Because of this, it actually serves as the starter track.
* [[{{Snowlems}} Living Snowmen]]: The penguin racer rides on a snowman's head that appears to be alive. Because the penguin turns white when it picks up the lightning bolt for a speed boost, it's possible that the penguin is also a snow creature.
* MageSpecies: As an inhabitant of Halloween where everyone is a monster, it follows that the witch is one by birth and not by profession.
* ManEatingPlant: One of the [=NPCs=] is a carnivorous plant.
* Mayincatec: The area of the Red Moon track holds many vaguely Mesoamerican statues. The landscape is furthermore fully red due to the moon's influence, evoking the association with blood.
* {{Mummy}}: One of the [=NPCs=] is a living mummy.
* NitroBoost: One of the beneficial pick-ups is a lightning bolt that grants a temporary speed boost that also allows the player to bypass the opponents' bodily blocking. Notably, each racer has its own animation when the boost is in effect. The scarecrow gets brighter colors and makes jittery arm motions, the witch gets an orbiting particle shield and sways on her broom, the knight glows red and huddles a little, the skeleton gets a green glow around his arms and raises them, and the penguin turns white as snow and flaps its wings.
* OurVampiresAreDifferent: One of the [=NPCs=] is a vampire in bat form.
* PaletteSwap: Two [=NPCs=], the skeleton and the mummy, have the same silhouette but have different palettes to show they're different monsters.
* PasswordSave: Unlockables from beating championships are saved by means of a password system. Passwords are referred to as spells and contain six symbols. The selectable symbols include letters, numbers, an exclamation mark, and a skull, so that makes for 38^6 or 3010936384 combinations. Funnily, it exists for only three passwords. The password for beating the rookie championship is [=2!!MT9=], for beating the advanced championship is [=2[skull]!NT9=], and for beating the expert championship is [=PCT92!=].
* PirateParrot: The races' starter is a pirate skeleton who is accompanied by a green parrot.
* PumpkinPerson: One of the [=NPCs=] is a carved-out pumpkin head.
* ScaryScarecrow: The scarecrow is a living being without legs and with arms dangling from the cross he's build around.
* SecretCharacter: The game starts with three playable racers and two more can be unlocked. A skeleton with fog feet becomes available upon beating the rookie championship and a penguin on a snowman's head becomes available upon beating the advanced championship.
* SinisterSchnoz: The witch has an exceptionally pointy nose which along with her pointy chin somewhat makes her look like she has a beak.
* SlippySlideyIceWorld: The Icefield takes place in a snow-covered field surrounded by mountains. Despite that the track looks slippery, it is not.
* StickySituation: Spider webs are one of the obstacles to avoid during a race. Touching one causes the player to temporary lose speed.
* ThinChinOfSin: The witch has an exceptionally pointy chin which along with her pointy nose somewhat makes her look like she has a beak.
* TripTrap: There are snails spread across the track. Hitting them causes the player racer to trip and neither invincibility nor the speed boost protect against it.
* UnlockableDifficultyLevels: The game starts with the championship and practice modes available only on rookie rank. Beating the rookie championship unlocks the advanced rank for both modes and beating the advanced championship unlocks the expert rank for both modes. The higher difficulties come with an added track each -- the Jungle for the advanced rank and the Icefield for the expert rank -- and the championships are harder due to a higher number of opponents, tighter time limits, and more races to complete.
* WeirdMoon: The Red Moon track does not take place on the moon, but in an area colored red due to the moon's influence. The moon itself is only slightly red and whether or not it is perpetually in the area's sky or if the races are just timed right is unclear.
* WickedWitch: As an inhabitant of Halloween, the witch doesn't have to be evil but her association is with the spooky side of magic and her appearance checks all the key components of a witch better avoided.
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