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* ModelDissonance: When playing solo in the PS2 version, both characters reuse Gordon's orange HEV suit arms for their view models. (These are mostly removed when playing split-screen outside of the Crowbar.)
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The game requires the players to cooperate in order to solve puzzles and complete tasks, with each player being [[GameplayGrading ranked at the end of each stage]] depending on weapon accuracy, enemies killed, and damage taken. ''Decay'' was released exclusively for the UsefulNotes/PlayStation2 and came bundled as part of the port of first ''Half-Life''. As such, it's the only game in the franchise to have not seen an official release on the PC. However, dedicated fans were able to port the game to Windows as a GameMod and added the ability to support online multiplayer.

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The game requires the players to cooperate in order to solve puzzles and complete tasks, with each player being [[GameplayGrading ranked at the end of each stage]] depending on weapon accuracy, enemies killed, and damage taken. ''Decay'' was released exclusively for the UsefulNotes/PlayStation2 Platform/PlayStation2 and came bundled as part of the port of first ''Half-Life''. As such, it's the only game in the franchise to have not seen an official release on the PC. However, dedicated fans were able to port the game to Windows as a GameMod and added the ability to support online multiplayer.
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Moving chapter-specific examples to the relevant chapter page in the Recap section (the pages for the main game and the other expansions already focus more on game-wide and several-chapter-spanning examples).

Changed: 331

Removed: 1866

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* DeathCourse: The third mission requires traversing a heavily damaged version of the Hazard Course to fix an elevator for Dr. Rosenberg. Pieces of the course are broken or missing, the holograms glitch out, and some passages are blocked altogether.
* DistressCall: The fourth mission involves setting up a satellite dish on the surface, to send an emergency signal that calls in the military.
* DoctorDoctorDoctor: One of the first security guards Collete Green and Gina Cross meet on their way to work greets them with "Good morning doctor, ''[beat]'' doctor."
* EasterEgg:
** At the very start of the chapter/mission "Intensity", if you shoot the keypad before Dr. Richard Keller starts briefing the players, you get a short and humorous piece of dialogue.
--->'''Dr. Keller:''' Good job for doing previous stuff. Now let's get ready to do new stuff.
** The fanmade PC port includes a bonus puzzle in the chapter "Domestic Violence", involving a pair of codes to be entered on a hidden UsefulNotes/{{P|layStation2}}S2 controller that unlocks the secret "Aliens" mission.
* FailsafeFailure: The Dampening fields surrounding the Anti-Mass Spectrometer, which would have prevented the resonance cascade had [[spoiler: the G-man not shut them down]]. The "Resonance" mission centers on resetting these fields, but when Drs. Cross and Green do, Dr. Keller finds out that [[spoiler: the Nihilanth is keeping the dimensional rift open.]]

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* DeathCourse: The third mission requires traversing a heavily damaged version of the Hazard Course to fix an elevator for Dr. Rosenberg. Pieces of the course are broken or missing, the holograms glitch out, and some passages are blocked altogether.
* DistressCall: The fourth mission involves setting up a satellite dish on the surface, to send an emergency signal that calls in the military.
* DoctorDoctorDoctor: One of the first security guards Collete Green and Gina Cross meet on their way to work greets them with "Good morning doctor, ''[beat]'' doctor."
* EasterEgg:
** At the very start of the chapter/mission "Intensity", if you shoot the keypad before Dr. Richard Keller starts briefing the players, you get a short and humorous piece of dialogue.
--->'''Dr. Keller:''' Good job for doing previous stuff. Now let's get ready to do new stuff.
** The fanmade PC port includes a bonus puzzle in the chapter "Domestic Violence", involving a pair of codes to be entered on a hidden UsefulNotes/{{P|layStation2}}S2 controller that unlocks the secret "Aliens" mission.
* FailsafeFailure: The Dampening fields surrounding the Anti-Mass Spectrometer, which would have prevented the resonance cascade had [[spoiler: the G-man not shut them down]]. The "Resonance" mission centers on resetting these fields, but when Drs. Cross and Green do, Dr. Keller finds out that [[spoiler: the Nihilanth is keeping the dimensional rift open.]]
"



* LevelInReverse: The final mission is an inverse of the last level of ''Half-Life'', where Gina and Collette have to protect the Resonance Beacon from waves of Xen aliens, while charging three huge Xen crystals to finally close the dimensional rift between Earth and Xen.
* LightAndMirrorsPuzzle: The chapter "Intensity" involves a laser-and-mirrors puzzle that powers the Resonance Beacon.



* UniqueEnemy: The final level is the only time in the whole series where you actually fight one of the Alien Aircraft (nicknamed "Manta Rays" by fans). They do appear frequently in the other three Black Mesa era games, but only in the background, in scripted sequences, or as props, not as enemies.
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* OffModel: When playing co-op on [=PS2=], only the crowbar's view model is shown on-screen, but when swinging or playing solo where all of the view models are shown, you can clearly see how the view model hands are just Gordon's orange hands from the main game, despite the fact that Colette and Gina are wearing maroon and tan HEV Suits.
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Crosswicking.

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* DoctorDoctorDoctor: One of the first security guards Collete Green and Gina Cross meet on their way to work greets them with "Good morning doctor, ''[beat]'' doctor."


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* TwoKeyedLock: The designers' idea of co-operative gameplay was to include puzzles that require two players to work synchronously to be solved efficiently, such as turning switches on opposing sides of a room simultaneously.
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** At the very start of the chapter/mission "Intensity", if you shoot the keypad before Dr. Richard Keller starts briefing the player´s, you get a short and humorous piece of dialogue.

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** At the very start of the chapter/mission "Intensity", if you shoot the keypad before Dr. Richard Keller starts briefing the player´s, players, you get a short and humorous piece of dialogue.
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Failsafe failure

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* FailsafeFailure: The Dampening fields surrounding the Anti-Mass Spectrometer, which would have prevented the resonance cascade had [[spoiler: the G-man not shut them down]]. The "Resonance" mission centers on resetting these fields, but when Drs. Cross and Green do, Dr. Keller finds out that [[spoiler: the Nihilanth is keeping the dimensional rift open.]]
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None

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* ForegoneConclusion: At the end of the uplink mission, Dr. Rosenberg opts to stay and wait for the military to arrive, while Dr. Keller takes charge for the rest of the game. This primarily explains how Rosenberg ended up where he did in ''Blue Shift''.
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* OffModel: When playing co-op on [=PS2=], only the Crowbar's view model is shown on-screen, but when swinging or playing Solo where all of the view models are shown, you can clearly see how the view model hands are just Gordon's Orange Hands from the main game, despite the fact that Colette and Gina are wearing Maroon and Tan HEV Suits.

to:

* OffModel: When playing co-op on [=PS2=], only the Crowbar's crowbar's view model is shown on-screen, but when swinging or playing Solo solo where all of the view models are shown, you can clearly see how the view model hands are just Gordon's Orange Hands orange hands from the main game, despite the fact that Colette and Gina are wearing Maroon maroon and Tan tan HEV Suits.
Is there an issue? Send a MessageReason:
None


* OffModel: When playing Co-op on PS2, only the Crowbar's view model is shown on-screen, but when swinging or playing Solo where all of the view models are shown, you can clearly see how the view model hands are just Gordon's Orange Hands from the main game, despite the fact that Colette and Gina are wearing Maroon and Tan HEV Suits.

to:

* OffModel: When playing Co-op co-op on PS2, [=PS2=], only the Crowbar's view model is shown on-screen, but when swinging or playing Solo where all of the view models are shown, you can clearly see how the view model hands are just Gordon's Orange Hands from the main game, despite the fact that Colette and Gina are wearing Maroon and Tan HEV Suits.
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None

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* NoodleIncident: When you first meet Dr. Keller, he complains that Gordon Freeman is running late...''again''.
--> "Honestly, I do not understand what Kleiner sees in that boy."
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moving dummied out to trivia


* DummiedOut: There's unused voice lines indicating that in SP you'd be able to ask your AI partner to follow you/hold position, in the [=PS2=] game you have to swap between the characters to move them.
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None

Added DiffLines:

* OffModel: When playing Co-op on PS2, only the Crowbar's view model is shown on-screen, but when swinging or playing Solo where all of the view models are shown, you can clearly see how the view model hands are just Gordon's Orange Hands from the main game, despite the fact that Colette and Gina are wearing Maroon and Tan HEV Suits.
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None


''Half-Life: Decay'' is the third and final ExpansionPack to [[Creator/ValveCorporation Valve's]] ''VideoGame/HalfLife1'' developed by Creator/GearboxSoftware. The game is unique in the series for exclusively featuring CoOpMultiplayer, with Single Player being an afterthought.

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''Half-Life: Decay'' is the third and final ExpansionPack to [[Creator/ValveCorporation Valve's]] Creator/{{Valve|Corporation}}'s ''VideoGame/HalfLife1'' developed by Creator/GearboxSoftware. The game is unique in the series for exclusively featuring CoOpMultiplayer, with Single Player being an afterthought.



** The bonus mission takes place in the same parking garage from the end of ''VideoGame/HalfLifeOpposingForce'', including [[spoiler: the truck where the Black Ops' nuke would be set off.]]

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** The bonus mission takes place in the same parking garage from the end of ''VideoGame/HalfLifeOpposingForce'', including [[spoiler: the [[spoiler:the truck where the Black Ops' nuke would be set off.]]



* DummiedOut: There's unused voice lines indicating that in SP you'd be able to ask your AI partner to follow you/hold position, in the PS2 game you have to swap between the characters to move them.
* EasterEgg:

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* DummiedOut: There's unused voice lines indicating that in SP you'd be able to ask your AI partner to follow you/hold position, in the PS2 [=PS2=] game you have to swap between the characters to move them.
* EasterEgg: EasterEgg:



--->'''Dr. Keller''': Good job for doing previous stuff. Now let's get ready to do new stuff.
** The fanmade PC port includes a bonus puzzle in the chapter "Domestic Violence", involving a pair of codes to be entered on a hidden [[UsefulNotes/Playstation2 PS2]] controller that unlocks the secret "Aliens" mission.

to:

--->'''Dr. Keller''': Keller:''' Good job for doing previous stuff. Now let's get ready to do new stuff.
** The fanmade PC port includes a bonus puzzle in the chapter "Domestic Violence", involving a pair of codes to be entered on a hidden [[UsefulNotes/Playstation2 PS2]] UsefulNotes/{{P|layStation2}}S2 controller that unlocks the secret "Aliens" mission.
Is there an issue? Send a MessageReason:
None


** At the very start of the chapter/mission "Intensity", if you shoot the keypad before Dr. Richard Keller starts briefing the player(s, you get a short and humorous piece of dialogue.

to:

** At the very start of the chapter/mission "Intensity", if you shoot the keypad before Dr. Richard Keller starts briefing the player(s, player´s, you get a short and humorous piece of dialogue.

Changed: 167

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This was a feature in the original PS 2 Version.


* GameMod: The game was ported to PC by dedicated fans, with the ability to switch between the two characters (and basic A.I. for the non-player-controlled character) added to allow the game to be played in single player.

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* GameMod: The game was ported to PC by dedicated fans, with the ability to switch between the two characters (and basic A.I. for the non-player-controlled character) added to allow the game to be played in single player. fans.

Added: 198

Changed: 42

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None


''Half-Life: Decay'' is the third and final ExpansionPack to [[Creator/ValveCorporation Valve's]] ''VideoGame/HalfLife1'' developed by Creator/GearboxSoftware. The game is unique in the series for exclusively featuring CoOpMultiplayer, with no option for single-player.

to:

''Half-Life: Decay'' is the third and final ExpansionPack to [[Creator/ValveCorporation Valve's]] ''VideoGame/HalfLife1'' developed by Creator/GearboxSoftware. The game is unique in the series for exclusively featuring CoOpMultiplayer, with no option for single-player.
Single Player being an afterthought.


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* DummiedOut: There's unused voice lines indicating that in SP you'd be able to ask your AI partner to follow you/hold position, in the PS2 game you have to swap between the characters to move them.

Added: 269

Changed: 393

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Decay doesn't have its own box art, so this promotional screenshot of Gina and Colette will do.


''Half-Life: Decay'' is the third and final ExpansionPack to [[Creator/ValveSoftware Valve's]] ''VideoGame/HalfLife1'' developed by Creator/GearboxSoftware. The game is unique in the series for exclusively featuring CoOpMultiplayer, with no option for single-player.

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/gina_colette.png]]
[[caption-width-right:320:Colette Green (left) and Gina Cross (right).]]
''Half-Life: Decay'' is the third and final ExpansionPack to [[Creator/ValveSoftware [[Creator/ValveCorporation Valve's]] ''VideoGame/HalfLife1'' developed by Creator/GearboxSoftware. The game is unique in the series for exclusively featuring CoOpMultiplayer, with no option for single-player.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameMod: The game was ported to PC by dedicated fans, with the ability to switch between the two characters (and basic A.I. for the non-player-controlled character) added to allow the game to be played in single player.
Is there an issue? Send a MessageReason:
None

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** At the endgame, Gina and Colette get caught in a Harmonic Reflux, and the player can hear Dr. Rosenberg calling to Barney Calhoun through a Xen portal.

Added: 319

Changed: 127

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* ContinuityNod: The mission "Domestic Violence" takes place in Level 3 Dormitories, and you can find Gordon Freeman's room in one of its wings.

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* ContinuityNod: ContinuityNod:
**
The mission "Domestic Violence" takes place in Level 3 Dormitories, and you can find Gordon Freeman's room in one of its wings.wings.
** The bonus mission takes place in the same parking garage from the end of ''VideoGame/HalfLifeOpposingForce'', including [[spoiler: the truck where the Black Ops' nuke would be set off.]]
Is there an issue? Send a MessageReason:
None


* LightAndMirrorsPuzzle: The chapter "Intensity" involves a laser-and-angles puzzle that powers the Resonance Beacon.

to:

* LightAndMirrorsPuzzle: The chapter "Intensity" involves a laser-and-angles laser-and-mirrors puzzle that powers the Resonance Beacon.
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None

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* ContinuityNod: The mission "Domestic Violence" takes place in Level 3 Dormitories, and you can find Gordon Freeman's room in one of its wings.

Added: 457

Changed: 349

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* AscendedExtra: Dr. Rosenberg from ''VideoGame/HalfLifeBlueShift'' appears at the beginning, and he accompanies you in two of the missions.
* DistressCall: The fourth mission involves setting up a satellite dish near the Hazard Course, to send an emergency signal that calls in the military.

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* AscendedExtra: AscendedExtra:
**
Dr. Rosenberg from ''VideoGame/HalfLifeBlueShift'' appears at the beginning, and he accompanies you in two of the missions.
** Gina Cross was the holographic trainer from the Hazard Course.
* DeathCourse: The third mission requires traversing a heavily damaged version of the Hazard Course to fix an elevator for Dr. Rosenberg. Pieces of the course are broken or missing, the holograms glitch out, and some passages are blocked altogether.
* DistressCall: The fourth mission involves setting up a satellite dish near on the Hazard Course, surface, to send an emergency signal that calls in the military.

Added: 317

Changed: 72

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None


* AscendedExtra: Dr. Rosenberg from ''VideoGame/HalfLifeBlueShift''

to:

* AscendedExtra: Dr. Rosenberg from ''VideoGame/HalfLifeBlueShift'' appears at the beginning, and he accompanies you in two of the missions.


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* MissionControl: Dr. Keller acts as this from the chapter "Resonance" onward, using the radio link in your suits to guide you.
* ShootTheFuelTank: Unlike ''Half-Life'', you don't get the rocket launcher until the final level, and the only way to down an HECU Osprey is to shoot out its two propellers with the magnum.

Added: 269

Changed: 306

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* DistressCall: The fourth mission involves setting up a satellite dish near the Hazard Course, to send an emergency signal that calls in the military.



* LightAndMirrorsPuzzle: The chapter "Intensity" involves a laser-and-angles puzzle that powers the Beam Matrix.

to:

* LevelInReverse: The final mission is an inverse of the last level of ''Half-Life'', where Gina and Collette have to protect the Resonance Beacon from waves of Xen aliens, while charging three huge Xen crystals to finally close the dimensional rift between Earth and Xen.
* LightAndMirrorsPuzzle: The chapter "Intensity" involves a laser-and-angles puzzle that powers the Beam Matrix.Resonance Beacon.

Added: 882

Changed: 398

Is there an issue? Send a MessageReason:
None


* OneHundredPercentCompletion: Completing every mission with "A" grades rewards the player with a bonus "Aliens" mission, where you play as a pair of Vortigaunts sent to retrieve Xen crystals taken by Black Mesa.



* EasterEgg: At the very start of the chapter/mission "Intensity", if you shoot the keypad before Dr. Richard Keller starts briefing the player(s, you get a short and humorous piece of dialogue.
-->'''Dr. Keller''': Good job for doing previous stuff. Now let's get ready to do new stuff.

to:

* EasterEgg: AscendedExtra: Dr. Rosenberg from ''VideoGame/HalfLifeBlueShift''
* EasterEgg:
**
At the very start of the chapter/mission "Intensity", if you shoot the keypad before Dr. Richard Keller starts briefing the player(s, you get a short and humorous piece of dialogue.
-->'''Dr.--->'''Dr. Keller''': Good job for doing previous stuff. Now let's get ready to do new stuff.stuff.
** The fanmade PC port includes a bonus puzzle in the chapter "Domestic Violence", involving a pair of codes to be entered on a hidden [[UsefulNotes/Playstation2 PS2]] controller that unlocks the secret "Aliens" mission.
* GeniusCripple: Dr. Keller is bound to a powered wheelchair.
* LightAndMirrorsPuzzle: The chapter "Intensity" involves a laser-and-angles puzzle that powers the Beam Matrix.



%%* TeamworkPuzzleGame

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%%* TeamworkPuzzleGame* TeamworkPuzzleGame: Several missions require one player to hold or move something while the other player passes by.
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The game requires the players to cooperate in order to solve puzzles and complete tasks, with each player being [[GameplayGrading ranked at the end of each stage]] depending on weapon accuracy, enemies killed, and damage taken. ''Decay'' was released exclusively for the ''UsefulNotes/PlayStation2'' and came bundled as part of the port of first ''Half-Life''. As such, it's the only game in the franchise to have not seen an official release on the PC. However, dedicated fans were able to port the game to Windows as a GameMod and added the ability to support online multiplayer.

to:

The game requires the players to cooperate in order to solve puzzles and complete tasks, with each player being [[GameplayGrading ranked at the end of each stage]] depending on weapon accuracy, enemies killed, and damage taken. ''Decay'' was released exclusively for the ''UsefulNotes/PlayStation2'' UsefulNotes/PlayStation2 and came bundled as part of the port of first ''Half-Life''. As such, it's the only game in the franchise to have not seen an official release on the PC. However, dedicated fans were able to port the game to Windows as a GameMod and added the ability to support online multiplayer.
Is there an issue? Send a MessageReason:
Moved from Half Life 1.

Added DiffLines:

''Half-Life: Decay'' is the third and final ExpansionPack to [[Creator/ValveSoftware Valve's]] ''VideoGame/HalfLife1'' developed by Creator/GearboxSoftware. The game is unique in the series for exclusively featuring CoOpMultiplayer, with no option for single-player.

[[POVSequel Set during the events of the first game]], the players take control of Colette Green and Gina Cross, two doctors working at the Black Mesa Research Facility along with Gordon Freeman. After the two help set up the experiment with the Anti-Mass Spectrometer, the experiment ends up triggering the Resonance Cascade and begins teleporting alien creatures into the facility. With the help of Dr. Keller, Cross and Green go to work to find a way to shut down the dimensional rifts and stop the horde of invading aliens.

The game requires the players to cooperate in order to solve puzzles and complete tasks, with each player being [[GameplayGrading ranked at the end of each stage]] depending on weapon accuracy, enemies killed, and damage taken. ''Decay'' was released exclusively for the ''UsefulNotes/PlayStation2'' and came bundled as part of the port of first ''Half-Life''. As such, it's the only game in the franchise to have not seen an official release on the PC. However, dedicated fans were able to port the game to Windows as a GameMod and added the ability to support online multiplayer.
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!!''Half-Life: Decay'' contains examples of:

* ActionGirl: Drs. Gina Cross and Colette Green.
* EasterEgg: At the very start of the chapter/mission "Intensity", if you shoot the keypad before Dr. Richard Keller starts briefing the player(s, you get a short and humorous piece of dialogue.
-->'''Dr. Keller''': Good job for doing previous stuff. Now let's get ready to do new stuff.
* SplitScreen: ''Decay'''s method of display.
* StopPokingMe: Just like in the first game, VOX can be poked fun at in the PC Mod's Hazardous Course chapter.
%%* TeamworkPuzzleGame
* UniqueEnemy: The final level is the only time in the whole series where you actually fight one of the Alien Aircraft (nicknamed "Manta Rays" by fans). They do appear frequently in the other three Black Mesa era games, but only in the background, in scripted sequences, or as props, not as enemies.
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